With two non-totalistic transitions removed, Two diagonal and orthogonal spaceships are now common.
Code: Select all
x = 3, y = 13, rule = B34/S34-ae
2bo$b2o$bo$bo$bo$b2o$2bo4$2bo$b2o$3o!
Edit: Non-exploding 34 Life is NE34L for short.
Code: Select all
x = 3, y = 13, rule = B34/S34-ae
2bo$b2o$bo$bo$bo$b2o$2bo4$2bo$b2o$3o!
Code: Select all
x = 11, y = 11, rule = B2i3/S23
4b3o$3bo3bo2$bo7bo$o9bo$o9bo$o9bo$bo7bo2$3bo3bo$4b3o!
Code: Select all
x = 0, y = 0, rule = B34/S34-a
!
[[ RANDOMIZE ]]
Code: Select all
x = 3, y = 3, rule = B34/S34-a
2bo$2o$b2o!
Code: Select all
x = 134, y = 142, rule = B3aijq4-a5y78/S2ai34-y7e
4bo$3o11b2o$bo2bobobobo2bo2bo$bo2bob2obobob4ob98o$bo2bobo2bobobo4bo96b
o$14b3obo$18bo$18bo3$15b3o3bobobobo3bob3ob3ob3ob3o$15bo4bo2bobobo2bo4b
obobo3bo3bo$15b3o2bo2bob3o2bo2b3obobob3ob3o$17bobo3bo3bobo3bo3bobobo5b
o$15b3obo3bo3bobo3b3ob3ob3ob3o86$25b3o17bo65b2o$25b3o16b3o64b2o7b2o8b
2o$25b3o18b2o13bo9b2o5bo3bo10b5o10b3o9bo2bo6bob2o$46bo5bo8bo8b3o5bobob
o10b5o14bo9b2o6b2o$25b3o7b3o14b2o7bo8b4o3b3ob3o9b5o13b2o$25b3o34b3o7bo
5bobobo$25b3o50bo3bo21$41bo26bo$41b3o23bobo$41b3o22b2obo$68bo17bo$66b
5o14bobo4b2o13bo$65b2o5bo11b2obo3bo2bo10b2ob3o$65b2o3b2o2bo11bo3b2o2bo
10b2ob3o$66b6o2bo9b5obobo16b2o$68bo3bo10b2o4bob4obo10bo$66b2ob6o8b2o4b
o3bobo11bo$67bobo2bo11b5ob4obo13b2o$68bob2o2bo11bo3b4o11b2ob3o$71bo2bo
9b2obo17b2ob3o$72b2o11bobo19bo$86bo!
Code: Select all
x = 81, y = 11, rule = B3aijq4-a5y78/S2ai34-ky7
78b3o$47bo30b3o$2bobobo39b3o14b3ob3o9bo$bo5bo32bo5bobo14b3ob3o$o7bo5b
3o22b2o5b3o14b3ob3o9bo$9o4b4o9b2o3b3o6b3o4bo30b3o$b2obob2o5b4o10bo13bo
36b3o$9o4b3o$o7bo$bo5bo$2bobobo!
Yes, removing S4a is enough, but removing S4e too will results in more common diagonal spaceships.unname4798 wrote: ↑October 23rd, 2023, 11:10 amYou can remove just one transition:I found a fake spinning glider:Code: Select all
x = 0, y = 0, rule = B34/S34-a ! [[ RANDOMIZE ]]
Code: Select all
x = 3, y = 3, rule = B34/S34-a 2bo$2o$b2o!
Code: Select all
x = 11, y = 11, rule = B2i3/S23
4b3o$3bo3bo2$bo7bo$o9bo$o9bo$o9bo$bo7bo2$3bo3bo$4b3o!
In which rule?0-engine Cordership wrote: ↑October 24th, 2023, 6:31 amYes, removing S4a is enough, but removing S4e too will results in more common diagonal spaceships.unname4798 wrote: ↑October 23rd, 2023, 11:10 amYou can remove just one transition:I found a fake spinning glider:Code: Select all
x = 0, y = 0, rule = B34/S34-a ! [[ RANDOMIZE ]]
Code: Select all
x = 3, y = 3, rule = B34/S34-a 2bo$2o$b2o!
I also had found the spinning glider long before.
Non-exploding 34 Life (B34/S34-ae)unname4798 wrote: ↑October 24th, 2023, 6:59 amIn which rule?0-engine Cordership wrote: ↑October 24th, 2023, 6:31 amYes, removing S4a is enough, but removing S4e too will results in more common diagonal spaceships.unname4798 wrote: ↑October 23rd, 2023, 11:10 amYou can remove just one transition:I found a fake spinning glider:Code: Select all
x = 0, y = 0, rule = B34/S34-a ! [[ RANDOMIZE ]]
Code: Select all
x = 3, y = 3, rule = B34/S34-a 2bo$2o$b2o!
I also had found the spinning glider long before.
Code: Select all
x = 11, y = 11, rule = B2i3/S23
4b3o$3bo3bo2$bo7bo$o9bo$o9bo$o9bo$bo7bo2$3bo3bo$4b3o!
Code: Select all
#C [[ RANDOMIZE RANDWIDTH 128 RANDHEIGHT 128 ]]
x = 0, y = 0, rule = B34-int/S34-int
!
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x = 8, y = 4, rule = B34-int/S34-int
bo4bo$3o2b3o$3o2b3o$bo4bo!
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x = 38, y = 19, rule = B34-int/S34-int
18bo8bo8bo$18b3o5b2o6b2obo$18b3o5b2o6b2obo$18bo8bo8bo4$b4o$bo2bo$2o2b
2o$6o$6o$b4o$b4o$6o$6o$2o2b2o$bo2bo$b4o!
Code: Select all
x = 105, y = 79, rule = B34-int/S34-int
98b2o3$96bo4bo$94b4o2b4o$93b2o3b2o3b2o$93b2o3b2o3b2o$35b2o57b4o2b4o$
34b4o58bo4bo$34bo2bo$33b2o2b2o$34bo2bo60b2o$30bo4b2o4bo$30bo4b2o4bo$
34bo2bo$33b2o2b2o$34bo2bo$34b4o$35b2o15$26bo$26b2o$26b3o2$5b2o3$3bo4bo
$b4o2b4o$2o3b2o3b2o$2o3b2o3b2o$b4o2b4o$3bo4bo3$5b2o15$26bo$26b2o$26b3o
2$5b2o3$3bo4bo$b4o2b4o$2o3b2o3b2o$2o3b2o3b2o$b4o2b4o$3bo4bo3$5b2o!
#C [[ THEME Fire ]]
Code: Select all
x = 36, y = 4, rule = B3-qy4-t/S3-qy4-t
9b4o4b4o6bo$b2o6bo2bo4bo2bo4b4o4b3o$4o4b2o2bo4bo2bo4bobo6b2o$10bobo6b
o6b2o7bo!
Code: Select all
x = 6, y = 4, rule = B3-qy4-t/S3-qy4-t
6o$o4bo$o4bo$6o!