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Re: How Your Username Evolves

Posted: December 7th, 2011, 3:54 pm
by Dr. Monstaa
Mine goes for around 450 gens before becoming 9 blocks, 6 blinkers including 1 traffic light and a boat

Code: Select all

x = 46, y = 5, rule = B3/S23
2o2b3o3bo3bo2b2o2b4ob3o3bo3b2o4b2o$obobobo3b2ob2obo2bobo2bobo4b3obo2bo
2bo2bo$obob2o4bobobobo2bobo2bob3o3bo2bo2bo2bo2bo$2o2bobobobo3bo2b2o2bo
2bo3bo3b2o2b4o2b4o$26b3o!

Re: How Your Username Evolves

Posted: December 9th, 2011, 5:11 am
by edwardfanboy
LumpsOfMuck wrote:Nothing too special. I do get a LWSS but that's pretty much it.
LWSS are very rare natural patterns.
On average, 1 LWSS is created by a soup for every 650 gliders it creates.
And soups/methuselae only create gliders in single/double digits!

Re: How Your Username Evolves

Posted: December 13th, 2011, 7:07 pm
by LumpsOfMuck
edwardfanboy wrote:
LumpsOfMuck wrote:Nothing too special. I do get a LWSS but that's pretty much it.
LWSS are very rare natural patterns.
On average, 1 LWSS is created by a soup for every 650 gliders it creates.
And soups/methuselae only create gliders in single/double digits!
YOu do have a very valid point. Thanks

Re: How Your Username Evolves

Posted: November 20th, 2014, 7:52 pm
by A for awesome
(Just rediscovered this old thread) Well, that was disappointing; apart from the pulsar, that is:

Code: Select all

x = 77, y = 7, rule = B3/S23
b3o8b5o2b3o2b4o9b3o2bobobob5o2b3o3b3o2b5ob5o$o3bo7bo5bo3bobo3bo7bo3bob
obobobo5bo3bobo3bobobobobo$o3bo7bo5bo3bobo3bo7bo3bobobobobo5bo5bo3bobo
bobobo$5o7b3o3bo3bob4o8b5obobobob3o4b3o2bo3bobobobob3o$o3bo7bo5bo3bobo
3bo7bo3bobobobobo9bobo3bobobobobo$o3bo7bo5bo3bobo3bo7bo3bobobobobo5bo
3bobo3bobobobobo$o3bo7bo6b3o2bo3bo7bo3bo2bobo2b5o2b3o3b3o2bobobob5o!

Re: How Your Username Evolves

Posted: June 24th, 2015, 7:09 pm
by Kiran
Mine stabilizes with only 9 cells!

Code: Select all

x = 29, y = 7, rule = B3/S23
o3bob5ob4o3b3o2b2o2bo$o2bo4bo3bo3bobo3bobobobo$obo5bo3bo3bobo3bobobobo
$2o6bo3b4o2b5obobobo$obo5bo3bo3bobo3bobobobo$o2bo4bo3bo3bobo3bobobobo$
o3bob5obo3bobo3bobo2b2o!

Re: How Your Username Evolves

Posted: June 25th, 2015, 10:50 pm
by Saka
Here's mine:

Code: Select all

x = 23, y = 7, rule = B3/S23
b3o3b3o2bo3bo2b3o$o3bobo3bobo2bo2bo3bo$o5bo3bobobo3bo3bo$b3o2b5ob2o4b
5o$4bobo3bobobo3bo3bo$o3bobo3bobo2bo2bo3bo$b3o2bo3bobo3bobo3bo!
I do get 2 Phi sparks and a temporary bookend on wing but that's pretty much it, I guess that still life isn't to common.

Re: How Your Username Evolves

Posted: June 25th, 2015, 10:56 pm
by gmc_nxtman
I actually think that's pretty cool :lol:

Anyways here is the associated reaction:

Code: Select all

x = 16, y = 9, rule = B3/S23
b2o2b2o$2b3o2b2o$bo2b2obo$2o$bobo$2bo5b2o3bo$7bobo2bobo$7b2o3bo2bo$13b
2o!

Re: How Your Username Evolves

Posted: June 26th, 2015, 8:18 pm
by Saka
gmc_nxtman wrote:I actually think that's pretty cool :lol:

Anyways here is the associated reaction:

Code: Select all

x = 16, y = 9, rule = B3/S23
b2o2b2o$2b3o2b2o$bo2b2obo$2o$bobo$2bo5b2o3bo$7bobo2bobo$7b2o3bo2bo$13b
2o!
Thanks! :)

Re: How Your Username Evolves

Posted: June 27th, 2015, 12:16 pm
by Freywa
Both forms of my name. In particular, because L and Y can kern I've included that kerned version (with a more reasonable spacing):

Code: Select all

x = 135, y = 174, rule = B3/S23
5ob4o2b5obo3bobobobo2b3o$o5bo3bobo5bo3bobobobobo3bo$o5bo3bobo5bo3bobob
obobo3bo$3o3b4o2b3o4bobo2bobobob5o$o5bo3bobo7bo3bobobobo3bo$o5bo3bobo
7bo3bobobobo3bo$o5bo3bob5o3bo4bobo2bo3bo50$64b4o3b3o2b4o3b3o2bo5bo3bo
7b5o2b3o2bo3bob5obo$64bo3bobo3bobo3bobo3bobo5bo3bo9bo3bo3bobo3bobo5bo$
64bo3bobo3bobo3bobo5bo5bo3bo9bo3bo3bobo3bobo5bo$64b4o2b5ob4o2bo5bo6bob
o10bo3b5o2b3o2b3o3bo$64bo5bo3bobo3bobo5bo7bo11bo3bo3bobo3bobo5bo$64bo
5bo3bobo3bobo3bobo7bo11bo3bo3bobo3bobo5bo$64bo5bo3bobo3bo2b3o2b5o3bo
11bo3bo3bobo3bob5ob5o105$62b4o3b3o2b4o3b3o2bo3bo3bo5b5o2b3o2bo3bob5obo
$62bo3bobo3bobo3bobo3bobo3bo3bo7bo3bo3bobo3bobo5bo$62bo3bobo3bobo3bobo
5bo3bo3bo7bo3bo3bobo3bobo5bo$62b4o2b5ob4o2bo5bo4bobo8bo3b5o2b3o2b3o3bo
$62bo5bo3bobo3bobo5bo5bo9bo3bo3bobo3bobo5bo$62bo5bo3bobo3bobo3bobo5bo
9bo3bo3bobo3bobo5bo$62bo5bo3bobo3bo2b3o2b5obo9bo3bo3bobo3bob5ob5o!

Re: How Your Username Evolves

Posted: June 27th, 2015, 7:53 pm
by dvgrn
Sigh...

Code: Select all

x = 29, y = 10, rule = B3/S23
4bo$4bo$4bo15bo$b4obo3bo2b3o2b2obo2bob2o$o3bobo3bobo3bobo3bob2o2bo$o3b
obo3bobo3bobo5bo3bo$o3bo2bobo2bo3bobo5bo3bo$b4o3bo4b4obo5bo3bo$16bo$
12b4o!
#C [[ THUMBNAIL ZOOM 5 PAUSE 2 AUTOSTART LOOP 150 ]]
-- All right, but I should use the official font, for not much better results:

Code: Select all

x = 32, y = 7, rule = B3/S23
5o2bo3bo3b4o2b4o2b2o2bo$bo3bobo3bo2bo6bo3bobobobo$bo3bobo3bo2bo6bo3bob
obobo$bo3bobo3bo2bo2b2o2b4o2bobobo$bo3bobo3bo2bo3bo2bo3bobobobo$bo3bo
2bobo3bo3bo2bo3bobobobo$5o4bo5b4o2bo3bobo2b2o!
#C [[ THUMBNAIL ZOOM 5 PAUSE 2 AUTOSTART LOOP 150 ]]
It's only if I don't cheat that the result gets really boring and miscellaneous -- two Herschels in a useless shoot-and-miss duel. Well, at least honor was satisfied:

Code: Select all

x = 29, y = 7, rule = B3/S23
4o2bo3bo2b3o2b4o2b2o2bo$o3bobo3bobo3bobo3bobobobo$o3bobo3bobo5bo3bobob
obo$o3bobo3bobo2b2ob4o2bobobo$o3bobo3bobo3bobo3bobobobo$o3bo2bobo2bo3b
obo3bobobobo$4o4bo4b4obo3bobo2b2o!

Re: How Your Username Evolves

Posted: June 28th, 2015, 12:12 am
by Saka
ssaamm wrote:Hey! Mine makes a switch engine!

Code: Select all

x = 43, y = 7, rule = B3/S23
4ob4ob5o2b5o2b8o2b8o$o2bobo2bo2bo2bo3bo2bo3bo2bo2bo3bo2bo2bo$o4bo5bo2b
o3bo2bo3bo2bo2bo3bo2bo2bo$4ob4o2b4o3b4o3bo2bo2bo3bo2bo2bo$3bo4bo2bo2bo
3bo2bo3bo2bo2bo3bo2bo2bo$o2bobo2bo2bo2bo3bo2bo3bo2bo2bo3bo2bo2bo$4ob4o
b2o2b2ob2o2b2ob2ob2ob3ob2ob2ob3o!
The ssamm infinite growth pattern

Re: How Your Username Evolves

Posted: July 1st, 2015, 5:58 pm
by gmc_nxtman
"-66" in another font makes an eater:

Code: Select all

x = 11, y = 5, rule = B3/S23
4b3ob3o$4bo3bo$3ob3ob3o$4bobobobo$4b3ob3o!

Re: How Your Username Evolves

Posted: July 1st, 2015, 6:17 pm
by Kazyan

Code: Select all

x = 35, y = 7, rule = B3/S23
o3bo2b3o2b5obo3bo2b3o2b2o2bo$o2bo2bo3bo5bobo3bobo3bobobobo$obo3bo3bo4b
o2bo3bobo3bobobobo$2o4b5o3bo4bobo2b5obobobo$obo3bo3bo2bo6bo3bo3bobobob
o$o2bo2bo3bobo7bo3bo3bobobobo$o3bobo3bob5o3bo3bo3bobo2b2o!
I was hoping for at least an explosion, but Life does what it wants. Oh well~

Re: How Your Username Evolves

Posted: September 17th, 2015, 3:37 am
by rowett
Here's the evolution of "LIFEVIEWER":

Code: Select all

x = 59, y = 7, rule = B3/S23
o5b5ob5ob5obo3bob5ob5obobobob5ob4o$o7bo3bo5bo5bo3bo3bo3bo5bobobobo5bo
3bo$o7bo3bo5bo5bo3bo3bo3bo5bobobobo5bo3bo$o7bo3b3o3b3o3bo3bo3bo3b3o3bo
bobob3o3b4o$o7bo3bo5bo5bo3bo3bo3bo5bobobobo5bo3bo$o7bo3bo5bo6bobo4bo3b
o5bobobobo5bo3bo$5ob5obo5b5o3bo3b5ob5o2bobo2b5obo3bo!
#C [[ COLOUR DEAD 0 0 0 COLOUR ALIVE 0 0 0 ]]
#C [[ AUTOSTART X -90 Y 60 LAYERS 6 ZOOM 4 DEPTH 3 ]]
#C [[ PAUSE 3 X 90 Y -60 ANGLE 20 THEME 0 ]]
#C [[ PAUSE 1.5 X 90 Y 60 ANGLE 340 ZOOM 6 ]]
#C [[ PAUSE 1.5 X 0 Y 0 ANGLE 0 THEME 3 ZOOM 4 ]]
#C [[ PAUSE 1 X 0 DEPTH 0.2 ZOOM 6 THEME 4 ]]
#C [[ T 1 THEME 7 ]]
#C [[ T 400 ZOOM 5 X 5 Y -10 THEME 2 ]]
#C [[ T 450 DEPTH 5 ]]
#C [[ T 560 X -155 Y 127 DEPTH 0.5 ]]
#C [[ T 950 X -242 Y 214 ANGLE 20 ]]
#C [[ T 1050 DEPTH 0 ANGLE 0 AUTOFIT "LifeViewer" ]]
#C [[ T 1100 X 0 Y 0 ZOOM 0.25 THEME CUSTOM ]]
#C [[ LOOP 1101 STARS ]]
#C [[ NOSTEPBACK ]]

Re: How Your Username Evolves

Posted: September 17th, 2015, 2:21 pm
by Yimmy

Code: Select all

x = 29, y = 7, rule = B3/S23
o3bob5ob5ob5obo3bo$o3bo3bo3bobobobobobobo3bo$o3bo3bo3bobobobobobobo3bo
$bobo4bo3bobobobobobo2bobo$2bo5bo3bobobobobobo3bo$2bo5bo3bobobobobobo
3bo$2bo3b5obobobobobobo3bo!
Nothing special

Re: How Your Username Evolves

Posted: September 18th, 2015, 1:28 pm
by Billabob
Wow.

Code: Select all

x = 47, y = 7, rule = B3/S23
4o2b5obo5bo6b3o2b4o3b3o2b4o$o3bo3bo3bo5bo5bo3bobo3bobo3bobo3bo$o3bo3bo
3bo5bo5bo3bobo3bobo3bobo3bo$4o4bo3bo5bo5b5ob4o2bo3bob4o$o3bo3bo3bo5bo
5bo3bobo3bobo3bobo3bo$o3bo3bo3bo5bo5bo3bobo3bobo3bobo3bo$4o2b5ob5ob5ob
o3bob4o3b3o2b4o!

Re: How Your Username Evolves

Posted: October 6th, 2015, 5:51 pm
by Xenonquark
I saw this thread, and what I saw looked pretty cool, so I decided to test my name.

Here it is:

Code: Select all

x = 59, y = 7, rule = B3/S23
o3bob5ob2o2bo2b3o2b2o2bo2b3o2bo3bo2b3o2b4o2bo3bo$o3bobo5bobobobo3bobob
obobo3bobo3bobo3bobo3bobo2bo$o3bobo5bobobobo3bobobobobo3bobo3bobo3bobo
3bobobo$b3o2b3o3bobobobo3bobobobobo3bobo3bob5ob4o2b2o$o3bobo5bobobobo
3bobobobobobobobo3bobo3bobo3bobobo$o3bobo5bobobobo3bobobobobo2bo2bo3bo
bo3bobo3bobo2bo$o3bob5obo2b2o2b3o2bo2b2o2b2obo2b3o2bo3bobo3bobo3bo!
Stabilizes after 1,556 generations with 5 escaping gliders. Was expecting more tbh :|.

Re: How Your Username Evolves

Posted: November 18th, 2015, 11:17 pm
by SuperSupermario24
Mine is fairly boring.

Code: Select all

x = 101, y = 7, rule = B3/S23
b3o2bo3bob4o2b5ob4o3b3o2bo3bob4o2b5ob4o2b5o2b3o2b4o2b5o2b3o3b3o4b2o$o
3bobo3bobo3bobo5bo3bobo3bobo3bobo3bobo5bo3bobobobobo3bobo3bo3bo3bo3bob
o3bo2bobo$o5bo3bobo3bobo5bo3bobo5bo3bobo3bobo5bo3bobobobobo3bobo3bo3bo
3bo3bo5bobo2bo$b3o2bo3bob4o2b3o3b4o3b3o2bo3bob4o2b3o3b4o2bobobob5ob4o
4bo3bo3bo4bo2b5o$4bobo3bobo5bo5bo3bo5bobo3bobo5bo5bo3bobobobobo3bobo3b
o3bo3bo3bo3bo6bo$o3bobo3bobo5bo5bo3bobo3bobo3bobo5bo5bo3bobobobobo3bob
o3bo3bo3bo3bo2bo7bo$b3o3b3o2bo5b5obo3bo2b3o3b3o2bo5b5obo3bobobobobo3bo
bo3bob5o2b3o2b5o4bo!
As a bonus I decided to try using my own 3x3 font for it:

Code: Select all

x = 67, y = 3, rule = B3/S23
b2obobob3ob3ob2o3b2obobob3ob3ob2o2b3o2bo2b2o2b3ob3ob2o2bobo$bo2bobob3o
b2o2b2o3bo2bobob3ob2o2b2o2b3ob3ob2o3bo2bobo2bo2b3o$2o2b3obo3b3obobob2o
2b3obo3b3obobobobobobobobob3ob3o2b2o3bo!
It's even more boring! ヽ(*・ω・)ノ

And as a bonus bonus, have mine in 24-point Arial:

Code: Select all

x = 225, y = 22, rule = B3/S23
4b6o62b6o102b3o21b5o11b3o$2b10o58b10o100b3o20b8o8b4o$2b10o58b10o100b3o
19b9o8b4o$b4o4b4o56b4o4b4o120b4o3b4o6b5o$b3o6b3o4b3o5b3o4b3ob5o8b5o6b
3ob3o2b3o6b3o4b3o5b3o4b3ob5o8b5o6b3ob3o2b3ob4o3b4o8b6o5b3ob3o2b3o7b5o
6b3o5b3o5b6o$b4o12b3o5b3o4b10o6b7o5b7o2b4o12b3o5b3o4b10o6b7o5b7o2b9ob
6o5b9o4b7o2b3o5b9o4b3o5b3o5b6o$b7o9b3o5b3o4b11o4b9o4b7o2b7o9b3o5b3o4b
11o4b9o4b7o2b17o4b3o3b4o3b7o2b3o4b11o11b3o4b3ob3o$2b9o6b3o5b3o4b4o4b3o
3b4o3b3o4b4o6b9o6b3o5b3o4b4o4b3o3b4o3b3o4b4o5b4o3b4o3b3o3b3o5b3o3b4o5b
3o4b4o3b4o10b3o4b3o2b3o$4b9o4b3o5b3o4b3o6b3o2b3o5b3o3b3o9b9o4b3o5b3o4b
3o6b3o2b3o5b3o3b3o6b3o4b3o4b3o11b3o3b3o6b3o3b4o5b4o8b4o4b3o2b3o$7b6o4b
3o5b3o4b3o6b3o2b11o3b3o12b6o4b3o5b3o4b3o6b3o2b11o3b3o6b3o4b3o4b3o8b6o
3b3o6b3o3b3o7b3o7b4o4b3o3b3o$10b4o3b3o5b3o4b3o6b3o2b11o3b3o15b4o3b3o5b
3o4b3o6b3o2b11o3b3o6b3o4b3o4b3o5b9o3b3o6b3o3b3o7b3o6b4o4b3o4b3o$3o8b3o
3b3o5b3o4b3o6b3o2b3o11b3o5b3o8b3o3b3o5b3o4b3o6b3o2b3o11b3o6b3o4b3o4b3o
4b5o2b3o3b3o6b3o3b3o7b3o5b4o5b12o$4o7b3o3b3o5b3o4b3o6b3o2b3o11b3o5b4o
7b3o3b3o5b3o4b3o6b3o2b3o11b3o6b3o4b3o4b3o3b3o5b3o3b3o6b3o3b3o6b4o4b4o
6b12o$b4o5b4o3b4o3b4o4b4o4b4o3b3o4b3o3b3o6b4o5b4o3b4o3b4o4b4o4b4o3b3o
4b3o3b3o6b3o4b3o4b3o3b3o5b3o3b3o6b3o4b4o3b4o4b4o7b12o$b12o4b11o4b11o4b
9o4b3o6b12o4b11o4b11o4b9o4b3o6b3o4b3o4b3o3b4o3b4o3b3o6b3o4b11o4b10o8b
3o$2b10o6b10o4b10o6b8o4b3o7b10o6b10o4b10o6b8o4b3o6b3o4b3o4b3o4b10o3b3o
6b3o5b9o4b11o8b3o$4b6o9b4o2b3o4b3o2b4o8b5o6b3o9b6o9b4o2b3o4b3o2b4o8b5o
6b3o6b3o4b3o4b3o5b5o2b3o2b3o6b3o7b5o6b11o8b3o$32b3o65b3o$32b3o65b3o$
32b3o65b3o$32b3o65b3o$32b3o65b3o!
OH COME ON NOT EVEN AN ESCAPING GLIDER
;-;

OK FINE HOW ABOUT 72-POINT FONT

Code: Select all

x = 636, y = 67, rule = B3/S23
15b10o182b10o$11b18o174b18o287b6o59b10o$9b22o170b22o285b6o56b16o39b5o$
7b26o166b26o283b6o54b20o36b6o$6b28o164b28o282b6o53b22o34b7o$5b30o162b
30o281b6o52b24o32b8o$5b11o9b11o161b11o9b11o280b6o51b26o31b8o$4b9o14b
10o159b9o14b10o335b11o7b10o29b9o$3b8o18b8o158b8o18b8o335b8o12b8o28b10o
$3b8o19b8o157b8o19b8o333b8o14b8o26b11o$3b7o21b7o157b7o21b7o333b7o16b7o
26b11o$2b7o22b7o156b7o22b7o333b6o18b6o25b12o$2b7o22b8o155b7o22b8o331b
7o18b7o23b13o$2b7o23b7o155b7o23b7o331b6o20b6o22b14o$2b7o23b7o62b8o30b
9o32b6o8b7o23b7o62b8o30b9o32b6o19b8o14b7o28b11o30b6o34b8o19b6o20b6o22b
7ob6o$2b7o40b6o18b6o9b6o5b13o24b15o18b5o4b10o6b7o40b6o18b6o9b6o5b13o
24b15o18b5o4b10o4b6o5b12o10b12o22b17o16b5o4b10o5b6o18b14o19b3o20b6o21b
7o2b6o$2b7o40b6o18b6o9b6o4b15o21b19o16b5o3b12o5b7o40b6o18b6o9b6o4b15o
21b19o16b5o3b12o3b6o4b14o7b15o19b21o14b5o3b12o4b6o16b18o40b6o20b7o3b6o
$2b8o39b6o18b6o9b6o2b19o18b21o15b5o2b12o6b8o39b6o18b6o9b6o2b19o18b21o
15b5o2b12o4b6o2b17o5b17o16b24o13b5o2b12o5b6o14b21o39b6o19b8o3b6o$3b8o
38b6o18b6o9b6o2b20o16b23o14b5ob13o7b8o38b6o18b6o9b6o2b20o16b23o14b5ob
13o4b6ob19o3b19o14b26o12b5ob13o5b6o13b24o37b6o18b8o4b6o$3b9o37b6o18b6o
9b6ob22o14b25o13b19o7b9o37b6o18b6o9b6ob22o14b25o13b19o4b6ob19o2b21o13b
27o11b19o5b6o12b26o35b7o18b7o5b6o$4b10o35b6o18b6o9b14o6b9o13b10o7b10o
12b11o4b3o9b10o35b6o18b6o9b14o6b9o13b10o7b10o12b11o4b3o5b12o6b16o6b9o
12b10o8b10o11b11o4b3o6b6o12b10o6b10o35b6o18b7o6b6o$4b14o31b6o18b6o9b
12o10b8o11b8o13b8o11b9o8bo9b14o31b6o18b6o9b12o10b8o11b8o13b8o11b9o8bo
5b10o10b12o10b7o11b8o13b8o11b9o8bo6b6o11b9o10b9o34b6o17b8o6b6o$5b16o
28b6o18b6o9b10o13b8o10b7o15b7o11b8o20b16o28b6o18b6o9b10o13b8o10b7o15b
7o11b8o15b9o12b10o12b7o10b7o16b7o10b8o16b6o10b8o14b8o32b7o16b8o7b6o$6b
19o24b6o18b6o9b9o15b7o9b7o17b7o10b8o21b19o24b6o18b6o9b9o15b7o9b7o17b7o
10b8o15b8o13b9o13b7o10b6o17b7o10b8o16b6o10b7o16b7o31b7o17b7o8b6o$7b21o
21b6o18b6o9b9o16b6o9b6o19b6o10b7o23b21o21b6o18b6o9b9o16b6o9b6o19b6o10b
7o16b8o14b7o15b6o9b7o18b6o10b7o17b6o9b7o18b6o31b7o16b7o9b6o$9b22o18b6o
18b6o9b8o17b7o7b6o21b6o9b7o25b22o18b6o18b6o9b8o17b7o7b6o21b6o9b7o16b7o
15b7o15b6o9b6o19b6o10b7o17b6o9b7o18b7o29b7o16b8o9b6o$11b22o16b6o18b6o
9b7o19b6o7b6o21b6o9b7o27b22o16b6o18b6o9b7o19b6o7b6o21b6o9b7o16b7o15b7o
15b6o12b3o19b6o10b7o17b6o9b6o20b6o28b7o16b8o10b6o$14b21o14b6o18b6o9b7o
19b6o7b5o23b5o9b6o31b21o14b6o18b6o9b7o19b6o7b5o23b5o9b6o17b6o16b6o16b
6o34b6o10b6o18b6o9b6o20b6o27b8o16b7o11b6o$17b19o13b6o18b6o9b7o19b7o5b
6o23b5o9b6o34b19o13b6o18b6o9b7o19b7o5b6o23b5o9b6o17b6o16b6o16b6o34b6o
10b6o18b6o8b7o20b7o25b8o16b7o12b6o$21b16o12b6o18b6o9b6o21b6o5b6o23b6o
8b6o38b16o12b6o18b6o9b6o21b6o5b6o23b6o8b6o17b6o16b6o16b6o32b8o10b6o18b
6o8b6o22b6o24b8o16b7o13b6o$24b14o11b6o18b6o9b6o21b6o5b35o8b6o41b14o11b
6o18b6o9b6o21b6o5b35o8b6o17b6o16b6o16b6o28b12o10b6o18b6o8b6o22b6o23b8o
16b8o13b6o$27b11o11b6o18b6o9b6o21b6o5b35o8b6o44b11o11b6o18b6o9b6o21b6o
5b35o8b6o17b6o16b6o16b6o21b19o10b6o18b6o8b6o22b6o22b8o17b7o14b6o$29b
10o10b6o18b6o9b6o21b6o5b35o8b6o46b10o10b6o18b6o9b6o21b6o5b35o8b6o17b6o
16b6o16b6o16b24o10b6o18b6o8b6o22b6o21b8o17b7o15b6o$31b8o10b6o18b6o9b6o
21b6o5b35o8b6o48b8o10b6o18b6o9b6o21b6o5b35o8b6o17b6o16b6o16b6o14b26o
10b6o18b6o8b6o22b6o20b8o17b7o16b6o$32b7o10b6o18b6o9b6o21b6o5b35o8b6o
49b7o10b6o18b6o9b6o21b6o5b35o8b6o17b6o16b6o16b6o12b28o10b6o18b6o8b6o
22b6o19b8o17b8o16b6o$32b8o9b6o18b6o9b6o21b6o5b35o8b6o49b8o9b6o18b6o9b
6o21b6o5b35o8b6o17b6o16b6o16b6o11b21o2b6o10b6o18b6o8b6o22b6o17b9o18b
36o$7o26b7o9b6o18b6o9b6o21b6o5b6o37b6o17b7o26b7o9b6o18b6o9b6o21b6o5b6o
37b6o17b6o16b6o16b6o10b18o6b6o10b6o18b6o8b6o22b6o16b9o19b36o$7o26b7o9b
6o18b6o9b6o21b6o5b6o37b6o17b7o26b7o9b6o18b6o9b6o21b6o5b6o37b6o17b6o16b
6o16b6o10b11o13b6o10b6o18b6o8b6o22b6o15b9o20b36o$7o26b7o9b6o18b6o9b6o
21b6o5b6o37b6o17b7o26b7o9b6o18b6o9b6o21b6o5b6o37b6o17b6o16b6o16b6o9b8o
17b6o10b6o18b6o8b6o22b6o14b8o22b36o$8o25b7o9b6o18b6o9b7o19b6o6b7o36b6o
17b8o25b7o9b6o18b6o9b7o19b6o6b7o36b6o17b6o16b6o16b6o9b6o19b6o10b6o18b
6o8b7o20b7o13b8o23b36o$b7o25b7o9b6o18b6o9b7o19b6o7b6o36b6o18b7o25b7o9b
6o18b6o9b7o19b6o7b6o36b6o17b6o16b6o16b6o8b7o19b6o10b6o18b6o9b6o20b6o
13b8o24b36o$b7o25b7o9b6o17b7o9b7o19b6o7b6o22b3o11b6o18b7o25b7o9b6o17b
7o9b7o19b6o7b6o22b3o11b6o17b6o16b6o16b6o8b6o19b7o10b6o18b6o9b6o20b6o
12b8o49b6o$b8o23b7o10b6o17b7o9b8o17b7o7b7o20b7o8b6o18b8o23b7o10b6o17b
7o9b8o17b7o7b7o20b7o8b6o17b6o16b6o16b6o8b6o19b7o10b6o18b6o9b7o18b7o11b
8o50b6o$2b8o22b7o10b7o15b8o9b8o17b6o9b6o20b6o9b6o19b8o22b7o10b7o15b8o
9b8o17b6o9b6o20b6o9b6o17b6o16b6o16b6o8b6o18b8o10b6o18b6o9b7o18b7o10b8o
51b6o$2b9o20b8o10b7o15b8o9b9o15b7o9b7o18b7o9b6o19b9o20b8o10b7o15b8o9b
9o15b7o9b7o18b7o9b6o17b6o16b6o16b6o8b6o17b9o10b6o18b6o10b7o16b7o10b8o
52b6o$3b9o18b8o12b7o13b9o9b10o13b7o10b8o16b7o10b6o20b9o18b8o12b7o13b9o
9b10o13b7o10b8o16b7o10b6o17b6o16b6o16b6o8b7o15b10o10b6o18b6o10b8o14b8o
9b8o53b6o$3b11o14b10o12b8o10b11o9b11o11b8o11b9o12b9o10b6o20b11o14b10o
12b8o10b11o9b11o11b8o11b9o12b9o10b6o17b6o16b6o16b6o8b8o12b12o10b6o18b
6o11b8o11b9o10b7o54b6o$4b13o8b12o13b10o6b13o9b13o7b9o13b10o8b10o11b6o
21b13o8b12o13b10o6b13o9b13o7b9o13b10o8b10o11b6o17b6o16b6o16b6o9b9o8b
14o10b6o18b6o12b10o6b10o10b33o29b6o$5b31o15b21ob6o9b28o15b26o12b6o22b
31o15b21ob6o9b28o15b26o12b6o17b6o16b6o16b6o9b31o10b6o18b6o12b26o10b33o
29b6o$6b29o16b20o2b6o9b6ob20o17b25o12b6o23b29o16b20o2b6o9b6ob20o17b25o
12b6o17b6o16b6o16b6o10b22o2b7o9b6o18b6o13b24o10b34o29b6o$7b27o18b18o3b
6o9b6o2b18o19b22o14b6o24b27o18b18o3b6o9b6o2b18o19b22o14b6o17b6o16b6o
16b6o11b20o4b6o9b6o18b6o14b22o11b34o29b6o$9b23o21b16o4b6o9b6o3b16o21b
20o15b6o26b23o21b16o4b6o9b6o3b16o21b20o15b6o17b6o16b6o16b6o12b18o5b6o
9b6o18b6o16b18o13b34o29b6o$11b19o25b13o5b6o9b6o4b13o25b16o17b6o28b19o
25b13o5b6o9b6o4b13o25b16o17b6o17b6o16b6o16b6o13b15o8b6o8b6o18b6o18b14o
15b34o29b6o$15b12o31b7o23b6o7b7o31b10o58b12o31b7o23b6o7b7o31b10o109b9o
76b8o$88b6o186b6o$88b6o186b6o$88b6o186b6o$88b6o186b6o$88b6o186b6o$88b
6o186b6o$88b6o186b6o$88b6o186b6o$88b6o186b6o$88b6o186b6o$88b6o186b6o$
88b6o186b6o$88b6o186b6o!
ok there's a toad in there
i'm happy now
rowett wrote:Here's the evolution of "LIFEVIEWER":

-snip-
trippy o.e

Re: How Your Username Evolves

Posted: November 19th, 2015, 5:50 pm
by danieldb
Some custom fonts:

Aircraft carrier at generation 767:

Code: Select all

x = 38, y = 6, rule = B3/S23
3o3b2o2bo2bob3ob4obo4b3o2b3o$o2bobo2bob2obo2bo2bo4bo4bo2bobo2bo$o2bobo
2bob4o2bo2b4obo4bo2bob3o$o2bob4obob2o2bo2bo4bo4bo2bobo2bo$o2bobo2bobo
2bo2bo2bo4bo4bo2bobo2bo$3o2bo2bobo2bob3ob4ob4ob3o2b3o!
Long ship at generation 1626:

Code: Select all

x = 38, y = 4, rule = B3/S23
3o3b2o2bo2bob3ob4obo4b3o2b3o$o2bobo2bob2obo2bo2b2o3bo4bo2bobob2o$o2bob
4obob2o2bo2bo4bo4bo2bob2obo$3o2bo2bobo2bob3ob4ob4ob3o2b3o!
Another aircraft carrier at generation 1623:

Code: Select all

x = 36, y = 5, rule = B3/S23
3o3b2o2bo2bobob4obo4b3o2b3o$o2bobo2bob2obobobo4bo4bo2bobo2bo$o2bobo2bo
b4obob2o3bo4bo2bob3o$o2bob4obob2obobo4bo4bo2bobo2bo$3o2bo2bobo2bobob4o
b4ob3o2b3o!
Mango at generation 1624:

Code: Select all

x = 36, y = 5, rule = B3/S23
3o3b2o2bo2bobob4obo4b3o2b3o$o2bobo2bob2obobobo4bo4bo2bobo2bo$o2bobo2bo
b4obob3o2bo4bo2bob3o$o2bob4obob2obobo4bo4bo2bobo2bo$3o2bo2bobo2bobob4o
b4ob3o2b3o!
Single shiptie at generation 218:

Code: Select all

x = 36, y = 5, rule = B3/S23
3o3b2o2bo2bobob4obo4b3o2b3o$o2bobo2bob2obo3bo4bo4bo2bobo2bo$o2bobo2bob
4obob4obo4bo2bob3o$o2bob4obob2obobo4bo4bo2bobo2bo$3o2bo2bobo2bobob4ob
4ob3o2b3o!
Big S at generation 394:

Code: Select all

x = 36, y = 5, rule = B3/S23
3o3b2o2bo2bobob4obo4b3o2b3o$o2bobo2bob2obo3bo4bo4bo2bobo2bo$o2bob4ob4o
bob4obo4bo2bob3o$o2bobo2bobob2obobo4bo4bo2bobo2bo$3o2bo2bobo2bobob4ob
4ob3o2b3o!

Re: How Your Username Evolves

Posted: December 2nd, 2015, 8:29 am
by Saka
"Awes" are the letters that make a pulsar plus a loaf

Code: Select all

x = 23, y = 7, rule = B3/S23
b3o2bobobob5o2b3o$o3bobobobobo5bo3bo$o3bobobobobo5bo$5obobobob3o4b3o$o
3bobobobobo9bo$o3bobobobobo5bo3bo$o3bo2bobo2b5o2b3o!

Re: How Your Username Evolves

Posted: December 2nd, 2015, 8:58 am
by Saka
Netherlands fired a torpedo!

Code: Select all

x = 40, y = 4, rule = B3/S23
o2bob2ob3obo3b2ob2obo2b3obo2bob2o2b2o$2obob2o2bo2bo3b2obo2bo2bobob2obo
bobobo$ob2obo3bo2b3obo2bo2bo2b3obob2obobo2bo$o2bob2o2bo2bobob2obo2b2ob
obobo2bob2o2b2o!
The code was "netherla"

Code: Select all

x = 28, y = 4, rule = B3/S23
o2bob2ob3obo3b2ob2obo2b3o$2obob2o2bo2bo3b2obo2bo2bobo$ob2obo3bo2b3obo
2bo2bo2b3o$o2bob2o2bo2bobob2obo2b2obobo!

Re: How Your Username Evolves

Posted: December 2nd, 2015, 4:49 pm
by danieldb
rowett wrote:Here's the evolution of "LIFEVIEWER":

Code: Select all

x = 59, y = 7, rule = B3/S23
o5b5ob5ob5obo3bob5ob5obobobob5ob4o$o7bo3bo5bo5bo3bo3bo3bo5bobobobo5bo
3bo$o7bo3bo5bo5bo3bo3bo3bo5bobobobo5bo3bo$o7bo3b3o3b3o3bo3bo3bo3b3o3bo
bobob3o3b4o$o7bo3bo5bo5bo3bo3bo3bo5bobobobo5bo3bo$o7bo3bo5bo6bobo4bo3b
o5bobobobo5bo3bo$5ob5obo5b5o3bo3b5ob5o2bobo2b5obo3bo!
#C [[ COLOUR DEAD 0 0 0 COLOUR ALIVE 0 0 0 ]]
#C [[ AUTOSTART X -90 Y 60 LAYERS 6 ZOOM 4 DEPTH 3 ]]
#C [[ PAUSE 3 X 90 Y -60 ANGLE 20 THEME 0 ]]
#C [[ PAUSE 1.5 X 90 Y 60 ANGLE 340 ZOOM 6 ]]
#C [[ PAUSE 1.5 X 0 Y 0 ANGLE 0 THEME 3 ZOOM 4 ]]
#C [[ PAUSE 1 X 0 DEPTH 0.2 ZOOM 6 THEME 4 ]]
#C [[ T 1 THEME 7 ]]
#C [[ T 400 ZOOM 5 X 5 Y -10 THEME 2 ]]
#C [[ T 450 DEPTH 5 ]]
#C [[ T 560 X -155 Y 127 DEPTH 0.5 ]]
#C [[ T 950 X -242 Y 214 ANGLE 20 ]]
#C [[ T 1050 DEPTH 0 ANGLE 0 AUTOFIT "LifeViewer" ]]
#C [[ T 1100 X 0 Y 0 ZOOM 0.25 THEME CUSTOM ]]
#C [[ LOOP 1101 STARS ]]
#C [[ NOSTEPBACK ]]
HOW DID YOU EVEN

Re: How Your Username Evolves

Posted: December 3rd, 2015, 1:36 am
by Saka
Toad

Code: Select all

x = 12, y = 4, rule = B3/S23
2ob2ob2ob3o$bo2bo2bobobo$bo2bobo2bobo$bo2bob2ob3o!

Re: How Your Username Evolves

Posted: December 3rd, 2015, 11:20 am
by dvgrn
Saka wrote:Toad

Code: Select all

x = 12, y = 4, rule = B3/S23
2ob2ob2ob3o$bo2bo2bobobo$bo2bobo2bobo$bo2bob2ob3o!
Do you know about Dean Hickerson's investigations of Life integers from 2007 (with a slightly different font)? His smallest toad-making integer was also four digits.

You could certainly re-do Hickerson's investigations with your font, if you wanted... but it might be a good idea to follow his example and post a big stamp collection with an integer for each still life found. A separate pattern file for each moderately rare still life is an awful lot of miscellaneous messages.

It's possible to prove that an Eric-Angelini-font integer can be found that will stabilize into any glider-constructible object you might want. An example is the script checked in to Golly that makes a glider gun:

Code: Select all

x = 2761, y = 5, rule = B3/S23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$obobobo3bobobobobobobobo3bo5bobo
3bobobo3bobo3bobobobobobobobo3bo5bobo3bobobo3bobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobo3bobobobobobobobo3bo5bobo3bobobo3bobo3bobobob
obobobobo3bo5bobo3bobobo3bobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobo3bobobobobobobobo3bo5bobo3bobobo3bobo3bobobobobobob
obo3bo5bobo3bobobo3bobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobo3bobobobobobobobo3bo5bobo3bobobo3bobo3bobobob
obobobobo3bo5bobo3bobobo3bobobobobobobobobobobobobobobobobobobobobobob
obobobobobobo3bobo3bo3bobobobobobobobobobobobo3bobo3bo3bobobobobobobob
obobobobobobobobobobobobobo3bobobo3bobobobo3bobobobobo3bobobobobobobob
obobobobobobobobo3bobobo3bobobobo3bobobobobo3bobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo3bo
bobo3bobobobo3bobobobobo3bobobobobobobobobobobobobobobobo3bobobo3bobob
obo3bobobobobo3bobobobobobobobobobobobo3bobobo3bobobobo3bobobobobo3bob
obobobobobobobobobobobobobobo3bobobo3bobobobo3bobobobobo3bobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobo3bobobo3bobobobo3bobobobobo3bobobobobobobobobobobobobobob
obo3bobobo3bobobobo3bobobobobo3bobobobobobobobobo3bo3bobobo3bobo5bobo
3bobobobobobobobo3bobobobo3bo3bo3bo3bobobobobobobobobobobobobobobobobo
bobobobobobobo3bobobobobobobobo3bo5bobo3bobobo3bobo3bobo5bobobobobo3bo
bobo3bo3bobo3bobobobobo3bobobobo3bo3bo3bo3bobobobobobobobobobobobobobo
bobobobobobobobobobo3bobobobobobobobo3bo5bobo3bobobo3bobobobo3bo3bobob
o3bobo5bobo3bobobobobobobobo3bobobobo3bo3bo3bo3bobobobobobobobobobobob
obobobobobobobobobobobobo3bobobobobobobobo3bo5bobo3bobobo3bobobobo3bo
3bobobo3bobo5bobo3bobobobobobobobo3bobobobo3bo3bo3bo3bobobobobobobobob
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[[ AUTOSTART THEME 4 GPS 1 STEP 1 ]]
[[ X -1240 Y 0 ZOOM 2 PAUSE 2 ]]
[[ T 1 X -630 Y 30 ZOOM 1 ]]
[[ T 500 GPS 10 STEP 10 ]]
[[ T 1000  GPS 20 STEP 20 ]]
[[ T 4000 GPS 30 STEP 31 AUTOFIT ]]
[[ LOOP 6000 ]]
Very likely universality could be similarly proved for most other sets of ten characters, but the details would have to be re-done for each new font.

Re: How Your Username Evolves

Posted: December 6th, 2015, 10:22 pm
by drc
dvgrn wrote:
Saka wrote:Toad

Code: Select all

x = 12, y = 4, rule = B3/S23
2ob2ob2ob3o$bo2bo2bobobo$bo2bobo2bobo$bo2bob2ob3o!
Do you know about Dean Hickerson's investigations of Life integers from 2007 (with a slightly different font)? His smallest toad-making integer was also four digits.

You could certainly re-do Hickerson's investigations with your font, if you wanted... but it might be a good idea to follow his example and post a big stamp collection with an integer for each still life found. A separate pattern file for each moderately rare still life is an awful lot of miscellaneous messages.

It's possible to prove that an Eric-Angelini-font integer can be found that will stabilize into any glider-constructible object you might want. An example is the script checked in to Golly that makes a glider gun:

Code: Select all

x = 2761, y = 5, rule = B3/S23
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3ob3ob3obobob3obobob3ob3ob3ob3ob3ob3ob3ob3ob3o3bob3ob3ob3obobob3obobob
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3o3bob3obobobob3ob3ob3ob3ob3ob3o3bob3ob3ob3obobob3obobob3ob3obob3ob3o
3bo3bob3ob3ob3obob3ob3ob3ob3ob3ob3ob3ob3ob3obob3ob3o3bo3bob3ob3ob3obob
3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3o3bob3ob3ob3obobob3obobob3ob3obob3ob
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b3ob3ob3ob3ob3o3bob3ob3ob3obobob3obobob3ob3obob3ob3o3bo3bob3ob3ob3obob
3ob3ob3ob3ob3ob3ob3ob3ob3obob3ob3o3bo3bob3ob3ob3obob3o$2bobobo3bobobob
o3bobobobo3bo3bo3bo3bobobobobo3bobobobo3bobobobo3bo3bo3bo3bobobobobo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bobobobo3bobobobo3bo3bo3bo3bobobobobo3bobobobo3bobobob
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bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bobobobo3bobo
bobo3bo3bo3bo3bobobobobo3bobobobo3bobobobo3bo3bo3bo3bobobobobobo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bobo3bobobo3bo3bobobo3bo3bo3bo3bo3bo3bo3bo
3bobobo3bo3bo3bo3bo3bo3bo3bo3bo3bobo5bo3bo3bobobo3bobobo3bobobobobo3bo
3bo3bo3bo3bo3bobo5bo3bo3bobobo3bobobo3bobobobobo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bobo5bo3bo3bobobo3bobobo3bobob
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obobobo3bo3bobo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bobobobo3bobobobo3bo3bo
3bo3bobobobobo3bo3bobo5bo3bo3bo3bo3bobobo3bo3bo3bo3bobobo3bo3bobobobo
3bo3bobo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bobobobo3bobobobo3bo3bo3bo3bobo
bobobo3bo3bobo5bo3bo3bo3bo3bobobobobo3bo3bo3bobobo3bo3bobobobo3bo3bobo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bobobobo3bobobobo3bo3bo3bo3bobobobobobo
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3bobobo3bobobo3bobobobobo3bobo3bo3bo3bo3bo3bobo5bobo3bo3bo3bo3bo3bo3bo
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o3bobobo3bobobo3bobobobobo3bobo3bo3bo3bo3bo3bobo5bobo3bo3bo3bo3bo3bo3b
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obobobo3bobo3bo3bo3bo3bo3bobo5bobo3bo3bo3bo3bo3bo3bo3bo3bo3bobo3bo3bo
3bo3bo3bobo5bobo3bo$2bobobob3obob3o3bobob3ob3ob3ob3o3bob3obobob3obob3o
3bobob3ob3ob3ob3o3bob3obobo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
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3bo3bo3bo3bob3o3bobo3bo3bo3bo3bo3bo3bo3bo3bo3bobob3o3bo3bo3bo3bob3o3bo
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3bo3bo3bo3bob3o3bobo3bo3bo3bo3bo3bo3bo3bo3bo3bobob3o3bo3bo3bo3bob3o3bo
bo3bo3bo3bob3o3bo3bo3bob3o3bob3ob3ob3ob3ob3obob3o3bo3bo3bo3bob3o3bobo
3bob3o3bo3bo3bob3o3bob3ob3ob3ob3o3bobo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bob3o3bo3bo3bob3o3bob3ob3ob3ob3ob3obob3o3bo3bo3bo3bob3o3bobo3bo3b
o3bo3bo3bo3bo3bo3bo3bobob3o3bo3bo3bo3bob3o3bobo3bo!
[[ AUTOSTART THEME 4 GPS 1 STEP 1 ]]
[[ X -1240 Y 0 ZOOM 2 PAUSE 2 ]]
[[ T 1 X -630 Y 30 ZOOM 1 ]]
[[ T 500 GPS 10 STEP 10 ]]
[[ T 1000  GPS 20 STEP 20 ]]
[[ T 4000 GPS 30 STEP 31 AUTOFIT ]]
[[ LOOP 6000 ]]
Very likely universality could be similarly proved for most other sets of ten characters, but the details would have to be re-done for each new font.
Can you provide the script?