Haven (B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8)

For discussion of other cellular automata.
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Moosey
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Haven (B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8)

Post by Moosey » August 13th, 2020, 11:07 am

Decided to create this thread to post odds and ends I find and for folks that also find odds and ends. Just to stop cluttering the unrecognized CA thread.
Moosey wrote:
August 13th, 2020, 9:49 am
Assorted hasslers of a p30 in a rule I just started apgearching, arranged from highest to lowest period

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x = 78, y = 26, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
3ob3o7b3ob2o3b3ob3o5b3ob3o9b3ob3o10b3ob3o$2bo3bo9bo2bo5bobobo7bo3bo11b
obo14bo3bo$3ob3o7b3o2bo3b3obobo5b3o3bo9b3ob3o10b3ob3o$2bobo11bo2bo5bob
obo5bo5bo9bo3bobo10bo3bo$3ob3o7b3ob3o2b3ob3o5b3o3bo9b3ob3o10b3ob3o7$2o
3b2o7b2o3b2o$2o3b2o7b2o3b2o14b2o3b2o10b2o3b2o10b2o3b2o$35b2o3b2o10b2o
3b2o10b2o3b2o2$2b3o11b3o6b3o5b2o2b3o2b2o6b2o2b3o2b2o6b2o2b3o2b2o$2b3o
11b3o6b3o5b2o2b3o2b2o6b2o2b3o2b2o6b2o2b3o2b2o$2b3o11b3o6b3o9b3o14b3o
14b3o$2b3o11b3o6b3o9b3o14b3o14b3o$3bo13bo8bo11bo16bo16bo$67bo9bo$67b2o
7b2o2$69b2o3b2o$2o3b2o28b2o3b2o27b2o3b2o$2o3b2o28b2o3b2o!
posted on the discord as well, but unfortunately the corresponding gif would have 19150560 frames so I couldn't show the full period of each

catagolue, btw.

I think I'll call this rule "Oscillator Haven", because this is what you get when you search only 50000 soups:

Screen Shot 2020-08-13 at 9.54.45 AM.png

Also featured is this oscillator made of spaceships and still lives:

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x = 11, y = 5, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
7b3o$3o3bobobo$3o3b5o$3o3bobobo$7b3o!
And this delightful p42

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x = 13, y = 18, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
5b3o$5b3o$2o3b3o3b2o$2o3b3o3b2o$2o4bo4b2o$3b7o$3b2obob2o$6bo$6bo$6bo$5b3o$5b
3o$2o4bo4b2o$2o3b3o3b2o$5b3o$5b3o$5b3o$5b3o!
Also featured are wickstretchers:

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x = 6, y = 10, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
3b2o$2o2bo$2obo$3bo$3bo$3bo$2bo2bo$3bobo$3b3o$3bobo!

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x = 5, y = 9, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
b3o$bobo$bobo$o3bo2$2bo2$b3o$b3o!
And a lonely spaceship which looks like it should be part of a family but isn't (similar looking spaceships may exist tho)

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x = 3, y = 4, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
3o$3o$3o$obo!
Many oscillators are trivial, I'm surprised that this nontrivial p45 exists

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x = 10, y = 8, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
6b2o$b2o3b2o$b2o$2bo4b3o$2bo3bob2o$o4b2o$2o3b2o$5b2o!
Interestingly, though they are still lives, large nxm boxes don't seem to be very common-- it appears that the 5x5 box for instance has no appearances at all. the 4x4 box has only 5 occurences rn (bound to change)

Interesting reaction:

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x = 5, y = 7, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
ob2o$ob2o$bo3$bob2o$bobo!
Can someone use ntzfind on this and see if they find anything

possible copperhead reaction thing

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x = 4, y = 5, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
4o$o2bo$o2bo$o2bo$3bo!
Similar pushes can be seen here

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x = 11, y = 33, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
7b4o$7bo2bo$7bo2bo$7b4o7$2bobo$2b3o$2b3o$2b3o16$obo$3o$3o$3o!
and here, which I challenge you to clean up

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x = 5, y = 14, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
4o$o2bo$o2bo$4o7$2bobo$2b3o$2b3o$2b3o!
p28

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x = 9, y = 9, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
3b2o$3b2o$4bo$2o$o3bo$5b4o$5bo2bo$5bo2bo$5b4o!
EDIT:
one of the two occurences of "xq" in my massive (>10000 distinct objects) D2_x haul was this rad little ship

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x = 7, y = 7, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
5b2o$b4o$bo3b2o$bo$bo$obo$obo!
This is the second "interesting" ship-- there are some rare pushalongs for the c/5 tho:

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x = 7, y = 8, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
4b3o$4b3o$4bobo$4bobo$2o3bo$2o$3o$obo!
EDIT:
c/3 by gooddogtyson

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x = 14, y = 6, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
b3o$obo6b3o$b2o2b3o2bo2bo$4bo2bobob2o2$7b3o!
p23

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x = 11, y = 13, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
2b2o$2b2o4$3o5b3o$11o$3o5b3o4$2b2o$2b2o!
A vitriolic oscillator

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x = 7, y = 8, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
2bobo2$b2ob2o$bo3bo$2b3o$o5bo$2o3b2o$2o3b2o!
The rule searches at a decent speed, except 1x256 which is (1) slow and (2) boring

Challenge: find more velocities besides c/5, c/3, and (1,1)c/14

EDIT:
c/4 found with rlifesrc in about 2 seconds

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x = 14, y = 6, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
5bo$bob2o4b4o$bo4b2obo$o3bobo3bo2bo$bo8bo$bob2o2bob4o!
another c/5

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x = 20, y = 6, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
2b6o2b3o$4obo2bo2bo3bo2bo$bo2bo5b6ob2o$b2o13bo2bo$17b3o!
another c/3

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x = 15, y = 8, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
6b2o$5bobo2b3o$b2o3bob3o$obo2bobob2o$b2o$4b3obo3b2o$7b3obo$11b4o!
c/6 by gooddogtyson

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x = 35, y = 9, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
..........oo.......................$
..........o...........o............$
.......o......o...o....oo..........$
..o...o.o....oo.o....o..o..........$
o.o.oooo..ooooo.o...o..o.o.........$
..o...o.o....oo.o....o..o..........$
.......o......o...o....oo..........$
..........o...........o............$
..........oo.......................!
megasuboptimal stator

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x = 10, y = 10, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
10o$o2bo2bo2bo$o2bo2bo2bo$3o2bob3o$o2bo5bo$o5bo2bo$3obo2b3o$o2bo2bo2bo
$o2bo2bo2bo$10o!

EDIT: it has been suggested I rename this rule to "Haven" from "Oscillator Haven"
My CA rules can be found here

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yujh
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Re: Haven (B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8)

Post by yujh » May 2nd, 2021, 10:40 pm

BUMP! C/7o in this rule

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x = 11, y = 53, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
4bobo$5bo$3bobobo$5bo$2b2obob2o$5bo$o4bo4bo$obo2bo2bobo$bo7bo$bo3bo3bo
$2b2o3b2o$2bob3obo$3b5o2$5bo$5bo$4b3o$3bobobo$bo3bo3bo$3bobobo$2bob3ob
o$4b3o$bobobobobo$bo2b3o2bo$b3obob3o$5bo$3b5o$5bo$2bob3obo$2bo2bo2bo$
2bo2bo2bo$2b7o$2bo5bo$2b2o3b2o$2bo5bo$obob3obobo$2obobobob2o$2o3bo3b2o
$2o2b3o2b2o$o4bo4bo$5bo$bo2b3o2bo$b2o2bo2b2o$2bob3obo$5bo$5bo$5bo$3bob
obo$5bo$5bo$3bobobo$4b3o$3bobobo!

AforAmpere
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Joined: July 1st, 2016, 3:58 pm

Re: Haven (B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8)

Post by AforAmpere » May 3rd, 2021, 4:36 pm

C/9o:

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x = 11, y = 32, rule = B2ce3any4ait5ey6i7e8/S2-n3-cikq4aert5eiy6ci8
4b3o$5bo$4b3o$4b3o$4b3o$4b3o2$4b3o$4b3o$3bobobo$4bobo$3bobobo$3bo3bo$
4obob4o$2o2b3o2b2o$o2bobobo2bo$5bo$5bo$4b3o$5bo$3b5o$b2o2bo2b2o$5bo$b
2o2bo2b2o$4b3o$4b3o$4bobo$4b3o$3b5o$3b2ob2o$3bobobo$3bo3bo!
Wildmyron and I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule

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