Re: Live Free or Die
Posted: October 30th, 2020, 9:41 am
Just a p4 c spaceship
Code: Select all
x = 6, y = 5, rule = B2/S0
obo$3bo$bo3bo$o4bo$4bo!
Code: Select all
x = 6, y = 5, rule = B2/S0
obo$3bo$bo3bo$o4bo$4bo!
The ones that evolve from a domino are actually slightly different. Your ship is known, though — for example, here's a rake for it.Schiaparelliorbust wrote: ↑October 30th, 2020, 9:36 amThat one is known. Please look through the forums a little before posting. Two of these one evolves from a domino:Sarah wrote: ↑October 30th, 2020, 9:33 amI'm not sure about this one, butCode: Select all
x = 6, y = 8, rule = B2/S0 2b2o$bo2bo$o4bo$bo2bo$bo2bo3$o4bo!
Code: Select all
x = 2, y = 1, rule = B2/S0 2o!
I would imagine this ship is known, given how small it is, but I don't know how to check. Sadly the main place where patterns in this rule were kept was a wiki on Wikispaces, which is defunct now, so the only person I know of who has access to the information is Luke Bradford (who maintained the wiki), who hasn't visited the forums since 2016. (There might be pattern collections floating around elsewhere on the internet, and if anyone knows of them, please do share.) I think generally most small ships and oscillators (and usually puffers too) will be known, but please don't let that stop you from exploring the rule!Sarah wrote: ↑October 30th, 2020, 9:41 amJust a p4 c spaceshipCode: Select all
x = 6, y = 5, rule = B2/S0 obo$3bo$bo3bo$o4bo$4bo!
Sorry they look very similar - the sparks and everything. Who is Luke Bradford? What's his username?A for awesome wrote: ↑October 30th, 2020, 10:02 amThe ones that evolve from a domino are actually slightly different. Your ship is known, though — for example, here's a rake for it.I would imagine this ship is known, given how small it is, but I don't know how to check. Sadly the main place where patterns in this rule were kept was a wiki on Wikispaces, which is defunct now, so the only person I know of who has access to the information is Luke Bradford (who maintained the wiki), who hasn't visited the forums since 2016. (There might be pattern collections floating around elsewhere on the internet, and if anyone knows of them, please do share.) I think generally most small ships and oscillators (and usually puffers too) will be known, but please don't let that stop you from exploring the rule!Sarah wrote: ↑October 30th, 2020, 9:41 amJust a p4 c spaceshipCode: Select all
x = 6, y = 5, rule = B2/S0 obo$3bo$bo3bo$o4bo$4bo!
His username is just lukebradford — he posted a bunch on the first few pages of this thread.Schiaparelliorbust wrote: ↑October 30th, 2020, 10:05 amSorry they look very similar - the sparks and everything. Who is Luke Bradford? What's his username?
Code: Select all
x = 9, y = 6, rule = B2/S0
8bo$3bo$2bo$o3bo$o4bo$bo4bo!
Probably known, but I did just find this wick to go with it (also, probably known):Sarah wrote: ↑October 30th, 2020, 12:12 pmI found a kind of pufferCode: Select all
x = 9, y = 6, rule = B2/S0 8bo$3bo$2bo$o3bo$o4bo$bo4bo!
Code: Select all
x = 33, y = 6, rule = B2/S0
10bo3bo3bo3bo3bo3bo$3bobo7bo3bo3bo3bo3bo2bo$2bo4bo$o3bo3bo$o4bo$bo4bob
o!
They should be known a long time ago.Schiaparelliorbust wrote: ↑October 30th, 2020, 12:25 pmProbably known, but I did just find this wick to go with it (also, probably known):Sarah wrote: ↑October 30th, 2020, 12:12 pmI found a kind of pufferCode: Select all
x = 9, y = 6, rule = B2/S0 8bo$3bo$2bo$o3bo$o4bo$bo4bo!
Code: Select all
x = 33, y = 6, rule = B2/S0 10bo3bo3bo3bo3bo3bo$3bobo7bo3bo3bo3bo3bo2bo$2bo4bo$o3bo3bo$o4bo$bo4bob o!
Code: Select all
x = 13, y = 9, rule = B2/S0
4bo$5bo$6bo4bo$7bo4bo$o7bo3bo$bo8bo$bo7bo$o3bo!
Nope. That's a very normal explosion.Sarah wrote: ↑November 5th, 2020, 1:11 pmSomething maybe interestingCode: Select all
x = 13, y = 9, rule = B2/S0 4bo$5bo$6bo4bo$7bo4bo$o7bo3bo$bo8bo$bo7bo$o3bo!
Code: Select all
x = 14, y = 11, rule = B2/S0
$5b2o$7bo$4bo$3bo$2bo2bo$3b2obo$5bobo$6bobo$7bo!
Code: Select all
x = 6, y = 8, rule = B2/S0
3b2o$5bo$2bo$bo$o2bo$b2obo$3bobo$4bo!
Code: Select all
x = 9, y = 10, rule = B2/S0
5bo$4bobo$7bo$7bo$3bobo$2bobo$bobo$obo$bo!
Code: Select all
x = 9, y = 6, rule = B2/S0
8bo$7bo$o5bo$bo3bo$2bo$3b2o!
Code: Select all
x = 12, y = 8, rule = B2/S0
$2bobo4bo$bo3bo4bo$6bo3bo$8bo$7bo$2bo!
Code: Select all
x = 12, y = 12, rule = B2/S0
8bo$bo$o$o3bo6bo$2b3obo$4bo2bo$4bo2bo$2b3obo$o3bo6bo$o$bo$8bo!
Code: Select all
x = 8, y = 5, rule = B2/S0
bo4bo$b2o2b2o2$o6bo$b2o2b2o!
Code: Select all
x = 12, y = 7, rule = B2/S0
b2o6b2o$o10bo$3bo4bo$o3bo2bo3bo2$bo2bo2bo2bo$3bo4bo!
Well, I think the copperhead is complex enough to be kind of hard to find. On the other hand, these are extremely simple.
Sarah wrote: ↑November 9th, 2020, 10:15 amTurns out you can put two of the two line puffers posted at the front of this thread together without the whole thing explodingCode: Select all
x = 12, y = 7, rule = B2/S0 b2o6b2o$o10bo$3bo4bo$o3bo2bo3bo2$bo2bo2bo2bo$3bo4bo!
Code: Select all
x = 6, y = 8, rule = B2/S0
5bo$4bo$3bo$2bo$o$o$bo$2bo!
Code: Select all
x = 7, y = 6, rule = B2/S0
5bo2$o$3bo$6bo$o!
Code: Select all
x = 16, y = 90, rule = B2/S0
14bo2$9bo$12bo$15bo$9bo7$14bo2$9bo$12bo$15bo$9bo7$14bo2$9bo$12bo$15bo$
9bo7$14bo2$9bo$12bo$15bo$9bo2$7b2o$6bo2bo4$6bo$o$3bo$6bo2$bo7$6bo$o$3b
o$6bo2$bo7$6bo$o$3bo$6bo2$bo7$6bo$o$3bo$6bo2$bo!
Code: Select all
x = 1, y = 46, rule = B2/S0
o3$o3$o3$o3$o3$o3$o3$o3$o3$o3$o3$o3$o3$o3$o3$o!
Code: Select all
x = 1, y = 43, rule = B2/S0
o6$o6$o6$o6$o6$o6$o6$o!