I call these types of rules "cycling rules", but you can call them whatever you want
B3/S234/B3/S024/B3/S023
Stuff (haven't found any interesting oscillators yet, but have some spaceships)
Preloaf (somewhat fast at c/3)
And a fake glider which, due to the definition of gliding, is still technically a glider
Code: Select all
x = 13, y = 11, rule = b3/s234/b3/s024/b3/s023
4$8.3A$3.3A2.A$3.A5.A$3.A!
@RULE b3/s234/b3/s024/b3/s023
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={0,1,2,3}
var b={a}
var c={a}
var d={a}
var e={a}
var f={a}
var g={a}
var h={a}
# birth
0,1,1,1,0,0,0,0,0,2
# survival
1,1,1,0,0,0,0,0,0,2
1,1,1,1,0,0,0,0,0,2
1,1,1,1,1,0,0,0,0,2
# death otherwise
1,a,b,c,d,e,f,g,h,0
# birth
0,2,2,2,0,0,0,0,0,3
# survival
2,0,0,0,0,0,0,0,0,3
2,2,2,0,0,0,0,0,0,3
2,2,2,2,2,0,0,0,0,3
# death otherwise
2,a,b,c,d,e,f,g,h,0
# birth
0,3,3,3,0,0,0,0,0,1
# survival
3,0,0,0,0,0,0,0,0,1
3,3,3,0,0,0,0,0,0,1
3,3,3,3,0,0,0,0,0,1
# death otherwise
3,a,b,c,d,e,f,g,h,0