Non-exploding 34 Life (B34/S34-ae)

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0-engine Cordership
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Non-exploding 34 Life (B34/S34-ae)

Post by 0-engine Cordership » October 23rd, 2023, 8:22 am

We all know that 34 Life is explosive. But I managed to make it non-explosive by removing S4a and S4e survival conditions.
With two non-totalistic transitions removed, Two diagonal and orthogonal spaceships are now common.

Code: Select all

x = 3, y = 13, rule = B34/S34-ae
2bo$b2o$bo$bo$bo$b2o$2bo4$2bo$b2o$3o!
Like 34 Life, this rule does contains lots of oscillators an the only common still life, block.

Edit: Non-exploding 34 Life is NE34L for short.
Last edited by 0-engine Cordership on October 24th, 2023, 7:15 am, edited 1 time in total.
Honeybomb (20P20):

Code: Select all

x = 11, y = 11, rule = B2i3/S23
4b3o$3bo3bo2$bo7bo$o9bo$o9bo$o9bo$bo7bo2$3bo3bo$4b3o!
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Re: Non-exploding 34 Life (B34/S34-a)

Post by unname4798 » October 23rd, 2023, 11:10 am

You can remove just one transition:

Code: Select all

x = 0, y = 0, rule = B34/S34-a
!
[[ RANDOMIZE ]]
I found a fake spinning glider:

Code: Select all

x = 3, y = 3, rule = B34/S34-a
2bo$2o$b2o!

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Re: Non-exploding 34 Life (B34/S34-ae)

Post by Disaster16439 » October 23rd, 2023, 3:38 pm

This is what I did in Stint34Life1 too(Stabilized interesting 34Life):

Code: Select all

x = 134, y = 142, rule = B3aijq4-a5y78/S2ai34-y7e
4bo$3o11b2o$bo2bobobobo2bo2bo$bo2bob2obobob4ob98o$bo2bobo2bobobo4bo96b
o$14b3obo$18bo$18bo3$15b3o3bobobobo3bob3ob3ob3ob3o$15bo4bo2bobobo2bo4b
obobo3bo3bo$15b3o2bo2bob3o2bo2b3obobob3ob3o$17bobo3bo3bobo3bo3bobobo5b
o$15b3obo3bo3bobo3b3ob3ob3ob3o86$25b3o17bo65b2o$25b3o16b3o64b2o7b2o8b
2o$25b3o18b2o13bo9b2o5bo3bo10b5o10b3o9bo2bo6bob2o$46bo5bo8bo8b3o5bobob
o10b5o14bo9b2o6b2o$25b3o7b3o14b2o7bo8b4o3b3ob3o9b5o13b2o$25b3o34b3o7bo
5bobobo$25b3o50bo3bo21$41bo26bo$41b3o23bobo$41b3o22b2obo$68bo17bo$66b
5o14bobo4b2o13bo$65b2o5bo11b2obo3bo2bo10b2ob3o$65b2o3b2o2bo11bo3b2o2bo
10b2ob3o$66b6o2bo9b5obobo16b2o$68bo3bo10b2o4bob4obo10bo$66b2ob6o8b2o4b
o3bobo11bo$67bobo2bo11b5ob4obo13b2o$68bob2o2bo11bo3b4o11b2ob3o$71bo2bo
9b2obo17b2ob3o$72b2o11bobo19bo$86bo!
New interesting rules will be named Stint34Life2, Stint34Life3, etc.
Edit q:
Just 2 transitions away, this rule has 3 independent high-period mechanisms, 1 p14, 1 p28, and 1 p26:

Code: Select all

x = 81, y = 11, rule = B3aijq4-a5y78/S2ai34-ky7
78b3o$47bo30b3o$2bobobo39b3o14b3ob3o9bo$bo5bo32bo5bobo14b3ob3o$o7bo5b
3o22b2o5b3o14b3ob3o9bo$9o4b4o9b2o3b3o6b3o4bo30b3o$b2obob2o5b4o10bo13bo
36b3o$9o4b3o$o7bo$bo5bo$2bobobo!
This rulespace used to be called boring, but it is Exciting!
Edit 2:
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I QUIT CA

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Re: Non-exploding 34 Life (B34/S34-a)

Post by 0-engine Cordership » October 24th, 2023, 6:31 am

unname4798 wrote:
October 23rd, 2023, 11:10 am
You can remove just one transition:

Code: Select all

x = 0, y = 0, rule = B34/S34-a
!
[[ RANDOMIZE ]]
I found a fake spinning glider:

Code: Select all

x = 3, y = 3, rule = B34/S34-a
2bo$2o$b2o!
Yes, removing S4a is enough, but removing S4e too will results in more common diagonal spaceships.
I also had found the spinning glider long before.
Honeybomb (20P20):

Code: Select all

x = 11, y = 11, rule = B2i3/S23
4b3o$3bo3bo2$bo7bo$o9bo$o9bo$o9bo$bo7bo2$3bo3bo$4b3o!
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Re: Non-exploding 34 Life (B34/S34-a)

Post by unname4798 » October 24th, 2023, 6:59 am

0-engine Cordership wrote:
October 24th, 2023, 6:31 am
unname4798 wrote:
October 23rd, 2023, 11:10 am
You can remove just one transition:

Code: Select all

x = 0, y = 0, rule = B34/S34-a
!
[[ RANDOMIZE ]]
I found a fake spinning glider:

Code: Select all

x = 3, y = 3, rule = B34/S34-a
2bo$2o$b2o!
Yes, removing S4a is enough, but removing S4e too will results in more common diagonal spaceships.
I also had found the spinning glider long before.
In which rule?

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Re: Non-exploding 34 Life (B34/S34-a)

Post by 0-engine Cordership » October 24th, 2023, 7:14 am

unname4798 wrote:
October 24th, 2023, 6:59 am
0-engine Cordership wrote:
October 24th, 2023, 6:31 am
unname4798 wrote:
October 23rd, 2023, 11:10 am
You can remove just one transition:

Code: Select all

x = 0, y = 0, rule = B34/S34-a
!
[[ RANDOMIZE ]]
I found a fake spinning glider:

Code: Select all

x = 3, y = 3, rule = B34/S34-a
2bo$2o$b2o!
Yes, removing S4a is enough, but removing S4e too will results in more common diagonal spaceships.
I also had found the spinning glider long before.
In which rule?
Non-exploding 34 Life (B34/S34-ae)
Honeybomb (20P20):

Code: Select all

x = 11, y = 11, rule = B2i3/S23
4b3o$3bo3bo2$bo7bo$o9bo$o9bo$o9bo$bo7bo2$3bo3bo$4b3o!
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Re: Non-exploding 34 Life (B34/S34-ae)

Post by HerscheltheHerschel » October 25th, 2023, 1:47 pm

I'm calling the diagonal spaceship "loafship" because in some of it's phases it represents some predecessors of a normal Life loaf
superstrings, fuses, waves, wicks, and agars are cool
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Re: Non-exploding 34 Life

Post by confocaloid » October 26th, 2023, 10:26 am

One property of 3/4 Life is that the birth and survival conditions are the same, so the current state of a cell does not affect the new state of the same cell one tick later. This is not true for these variations anymore. It might be possible to find an INT rule with same property. One possibility is B34-int/S34-int, not sure if it is active enough:

Code: Select all

#C [[ RANDOMIZE RANDWIDTH 128 RANDHEIGHT 128 ]]
x = 0, y = 0, rule = B34-int/S34-int
!
Edit: a p25 oscillator appeared in C1 census:

Code: Select all

x = 8, y = 4, rule = B34-int/S34-int
bo4bo$3o2b3o$3o2b3o$bo4bo!
It can convert c/3o gliders into c/3d gliders:

Code: Select all

x = 38, y = 19, rule = B34-int/S34-int
18bo8bo8bo$18b3o5b2o6b2obo$18b3o5b2o6b2obo$18bo8bo8bo4$b4o$bo2bo$2o2b
2o$6o$6o$b4o$b4o$6o$6o$2o2b2o$bo2bo$b4o!
Edit 3: c/3d shuttles

Code: Select all

x = 105, y = 79, rule = B34-int/S34-int
98b2o3$96bo4bo$94b4o2b4o$93b2o3b2o3b2o$93b2o3b2o3b2o$35b2o57b4o2b4o$
34b4o58bo4bo$34bo2bo$33b2o2b2o$34bo2bo60b2o$30bo4b2o4bo$30bo4b2o4bo$
34bo2bo$33b2o2b2o$34bo2bo$34b4o$35b2o15$26bo$26b2o$26b3o2$5b2o3$3bo4bo
$b4o2b4o$2o3b2o3b2o$2o3b2o3b2o$b4o2b4o$3bo4bo3$5b2o15$26bo$26b2o$26b3o
2$5b2o3$3bo4bo$b4o2b4o$2o3b2o3b2o$2o3b2o3b2o$b4o2b4o$3bo4bo3$5b2o!
#C [[ THEME Fire ]]
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Re: Non-exploding 34 Life (B3-qy4t/S3-qy4t)

Post by b-engine » February 3rd, 2024, 6:01 am

Just back to this old thread. I've rulegolfed 34 Life again so it doesn't explodes while keeping the property of having same B/S conditions and preserve the 3 small spaceships (as well as 2 new common spaceships):

Code: Select all

x = 36, y = 4, rule = B3-qy4-t/S3-qy4-t
9b4o4b4o6bo$b2o6bo2bo4bo2bo4b4o4b3o$4o4b2o2bo4bo2bo4bobo6b2o$10bobo6b
o6b2o7bo!
EDIT:
Found this p46:

Code: Select all

x = 6, y = 4, rule = B3-qy4-t/S3-qy4-t
6o$o4bo$o4bo$6o!
Sadly the final ash of soups are dominated by p6s.
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