Superstring Stabilized Life

For discussion of other cellular automata.
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BlueEyedFox_
Posts: 2
Joined: March 24th, 2024, 5:27 am

Superstring Stabilized Life

Post by BlueEyedFox_ » March 24th, 2024, 5:49 am

Essentially, Superstring Stabilized Life is CGOL but with a third state with a special purpose: to stabilize superstring structures. A state-3 always dies, and is only born from an empty cell with exactly one state-3 and one live cell as neighbors. Also, any cell with a different configuration of neighbors that includes state-3 dies. Variations are welcome, as well as any optimizations. (This is my first .rule (and my first post), so I took a brute-force approach.)

Interestingly, random soups including state-3 do not tend to explode (not tested beyond 64x64).

Rule:

Code: Select all

@RULE SSLife
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute

0, 0,0,0,0,0,0,0,0, 0
0, 2,0,0,0,0,0,0,0, 0
0, 2,2,0,0,0,0,0,0, 0
0, 2,2,2,0,0,0,0,0, 0
0, 2,2,2,2,0,0,0,0, 0
0, 2,2,2,2,2,0,0,0, 0
0, 2,2,2,2,2,2,0,0, 0
0, 2,2,2,2,2,2,2,0, 0
0, 2,2,2,2,2,2,2,2, 0

0, 1,0,0,0,0,0,0,0, 0
0, 1,2,0,0,0,0,0,0, 2
0, 1,2,2,0,0,0,0,0, 0
0, 1,2,2,2,0,0,0,0, 0
0, 1,2,2,2,2,0,0,0, 0
0, 1,2,2,2,2,2,0,0, 0
0, 1,2,2,2,2,2,2,0, 0
0, 1,2,2,2,2,2,2,2, 0

0, 1,1,0,0,0,0,0,0, 0
0, 1,1,2,0,0,0,0,0, 1
0, 1,1,2,2,0,0,0,0, 0
0, 1,1,2,2,2,0,0,0, 0
0, 1,1,2,2,2,2,0,0, 0
0, 1,1,2,2,2,2,2,0, 0
0, 1,1,2,2,2,2,2,2, 0

0, 1,1,1,0,0,0,0,0, 1
0, 1,1,1,2,0,0,0,0, 0
0, 1,1,1,2,2,0,0,0, 0
0, 1,1,1,2,2,2,0,0, 0
0, 1,1,1,2,2,2,2,0, 0
0, 1,1,1,2,2,2,2,2, 0

0, 1,1,1,1,0,0,0,0, 0
0, 1,1,1,1,2,0,0,0, 0
0, 1,1,1,1,2,2,0,0, 0
0, 1,1,1,1,2,2,2,0, 0
0, 1,1,1,1,2,2,2,2, 0

0, 1,1,1,1,1,0,0,0, 0
0, 1,1,1,1,1,2,0,0, 0
0, 1,1,1,1,1,2,2,0, 0
0, 1,1,1,1,1,2,2,2, 0

0, 1,1,1,1,1,1,0,0, 0
0, 1,1,1,1,1,1,2,0, 0
0, 1,1,1,1,1,1,2,2, 0

0, 1,1,1,1,1,1,1,0, 0
0, 1,1,1,1,1,1,1,2, 0

0, 1,1,1,1,1,1,1,1, 0


1, 0,0,0,0,0,0,0,0, 0
1, 2,0,0,0,0,0,0,0, 0
1, 2,2,0,0,0,0,0,0, 0
1, 2,2,2,0,0,0,0,0, 0
1, 2,2,2,2,0,0,0,0, 0
1, 2,2,2,2,2,0,0,0, 0
1, 2,2,2,2,2,2,0,0, 0
1, 2,2,2,2,2,2,2,0, 0
1, 2,2,2,2,2,2,2,2, 0

1, 1,0,0,0,0,0,0,0, 0
1, 1,2,0,0,0,0,0,0, 0
1, 1,2,2,0,0,0,0,0, 0
1, 1,2,2,2,0,0,0,0, 0
1, 1,2,2,2,2,0,0,0, 0
1, 1,2,2,2,2,2,0,0, 0
1, 1,2,2,2,2,2,2,0, 0
1, 1,2,2,2,2,2,2,2, 0

1, 1,1,0,0,0,0,0,0, 1
1, 1,1,2,0,0,0,0,0, 0
1, 1,1,2,2,0,0,0,0, 0
1, 1,1,2,2,2,0,0,0, 0
1, 1,1,2,2,2,2,0,0, 0
1, 1,1,2,2,2,2,2,0, 0
1, 1,1,2,2,2,2,2,2, 0

1, 1,1,1,0,0,0,0,0, 1
1, 1,1,1,2,0,0,0,0, 0
1, 1,1,1,2,2,0,0,0, 0
1, 1,1,1,2,2,2,0,0, 0
1, 1,1,1,2,2,2,2,0, 0
1, 1,1,1,2,2,2,2,2, 0

1, 1,1,1,1,0,0,0,0, 0
1, 1,1,1,1,2,0,0,0, 0
1, 1,1,1,1,2,2,0,0, 0
1, 1,1,1,1,2,2,2,0, 0
1, 1,1,1,1,2,2,2,2, 0

1, 1,1,1,1,1,0,0,0, 0
1, 1,1,1,1,1,2,0,0, 0
1, 1,1,1,1,1,2,2,0, 0
1, 1,1,1,1,1,2,2,2, 0

1, 1,1,1,1,1,1,0,0, 0
1, 1,1,1,1,1,1,2,0, 0
1, 1,1,1,1,1,1,2,2, 0

1, 1,1,1,1,1,1,1,0, 0
1, 1,1,1,1,1,1,1,2, 0

1, 1,1,1,1,1,1,1,1, 0


2, 0,0,0,0,0,0,0,0, 0
2, 2,0,0,0,0,0,0,0, 0
2, 2,2,0,0,0,0,0,0, 0
2, 2,2,2,0,0,0,0,0, 0
2, 2,2,2,2,0,0,0,0, 0
2, 2,2,2,2,2,0,0,0, 0
2, 2,2,2,2,2,2,0,0, 0
2, 2,2,2,2,2,2,2,0, 0
2, 2,2,2,2,2,2,2,2, 0

2, 1,0,0,0,0,0,0,0, 0
2, 1,2,0,0,0,0,0,0, 0
2, 1,2,2,0,0,0,0,0, 0
2, 1,2,2,2,0,0,0,0, 0
2, 1,2,2,2,2,0,0,0, 0
2, 1,2,2,2,2,2,0,0, 0
2, 1,2,2,2,2,2,2,0, 0
2, 1,2,2,2,2,2,2,2, 0

2, 1,1,0,0,0,0,0,0, 0
2, 1,1,2,0,0,0,0,0, 0
2, 1,1,2,2,0,0,0,0, 0
2, 1,1,2,2,2,0,0,0, 0
2, 1,1,2,2,2,2,0,0, 0
2, 1,1,2,2,2,2,2,0, 0
2, 1,1,2,2,2,2,2,2, 0

2, 1,1,1,0,0,0,0,0, 0
2, 1,1,1,2,0,0,0,0, 0
2, 1,1,1,2,2,0,0,0, 0
2, 1,1,1,2,2,2,0,0, 0
2, 1,1,1,2,2,2,2,0, 0
2, 1,1,1,2,2,2,2,2, 0

2, 1,1,1,1,0,0,0,0, 0
2, 1,1,1,1,2,0,0,0, 0
2, 1,1,1,1,2,2,0,0, 0
2, 1,1,1,1,2,2,2,0, 0
2, 1,1,1,1,2,2,2,2, 0

2, 1,1,1,1,1,0,0,0, 0
2, 1,1,1,1,1,2,0,0, 0
2, 1,1,1,1,1,2,2,0, 0
2, 1,1,1,1,1,2,2,2, 0

2, 1,1,1,1,1,1,0,0, 0
2, 1,1,1,1,1,1,2,0, 0
2, 1,1,1,1,1,1,2,2, 0

2, 1,1,1,1,1,1,1,0, 0
2, 1,1,1,1,1,1,1,2, 0

2, 1,1,1,1,1,1,1,1, 0
I'll kick things off with an infinite growth from soup:

Code: Select all

x = 64, y = 68, rule = SSLife
B.3A2.B.B3.AB3ABA.A3.2A2.A2B3.BA.A.4A.A.A2.B.3B2.A.AB2.A$3.B2.A2B2A.A
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2B.B2.B2.BA2.B2A3.BA$A.A4.2A.B.B2.3A3.B4.3B4.B2.BA.A.ABA2B5.2A3.2B3.
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3.2A4.A2.A.A.B2.2B.A2.BA2.A$4.AB.B5.BA.B3.2A.BA2.A4.BA2.2AB.ABAB4.B2.
A.2A.BA.B.BA$3.2A2.AB2.B2.A2B.A.A2.AB2.B3AB2.A.B.B2.B.2B2.BA.B.2AB4AB
.A$2.ABA2BAB3.A2.BA.B2.2BA.AB2.A.A.BABA2B.B2A2.A.A3BA4BA2BABA$5.B3.B.
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2BA2.2A.3A.3B2.B.B2ABAB.2B4.BABA.B2AB.A.B3A2B.B$3.B2.BA.2A2.A2.BA.3B
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2.B.BA$.2B4.A2.A.2A2.B6.B.A.A3.3B.AB.B.B2A4.AB3.ABAB4.A2BA$.A.2B2.2B.
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4.B.B4.3A.BA.A2.B4.B3.B2.A.2B2A.A2.A.A2.B.B.B.B$3.B.AB.B2.B.2B.A.2A.
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A3.A2.B3.B!
And also a (extremely) dirty LWSS puffer from a stabilized superstring and soup:

Code: Select all

x = 64, y = 52, rule = SSLife
B62AB10$10.A.2A.BA3.2A4.ABAB2AB.B2.A.A.B.A.2B3.AB$10.A.A.B5.ABABA3BA.
A3.2B2.BABA3.A2.B2A$10.A5.BA3.A2.B2.2A5.B4.B2A.BA3.2B$10.A2B.B.3B2.A.
3B.2AB.AB.AB3A2.2AB3.AB$10.2AB.2A2.A.2A.B.A4.A.B3.A.A2.A2B.A2.B2.B$
10.B.B.2B2.ABA2.BA2.B2.B.BA.2B3.AB.2ABA.AB.A$10.B2.2BA2B.2BA5.AB.A2.B
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2.A.2A3.A3.A.BA.B2.B3.AB3.A.2A$11.A.AB2A2.B.AB3.A2B2.2A.B.BAB.3B.B.2A
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B.A.A$12.A2B2.2AB4.AB2.B4.B.A4.2B2A.AB2A.BA$10.A3.A.2B2.3A.B.A.A.2A.A
B2A.A.BABA.B2.BA.B$10.3A3.3A2BA.BA.A2B.A2B3.B2A.A4.BA.B$11.A.B.2AB.BA
.3AB3.2B2.B3.B.A2.A2.2ABA.B$11.B2.2A.2B.A.2ABA.A5.2B2A.B2.B.A.A.A2.B$
11.B2.BA2B2AB3A2.A.A.B.2B2.B5.A.A.A2.B.B$10.A4.B2.AB.A2B.AB3.2BA2BABA
2.A2.A3.B3A$12.4A.B.BAB.A2.A.B.B3.A6.B2A.B3.BAB$10.B.2AB2.2BA3.2A2.2B
2.2AB.2A6.2AB2.BA.B$10.2AB.B4.AB.A2B2.2B3A2.A2.ABAB3A.A.BA2.A$10.A.2A
B2.A.A3.B2.2B2.A.B3AB2.B2.A2.BA.A$11.B.BA2.2B.A5.A4.2A.2BAB2.A3.A.2A
2.2B$12.B.BA2.B2A.B3.A2.BAB.B6.ABA2.B2A.B$11.AB.B.A2.B.2A2BA3.A.B.BA.
B.A2BA.BA.2AB2A$10.B2AB.A.2A.B9.A2.B5.A.B2A.A.A2.2B$13.AB3.BAB.B.AB.B
.2A2.B.3A.2AB.2B2.B2A$10.B2A.A.B.A7.A5.A.A.B4.A.BAB2.A$10.AB2.A.A6.BA
2B.A2.A.AB3.ABAB2.B.B.B.2A$11.B.A2.B3.2B.2A.A.B.A.B.2A3B2A2.B3.BA$12.
ABAB.A5.ABAB2.B5.B2A3.AB3.BA.B$10.A2B.2A.BA.A2B3.AB.2A.BA3.2A.A.B2.A.
B.2A$11.A4.A2BA4.AB2.B.A.AB4.B.AB.BAB2.BABA$11.ABAB.B.B.2B.A2.AB3.A2.
A.ABABA4.A.B.3A$10.BAB7.B3.B3.AB5.5B2.B.2AB$10.2BABABA.B.B4.AB2A.A3.A
2.AB.BABAB4.2AB$11.A3.A.2B3.2A.A.BA5.B.2BAB.A.A.3B.3B$11.BA.AB.A2.A6.
A5B2.A2.3B2.BA2.B.B$10.BA.BAB6.A.A2.A3.A.3A.A4.A.2AB4.A$10.4B.B2.4B2.
3A.A2B.A4.2A2.BA.2ABAB2A$13.2B2A2.2A3.2ABA.BA2B2.B.A.B.BA3.A!
Also a quadratic growth pattern using the same method:

Code: Select all

x = 64, y = 52, rule = SSLife
B62AB10$11.B2.A3.6A7.A.B.BA2B.B6.AB3A$10.BA.3A2.BA.B.ABA2.AB2.B.BA4.A
.B.B.A.B2.B$10.2A.2A2BA.B.2A.3A.A2.A3.B2A3B.2A.2B2.BA$11.A2B.BAB.AB2A
2.AB3.A.AB3A.B.3A2.B4.B$10.A2B3.B.2BABA3.3A.BA2.2B.A2.A3.2B2.A2.B$10.
B4ABABAB.B.2A2BA.B2.A.2B2.2B.A.B3.B.A.B$11.A4.3A.2BABA.A4.BA2.B4.AB.B
AB.A3.B$10.3AB.3ABA.AB.2BA2BA2.B.AB2.2A.A5.2B$13.A.2B.A3.B.A2.BAB.2A
2.A8.2B.B2.B$11.2B.B2.AB.B.B2A.A.B3.B4.2BA3.2A.AB3.B$10.B2.ABAB.B.BA.
BA.A2.2A2.BA.AB6.ABA4.A$16.A.BAB2A3.B2A.B2.B.B2.A2.2B3.2A.A$13.2ABA2.
AB.AB.2B.AB.A2.BA2.A.B2.3AB.2A.B$10.B.A.2B2.A2.A2.B.AB.A.B2.BA2.B2.B.
B.B.B.B.B$10.2BA.A.A4.B.AB4.A3.AB.B.B.AB3.BAB.A2B$12.AB5.B.2A2.2BA.B.
A.AB.B.AB.B2.B.A3.2B$10.2B5.ABABAB2.4AB7.AB2.2B2.3A$10.B2.B.BA.B2.A.B
2.B.A2BA.2BA3.A4.B4.B$10.A2B2.AB.B2.3A3.A.A2.4A3.B.AB.AB.B3.A$10.2A3.
B2.BA2B.2B2.2A2.A.2AB2.AB2.AB3.3A$13.A.B2.B.A.3B.2AB3.A2.3B2.A2.A2.2B
A.2A$10.B.B2.2A2.B.B.A.A.2A.4AB.A3.AB2.A2B.A2.B$14.B.AB.A2BA.A2.B.B2.
B5.B.2AB.B2A2.ABA$10.BAB2.AB2.A.B.B.A.A.B.A4.2AB2.3BA3B$11.B3A2.A4.A
3.2A3.2BA.B5.2B5.BA.A$10.B6.B.B4.3B.A3.A2BA2B.B2.B5.BA.B$14.2B2A.BA3.
B2A.A2BA3BA.2A.2BAB2A2B.AB$11.2AB3.2B4.AB.A.ABAB2A.BA.A2BA.BAB2.A$15.
AB.A2B4.2B.BA.AB2.BA.B3.3B2.B.BAB$10.A3.A.B.2B.B.A.2A2.A.AB.BAB8.B2.A
$12.2B.B3ABABA.A2.3A.B7.BAB.2A.A.A.B$10.A.2B5.B2A.B.2B.2AB.A.B.ABAB.A
.A.2AB2.B$18.AB2.AB2A.2ABA2B.BA3.AB2.A2.A$10.B.2A.B3.5A.AB3A.A2.2B.AB
.B4.2B4.B$11.B3A.B.BA2.B.B6.B.B3.B3.A2.BA2B$11.B.B2A.BA.B.A3.B2.B.B.A
.B.B.2BA.A.3BA.B$11.2AB.A2.A.2A.AB2AB2A.2B.A.2A.A.AB2A3B.B2A$10.A2.2A
B.A2.B2.2A.BA3.A2.AB3.2A3BABA2.B.B$10.B.2B2AB2A3.2A.B.B2A.A5.2B2.2AB
3.2BA.A$10.B3.AB.BA.2AB.B3.BA.BA.A.BA2B3A.B2.2A3B$10.BAB2.AB2A2.AB.AB
.B.B3.A.2B2A3.B.A2.ABA$10.A2.2A.A2.3A.2A.A.2A2.2A2B5.2AB5.A.B!
And finally, a double Sirenspenski (probably butchered that spelling) generator using the same method (again):

Code: Select all

x = 64, y = 52, rule = SSLife
B62AB10$12.A.A2BA.2ABABA2.B.A.A5.B.BA5.B.AB.A$11.2B2.BA2.BA2B2.B2.B3.
A2.2B3ABA2BA.2B$12.B.2A.B2.2B.2B2.B2.A2.AB.B.2ABAB.B.A$11.AB2A.2ABA2.
AB2AB2.BA.3B3.A4.AB2.B.2B$10.A2.2BA4.B.2A2.2B2.AB.B2.2ABAB.A.B2.A2.B$
12.A.B2.A2.2ABA.A.A.A5.B2.2B4.A3.B2.A$10.2B.2A3.A.B3.B.A5.2AB.BA2.A.A
4.AB$12.ABA2B.2A.3A.B.2B.A2.AB3.A3.A2.ABA2.2B$10.A3.A.3BA2B.B3.2B.B2.
2A2.A2.B.A4.2A.B$11.A.BA.2A.2B.BA.A2.B2.BABA2B.A2BAB2.B$10.B3.B3.B.AB
2.B.B3.2A2.A.2B.BA.B2.AB4A$11.B4.2A8.B2.B3.3A.A5.AB.B3.2B$11.3A2B2A3B
.B2.2A.AB.A.BA.4B.2B3.B4.B$10.A.B3.B.A2.2AB3.A.2BAB2.3A2.AB5.A.BAB$
11.2AB.2A4.BA3.2ABA.3A.2BA2.B2.A6.A$10.B2A.B2.B3.B4.B2.A3B6.2BAB3A.BA
B.A$11.BAB4.2A3.A.2BA.AB3ABA.2A3B3.2B.A2BA$10.2A.B.B.A.AB2.BA.B.A3B.B
A2.A.AB3AB.B2.2B$11.B3.BA.A2.A.A2.BA2.BA3.BA.B2.AB.B2.B.BA$12.B.2B.A.
B6.AB4.A4.B.7AB.A.B$10.3B4.B3.B2.B2AB.A.B2.2BA.B.BA2.2A2.A$15.A7.2A2.
2A3.2BA.B.A.B2.2AB.2B2.A$10.A.2A2BA4.A.3B3.BABAB5.A2.A.BA.3A$11.B3.2A
BA.B4.A.B5.3B.2ABA3.2B$10.2B.AB.ABA.B4.B.A3.B2.A2.B4.A3.BA.B.B$12.B4.
A.2A2.2B3A.B2.AB2.A2.A2.A2.B.A3.A$10.B4.B.A.2B6.AB3.A.3B.2AB.B2A.A.AB
A$10.A.3A2B.A3.A.A.A2B4.B2.BA2.B2A4.2B$10.2A2B3.BAB.A3.AB4.2A2BA.B2.A
.2BA.ABA2.B$10.AB.AB3.A4.BA.2B.4B6.A6.2AB.B$10.A3.B.A5B3.B.2B2.A.B2.B
.A3.AB2.B2.2BA$13.A2.A2B2A.2BABA5.2A2.B.2A2BA.B.BA2.A$11.2BA.B6.B2.A
2.A3.BA5.ABA2.2A2.B$10.2B2.A2.A9.A.2BA.A3.BA2.A2.A.A.3BA$10.B.AB.2A3.
BA3.2A.A4.A.2A2.BA.2B2.B3.BA$10.A.B3.2A.2BAB3.B.B.A2.2B.B.B.2A.B.BABA
.2B$10.A3.A3.A.3A2B.A.BA.2A2B3A4.BA.A.3AB$10.BA3.B.BA.A.A5.AB2A3.AB.
3ABA3.B.BA.B$15.B2.B4.2AB.B.3BAB2.AB5.A.AB.B2.B$10.A.B3.A2B3A.AB2.A3B
A.A4.2B.A.2B2.A.B2A$12.A.2A.A3BABA6.B.2B.AB2.2B.2B.A4.2A$10.B4.BA2.A
2.A.B2.B.B2.2AB.BA.A2.BAB2A2.ABA!

BlueEyedFox_
Posts: 2
Joined: March 24th, 2024, 5:27 am

Re: Superstring Stabilized Life

Post by BlueEyedFox_ » March 24th, 2024, 6:15 am

Large spaceship I found:

Code: Select all

x = 43, y = 140, rule = SSLife
8$7.B25AB4$7.B25AB4$7.B25AB4$7.B25AB4$19.3A$17.A5.A3$15.11A$13.A13.A$
13.A.A9.A.A$14.A11.A$19.3A$17.A5.A$10.A.A15.A.A$13.A3.A5.A3.A$10.A7.
5A7.A$11.A17.A$12.3A11.3A$12.A.A11.A.A$11.4A11.4A$15.A.A5.A.A$9.2A.A
5.A3.A5.A.2A$11.2A5.A3.A5.2A$13.3A9.3A3$16.3A3.3A2$20.A$20.A$20.A2$
10.2A.A13.A.2A$11.2A15.2A$9.2A19.2A$10.2A17.2A$8.A2.A.A13.A.A2.A$9.2A
2.A4.2A.2A4.A2.2A$9.A.3A3.A.A.A.A3.3A.A$11.2A5.A3.A5.2A$11.2A15.2A$
10.A2.A13.A2.A$11.A.A13.A.A$13.A.2A7.2A.A$14.3A7.3A$14.3A7.3A2$8.A23.
A$7.A.A21.A.A$6.A27.A$6.A2.A21.A2.A$6.A3.A19.A3.A$7.A.A21.A.A$7.3A.3A
4.2A.2A4.3A.3A$10.A2.A3.A.A.A.A3.A2.A$15.A2.A3.A2.A$9.A5.A9.A5.A$10.A
19.A$12.2A3.A5.A3.2A$12.2A2.A.A3.A.A2.2A$13.2A.A2.A.A2.A.2A$12.A4.2A
3.2A4.A2$12.A15.A$5.2A5.3A11.3A5.2A$5.2A27.2A$9.2A19.2A$8.A2.A17.A2.A
$8.A.A19.A.A$9.A21.A2$16.2A5.2A$15.A9.A$16.A.A3.A.A$16.3A3.3A$17.2A3.
2A$18.A3.A$17.A.A.A.A$16.2A.A.A.2A$17.A.A.A.A$5.2A11.A3.A11.2A$5.2A
27.2A13$17.2A3.2A$16.A2.A.A2.A$5.2A8.A3.A.A3.A8.2A$5.2A7.2A3.A.A3.2A
7.2A$15.2A.2A.2A.2A$16.3A3.3A$17.A5.A9$8.2A21.2A$6.A3.A19.A3.A$11.A
17.A$5.A4.A4.A9.A4.A4.A$5.4A.A2.A2.A7.A2.A2.A.4A$13.A3.A5.A3.A$17.A5.
A$15.3A5.3A$15.A.A5.A.A!
Another:

Code: Select all

x = 41, y = 142, rule = SSLife
5$.B29AB$3.5A2.13A2.5A$.B5A4.11A4.5AB2$.B3A8.7A8.3AB$3.2A8.7A8.2A$.B
3A8.7A8.3AB2$.2B13.A13.2B$4.2A6.2A2.A2.2A6.2A$.2BA.A6.A.A.A.A.A6.A.A
2B$13.A5.A5$12.3A3.3A$14.A3.A$11.A.A5.A.A2$11.3A5.3A$11.3A5.3A$9.2A2.
2A.A.2A2.2A$12.2A2.A2.2A$8.A4.2A.A.2A4.A$8.A3.A.A3.A.A3.A$8.A5.A3.A5.
A$8.B5.A3.A5.B$16.A$12.2A5.2A$10.2B.A5.A.2B$12.A2.A.A2.A$16.A4$14.2A.
2A$13.3A.3A$14.2A.2A$13.A5.A$12.3A3.3A$10.2A2.A3.A2.2A$10.2A.A5.A.2A$
14.A3.A$11.2A7.2A$8.2A.A9.A.2A$9.A.2A7.2A.A$9.6A3.6A$10.5A3.5A$11.A2.
2A.2A2.A$12.3A3.3A$13.A5.A9$7.A17.A$7.A17.A$7.2A15.2A5$11.2A7.2A$12.
2A5.2A$9.A2.A7.A2.A$9.3A9.3A$10.A3.2A.2A3.A$12.A2.A.A2.A$15.A.A$12.A.
A3.A.A$13.A5.A$7.A17.A$6.A.A15.A.A$6.A.A15.A.A$7.A17.A3$10.A11.A$9.2A
11.2A$8.A3.A7.A3.A$9.2A.3A3.3A.2A$11.4A3.4A$8.2A3.A.A.A.A3.2A$7.3A4.
2A.2A4.3A$7.2A4.A5.A4.2A$8.A15.A$7.A3.A9.A3.A$10.A11.A$6.A19.A$6.A.A
15.A.A$7.A17.A$13.A5.A$13.A5.A$13.A5.A$8.3A11.3A$7.4A11.4A$6.A2.A.A9.
A.A2.A$8.A.3A7.3A.A$6.3A15.3A$8.A.A11.A.A$10.A11.A$11.2A7.2A$9.3A9.3A
$8.A.A11.A.A$9.A13.A11$9.2A11.2A$5.2A19.2A$5.4A15.4A$6.A3.A11.A3.A$7.
2A15.2A!
And a clean version of the double Sirenspenski gen:

Code: Select all

x = 53, y = 73, rule = SSLife
7$.B48AB16$14.24A$12.A26.A$13.A24.A$12.A26.A$14.2A20.2A$16.A18.A$17.A
16.A2$14.A3.A14.A3.A$12.A26.A$13.A24.A$12.A26.A2$14.A22.A$14.A22.A2$.
B5A3.2A28.2A3.5AB$8.6A24.6A$6.2A.A.3A24.3A.A.2A$6.A8.A20.A8.A$6.A8.A
20.A8.A$7.2A6.A20.A6.2A$9.A32.A$10.A11.2A4.2A11.A$22.A6.A$11.A2.A7.2A
4.2A7.A2.A$12.2A24.2A6$4.A42.A$3.A4.2A32.2A4.A$3.A6.A.3A22.3A.A6.A$3.
A7.3A.A20.A.3A7.A$7.A.A.A2.2A20.2A2.A.A.A$8.2A.A2.2A20.2A2.A.2A$10.A.
3A22.3A.A$9.2A2.A24.A2.2A$6.A.A.2A28.2A.A.A$7.7A24.7A$8.A4.A24.A4.A4$
9.A3.A24.A3.A$9.B3.B24.B3.B!
As well as a single Sirenspenski:

Code: Select all

x = 35, y = 32, rule = SSLife
28.B5AB$B5AB23.3A$2.3A5.B5AB11.B5AB$B5AB5.3A$10.B5AB11.B2A$BA28.A$15.
AB11.B2A$B3A27.A$3.A9.3AB12.B.3AB$2B.2A8.A15.A$5.B6.2A.2B13.A2.2B$BA.
2A6.B18.A$2.2A8.2A.AB11.3B$4.A.B6.2A15.B$3.B2A4.B.A18.B$11.2AB$31.B$
3.B.B25.B$3.A7.B.B$4.A2.A5.A$4.2A.A.A.2A$4.A6.2A$.A2.A.A2.A.A$B5.A3.
2A3.A$.A2.A6.A4.B$3.B11.A$13.B3$26.2A.B$27.A$28.A!
Edit 1:
(thanks b-engine for telling me about the edit button)
Found a sparky spaceship:

Code: Select all

x = 14, y = 44, rule = SSLife
2.B10AB4$5.6A3$4.3A2.3A$6.A2.A$5.A4.A2$9.A.B$8.A.2A$7.A3.A$7.A$6.A5.
2A$12.2A$6.A6.A$6.A3.2A$12.A$9.B4$10.3A$6.A3.3A$2.4A.2A3.2A$B8.A.2A$A
3.A4.3A$A4.A2B.2A$A2.2A$.A$3.A.A$3.A$3.A.A$4.2A3$.2A$2A3.2A$.2A3.A$2.
2A.2A$3.3A$4.A!
And some puffers:

Beehive

Code: Select all

x = 14, y = 27, rule = SSLife
B12AB4$B3A3.6AB3$2.2A.A.2A$.A3.A2.A$8.2A$A3.A3.A$4.A3.A.2A$3.A2.A$6.
6A$7.2A$4.2B3$6.B4$7.2A$6.A.2A.2A$5.2A3.A.A$7.A2.2A$6.B!
Loaf and original sparky spaceship on left

Code: Select all

x = 58, y = 40, rule = SSLife
46.B10AB$B10AB7$50.7AB$6.5AB36.A$5.A43.A$18.B10AB18.A$5.A14.8A$6.A.A
9.B10AB20.A$5.A.A.A40.A$7.A.A39.A$5.2A.A37.A5.2A2.AB$B4A42.A2.2A.A.A$
46.A2.A3.A$4.A13.B4A24.A.A$B2.A.2A13.4A22.BA$B.B.3A11.B5A$.3BA2.A3.A$
5.A.2A.3A$5.A4.A10.4A23.B$7.A2.A9.A.A24.B.A2.A2.2B$8.2B10.A.A.A$21.8A
B$24.4A19.A$25.A.2AB17.3A$24.2A21.3A$23.A3.B22.2A$22.A$9.A.A5.3A.2A
24.B$8.B2.2A4.A.4A.A22.B$11.A7.A.2A$7.A.2A$7.A.A9.B2.B$48.B$48.B!

Finally a clean glider forerake:

Code: Select all

x = 15, y = 29, rule = SSLife
B13AB$2.11A$B13AB2$6.A$6.A$4.5A$3.2A3.2A$2B2A5.5AB$3.A.8A$2B.A.5A.3AB
$2.2A5.A$2.A.A2.A.A$3.B2.A3.A$3.B2.A.A.A$4.A.2A$.2BA4.3A$3.A5.A$3.A2.
A$.BA7.2A$5.A4.2A$.B3.A$4.A$8.2A$6.3A$3.A.A4.AB$4.2A.6A$8.5A$12.A!
And backrake:

Code: Select all

x = 25, y = 56, rule = SSLife
13.B10AB$B10AB3$13.B10AB$B10AB3$13.B3A$8.3AB6.A$6.A$18.A$6.A6.B4A$7.
4AB5.2A$6.2A8.3A$6.3A6.A3.A$5.A3.A5.A3.A.3AB$B3A.A3.A6.2A$7.2A8.A$7.A
14.A$2.A16.2A.A.B$B.A.2A12.2A.B$3.B.2A6.2A.3A$6.3A3.4A.A$7.A.2A.2A.A.
A$7.A.A.A.A3.2A$6.2A.2A.2A3.AB$6.2BA3.2A3$9.B2$11.A3.2A$11.2A.A.A$10.
A.A$10.2A4.A$11.A$12.3A3$10.A$10.A$10.A4$16.2A3$16.A2.A$19.A$14.2A3.A
$13.2A$16.3A$13.4A$14.A!
Edit 2:

Found a blinker fuse that runs at C involving a state-3, as well as a photon puffer constantly generating the fuse itself:

Code: Select all

x = 11, y = 51, rule = SSLife
B9AB$2.7A$2.7A$.B7.B$B9.B4$5.A$5.A$5.A2$5.A$5.A$5.A2$5.A$5.A$5.A2$5.A
$5.A$5.A2$5.A$5.A$5.A2$5.A$5.A$5.A2$5.A$5.A$5.A2$5.A$5.A$5.A2$5.A$5.A
$5.A2$5.A$5.A$5.A2$5.A$5.A$3.BA.AB!
Also growing ship of the same mentality, but the fuse itself works in normal Life:

Code: Select all

x = 12, y = 27, rule = SSLife
B10AB$2.8A$2.8A$.B8.B$B10.B4$5.2A$5.2A$5.2A2$5.2A$4.A2.A$5.2A2$5.2A$4.
A2.A$5.2A2$4.4A$3.A4.A$2.A6.A$2.A6.A2$4.A2.A$2.2A4.2A!
Edit 3:
Spaceship with kinda interesting spark: the state-3 on the edge can generate interesting "fly-by" reactions as seen here:

Code: Select all

x = 90, y = 190, rule = SSLife
15$61.B12AB$13.B12AB2$30.B12AB$32.10A19.B3A6.3AB$17.6A7.B12AB22.A2.A$
15.A8.A$16.A6.A6.B2A8.2AB19.2A6.2A$15.A8.A7.A8.A19.B4.4A4.B$15.A8.A5.
B2A8.2AB19.2A6.2A$13.B.B2.4A2.B.B36.A8.A$13.A2.A6.A2.A4.B4.2A4.B20.B
8.B$13.2A.A.4A.A.2A4.A2.A.2A.A2.A20.B8.B$14.A10.A5.3A2.2A2.3A19.BA8.A
B$31.A10.A$62.2B8.2B2$33.B6.B21.B.A6.A.B$33.B6.B22.3A4.3A$15.B.A4.A.B
37.4A4.4A$15.B8.B8.B6.B19.BA12.AB$14.A.2A4.2A8.3A4.2A$16.A7.B18.B$15.
2A7.B7.A.A4.A2.2AB$14.2A8.B8.A6.3A$43.2B4$33.A$32.3A$31.2A.2A$32.3A$
33.A2$33.A$33.A$33.A2$29.3A3.3A3$33.A$12.B12AB6.A.A$14.10A8.A.A$12.B
12AB7.A2$17.4A8.3A3.3A$17.4A$15.8A$14.2A6.2A9.A$14.2A6.2A8.A.A$15.A2.
2A2.A9.A.A$11.B3.A2.2A2.A3.B6.A$11.A14.A$12.2A2.A.2A.A2.2A3.3A3.3A$
12.3A3.2A3.3A2$33.A$31.2A.A$34.A$15.B6.B$31.3A$16.A4.A13.3A$16.A4.A2$
13.A.A6.A.A$13.3A6.3A2$35.3A$35.3A$35.B2A6$30.2A$30.2A15$30.2A$30.2A
15$30.2A$30.2A15$30.2A$30.2A4$13.B12AB$15.10A$13.B12AB2$18.4A$18.4A$
16.8A$15.2A6.2A$15.2A6.2A$16.A2.2A2.A$12.B3.A2.2A2.A3.B$12.A14.A2.2A$
13.2A2.A.2A.A2.2A3.2A$13.3A3.2A3.3A5$16.B6.B2$17.A4.A$17.A4.A2$14.A.A
6.A.A$14.3A6.3A7$24.A$23.A.2A$22.A$23.A$24.2AB!
And another normal sparky spaceship:

Code: Select all

x = 20, y = 26, rule = SSLife
B18AB$2.16A$B18AB14$11.8AB$10.8A$9.A2.7AB$10.A$10.2A$10.3A$10.2A$10.A
$9.A$8.2A!

Code: Select all

x = 27, y = 8, rule = SSLife
B3.B7.B$A3.A$A3.A7.A4.B$A5.A3.B6.A6.2AB$A4.A.A4.2A8.4A$A7.A.2B5.B4.2A
2.A$B7.B17.A$25.2A!
Edit 4:

Quasar puffer (surprisingly simple):

Code: Select all

x = 20, y = 20, rule = SSLife
3.B13AB$9.3A$10.A$8.A3.A$3.B3A7.3AB4$5.2A7.2A$4.A.A7.A.A$3.2A11.2A$4.
A11.A$5.A9.A$2.B15.B$7.A5.A$3.2A.3A3.3A.2A$3.2A3.A3.A3.2A$4.A.2A5.2A.
A$5.3A5.3A!
Sparky spaceship it is derived from:

Code: Select all

x = 10, y = 3, rule = SSLife
B8AB$2.4A$B4A!
Edit 5:

New ship that consists of a divisible front and back end. It can regenerate the back end if it is deleted, and it has some pretty interesting behavior inside of the back end itself. Specifically, unlike other ships found so far, it has a stabilized superstring stably embedded in the front end.

Code: Select all

x = 41, y = 96, rule = SSLife
6$3.B32AB4$3.B7A6.6A6.7AB$12.A3.A6.A3.A2$9.2A5.A6.A5.2A$9.A2.4A3.2A3.
4A2.A$8.2A8.A2.A8.2A$9.A2.3A2.A4.A2.3A2.A$6.2A.2A.A2.4A2.4A2.A.2A.2A$
6.2A.A6.2A4.2A6.A.2A$9.4A5.A2.A5.4A$9.2A5.A6.A5.2A$9.2A2.2A.A.A2.A.A.
2A2.2A$9.A3.2A4.2A4.2A3.A$9.2A18.2A$10.A18.A$16.A.4A.A$15.A.A4.A.A$
15.A.A.2A.A.A$16.A6.A2$13.2A4.2A4.2A$13.A5.2A5.A$11.3A.A8.A.3A$11.2A.
2A8.2A.2A$10.A18.A$10.2A2.2A8.2A2.2A$10.A18.A$12.5A6.5A$13.A.3A4.3A.A
$15.2A.A2.A.2A$11.B5.2A2.2A5.B$10.B4.4A2.4A4.B$8.B6.3A.2A.3A6.B$7.A.A
3.A.2A.4A.2A.A3.A.A$8.2A4.2A.2A2.2A.2A4.2A$13.A.A.2A2.2A.A.A$12.A2.2A
6.2A2.A$11.A.A12.A.A$10.A2.A12.A2.A$11.3A12.3A4$16.A6.A$16.A6.A$17.A
4.A$13.A.2A6.2A.A$7.B2AB.A14.A.B2AB$13.A.A8.A.A$14.A10.A14$7.B2AB18.B
2AB7$12.A.A10.A.A$10.A.A14.A.A$10.2A16.2A$18.B2.B$16.BA4.AB$14.B3.4A
3.B$15.2A6.2A$14.A2.AB2.BA2.A$14.B10.B!
Last edited by BlueEyedFox_ on March 26th, 2024, 1:55 pm, edited 10 times in total.

User avatar
b-engine
Posts: 1390
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on earth

Re: Superstring Life

Post by b-engine » March 24th, 2024, 8:29 am

Block puffer:

Code: Select all

x = 12, y = 2, rule = SSLife
B10AB$9.A!
Also, consider using the edit button.
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
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