Restricted B2 Rules

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Extrementhusiast
Posts: 1852
Joined: June 16th, 2009, 11:24 pm
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Restricted B2 Rules

Post by Extrementhusiast » January 9th, 2011, 3:05 pm

This is my first rule table! (Actually, it's more of a family of rule tables than a single one.) Here it is:

Code: Select all

n_states:4
neighborhood:Moore
symmetries:permute

var a={1,2,3}
var b={a}
var c={a}
var d={a}
var e={a}
var f={a}
var g={a}
var h={a}

# B2
0,1,2,0,0,0,0,0,0,3
0,1,3,0,0,0,0,0,0,2
0,2,3,0,0,0,0,0,0,1

# S0?
1,0,0,0,0,0,0,0,0,0
2,0,0,0,0,0,0,0,0,0
3,0,0,0,0,0,0,0,0,0

# S1?
1,a,0,0,0,0,0,0,0,0
2,a,0,0,0,0,0,0,0,0
3,a,0,0,0,0,0,0,0,0

# S2?
1,a,b,0,0,0,0,0,0,1
2,a,b,0,0,0,0,0,0,2
3,a,b,0,0,0,0,0,0,3

# S3?
1,a,b,c,0,0,0,0,0,1
2,a,b,c,0,0,0,0,0,2
3,a,b,c,0,0,0,0,0,3

# S4?
1,a,b,c,d,0,0,0,0,0
2,a,b,c,d,0,0,0,0,0
3,a,b,c,d,0,0,0,0,0

# S5?
1,a,b,c,d,e,0,0,0,0
2,a,b,c,d,e,0,0,0,0
3,a,b,c,d,e,0,0,0,0

# S6?
1,a,b,c,d,e,f,0,0,0
2,a,b,c,d,e,f,0,0,0
3,a,b,c,d,e,f,0,0,0

# S7?
1,a,b,c,d,e,f,g,0,0
2,a,b,c,d,e,f,g,0,0
3,a,b,c,d,e,f,g,0,0

# S8?
1,a,b,c,d,e,f,g,h,0
2,a,b,c,d,e,f,g,h,0
3,a,b,c,d,e,f,g,h,0
You need to have Golly 2.2 installed, as this uses the permute symmetry.

This example is set to B2/S23. To turn survival on, replace the corresponding rightmost zeroes with 1, 2, and 3, as seen in the S2 and S3 slots. To keep survival off, keep the corresponding rightmost zeroes as is, as seen in all of the other survival ones.

IMPORTANT: When showcasing these rules, PLEASE name the ruletable restricted-b2s(whatever survival methods you have turned on).table.

In the B2/S23 rule given, there is an interesting p12 diagonal spaceship, as well as an orthogonal line puffer.

In B2/S245, there is a tiny p30 oscillator.

In B2/S2456, there is a small p20 oscillator.

---

It's official: My favorite rule of this type is now B2/S245678.
I Like My Heisenburps! (and others)

ebcube
Posts: 124
Joined: February 27th, 2010, 2:11 pm

Re: Restricted B2 Rules

Post by ebcube » January 31st, 2011, 6:14 am

Wow! This is a very interesting set of rules. The word "restricted" sounds boring: it actually shows really complex behaviour. I like how all the states have the same "weight", as opposed to Generations-like rules. It is interesting to mention that every pattern can be expressed in six similar ways by changing all cells from one state to another.

R-B2S23 is too expansive, but that diagonal puffer is amazing; It reminds me of seeds, but with diagonal patterns emerging too. R-B2S245678 is a really interesting rule with a lot of beautiful oscillators and a 2c/30 ship. It is really easy to create high period oscillators. The "clusters" of stable, resilient cells offer great posibilities for engineering.

One thing I like about the 2c/30 ship: After 15 generations, the pattern is at its starting point, but with its colors reversed. This means that there are only three ways of expressing this pattern; the other three express the same pattern with an offset of 15 generations.

I've made a .colors file for this rules that changes the colors from the usual gradient to red, green and blue. It helps to understand how the rule works. And it looks beautiful, too.

I also made a ruletable that simplifies creating new rules to commenting or uncommenting lines. Slightly less tedious than the original.

You can download both from here: http://cl.ly/0Z3T33022l0S16372O0t

Install the .colors file and look at this colorful symmetric still life that appeared from a random seed on R-B2S245:

Code: Select all

x = 6, y = 6, rule = restricted-b2s245
2.2C$.BABC$BC2.AC$BA2.BC$.BCAC$2.2B!

ebcube
Posts: 124
Joined: February 27th, 2010, 2:11 pm

Re: Restricted B2 Rules

Post by ebcube » January 31st, 2011, 10:30 am

Caution! Awesome diagonal wickstretcher ahead (R-B2S245678)

Code: Select all

x = 44, y = 38, rule = restricted-b2s245678
2$9.C$8.AC$7.2B.A$9.3A.C$10.A.B$11.CAC$10.B.B.C$13.BAB$14.C.B$15.CAC.
B$16.B.C$17.BAB.C$16.C.C.B$19.CAC$18.B.B.C$21.BAB$22.C.B.A$23.CAC$24.
B.C$23.A.BAB$26.C.B$27.CAC$28.B.C$29.BAB.C$30.C.B$31.CAC.B$30.B.B.C2.
B$33.BAB2.B$32.C.C.B$35.CAC.B$33.C2.B.C.A$34.C2.BABA$36.C.C.C$37.2AB!
As far as I know, this is the first infinite growth pattern on R-B2S245678.

ebcube
Posts: 124
Joined: February 27th, 2010, 2:11 pm

Re: Restricted B2 Rules

Post by ebcube » January 31st, 2011, 12:28 pm

Sorry for the triple posting, but I'm really excited about this rule! R-B2S245678 is an amazing rule.

This little p53 oscillator appeared while I was trying to stabilize one of the unstable spaceship-backrakes that appear when you destroy part of the wickstretcher chain symmetrically (no luck yet!)

Code: Select all

x = 9, y = 9, rule = restricted-b2s245678
.C$BA$3.BA$2.C2AB$2.3ACA$3.CB.2A$4.2A.BC$5.ACAC$6.2B!
By putting two of them together, a p218 gun formed. Note that p218 isn't that slow; we're talking about a 2c/30 spaceship whose bounding box reaches 7x7 at its maximum, not your usual little glider.

Code: Select all

x = 31, y = 31, rule = restricted-b2s245678
12.B.BA$12.BC2AB$12.B3ACA$14.CB.2A$15.2A.BC$16.ACAC$17.2B6$3C9.AB$.BA
9.C$C2AB$3ACA$.CB.2A$2.2A.BC$3.ACAC$4.2B8$30.B$29.CB$28.BAB$27.3C!
Here is a file with all the oscillators i've found so far, along with the wickstretcher, the gun and some interesting reactions I've found (like an stable fast 9-cell eater for synchronized spaceships of the same color, that acts as a 180º reflector from the other side with an interesting twist). It also includes the file for R-B2S245678 and my .colors file.

http://cl.ly/383q1j0o3T0x0c3z3K0t

Some interesting questions:

1) Is it possible to create an stable eater that destroys the spaceship regardless of its color combination?
2) Is it possible to create a gun which fires spaceships of alternating central colors? Or a puffer of the same oscillator/still life in different colors; something like that.

EDIT: (I was going to do a fourth post, but that seemed like too much unnecessary self-bumping) Managed to stabilize the wickstretcher into a 2c/5 spaceship! I cropped the wickstretcher head and noticed the pattern of 2 green cells followed by 2 blue cells alternating on each side. I changed it so that one side had all the blue cells green and the other one had all the green cells blue. When I ran it, this beautiful spaceship emerged!

Code: Select all

x = 48, y = 18, rule = restricted-b2s245678
45.BC$45.BAB$46.2C$41.BA.A2$3C12.3C20.CB.BA.A$2.C12.C.C20.A.C.C.C$3C.
3C8.3C.3C16.CBAB$C3.C10.C.C.C20.C.C$3C.3C3.A4.3C.3C18.BAB$9.2A$7C.6A.
7C12.2B$9.2A23.CAC$2.3C5.A4.3C.3C13.BC$2.C14.C.C.C$2.3C10.3C.C.C$4.C
10.C3.C.C8.C$2.3C10.3C.3C8.AB!
Not bad for my first day on this rule, huh? ^^

EDIT2: Quite an amazing reaction. I discovered the wickstretcher by doing a huge agar with this oscillator, and then something else I don't remember. Finding such a simple reaction that spawns the wickstretcher/spaceship engine makes me wonder how did it took that long for me to find it.

Code: Select all

x = 12, y = 12, rule = restricted-b2s245678
10.BA$11.C8$ACA$B.B$ACA!

User avatar
Extrementhusiast
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Re: Restricted B2 Rules

Post by Extrementhusiast » January 31st, 2011, 7:11 pm

ebcube wrote:The word "restricted" sounds boring [...]
I say "restricted" because of the births being limited to being from two different colors.
I Like My Heisenburps! (and others)

ebcube
Posts: 124
Joined: February 27th, 2010, 2:11 pm

Re: Restricted B2 Rules

Post by ebcube » January 31st, 2011, 8:14 pm

Extrementhusiast wrote:
ebcube wrote:The word "restricted" sounds boring [...]
I say "restricted" because of the births being limited to being from two different colors.
Oh, I see.

ebcube
Posts: 124
Joined: February 27th, 2010, 2:11 pm

Re: Restricted B2 Rules

Post by ebcube » February 3rd, 2011, 10:54 am

Wow, the c/15 ship and the 2c/5 one are more related than I thought:

Code: Select all

x = 30, y = 6, rule = restricted-b2s245678
$2.CB22.CB$.BAB21.BAB$.2C22.2C$28.A!
EDIT: 2c/5 two-engine backrake of c/15 ships:

Code: Select all

x = 113, y = 113, rule = restricted-b2s245678
101.2AB$100.C.C.C$100.ABABA$100.C.C.A$96.B3.ABAB$95.A$94.C.2B2$93.B.B
AB11.2AB$91.AB.C.C.C9.C.C.C$90.B17.ABABA$91.AB15.C.C.A$89.C18.ABAB$
92.A$88.CB13.B$88.CB.A12.C.C$87.A4.B10.BA.C.C$91.B12.C2.A$90.B12.B2.B
$92.B11.C$91.2AC2.C2.A.C.C$88.B.B.A2.C.A3.A.A$88.A.AC2.C7.C$97.2C.B$
90.AC5.2B$96.A3$75.2A$74.CBC$74.CA6$83.BA$82.ACA$69.C12.2B$69.B$69.B.
C$69.B.AB2$71.3CB9$57.A$58.BA$57.A.C$49.B8.A.A$48.C3.C$46.A.AB2A.A$
45.A.2BC.A.A$44.C.A2.A.2B3A$45.2B.C2.A.C2.B$45.BC4.2AC2A$45.BA2.B5.A$
45.B2.C.C2.ABC.C$45.C.BAB2.B.CAB$46.A.C5.C$47.A2.ABCA.A$48.B4C.A$53.B
15$28.CA$29.B$24.B$25.C$22.2C.AB$27.C$20.C4.B$20.BC3.B$16.2A.C.AB$18.
C3.CB$18.C2.B$19.2B$21.A$21.A15$CA$.B!
EDIT2: Wow. Just... wow.

Code: Select all

x = 27, y = 27, rule = restricted-b2s245678
15.BC$15.BAB$16.2C$11.BA.A2$8.CB.BA.A$8.A.C.C.C$8.CBAB$10.C.C$10.BAB
11.BC$24.BAB$4.2B19.2C$4.CAC13.BA.A$5.BC$17.CB.BA.A$17.A.C.C.C$C16.CB
AB$AB17.C.C$19.BAB2$13.2B$13.CAC$14.BC3$9.C$9.AB!

User avatar
Extrementhusiast
Posts: 1852
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: Restricted B2 Rules

Post by Extrementhusiast » February 3rd, 2011, 10:46 pm

Advances the 2c/30 spaceship:

Code: Select all

x = 12, y = 12, rule = restricted-b2s245678
10.CA$11.B9$A$2A!
I Like My Heisenburps! (and others)

ebcube
Posts: 124
Joined: February 27th, 2010, 2:11 pm

Re: Restricted B2 Rules

Post by ebcube » February 4th, 2011, 9:49 am

Extrementhusiast wrote:Advances the 2c/30 spaceship:

Code: Select all

x = 12, y = 12, rule = restricted-b2s245678
10.CA$11.B9$A$2A!
Two of them turn the 2c/30 spaceship into the 8c/20 one:

Code: Select all

x = 16, y = 16, rule = restricted-b2s245678
14.CA$15.B9$4.A$4.2A3$A$2A!

lifespeed
Posts: 11
Joined: December 7th, 2010, 10:56 pm

Re: Restricted B2 Rules

Post by lifespeed » February 6th, 2011, 9:30 pm

A p911 gun

Code: Select all

x = 24, y = 24, rule = restricted-b2s245678
.C$BA5.2A$3.BC2.BC$2.CA2B$2.BC.2B.BA$3.2CACA$4.CB2.C$.AC2.A.A$.AB.C.B
$4.A11$23.B$22.CB$21.BAB$20.3C!
It is of prime period witch is unusual.

ebcube
Posts: 124
Joined: February 27th, 2010, 2:11 pm

Re: Restricted B2 Rules

Post by ebcube » February 19th, 2011, 10:33 am

Signals?

Code: Select all

x = 65, y = 65, rule = restricted-b2s245678
62.2C$61.4C$61.4C$60.2B2C$59.2AB$58.2CA$57.2BC$56.2AB$55.2CA$54.2BC$
53.2AB$52.2CA$51.2BC$50.2AB$49.2CA$48.2BC$47.2AB$46.2CA$45.2BC$44.2AB
$43.2CA$42.2BC$41.2AB$40.2CA$39.2BC$38.2AB$37.2CA$36.2BC$35.2AB$34.2C
A$33.2BC$32.2AB$31.2CA$30.2BC$29.2AB$28.2CA$27.2BC$26.2AB$25.2CA$24.
2BC$23.2AB$22.2CA$21.2BC$20.2AB$19.2CA$18.2BC$17.2AB$16.2CA$15.2BC$
14.2AB$13.2CA$12.2BC$11.2AB$10.2CA$9.2BC$8.2AB$7.2CA$4.C.2BC$5.2AB$4.
2CA$3.2BC$.3AB$4A$4A$.2A!
EDIT: Signals, indeed. Simple proof that R-B2S245678 is omniperiodic (for every period n>3, but if you don't trust me i'll provide you explicit proof of periods 1 and 2 :oops: ):

For every period 3n:

Code: Select all

x = 57, y = 49, rule = restricted-b2s245678
21.2A2C10.2A2C10.2A2C$20.3A3C8.3A3C8.3A3C$19.B2A2.C2B6.B2A2.C2B6.B2A
2.C2B$18.C2B2.B.B2A4.C2B2.B.B2A4.C2B2.B.B2A$3A2.3B2.C.3C2.3C6.3A2.3C
6.3A2.3C6.3A$2.A2.B4.C3.C2.2C.B6.2A2.2C8.2A2.2C8.2A$3A2.3B2.C.3C2.2A
6.B.2C2.2A8.2C2.2A8.2C$2.A2.B.B2.C.C4.3A6.3C2.3A6.3C2.3A6.3C$3A2.3B2.
C.3C3.2AB.B2.2BC4.2AB.B2.2BC4.2AB4.2BC$19.2BC2.2AB6.2BC2.2AB6.2BC2.2A
B$20.3C3A8.3C3A8.3C3A$21.2C2A10.2C2A10.2C2A3$21.2A2C13.2A2C$20.3A3C
11.3A3C$19.B2A2.C2B9.B2A2.C2B$18.C2B2.B.B2A7.C2B2.B.B2A$5.3B2.C.3C2.
3C6.A2C5.3C6.A2C$5.B.B2.C.C.C2.2C8.C2B4.2C8.C2B$5.3B2.C.3C2.2A9.B2A3.
2A9.B2A$7.B2.C.C.C2.3A9.3A2.3A9.3A$5.3B2.C.3C3.2AB9.2A3.2AB9.2A$19.2B
C8.2C4.2BC8.2C$20.2CA6.3C5.2CA6.3C$21.2AB.B2.2BC7.2AB4.2BC$22.2BC2.2A
B9.2BC2.2AB$23.3C3A11.3C3A$24.2C2A13.2C2A3$24.2A2C$23.3A3C$22.B2A2.C
2B$21.C2B2.B.B2A$20.A2C6.A2C$19.B2A8.C2B$18.C2B10.B2A$7.3C.C.C3.3C12.
3A$9.C.C.C3.2C14.2A$7.3C.3C3.2A14.2C$7.C5.C3.3A12.3C$7.3C3.C4.2AB10.
2BC$19.2BC8.2AB$20.2CA6.2CA$21.2AB4.2BC$22.2BC2.2AB$23.3C3A$24.2C2A!
For every period n:

Code: Select all

x = 97, y = 67, rule = restricted-b2s245678
28.2A2C16.2A2C16.2A2C$27.3A3C14.3A3C14.3A3C$26.B2A2.C2B12.B2A2.C2B12.
B2A2.C2B$25.C2B2.B.B2A10.C2B2.B.B2A10.C2B2.B.B2A$24.A2C6.A2C8.A2C6.A
2C8.A2C6.A2C$23.B2A8.C2B6.B2A8.C2B6.B2A8.C2B$22.C2B10.B2A4.C2B10.B2A
4.C2B.C8.B2A$2.3A.A.A2.3B2.C.C2.3C12.3A2.3C12.3A2.3C10.A.3A$4.A.A.A2.
B.B2.C.C2.2C14.2A2.2C14.2A2.2C14.2A$2.3A.3A2.3B2.3C2.2A14.2C2.2A14.2C
2.2A14.2C$2.A5.A2.B.B4.C2.3A12.3C2.3A.A10.3C2.3A.A10.3C$2.3A3.A2.3B4.
C3.2AB10.2BC4.2AB8.C.2BC4.2AB8.C.2BC$23.2BC8.2AB6.2BC8.2AB6.2BC8.2AB$
24.2CA6.2CA8.2CA6.2CA8.2CA6.2CA$25.2AB4.2BC10.2AB4.2BC10.2AB.B2.2BC$
26.2BC2.2AB12.2BC2.2AB12.2BC2.2AB$27.3C3A14.3C3A14.3C3A$28.2C2A16.2C
2A16.2C2A3$28.2A2C19.2A2C19.2A2C$27.3A3C17.3A3C17.3A3C$26.B2A2.C2B15.
B2A2.C2B15.B2A2.C2B$25.C2B2.B.B2A13.C2B2.B.B2A13.C2B2.B.B2A$24.A2C6.A
2C11.A2C6.A2C11.A2C6.A2C$23.B2A8.C2B9.B2A8.C2B9.B2A8.C2B$22.C2B10.B2A
7.C2B10.B2A7.C2B10.B2A$3A.3A2.B.3B2.3C2.3C12.A2C5.3C12.A2C5.3C.A10.A
2C$2.A.A.A2.B.B.B2.C4.2C14.C2B4.2C14.C2B4.2C12.C.C2B$3A.A.A2.B.B.B2.
3C2.2A15.B2A3.2A15.B2A3.2A15.B2A$2.A.A.A2.B.B.B4.C2.3A15.3A2.3A15.3A
2.3A15.3A$3A.3A2.B.3B2.3C3.2AB15.2A3.2AB15.2A3.2AB15.2A$23.2BC14.2C4.
2BC.C12.2C4.2BC.C12.2C$24.2CA12.3C5.2CA10.A.3C5.2CA10.A.3C$25.2AB10.
2BC7.2AB10.2BC7.2AB10.2BC$26.2BC8.2AB9.2BC8.2AB9.2BC8.2AB$27.2CA6.2CA
11.2CA6.2CA11.2CA6.2CA$28.2AB4.2BC13.2AB4.2BC13.2AB.B2.2BC$29.2BC2.2A
B15.2BC2.2AB15.2BC2.2AB$30.3C3A17.3C3A17.3C3A$31.2C2A19.2C2A19.2C2A3$
31.2A2C22.2A2C22.2A2C$30.3A3C20.3A3C20.3A3C$29.B2A2.C2B18.B2A2.C2B18.
B2A2.C2B$28.C2B2.B.B2A16.C2B2.B.B2A16.C2B2.B.B2A$27.A2C6.A2C14.A2C6.A
2C14.A2C6.A2C$26.B2A8.C2B12.B2A8.C2B12.B2A8.C2B$25.C2B10.B2A10.C2B10.
B2A10.C2B10.B2A$24.A2C12.A2C8.A2C12.A2C8.A2C12.A2C$23.B2A14.C2B6.B2A
14.C2B6.B2A.B12.C2B$22.C2B16.B2A4.C2B16.B2A4.C2B14.B.B2A$3A.3A2.B.3B
2.3C2.3C18.3A2.3C18.3A2.3C18.3A$2.A.A4.B3.B2.C4.2C20.2A2.2C20.2A2.2C
20.2A$3A.3A2.B.3B2.3C2.2A20.2C2.2A20.2C2.2A20.2C$2.A.A.A2.B.B4.C.C2.
3A18.3C2.3A18.3C2.3A18.3C$3A.3A2.B.3B2.3C3.2AB16.2BC4.2AB.B14.2BC4.2A
B.B14.2BC$23.2BC14.2AB6.2BC12.B.2AB6.2BC12.B.2AB$24.2CA12.2CA8.2CA12.
2CA8.2CA12.2CA$25.2AB10.2BC10.2AB10.2BC10.2AB10.2BC$26.2BC8.2AB12.2BC
8.2AB12.2BC8.2AB$27.2CA6.2CA14.2CA6.2CA14.2CA6.2CA$28.2AB4.2BC16.2AB
4.2BC16.2AB.B2.2BC$29.2BC2.2AB18.2BC2.2AB18.2BC2.2AB$30.3C3A20.3C3A
20.3C3A$31.2C2A22.2C2A22.2C2A!
In general, by building the "shell" of a signal-based oscillator of maximum period 3n, you can add x properly-spaced signals to it to create a 3n/x oscillator, provided that x is a divisor of 3n and that x < 3n/2

ebcube
Posts: 124
Joined: February 27th, 2010, 2:11 pm

Re: Restricted B2 Rules

Post by ebcube » July 20th, 2011, 8:42 am

I made a version of this rules with history. I thought I had posted it, but obviously I didn't, so here it goes!

I'm going to post here the rule R-B2S23H3 only (restricted-b2s23h3.table) because it is the most interesting one. R-B2S23H2 and R-B2S23H4 are interesting too; if I recall correctly, there's a naturally appearing four-barrel gun which resembles Herschel circuits in R-B2S23H2. The others can be created from this one. A script could be made to create R-B2S*H* rules automatically.

Download RB2S23H3 from here.
Updated restricted.colors file here.

So, this rule is full of c/2 diagonal gliders. There are a lot of different naturally appearing gliders. And they all look really similar, so it's hard to tell them apart. While in R-B2S245678, the 2c/30 ship could be expressed with three different main colours but it naturally reversed the other two colours every 15 generations, here it does the opposite thing: it rotates between the three different colours naturally, but it can be expressed with two different rotation orders (either RGB or BGR). I'll try to make this clear:

The same ship rotating on two different ways (the ship is 12c/24, that is, 8 generations per colour)

Code: Select all

x = 13, y = 5, rule = restricted-b2s23h3
AB2.C3.AC2.B$AC2AD3.AB2AD$2.E.E5.E.E$2.D.F5.D.F$.EF6.EF!
The c/15 ship from R-B2S245678 on its three different colours

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x = 24, y = 4, rule = restricted-b2s245678
$.AC8.BA8.CB$2.B9.C9.A!
There are also c/2 orthogonal ships (the orthogonal ships do have a main color), a c/2 dirty replicator based on the c/2 orthogonal ship, and a lot of diagonal or orthogonal puffers. Here is the replicator, an example of a c/2 orthogonal ship and c/2 diagonal ships (there are two different ship engines on the top row; the bottom row is for ships with more than one engine that I've found)

Code: Select all

x = 118, y = 53, rule = restricted-b2s23h3
$62.2AD$60.BDEBE$58.A.A.2FC$57.CBDB.EC$58.D2.A.A$57.BCDC.EB$58.A.A.2F
B$60.CDECE$62.2AD11$50.F$49.E$50.2FAF$34.2F.F14.BC.DB10.F$38.E11.2FBA
EA8.F.CD.DA10.FDED7.FEDB8.F$38.FB14.EA8.E.D2EC12.FB10.A7.F3.DA$35.ADC
AB10.FDBC.BC7.F2.CEC9.F2.FB7.FDEA7.ECDEC$35.D2E.CA9.E2.AB10.EFB.AB8.D
2F.CA6.E2.BC6.D2.EC$36.ADC14.2C11.2CA10.E2BC.B9.2A9.2AB$37.2A29.B10.D
2.AB2$9.EF$9.F$10.E$11.F$9.F.F$5.EF2C2.DE$5.AB.CAB.F$5.AF.F.F.F$5.CE
2.A2.E$6.DAB.CAD$8.E.E56.FE$7.ABECA52.EF.D$8.C.B52.F.D.E21.F$9.A27.EF
4.ED17.E2.A2BCB18.D2.DA$37.EF.FEFB17.FDA4.AB15.F.EFDEC$41.DFD19.B22.F
.A.EC$42.DAC15.FDEB24.D.2AB$37.F.D.B2.B15.E2.CA20.FDEB$39.2EB21.2B20.
E2.CA$38.D2AB46.2B$38.B2.C!

User avatar
Tropylium
Posts: 406
Joined: May 31st, 2011, 7:12 pm
Location: Finland

Re: Restricted B2 Rules

Post by Tropylium » July 26th, 2011, 11:52 am

A few natural guns scavenged from soups in s245678…

p313:

Code: Select all

x = 10, y = 8, rule = restricted-b2s245678
8.C$8.C$6.A$4.BC$2C.CBAC.CB$.A.AC.ABA$4.ABAC$5.2A!
p4530:

Code: Select all

x = 7, y = 6, rule = restricted-b2s245678
3.2B$2.2BACB$2.C2BA$3.AC.C$C5.B$5.B!
p5817, dubbelbarrel'd:

Code: Select all

x = 7, y = 7, rule = restricted-b2s245678
.A$BC.C.A$2AB.BC$2.BABAB$3.3CB$4.AC$4.B!
p6162:

Code: Select all

x = 5, y = 16, rule = restricted-b2s245678
3.BA$2.AC$.CA2B$.2CBA$2.CA$.A.BC8$B$C$C!
p17822, triplebarrel'd:

Code: Select all

x = 9, y = 9, rule = restricted-b2s245678
3.C2$3.C.A2B$.B4.CA$.C2AC2A2C$B.BA.BCBC$B3.C.BA$B4.A2C$2.AC!

User avatar
Extrementhusiast
Posts: 1852
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: Restricted B2 Rules

Post by Extrementhusiast » August 31st, 2012, 10:15 am

As for the restricted-b2s23h2 rule, it seems to resemble the Brain rules more than Seeds. But the addition of diagonals is fun. I've actually found a wickstretcher/growing spaceship in that rule:

Code: Select all

x = 10, y = 46, rule = restricted-b2s23h2
5.A$4.B.C$3.ACEBA$2.C.B.E$2.B.C.2D$.AC.B$2.E.C.BA$CDC.B.C$CD2.C$4.B.D
2.E$CBD.C.BED$C2E.B.D$.AD.C$4.B$4.C$4.B$4.C$4.B$4.C$4.B$4.C$4.B$4.C$
4.B$4.C$4.B$4.C$4.B$4.C$4.B$4.C$4.B$4.C$4.B$4.C$4.B$4.C$4.B$4.C$4.B$
4.C$4.B$4.C$4.B$4.C$3.DED!
Currently, I'm looking for a stable reflector, which would facilitate the construction of additional oscillators, as I only have one right now.
I Like My Heisenburps! (and others)

flipper77
Posts: 197
Joined: October 24th, 2010, 3:25 am
Location: Spokane, WA

Re: Restricted B2 Rules

Post by flipper77 » August 31st, 2012, 12:26 pm

I've always though of something like this would create reflectors and a variety of other objects of interest

Code: Select all

x = 49, y = 27, rule = Restricted-b2s23h2
12.A9.C2.C2.C2.C2.C2.C9.A$11.A.9A.2B.2A.2B.2A.2B.9A.A$12.A9.C2.C2.C2.
C2.C2.C9.A12$19.2A$19.A4$29.2B$30.B2$B2.CA$D2ABA$E.E$2.D$3.E!
Although, one should be careful if you find a reflector, since spaceships here can undergo changes in parity like this

Code: Select all

x = 5, y = 8, rule = Restricted-b2s23h2
3.D$.DEA$E2.BC$3.2A3$.2A$2.A!
You can make a successful 180 degree reflector out of this, but as a 90 degree one, it fails since the spaceship changes.

Anyways,this rule is cool, just look at this

Code: Select all

x = 36, y = 12, rule = Restricted-b2s23h2
.A8.C2.C2.C2.C2.C2.C8.A$A.8A.2B.2A.2B.2A.2B.8A.A$.A8.C2.C2.C2.C2.C2.C
8.A5$23.2A$20.E2.BC$21.DEA$23.A$22.EDB!
P.S. There may have been a rule similar to this on the forums, but I can't find it. If anyone knows where it is, please tell me.

EDIT: Here's a common p16 four-barreled gun

Code: Select all

x = 8, y = 8, rule = Restricted-b2s23h2
.CB2.AC$C.A2CB.C$BA4.BA$.C4.C$.C4.C$AB4.AB$C.B2CA.C$.CA2.BC!
EDIT2: Never mind, it was posted near the middle, but love the rules though

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