LeapLife (B2n3/S23-q)

For discussion of other cellular automata.
Hunting
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Re: LeapLife (B2n3/S23-q)

Post by Hunting » June 7th, 2020, 5:31 am

JP21 wrote:
June 7th, 2020, 3:54 am
The p5 that works in B3/S23 occured naturally in C4_1 (I promise it's not me who found it) http://catagolue.appspot.com/object/xp5 ... /b2n3s23-q
I will edit this post if I found something "new".
After more than 1 hour edit.
I found absolutely nothing...

Code: Select all

x = 31, y = 32, rule = B2n3/S23-q
bbbbbbbbbbbbbbbbbbbbboooooooobo$
bbbbbbbbbbbbbbbooobbbbbboobbbbb$
bbbbbbbbbbbbbbbboooooobbobobbbo$
bbbbbbbbbbbbbbbobbbbbbobooooobo$
bbbbbbbbbbbbbbbbbboobbbobbboobo$
bbbbbbbbbbbbbbbobbbbobboboboobo$
bbbbbbbbbbbbbbbbboboooboobbbooo$
bbbbbbbbbbbbbbbobbbbboobobobooo$
bbbbbbbbbbbbbbboboobooobboobooo$
bbbbbbbbbbbbbbbboobobbbbobobobb$
bbbbbbbbbbbbbbbbbbbbboobbbbbbbb$
bbbbbbbbbbbbbbboboobbbbbbbbbobo$
bbbbbbbbbbbbbbbobbbooboboooobbb$
bbbbbbbbbbbbbbbbobboooboobbbobb$
bbbbbbbbbbbbbbbbbboobobobooobbo$
bbbbbbbbbbbbbbbobobobbbobobbobo$
obobbobobbbobobobbbbbbbbbbbbbbb$
obboooboboboobbbbbbbbbbbbbbbbbb$
bbobbboobooobbobbbbbbbbbbbbbbbb$
bbbooooboboobbbobbbbbbbbbbbbbbb$
obobbbbbbbbboobobbbbbbbbbbbbbbb$
bbbbbbbboobbbbbbbbbbbbbbbbbbbbb$
bbobobobbbboboobbbbbbbbbbbbbbbb$
oooboobboooboobobbbbbbbbbbbbbbb$
oooboboboobbbbbobbbbbbbbbbbbbbb$
ooobbboobooobobbbbbbbbbbbbbbbbb$
oboobobobbobbbbobbbbbbbbbbbbbbb$
oboobbbobbboobbbbbbbbbbbbbbbbbb$
obooooobobbbbbbobbbbbbbbbbbbbbb$
obbbobobboooooobbbbbbbbbbbbbbbb$
bbbbboobbbbbbooobbbbbbbbbbbbbbb$
oboooooooobbbbbbbbbbbbbbbbbbbbb!
Can you please come back to C1? Bubbelgum is really lazy recently. I would really like to see a new record for the largest natural LeapLife SL.

lemon41625
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Re: LeapLife (B2n3/S23-q)

Post by lemon41625 » June 7th, 2020, 8:04 am

P5s

Code: Select all

x = 51, y = 16, rule = B2n3/S23-q
45bo$21bo7bo10b3o5b3o$2o3bo3b2o10bo7bo10bob3ob3obo$ob7obo10bo7bo11b2o
5b2o$bo7bo12bo5bo13bob3obo$5bo15b3o3b3o12bo2bo2bo$2bo5bo12bo2bobo2bo
13bo3bo$3b5o13b3o3b3o14bobo$bo3bo3bo30b2o2b3o2b2o$bo3bo3bo11b3obob3o
10bo9bo$o4bo4bo9bo2bobobo2bo10bo7bo$bo3bo3bo11bo7bo$22b7o2$21bob2ob2ob
o$21b2obobob2o!
Also @Hunting have you finally figured out how to use apgluxe? The catagolue page says you use v5.09-ll2.2.22.
Download CAViewer: https://github.com/jedlimlx/Cellular-Automaton-Viewer

Supports:
BSFKL, Extended Generations, Regenerating Generations, Naive Rules, R1 Moore, R2 Cross and R2 Von Neumann INT
And some others...

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: LeapLife (B2n3/S23-q)

Post by Hunting » June 7th, 2020, 8:08 am

lemon41625 wrote:
June 7th, 2020, 8:04 am
P5s

Code: Select all

x = 51, y = 16, rule = B2n3/S23-q
45bo$21bo7bo10b3o5b3o$2o3bo3b2o10bo7bo10bob3ob3obo$ob7obo10bo7bo11b2o
5b2o$bo7bo12bo5bo13bob3obo$5bo15b3o3b3o12bo2bo2bo$2bo5bo12bo2bobo2bo
13bo3bo$3b5o13b3o3b3o14bobo$bo3bo3bo30b2o2b3o2b2o$bo3bo3bo11b3obob3o
10bo9bo$o4bo4bo9bo2bobobo2bo10bo7bo$bo3bo3bo11bo7bo$22b7o2$21bob2ob2ob
o$21b2obobob2o!
Also @Hunting have you finally figured out how to use apgluxe? The catagolue page says you use v5.09-ll2.2.22.
I mentioned I moved to my dad's computer elsewhere, and I installed apgluxe there before. My network today is finally good enough to connect to Catagolue.

(But now it fails again.)

Hunting
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Joined: September 11th, 2017, 2:54 am

Re: LeapLife (B2n3/S23-q)

Post by Hunting » June 19th, 2020, 8:05 am

Can anyone help me finish this intro?

Code: Select all

Getting bored of Conway's Game of Life? Well, LeapLife is for you. LeapLife is a derivative of Conway's Game of Life that appears to show slightly different dynamic and more exciting patterns.

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Freywa
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Re: LeapLife (B2n3/S23-q)

Post by Freywa » June 19th, 2020, 1:22 pm

Hunting wrote:
June 19th, 2020, 8:05 am
Can anyone help me finish this intro?
Getting bored of Conway's Game of Life? Well, LeapLife is for you. LeapLife is a derivative of Conway's Game of Life that appears to show slightly different dynamic and more exciting patterns.

However, nobody has ever gotten bored of Conway's Life, and nobody ever will. Leaplife also does not support signal circuitry like Conway's Life does.
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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bubblegum
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Re: LeapLife (B2n3/S23-q)

Post by bubblegum » June 19th, 2020, 4:41 pm

Freya wrote:
June 19th, 2020, 1:22 pm
Hunling wrote:
June 19th, 2020, 8:05 am
Can anyone help me finish this intro?
Getting bored of Conway's Game of Life? Well, LeapLife is for you. LeapLife is a derivative of Conway's Game of Life that appears to show slightly different dynamic and more exciting patterns.

However, nobody has ever gotten bored of Conway's Life, and nobody ever will. Leaplife also does not support signal circuitry like Conway's Life does.
Intro, Freywa, not insult. A few letters' difference.
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
sonata wrote:
July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[citation needed]
anything

lemon41625
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Location: 小红点 (if you know where that is)

Re: LeapLife (B2n3/S23-q)

Post by lemon41625 » June 19th, 2020, 10:06 pm

Hunting wrote:
June 19th, 2020, 8:05 am
Can anyone help me finish this intro?

Code: Select all

Getting bored of Conway's Game of Life? Well, LeapLife is for you. LeapLife is a derivative of Conway's Game of Life that appears to show slightly different dynamic and more exciting patterns.
Getting bored of Conway's Game of Life? Well, LeapLife is for you. LeapLife is a derivative of Conway's Game of Life that appears to show slightly different dynamics and more exciting patterns such the P8 knightship Lepa!
Freywa wrote:
June 19th, 2020, 1:22 pm
Hunting wrote:
June 19th, 2020, 8:05 am
Can anyone help me finish this intro?
However, nobody has ever gotten bored of Conway's Life, and nobody ever will. Leaplife also does not support signal circuitry like Conway's Life does.

Disagree. I have gotten bored of INT rules and range 1 moore neighbourhood which means I have also gotten bored of CGoL.
(I prefer extended neighbourhood rules)

Also LeapLife will eventually support signal circuitry when people explore it enough.
Download CAViewer: https://github.com/jedlimlx/Cellular-Automaton-Viewer

Supports:
BSFKL, Extended Generations, Regenerating Generations, Naive Rules, R1 Moore, R2 Cross and R2 Von Neumann INT
And some others...

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JP21
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Location: PH

Re: LeapLife (B2n3/S23-q)

Post by JP21 » June 20th, 2020, 9:16 am

Another one of those worthless p2s

Code: Select all

x = 34, y = 34, rule = B2n3/S23-q
17b2o$17b2o5b2o$24b2o$15b4o$15bo2bo3b4o$22bo2bo$16bo7bo$8b2ob2o$7bobob
o2bo3bo3bo5b2o$7b2o2bo6bobo6bobo$11b2o3bo3bo8bob2o$7b4o14bo2b2ob2o$7bo
2bo7bo$9bo6bobo4b2o$16bo$3b2o2bobo4bo5b2o2b2o3b2ob2o$3bo11b2o13bob2o$
2obobobobob2obob2ob2o2bo3bo2bo$2ob2o12bo11b2o$8bob2o2bobobo6bo2$9bo6bo
6bo2bo$b2ob2o8bobo6b4o$b2obo2bo6bo6b2o$4bo7bo3bobobobo2b2o$4b2o8bo7bob
obo$10bo5bobo2b2ob2o2$8bo2bo4bo$8b4o3bo2bo$15b4o$8b2o$8b2o5b2o$15b2o!
Some more glider collisions:

Code: Select all

x = 245, y = 16, rule = B2n3/S23-q
73b2o47b2o41bo$58bo14b2o47b2o40bo$19b2o36bo38b2o37b2o5b2o20b3o13bo16bo
$2b2o14bo2bo19bo15b3o35bo2bo4b2o10b2o17bo2bo3bo2bo36bo16bo40bo$bo2bo
13bobo19bo37b2o16bobo4b2o9bo2bo4b2o11bobo4b2o35b3o14b3o41bo$2bobo14bo
20b3o34bo2bo16bo17bobo4b2o12bo21b2o26b2o15b2o33b3o$3bo74bobo35bo41b2o
6b2o17bobo14bobo$59b2o18bo85bo2bo17bo16bo39b2o$53b2o3bo2bo103bobo70b2o
3b2o$42b2o9b2o3bobo105bo70bo2bo$41bo2bo14bo121b2o18b2o35bobo$16b3o17b
2o3bobo50b3o36b3o45b2o17bo2bo35bo$3o15bo17b2o4bo53bo16b3o19bo65b2o$2bo
14bo58b3o16bo19bo18bo$bo76bo35bo$77bo!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: LeapLife (B2n3/S23-q)

Post by Hunting » June 21st, 2020, 12:11 am

JP21 wrote:
June 20th, 2020, 9:16 am
Another one of those worthless p2s

Code: Select all

x = 34, y = 34, rule = B2n3/S23-q
17b2o$17b2o5b2o$24b2o$15b4o$15bo2bo3b4o$22bo2bo$16bo7bo$8b2ob2o$7bobob
o2bo3bo3bo5b2o$7b2o2bo6bobo6bobo$11b2o3bo3bo8bob2o$7b4o14bo2b2ob2o$7bo
2bo7bo$9bo6bobo4b2o$16bo$3b2o2bobo4bo5b2o2b2o3b2ob2o$3bo11b2o13bob2o$
2obobobobob2obob2ob2o2bo3bo2bo$2ob2o12bo11b2o$8bob2o2bobobo6bo2$9bo6bo
6bo2bo$b2ob2o8bobo6b4o$b2obo2bo6bo6b2o$4bo7bo3bobobobo2b2o$4b2o8bo7bob
obo$10bo5bobo2b2ob2o2$8bo2bo4bo$8b4o3bo2bo$15b4o$8b2o$8b2o5b2o$15b2o!
Some more glider collisions:

Code: Select all

x = 245, y = 16, rule = B2n3/S23-q
73b2o47b2o41bo$58bo14b2o47b2o40bo$19b2o36bo38b2o37b2o5b2o20b3o13bo16bo
$2b2o14bo2bo19bo15b3o35bo2bo4b2o10b2o17bo2bo3bo2bo36bo16bo40bo$bo2bo
13bobo19bo37b2o16bobo4b2o9bo2bo4b2o11bobo4b2o35b3o14b3o41bo$2bobo14bo
20b3o34bo2bo16bo17bobo4b2o12bo21b2o26b2o15b2o33b3o$3bo74bobo35bo41b2o
6b2o17bobo14bobo$59b2o18bo85bo2bo17bo16bo39b2o$53b2o3bo2bo103bobo70b2o
3b2o$42b2o9b2o3bobo105bo70bo2bo$41bo2bo14bo121b2o18b2o35bobo$16b3o17b
2o3bobo50b3o36b3o45b2o17bo2bo35bo$3o15bo17b2o4bo53bo16b3o19bo65b2o$2bo
14bo58b3o16bo19bo18bo$bo76bo35bo$77bo!
Nice!

On the other hand I verified, with Plutonium v2, 4x4 patterns can only evolve into p1, p2, p3, p4, p6, and p10. (And p8 lepa.)

Hunting
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Re: LeapLife (B2n3/S23-q)

Post by Hunting » June 21st, 2020, 10:20 am


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PHPBB12345
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Re: LeapLife (B2n3/S23-q)

Post by PHPBB12345 » June 25th, 2020, 9:37 pm

FWKnightship wrote:
May 31st, 2020, 10:10 am

Code: Select all

x = 36, y = 18, rule = B2n3/S23-q
12bo21bo$11bo21bo$11b3o19b3o7$4b2o20b2o$3bobo19bobo$3b2o20b2o$b2o20b2o
$obo19bobo$2o20b2o$20b2o$19bobo$19b2o!
Fuse:

Code: Select all

x = 152, y = 153, rule = B2n3/S23-q
150bo$149bo$149b3o7$142b2o$141bobo$141b2o$139b2o$138bobo$138b2o$136b2o
$135bobo$135b2o$133b2o$132bobo$132b2o$130b2o$129bobo$129b2o$127b2o$
126bobo$126b2o$124b2o$123bobo$123b2o$121b2o$120bobo$120b2o$118b2o$117b
obo$117b2o$115b2o$114bobo$114b2o$112b2o$111bobo$111b2o$109b2o$108bobo$
108b2o$106b2o$105bobo$105b2o$103b2o$102bobo$102b2o$100b2o$99bobo$99b2o
$97b2o$96bobo$96b2o$94b2o$93bobo$93b2o$91b2o$90bobo$90b2o$88b2o$87bobo
$87b2o$85b2o$84bobo$84b2o$82b2o$81bobo$81b2o$79b2o$78bobo$78b2o$76b2o$
75bobo$75b2o$73b2o$72bobo$72b2o$70b2o$69bobo$69b2o$67b2o$66bobo$66b2o$
64b2o$63bobo$63b2o$61b2o$60bobo$60b2o$58b2o$57bobo$57b2o$55b2o$54bobo$
54b2o$52b2o$51bobo$51b2o$49b2o$48bobo$48b2o$46b2o$45bobo$45b2o$43b2o$
42bobo$42b2o$40b2o$39bobo$39b2o$37b2o$36bobo$36b2o$34b2o$33bobo$33b2o$
31b2o$30bobo$30b2o$28b2o$27bobo$27b2o$25b2o$24bobo$24b2o$22b2o$21bobo$
21b2o$19b2o$18bobo$18b2o$16b2o$15bobo$15b2o$13b2o$12bobo$12b2o$10b2o$
9bobo$9b2o$7b2o$6bobo$6b2o$4b2o$3bobo$3b2o$b2o$obo$2o!

mniemiec
Posts: 1590
Joined: June 1st, 2013, 12:00 am

Re: LeapLife (B2n3/S23-q)

Post by mniemiec » June 26th, 2020, 4:12 am

I only just discovered this thread a few days ago. There's a lot of good work here! Congratulations, all!

I found several synthesis improvements, two of which I think are new: Beehive w/tail from 5 (improved cleanup), and Toad from 3 (new). Also, pentadecathlon can be made more quickly by edge-shooting two stars together.

Code: Select all

x = 162, y = 53, rule = B2n3/S23-q
bo$bbo$3o15$53bobo$53boo$54bo7$28bo$29bo$27b3o3$42bo$40bobo$41boo$37b
oo$38boo$37bo34bo$73boo$72boo$76bo$76bobo$76boo14boo37bo10bo$91bobbo
14b3o20bo8bo$91bobbo15b3o17b3o8b3o$88bo3boo60bo4bo$86bobo63boob4oboo$
87boo65bo4bo$$55boo69b3o16b3o$56bo31bo39bo16bo$56boboo27bobo37bo18bo$
57bobbo26bobbo$58boo28boo!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: LeapLife (B2n3/S23-q)

Post by Hunting » June 26th, 2020, 8:19 am

mniemiec wrote:
June 26th, 2020, 4:12 am
I only just discovered this thread a few days ago. There's a lot of good work here! Congratulations, all!

I found several synthesis improvements, two of which I think are new: Beehive w/tail from 5 (improved cleanup), and Toad from 3 (new). Also, pentadecathlon can be made more quickly by edge-shooting two stars together.

Code: Select all

x = 162, y = 53, rule = B2n3/S23-q
bo$bbo$3o15$53bobo$53boo$54bo7$28bo$29bo$27b3o3$42bo$40bobo$41boo$37b
oo$38boo$37bo34bo$73boo$72boo$76bo$76bobo$76boo14boo37bo10bo$91bobbo
14b3o20bo8bo$91bobbo15b3o17b3o8b3o$88bo3boo60bo4bo$86bobo63boob4oboo$
87boo65bo4bo$$55boo69b3o16b3o$56bo31bo39bo16bo$56boboo27bobo37bo18bo$
57bobbo26bobbo$58boo28boo!
Seriously, YOU are Mark Niemiec! :shock: :shock:

Joking aside, nice work you have done there. My main interest is the 3G toad (which finally found a use for the most messy 2G collision). How did you find it?

It, and the beehive with tail as well, is 2-sided too.

mniemiec
Posts: 1590
Joined: June 1st, 2013, 12:00 am

Re: LeapLife (B2n3/S23-q)

Post by mniemiec » June 26th, 2020, 11:10 am

Hunting wrote:
June 26th, 2020, 8:19 am
Seriously, YOU are Mark Niemiec! :shock: :shock:
Is that a good thing, or a bad thing? :)
Hunting wrote:
June 26th, 2020, 8:19 am
Joking aside, nice work you have done there. My main interest is the 3G toad (which finally found a use for the most messy 2G collision). How did you find it?
Thanks. I'm pretty old school. I started exploring rules by hand long before we had the tools to (say) automatically run thousands of three-glider collisions. So my usual M/O is to run a few random soups to identify "obvious" cheap gliders (not necessary here), and then try all two-glider collisions, yielding a set of buildable objects/patterns (including constellations that don't release gliders). Then, if desired, all collisions of a single glider into all of those, to yield an incomplete set of 3-glider objects (which is where this toad came from). This can be repeated with additional gliders until one is bored, or until one finds objects where this is painful to do (e.g. in one of my rules, I have a P280 (mod 70) rotating shuttle, and enumerating all one-glider collisions into every phase that was maddengly tedious). I think the toad was the only thing I found in this rule this way that wasn't already either known, or obsolete. Sometimes doing the same with muliple symmetrically-placed gliders around symmetrical objects can also yield interesting results in some rules.

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: LeapLife (B2n3/S23-q)

Post by Hunting » June 26th, 2020, 8:08 pm

mniemiec wrote:
June 26th, 2020, 11:10 am
Hunting wrote:
June 26th, 2020, 8:19 am
Seriously, YOU are Mark Niemiec! :shock: :shock:
Is that a good thing, or a bad thing? :)
Don't know XD
mniemiec wrote:
June 26th, 2020, 11:10 am
Hunting wrote:
June 26th, 2020, 8:19 am
Joking aside, nice work you have done there. My main interest is the 3G toad (which finally found a use for the most messy 2G collision). How did you find it?
Thanks. I'm pretty old school. I started exploring rules by hand long before we had the tools to (say) automatically run thousands of three-glider collisions.
Of course you are a 50-year Lifenthusiast! I can even see your name on LIFELINE! (Also how did you find the pentadecathlon hasslers - that is, snacker and the p58 toad hassler)
mniemiec wrote:
June 26th, 2020, 11:10 am
So my usual M/O is to run a few random soups to identify "obvious" cheap gliders (not necessary here), and then try all two-glider collisions, yielding a set of buildable objects/patterns (including constellations that don't release gliders). Then, if desired, all collisions of a single glider into all of those, to yield an incomplete set of 3-glider objects (which is where this toad came from). This can be repeated with additional gliders until one is bored, or until one finds objects where this is painful to do (e.g. in one of my rules, I have a P280 (mod 70) rotating shuttle, and enumerating all one-glider collisions into every phase that was maddengly tedious). I think the toad was the only thing I found in this rule this way that wasn't already either known, or obsolete. Sometimes doing the same with muliple symmetrically-placed gliders around symmetrical objects can also yield interesting results in some rules.
Sounds like a plan.

Due to my suspicious lack of time, we still don't have a syntheses database at the time of writing. How did you manage to get your CGoL syntheses catalog sorted? Some kind of script?

mniemiec
Posts: 1590
Joined: June 1st, 2013, 12:00 am

Re: LeapLife (B2n3/S23-q)

Post by mniemiec » June 27th, 2020, 3:17 am

Hunting wrote:
June 26th, 2020, 8:08 pm
Of course you are a 50-year Lifenthusiast! I can even see your name on LIFELINE! (Also how did you find the pentadecathlon hasslers - that is, snacker and the p58 toad hassler)
Actually, I'm 64 (and thus a good test subject for the associated Beatles' song).

As I recall, my friend Dave Buckingham had come over, and we were playing with Life (I think with tokens on a chessboard or go board - it's hard to remember specific details 50 years ago!), and we were playing with trying to eat a pentadecathlon. We spent a few hours on it, but couldn't find a solution. He left to walk home, and solved it in his head along the way, and was about to call me to tell me about it, when I called him to tell him that I had also solved it (and the result was the Snacker). He later found the Lonely Bee by himself.

I'm not absolutely sure who found the toad hassling mechanism, but I think it might have been Dean Hickerson.

Buckingham spent a lot of time working on TL hasslers; that was another unsolved problem at the time, but he eventually found ways to stabilize the period 14 and period 15 pushes, giving P28 and P30 oscillators, and later, how to combine them to P29 (in the original four-engine circular form, that others later reduced to dimers and monomers).

Bill Gosper found that it was possible to use a spark to re-phase the pentadecathlon from period 15 to 14 (resulting in a "tetradecathlon"), and combining that with a P29 TL hassler gave a pentadecathlon that made two domino sparks every 29 generations.

By combining two such P29 pentadecathlon hasslers, one can hassle a toad in anyone of the five standard ways, to double the period. Since toads are only affected by sparks in even generations, each period, one of the two sparks is irrelevant and harmless. Because there is an appropriate spark every cycle, this combination doubles the period, rather than quadrupling it, which is normally what happens with odd-period hasslers (like the Snacker). (Something similar happens when you use figure-8s; each spark comes back and hassles the toad twice, so the period is not doubled).

I'm pretty sure that Bill Gosper found that oscillator alone. I don't recall having anything to do with it. I may have mentioned at some point that other oscillators domino sparks (e.g. snacker) can also hassle toads; I'm probably not the first person to have made that observation.

Hunting wrote:
June 26th, 2020, 8:08 pm
Due to my suspicious lack of time, we still don't have a syntheses database at the time of writing. How did you manage to get your CGoL syntheses catalog sorted? Some kind of script?
Mostly by hand, although I do have a few tools set up to automatically convert from my object database format (one-line encoding vaguely similar to APG) plus metadata into stamp collections in life and png formats. One major change beween the earlier versions of my database (c.1999) to the current one is that most of the generation of HTML tables and image maps is automated and dropped in by cut+paste; back then, I did all of that by hand, and it was extremely tedous. Of course, back then I had about a thousand patterns, and now I'm up to around 13 thousand!

I've started to compile a similar database of syntheses for this rule. It took me a while to go through 30 pages of conversation. I have attribution information for a lot of the syntheses, but in some cases, it may be incomplete (e.g. when somebody posts a collection of dozens of syntheses, and about half of them are known, it seems like a synopsis of what has been found previously, and it's not clear whether the other half were new or I just missed their original discoveries).

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: LeapLife (B2n3/S23-q)

Post by Hunting » July 3rd, 2020, 11:00 pm

mniemiec wrote:
June 27th, 2020, 3:17 am
Hunting wrote:
June 26th, 2020, 8:08 pm
Of course you are a 50-year Lifenthusiast! I can even see your name on LIFELINE! (Also how did you find the pentadecathlon hasslers - that is, snacker and the p58 toad hassler)
Actually, I'm 64 (and thus a good test subject for the associated Beatles' song).

As I recall, my friend Dave Buckingham had come over, and we were playing with Life (I think with tokens on a chessboard or go board - it's hard to remember specific details 50 years ago!), and we were playing with trying to eat a pentadecathlon. We spent a few hours on it, but couldn't find a solution. He left to walk home, and solved it in his head along the way, and was about to call me to tell me about it, when I called him to tell him that I had also solved it (and the result was the Snacker). He later found the Lonely Bee by himself.

I'm not absolutely sure who found the toad hassling mechanism, but I think it might have been Dean Hickerson.

Buckingham spent a lot of time working on TL hasslers; that was another unsolved problem at the time, but he eventually found ways to stabilize the period 14 and period 15 pushes, giving P28 and P30 oscillators, and later, how to combine them to P29 (in the original four-engine circular form, that others later reduced to dimers and monomers).

Bill Gosper found that it was possible to use a spark to re-phase the pentadecathlon from period 15 to 14 (resulting in a "tetradecathlon"), and combining that with a P29 TL hassler gave a pentadecathlon that made two domino sparks every 29 generations.

By combining two such P29 pentadecathlon hasslers, one can hassle a toad in anyone of the five standard ways, to double the period. Since toads are only affected by sparks in even generations, each period, one of the two sparks is irrelevant and harmless. Because there is an appropriate spark every cycle, this combination doubles the period, rather than quadrupling it, which is normally what happens with odd-period hasslers (like the Snacker). (Something similar happens when you use figure-8s; each spark comes back and hassles the toad twice, so the period is not doubled).

I'm pretty sure that Bill Gosper found that oscillator alone. I don't recall having anything to do with it. I may have mentioned at some point that other oscillators domino sparks (e.g. snacker) can also hassle toads; I'm probably not the first person to have made that observation.
Wow! It's always nice to know about the "early stories" of CGoL.
Mostly by hand, although I do have a few tools set up to automatically convert from my object database format (one-line encoding vaguely similar to APG) plus metadata into stamp collections in life and png formats. One major change beween the earlier versions of my database (c.1999) to the current one is that most of the generation of HTML tables and image maps is automated and dropped in by cut+paste; back then, I did all of that by hand, and it was extremely tedous. Of course, back then I had about a thousand patterns, and now I'm up to around 13 thousand!

I've started to compile a similar database of syntheses for this rule. It took me a while to go through 30 pages of conversation. I have attribution information for a lot of the syntheses, but in some cases, it may be incomplete (e.g. when somebody posts a collection of dozens of syntheses, and about half of them are known, it seems like a synopsis of what has been found previously, and it's not clear whether the other half were new or I just missed their original discoveries).
Whew, nice! How is it going?
I have attribution information for a lot of the syntheses, but in some cases, it may be incomplete (e.g. when somebody posts a collection of dozens of syntheses, and about half of them are known, it seems like a synopsis of what has been found previously, and it's not clear whether the other half were new or I just missed their original discoveries).
At least, though, that the discussion of this rule is currently centered.

Hunting
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Joined: September 11th, 2017, 2:54 am

Re: LeapLife (B2n3/S23-q)

Post by Hunting » July 4th, 2020, 9:03 am

Can we please resume apgsearch of this rule?

User avatar
praosylen
Posts: 2443
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Contact:

Re: LeapLife (B2n3/S23-q)

Post by praosylen » July 9th, 2020, 11:16 am

Natural p24 shuttle found by bubblegum:

Code: Select all

x = 16, y = 16, rule = B2n3/S23-q
bbboobobobobobbo$
obooobbooobobbob$
ooobbbbbbobbbbob$
oooobooboboboboo$
oobbobbobbobbbbb$
oobbboobobobbobb$
ooobobobbooboooo$
oobobboboobobobb$
oobbobbbooobbobo$
obobbbbboobooobb$
obbbbbobboobbooo$
ooboobooobobbbbo$
bboobbbbbbooboob$
bbbbobbooobobboo$
obooboobbboooobb$
obbooobbbboboobb!
EDIT: p6, discoverer unknown:

Code: Select all

x = 32, y = 32, rule = B2n3/S23-q
bbbbbobobbbobbbbbbbbobbbobobbbbb$
bbooobobbobboobooboobbobbobooobb$
bobboooobobbobbbbbbobboboooobbob$
bobbooooooooobbbbbbooooooooobbob$
booooboboobbboboobobbbooboboooob$
oboobobobooooobooboooooboboboobo$
booooboobbbobbbbbbbbobbbooboooob$
obooboooboooobbbbbbooooboooboobo$
bbboobbboboooboooobooobobbboobbb$
boooooboboobooboobooboobobooooob$
bbboboboooooobbbbbboooooobobobbb$
obboboooobooobboobboooboooobobbo$
booobobooooooobbbbooooooobobooob$
bobboobbbobboobooboobbobbboobbob$
bbbbbbbbobbbbbobbobbbbbobbbbbbbb$
bobboobboobobobbbboboboobboobbob$
bobboobboobobobbbboboboobboobbob$
bbbbbbbbobbbbbobbobbbbbobbbbbbbb$
bobboobbbobboobooboobbobbboobbob$
booobobooooooobbbbooooooobobooob$
obboboooobooobboobboooboooobobbo$
bbboboboooooobbbbbboooooobobobbb$
boooooboboobooboobooboobobooooob$
bbboobbboboooboooobooobobbboobbb$
obooboooboooobbbbbbooooboooboobo$
booooboobbbobbbbbbbbobbbooboooob$
oboobobobooooobooboooooboboboobo$
booooboboobbboboobobbbooboboooob$
bobbooooooooobbbbbbooooooooobbob$
bobboooobobbobbbbbbobboboooobbob$
bbooobobbobboobooboobbobbobooobb$
bbbbbobobbbobbbbbbbbobbbobobbbbb!
Variant of a known p11, discoverer unknown:

Code: Select all

x = 32, y = 32, rule = B2n3/S23-q
bobbbobbbbbobbbbbbbbobbbbbobbbob$
obobooboooobbbobbobbbooooboobobo$
booooboobboobooooooboobbooboooob$
bbobbbbooooobbobbobbooooobbbbobb$
boobbooobboboooooooobobbooobboob$
oobbobobbooobbbbbbbbooobbobobboo$
bboboobbobobbbbbbbbbbobobboobobb$
boooobbbobobboooooobbobobbboooob$
bobobboobobbboboobobbboboobbobob$
bobobobboooboooooooobooobbobobob$
boooooooboobboobboobboobooooooob$
oboobobbbbbobobbbbobobbbbboboobo$
bbbbobbbbobbboboobobbbobbbbobbbb$
bbobobboooooooboobooooooobbobobb$
boooobboboobbbobbobbboobobboooob$
bbobobbooobboobooboobbooobbobobb$
bbobobbooobboobooboobbooobbobobb$
boooobboboobbbobbobbboobobboooob$
bbobobboooooooboobooooooobbobobb$
bbbbobbbbobbboboobobbbobbbbobbbb$
oboobobbbbbobobbbbobobbbbboboobo$
boooooooboobboobboobboobooooooob$
bobobobboooboooooooobooobbobobob$
bobobboobobbboboobobbboboobbobob$
boooobbbobobboooooobbobobbboooob$
bboboobbobobbbbbbbbbbobobboobobb$
oobbobobbooobbbbbbbbooobbobobboo$
boobbooobboboooooooobobbooobboob$
bbobbbbooooobbobbobbooooobbbbobb$
booooboobboobooooooboobbooboooob$
obobooboooobbbobbobbbooooboobobo$
bobbbobbbbbobbbbbbbbobbbbbobbbob!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: LeapLife (B2n3/S23-q)

Post by Hunting » July 9th, 2020, 8:10 pm

A for awesome wrote:
July 9th, 2020, 11:16 am
Natural p24 shuttle found by bubblegum:

Code: Select all

x = 16, y = 16, rule = B2n3/S23-q
bbboobobobobobbo$
obooobbooobobbob$
ooobbbbbbobbbbob$
oooobooboboboboo$
oobbobbobbobbbbb$
oobbboobobobbobb$
ooobobobbooboooo$
oobobboboobobobb$
oobbobbbooobbobo$
obobbbbboobooobb$
obbbbbobboobbooo$
ooboobooobobbbbo$
bboobbbbbbooboob$
bbbbobbooobobboo$
obooboobbboooobb$
obbooobbbboboobb!
EDIT: p6, discoverer unknown:

Code: Select all

x = 32, y = 32, rule = B2n3/S23-q
bbbbbobobbbobbbbbbbbobbbobobbbbb$
bbooobobbobboobooboobbobbobooobb$
bobboooobobbobbbbbbobboboooobbob$
bobbooooooooobbbbbbooooooooobbob$
booooboboobbboboobobbbooboboooob$
oboobobobooooobooboooooboboboobo$
booooboobbbobbbbbbbbobbbooboooob$
obooboooboooobbbbbbooooboooboobo$
bbboobbboboooboooobooobobbboobbb$
boooooboboobooboobooboobobooooob$
bbboboboooooobbbbbboooooobobobbb$
obboboooobooobboobboooboooobobbo$
booobobooooooobbbbooooooobobooob$
bobboobbbobboobooboobbobbboobbob$
bbbbbbbbobbbbbobbobbbbbobbbbbbbb$
bobboobboobobobbbboboboobboobbob$
bobboobboobobobbbboboboobboobbob$
bbbbbbbbobbbbbobbobbbbbobbbbbbbb$
bobboobbbobboobooboobbobbboobbob$
booobobooooooobbbbooooooobobooob$
obboboooobooobboobboooboooobobbo$
bbboboboooooobbbbbboooooobobobbb$
boooooboboobooboobooboobobooooob$
bbboobbboboooboooobooobobbboobbb$
obooboooboooobbbbbbooooboooboobo$
booooboobbbobbbbbbbbobbbooboooob$
oboobobobooooobooboooooboboboobo$
booooboboobbboboobobbbooboboooob$
bobbooooooooobbbbbbooooooooobbob$
bobboooobobbobbbbbbobboboooobbob$
bbooobobbobboobooboobbobbobooobb$
bbbbbobobbbobbbbbbbbobbbobobbbbb!
Variant of a known p11, discoverer unknown:

Code: Select all

x = 32, y = 32, rule = B2n3/S23-q
bobbbobbbbbobbbbbbbbobbbbbobbbob$
obobooboooobbbobbobbbooooboobobo$
booooboobboobooooooboobbooboooob$
bbobbbbooooobbobbobbooooobbbbobb$
boobbooobboboooooooobobbooobboob$
oobbobobbooobbbbbbbbooobbobobboo$
bboboobbobobbbbbbbbbbobobboobobb$
boooobbbobobboooooobbobobbboooob$
bobobboobobbboboobobbboboobbobob$
bobobobboooboooooooobooobbobobob$
boooooooboobboobboobboobooooooob$
oboobobbbbbobobbbbobobbbbboboobo$
bbbbobbbbobbboboobobbbobbbbobbbb$
bbobobboooooooboobooooooobbobobb$
boooobboboobbbobbobbboobobboooob$
bbobobbooobboobooboobbooobbobobb$
bbobobbooobboobooboobbooobbobobb$
boooobboboobbbobbobbboobobboooob$
bbobobboooooooboobooooooobbobobb$
bbbbobbbbobbboboobobbbobbbbobbbb$
oboobobbbbbobobbbbobobbbbboboobo$
boooooooboobboobboobboobooooooob$
bobobobboooboooooooobooobbobobob$
bobobboobobbboboobobbboboobbobob$
boooobbbobobboooooobbobobbboooob$
bboboobbobobbbbbbbbbbobobboobobb$
oobbobobbooobbbbbbbbooobbobobboo$
boobbooobboboooooooobobbooobboob$
bbobbbbooooobbobbobbooooobbbbobb$
booooboobboobooooooboobbooboooob$
obobooboooobbbobbobbbooooboobobo$
bobbbobbbbbobbbbbbbbobbbbbobbbob!
I posted the first one (that discovery is on my birthday) and the third one already.

lemon41625
Posts: 344
Joined: January 24th, 2020, 7:39 am
Location: 小红点 (if you know where that is)

Re: LeapLife (B2n3/S23-q)

Post by lemon41625 » July 17th, 2020, 6:10 am

Enumerated all 5x5 C1 soups with

Code: Select all

start = 0
width, height = 5, 5

file = open("num.txt", "r+")
start = int(file.read())
file.close()

for num in range(start, 2 ** (width * height)):
    try:
        counter = -1
        total_count = 0
        print(f"x = {width}, y = {height}, rule = B2n3/S23-q")
        for i in bin(num)[2:].zfill(width * height):
            print("o" if i == "1" else "b", end="")
            counter += 1
            counter %= width
            total_count += 1
            if counter == 4:
                print("!" if total_count == width * height else "$")
        
    except Exception:
        file = open("num.txt", "w+")
        file.write(str(num))
        file.close()
        break
See: https://catagolue.appspot.com/census/b2 ... 5_C1_stdin

Smallest possible pentadecatalon seed (in terms of size)

Code: Select all

x = 0, y = 0, rule = B2n3/S23-q
bbbbb$
bobbo$
boboo$
obooo$
ooobo!
Download CAViewer: https://github.com/jedlimlx/Cellular-Automaton-Viewer

Supports:
BSFKL, Extended Generations, Regenerating Generations, Naive Rules, R1 Moore, R2 Cross and R2 Von Neumann INT
And some others...

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: LeapLife (B2n3/S23-q)

Post by Hunting » July 17th, 2020, 6:16 am

lemon41625 wrote:
July 17th, 2020, 6:10 am
Enumerated all 5x5 C1 soups with

Code: Select all

start = 0
width, height = 5, 5

file = open("num.txt", "r+")
start = int(file.read())
file.close()

for num in range(start, 2 ** (width * height)):
    try:
        counter = -1
        total_count = 0
        print(f"x = {width}, y = {height}, rule = B2n3/S23-q")
        for i in bin(num)[2:].zfill(width * height):
            print("o" if i == "1" else "b", end="")
            counter += 1
            counter %= width
            total_count += 1
            if counter == 4:
                print("!" if total_count == width * height else "$")
        
    except Exception:
        file = open("num.txt", "w+")
        file.write(str(num))
        file.close()
        break
See: https://catagolue.appspot.com/census/b2 ... 5_C1_stdin

Smallest possible pentadecatalon seed (in terms of size)

Code: Select all

x = 0, y = 0, rule = B2n3/S23-q
bbbbb$
bobbo$
boboo$
obooo$
ooobo!
The 1x10 predecessor is smaller by both bounding box and size.

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: LeapLife (B2n3/S23-q)

Post by Hunting » July 18th, 2020, 10:13 pm

lemon41625 wrote:
July 17th, 2020, 6:10 am
Enumerated all 5x5 C1 soups with

Code: Select all

start = 0
width, height = 5, 5

file = open("num.txt", "r+")
start = int(file.read())
file.close()

for num in range(start, 2 ** (width * height)):
    try:
        counter = -1
        total_count = 0
        print(f"x = {width}, y = {height}, rule = B2n3/S23-q")
        for i in bin(num)[2:].zfill(width * height):
            print("o" if i == "1" else "b", end="")
            counter += 1
            counter %= width
            total_count += 1
            if counter == 4:
                print("!" if total_count == width * height else "$")
        
    except Exception:
        file = open("num.txt", "w+")
        file.write(str(num))
        file.close()
        break
See: https://catagolue.appspot.com/census/b2 ... 5_C1_stdin

Smallest possible pentadecatalon seed (in terms of size)

Code: Select all

x = 0, y = 0, rule = B2n3/S23-q
bbbbb$
bobbo$
boboo$
obooo$
ooobo!
This survey, however, shows the reason of the commonness of the 34-bitter: there is a small seed that evolves into it:

Code: Select all

x = 0, y = 0, rule = B2n3/S23-q
bbbbb$
bobbo$
booob$
obbbo$
ooooo!
This thing is also significantly more common than other xs22:

Code: Select all

x = 0, y = 0, rule = B2n3/S23-q
bbbbo$
oooob$
obobb$
bobbo$
ooboo!
p4:

Code: Select all

x = 0, y = 0, rule = B2n3/S23-q
obboo$
boobo$
obbob$
obooo$
obboo!

lemon41625
Posts: 344
Joined: January 24th, 2020, 7:39 am
Location: 小红点 (if you know where that is)

Re: LeapLife (B2n3/S23-q)

Post by lemon41625 » July 19th, 2020, 12:47 am

Known?

Code: Select all

x = 9, y = 64, rule = B2n3/S23-q
2o$2o13$5bo$4b3o$3b2obo$3b3o$3b3o$4b2o17$5bo$4b3o$3b2obo$3b3o$3b3o$4b
2o17$5bo$4b3o$3b2obo$3b3o$3b3o$4b2o!
P24 from C2_1 in C1

Code: Select all

x = 16, y = 16, rule = B2n3/S23-q
boobooooooobbobo$
obbboboobboooobo$
obbbbbobboboobbo$
bobbboooboobobbo$
bbbbobobbbbbobbb$
bbobbbobbboobbob$
bbobobooobbbbbbb$
obbobooboboooobb$
obooobbbobooboob$
ooobbobboobobobo$
bobobbooobbobbob$
bbobbobbbooooobo$
bbbboobbobbboboo$
boooobboooboooob$
obbboobbbbbbbbob$
bbobooboobbboobb!
Download CAViewer: https://github.com/jedlimlx/Cellular-Automaton-Viewer

Supports:
BSFKL, Extended Generations, Regenerating Generations, Naive Rules, R1 Moore, R2 Cross and R2 Von Neumann INT
And some others...

User avatar
JP21
Posts: 1870
Joined: October 26th, 2019, 5:39 am
Location: PH

Re: LeapLife (B2n3/S23-q)

Post by JP21 » July 19th, 2020, 7:14 am

lemon41625 wrote:
July 19th, 2020, 12:47 am
Known?

Code: Select all

known way of eating mwss
P24 from C2_1 in C1

Code: Select all

known p24
It's all known.

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