Random posts

A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.
User avatar
A for awesome
Posts: 1942
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1
Contact:

Re: Random posts

Post by A for awesome » November 5th, 2019, 11:51 pm

EvinZL wrote:
November 5th, 2019, 10:12 pm
Someone should make a virus that uninstalls itself.
Maybe:

Code: Select all

# uninstall_self.py
open("uninstall_self.py", "w").write("")
https://codegolf.stackexchange.com/ques ... ecute-once
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

User avatar
Moosey
Posts: 2801
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

Re: Random posts

Post by Moosey » November 6th, 2019, 7:04 am

Tetrational growth with respect to input in BF:

Code: Select all

x = 60, y = 6, rule = bf
9.qR$7.qJ$9.pR$3rSrM$9.I$10.HD2F2A3DFCADECFBCFDFC2EDBFDBE2AFC2E2CFDEA
FBC3EBC!
And I think this is pentational:

Code: Select all

x = 81, y = 6, rule = bf
9.qR$7.qJ$9.pR$3rSrM$9.I$10.HD2F2AD2F2A3DFCADECFBCFDFC2EDBFDBE2AFC2E
2CFDEAFBC3EBC2FD2EA2FBC4EBC!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"



JP21
Posts: 69
Joined: October 26th, 2019, 5:39 am
Location: PH

Re: Random posts

Post by JP21 » November 8th, 2019, 3:27 am

How do I convert LifeHistory to Life the fastest way? I want to know because I get tired by removing extra cells everytime the patterns are using LifeHistory.
A 13 year old guy that have useless discoveries about life and other rules.

Code: Select all

x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!

User avatar
PHPBB12345
Posts: 677
Joined: August 5th, 2015, 11:55 pm
Contact:

Transactional memory demo

Post by PHPBB12345 » November 8th, 2019, 4:25 am

Code: Select all

section .text
    global _start       ;must be declared for using gcc
_start:                     ;tell linker entry point
    mov eax, -1
    xbegin _fallback
    push '*'
    pop ebx
    xend
    mov byte [msg+8], bl

_fallback:
    mov ecx, 8
    mov edi, msg
    mov ebx, eax
_loop:
    shld eax, ebx, 4
    shl ebx, 4
    and eax, 15
    or al, 48
    stosb
    loop _loop
    mov edx, len    ;message length
    mov ecx, msg    ;message to write
    mov ebx, 1      ;file descriptor (stdout)
    mov eax, 4      ;system call number (sys_write)
    int 0x80        ;call kernel
    mov eax, 1      ;system call number (sys_exit)
    int 0x80        ;call kernel

section .data

msg db  '        .',0xa ;our dear string
len equ $ - msg         ;length of our dear string

User avatar
gameoflifemaniac
Posts: 843
Joined: January 22nd, 2017, 11:17 am
Location: There too

Re: Random posts

Post by gameoflifemaniac » November 9th, 2019, 4:09 am

lol
Attachments
meme4.png
meme4.png (632.71 KiB) Viewed 452 times
https://www.youtube.com/watch?v=q6EoRBvdVPQ
One big dirty Oro. Yeeeeeeeeee...

User avatar
Gustone
Posts: 531
Joined: March 6th, 2019, 2:26 am

Re: Random posts

Post by Gustone » November 9th, 2019, 7:06 am

JP21 wrote:
November 8th, 2019, 3:27 am
How do I convert LifeHistory to Life the fastest way? I want to know because I get tired by removing extra cells everytime the patterns are using LifeHistory.
toLife.lua
eurasia

Code: Select all

x = 19, y = 2, rule = B3/S23
13o$12b7o!

User avatar
Moosey
Posts: 2801
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

Re: Random posts

Post by Moosey » November 9th, 2019, 8:10 am

You're supposed to drink ah_10{gamma_0(@@{gamma_0@gamma_0})gamma_0} glasses of water a day
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
PHPBB12345
Posts: 677
Joined: August 5th, 2015, 11:55 pm
Contact:

Re: Random posts

Post by PHPBB12345 » November 9th, 2019, 10:16 am

Passionflower, means "suffering" flower
Passionfruit, fruit for one of passionflower species
Last edited by PHPBB12345 on November 9th, 2019, 10:30 am, edited 3 times in total.

User avatar
Moosey
Posts: 2801
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

Re: Random posts

Post by Moosey » November 9th, 2019, 10:22 am

Code: Select all

x = 28, y = 9, rule = B3aijnq4a/S2-c3-a4aqw
23b2o$21bo4bo2$20bo6bo$21bo4bo$21b2o2b2o$4o19b2o$o2bo$b2o!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
PHPBB12345
Posts: 677
Joined: August 5th, 2015, 11:55 pm
Contact:

Re: Random posts

Post by PHPBB12345 » November 9th, 2019, 10:35 pm

EmbedViewer, means Embedded LifeViewer

User avatar
Moosey
Posts: 2801
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

Re: Random posts

Post by Moosey » November 10th, 2019, 8:55 am

I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
Moosey
Posts: 2801
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

Re: Random posts

Post by Moosey » November 10th, 2019, 10:25 am

Siri is clever.
276ED74B-C1A9-4948-8798-CA9DA9CDB683.jpeg
276ED74B-C1A9-4948-8798-CA9DA9CDB683.jpeg (156.94 KiB) Viewed 397 times
I'll remember to ask the airspeed velocity of an african swallow carrying a coconut.

(By the way, Møøse would likely be pronounced muh-eus-- according to Wikipedia, ø is the sound eu in the French bleu)
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

EvinZL
Posts: 113
Joined: November 8th, 2018, 4:15 pm
Location: What is "location"?

Re: Random posts

Post by EvinZL » November 10th, 2019, 8:49 pm

Code: Select all

x = 270, y = 5, rule = B/S012345678
2bo4b4o4b4o2b4o3b5o2b5o3b4o2bo3bo2b5o2b5o2bo2b2o2bo6bo3bo2bo3bo3b3o3b
4o4b3o3b4o4b4o2b5o2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2b5o9b5o2b5o3b2o5b3o3b
5o2bo3bo3b3o3b4o2b5o3b3o4b3o4b3o$bobo3bo3bo2bo6bo3bo2bo6bo6bo6bo3bo4bo
6bo4bobo4bo6b2ob2o2b2o2bo2bo3bo2bo3bo2bo3bo2bo3bo2bo8bo4bo3bo2bo3bo2bo
3bo3bobo4bobo6bo11b3o6bo3bobo4bo3bo6bo2bo3bo2bo5bo9bo3bo3bo2bo3bo2b2o
2bo$b3o3b4o3bo6bo3bo2b4o3b4o3bo2b2o2b5o4bo6bo4b2o5bo6bobobo2bobobo2bo
3bo2b4o3bo3bo2b4o4b3o5bo4bo3bo3bobo3bobobo4bo6bo6bo13bo6bo6bo6b2o4b4o
2b5o3b2o3b4o5bo5b3o4b4o2bobobo$o3bo2bo3bo2bo6bo3bo2bo6bo6bo3bo2bo3bo4b
o4bobo4bobo4bo6bo3bo2bo2b2o2bo3bo2bo6bo2b2o2bobo8bo4bo4bo3bo3bobo3b2ob
2o3bobo5bo5bo28bo5bo9bo6bo5bo2bo3bo3bo5bo3bo6bo2bo2b2o$o3bo2b4o4b4o2b
4o3b5o2bo7b3o3bo3bo2b5o3bo5bo2b2o2b5o2bo3bo2bo3bo3b3o3bo7b4o2bo2b2o2b
4o5bo5b3o5bo4bo3bo2bo3bo4bo4b5o4bo6bo6bo4b5o2b5o2b5o6bo2b3o4b3o3bo7b3o
3b4o4b3o!
[[ ZOOM 29 X -135 TRACK 1/6 0 LOOP 1620 ]]
I Like Random Explosive Rules
  • B2ae3inqr/S0
  • B23/S234inty
  • B34w/S23
  • B012-i34/S2-a3-i4-w6
All my tube stuff

User avatar
Moosey
Posts: 2801
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

Re: Random posts

Post by Moosey » November 11th, 2019, 7:11 am

You can make a nonisotropic rule that does that, by making it so that the only cell that matters for birth/survival is the one directly to the right:

Code: Select all

x = 11, y = 15, rule = LifeHistory
5.A$2A.4A2.AB$5.A2$5.A$AB.4A2.2B$5.A2$5.A$BA.4A2.AB$5.A2$5.A$2B.4A2.
2B$5.A!
This is equivalent to the 1D CA rule 170:

Code: Select all

x = 11, y = 15, rule = W170
obo2b2o4bob3o
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
PHPBB12345
Posts: 677
Joined: August 5th, 2015, 11:55 pm
Contact:

Googolism symbols

Post by PHPBB12345 » November 12th, 2019, 12:23 am

Code: Select all

x
x#x
x#x#x
x#x#x#x
x#x#x#x#x
x#x#x#x#x#x
x#x#x#x#x#x#x
x#x#x#x#x#x#x#x
x#x#x#x#x#x#x#x#x
x#x#x#x#x#x#x#x#x#x
x#x#x#x#x#x#x#x#x#x#x
x##x
x##x#x
x##x#x#x
x##x#x#x#x
x##x#x#x#x#x
x##x#x#x#x#x#x
x##x#x#x#x#x#x#x
x##x#x#x#x#x#x#x#x
x##x#x#x#x#x#x#x#x#x
x##x#x#x#x#x#x#x#x#x#x
x##x#x#x#x#x#x#x#x#x#x#x
x##x##x
x##x##x##x
x##x##x##x##x
x##x##x##x##x##x
x##x##x##x##x##x##x
x##x##x##x##x##x##x##x
x##x##x##x##x##x##x##x##x
x###x
x###x###x
x###x###x###x
x###x###x###x###x
x###x###x###x###x###x
x###x###x###x###x###x###x
x####x
x#####x
x######x
x#######x
x########x
x#########x
x##########x
x#^#x
x#^#x#x
x#^#x#x#x
x#^#x#x#x#x
x#^#x#x#x#x#x
x#^#x#x#x#x#x#x
x#^#x#x#x#x#x#x#x
x#^#x#x#x#x#x#x#x#x
x#^#x#x#x#x#x#x#x#x#x
x#^#x#x#x#x#x#x#x#x#x#x
x#^#x#x#x#x#x#x#x#x#x#x#x
x#^#x##x
x#^#x###x
x#^#x####x
x#^#x#####x
x#^#x######x
x#^#x#######x
x#^#x########x
x#^#x#########x
x#^#x##########x
x#^#x#^#x
x#^#x#^#x#^#x
x#^#x#^#x#^#x#^#x
x#^#x#^#x#^#x#^#x#^#x
x#^#x#^#x#^#x#^#x#^#x#^#x
x#^#*#x
x#^#*#x#x
x#^#*#x#x#x
x#^#*#x#x#x#x
x#^#*#x#x#x#x#x
x#^#*#x#x#x#x#x#x
x#^#*#x#x#x#x#x#x#x
x#^#*#x#x#x#x#x#x#x#x
x#^#*#x#x#x#x#x#x#x#x#x
x#^#*#x#x#x#x#x#x#x#x#x#x
x#^#*##x
x#^#*###x
x#^#*####x
x#^#*#####x
x#^#*######x
x#^#*#######x
x#^#*########x
x#^#*#########x
x#^#*##########x
x#^#*#^#x
x#^#*#^#*#^#x
x#^#*#^#*#^#*#^#x
x#^#*#^#*#^#*#^#*#^#x
x#^#*#^#*#^#*#^#*#^#*#^#x
x#^##x
x#^###x
x#^####x
x#^#####x
x#^######x
x#^#######x
x#^########x
x#^#########x
x#^##########x
x#^#^#x
x#^#^#*#^#^#x
x#^#^#*#^#^#*#^#^#x
x#^#^#*#^#^#*#^#^#*#^#^#x
x#^(#^#*#)x
x#^(#^#*##)x
x#^(#^#*###)x
x#^(#^#*####)x
x#^(#^#*#####)x
x#^(#^#*######)x
x#^(#^#*#######)x
x#^(#^#*########)x
x#^(#^#*#########)x
x#^(#^#*##########)x
x#^(#^#*#^#)x
x#^(#^#*#^#*#^#)x
x#^(#^#*#^#*#^#*#^#)x
x#^#^##x
x#^#^###x
x#^#^####x
x#^#^#####x
x#^#^######x
x#^#^#######x
x#^#^########x
x#^#^#########x
x#^#^##########x
x#^#^#^#x
x#^#^#^#^#x
x#^#^#^#^#^#x
x#^#^#^#^#^#^#x
x#^#^#^#^#^#^#^#x
x#^#^#^#^#^#^#^#^#x
x#^#^#^#^#^#^#^#^#^#x
x#^#^#^#^#^#^#^#^#^#^#x
x#^^#x
x#^^#x#x
x#^^#x#x#x
x#^^#x#x#x#x
x#^^#x#x#x#x#x
x#^^#x#x#x#x#x#x
x#^^#x#x#x#x#x#x#x
x#^^#x#x#x#x#x#x#x#x
x#^^#x#x#x#x#x#x#x#x#x
x#^^#x#x#x#x#x#x#x#x#x#x
x#^^#x#^#x
x#^^#x#^#x#^#x
x#^^#x#^#x#^#x#^#x
x#^^#x#^#x#^#x#^#x#^#x
x#^^#x#^#x#^#x#^#x#^#x#^#x
x#^^#x#^^#x
x#^^#x#^^#x#^^#x
x#^^#x#^^#x#^^#x#^^#x
x#^^#x#^^#x#^^#x#^^#x#^^#x
x#^^#*#^^#x
x#^^#*#^^#*#^^#x
x#^^#*#^^#*#^^#*#^^#x
x#^^#*#^^#*#^^#*#^^#*#^^#x
x(#^^#)^#x
x(#^^#)^##x
x(#^^#)^###x
x(#^^#)^####x
x(#^^#)^#####x
x(#^^#)^######x
x(#^^#)^#######x
x(#^^#)^########x
x(#^^#)^#########x
x(#^^#)^##########x
x(#^^#)^(#^^#)x
x(#^^#)^(#^^#)^(#^^#)x
x(#^^#)^(#^^#)^(#^^#)^(#^^#)x
x(#^^#)^^#x
x((#^^#)^^#)^^#x
x(((#^^#)^^#)^^#)^^#x
x((((#^^#)^^#)^^#)^^#)^^#x
x#^^#>#x
x#^^#>#x#x
x#^^#>#x#x#x
x#^^#>#x#x#x#x
x#^^#>#x#x#x#x#x
x#^^#>#x#x#x#x#x#x
x#^^#>#x#x#x#x#x#x#x
x#^^#>#x#x#x#x#x#x#x#x
x#^^#>#*#x
x#^^^#x
x#^^^^#x
x#^^^^^#x
x#^^^^^^#x
x#^^^^^^^#x
x#^^^^^^^^#x
x#^^^^^^^^^#x
x#^^^^^^^^^^#x
x#{#}#x
x#{#+#}#x
x#{#^#}#x
x#{#{#}#}#x
x#{#{#}#}#x
x#{#{#{#}#}#}#x
x#{#{#{#{#}#}#}#}#x
x#{#{#{#{#{#}#}#}#}#}#x
x#{#,#,1,2}#x
x#{#,#+1,1,2}#x
x#{#,#+2,1,2}#x
x#{#,#+3,1,2}#x
x#{#,#+4,1,2}#x
x#{#,#+5,1,2}#x
x#{#,#+6,1,2}#x
x#{#,#+7,1,2}#x
x#{#,#+8,1,2}#x
x#{#,#+9,1,2}#x
x#{#,#+10,1,2}#x
x#{#,#(1)2}#x
===========================================

User avatar
PHPBB12345
Posts: 677
Joined: August 5th, 2015, 11:55 pm
Contact:

Re: Random posts

Post by PHPBB12345 » November 12th, 2019, 7:00 am

Code: Select all

{
	intptr_t *tmp = aPtr + aOffset;
	if ((intptr_t)funcPtr & 1)
	{
		result = ((cfunc*)((intptr_t)funcPtr - 1 + *tmp))(tmp, args, ...);
	}
	else
	{
		result = funcPtr(tmp, args, ...);
	}
}
Last edited by PHPBB12345 on November 12th, 2019, 7:07 am, edited 1 time in total.

PkmnQ
Posts: 706
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

Re: Random posts

Post by PkmnQ » November 12th, 2019, 7:06 am

I just realized it is possible to make brainfuck into a CA.

Code: Select all

x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!
i like loaf

User avatar
Moosey
Posts: 2801
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

Re: Random posts

Post by Moosey » November 12th, 2019, 7:19 am

PkmnQ wrote:
November 12th, 2019, 7:06 am
I just realized it is possible to make brainfuck into a CA.
viewtopic.php?f=11&t=3277&p=62509&hilit=Bf#p62509
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
Moosey
Posts: 2801
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

Re: Random posts

Post by Moosey » November 12th, 2019, 7:45 am

Apparently this thread has more than 20% (over 500) of my posts! This means about one sixth of the posts in this thread are mine.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
PHPBB12345
Posts: 677
Joined: August 5th, 2015, 11:55 pm
Contact:

Re: Random posts

Post by PHPBB12345 » November 12th, 2019, 8:34 am

Code: Select all

reversible_operations:
	mode (5 bits):
		00000 forward_operation
		00010 backward_operation
		01110 toggle (condition = (cond_expr))
		01111 toggle (condition = not (cond_expr))
		10000 forward_operation (condition = CFLAG)
		10001 forward_operation (condition = not CFLAG)
		10010 backward_operation (condition = CFLAG)
		10011 backward_operation (condition = not CFLAG)
		10100 jump (condition = (cond_expr))
		10101 jump (condition = not (cond_expr))
		10110 jump (condition = CFLAG xor (cond_expr))
		10111 jump (condition = not (CFLAG xor (cond_expr)))
		11000 jump (condition = CFLAG and (cond_expr))
		11001 jump (condition = not (CFLAG and (cond_expr)))
		11010 jump (condition = CFLAG and (not (cond_expr)))
		11011 jump (condition = (not CFLAG) or (cond_expr))
		11100 jump (condition = (not CFLAG) and (cond_expr))
		11101 jump (condition = CFLAG or (not (cond_expr)))
		11110 jump (condition = CFLAG or (cond_expr))
		11111 jump (condition = not (CFLAG or (cond_expr)))
	opcode (27 bits):
		toggle_or_jump:
			0x0 false
			0x1 A == 0
			0x2 B == 0
			0x3 A == B
			0x4 A < B (signed)
			0x5 A > B (signed)
			0x6 A < B (unsigned)
			0x7 A > B (unsigned)
			0x8 (A & B) == 0
		0x00 nop/skip
		0x01 ip_delta++
		0x02 A += 1
		0x03 A <-> B
		0x04 A <-> [B]
		0x05 A += B
		0x06 A += [IP+1]
		0x07 A += B * C
		0x08 A := -A
		0x09 A := B - A
		0x0A A := ~A
		0x0B A ^= B
		0x0C A ^= (B & C)
		0x0D A ^= (B & ~C)
		0x0E A ^= (B | C)
		0x0F A := Rotl(A, B)
		0x10 EnterSubroutine
		0x11 Return
		0x12 Push(A, B)
		0x1F Clear(A)
Last edited by PHPBB12345 on November 12th, 2019, 7:42 pm, edited 4 times in total.

User avatar
Moosey
Posts: 2801
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

Re: Random posts

Post by Moosey » November 12th, 2019, 9:41 am

Based on this:

Code: Select all

https://googology.wikia.org/wiki/User_blog:Qq1010903229/Ordinals_Beyond_%5C(%5Cvarepsilon_0%5C)_And_Its_BEAF_Approximation
Phi_n(0) = w{n+1}w, n>0
Phi_w(0) = w{w}w
Gamma_0 = w{{1}}w
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
gameoflifemaniac
Posts: 843
Joined: January 22nd, 2017, 11:17 am
Location: There too

Re: Random posts

Post by gameoflifemaniac » November 12th, 2019, 1:46 pm

This is the one-and-only fatest growing function

y = 1/(1-x)
https://www.youtube.com/watch?v=q6EoRBvdVPQ
One big dirty Oro. Yeeeeeeeeee...

User avatar
Moosey
Posts: 2801
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

Re: Random posts

Post by Moosey » November 12th, 2019, 3:35 pm

gameoflifemaniac wrote:
November 12th, 2019, 1:46 pm
This is the one-and-only fatest growing function

y = 1/(1-x)
But it's eventually dominated by y=x
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Post Reply