RGBLife

For discussion of other cellular automata.
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Grasshopper8128
Posts: 27
Joined: October 23rd, 2023, 2:54 pm

RGBLife

Post by Grasshopper8128 » January 29th, 2024, 6:14 am

Hello everyone. I discovered an interesting cellular automaton which I named RGBLife.

There are 4 states: dead and 3 living (red, green and blue).
The rules:
1. If a dead cell has exactly 3 living neighbours and they're all the same colour, it's born into the same colour.
2. If a dead cell has exactly 2 living neighbours and they're different colours, it's born into the remaining colour.
3. If a living cell has exactly 2 or 3 living neighbours and at least one of them is the same colour with that cell, it survives.
4. Otherwise, a cell dies or remains dead.
You can see that if all the cells are the same colour, it's identical to Game of Life.

Ruletable:

Code: Select all

@RULE RGBLife
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={1,2,3}
var b={a}
var c={0,1,2,3}
var d={c}
var e={c}
var f={c}
var g={c}
var h={c}
var i={c}
var j={c}
0,0,0,0,0,0,0,1,2,3
0,0,0,0,0,0,0,1,3,2
0,0,0,0,0,0,0,2,3,1
0,0,0,0,0,0,a,a,a,a
a,a,b,c,0,0,0,0,0,a
a,c,d,e,f,g,h,i,j,0
@COLORS
0 0 0 0
1 255 0 0
2 0 255 0
3 0 0 255
This CA has many natural oscillators: several p2, a p4 and p12. Many oscillators that are welds of these appear naturally.
It also has a 3-cell p4 c/2 diagonal spaceship.
There is a triomino that evolves into two p1000 109c/500 diagonal puffers. Two of those make a p84 2c/7 diagonal spaceship.

Here is the collection of objects:

Code: Select all

x = 140, y = 75, rule = RGBLife
64.2A5.2AB2.2A4.B3.B3.A4.C3.2A4.A5.B3.B12.A.4B$63.A2.A3.A5.A.A4.A.A3.
A.C2A4.A2.A5.B4.A.A12.A.C3.A$63.2A.2B3.2AB3.2A4.A.A4.C3.B3.A2.A4.C4.C
3.C12.C.A.A$78.B3.B2.B4.A3.B4.2A.B24.B.A2.C$90.A3.C32.B$91.2BC.B31.B.
AC$89.C4.B32.BA$64.2A.B4.2A.B3.A58.B$63.A2.A4.A2.A3.BC58.C$64.2A5.A.A
45.A.4B13.C$72.A45.A.C3.A13.A$119.C.A.A10.B2CA.C$118.B.A2.C14.C$118.B
$118.B.AC$118.BA$129.B$129.C$129.C$129.A$125.B2CA.C$129.C52$.A$AB!

@RULE RGBLife
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={1,2,3}
var b={a}
var c={0,1,2,3}
var d={c}
var e={c}
var f={c}
var g={c}
var h={c}
var i={c}
var j={c}
0,0,0,0,0,0,0,1,2,3
0,0,0,0,0,0,0,1,3,2
0,0,0,0,0,0,0,2,3,1
0,0,0,0,0,0,a,a,a,a
a,a,b,c,0,0,0,0,0,a
a,c,d,e,f,g,h,i,j,0
@COLORS
0 0 0 0
1 255 0 0
2 0 255 0
3 0 0 255

iddi01
Posts: 120
Joined: January 24th, 2024, 5:14 am
Location: B3-n/S1e2-a3-e4e

Re: RGBLife

Post by iddi01 » January 29th, 2024, 6:47 am

I'm afraid that there is already so many similar cellular automata discovered.

However, i have an idea: to turn this into a generalized thread named "Thread for colorized cellular automata".
Wiki: User:iddi01

I'm making a poll. please contribute.

First gun i constructed:

Code: Select all

x = 69, y = 69, rule = B3-n/S1e2-a3-e4e
2$32b3o$32bobo$32bobo$32b3o27$63b4o$b4o58bo2bo$bo2bo23bo4b2o28b4o$b4o
21bobo$28bo21$35bo$34b3o6$33b3o$33bobo$33bobo$33b3o!

Grasshopper8128
Posts: 27
Joined: October 23rd, 2023, 2:54 pm

Re: RGBLife

Post by Grasshopper8128 » January 29th, 2024, 7:20 am

iddi01, all CA in the article linked by you behave identically to GoL if you ignore the colours. RGBLife doesn't and thus is quite different: as you can see, there are many new objects that aren't present in GoL.

iddi01
Posts: 120
Joined: January 24th, 2024, 5:14 am
Location: B3-n/S1e2-a3-e4e

Re: RGBLife

Post by iddi01 » January 29th, 2024, 7:33 am

Grasshopper8128 wrote:
January 29th, 2024, 7:20 am
iddi01, all CA in the article linked by you behave identically to GoL if you ignore the colours. RGBLife doesn't and thus is quite different: as you can see, there are many new objects that aren't present in GoL.
It seems hard to find a list which contains both identical-to-GoL and non-identical-to-GoL colorized rules.
Anyway, here's a non-identical-to-GoL colorized rule: OCA:Brew
Wiki: User:iddi01

I'm making a poll. please contribute.

First gun i constructed:

Code: Select all

x = 69, y = 69, rule = B3-n/S1e2-a3-e4e
2$32b3o$32bobo$32bobo$32b3o27$63b4o$b4o58bo2bo$bo2bo23bo4b2o28b4o$b4o
21bobo$28bo21$35bo$34b3o6$33b3o$33bobo$33bobo$33b3o!

User avatar
FWKnightship
Posts: 1473
Joined: June 23rd, 2019, 3:10 am
Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!

Re: RGBLife

Post by FWKnightship » January 30th, 2024, 1:54 am

3c/12d:

Code: Select all

x = 4, y = 4, rule = RGBLife
2.CB$2.C$2C$B!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

User avatar
b-engine
Posts: 1397
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on earth

Re: RGBLife

Post by b-engine » January 30th, 2024, 3:07 am

P4:

Code: Select all

x = 4, y = 5, rule = RGBLife
3.A$2.C$A.2C$B.C$2.B!

@RULE RGBLife
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={1,2,3}
var b={a}
var c={0,1,2,3}
var d={c}
var e={c}
var f={c}
var g={c}
var h={c}
var i={c}
var j={c}
0,0,0,0,0,0,0,1,2,3
0,0,0,0,0,0,0,1,3,2
0,0,0,0,0,0,0,2,3,1
0,0,0,0,0,0,a,a,a,a
a,a,b,c,0,0,0,0,0,a
a,c,d,e,f,g,h,i,j,0
@COLORS
0 0 0 0
1 255 0 0
2 0 255 0
3 0 0 255
My rules
-
100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:
-
Warning: This user has grammar issues, and auto-capitalize everything he clicked.

User avatar
FWKnightship
Posts: 1473
Joined: June 23rd, 2019, 3:10 am
Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!

Re: RGBLife

Post by FWKnightship » January 30th, 2024, 4:26 am

Some oscillators:

Code: Select all

x = 35, y = 142, rule = RGBLife
11.2A3.2A$11.2A3.2A2$11.2A3.2A$11.A.A.A.A12.A$13.A.A13.C$12.2A.A14.C$
16.2A12.C$17.A11.C$16.A13.A$16.2A$17.A$16.A$16.2A8$12.A.2A$12.2A.A7.
2A$16.2A6.A$17.A6.B.2B5.A$16.A7.B.B.2C2B2A$16.2A6.C$14.2A8.C5.2B$15.A
7.B7.B$14.A8.2B5.C$14.2A14.C$12.2A7.2A2B2C.B.B$13.A7.A5.2B.B$12.A17.A
$12.2A16.2A7$12.2A.A$12.A.2A11.2A$10.2A4.2A7.2A2.2A$10.A5.A$11.A5.A5.
A3.2A3.A$10.2A4.2A5.A8.A$12.2A.A6.A2.A.2C.A2.A$12.A.2A6.A2.A.2C.A2.A$
16.2A5.A8.A$16.A6.A3.2A3.A$17.A$16.2A7.2A2.2A$12.2A.A11.2A$12.A.2A8$
10.2A4.2A$11.A5.A$10.A5.A$10.2A4.2A$24.2C$10.2A4.2A5.C.C$11.A5.A5.C$
10.A5.A7.A.B$10.2A4.2A6.A$24.B$10.2A4.2A5.2B$11.A5.A$10.A5.A$10.2A4.
2A7$5.2A5.2A.A$6.A5.A.2A$5.A4.2A4.2A$5.2A3.A5.A$11.A5.A8.B$5.2A3.2A4.
2A9.C2.C$6.A5.2A.A13.A$5.A6.A.2A13.A$5.2A3.2A4.2A9.C2.C$10.A5.A9.B$5.
2A4.A5.A$6.A3.2A4.2A$5.A6.2A.A$5.2A5.A.2A8$2.2A.A6.2A.A$2.A.2A6.A.2A$
6.2A2.2A4.2A5.C$6.A3.A5.A5.C.C$7.A3.A5.A4.C2.C$6.2A2.2A4.2A5.2C7.2C$
2.2A.A6.2A.A15.C2.C$2.A.2A6.A.2A12.A3.C.C$2A8.2A4.2A9.C5.C$A9.A5.A9.C
.C$.A9.A5.A7.C2.C$2A8.2A4.2A8.2C$2.2A.A6.2A.A$2.A.2A6.A.2A12$3.2A.A4.
2A3.2A$3.A.2A4.2A3.2A$.2A$.A9.2A3.2A11.2A$2.A8.A.A.A.A11.C$.2A10.A.A
15.C$3.2A.A5.2A.A11.C4.C$3.A.2A9.2A9.C4.C$.2A4.2A8.A13.C$.A5.A8.A12.C
$2.A5.A7.2A11.2A$.2A4.2A8.A$3.2A.A9.A$3.A.2A9.2A!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

Grasshopper8128
Posts: 27
Joined: October 23rd, 2023, 2:54 pm

Re: RGBLife

Post by Grasshopper8128 » January 30th, 2024, 8:11 am

The 77 new 2-glider collisions:

Code: Select all

x = 416, y = 170, rule = RGBLife
89.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A$
90.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A$
88.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.
3A17.3A17.3A17.3A3$88.3B18.3B18.3B18.3B73.B20.B20.B20.B20.B22.B$88.B
20.B20.B20.B14.3B19.3B19.3B13.2B19.2B19.2B19.2B19.2B21.2B14.B22.B20.B
20.B$89.B20.B20.B20.B13.B21.B21.B15.B.B18.B.B18.B.B18.B.B18.B.B20.B.B
12.2B21.2B19.2B19.2B$167.B21.B21.B136.B.B20.B.B18.B.B18.B.B12$89.A19.
A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A$30.A4.A
3.A.A3.A.A.A2.A3.A3.A3.A4.A4.A.A13.A19.A19.A19.A19.A19.A19.A19.A19.A
19.A19.A19.A19.A19.A19.A19.A19.A$88.3A17.3A17.3A17.3A17.3A17.3A17.3A
17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A$30.A.A2.A2.A3.A4.A
4.A3.A3.A3.A.A2.A2.A2$30.A2.A.A2.A3.A4.A4.A.A.A3.A3.A2.A.A2.A2.A.A32.
2B19.2B19.2B14.3B18.3B18.3B19.3B91.B21.B20.B20.B21.B$95.B14.B.B18.B.B
18.B.B15.B20.B20.B21.B14.3B18.3B18.3B18.3B11.2B20.2B19.2B19.2B20.2B$
30.A4.A2.A3.A4.A4.A3.A3.A3.A4.A2.A4.A16.2B14.B20.B20.B16.B20.B20.B21.
B17.B20.B20.B20.B10.B.B19.B.B18.B.B18.B.B19.B.B$94.B.B153.B20.B20.B
20.B$30.A4.A3.A.A5.A4.A3.A3.A3.A4.A4.A.A11$89.A19.A19.A19.A19.A19.A
19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A$90.A19.A19.A19.A19.A19.A
19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A19.A$88.3A17.3A17.3A17.3A17.
3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A3$244.
2B19.2B19.2B19.2B19.2B19.2B20.2B19.2B19.2B$84.B20.B20.B20.B19.B20.B
21.B20.B11.B.B18.B.B18.B.B18.B.B18.B.B18.B.B19.B.B18.B.B18.B.B$84.2B
19.2B19.2B19.2B18.2B19.2B20.2B19.2B12.B20.B20.B20.B20.B20.B21.B20.B
20.B$83.B.B18.B.B18.B.B18.B.B17.B.B18.B.B19.B.B18.B.B12$89.A19.A179.A
19.A$33.A.A4.A6.A3.A4.A2.A3.A2.A.A.A2.A.A14.A19.A134.A.A4.A7.A.A4.A.A
3.A3.A12.A19.A$77.A10.3A17.3A177.3A17.3A$33.A3.A2.A6.A3.A.A2.A2.A2.A
3.A6.A171.A3.A2.A6.A3.A2.A3.A2.A2.A$77.A$33.A.A4.A6.A3.A2.A.A2.A.A4.A
.A.A2.A.A169.A.A4.A6.A3.A2.A6.A.A31.B$90.B21.3B173.B18.2B$33.A3.A2.A
6.A3.A4.A2.A2.A3.A6.A2.A12.2B21.B132.A3.A2.A6.A3.A2.A3.A2.A2.A10.2B
17.B.B$89.B.B21.B173.B.B$33.A.A4.A.A.A2.A3.A4.A2.A3.A2.A.A.A2.A3.A
167.A.A4.A.A.A3.A.A4.A.A3.A3.A11$89.A19.A19.A19.A139.A$54.A3.A3.A3.A
3.A2.A.A.A12.A19.A19.A19.A102.A6.A.A5.A4.A.A.A12.A$88.3A17.3A17.3A17.
3A137.3A$54.A3.A3.A3.A3.A2.A179.A5.A3.A3.A.A3.A2$54.A.A.A3.A3.A3.A2.A
.A.A14.3B16.B41.B99.A5.A3.A2.A3.A2.A.A.A10.2B$92.B18.2B16.B23.2B133.B
.B$54.A3.A3.A4.A.A3.A19.B16.B.B16.2B21.B.B98.A5.A3.A2.A.A.A2.A14.B$
128.B.B$54.A3.A3.A5.A4.A.A.A175.A.A.A2.A.A3.A3.A2.A11$89.A19.A179.A$
51.A.A5.A.A3.A4.A2.A.A14.A19.A159.A.A4.A12.A$55.A32.3A17.3A163.A13.3A
$51.A6.A3.A2.A.A2.A2.A3.A192.A6.A$55.A218.A$51.A.A4.A3.A2.A2.A.A2.A3.
A13.3B176.A.A4.A9.2B$93.B18.B174.B.B$51.A6.A3.A2.A4.A2.A3.A14.B19.2B
156.A6.A9.B$111.B.B$51.A7.A.A3.A4.A2.A.A194.A6.A11$89.A19.A19.A159.A
19.A19.A$.A.A3.A5.A4.A4.A6.A11.A.A3.A6.A3.A.A4.A.A.A2.A.A14.A19.A19.A
83.A.A.A2.A3.A2.A.A.A5.A.A4.A3.A2.A.A.A2.A.A.A2.A.A.A2.A.A14.A19.A19.
A$77.A10.3A17.3A17.3A111.A34.A10.3A17.3A17.3A$A6.A.A.A.A3.A.A3.A6.A9.
A7.A6.A3.A3.A2.A6.A142.A4.A3.A2.A9.A6.A3.A2.A6.A6.A6.A$77.A164.A34.A$
.A.A3.A2.A2.A2.A3.A2.A6.A9.A2.A.A2.A6.A3.A3.A2.A.A.A2.A.A10.2B25.2B9.
B91.A4.A.A.A2.A.A.A5.A.A4.A3.A2.A.A.A2.A.A.A2.A.A.A2.A.A17.B11.B24.2B
$86.B.B24.B.B8.2B166.2B11.2B22.B.B$4.A2.A5.A2.A.A.A2.A6.A9.A4.A2.A6.A
3.A3.A2.A6.A2.A9.B26.B9.B.B90.A4.A3.A2.A9.A6.A3.A2.A6.A6.A6.A2.A15.B.
B9.B.B24.B2$.A.A3.A5.A2.A3.A2.A.A.A2.A.A.A7.A.A3.A.A.A2.A3.A.A4.A.A.A
2.A3.A138.A4.A3.A2.A.A.A5.A7.A.A3.A6.A6.A.A.A2.A3.A11$89.A199.A$42.A.
A4.A.A.A5.A3.A4.A4.A.A.A12.A138.A.A3.A.A.A2.A3.A2.A.A.A2.A.A7.A.A4.A.
A.A12.A$46.A41.3A169.A9.A17.3A$42.A10.A5.A3.A3.A.A5.A152.A3.A4.A4.A3.
A2.A6.A9.A10.A$46.A213.A9.A$42.A.A4.A.A.A5.A.A.A2.A3.A4.A13.2B137.A3.
A4.A4.A.A.A2.A.A.A2.A.A7.A.A4.A.A.A$89.B.B196.3B$42.A6.A9.A3.A2.A.A.A
4.A13.B138.A3.A4.A4.A3.A2.A6.A2.A6.A6.A16.B$289.B$42.A6.A.A.A5.A3.A2.
A3.A4.A153.A.A5.A4.A3.A2.A.A.A2.A3.A5.A6.A.A.A11$89.A19.A19.A19.A19.A
19.A$53.A5.A3.A3.A.A4.A.A13.A19.A19.A19.A19.A19.A$88.3A17.3A17.3A17.
3A17.3A17.3A$53.A.A.A.A3.A2.A6.A3.A2$53.A2.A2.A3.A3.A.A3.A11.3B18.3B
18.3B22.B$85.B20.B20.B23.2B18.B21.B$53.A5.A3.A6.A2.A3.A8.B20.B20.B22.
B.B16.2B21.2B$170.B.B19.B.B$53.A5.A3.A3.A.A4.A.A!

User avatar
b-engine
Posts: 1397
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on earth

Re: RGBLife

Post by b-engine » January 30th, 2024, 8:30 am

Smallest phoenix:

Code: Select all

x = 3, y = 3, rule = RGBLife
2.C$A$.B!
EDIT:
The common puffer corderized, speed is 24c/84:

Code: Select all

x = 12, y = 11, rule = RGBLife
2.C$CA.C$2.A$2.C4$10.C$8.CA.C$10.A$10.C!
Ship puffer:

Code: Select all

x = 11, y = 11, rule = RGBLife
2.C$CA.C$2.A$2.C4$9.C$7.CA.C$9.A$9.C!
My rules
-
100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:
-
Warning: This user has grammar issues, and auto-capitalize everything he clicked.

Grasshopper8128
Posts: 27
Joined: October 23rd, 2023, 2:54 pm

Re: RGBLife

Post by Grasshopper8128 » January 30th, 2024, 11:43 am

b-engine wrote:
January 30th, 2024, 8:30 am
Smallest phoenix:

Code: Select all

x = 3, y = 3, rule = RGBLife
2.C$A$.B!
EDIT:
The common puffer corderized, speed is 24c/84:

Code: Select all

x = 12, y = 11, rule = RGBLife
2.C$CA.C$2.A$2.C4$10.C$8.CA.C$10.A$10.C!
These patterns are in my first message.

Grasshopper8128
Posts: 27
Joined: October 23rd, 2023, 2:54 pm

Re: RGBLife

Post by Grasshopper8128 » February 2nd, 2024, 2:28 pm

Collisions between glider and small glider (the c/2 diagonal). Needs verification for completeness.

Code: Select all

x = 1045, y = 194, rule = RGBLife
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.A3.A.A.A2.A6.A9.A.A5.A.A3.A.A.A3.A.A3.A.A14.A19.A19.A19.A53.A.A6.A4.
A.A6.A.A3.A.A.A12.A19.A$59.3A17.3A57.3A17.3A17.3A17.3A17.3A17.3A17.3A
17.3A17.3A17.3A17.3A51.A34.A10.3A17.3A34.A24.A17.3A17.3A17.3A46.A10.
3A17.3A17.3A17.3A17.3A17.3A78.A27.A10.3A17.3A17.3A17.3A71.A25.3A17.3A
$A3.A3.A7.A3.A2.A6.A3.A2.A3.A2.A2.A71.A4.A242.A4.A3.A2.A9.A6.A3.A2.A
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A2.A130.A3.A3.A.A3.A6.A7.A$393.A34.A67.A24.A106.A191.A27.A144.A$A.A5.
A2.A.A2.A.A4.A6.A3.A2.A6.A.A72.A4.A168.2A41.2B29.A4.A.A.A2.A.A.A5.A.A
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.A14.AB80.A.A8.BA19.2B19.BC98.A2.A.A2.A6.A.A.A2.A6.A9.A.A4.A3.A4.A4.A
3.A2.A.A128.A.A4.A3.A2.A.A4.A2.A.A2.A.A.A$141.BA16.2B21.BA9.AB100.B
42.A100.C19.A82.C21.AB70.C21.C19.A21.2A160.BA156.BA15.AB$A3.A3.A7.A3.
A2.A6.A3.A2.A3.A2.A2.A25.2B44.A4.A17.C18.C20.C11.C26.AB10.BC46.2A12.B
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A2.A7.A35.C59.A2.A30.C40.B20.2A55.A7.A3.A2.A6.A6.A9.A2.A3.A3.A4.A4.A
3.A2.A2.A15.C18.BA22.2A13.2B52.A3.A2.A.A.A2.A2.A3.A4.A2.A15.C17.C$75.
A85.C60.C11.A45.B35.B382.B22.B160.C21.B17.A$A.A5.A7.A.A4.A.A.A3.A.A4.
A.A3.A3.A26.A43.A4.A.A.A151.B35.B50.A4.A3.A2.A.A.A5.A7.A.A3.A6.A6.A.A
.A2.A3.A63.A6.A.A.A2.A3.A.A.A2.A3.A3.A.A96.A3.A93.B54.A8.A.A3.A.A.A2.
A.A.A2.A.A.A5.A3.A3.A.A5.A5.A.A3.A3.A56.B17.A51.A.A4.A3.A2.A3.A4.A.A
3.A.A.A6$76.B339.B$76.B339.B$74.2C338.2A3$60.A19.A19.A19.A19.A79.A99.
A99.A$11.A.A3.A.A3.A3.A4.A4.A.A4.A.A.A12.A19.A19.A19.A19.A26.A.A4.A.A
.A5.A3.A3.A3.A3.A2.A.A.A12.A41.A.A4.A3.A.A.A5.A6.A.A5.A4.A.A.A12.A40.
A.A3.A.A.A2.A4.A2.A.A.A2.A3.A2.A.A4.A3.A12.A$41.A17.3A17.3A17.3A17.3A
17.3A30.A46.3A45.A51.3A79.A17.3A$10.A5.A3.A2.A3.A3.A.A3.A6.A123.A10.A
5.A3.A3.A3.A3.A2.A58.A6.A7.A5.A5.A3.A3.A.A3.A56.A3.A2.A6.A.A2.A4.A4.A
3.A2.A6.A3.A$41.A130.A94.A133.A$11.A.A2.A3.A2.A3.A2.A3.A2.A.A4.A.A.A
53.2B64.A.A4.A.A.A5.A.A.A3.A3.A3.A2.A.A.A4.2B48.A.A4.A3.A.A.A5.A5.A3.
A2.A3.A2.A.A.A52.A6.A.A.A2.A2.A.A4.A4.A3.A2.A.A5.A.A$101.A33.2B78.C$
14.A.A3.A2.A3.A2.A.A.A2.A2.A3.A18.2B36.A21.2B12.A30.A6.A9.A3.A3.A4.A.
A3.A10.C47.A6.A3.A9.A5.A3.A2.A.A.A2.A11.AB43.A3.A2.A6.A4.A4.A4.A3.A2.
A2.A5.A$62.C59.A14.A179.C$11.A.A3.A.A4.A.A3.A3.A2.A3.A2.A.A.A13.C59.A
45.A6.A.A.A5.A3.A3.A5.A4.A.A.A54.A6.A3.A.A.A5.A.A.A2.A.A3.A3.A2.A57.A
.A3.A.A.A2.A4.A4.A5.A.A3.A3.A4.A2$20.A.A4$119.B200.B20.B$119.B121.B
78.B20.B$117.2C121.AC76.2A19.2A3$60.A19.A19.A19.A19.A19.A19.A19.A19.A
19.A19.A19.A19.A19.A19.A$24.A5.A3.A3.A.A4.A.A13.A19.A19.A19.A19.A19.A
19.A19.A19.A19.A19.A19.A19.A19.A19.A$59.3A17.3A17.3A17.3A17.3A17.3A
17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A17.3A$24.A.A.A.A3.A2.A6.A3.A
2$24.A2.A2.A3.A3.A.A3.A108.AB27.AB74.2A32.2B$76.BA61.BC13.C28.C17.BC
20.BC32.B14.2A20.A$24.A5.A3.A6.A2.A3.A9.AB17.C22.2B37.A62.A21.A32.B
16.B19.A$58.C40.C174.B$24.A5.A3.A3.A.A4.A.A51.C!

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: RGBLife

Post by qqd » February 3rd, 2024, 4:59 am

The p28 looks interesting, and i thought I could create signals that are transmitted by loaves in a similar way, but I got a p124 instead:

Code: Select all

x = 7, y = 18, rule = RGBLife
5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.
2C$2.2A$.A2.A$B.A.A$3.A!
And a p180 if you switch lanes in between (it takes a long time to settle into that state):

Code: Select all

x = 11, y = 48, rule = RGBLife
2C$2C$3.2A$2.A2.A$2.A.A$3.A$2C$2C$3.2A$2.A2.A$2.A.A$3.A$2C$2C$3.2A$2.
A2.A$2.A.A$3.A$2C$2C$3.2A$2.A2.A$2.A.A$3.A$9.2C$9.2C$6.2A$5.A2.A$6.A.
A$7.A$9.2C$9.2C$6.2A$5.A2.A$6.A.A$7.A$9.2C$9.2C$6.2A$5.A2.A$6.A.A$7.A
$9.2C$9.2C$6.2A$5.A2.A$4.B.A.A$7.A!
Last edited by qqd on February 3rd, 2024, 5:21 am, edited 2 times in total.
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

User avatar
b-engine
Posts: 1397
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on earth

Re: RGBLife

Post by b-engine » February 3rd, 2024, 5:10 am

qqd wrote:
February 3rd, 2024, 4:59 am
The p28 looks interesting, and i thought I could create signals that are transmitted by loaves in a similar way, but I got a p124 instead:

Code: Select all

p124
Well, it emulates W150:

Code: Select all

x = 7, y = 192, rule = RGBLife
5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.
2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A
$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$
2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.
A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$
5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.
2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.
A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A
$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.
2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C
$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.
A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.
A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A
$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.2C$2.2A$.A2.A$2.A.A$3.A$5.2C$5.
2C$2.2A$.A2.A$B.A.A$3.A!
My rules
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1000th post: 8 March 2024
10000th post:
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qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: RGBLife

Post by qqd » February 3rd, 2024, 5:21 am

People forgot gilders existed:

Code: Select all

x = 75, y = 9, rule = RGBLife
24.A25.C$22.A.A25.C.C$12.2A6.2A12.2A3.2C12.2C6.2C$11.A3.A4.2A12.2A3.
2C12.2C4.C3.C$2A8.A5.A3.2A31.2C3.C5.C8.2C$2A8.A3.A.2A4.A.A25.C.C4.2C.
C3.C8.2C$10.A5.A7.A25.C7.C5.C$11.A3.A43.C3.C$12.2A47.2C!
p120 gilder gun:

Code: Select all

x = 75, y = 10, rule = RGBLife
50.C$24.A25.C.C$22.A.A14.2C12.2C6.2C$12.2A6.2A12.2A3.2C12.2C4.C3.C$
11.A3.A4.2A12.2A17.2C3.C5.C8.2C$2A8.A5.A3.2A28.C.C4.2C.C3.C8.2C$2A8.A
3.A.2A4.A.A25.C7.C5.C$10.A5.A7.A34.C3.C$11.A3.A45.2C$12.2A!
EDIT: Yes! p368 3-cell 3-color glider gun:

Code: Select all

x = 132, y = 50, rule = RGBLife
106.2C$106.2C$95.C$95.3C16.C$98.C6.2C6.2C15.2C$97.2C6.2C5.2C16.2C$
113.2C4$96.3C3.3C8.2C$112.2C$100.C12.2C$100.C13.C$100.C5$6.A$6.3A$9.A
$8.2A$2.2A$3.A$2.A$2.2A2$2.2A7.A.A2.A.A$2.A.A6.A2.A3.A$3.A5.2A3.A.A.A
$3A7.3A.A$A6.2A5.2A8.3A$7.2A4.2A8.A3.A$7.2A3.A9.A5.A$7.2A.A.A8.A3.A3.
A$7.2A.A.A8.A7.A5.2A$21.A.A3.A.A5.2A$17.2A3.2A3.2A$10.2A4.A.A$6.2A2.
2A4.A19.2A$5.A.A7.2A19.A$5.A31.3A$4.2A19.A13.A$19.2A.A.A.A$19.A.2A.2A
.A45.2C$27.A44.C.C$27.2A43.C$71.2C!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

Grasshopper8128
Posts: 27
Joined: October 23rd, 2023, 2:54 pm

Re: RGBLife

Post by Grasshopper8128 » February 3rd, 2024, 7:45 am

As a beginner, I'm amazed. How do you find these patterns?

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: RGBLife

Post by qqd » February 3rd, 2024, 8:50 am

Grasshopper8128 wrote:
February 3rd, 2024, 7:45 am
As a beginner, I'm amazed. How do you find these patterns?
The separate parts of the pattern are very well-known in normal Life (GoL), most can be found on the wiki:
Red part of p368 gun: P46_gliderless_MWSS_gun
Blue part of the same thing: First one in Twin_bees_shuttle#Gallery (Check the whole article to see what it is about)
I just needed to combine them in such a way that they formed the 3-cell spaceship (I checked a lot of different combinations).
As for the p120 gun, the two p30 guns are actually one of the very first things people come to know about when they hear about Life: See Gosper glider gun.
I recommend you see everything over there, so you may use them in the future. Finding new patterns is mostly about combining known patterns when it comes to cellular automata (CA).
EDIT: You asked how many combinations did I check. Well, I checked around 20-40, but most simply died off really quickly. Only two did something interesting, the first one being a chaotic mess that destroyed one of the guns, and the other is the p368 3-cell glider gun I posted. As for the new oscillators, well, we just started exploring this rule, so we have to find patterns in the first place before thinking about combining them.
Last edited by qqd on February 3rd, 2024, 10:13 am, edited 3 times in total.
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

Grasshopper8128
Posts: 27
Joined: October 23rd, 2023, 2:54 pm

Re: RGBLife

Post by Grasshopper8128 » February 3rd, 2024, 9:09 am

qqd wrote:
February 3rd, 2024, 8:50 am
The separate parts of the pattern are very well-known in normal Life (GoL)
...
I just needed to combine them in such a way that they formed the 3-cell spaceship (I checked a lot of different combinations).
I assumed you combined known patterns. The thing that amazes me is how this messy reaction spits out a small glider and than stablises. How many combinations did you check?

Also, these oscillators aren't combinations of known things, they are new:
FWKnightship wrote:
January 30th, 2024, 4:26 am
Some oscillators:

Code: Select all

x = 35, y = 142, rule = RGBLife
11.2A3.2A$11.2A3.2A2$11.2A3.2A$11.A.A.A.A12.A$13.A.A13.C$12.2A.A14.C$
16.2A12.C$17.A11.C$16.A13.A$16.2A$17.A$16.A$16.2A8$12.A.2A$12.2A.A7.
2A$16.2A6.A$17.A6.B.2B5.A$16.A7.B.B.2C2B2A$16.2A6.C$14.2A8.C5.2B$15.A
7.B7.B$14.A8.2B5.C$14.2A14.C$12.2A7.2A2B2C.B.B$13.A7.A5.2B.B$12.A17.A
$12.2A16.2A7$12.2A.A$12.A.2A11.2A$10.2A4.2A7.2A2.2A$10.A5.A$11.A5.A5.
A3.2A3.A$10.2A4.2A5.A8.A$12.2A.A6.A2.A.2C.A2.A$12.A.2A6.A2.A.2C.A2.A$
16.2A5.A8.A$16.A6.A3.2A3.A$17.A$16.2A7.2A2.2A$12.2A.A11.2A$12.A.2A8$
10.2A4.2A$11.A5.A$10.A5.A$10.2A4.2A$24.2C$10.2A4.2A5.C.C$11.A5.A5.C$
10.A5.A7.A.B$10.2A4.2A6.A$24.B$10.2A4.2A5.2B$11.A5.A$10.A5.A$10.2A4.
2A7$5.2A5.2A.A$6.A5.A.2A$5.A4.2A4.2A$5.2A3.A5.A$11.A5.A8.B$5.2A3.2A4.
2A9.C2.C$6.A5.2A.A13.A$5.A6.A.2A13.A$5.2A3.2A4.2A9.C2.C$10.A5.A9.B$5.
2A4.A5.A$6.A3.2A4.2A$5.A6.2A.A$5.2A5.A.2A8$2.2A.A6.2A.A$2.A.2A6.A.2A$
6.2A2.2A4.2A5.C$6.A3.A5.A5.C.C$7.A3.A5.A4.C2.C$6.2A2.2A4.2A5.2C7.2C$
2.2A.A6.2A.A15.C2.C$2.A.2A6.A.2A12.A3.C.C$2A8.2A4.2A9.C5.C$A9.A5.A9.C
.C$.A9.A5.A7.C2.C$2A8.2A4.2A8.2C$2.2A.A6.2A.A$2.A.2A6.A.2A12$3.2A.A4.
2A3.2A$3.A.2A4.2A3.2A$.2A$.A9.2A3.2A11.2A$2.A8.A.A.A.A11.C$.2A10.A.A
15.C$3.2A.A5.2A.A11.C4.C$3.A.2A9.2A9.C4.C$.2A4.2A8.A13.C$.A5.A8.A12.C
$2.A5.A7.2A11.2A$.2A4.2A8.A$3.2A.A9.A$3.A.2A9.2A!
How were they found?

User avatar
b-engine
Posts: 1397
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on earth

Re: RGBLife

Post by b-engine » February 3rd, 2024, 9:44 am

Grasshopper8128 wrote:
February 3rd, 2024, 9:09 am
How were they found?
Most of them occurs from soups. Common ones can been found manually, while rarer ones are found using soup search.
My rules
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100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:
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Warning: This user has grammar issues, and auto-capitalize everything he clicked.

Grasshopper8128
Posts: 27
Joined: October 23rd, 2023, 2:54 pm

Re: RGBLife

Post by Grasshopper8128 » February 3rd, 2024, 9:54 am

Look, is this chaotic? I run it for 200,000 generations and there's NO pattern to the way it grows, it just generates puffers AT RANDOM!

Code: Select all

x = 20, y = 20, rule = RGBLife
18.BA$18.A17$BA$A!
How it looks after 200,000 generations (fragment):
Attachments
chaotic.PNG
chaotic.PNG (139.15 KiB) Viewed 500 times

User avatar
b-engine
Posts: 1397
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on earth

Re: RGBLife

Post by b-engine » February 3rd, 2024, 10:01 am

Grasshopper8128 wrote:
February 3rd, 2024, 9:54 am
Look, is this chaotic? I run it for 200,000 generations and there's NO pattern to the way it grows, it just generates puffers AT RANDOM!
This is explosive, not just chaotic.
This is a special type of breeder that creates novelty.
My rules
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100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:
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Warning: This user has grammar issues, and auto-capitalize everything he clicked.

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: RGBLife

Post by qqd » February 4th, 2024, 5:38 am

c/12 hybrid switch engines block puffer:

Code: Select all

x = 27, y = 27, rule = RGBLife
24.B$23.B.B2$23.B2.B$25.2B$26.B18$.A.A$A$.A2.A$3.3A!
c/12 2-engine hybrid corderrake:

Code: Select all

x = 51, y = 51, rule = RGBLife
25.B$24.B.B2$24.B2.B$26.2B$27.B$41.2B$41.2B3$24.2B$26.B$25.2B$24.3B
15.B$24.2B16.2B5.2B$23.3B.B14.2B5.2B$24.B3.B10.2B$26.B2.B10.B$26.3B
12.B$27.2B4$15.A$.A.A6.A2.4A$A9.A.4A$.A2.A6.3A3.2A$3.3A9.A2.2A$16.A.
2A$17.A2$39.2A$39.2A2$42.C.A$40.3AB.A$40.2A2.B$39.C.C2.A$39.A.C2.A$
16.A14.2B4.CBC4.C$16.2A13.2B2.2B5.AC.A$6.2A10.A16.2B2C$6.2A5.3A18.CB
4.B.2C$14.2A19.A4.C.2C$34.B.A2BC$35.B4.B4$14.2A$14.2A!
Infinite 3-cell glider hotel:

Code: Select all

x = 98, y = 91, rule = RGBLife
25.B$24.B.B2$24.B2.B$26.2B$27.B$41.2B$41.2B3$24.2B$26.B$25.2B$24.3B
15.B$24.2B16.2B5.2B$23.3B.B14.2B5.2B$24.B3.B10.2B$26.B2.B10.B$26.3B
12.B$27.2B4$15.A$.A.A6.A2.4A$A9.A.4A$.A2.A6.3A3.2A$3.3A9.A2.2A$16.A.
2A$17.A2$39.2A$39.2A2$42.C.A$40.3AB.A$40.2A2.B$39.C.C2.A$39.A.C2.A$
16.A14.2B4.CBC4.C$16.2A13.2B2.2B5.AC.A36.2A$6.2A10.A16.2B2C43.2A$6.2A
5.3A18.CB4.B.2C$14.2A19.A4.C.2C$34.B.A2BC$35.B4.B16.B4.B$58.C2BA.B$
54.2C.C4.A19.2A$54.2C.B4.BC18.3A5.2A$14.2A43.2C2B16.A10.2A$14.2A36.A.
CA5.2B2.2B13.2A$53.C4.CBC4.2B14.A$53.A2.C.A$53.A2.C.C$53.B2.2A$52.A.B
3A$53.A.C2$57.2A$57.2A2$80.A$78.2A.A$78.2A2.A9.3A$79.2A3.3A6.A2.A$82.
4A.A9.A$81.4A2.A6.A.A$82.A4$69.2B$56.B12.3B$57.B10.B2.B$57.2B10.B3.B$
47.2B5.2B14.B.3B$47.2B5.2B16.2B$55.B15.3B$71.2B$71.B$72.2B3$55.2B$55.
2B$70.B$70.2B$70.B2.B2$71.B.B$72.B!
Adjustable 4-engine hybrid cordership, composed of two corderrakes, one's output suppressing the other's:

Code: Select all

x = 120, y = 84, rule = RGBLife
25.B$24.B.B2$24.B2.B$26.2B$27.B$41.2B$41.2B3$24.2B$26.B$25.2B$24.3B
15.B$24.2B16.2B5.2B$23.3B.B14.2B5.2B$24.B3.B10.2B$26.B2.B10.B$26.3B
12.B$27.2B4$15.A$.A.A6.A2.4A$A9.A.4A$.A2.A6.3A3.2A$3.3A9.A2.2A$16.A.
2A$17.A2$39.2A$39.2A2$42.C.A$40.3AB.A48.B$40.2A2.B48.B.B$39.C.C2.A$
39.A.C2.A48.B2.B$16.A14.2B4.CBC4.C50.2B$16.2A13.2B2.2B5.AC.A50.B$6.2A
10.A16.2B2C71.2B$6.2A5.3A18.CB4.B.2C66.2B$14.2A19.A4.C.2C$34.B.A2BC$
35.B4.B52.2B$95.B$94.2B$93.3B15.B$14.2A77.2B16.2B5.2B$14.2A76.3B.B14.
2B5.2B$93.B3.B10.2B$95.B2.B10.B$95.3B12.B$96.2B4$84.A$70.A.A6.A2.4A$
69.A9.A.4A$70.A2.A6.3A3.2A$72.3A9.A2.2A$85.A.2A$86.A21.2A$107.A$106.C
$105.C.C2.B$103.A2.C$103.A2.2A2CB.CA.B$104.C$109.A2$75.C37.A$74.B10.A
23.B$85.2A16.3C2.B2.C$75.2A10.A16.C6.C2.C$75.2A5.3A24.B.C.C$83.2A22.A
.C2.C$107.B2.A$107.B$113.C$112.C.C$113.C!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: RGBLife

Post by qqd » February 6th, 2024, 11:28 am

Its been a long time since someone posted, so let's introduce the RGB bees:

Code: Select all

x = 10, y = 7, rule = RGBLife
9.A$8.AB4$.A$AB!
EDIT: Longest-lived known 5-cell diehard, lifespan 54 (6-cell can be arbitrarily long, from a collision of 3-cell gilder and blinker):

Code: Select all

x = 6, y = 4, rule = RGBLife
5.B$4.BA$B$2.C!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

Grasshopper8128
Posts: 27
Joined: October 23rd, 2023, 2:54 pm

Re: RGBLife

Post by Grasshopper8128 » February 6th, 2024, 12:15 pm

qqd wrote:
February 6th, 2024, 11:28 am
EDIT: Longest-lived known 5-cell diehard, lifespan 54 (6-cell can be arbitrarily long, from a collision of 3-cell gilder and blinker):

Code: Select all

x = 6, y = 4, rule = RGBLife
5.B$4.BA$B$2.C
Only 2 cells are needed for the blinker, so 5-cell diehards can be arbitrarily long as well:

Code: Select all

x = 3, y = 1, rule = RGBLife
A.B!

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: RGBLife

Post by qqd » February 6th, 2024, 1:22 pm

Grasshopper8128 wrote:
February 6th, 2024, 12:15 pm
qqd wrote:
February 6th, 2024, 11:28 am
EDIT: Longest-lived known 5-cell diehard, lifespan 54 (6-cell can be arbitrarily long, from a collision of 3-cell gilder and blinker):

Code: Select all

x = 6, y = 4, rule = RGBLife
5.B$4.BA$B$2.C
Only 2 cells are needed for the blinker, so 5-cell diehards can be arbitrarily long as well:

Code: Select all

x = 3, y = 1, rule = RGBLife
A.B!
I see. Well then, here is a 52-tick 4-cell diehard:

Code: Select all

x = 4, y = 4, rule = RGBLife
3.B$2.BA2$C!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

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