tommyaweosmerules

For discussion of other cellular automata.
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tommyaweosme
Posts: 203
Joined: January 15th, 2024, 9:37 am

tommyaweosmerules

Post by tommyaweosme » March 23rd, 2024, 10:03 am

b-engine wrote:
March 22nd, 2024, 6:08 pm
If you create too more dedicated threads for every CA you discovered, consider creating a thread for all of your rules.
number 1: misshaped honeyfarm life
tommyaweosme wrote:
March 22nd, 2024, 7:50 pm
tommyaweosme wrote:
March 17th, 2024, 12:50 pm
R1,C2,S2-3,5-6,8-9,12,B3,6,9,12,NW141404141
i named this rule because misshapen honeyfarms are common and natural

Code: Select all

x = 3, y = 3, rule = R1,C2,S2-3,5-6,8-9,12,B3,6,9,12,NW141404141
3o$obo$3o!
i found a spaceship thing that leaves blinkers

Code: Select all

x = 9, y = 7, rule = R1,C2,S2-3,5-6,8-9,12,B3,6,9,12,NW141404141
b2o3b2o$obo3bobo$o7bo$o3bo3bo$bo5bo$2bo3bo$3b3o!
also the pulsar is stupid and turns into this

Code: Select all

x = 23, y = 21, rule = R1,C2,S2-3,5-6,8-9,12,B3,6,9,12,NW141404141
4$7b3o3b3o2$5bo4bobo4bo$5bo4bobo4bo$5bo4bobo4bo$7b3o3b3o2$7b3o3b3o$5b
o4bobo4bo$5bo4bobo4bo$5bo4bobo4bo2$7b3o3b3o!
[[ STARTFROM 40 ]]
confocaloid wrote:
March 17th, 2024, 1:01 pm
tommyaweosme wrote:
March 17th, 2024, 12:50 pm
i found a spaceship thing that leaves blinkers

Code: Select all

x = 9, y = 7, rule = R1,C2,S2-3,5-6,8-9,12,B3,6,9,12,NW141404141
b2o3b2o$obo3bobo$o7bo$o3bo3bo$bo5bo$2bo3bo$3b3o!
Six "spaceship things" (which are actually blinker puffers, and not spaceships) can be used to make an actual orthogonal 4c/21 spaceship:

Code: Select all

x = 33, y = 61, rule = R1,C0,S2-3,5-6,8-9,12,B3,6,9,12,NW141404141
6bo7bo7bo$o5bo2b3o2bo2b3o2bo$bo4bo7bo7bo$bo2$27b3o$26bo3bo$26b2o3bo$
32bo$3b3o23bo2bo$2bo3bo25bo$2b2o3bo18b2o3bo$8bo17bo3bo$5bo2bo18b3o$8bo
$2b2o3bo$2bo3bo$3b3o9$3b3o21b3o$2bo3bo19bo3bo$2b2o3bo18b2o3bo$8bo23bo$
5bo2bo20bo2bo$8bo23bo$2b2o3bo18b2o3bo$2bo3bo19bo3bo$3b3o21b3o9$3b3o$2b
o3bo$2b2o3bo$8bo$5bo2bo18b3o$8bo17bo3bo$2b2o3bo18b2o3bo$2bo3bo25bo$3b
3o23bo2bo$32bo$26b2o3bo$26bo3bo$27b3o2$bo$bo4bo7bo7bo$o5bo2b3o2bo2b3o
2bo$6bo7bo7bo!
Also, since this is two-state range-1 Moore and the weighted neighbourhood is isotropic, it must be possible to write the rule in Hensel notation. However, I bet the resulting rulestring is going to be less intuitive than the weighted neighbourhood notation.
Period1GliderGun wrote:
March 17th, 2024, 1:25 pm
confocaloid wrote:
March 17th, 2024, 1:01 pm
Also, since this is two-state range-1 Moore and the weighted neighbourhood is isotropic, it must be possible to write the rule in Hensel notation. However, I bet the resulting rulestring is going to be less intuitive than the weighted neighbourhood notation.
The rule is equivalent to B36ei/S235e6ei.

P38:

Code: Select all

x = 32, y = 17, rule = B36ei/S235e6ei
7b2o14b2o$7b2o14b2o$3o26b3o$b3o24b3o3$10b3o6b3o$9bo3bo4bo3bo$9bo3bo4b
o3bo$9bo3bo4bo3bo$10b3o6b3o3$b3o24b3o$3o26b3o$7b2o14b2o$7b2o14b2o!
weird still life

Code: Select all

x = 7, y = 5, rule = B36ei/S235e6ei
2o$obob2o$2b2o2bo$obob2o$2o!
puffy crawler and will eat it

Code: Select all

x = 66, y = 21, rule = B36ei/S235e6ei
58bobo$7b2o3b2o2bo7bo7bo7bo7bo8bo2bo$6bo2bob3o2bo2b3o2bo2b3o2bo2b3o2b
o2b3o2bo2b3o3bo3bo$7b2o3b2o2bo7bo7bo7bo7bo8bo2bo$58bobo4$61b3o$61bo2b
o$65bo$61bo2bo$61b3o4$58bobo$o7bo7bo7bo7bo7bo7bo8bo2bo$o2b3o2bo2b3o2b
o2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o3bo3bo$o7bo7bo7bo7bo7bo7bo8bo2bo$58b
obo!
i thought this rule is cool enough for it to get a thing
this is namesake pattern

Code: Select all

x = 9, y = 9, rule = B36ei/S235e6ei
4bo$3bobo$3bobo$b2o3b2o$o7bo$b2o3b2o$3bobo$3bobo$4bo!
edit: p3 oscillator (i call it saturn)

Code: Select all

x = 9, y = 9, rule = B36ei/S235e6ei
4bo$3bobo2$bo2bo2bo$o2bobo2bo$bo2bo2bo2$3bobo$4bo!
b-engine wrote:
March 23rd, 2024, 3:19 am
Pi (the blinker puffer) eater:

Code: Select all

x = 21, y = 9, rule = B36ei/S235e6ei
16bo$15bobo$15bobo$3o10b2o3b2o$2bo9bo7bo$3o10b2o3b2o$15bobo$15bobo$16b
o!
TYCF wrote:
March 23rd, 2024, 3:25 am
Interesting reaction.

Code: Select all

x = 16, y = 23, rule = B36ei/S235e6ei
3o$2bo$3o18$13b3o$15bo$13b3o!
number 2: b3/s34
tommyaweosme wrote:
January 15th, 2024, 1:19 pm
I actually made a whole document about it at https://docs.google.com/document/d/1FRI ... sp=sharing .
confocaloid wrote:
January 15th, 2024, 2:14 pm
https://catagolue.hatsya.com/census/b3s34 It appears that no-one has yet apgsearched the D4_x1 symmetry.
May13 wrote:
April 26th, 2022, 7:01 am
(2,1)c/5 partials in B3/S34:

Code: Select all

x = 151, y = 19, rule = B3/S34
22bo38bo40bo39bo$20b3obo2b2o30b3obobo34b3obo2b2o31b3obo2b2o$11b3o5b2o
2bobob3o28b2o2bob4o31b2o2bobob3o29b2o2bobob3o$10b2obobob2ob2ob4o3bo25b
2ob2obo4b2o28b2ob2o2b3o3bo26b2ob2o2b3o3bo$7b2ob2o2b3ob3obo3b2o27b6obo
3b2obo26b6obo2b2o28b6obo2b2o$7b3o2bobo4bo2bo31bo3bo2b3o4bo26bo3bo3b4ob
o26bo3bo3b4obo$6bo14b4o28b4obo3bob4ob2o23b4obo6bo27b4obo6bo$4b2o2bo3b
3o2bo4bobo27b2ob2o6b3obo25b2ob2o8bo26b2ob2o8bo$4b2o2bobobo2b6o42b4o2b
2o28bo39bo$4bobo5b2o2bobobobo31b2ob2obo2bob2o27b2o7b2obo27b2o8b2o$8bob
ob2o38b2o4bo2b3o4bo22bo2bob3o4b2obo24bo2bob3o4b2o$5bo2b2o3bobobo3bo29b
3o5b3o3b2obo21b3ob4o8bo23b3ob4o5bo$b4o2bo2b2obo4bobo29b2ob2o5bobobo25b
o3bobo6b3obo22bo3bobo7bo$ob3o5bo6bo30b2ob2ob2o5bo3bo25bob2o3b5o3bo24bo
b2obob7o$48b2o3bob3o7bob2o23b2o5b2o2bo28bo3bo4bo$50b2ob2ob2ob3o3b3o21b
2o2b5o5b2obo19b5obob2obob4o$48bo10b2o5b2o20b2o2b2ob2o5bo2bo18b4o2bo7b
2o$49bobo4bo2b2o26b3o2b2o4bo2bobob2o15b2obo4bo2bo4bo$86b2o5b2o7bo!
May13 wrote:
August 14th, 2022, 10:31 am
Here's a 2c/5 orthogonal spaceship in B3/S34 that I found using LSSS, first known 2c/5 orthogonal spaceship in rules B3(678)/S34(78):

Code: Select all

x = 28, y = 55, rule = B3/S34
13b2o$13b2o$3bo4b4o4b4o4bo$2b4o3bo3b2o3bo3b4o$b2o2bob3ob6ob3obo2b2o$4b
ob2o3bo4bo3b2obo$5bo2bob2o4b2obo2bo$2b2o2b2ob3o4b3ob2o2b2o$3bo9b2o9bo$
5b2o2bo3b2o3bo2b2o$6bo2bobob2obobo2bo$7b4obo2bob4o$7bo2bobo2bobo2bo$6b
o3bobo2bobo3bo$5bob2obobo2bobob2obo$4bobo3bobo2bobo3bobo$6b4obo4bob4o$
5b2o2b2obo2bob2o2b2o$7bo2bob4obo2bo$6b2ob2o2b2o2b2ob2o$9b3o4b3o$5bo4bo
6bo4bo$4b3o14b3o$3b2obo14bob2o$3bobo16bobo$4bo2bo12bo2bo$5bobo12bobo$
3b2o18b2o$7b3o8b3o$4bo3b2o8b2o3bo$5bo3b2ob4ob2o3bo$5b2obo3bo2bo3bob2o$
3bobo2b4o4b4o2bobo$2b4o16b4o$2bo4b2obo6bob2o4bo$2b4obo2bo6bo2bob4o$4bo
bob4o4b4obobo$12bo2bo$5bo4b2o4b2o4bo$4b2o4bo6bo4b2o$3b2obo14bob2o$6b3o
10b3o$3bo2b2o12b2o2bo$4bo2bo12bo2bo$3bo20bo$3bo20bo$4bob2o12b2obo$2b6o
12b6o$2b2o3bo12bo3b2o$2o5bo4b4o4bo5b2o$2bo8b2o2b2o8bo$9b2o6b2o$8bobo6b
obo$8b2obob2obob2o$6b2o2bo6bo2b2o!
3 other speeds (c/5o, c/4d, c/5d):

Code: Select all

x = 121, y = 59, rule = B3/S34
64b2o$62b2o2bo$61b2o3b2o28bo$61b2o3b2o26b2ob2o$62bo2bo28bo3bo$58b2o3bo
bo27b2o2bo$57b4o33bo4b3o$4bo7bo44bo3bo32bo3b2obo$2b5o3b5o41bo33bo3bo3b
o2bo$bo5bobo5bo40bo3b2o26b6o2bo$bo5bobo5bo41b3o28bo12bo2bo$b2obob2ob2o
bob2o42b2o27bo6bo6b3o$4bo7bo75bobo11bo2bo$5bo5bo76b2o2b2o8b3o$91b2o10b
2ob2o$4b2o5b2o78bo13b4o$2bo4bobo4bo76b3ob2o8bo4bo$3bo2bo3bo2bo82b3o7bo
bo2b2o$3b4o3b4o82bob2o9bo2bo$95bo2b2o11bo$4b2o5b2o84bo2b2o9b3o$2bo2bo
5bo2bo84b2obo10b4o$6bo3bo88b2o11bob3o$2ob3o5b3ob2o83bobo13b2o$2bo2bo5b
o2bo88bo12bo$2bo4b3o4bo86bo14bo$2bobob5obobo87bob2o10bobo$b2o3bo3bo3b
2o86b2obobo7b2obo$b2ob3o3b3ob2o89b2o9bo2bo$2bobo2bobo2bobo91b2o11bo$b
2o3bobobo3b2o90b2o4bo4bo2bo$106b8o5b2o$3o3b5o3b3o91bo6bo4bo$b3o9b3o95b
2o$b2o2bo5bo2b2o97b2obo$4bo7bo102b3o$2bo2bo5bo2bo$5bo5bo$4b2o5b2o$3bo
9bo$3b2o7b2o2$4bo7bo$4bo7bo$4bobo3bobo$4b2o5b2o$6b2ob2o$6b2ob2o$4b2o5b
2o$4bo7bo$3b2o2bobo2b2o$4bo2bobo2bo$3b2o2bobo2b2o$3bobobobobobo$3bo3bo
bo3bo$4bobo3bobo$2bo3bo3bo3bo$3b2o7b2o$2bo11bo!
H. H. P. M. P. Cole wrote:
September 26th, 2023, 6:36 am
Are these known? I couldn't find these in GliderDB. (All found using rlifesrc)

B3/S34

2c/6d

Code: Select all

x = 11, y = 10, rule = B3/S34
5bo$4b3o$4bo$5bo$b2o2bob2o$2ob2ob4o$bo3bo2b2o$6b2ob2o$6b3o$5b2o!
2c/6o which is a known c/3o with a tagalong

Code: Select all

x = 9, y = 34, rule = B3/S34
3bo$b4ob2o$bo3bob2o$o2bobo$4bobo$b4o$5b2o$2b2o$b5o$3o$2bo$2bo$b3o$4o$
bo$bobo$o$3bo$2o$2bo2$3b2o$2b4o$2bob2o$2b2o2b2o$3bobobo$2b2o$4bo$b3o$
4b2o$2b2obo$4bo$b4o$3bo!


number 3: rainbow+ series
tommyaweosme wrote:
February 15th, 2024, 7:28 pm
you know https://conwaylife.com/wiki/Rule:Rainbow? i made one with 14

Code: Select all

@RULE rainbow14

@TABLE
n_states: 15
neighborhood:Moore
symmetries:permute

var a = 10
var b = 11
var c = 12
var d = 13
var e = 14
var dd = {0,13}
var dd1 = dd
var dd2 = dd
var dd3 = dd
var dd4 = dd
var dd5 = dd
var dd6 = dd
var dd7 = dd
var dd8 = dd
var ee = {0,14}
var ee1 = ee
var ee2 = ee
var ee3 = ee
var ee4 = ee
var ee5 = ee
var ee6 = ee
var ee7 = ee
0, 1,1,1,0,0,0,0,0, 1
1, 0,0,0,0,0,0,0,0, 0
1, 1,0,0,0,0,0,0,0, 0
1, 1,1,1,1,0,0,0,0, 0
1, 1,1,1,1,1,0,0,0, 0
1, 1,1,1,1,1,1,0,0, 0
1, 1,1,1,1,1,1,1,0, 0
1, 1,1,1,1,1,1,1,1, 0
0, 2,2,2,0,0,0,0,0, 2
0, 2,2,2,2,2,2,0,0, 2
2, 0,0,0,0,0,0,0,0, 0
2, 2,0,0,0,0,0,0,0, 0
2, 2,2,2,2,0,0,0,0, 0
2, 2,2,2,2,2,0,0,0, 0
2, 2,2,2,2,2,2,0,0, 0
2, 2,2,2,2,2,2,2,0, 0
2, 2,2,2,2,2,2,2,2, 0
0, 3,3,3,0,0,0,0,0, 3
3, 0,0,0,0,0,0,0,0, 0
3, 3,0,0,0,0,0,0,0, 0
3, 3,3,3,3,0,0,0,0, 0
3, 3,3,3,3,3,0,0,0, 0
3, 3,3,3,3,3,3,0,0, 0
3, 3,3,3,3,3,3,3,0, 0
0, 4,4,4,0,0,0,0,0, 4
0, 4,4,4,4,4,4,4,0, 4
4, 0,0,0,0,0,0,0,0, 0
4, 4,0,0,0,0,0,0,0, 0
4, 4,4,4,4,0,0,0,0, 0
4, 4,4,4,4,4,0,0,0, 0
4, 4,4,4,4,4,4,0,0, 0
4, 4,4,4,4,4,4,4,0, 0
4, 4,4,4,4,4,4,4,4, 4
0, 5,5,5,0,0,0,0,0, 5
5, 0,0,0,0,0,0,0,0, 0
5, 5,5,5,0,0,0,0,0, 0
5, 5,5,5,5,0,0,0,0, 0
5, 5,5,5,5,5,0,0,0, 0
5, 5,5,5,5,5,5,0,0, 0
5, 5,5,5,5,5,5,5,0, 0
5, 5,5,5,5,5,5,5,5, 0
0, 6,6,6,0,0,0,0,0, 6
0, 6,6,6,6,0,0,0,0, 6
6, 0,0,0,0,0,0,0,0, 0
6, 6,0,0,0,0,0,0,0, 0
6, 6,6,0,0,0,0,0,0, 0
6, 6,6,6,6,6,0,0,0, 0
6, 6,6,6,6,6,6,0,0, 0
6, 6,6,6,6,6,6,6,0, 0
6, 6,6,6,6,6,6,6,6, 0
0, 7,7,7,0,0,0,0,0, 7
0, 7,7,7,7,7,0,0,0, 7
0, 7,7,7,7,7,7,7,0 7
7, 0,0,0,0,0,0,0,0, 0
7, 7,0,0,0,0,0,0,0, 0
7, 7,7,7,7,0,0,0,0, 0
7, 7,7,7,7,7,0,0,0, 0
7, 7,7,7,7,7,7,0,0, 0
7, 7,7,7,7,7,7,7,0, 0
0, 8,8,8,0,0,0,0,0, 8
8, 0,0,0,0,0,0,0,0, 0
8, 8,8,8,8,8,8,0,0, 0
8, 8,8,8,8,8,8,8,0, 0
8, 8,8,8,8,8,8,8,8, 0
0, 9,9,9,0,0,0,0,0, 9
9, 0,0,0,0,0,0,0,0, 0
9, 9,9,9,9,9,0,0,0, 0
9, 9,9,9,9,9,9,0,0, 0
9, 9,9,9,9,9,9,9,0, 0
9, 9,9,9,9,9,9,9,9, 0
0, a,a,a,0,0,0,0,0, a
0, a,a,a,a,a,a,0,0, a
0, a,a,a,a,a,a,a,0, a
0, a,a,a,a,a,a,a,a, a
a, a,a,0,0,0,0,0,0, 0
a, a,a,a,a,0,0,0,0, 0
0, b,b,b,0,0,0,0,0, b
0, b,b,b,b,b,b,0,0, b
b, 0,0,0,0,0,0,0,0, 0
b, b,0,0,0,0,0,0,0, 0
b, b,b,b,b,0,0,0,0, 0
b, b,b,b,b,b,0,0,0, 0
b, b,b,b,b,b,b,0,0, 0
b, b,b,b,b,b,b,b,0, 0
b, b,b,b,b,b,b,b,b, 0
0, c,c,c,0,0,0,0,0, c
0, c,c,c,c,0,0,0,0, c
0, c,c,c,c,c,0,0,0, c
c, 0,0,0,0,0,0,0,0, 0
c, c,0,0,0,0,0,0,0, 0
c, c,c,c,0,0,0,0,0, 0
c, c,c,c,c,0,0,0,0, 0
c, c,c,c,c,c,0,0,0, 0
c, c,c,c,c,c,c,0,0, 0
c, c,c,c,c,c,c,c,0, 0
c, c,c,c,c,c,c,c,c, 0
0, d,d,0,0,0,0,0,0, d
d, dd1,dd2,dd3,dd4,dd5,dd6,dd7,dd8, 0
0, e,e,0,0,0,0,0,0, e
e, 0,0,0,0,0,0,0,0, e
e, ee1,ee2,ee3,ee4,ee5,ee6,ee7,e, 0


@COLORS
0 255 255 255
1 255 0 0
2 255 64 0
3 255 128 0
4 255 192 0
5 255 255 0
6 128 255 0
7 0 255 0
8 0 255 128
9 0 255 255
10 0 128 255
11 0 0 255
12 128 0 255
13 255 0 255
14 255 0 128

Code: Select all

x = 53, y = 4, rule = rainbow14
A3.B3.C3.D3.3E2.F4.G2.H2.I4.J3.K3.L2.M2.N$A3.B3.C3.D3.E.E3.2F2.G3.H2.
I3.J3.K3.L3.M2.N$A3.B3.C3.D3.3E3.F3.G4.H2.I3.J2.K3.L$38.J!
in order, there is:
[*]red - conways game of life
[*]scarlet - highlife
[*]orange - eightlife
[*]amber - drylife
[*]yellow - flock
[*]chartreuse - 3-4 life
[*]green - pseudo life
[*]pine - maze
[*]cyan - mazetric
[*]aqua - castles
[*]blue - pedestrian life
[*]purple - blinkers
[*]pink - seeds
[*]hot pink - live free or die

edit 1: watch what happens when 2 spaceships from different lifes collide!

Code: Select all

x = 15, y = 4, rule = rainbow14
A2.A7.B2.B$4.A5.B$A3.A5.B3.B$.4A5.4B!
otismo wrote:
February 19th, 2024, 9:05 am
Welcome to our Community tommyawesome !

Thank You for Sharing !

Cheers !
tommyaweosme wrote:
March 7th, 2024, 11:31 pm
rainbow50

Code: Select all

x = 113, y = 77, rule = rainbow50
.N$2.N$2.N$N9$33.L$33.L$33.L12$9.4pW3.2pW6.pW2.2pW.2pW3.pW2.3pW2.pW.pW
3.pW3.pW3.pW3.2pW.2pW.pW.pW.pW8.2pW3.pW$9.pW.pW.2pW.pW3.2pW2.2pW.pW2.
pW.4pW.pW2.pW3.pW.pW.pW2.pW.2pW.pW2.8pW5.4pW.2pW.2pW.4pW.pW$9.pW.4pW.
pW3.pW6.pW3.8pW.3pW5.pW2.5pW.2pW9.pW.2pW.pW.pW.pW.2pW.2pW.pW2.pW$9.2pW
3.5pW.4pW2.pW2.4pW.2pW.3pW.pW3.pW4.pW3.pW3.pW5.pW5.pW5.2pW7.2pW.2pW$10.
pW2.pW2.pW2.pW2.pW3.2pW3.pW.pW3.pW.3pW4.pW2.pW3.2pW.pW2.4pW4.2pW.3pW.
8pW4.2pW.pW14.pH$9.2pW3.3pW4.pW5.6pW2.pW.pW2.pW.pW2.2pW3.2pW.4pW3.5pW
2.pW2.pW.2pW2.pW.7pW2.pW16.pH.pH$9.pW5.pW.pW3.pW2.10pW5.pW3.6pW.2pW.pW
.2pW9.pW.3pW.2pW3.4pW3.pW2.2pW15.2pH$11.pW4.2pW3.2pW.pW.4pW3.3pW2.pW.
pW5.pW.pW.pW5.pW.pW.pW.2pW3.pW.pW.pW3.pW.pW.pW2.2pW.2pW.pW$9.2pW2.4pW
2.3pW.3pW.pW.pW.3pW2.pW2.4pW.4pW2.pW.pW2.2pW.2pW5.2pW.pW2.6pW.2pW.pW.
pW3.3pW$9.pW2.2pW4.2pW2.pW.2pW.pW.pW2.2pW3.pW.2pW.pW2.4pW.pW.pW.5pW7.
5pW.2pW6.2pW4.3pW$9.pW.4pW.pW.2pW3.pW2.4pW2.pW3.2pW.2pW3.2pW2.3pW2.2pW
.2pW.pW.2pW.pW5.2pW.2pW2.2pW.pW2.pW.2pW.2pW$10.pW.2pW2.pW2.3pW8.5pW2.
2pW2.3pW.2pW2.pW2.3pW.2pW.3pW2.2pW7.2pW4.pW3.pW.4pW$9.2pW2.pW3.pW4.2pW
6.2pW2.pW2.pW.pW6.pW2.3pW.pW.pW2.pW.3pW.pW3.pW2.pW.pW.2pW2.pW.pW.2pW3.
2pW$9.pW4.pW3.pW.pW.7pW5.4pW5.3pW.6pW4.2pW2.2pW.2pW2.pW2.pW.2pW2.pW.4pW
.pW.4pW$9.3pW2.4pW2.8pW2.pW.pW.pW.2pW.pW.pW5.pW6.pW3.2pW.pW.pW.4pW4.pW
.2pW.pW.2pW.3pW2.pW$9.pW.pW.pW.2pW7.pW6.pW.2pW3.4pW4.4pW.5pW2.pW.2pW3.
pW2.pW.pW4.2pW.7pW.pW.pW$11.pW2.pW.pW2.3pW.3pW.4pW.3pW.pW2.2pW5.pW3.2pW
.pW.3pW3.2pW.pW2.pW.pW2.2pW9.3pW.pW$9.3pW.2pW11.4pW2.2pW.pW2.pW2.pW.3pW
.pW2.pW3.6pW2.2pW2.2pW4.pW.6pW.2pW2.5pW$10.pW.pW2.pW4.pW.pW3.pW3.pW3.
pW3.4pW.pW2.3pW3.pW2.pW.2pW.pW2.2pW5.pW4.4pW.pW2.pW.pW.3pW$9.3pW2.3pW
5.4pW5.4pW.2pW.2pW2.3pW2.3pW.2pW2.pW5.pW2.pW2.pW3.2pW.pW.pW11.pW$15.pW
2.pW.2pW.4pW.pW2.pW3.pW2.2pW.pW3.pW4.pW2.pW2.2pW3.2pW.pW.2pW2.2pW.2pW
2.pW.4pW.3pW.2pW$9.pW.pW2.pW2.pW8.2pW.2pW.pW.3pW2.pW.pW3.pW.2pW4.pW4.
2pW.4pW4.2pW2.pW4.pW3.4pW.pW.pW$12.pW.pW.3pW3.2pW2.pW2.pW.pW4.pW2.3pW
3.pW.pW.pW3.pW.pW.2pW4.pW.2pW2.pW2.2pW2.3pW9.2pW$9.3pW2.pW2.pW2.pW2.pW
8.pW3.5pW.pW5.2pW.pW.pW.3pW5.pW2.pW.pW.3pW2.12pW19.pVJ.pIRpPpG$11.pW2.
pW.pW6.pW3.pW2.4pW.2pW.pW5.pW2.2pW2.pW.4pW2.pW.pW.2pW2.2pW3.2pW.pW.pW
.pW2.pW5.2pW19.qBpRpJ$9.7pW7.pW3.pW4.2pW3.3pW.3pW8.2pW2.3pW.2pW.3pW.2pW
2.pW.pW.pW.pW2.2pW3.3pW.pW15.qB.pFOL$10.pW2.3pW2.pW2.pW6.pW.pW2.pW2.pW
2.2pW.4pW3.2pW2.pW2.3pW2.pW.2pW3.pW3.pW.6pW.pW2.2pW2.pW16.pE4.OG$9.3pW
.3pW.pW2.3pW.pW3.pW.2pW.pW.pW2.pW.2pW3.3pW2.4pW.pW.pW2.3pW4.pW.pW2.pW
2.5pW2.2pW2.2pW.pW15.LX2.pG.B$9.pW.5pW4.pW.7pW2.5pW.2pW.4pW.pW.2pW2.2pW
.pW7.3pW2.2pW.pW2.pW.pW.pW4.pW.2pW.pW17.pO2.qA$13.3pW.3pW.pW3.2pW.4pW
2.3pW.pW5.pW2.2pW5.3pW2.pW5.pW5.2pW.pW.pW.3pW.8pW$10.pW.pW.2pW.pW3.3pW
.2pW.pW2.4pW2.pW.pW2.2pW4.2pW5.pW.pW3.pW.3pW7.pW2.pW6.3pW2.2pW14.SpLpE
2pIOApF$9.pW2.2pW2.3pW.4pW.2pW3.2pW.3pW.2pW.pW3.pW.pW.2pW.pW.pW3.pW2.
2pW.pW.pW.pW.3pW2.pW.2pW2.pW.pW.pW.pW.2pW14.SpVpX.pH.O$9.2pW4.7pW2.pW
.pW.pW5.2pW.2pW.pW.pW.pW.2pW.pW.pW.4pW4.pW2.pW3.2pW.pW.pW3.pW.2pW2.pW
3.pW.pW$9.6pW.4pW2.pW2.pW.5pW.3pW.2pW.pW2.4pW.2pW3.4pW2.pW2.4pW.pW.9pW
.pW5.2pW.pW$9.3pW6.pW4.8pW.pW.2pW3.3pW4.2pW3.pW.pW.2pW4.pW2.7pW2.pW.pW
2.6pW2.4pW$9.pW2.pW.2pW2.pW.4pW.4pW7.pW3.pW4.pW6.pW2.4pW4.4pW2.pW2.2pW
.2pW.pW2.3pW.pW3.pW$9.2pW3.3pW2.pW2.pW.pW2.pW.4pW2.2pW2.5pW.3pW.pW5.pW
.6pW.2pW4.3pW2.pW3.pW4.2pW.2pW$9.2pW.pW2.pW.2pW4.pW.pW.pW.pW6.5pW2.pW
.pW.2pW2.pW2.pW.2pW.pW3.pW.3pW2.pW3.2pW.3pW2.3pW.4pW$9.pW.pW3.pW3.pW3.
2pW.3pW.pW.pW2.pW.pW2.3pW.pW3.2pW.pW.3pW4.2pW.2pW2.2pW2.3pW.2pW8.pW.2pW
$11.pW2.pW.2pW3.pW.pW.2pW3.pW.2pW2.pW.pW.2pW.pW.pW3.pW.3pW.pW.2pW.pW.
pW.pW3.pW4.pW.pW.2pW.pW2.3pW.pW$9.2pW2.pW.pW.2pW.5pW.3pW.5pW7.pW6.2pW
.pW.pW.pW4.3pW.2pW.2pW4.pW2.pW6.3pW2.pW$10.pW2.5pW.2pW2.pW3.2pW2.pW2.
pW4.pW.pW.pW3.pW.pW5.2pW2.pW.pW2.pW.pW.3pW3.2pW3.3pW.5pW.pW$9.2pW.pW3.
3pW2.3pW2.pW2.2pW2.2pW.2pW.2pW.2pW2.pW.4pW2.2pW.2pW.pW.pW3.pW.2pW4.pW
3.2pW.pW5.pW$9.2pW.pW.5pW2.pW.5pW.pW2.pW.5pW.4pW.3pW.pW4.pW3.pW.pW.pW
.pW2.pW.pW2.pW2.pW5.3pW2.3pW$10.3pW6.5pW2.pW2.2pW.2pW.3pW.2pW2.pW.pW3.
pW.pW.pW.pW.pW5.3pW.3pW2.3pW4.pW.pW4.pW.2pW$11.2pW.5pW.3pW.pW.pW2.pW.
pW.pW2.3pW4.pW.8pW.2pW.pW2.pW.pW.pW.5pW2.pW.3pW.4pW2.pW2.2pW$9.6pW.pW
.2pW.3pW.pW.pW2.pW.pW2.2pW.pW2.pW.5pW3.2pW2.4pW2.2pW.pW.pW7.pW3.3pW.pW
.pW.pW.pW$10.pW2.2pW2.2pW.5pW2.pW3.2pW3.pW2.pW3.pW2.2pW2.pW.pW2.pW3.pW
.2pW.2pW2.4pW2.2pW2.pW2.3pW.pW.pW$9.2pW.3pW.2pW2.2pW.4pW3.pW.4pW3.2pW
3.3pW.pW3.2pW2.pW3.4pW2.pW.5pW2.3pW.4pW.6pW$10.2pW2.2pW.2pW.2pW.pW.3pW
.pW2.pW2.pW3.3pW3.2pW2.pW.pW.pW2.pW3.pW.pW.pW.pW5.2pW2.pW.3pW2.pW2.3pW
$9.pW2.2pW.pW3.pW2.pW.pW3.pW2.3pW.3pW7.2pW.2pW2.pW2.pW.4pW2.8pW.pW.5pW
3.6pW!
number 4: live free and be a cool spaceship
this is a pattern collection of everything i found in this rule (puffys, guns, + more)

Code: Select all

x = 6, y = 114, rule = B2-c3ei/S
3bo$2bo$2bo$3bo3$3bo$2bo$2bo$2bo$3bo3$3bo$2bo$2bo$2bo$2bo$3bo3$3bo$2b
o$2bo$3bo$2bo$2bo$3bo3$3bo$2bo$2bo$2bo$2bo$2bo$3bo3$3bo$2bo$2bo$2bo$3b
o$2bo$2bo$2bo$3bo3$3bo$2bo$2bo$3bo$2bo$3bo$2bo$3bo3$3bo$2bo$bo$bo$2bo
$3bo3$3bo$2bo$bo$o$o$bo$2bo$3bo3$3bo$2bobo$2bobo$3bo3$bobo$obo$2obo$o
bo$bobo3$3bo$3bo3$3bo$3bo$3bo3$3bo$3bo$4bo$3bo$3bo3$3bo$3bo$4bo$5bo$4b
o$3bo$3bo!
number 5: tommyaweosme life
tommyaweosme life, b3/s23435i, is a cool rule that most soups never end and i have a cool oscillator and spaceship also named after me

Code: Select all

x = 45, y = 47, rule = B3/S234e5i
33$30bobo$30bo2bo$33b2o$31bobo$32bo!
tommyaweosmeship

Code: Select all

x = 5, y = 3, rule = B3/S234e5i
2o$2ob2o$2o!
tommyaweoscillator

number 6: b3/s23|b3i/s23

Code: Select all

x = 13, y = 14, rule = B3/S23|B3-i/S23
3$6bo$5bobo$6bo3$b3o2$bobo!
spaceship reflector

Code: Select all

x = 3, y = 9, rule = B3/S23|B3-i/S23
3o$2bo$obo$2o2$2o$obo$2bo$3o!
cool spaceship

Code: Select all

x = 13, y = 4, rule = B3/S23|B3-i/S23
11b2o$2bo8b2o$obo$2bo!
spaceship eater
Last edited by tommyaweosme on April 11th, 2024, 5:11 pm, edited 3 times in total.
(warning: this user many mispronounce words/grammar. do not correct. DO NOT CORRECT.)
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eRroR_6o6
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Re: tommyaweosmerules

Post by eRroR_6o6 » March 29th, 2024, 10:06 pm

tommyaweosme wrote:
March 23rd, 2024, 10:03 am
number 1: misshaped honeyfarm life
That "misshaped honeyfarm" is actually called a small lake.

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!

User avatar
tommyaweosme
Posts: 203
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Re: tommyaweosmerules

Post by tommyaweosme » March 30th, 2024, 10:50 am

eRroR_6o6 wrote:
March 29th, 2024, 10:06 pm
That "misshaped honeyfarm" is actually called a small lake.
i know that. i actually do. misshaped honeyfarm is more memorable, though. plus, small lake isnt actually a lake
(warning: this user many mispronounce words/grammar. do not correct. DO NOT CORRECT.)
hello. i run oca critic. if it werent for me, the cgol community wouldnt know about goose goose revolution.

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eRroR_6o6
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Re: tommyaweosmerules

Post by eRroR_6o6 » March 30th, 2024, 6:06 pm

tommyaweosme wrote:
March 23rd, 2024, 10:03 am
number 5: tommyaweosme life
tommyaweosme life, b3/s23435i, is a cool rule that most soups never end and i have a cool oscillator and spaceship also named afte me

Code: Select all

x = 45, y = 47, rule = B3/S234e5i
33$30bobo$30bo2bo$33b2o$31bobo$32bo!
tommyaweosmeship

Code: Select all

x = 5, y = 3, rule = B3/S234e5i
2o$2ob2o$2o!
tommyaweoscillator
If most soups never end, then your rule is probably explosive.

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!

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tommyaweosme
Posts: 203
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Re: tommyaweosmerules

Post by tommyaweosme » March 30th, 2024, 6:58 pm

eRroR_6o6 wrote:
March 30th, 2024, 6:06 pm
tommyaweosme wrote:
March 23rd, 2024, 10:03 am
number 5: tommyaweosme life
tommyaweosme life, b3/s23435i, is a cool rule that most soups never end and i have a cool oscillator and spaceship also named afte me

Code: Select all

x = 45, y = 47, rule = B3/S234e5i
33$30bobo$30bo2bo$33b2o$31bobo$32bo!
tommyaweosmeship

Code: Select all

x = 5, y = 3, rule = B3/S234e5i
2o$2ob2o$2o!
tommyaweoscillator
If most soups never end, then your rule is probably explosive.
its like life but the soups last longer and dont settle
(warning: this user many mispronounce words/grammar. do not correct. DO NOT CORRECT.)
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b-engine
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Re: tommyaweosmerules

Post by b-engine » March 30th, 2024, 8:37 pm

tommyaweosme wrote:
March 30th, 2024, 6:58 pm
its like life but the soups last longer and dont settle
They don't last longer. They explodes (i.e. expands like a blob).

(Also, please capitalize the first letters. Does your shift key broken?)

EDIT:
Removing S2i cancels the explosion while still allows tommyship to survive, as well as a similar 4c/24 spaceship that goes backward, but sadly the p14 pipsquirter doesn't work:

Code: Select all

x = 5, y = 20, rule = B3/S2-i34e5i
2o$2ob2o$2o4$obo$o2bo$3b2o$bobo$2bo5$2bo$bobo$o2b2o$bobo$2bo!
Last edited by b-engine on March 30th, 2024, 9:46 pm, edited 1 time in total.
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
My rules

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tommyaweosme
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Re: tommyaweosmerules

Post by tommyaweosme » March 30th, 2024, 9:00 pm

b-engine wrote:
March 30th, 2024, 8:37 pm
They don't last longer. They explodes (i.e. expands like a blob).
but you see the spaceships and still lifes and oscillators like normal soups but the chaos never dies down
b-engine wrote:
March 30th, 2024, 8:37 pm
(Also, please capitalize the first letters. Does your shift key broken?)
my shift key is not broken. lowercase is my aesthetic, and if you dont like it you dont have to be on my rules page.
edit:
b-engine wrote:
March 30th, 2024, 8:37 pm
Does your shift key broken?
does your grammar broken?
Last edited by tommyaweosme on March 30th, 2024, 9:06 pm, edited 1 time in total.
(warning: this user many mispronounce words/grammar. do not correct. DO NOT CORRECT.)
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confocaloid
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Re: tommyaweosmerules

Post by confocaloid » March 30th, 2024, 9:06 pm

b-engine wrote:
March 30th, 2024, 8:37 pm
tommyaweosme wrote:
March 30th, 2024, 6:58 pm
its like life but the soups last longer and dont settle
They don't last longer. They explodes (i.e. expands like a blob).
sometimes soups settle

Code: Select all

x = 10, y = 10, rule = B3/S234e5i
2bobo2bobo$2bob2o2bo$bobob2o2bo$2o4bo2bo$ob2o5bo$o3b2ob2o$b2o3bo$2b4o
2b2o$4o4bo$3b2o2b3o!
other times, soups can be made to settle

Code: Select all

x = 10, y = 10, rule = B3/S234e5i:T30,20
4bobobo$2bo3b2obo$o2bo3bo$b5o3bo$2o3bo$b2obo4bo$2obob5o$obob4obo$ob2o
3b2o$2obobo3bo!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
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Re: tommyaweosmerules

Post by eRroR_6o6 » March 30th, 2024, 11:44 pm

confocaloid wrote:
March 30th, 2024, 9:06 pm
sometimes soups settle
sometimes

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!

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Re: tommyaweosmerules

Post by eRroR_6o6 » March 30th, 2024, 11:48 pm

eRroR_6o6 wrote:
March 30th, 2024, 11:44 pm
confocaloid wrote:
March 30th, 2024, 9:06 pm
sometimes soups settle
sometimes
Edit:
tommyaweosme wrote:
March 30th, 2024, 9:00 pm
but you see the spaceships and still lifes and oscillators like normal soups but the chaos never dies down
"the chaos never dies down" is almost the definition of explosive

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!

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b-engine
Posts: 1391
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Re: tommyaweosmerules

Post by b-engine » March 31st, 2024, 6:12 am

tommyaweosme wrote:
March 30th, 2024, 10:50 am
I know that. I actually do. Misshaped honeyfarm is more memorable, though. Plus, small lake isn't actually a lake.
I don't think so.
Small lake is so called because it's resemblance of lake 2 even if it's not a lake (it's more like an extension of tub), and I don't find it having a single part that looks like a honeyfarm, apart from it's symmetry.
Plus, the still life doesn't evolve from pre-honeyfarm, but rather pre-traffic light:

Code: Select all

#C This forms a small lake
x = 3, y = 3, rule = B36ei/S235e6ei
3o$obo$3o!

Code: Select all

#C This evolves into 8 blinkers and a tub rather than misshaped honeyfarm 
x = 3, y = 4, rule = B36ei/S235e6ei
bo$ob2o$b2o!
EDIT:
I don't know if there's an extraordinary way to make a caterpillar with this:

Code: Select all

#C I know that a 8c/10 caterpillar never exists in the rule, but maybe possible using 3-state rule
x = 648, y = 8, rule = B36ei/S235e6ei
b2o3b2o2bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7b
o7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7b
o7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7b
o7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo$o2bob3o2bo2b3o2bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o$b2o3b2o2bo7bo7bo7bo
7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo
7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo
7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo
7bo7bo7bo7bo7bo7bo7bo3$9bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7b
o7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7b
o7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7b
o7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo$9bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o
2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o2bo2b3o$9bo7bo7bo7bo
7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo
7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo
7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo7bo
7bo7bo7bo7bo7bo7bo7bo!
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
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tommyaweosme
Posts: 203
Joined: January 15th, 2024, 9:37 am

Re: tommyaweosmerules

Post by tommyaweosme » April 1st, 2024, 9:47 am

extendable puffer

Code: Select all

x = 3, y = 33, rule = B36ei/S235e6ei
3o$2bo$3o13$3o$2bo$3o13$3o$2bo$3o!
found it while i was experimenting with puffers sharing a row of blinkers
edit: infinite spaceship

Code: Select all

x = 3, y = 33, rule = B36ei/S235e6ei:T0,45
3o$2bo$3o13$3o$2bo$3o13$3o$2bo$3o!
(warning: this user many mispronounce words/grammar. do not correct. DO NOT CORRECT.)
hello. i run oca critic. if it werent for me, the cgol community wouldnt know about goose goose revolution.

Naszvadi
Posts: 1250
Joined: May 7th, 2016, 8:53 am
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Re: tommyaweosmerules

Post by Naszvadi » April 1st, 2024, 11:10 am

tommyaweosme wrote:
April 1st, 2024, 9:47 am
extendable puffer

Code: Select all

x = 3, y = 33, rule = B36ei/S235e6ei
3o$2bo$3o13$3o$2bo$3o13$3o$2bo$3o!
found it while i was experimenting with puffers sharing a row of blinkers
edit: infinite spaceship

Code: Select all

x = 3, y = 33, rule = B36ei/S235e6ei:T0,45
3o$2bo$3o13$3o$2bo$3o13$3o$2bo$3o!
Corderized:

Code: Select all

#C [[ TRACK 8/42 0 ]]
x = 21, y = 70, rule = B36ei/S235e6ei
6bo$6bo2b3o3b2o$6bo3$2b3o11bo$2bo2bo9b3o$2o2b2o8b2ob2o$obo2bo12b2o$obo
15b3o$4bobo11b2o$bo4bobo5b2ob2o$3bobo2bo6b3o$bo4bobo7bo$4bobo$obo$obo
2bo$2o2b2o$2bo2bo3$2bo2bo$2o2b2o10bo$obo2bo9b3o$obo11b2ob2o$4bobo11b2o
$bo4bobo9b3o$3bobo2bo9b2o$bo4bobo5b2ob2o$4bobo8b3o$obo13bo$obo2bo$2o2b
2o$2bo2bo3$2bo2bo$2o2b2o$obo2bo$obo13bo$4bobo8b3o$bo4bobo5b2ob2o$3bobo
2bo9b2o$bo4bobo9b3o$4bobo11b2o$obo11b2ob2o$obo2bo9b3o$2o2b2o10bo$2bo2b
o3$2bo2bo$2o2b2o$obo2bo$obo$4bobo$bo4bobo7bo$3bobo2bo6b3o$bo4bobo5b2ob
2o$4bobo11b2o$obo15b3o$obo2bo12b2o$2o2b2o8b2ob2o$2bo2bo9b3o$2b3o11bo3$
6bo$6bo2b3o3b2o$6bo!

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tommyaweosme
Posts: 203
Joined: January 15th, 2024, 9:37 am

Re: tommyaweosmerules

Post by tommyaweosme » April 12th, 2024, 6:37 pm

try carving! :D

Code: Select all

x = 16, y = 33, rule = B36ei/S235e6ei:T0,45
13b3o$15bo$13b3o6$bo$2bo$3o5$13b3o$15bo$13b3o13$13b3o$15bo$13b3o!
(warning: this user many mispronounce words/grammar. do not correct. DO NOT CORRECT.)
hello. i run oca critic. if it werent for me, the cgol community wouldnt know about goose goose revolution.

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