Continue The Infinite Conduit! (game-y thing)

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Re: Continue The Infinite Conduit! (game-y thing)

Post by Sphenocorona » August 22nd, 2016, 8:14 pm

Conversion back to a more manageable signal is much easier by taking the 3rd row from the top instead of the 4th, as then there are 27 gliders instead of 19, and a 27-to-1 reduction can be achieved by stringing together three x3 multipliers. Seeing the 19-to-1 might be a bit more interesting though.

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Re: Continue The Infinite Conduit! (game-y thing)

Post by dvgrn » August 22nd, 2016, 11:02 pm

Sphenocorona wrote:Conversion back to a more manageable signal is much easier by taking the 3rd row from the top instead of the 4th, as then there are 27 gliders instead of 19, and a 27-to-1 reduction can be achieved by stringing together three x3 multipliers. Seeing the 19-to-1 might be a bit more interesting though.
Not a lot more interesting, really -- it's just two x3s and an x2, plus the glider-to-block converter to knock the first glider off the series. Makes the circuit a little slower to recover, but we're not exactly worrying about that kind of thing around here.

I had a hard time getting the raw RLE out of that LifeWiki page, though -- it's actually a macrocell file and not RLE, so any line starting with asterisks got mangled into a shorter line behind some number of bullet points. Here's the usual .mc.gz attached to the forum message.
B-heptomino-to-awesome-to-Herschel.mc.gz
added a 19-glider-to-Herschel converter
(59.01 KiB) Downloaded 224 times
Attachments really don't seem too terribly cumbersome. If you want to standardize to a single location, you could also just add the latest and hugest pattern as an attachment to the first post in the thread, whenever there's a worthy update.

A 19-glider-to-Herschel could be made quite a bit smaller, by choosing a tighter set of x2 and x3 components, maybe a 3H-to-G plus a syringe sometimes. This one is a straight chain starting from the L156-based period doubler, so the output glider has a long way to travel back to block (pun intended) the input lane.

-- Well, "long" is a relative term -- compared to how far the loafers had to travel, it's pretty minuscule.

I really like the way the loafers are so much slower than the gliders that they get converted into...!

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Re: Continue The Infinite Conduit! (game-y thing)

Post by muzik » August 23rd, 2016, 2:36 am

Getting the macrocell out with the edit button works fine for me.

EDIT: 154560 doesn't work either, what the hell? I also tested it yesterday, and 38640 didn't work either...

On an unrelated note, it's satisfying to see the guns firing into junk, creating a localised mess. (i usually do this in my spare time protecting the gun with extendedlife blocker cells.)
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Re: Continue The Infinite Conduit! (game-y thing)

Post by dvgrn » August 23rd, 2016, 7:28 am

dvgrn wrote:In fact, it's not really any [period], due to an error I made in blocking off unused edge-shooter outputs. I used blocks, but I'm going to have to patch that with beehives instead, and remove the blocks.
muzik wrote:EDIT: 154560 doesn't work either, what the hell? I also tested it yesterday, and 38640 didn't work either...
Did you see my admission of guilt, above? Try the latest patched version, with the 19G-to-H converter. Even 19320 or 38640 work fine, as long as you don't mind the message being a little hard to read due to the bit-shifting.

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Re: Continue The Infinite Conduit! (game-y thing)

Post by muzik » August 23rd, 2016, 12:30 pm

They don't neccesarily "work fine", since the amount of loafers differs. At least the gibberish is legible.


RLE:InfiniteConduit has been updated.

Added a G-to-copperhead, which probably brings the conduit up to something I'm way too lazy to calculate (it's period 690 btw).
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Re: Continue The Infinite Conduit! (game-y thing)

Post by dvgrn » August 23rd, 2016, 3:26 pm

muzik wrote:They don't neccesarily "work fine", since the amount of loafers differs. At least the gibberish is legible.
True enough. You get the next output signal at random-looking times.

On the other hand, the signal does show up eventually... and if you run the pattern at p19230 for long enough, everything will get itself synchronized perfectly again at some point.
muzik wrote:Added a G-to-copperhead, which probably brings the conduit up to something I'm way too lazy to calculate (it's period 690 btw).
19320 = 690 * 28 -- no new periods have been added, so we're still at p154560. The calculation shouldn't be too scary -- you can do least-common-multiple calculations via Google these days.

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Re: Continue The Infinite Conduit! (game-y thing)

Post by testitemqlstudop » August 23rd, 2016, 6:10 pm

I don't see anything at the link RLE:InfiniteConduit

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Re: Continue The Infinite Conduit! (game-y thing)

Post by muzik » August 23rd, 2016, 6:55 pm

fixed
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Re: Continue The Infinite Conduit! (game-y thing)

Post by testitemqlstudop » August 24th, 2016, 5:20 pm

WHOA. Could you stop the c/10 orthogonal from blowing up the loafer gun?

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Re: Continue The Infinite Conduit! (game-y thing)

Post by muzik » August 24th, 2016, 5:40 pm

Probably, if we put a copperhead-to-whatever before that happens.
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Re: Continue The Infinite Conduit! (game-y thing)

Post by otismo » February 1st, 2020, 3:14 pm

please post the rle file

golly will not load your wiki link file

TYVM
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.....**
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Code: Select all

#CXRLE Pos=0,0
x = 26, y = 34, rule = B3/S23
23bo$23bobo$23b2o9$2b3o2$o5bo$o5bo$o5bo2$2b3o5b2o$10b2o3$2b2o$2b2o10$
15b2o$15b2o!

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Re: Continue The Infinite Conduit! (game-y thing)

Post by dvgrn » February 1st, 2020, 8:35 pm

otismo wrote:
February 1st, 2020, 3:14 pm
please post the rle file

golly will not load your wiki link file...
Works fine for me, but you have to know to use the edit page / view page source version of the link.

This might still be slightly annoying, but with a collaborative pattern of this size, it's easier to maintain it on the wiki than to keep posting new versions that will go out of date as soon as the next post makes another addition.

Now that the maximum size of a post has been bumped up, the pattern will actually fit in a message again, even in RLE format -- but not if one of Goldtiger997's big recent converters gets added next.

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Re: Continue The Infinite Conduit! (game-y thing)

Post by otismo » February 5th, 2020, 10:52 pm

this thread died over three years ago

and I am not trying to hijack it

but I feel all the collaboration

that took place here

really inspired me the most, since re-visiting.

as you may have gathered from my other postings around the Forum,

I have really wanted to build a "racetrack" item for Viro ( a.k.a. glider )

to "show off" some of the fantastic developments that have taken place in CGoL largely due to the efforts of many

who have participated in this Forum over the years, as well as those of our newly minted "WonderKidz" - stuff that blows my mind,

even if there are those who feel it is trivial or not noteworthy ( and I can see that view also )

but I am trying to promote CGoL amongst the general public, and the average typical citizen

needs to see something that will attract ( and hopefully build ) his interest.

to that end, I post this almost-finished Racetrack, inspired by and featuring this "Life is Awesome" thread;

I was even thinking of offering a prize to everyone who definitively finishes it, however, I do not believe it is possible.

but who knows - there may be those for whom it would be "no big deal" :
racetrackSIX.rle
could not even begin to comment or credit
(334.11 KiB) Downloaded 37 times
In the Game of Life there are no winners there are no losers there are only SURVIVORS.
.....**
...****
.******
*( ͡° ͜ʖ ͡°)*

Code: Select all

#CXRLE Pos=0,0
x = 26, y = 34, rule = B3/S23
23bo$23bobo$23b2o9$2b3o2$o5bo$o5bo$o5bo2$2b3o5b2o$10b2o3$2b2o$2b2o10$
15b2o$15b2o!

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Re: Continue The Infinite Conduit! (game-y thing)

Post by Entity Valkyrie 2 » February 6th, 2020, 9:07 pm

otismo wrote:
February 5th, 2020, 10:52 pm
this thread died over three years ago

and I am not trying to hijack it

but I feel all the collaboration

that took place here

really inspired me the most, since re-visiting.

as you may have gathered from my other postings around the Forum,

I have really wanted to build a "racetrack" item for Viro ( a.k.a. glider )

to "show off" some of the fantastic developments that have taken place in CGoL largely due to the efforts of many

who have participated in this Forum over the years, as well as those of our newly minted "WonderKidz" - stuff that blows my mind,

even if there are those who feel it is trivial or not noteworthy ( and I can see that view also )

but I am trying to promote CGoL amongst the general public, and the average typical citizen

needs to see something that will attract ( and hopefully build ) his interest.

to that end, I post this almost-finished Racetrack, inspired by and featuring this "Life is Awesome" thread;

I was even thinking of offering a prize to everyone who definitively finishes it, however, I do not believe it is possible.

but who knows - there may be those for whom it would be "no big deal" :

racetrackSIX.rle
New thread: "Building a river"
The ENEERG-y of the EVAD is watching.
The 70th NAI-ve guy is watching.

Please click here for my own pages.

Also, please apgsearch B34t5y7/S23 (B-life)

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Re: Continue The Infinite Conduit! (game-y thing)

Post by dvgrn » February 6th, 2020, 11:22 pm

otismo wrote:
February 5th, 2020, 10:52 pm
I was even thinking of offering a prize to everyone who definitively finishes it, however, I do not believe it is possible.

but who knows - there may be those for whom it would be "no big deal"...
It certainly seems possible to finish this, depending on what you mean by "definitively finish". Is it okay to just connect the output of the pattern back to the input, with the correct timing (may have to expand or preferably shrink the rest of the structure a bit)?

There's an initial section of self-destructing Demonoid circuitry. I hope we can ignore that for the second and later cycles of the racetrack? And just replace the one-time turner made out of two blocks with a Snark, to make the remainder of the track repeatable?

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Re: Continue The Infinite Conduit! (game-y thing)

Post by otismo » February 7th, 2020, 10:24 am

first things first : what kind of prize would incentivize ?

second : after all, this is really your demo to show-off all your Most Magnificent Machinations !

so, as I have already finished a "racetrack" suitable for my purposes :

http://gol.fav.uno/examples/racetrackSIX.rle

paste in browser at :

http://gol.fav.uno

you may certainly feel free to modify/complete the "racetrack" as you wish.

a few suggestions :

first make sure that the "racetrack" is as complete as you need it to be ( I left out a lot )

pseudocode your video : storyboarding/scripting so as to have just as you want it

then use our fantastic Life Viewer to make the most splendid 50th Anniversary demo video as only you know how

( I would like to feature it on Conway.Life, which I am making into a video website ).

as to that prize, how about edit privileges on CGoL-related websites

( being subject to a peer review will keep me "on the path" )

...

Thank You !

Respectfully,

Otis Arron Schmakel
In the Game of Life there are no winners there are no losers there are only SURVIVORS.
.....**
...****
.******
*( ͡° ͜ʖ ͡°)*

Code: Select all

#CXRLE Pos=0,0
x = 26, y = 34, rule = B3/S23
23bo$23bobo$23b2o9$2b3o2$o5bo$o5bo$o5bo2$2b3o5b2o$10b2o3$2b2o$2b2o10$
15b2o$15b2o!

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Re: Continue The Infinite Conduit! (game-y thing)

Post by Entity Valkyrie 2 » February 7th, 2020, 4:09 pm

Triple post from Building a river thread:

1. No oscillators or nonstandard spaceships
2. No escaping spaceships (except last active object)
3. No junk left behind (except last active object)
4. No still lifes permanently destroyed (except last active object)
5. Conduits may not contain switch engines, lightspeed/c2/2c3/5c9 wires, or other converter that can cause massive deltas.
6. Avoid large discontinuous gaps.

New starting conduit:

Code: Select all

x = 240, y = 136, rule = B3/S23
75b2o$76bo$76bobo$77b2o10$41b2o$41bobo93b2o$43bo92bobo$43b2o85b2o4bo$
128bo2bo2b2ob4o$30b2o96b2obobobobo2bo$31bo99bobobobo$31bobo97bobob2o$
32b2o98bo$46b2o$35b2o9b2o97b2o$35bobo29b2o67b2o7bo$37bo29b2o67b2o5bobo
$33b4o106b2o$33bo$35b2o$33bobo$31b3o2bo54b2o$30bo4b2o54b2o$30b2o$112b
2o19b2o$112b2o20bo$91b2o38b3o$91b2o38bo$77b2o$76bobo86b2o$76bo61b2o26b
o$40b2o33b2o8b2o51bobo25bob2obo$31b2o7b2o43bo53bo25b2obob2o$32bo53b3o
85b2o$32bobo53bo76b3o5bobo$27b2o4b2o130bo2bo4bo6bo$28bo20b2o68b2o46b2o
3b2o4b3o$28bobo18bo45b2o22b2o56bo$18bo10b2o16bobo8b2o36bo80b2o$16b3o
28b2o5bo3b2o36bobo$8bo6bo37bobo41b2o$9b2o4b2o35bobo46b2o$2o6b2o42bo47b
o2bo$bo49b2o47bobo$bob2o96bo$2bo2bo$3b2o105b2o$18b2o89bobo$18b2o89bo$
108b2o$41b2o55b2o21b2o$41b2o2b2o52bo21b2o55b2o$27bo3b2o12bobo48b3o79b
2o$26bobo3bo14bo47bo$25bobo3bo15b2o47b3o24b2o$21b2obobo3bo68bo23b2o$
21b2obo2b4obo65b2o$25bobo3bobo$21b2ob2o2bo2bobo$22bobo2b2o3bo$10b2o10b
obo$10b2o11bo138b2o$162b2o13b2o$177b2o2$140b2o$141bo$141bobo$142b2o2b
2o$146b2o2$169b2o3b2o$169b2o3b2o5$231b2o$231bo$229b3o$140b2o$139bobo
16b2o$139bo18bobo$138b2o20bo$154b2o4b2o$154bobo$156bo$147b2o7b2o$147b
2o7$229b2o$220b2o7b2o$221bo$221bobo$216b2o4b2o$196b2o19bo20b2o$196bobo
18bobo18bo$158bo27bo11bo19b2o16bobo$156b3o27b3o9b2o36b2o$155bo33bo$
155b2o19b2o10b2o$161bo15bo$159b3o15bobo$158bo19b2o$158b2o41b2o$201b2o
4$230b2o$161b2o67b2o2b2o$142b2o17b2o71bobo$142b2o67b2o23bo$192b2o18bo
23b2o$192bo16b3o$141b2o50b3o13bo$142bo52bo$139b3o12b2o$139bo14bo16b2o$
155b3o14bo$157bo11b3o$169bo!
The ENEERG-y of the EVAD is watching.
The 70th NAI-ve guy is watching.

Please click here for my own pages.

Also, please apgsearch B34t5y7/S23 (B-life)

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Re: Continue The Infinite Conduit! (game-y thing)

Post by otismo » February 8th, 2020, 1:40 am

dvgrn wrote:
February 6th, 2020, 11:22 pm
otismo wrote:
February 5th, 2020, 10:52 pm
I was even thinking of offering a prize to everyone who definitively finishes it, however, I do not believe it is possible.

but who knows - there may be those for whom it would be "no big deal"...
It certainly seems possible to finish this, depending on what you mean by "definitively finish". Is it okay to just connect the output of the pattern back to the input, with the correct timing (may have to expand or preferably shrink the rest of the structure a bit)?

There's an initial section of self-destructing Demonoid circuitry. I hope we can ignore that for the second and later cycles of the racetrack? And just replace the one-time turner made out of two blocks with a Snark, to make the remainder of the track repeatable?
of course your suggestion would complete it as a "real" racetrack !

originally was trying to make a "conduit-converter stamp collection" just under the "life is awesome" loafer-ticker-banner

but I put the crab second and he went off on a wild tangent north-by-northwest far off into left field

I was thinking of the user experience in browser by typical web surfer and wanted to save them time

so as not to lose them but instead build interest

got the cheap-and-dirty-fix up online so I at least have a "placeholder" there;

will have to go back and try to build a better mousetrap when I have time...
In the Game of Life there are no winners there are no losers there are only SURVIVORS.
.....**
...****
.******
*( ͡° ͜ʖ ͡°)*

Code: Select all

#CXRLE Pos=0,0
x = 26, y = 34, rule = B3/S23
23bo$23bobo$23b2o9$2b3o2$o5bo$o5bo$o5bo2$2b3o5b2o$10b2o3$2b2o$2b2o10$
15b2o$15b2o!

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Re: Continue The Infinite Conduit! (game-y thing)

Post by dvgrn » February 9th, 2020, 12:34 pm

otismo wrote:
February 8th, 2020, 1:40 am
then use our fantastic Life Viewer to make the most splendid 50th Anniversary demo video...
This certainly seems like a worthwhile Conway's Life Quinquagenary goal. It's been a discussion topic off and on for quite a while, and is currently #3 on my to-do list, but unfortunately the other two items are fairly time-consuming.

I'm thinking of it as a LifeViewer pattern near the standard limit of size, say 8000x8000. Seems like if we went up to 16000^2 LifeViewer probably wouldn't be able to run it as well, given how much stuff will be in it. So this Infinite Conduit-based racetrack would have to be packed in a lot tighter.

Stationary Stuff in the Center
In the middle of my hypothetical Life-Action Exploratorium, there would be lots of interesting-looking oscillators, Herschel mechanisms, etc. If you zoom in on any of them, a pop-up label should show up giving author and discovery date. (And maybe if you zoom in farther, you might get similar labels for the components that make up each of the larger structures.)

To do this, I think I mostly just have to write a script to extract all the patterns from the LifeWiki that have good labels, and plop them into a big RLE file. Then maybe another script is needed to allow each pattern to be moved around independently from the others, keeping track of label position so that a LifeViewer script can be written out after all the pieces are packed together as well as possible.

A Tighter-Packed Racetrack
Around the edges of the oscillator stamp collection we can run a signal conduit that converts from glider to *WSS to crab to loafer to Cordership to copperhead to... I don't know, tandem glider in a Herschel transceiver? Or maybe a B29? ... and back to a glider again.

And in the unused corners maybe we can run a procession of spaceships, using LifeViewer's PASTE function to add them at the edges and remove them again before they crash into another edge. Just have to arrange it so the whole thing can be LOOPed at a multiple of the period of the stamp collection, which should probably also be the period of the signal conduit.

Method Behind the Madness
The idea is to end up with a LifeViewer-explorable pattern where anyone can just pan and zoom around and look at whatever they want to, and there will be something new to see everywhere they look. Seems like this would be a huge improvement over the usual LifeViewer waypoint script, where you're mostly stuck following the camera around on a fixed pre-scripted path, without any freedom to explore. Waypoint-script guided tours are nice sometimes, but really they almost might as well just be YouTube videos.

If anyone wants to start a collaborative thread for constructing a Life-Action Exploratorium along these lines, I'll certainly try to find time to start contributing to it.

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Re: Continue The Infinite Conduit! (game-y thing)

Post by otismo » February 12th, 2020, 8:51 am

dvgrn wrote:
February 6th, 2020, 11:22 pm
otismo wrote:
February 5th, 2020, 10:52 pm
I was even thinking of offering a prize to everyone who definitively finishes it, however, I do not believe it is possible.

but who knows - there may be those for whom it would be "no big deal"...
It certainly seems possible to finish this, depending on what you mean by "definitively finish". Is it okay to just connect the output of the pattern back to the input, with the correct timing (may have to expand or preferably shrink the rest of the structure a bit)?

There's an initial section of self-destructing Demonoid circuitry. I hope we can ignore that for the second and later cycles of the racetrack? And just replace the one-time turner made out of two blocks with a Snark, to make the remainder of the track repeatable?

your confidence inspired me to re-scrutinize...

"almost-a-racetrack" appears to have 22-23 signals

signal appears to be retarded 400 ticks plus or minus N -

so need to slightly advance or massively retard the inbound signal

since the latter would leave us with NO signal after about 23 iterations

slightly advancing the returning pulse is most desirable -

I just do not know how to do that. I have been hunting down various "mystic fireclouds"

on these Forums ( which deserve to have a thread of their own, or maybe even their own website - think of it :

"Mystic FireClouds in the Game of Life" - and a new viral keyword is created... )

"MWSS from out of the Blue", StarGate, and such...
dvgrn wrote:
February 6th, 2020, 11:22 pm
"There's an initial section of self-destructing Demonoid circuitry. I hope we can ignore that for the second and later cycles of the racetrack?"
Hopefully deleting that garbage will aid in reducing the circuit footprint somewhat...

The Snark insertion seems straight-forward enough...

I suppose I will keep trying to do this, as time permits;

but as you can see, I am all about creating new viral keywords

( and when I learn to do that, it may lead to something... ).
In the Game of Life there are no winners there are no losers there are only SURVIVORS.
.....**
...****
.******
*( ͡° ͜ʖ ͡°)*

Code: Select all

#CXRLE Pos=0,0
x = 26, y = 34, rule = B3/S23
23bo$23bobo$23b2o9$2b3o2$o5bo$o5bo$o5bo2$2b3o5b2o$10b2o3$2b2o$2b2o10$
15b2o$15b2o!

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