The ruletable is modeled after one by Keiji, I am still learning.

Anyway, here it is:

Code: Select all

```
# LifeDeath2
n_states:4
neighborhood:Moore
symmetries:rotate8reflect
var a={1,2}
var b={1,2}
var c={1,2}
var d={1,2}
var e={1,2}
var f={1,2}
var g={1,2}
var h={1,2}
var i={0,1,2,3}
var j={0,1,2,3}
var k={0,1,2,3}
var l={0,1,2,3}
var m={0,1,2,3}
var n={0,1,2,3}
var o={0,1,2,3}
var p={0,1,2,3}
## Life rules
# birth
0,a,b,c,0,0,0,0,0,1
0,a,b,0,c,0,0,0,0,1
0,a,b,0,0,c,0,0,0,1
0,a,0,b,0,c,0,0,0,1
0,a,0,b,0,0,c,0,0,1
# death with 0/1
1,0,0,0,0,0,0,0,0,0
1,a,0,0,0,0,0,0,0,0
# death with 4
1,a,b,c,d,0,0,0,0,0
1,a,b,c,0,d,0,0,0,0
1,a,b,c,0,0,d,0,0,0
1,a,b,0,c,d,0,0,0,0
1,a,b,0,c,0,d,0,0,0
1,a,b,0,c,0,0,d,0,0
1,a,b,0,0,c,d,0,0,0
1,a,b,0,0,c,0,d,0,0
1,a,0,b,0,c,0,d,0,0
# death with 5
1,0,0,0,a,b,c,d,e,0
1,0,0,a,0,b,c,d,e,0
1,0,0,a,b,0,c,d,e,0
1,0,a,0,b,0,c,d,e,0
1,0,a,0,b,c,0,d,e,0
# death with 6
1,0,0,a,b,c,d,e,f,0
1,0,a,0,b,c,d,e,f,0
1,0,a,b,0,c,d,e,f,0
1,0,a,b,c,0,d,e,f,0
# death with 7/8
1,a,b,c,d,e,f,g,0,0
1,a,b,c,d,e,f,g,h,0
## state 3 also causes death
1,3,j,k,l,m,n,o,p,0
## state 2 never dies
2,i,j,k,l,m,n,o,p,2
```

Amazingly, the conduit recovers just a few tics after the signal exits the conduit.

A boat at the exit is destroyed but can be rebuilt by using Herschel conduits at the exit. A stable exit pattern may be possible.

Code: Select all

```
x = 73, y = 10, rule = LifeDeath2
6.64C$6.C2.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.
2B$71.2A$70.A.A$9.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B
.B.B.B.B3.A$9.B57CB$8.3C55.2C$.2A$A.A$2.A!
```

For example, x4:

Code: Select all

```
x = 265, y = 10, rule = LifeDeath2
6.256C$6.C2.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.
2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.
2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.
2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B$263.2A$262.A
.A$9.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.
B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B
.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.
B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B3.A$9.B249CB$8.3C
247.2C$.2A$A.A$2.A!
```

Code: Select all

```
x = 47, y = 12, rule = LifeDeath2
8.39C$8.C33.C3.C$6.3C2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B$6.C2.2B.2B.
2B.2B.2B.2B.2B.2B.2B.2B.2B.B3$9.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B2.2B$
9.34BC$8.36C$.2A$A.A$2.A!
```