Margolus-neighborhood rules

For discussion of other cellular automata.
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Saka
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Re: Margolus-neighborhood rules

Post by Saka » September 27th, 2019, 9:12 am

A cool asymmetric rule with some ships

Code: Select all

x = 56, y = 7, rule = M0,2,8,9,1,6,12,7,4,5,10,11,9,13,14,15:T500,500
o31bo$bo28bo3bo$bo5bo9bo$3o32bo17bobo$2o13bobo36bo$16bo14bo22bo$bo!
Since it's hard to align these patterns properly, the out of place dot should be at 0,0 in Golly (For some reason it doesnt work in LifeViewer? (The Margolus algo for NewCA.lua is available with the newest Golly version (3.3)))

Is there a way to set the position of the cells with LifeViewer commands or something?

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rowett
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Re: Margolus-neighborhood rules

Post by rowett » September 27th, 2019, 10:17 am

Saka wrote:A cool asymmetric rule with some ships

Code: Select all

x = 56, y = 7, rule = M0,2,8,9,1,6,12,7,4,5,10,11,9,13,14,15:T500,500
o31bo$bo28bo3bo$bo5bo9bo$3o32bo17bobo$2o13bobo36bo$16bo14bo22bo$bo!
Since it's hard to align these patterns properly, the out of place dot should be at 0,0 in Golly (For some reason it doesnt work in LifeViewer?
The pattern needs moving to the right one cell:

Code: Select all

x = 57, y = 7, rule = M0,2,8,9,1,6,12,7,4,5,10,11,9,13,14,15
bo31bo$2bo28bo3bo$2bo5bo9bo$b3o32bo17bobo$b2o13bobo36bo$17bo14bo22bo$
2bo!
LifeViewer aligns RLE to 2x2 cell blocks when it loads patterns and when you Copy the entire pattern. If the exported RLE from Golly isn't similarly aligned you'll need to move the cells one step East, South or South East.

Also no need for the bounded grid in LifeViewer (though they are allowed) - patterns up to 16384x16384 are supported.

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rowett
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Re: Margolus-neighborhood rules

Post by rowett » September 30th, 2019, 4:41 am

Diagonal highway:

Code: Select all

x = 64, y = 64, rule = M0,2,8,3,1,5,6,11,4,9,12,7,10,13,14,15:T960
bo4bob2ob2o5b8obobobo2bobo3bo2b4o2b3obob2o2bo2bo$obob2o4b2o3bo7b4o4b2o
2b2obo2bobo2b3ob2obobo2bobo$b2ob2o2bo2bo2bo2b2o2b3o2b3o4bobob2obob5ob
3o2b4o4bobo$3obobo2bo5b2obob2o2b4o2b2o2b3o5bo5b5o2bo4bob2o$2b4o4bobo3b
6o4b2ob5obobobo3b3obo2bo3b2o3bobobo$ob2o4b2obo3bob2ob2o2bo2b4o2bob3ob
o3bobo2b2o4bo2b2ob2obo$2obo2bobob4o2bobobo6b2ob3obobob2ob4o2bobo2bo2b
3obo2b2o$bobobob3o5bobo6bo2bob2ob3ob5obo2b2ob2o3bo5b5o$ob2o2b2ob2o2bo
bo2bob5ob4ob2obobob2obo3b7obob2ob2o2b2o$o5b7o6bo3bo2bobo2bo3b2o4b4o2b
6obo4b4o$ob6obo3b2ob4obo3b2obobob4ob2o2b5o2b2ob2obobo2b4o$4ob2o2b4o3b
3o2b3o3b3o2bo3b7ob2o2bo3b7o4bo$6bo2b2obobob2o2bo2bobob3obobob2o3b4o4b
obob2ob2ob4o$bobobo4b2ob3obobo3b6o2b7o5b2obobobob5o3bob2o$2ob6ob2o3bo
2b3ob4o2b3o3b2o3bobobo5bo2b2obo2b4obo$bobob2o2b3o4bo4b2o2b2obobo2b3o2b
3obob2o3b2obo4b2o2bo$2bo2bo2b2obo2b4obo2bob3o2b2ob3ob2obo2bobobobobob
5ob2ob3o$2o3bobo3bo4b2o4b3obo3bob4o6b3o4b2obobo2bo3b2o$bo6bo3b2ob7o4b
2o2bo2bo3bo4b4obo2b3o6bo2b2o$2o2bobo2bo2b3o3b2o3bo2b2o3b3o2b3o5b5o3b3o
bob6o$bob2o2bob4obob3ob2obobob2obo4b4obo6b4obo4bob2o$2bo4b5o2bob2ob2o
b2o3b4o2b2o4bo2b2o2bobo6bob3ob2o$2b2o7b2o3bo3b2o2bo3b5obobobo2bobo3bo
2bo2b2ob4o3bo$2bob3o2b2ob2o2b6o2b3ob4ob3o2b3o2bob2o6b3ob2obob2o$3o3bo
3bob3o2b3obo2bo3bob2obo2b2obo3bobo2bobo2bo2b3o3b2o$obob2o2bo2bo2bo4b2o
4bob2ob4o2b3o2b2obo2b2o3b6o3b3o$o2b4o2bo3bo2b4o3bo4bo3b3obobo2bobo4b2o
bob3o2b3o2bo$2ob2o5bo2bo2bob2o2b3o2b4obo3bob3o3b2o4bo2bob2o3bo2bo$bob
3o3b2o4bobob2ob3o3b2o4bo4bo3b3o2b3ob5o2b2ob2o$2ob3obo2bobobo5bobo2bob
ob2o2bob2o2b3o3b3ob2o2bo2bobob4o$bo3b3ob2o4b2o2bo2bobob2o3b2obo3bo2bo
3b2obo4b2o2bobobobo$3obobo2bob8ob2ob3o2b4obobobo2bob2o3b3ob2ob3o2bo$o
b5o4bobo3b3ob2obobobo5b2o2b2ob2ob3ob4ob2ob2ob2o2bo$bob3o2b3ob2ob2ob3o
bob2obobob4o5bob4obob3obob3ob2obo$3bob4obo2b4ob3ob2ob2ob4o4b3obob3o2b
ob6o2bobob3o$2b2o3b3ob2o5b2o5bo2b4o2b2o2b2o2bob3o2bo4b2obob4o$ob2o2bo
3bobobo2b2o4b4o4b6o4bob2o2bob5ob3ob4o$2obo3bo3b3o4bobob2o3b2obobo2b2o
5b2o2bo5b5o3b4o$bobo2bobob2obo2bo2b5o6bo5b2obo3bo9bob2o3bo$bobobo3b3o
8b2o2bo2bob2o2b2ob3ob2o2b2obobob2o3bo4bobo$6bobobobo2b2o5bob2o2bob2o2b
4ob2o4bo3b3o2bo2bob2ob2o$4b3ob5o3b3o2b4o3b2obobob5o2b4obob3o3bo3bo3bo
$ob5ob3obob2o2b2o5bo2b2o2b2o2b2obo2b2obobob2ob5ob2o$4o2b2ob5obobo2b2o
bo4bo2b2o2b2ob3o2bo2b2o2bobob2o2bob4o$b7ob2obo3b2ob2ob2o2b2ob3o2b3obo
4bob2o3bo3bobo2bo3bo$b2obo3b2o2b2o2bo4b2obob5ob2o9b4o3bo2bo3b4o$b3obo
bobobobob4obo2b7obobobo3bob3o2b3o2bo2bobo3bo2bo$bo3bo2b9ob3o2bo3b3o2b
2o2bob2o2b2ob3o2b3o2bo3b2o$2obo4bo3bo2b2o2bobo2b3o7b5o3bobo2b2o6b2ob4o
$b4o3b3o2b3obob2obo2bo2bob11o2bo3b2o2b3obo2b2o2bo$bobo2bo2b6o3bob2o7b
2obo2b4o4bo2b2o3b3obob3obobo$2o2bob3o3b4obobo3bob3o2b2obo3bo4bo3bo3b3o
3b2obo2b2o$3bobobo4bo2bo3bo3bob2ob2o3bobo4b3ob2obo3bobo2bo4b3o$o2b2o5b
obobobo3b4obobo6bo5b2obo3b2o4b2o2bobo2b2o$4b6o2b5o2bo5bo3b2obo6b4obo2b
o5b4o4b2o$bo2bo3bo6bobo3bo2bo4bo2bo2bo4b3obobo2bo2b2o3b3ob3o$obo2b2o4b
o2b2o4b2o4b9ob3o4b2obobo2b2o4bo4bo$bo3b2obo3bo2b2o4bo2b2o2bo5bobobobo
2bobo4b2ob2ob2o3bo$3o2bob2o3b3o2bo2b3obo3b2o2bob3ob2o2bobobobo2b2obob
obobo$obo2bobo3b2obo2b3o4bo3b3obo3bo4bo4bobob3o2bob7o$2bo2b2o2bob2ob3o
2bob3o6bob3ob2obobo7b2o5b5obo$b2ob2o2bo2b5o3b4ob2o3bob3o6b2o4b2ob3obo
b2o2bobo$o2b3o3bo5b3ob3o2bo2bo2bo3bobo3b4obo4bo2b2obo4b3o$b7ob2o2b5o3b
obo2bo3bob2o5bo2bobob2obo2b4o3bo2bo!
[[ STEP 24 AUTOSTART ZOOM -2 ]]
Local cluster:

Code: Select all

x = 64, y = 64, rule = M0,2,8,5,1,12,3,7,4,9,10,11,6,13,14,15:T960
2b3obo3bob4ob2obo4bob2o4bo4bo2b4o2bobo2bo2b2ob2o2bo$obo6b2o7bob2obobo
4bobobob2o2b2o2b2obo4b2obob2o3b2o$2bo5bo2b3o2bobobob2obo3b2ob4o3bo2b2o
3b4o3b2o5b2o$ob5obobobob2o2b2obob2ob9ob2o3bo2b2obobo2b3obo2bo3bo$bo4b
obo2b5o2bobo3bobo3b2o3b4o2b3o2bobo2b5obobo2bo$2ob2o2b2obobob2obobo2b3o
b3o5b3obobo3b2obo2b4o2bob2ob2o$bo4bo2b2obob2o3b2o3bobob2o4b2o5bo2b5o2b
o2bobo2b3obo$o4bobob4o3bob6o4bob6o2bo7bo3b2o4b4o2b2o$3b3obo2b3o3b2o3b
2o5b4o2b2o2b4o3b2ob2ob2o2bobo3b2o$bobobobob3ob2obo2b3o6b2ob2ob2ob3o2b
2o2bobo2bob6o2b3o$2ob2o3bob2o3bob2obo5bo2b3o2b2obo4bob2obo5b6ob2o$3bo
bobob4ob3o4bobo2bo2b3o5b2obo3bo2bo3bo2bob2obobo$4obo2bo2b5obob5o2bob2o
3bobo5bob8ob2o2b6o$2obobo4b2o2b3o2b3o2b3o3bob2o2bo5b2obo2b3o11b2o$b4o
2b2ob3o2b2o2b2o2bobob2ob2o2b3obo4b5obob2obob2o2b2obo$b2o2bob2o3b3obo2b
o2b2obob3obobo2b7o3bo2b2obo3bob2ob3o$2obo2bobo2bobo2b2o2bo6bo3b3o5b3o
bo2b6o2b2obob3obo$2bob2o3b2o3bobob2o6bobo4b3o3b2obo2bob2o2b4ob2obobo$
3o3b3o3b6ob3o3b2obob2obo2bob2o2b3o2bob2o3bobo2bob2o$bo2bob2o2bo2bobob
ob2obo7b3ob3ob2o4b2obo3bob4ob2ob3o$b2obo2bob3ob5o2bo5bob2o2bo2bobob2o
3b3o2b3o2bob2obob2o$2b3obo3b6o3b4o2bobobo2b3o2bo2bobo2bo3b2obob2obo2b
2obo$2bobob5obo5bo5b2ob3o2bobo3b4obob4o3bo2bobo$o3b2ob3o2b2o5b6o7b3ob
ob5o2b3o4bob2o2bobo2bo$o2b2o4bobob4o3bo3b4o2b4ob2ob8ob2ob5o3bo3b2o$2b
2o3bo4bobobobobo7bobo3bo5b4o3b4o3b3ob3o$ob2ob4ob2o2bobo4bo6bo2bob3ob2o
bobo2b2o2bo3b2o2bobo2bo$3bobob3o4bob3o2bo3b2obo3bob2o2bob3obobo2bob2o
bobob2o$2b4o4bob4o2b7o2bobobob2obobo4bob2ob3obobobobo2b3o$7bobob2o2bo
3bob4o2b3obo2b3o3b2o4b2obob2obo4bobo$bobo3b2ob3o3b3ob4ob2o4bo3bo6bo2b
ob2obobobobo2b2obo$bo9b4o7bo4bo5bo2bo2bo7bo4b2o3b2o2bo$6bob2obob4ob3o
b3obobo3b2o4bob3o3bo2bobo5b3obobo$bob7obobo2bo3b3obo2b2ob3obo3bobob3o
b2obobobob5ob3o$2bo2bo3b2o2b2o2bob2o6b2o5bo2bobo2bobobo2b2obo2bo4bobo
$2bobo2bo3bo5bobobobob2o5b4ob3ob2obobobo6bobo2b2obo$b2o2b2ob4o2b4o2b4o
b3ob3o2bobo2bo3bobob4obo2bo2bob3o$4obob4o3bo4b4obo2b2obob2o3bo3bob2ob
o2b2obo2b2o2bob2o$obo3b6obo4b5o2b2obob2o4b4o2bo2b2o4bo2bob2ob2obo$3bo
3bo2b2o3b3o3b2o4b5obo3bo3b4obo5b4o4bo$bo4b3ob3obo2b2ob2o3b5obo2b3obo3b
o3b6o2b2ob3o2b2o$2bobob4obo2bob4ob3obo2bo2bo3b6o3bobo2bo2b2ob2o3bo$bo
b2o2bobo2b3o2bobo3bobobo2bo2b2o2b4ob3o2b3o2b2o2b4ob2o$3obobobo3bo4b2o
b2o3b2ob3obob5ob2ob2obobob2obo5bo2b2o$ob2ob2obobo2b2ob2o2bo4b6o2b2o4b
ob2ob4o2bo4bo2bobob2o$2b5o2bo5bo2bob2obo2b3obo3bo2bob7o3bo3b2obob2o$b
obobo8bob2o2b2o2bob4ob2ob3ob6o2b8obo5b2o$obobob2obo2bo2bo3b3o3bo3b3o2b
4ob2o11b5o4b2o$2b2o2b5o3b5ob3ob3o3b3ob4obob4obob3obob2ob5o$b2o6b2ob2o
b4obo2b4obobob3ob4ob4o3bob3obob2o3b2o$2obo3b4ob2o3bo2b3obob3o2b3obobo
2b2ob2ob4obo6b6o$4b4o2bo4b4obo4b3o3b2ob2ob2o5bo2b2obobo5b4o$2o3b4o5bo
b3ob2o2bo3bo2bob5o2b4o2b2o2bob2o2b3o3b2o$bo2bo3b3obo3bobo2b2obobo2b4o
2bob4obobobob3obo2b2o2b2obo$ob2ob2o2b2obo3b2o4bobob2o3b2obobob4o3b2o2b
2o2bobo4b4o$3ob3ob2obo2bob2ob3obobo4bob2o2bo2b2ob3o2b4ob4ob2obob2o$o2b
ob3o2bob2obob2ob2o2b4o2bobob6o3bob2obo7b2o4bo$3bobobo2b4o4b8ob2obob2o
b3o2bo2b4o2b2o3bobo2b2ob2o$2o2b2ob4obo2bob2o4bob3ob4o3bo2b3o2bob2obo2b
o4b5o$b4o3b3ob2o2b3o2b2o2b6ob3o2bo4bo4b2o3bo2b2ob6o$bo3bobo2b3obobobo
2bob3obo3bobobo3bob3obo3bobobob3obo2b2o$bob4obo3bob3obo4bo3bobo3bo2bo
b2o4bo4b5ob2o2bobo$5ob3o2b2obo3bob4ob2ob4o6b3obob2o3b2o3bo2b4ob2o$bo5b
ob2o4b2o6bobobo3b2o4b5o3bo2bo6b4obobo!
[[ AUTOSTART STEP 20 ZOOM -2 ]]

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muzik
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Re: Margolus-neighborhood rules

Post by muzik » January 31st, 2020, 6:02 pm

Some of the patterns packaged with MCell:

Code: Select all

x = 5, y = 36, rule = Rotations
obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obob
o$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$ob
obo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$
obobo!

Code: Select all

x = 20, y = 12, rule = RotationsII
4b6o4b6o11$6o4b6o!

Code: Select all

x = 143, y = 1, rule = RotationsIII
143o!

Code: Select all

x = 18, y = 18, rule = BounceGas:T160,160
18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$18o$
18o!
A shame to see no activity in this thread outside of september, I would have expected more out of a new runnable rulespace.

EDIT: On the last pattern, all cells are visited by generation 24266.

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PHPBB12345
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Re: Margolus-neighborhood rules

Post by PHPBB12345 » February 23rd, 2021, 10:32 am

Chaotic rule with linear replicator:

Code: Select all

#C [[ RANDOMIZE ]]
x = 0, y = 0, rule = M0,15,15,0,15,0,6,8,15,9,0,4,0,2,1,0|M0,1,2,12,4,10,9,6,8,6,5,9,3,9,6,0
!
Spaceships:

Code: Select all

x = 4, y = 8, rule = M0,15,15,0,15,0,6,8,15,9,0,4,0,2,1,0|M0,1,2,12,4,10,9,6,8,6,5,9,3,9,6,0
$b2o$o2bo$2obo$2bo2$2o$2o!

Code: Select all

x = 6, y = 13, rule = M0,15,15,0,15,0,6,8,15,9,0,4,0,2,1,0|M0,1,2,12,4,10,9,6,8,6,5,9,3,9,6,0
$3b2o$2bo2bo$2b2obo$4bo$b2o$o3b2o$ob2obo$bo2bo$2b2o$2o2b2o$o4bo$b4o!

Code: Select all

x = 7, y = 7, rule = M0,0,0,15,0,15,9,7,0,6,15,11,15,13,14,15|M0,15,15,0,15,0,9,7,15,6,0,11,0,13,14,0
$3b4o$3b4o$b2o$b2o$5b2o$5b2o!
Rule with spaceships and rakes:

Code: Select all

#C [[ RANDOMIZE ]]
x = 0, y = 0, rule = M0,0,0,12,0,10,0,6,0,0,5,9,3,9,6,15|M0,6,9,3,9,5,15,14,6,15,10,13,12,11,7,15
!
GOL like behavior but without spaceships:

Code: Select all

# [[ RANDOMIZE ]]
x = 0, y = 0, rule = M0,9,6,0,6,0,15,1,9,15,0,2,0,4,8,0|M0,1,2,12,4,10,0,6,8,0,5,9,3,9,6,0
!
Last edited by PHPBB12345 on February 24th, 2021, 7:11 am, edited 4 times in total.

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Re: Margolus-neighborhood rules

Post by Schiaparelliorbust » February 23rd, 2021, 1:17 pm

Are there any amphichiral, non-explosive, non population-conserving (capable of both growth and decay), and reversible Margolus rules? I remember trying to come up with one a while ago but they always exploded.
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PHPBB12345
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Re: Margolus-neighborhood rules

Post by PHPBB12345 » February 23rd, 2021, 10:17 pm

Schiaparelliorbust wrote:
February 23rd, 2021, 1:17 pm
Are there any amphichiral, non-explosive, non population-conserving (capable of both growth and decay), and reversible Margolus rules? I remember trying to come up with one a while ago but they always exploded.
Probably not exists.

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wwei47
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Re: Margolus-neighborhood rules

Post by wwei47 » February 23rd, 2021, 10:59 pm

PHPBB12345 wrote:
February 23rd, 2021, 10:17 pm
Schiaparelliorbust wrote:
February 23rd, 2021, 1:17 pm
Are there any amphichiral, non-explosive, non population-conserving (capable of both growth and decay), and reversible Margolus rules? I remember trying to come up with one a while ago but they always exploded.
Probably not exists.
I think they do-just reverse the exploding one so that it falls apart instead.
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Re: Margolus-neighborhood rules

Post by Schiaparelliorbust » February 24th, 2021, 8:17 am

wwei47 wrote:
February 23rd, 2021, 10:59 pm
I think they do-just reverse the exploding one so that it falls apart instead.
How do rules where the vacuum becomes alive get emulated?
Edit: I think rules excluding the ones I mentioned above are impossible. The reason is that if the rule can grow amphichirally and reversibly, then configurations 1, 2, 4, and 8 need to become 14, 13, 11, and 7 respectively. I made the rule where only these transitions happen and everything else just becomes empty, and it still explodes. At least it has a trippy Sierpinski generator, replicator-y spacefiller and quadratic replicator:

Code: Select all

x = 18, y = 13, rule = MS,D0;14;13;0;11;0;0;0;7;0;0;0;0;0;0;0
7$8bo!

Code: Select all

x = 8, y = 8, rule = MS,D0;14;13;0;11;0;0;0;7;0;0;0;0;0;0;0
3$2bo$bo!

Code: Select all

x = 25, y = 12, rule = MS,D0;14;13;0;11;0;0;0;7;0;0;0;0;0;0;0
5$8b2o!
The last two patterns need to be moved one cell to work.
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PHPBB12345
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Re: Margolus-neighborhood rules

Post by PHPBB12345 » February 24th, 2021, 11:40 pm

Schiaparelliorbust wrote:
February 24th, 2021, 8:17 am
wwei47 wrote:
February 23rd, 2021, 10:59 pm
I think they do-just reverse the exploding one so that it falls apart instead.
How do rules where the vacuum becomes alive get emulated?
Edit: I think rules excluding the ones I mentioned above are impossible. The reason is that if the rule can grow amphichirally and reversibly, then configurations 1, 2, 4, and 8 need to become 14, 13, 11, and 7 respectively. I made the rule where only these transitions happen and everything else just becomes empty, and it still explodes. At least it has a trippy Sierpinski generator, replicator-y spacefiller and quadratic replicator:

Code: Select all

x = 18, y = 13, rule = MS,D0;14;13;0;11;0;0;0;7;0;0;0;0;0;0;0
7$8bo!

Code: Select all

x = 8, y = 8, rule = MS,D0;14;13;0;11;0;0;0;7;0;0;0;0;0;0;0
3$2bo$bo!

Code: Select all

x = 25, y = 12, rule = MS,D0;14;13;0;11;0;0;0;7;0;0;0;0;0;0;0
5$8b2o!
The last two patterns need to be moved one cell to work.
Spacefiller:

Code: Select all

x = 3, y = 2, rule = M0,14,13,0,11,0,0,0,7,0,0,0,0,0,0,0
2bo$bo!
Quadratic replicator:

Code: Select all

x = 3, y = 1, rule = M0,14,13,0,11,0,0,0,7,0,0,0,0,0,0,0
b2o!

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wwei47
Posts: 1648
Joined: February 18th, 2021, 11:18 am

Re: Margolus-neighborhood rules

Post by wwei47 » February 24th, 2021, 11:54 pm

muzik wrote:
January 31st, 2020, 6:02 pm
Some of the patterns packaged with MCell:
LifeViewer identifies a P384028... O_O

Code: Select all

x = 8, y = 15, rule = RotationsIII
4bo$o2bo$5bo$2bo2$2bo2$4bo7$7bo!
Help me find high-period c/2 technology!
My guide: https://bit.ly/3uJtzu9
My c/2 tech collection: https://bit.ly/3qUJg0u
Overview of periods: https://bit.ly/3LwE0I5
Most wanted periods: 76,116

Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Margolus-neighborhood rules

Post by Schiaparelliorbust » February 25th, 2021, 2:36 am

PHPBB12345 wrote:
February 24th, 2021, 11:40 pm
Spacefiller:

Code: Select all

x = 3, y = 2, rule = M0,14,13,0,11,0,0,0,7,0,0,0,0,0,0,0
2bo$bo!
Quadratic replicator:

Code: Select all

x = 3, y = 1, rule = M0,14,13,0,11,0,0,0,7,0,0,0,0,0,0,0
b2o!
Yes, I realized when I was in bed about to fall asleep that I could have changed the coordinates manually. I've never had to do it before, sorry.
Also:
Schiaparelliorbust wrote:
December 2nd, 2020, 6:27 am
Is there any way of simulating range-3 Margolus rules? A while ago I tried making a reversible Margolus rule with rotational symmetry where the population can both grow and shrink, but it always ended up exploding boringly. I think range-3 Margolus rules could be more interesting with the same properties.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
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Alien Biosphere

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Margolus-neighborhood rules

Post by Hunting » March 4th, 2021, 7:02 am

Code: Select all

x = 100, y = 1, rule = M0,4,2,3,1,5,6,7,8,9,10,11,12,13,14,15
100o!

User avatar
muzik
Posts: 5612
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Margolus-neighborhood rules

Post by muzik » April 20th, 2021, 12:57 am

PHPBB12345 wrote:
September 13th, 2019, 9:21 am
GUYTU6J wrote:What's the margolus equivalent of this rule?

Code: Select all

x = 13, y = 3, rule = M0,0,0,15,0,15,0,0,0,0,15,0,15,0,0,15
$b12o$b12o
Is it though?

Code: Select all

x = 1000, y = 8, rule = B3i/S2i5i8:T1000,0
1000o2$bobo7bo2bob2obob2o3b3o2bo2bo7b2o2b2ob8o2bo3bob2obobob2ob4o2b2o
2bob3ob3o8bo2bob3o2b4o2b2ob4o3b4o3bobob6o2bobo3b3ob2ob2o6b2obobobo3bob
ob3o2b4o3b2o2b7ob2o2b2o2b5o2b2ob2ob2obo3b2obo2b4ob3o2b3obobobob4ob3ob
2o2bobo2bobobo2b4obobob4o$3bobo3b2ob2ob4ob2obobo2bo3bob3obo2b2o2b3ob3o
3b2o2bo4b2o3bob2ob2ob3o2bob2o3b3o2b2o3bobo2bo3b3o3b3o2bo9bob2ob2o5b3o
6b5obo2bo2bo2b2o3b4o3b2o2b5obo5b3ob4obob3o2b3o3b5ob3obobob4o3bobo2bo3b
o5b2o2bo4bobob4obo2b3ob2o2bo4b2o4bo4bobo$b2o3b4o2b2o4b4obob2obo2bo2bob
ob5o5b3o2bobobob2o3b6ob2o2b3ob3obo2bobob2o3b2obobo2b4ob4o2bo3b2o2bob2o
bo3b6o2bo2bob4o3bobobo2b4obo3bo3bo2b5obobo7bo2b2o2b2o3bo2bo3b2o2b3ob3o
2bo4b2o3b3ob2obo2b3ob4o4bo5bob5o2bo4bo2bo3b2ob3o2b2o2b4o$bo3b5o2b3o5bo
2bo3b3o4b2ob2o2b2o3b2ob3o2bobo3bo3b4obo2b5obobobob7ob2o2bobo2b2ob6o2b
3o3b3ob2o2b7o2bob2o2bobo2bo2b2o4b2o4b2o4b2o2bob3obobob2obo2b2o6b3o4b7o
2b2o2bo4b2ob3o3b3obobo3b6o6b2o3bob2o2b3o2bobob2o3bob2o2b4o8bo2b2o$b2o
2b3ob2o3b3o2bob2o5b3o5bo2bob2o3b3ob2o5bo4b4o4bo2bo2bo4bo3b3obobo5b5o3b
2ob2o2bo5bob7o3b4o2b3obob3o8bo4b2o3bo3bo12b2o2bobo6bo2bo2b2o2b3o3bo4bo
4bo4bobo2b5ob2ob2o3bo2bo4b4o3bo3b2obobo7b2o2b2o2bobo2bob3obobobo$o4bo
4b2o4bo2bo2b3ob4o2b2ob5o6b2o4bobo3b3o5bobobo2bobo2b2o2b2o3bo4b2o4bo2b
6o5b3obobo5b3o2b2o2bo2bo2b6o2bobo3bo2bobob2obo4bo6b4o5b3o9b6o2b6obobob
2o4bo2bo4b4ob2o2b6o6b2o3b2obo2b3o2bo5bobo2b2obo3bo10b3o!

Code: Select all

x = 1000, y = 8, rule = M0,0,0,15,0,15,0,0,0,0,15,0,15,0,0,15:T1000,0
1000o2$bobo7bo2bob2obob2o3b3o2bo2bo7b2o2b2ob8o2bo3bob2obobob2ob4o2b2o
2bob3ob3o8bo2bob3o2b4o2b2ob4o3b4o3bobob6o2bobo3b3ob2ob2o6b2obobobo3bob
ob3o2b4o3b2o2b7ob2o2b2o2b5o2b2ob2ob2obo3b2obo2b4ob3o2b3obobobob4ob3ob
2o2bobo2bobobo2b4obobob4o$3bobo3b2ob2ob4ob2obobo2bo3bob3obo2b2o2b3ob3o
3b2o2bo4b2o3bob2ob2ob3o2bob2o3b3o2b2o3bobo2bo3b3o3b3o2bo9bob2ob2o5b3o
6b5obo2bo2bo2b2o3b4o3b2o2b5obo5b3ob4obob3o2b3o3b5ob3obobob4o3bobo2bo3b
o5b2o2bo4bobob4obo2b3ob2o2bo4b2o4bo4bobo$b2o3b4o2b2o4b4obob2obo2bo2bob
ob5o5b3o2bobobob2o3b6ob2o2b3ob3obo2bobob2o3b2obobo2b4ob4o2bo3b2o2bob2o
bo3b6o2bo2bob4o3bobobo2b4obo3bo3bo2b5obobo7bo2b2o2b2o3bo2bo3b2o2b3ob3o
2bo4b2o3b3ob2obo2b3ob4o4bo5bob5o2bo4bo2bo3b2ob3o2b2o2b4o$bo3b5o2b3o5bo
2bo3b3o4b2ob2o2b2o3b2ob3o2bobo3bo3b4obo2b5obobobob7ob2o2bobo2b2ob6o2b
3o3b3ob2o2b7o2bob2o2bobo2bo2b2o4b2o4b2o4b2o2bob3obobob2obo2b2o6b3o4b7o
2b2o2bo4b2ob3o3b3obobo3b6o6b2o3bob2o2b3o2bobob2o3bob2o2b4o8bo2b2o$b2o
2b3ob2o3b3o2bob2o5b3o5bo2bob2o3b3ob2o5bo4b4o4bo2bo2bo4bo3b3obobo5b5o3b
2ob2o2bo5bob7o3b4o2b3obob3o8bo4b2o3bo3bo12b2o2bobo6bo2bo2b2o2b3o3bo4bo
4bo4bobo2b5ob2ob2o3bo2bo4b4o3bo3b2obobo7b2o2b2o2bobo2bob3obobobo$o4bo
4b2o4bo2bo2b3ob4o2b2ob5o6b2o4bobo3b3o5bobobo2bobo2b2o2b2o3bo4b2o4bo2b
6o5b3obobo5b3o2b2o2bo2bo2b6o2bobo3bo2bobob2obo4bo6b4o5b3o9b6o2b6obobob
2o4bo2bo4b4ob2o2b6o6b2o3b2obo2b3o2bo5bobo2b2obo3bo10b3o!
That big oscillator shouldn't decay.

User avatar
muzik
Posts: 5612
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Margolus-neighborhood rules

Post by muzik » May 5th, 2021, 11:01 am

muzik wrote:
April 20th, 2021, 12:57 am
PHPBB12345 wrote:
September 13th, 2019, 9:21 am
GUYTU6J wrote:What's the margolus equivalent of this rule?

Code: Select all

x = 13, y = 3, rule = M0,0,0,15,0,15,0,0,0,0,15,0,15,0,0,15
$b12o$b12o
Is it though?

That big oscillator shouldn't decay.
Seems the problem was the 2i and some sections not being fully 2x2.

Code: Select all

x = 1000, y = 9, rule = B3i/S5i8:T1000,0
1000o$1000o2$bobo7bo2bob2obob2o3b3o2bo2bo7b2o2b2ob8o2bo3bob2obobob2ob
4o2b2o2bob3ob3o8bo2bob3o2b4o2b2ob4o3b4o3bobob6o2bobo3b3ob2ob2o6b2obobo
bo3bobob3o2b4o3b2o2b7ob2o2b2o2b5o2b2ob2ob2obo3b2obo2b4ob3o2b3obobobob
4ob3ob2o2bobo2bobobo2b4obobob4o$3bobo3b2ob2ob4ob2obobo2bo3bob3obo2b2o
2b3ob3o3b2o2bo4b2o3bob2ob2ob3o2bob2o3b3o2b2o3bobo2bo3b3o3b3o2bo9bob2ob
2o5b3o6b5obo2bo2bo2b2o3b4o3b2o2b5obo5b3ob4obob3o2b3o3b5ob3obobob4o3bob
o2bo3bo5b2o2bo4bobob4obo2b3ob2o2bo4b2o4bo4bobo$b2o3b4o2b2o4b4obob2obo
2bo2bobob5o5b3o2bobobob2o3b6ob2o2b3ob3obo2bobob2o3b2obobo2b4ob4o2bo3b
2o2bob2obo3b6o2bo2bob4o3bobobo2b4obo3bo3bo2b5obobo7bo2b2o2b2o3bo2bo3b
2o2b3ob3o2bo4b2o3b3ob2obo2b3ob4o4bo5bob5o2bo4bo2bo3b2ob3o2b2o2b4o$bo3b
5o2b3o5bo2bo3b3o4b2ob2o2b2o3b2ob3o2bobo3bo3b4obo2b5obobobob7ob2o2bobo
2b2ob6o2b3o3b3ob2o2b7o2bob2o2bobo2bo2b2o4b2o4b2o4b2o2bob3obobob2obo2b
2o6b3o4b7o2b2o2bo4b2ob3o3b3obobo3b6o6b2o3bob2o2b3o2bobob2o3bob2o2b4o8b
o2b2o$b2o2b3ob2o3b3o2bob2o5b3o5bo2bob2o3b3ob2o5bo4b4o4bo2bo2bo4bo3b3ob
obo5b5o3b2ob2o2bo5bob7o3b4o2b3obob3o8bo4b2o3bo3bo12b2o2bobo6bo2bo2b2o
2b3o3bo4bo4bo4bobo2b5ob2ob2o3bo2bo4b4o3bo3b2obobo7b2o2b2o2bobo2bob3obo
bobo$o4bo4b2o4bo2bo2b3ob4o2b2ob5o6b2o4bobo3b3o5bobobo2bobo2b2o2b2o3bo
4b2o4bo2b6o5b3obobo5b3o2b2o2bo2bo2b6o2bobo3bo2bobob2obo4bo6b4o5b3o9b6o
2b6obobob2o4bo2bo4b4ob2o2b6o6b2o3b2obo2b3o2bo5bobo2b2obo3bo10b3o!

Code: Select all

x = 1000, y = 9, rule = M0,0,0,15,0,15,0,0,0,0,15,0,15,0,0,15:T1000,0
1000o$1000o2$bobo7bo2bob2obob2o3b3o2bo2bo7b2o2b2ob8o2bo3bob2obobob2ob
4o2b2o2bob3ob3o8bo2bob3o2b4o2b2ob4o3b4o3bobob6o2bobo3b3ob2ob2o6b2obobo
bo3bobob3o2b4o3b2o2b7ob2o2b2o2b5o2b2ob2ob2obo3b2obo2b4ob3o2b3obobobob
4ob3ob2o2bobo2bobobo2b4obobob4o$3bobo3b2ob2ob4ob2obobo2bo3bob3obo2b2o
2b3ob3o3b2o2bo4b2o3bob2ob2ob3o2bob2o3b3o2b2o3bobo2bo3b3o3b3o2bo9bob2ob
2o5b3o6b5obo2bo2bo2b2o3b4o3b2o2b5obo5b3ob4obob3o2b3o3b5ob3obobob4o3bob
o2bo3bo5b2o2bo4bobob4obo2b3ob2o2bo4b2o4bo4bobo$b2o3b4o2b2o4b4obob2obo
2bo2bobob5o5b3o2bobobob2o3b6ob2o2b3ob3obo2bobob2o3b2obobo2b4ob4o2bo3b
2o2bob2obo3b6o2bo2bob4o3bobobo2b4obo3bo3bo2b5obobo7bo2b2o2b2o3bo2bo3b
2o2b3ob3o2bo4b2o3b3ob2obo2b3ob4o4bo5bob5o2bo4bo2bo3b2ob3o2b2o2b4o$bo3b
5o2b3o5bo2bo3b3o4b2ob2o2b2o3b2ob3o2bobo3bo3b4obo2b5obobobob7ob2o2bobo
2b2ob6o2b3o3b3ob2o2b7o2bob2o2bobo2bo2b2o4b2o4b2o4b2o2bob3obobob2obo2b
2o6b3o4b7o2b2o2bo4b2ob3o3b3obobo3b6o6b2o3bob2o2b3o2bobob2o3bob2o2b4o8b
o2b2o$b2o2b3ob2o3b3o2bob2o5b3o5bo2bob2o3b3ob2o5bo4b4o4bo2bo2bo4bo3b3ob
obo5b5o3b2ob2o2bo5bob7o3b4o2b3obob3o8bo4b2o3bo3bo12b2o2bobo6bo2bo2b2o
2b3o3bo4bo4bo4bobo2b5ob2ob2o3bo2bo4b4o3bo3b2obobo7b2o2b2o2bobo2bob3obo
bobo$o4bo4b2o4bo2bo2b3ob4o2b2ob5o6b2o4bobo3b3o5bobobo2bobo2b2o2b2o3bo
4b2o4bo2b6o5b3obobo5b3o2b2o2bo2bo2b6o2bobo3bo2bobob2obo4bo6b4o5b3o9b6o
2b6obobob2o4bo2bo4b4ob2o2b6o6b2o3b2obo2b3o2bo5bobo2b2obo3bo10b3o!

User avatar
muzik
Posts: 5612
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Margolus-neighborhood rules

Post by muzik » January 27th, 2023, 7:04 am

Code: Select all

x = 20, y = 21, rule = M0,2,8,3,1,5,6,7,4,9,10,11,12,13,14,15
$20o$20o$2o16b2o$2o16b2o$2o16b2o$2o16b2o$2o16b2o$2o16b2o$2o7bo8b2o$2o
16b2o$2o7b3o6b2o$2o16b2o$2o16b2o$2o16b2o$2o16b2o$2o16b2o$2o16b2o$2o16b
2o$20o$20o!
[[ RAINBOW ]]

ZackBuildit777
Posts: 98
Joined: September 26th, 2021, 9:22 pm
Location: tennessee

Re: Margolus-neighborhood rules

Post by ZackBuildit777 » January 27th, 2023, 9:52 am

I say it's worth it to include alternating margolus rules in this thread. to start, heres an old rule i found back in 2021, called dominotons

Code: Select all

x = 1, y = 1, rule = M0,2,1,12,8,5,6,7,4,9,10,11,3,13,14,15|M0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
b2o10b2o$b2o4bo5b2o$7bo2$18bo4$b2o10b2o$b2o10b2o4$6bo$6bo10b2o$6bo10b2o$6bo!
a lot of my favorite rules from back then I've lost, though. the tool i use for them is https://dmishin.github.io/js-revca/

most of the rules I found (including a very interesting one today called Dusk with adjustable spaceships) aren't actually two step alternating though, instead they're three step or four step, so Lifeviewer can't sim them.
contact me if ya want help in designing any sort of really weird uncommon types of rules that most people don't like/work with, I'd love to help.

User avatar
muzik
Posts: 5612
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Margolus-neighborhood rules

Post by muzik » February 3rd, 2023, 7:51 am

Some more funny behaviour:

Code: Select all

x = 32, y = 44, rule = M0,1,2,3,4,10,6,11,8,9,5,13,12,14,7,15
32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o
$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$
32o$32o$32o$32o$32o$32o$32o$32o$32o!

Code: Select all

x = 6, y = 10, rule = M0,1,2,3,4,10,6,11,8,9,5,13,12,14,7,15
2bo$2bo$2bo$obo2bo$2bo$2bobo$2bobo$obo$2bo$2bo!

Code: Select all

x = 4, y = 10, rule = M0,1,2,3,4,10,6,11,8,9,5,13,12,14,7,15
o2bo$o2bo$o2bo$o2bo$o2bo$ob2o$ob2o$o2bo$o2bo$o2bo!

Code: Select all

x = 1, y = 30, rule = M0,1,2,3,4,10,6,11,8,9,5,13,12,14,7,15
$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o!

Code: Select all

x = 14, y = 31, rule = M0,1,2,3,4,10,6,11,8,9,5,13,12,14,7,15
$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o12bo$o12bo$o$o$o$o$o$o$o$o$o$o$o$o$o$o!

Code: Select all

x = 15, y = 30, rule = M0,1,2,3,4,10,6,11,8,9,5,13,12,14,7,15
$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o13bo$o$o$o$o$o$o$o$o$o$o$o$o$o$o!

Code: Select all

x = 16, y = 30, rule = M0,1,2,3,4,10,6,11,8,9,5,13,12,14,7,15
$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o13bo$o13bo$o$o$o$o$o$o$o$o$o$o$o$o$o!

Code: Select all

x = 16, y = 30, rule = M0,1,2,3,4,10,6,11,8,9,5,13,12,14,7,15
$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o13b2o$o13b2o$o$o$o$o$o$o$o$o$o$o$o$o$o!

Code: Select all

x = 27, y = 30, rule = M0,1,2,3,4,10,6,11,8,9,5,13,12,14,7,15
$o11bo$bo11bo$2bo11bo$3bo11bo$4bo11bo$5bo11bo$6bo11bo$7bo11bo$7bo12bo
$7bo13bo$7bo14bo$7bo15bo$7bo16bo$7bo17bo$7bo6bo11bo$7bo18bo$7bo17bo$7b
o16bo$7bo15bo$7bo14bo$7bo13bo$6bo13bo$5bo13bo$4bo13bo$3bo13bo$2bo13bo
$bo13bo$o13bo$o12bo!

Code: Select all

x = 4, y = 30, rule = M0,1,2,3,4,10,6,11,8,9,5,13,12,14,7,15
$o$o$o$o$o$o$o$o$o$o2bo$o2bo$o2bo$o2bo$o2bo$o2bo$o2bo$o2bo$o$o$o$o$o$
o$o$o$o$o$o$o!

Code: Select all

x = 32, y = 44, rule = M0,1,2,3,4,10,6,11,8,9,5,13,12,14,7,15
2bob2obobo3b2obob4ob5o3bo$2bob5obob2o2bobo2b3o4b4o$bo5b2obob2obobob2o
b4ob5o$bobobobo3b2obo2b3ob3o3bobo$o4bob3obo2b2o2b2obobo2bo2bobo$bobob
3ob4ob2o3b2obo7bo$2b2o3b2obo2b2obob5o4b2o2bo$b2o2bo7b5o3b2ob2o5bo$obo
b6ob3ob5ob3ob4o2bo$o2b4o2bobobob3ob3o2b2o2bobo$b5obo6bob2o6bob2o$ob2o
b3ob3o2b4ob2o4bobo3bo$2bob2o3bob3o4b2o3b2ob3ob2o$b4o3b2o2bobo2b2o2bob
o3bo2bo$3b2ob6obo2bo2bob2obob2ob2o$o3bo2bob2obobo4b2o2b2o3b3o$b4obo2b
o2bob8o3b3o2bo$bo3bo5bo3bobo4bob2ob2o$ob2obo3b2ob5obo3bobo2bo3bo$2o2b
2ob6ob2obo3b3ob2o$o2bo3bobo2b3ob2o2bob8obo$2bo3bob2ob5o2b3obo2bo2b2ob
o$bo3bo2bobobo3bob2obobo2b2o2b2o$bobo2b2o5bo3bobob2obo2b2o2bo$bo2bob2o
b2obo2b3o2bo2b2obo2bo$2bo2bobo2b3obob4o4b2obob2o$2ob3o3b2obo2b2o2bo2b
2obob3o$b3obo2b2o3bob3ob5o2bob2o$2b2o2b2ob3o4bo2bo2b2o2b3o2bo$4bobobo
bo4bo2bob4o2bobo$b4o3b2ob2o4b3obo3bob2o2bo$b3ob2obo2b3o10bo2b2ob2o$bo
6b2o2b4o2bo2b7obobo$bobob5ob2ob2ob2ob2o4bo2b3o$2o4bo2bobob6obo2b3obo$
8bo2bo3bo2b2o4b2obo$o2bobobo2bob2o2bo4bob6o$2b2ob5o2bo2bob3o4bobob3o$
2b3o2b2obo2bob6obobo5b2o$obo2bobo3b2o2b5o2bob2o3b2o$2b3ob2o4b5o2bobo3b
obo2bo$o4b2obobobo2bob2o6bo2b2o$bob2obo5bob3obo3bobo4bobo$b12obo3b2o2b
o3b4o!

User avatar
rutabaga
Posts: 375
Joined: January 12th, 2023, 8:18 pm
Location: a planet near mars

Re: Margolus-neighborhood rules

Post by rutabaga » February 13th, 2023, 6:38 pm

Code: Select all

x = 8, y = 4, rule = M15,11,7,5,13,3,6,8,14,9,10,4,12,2,1,0
bo3bo3$4bo2bo!
I don't know how to search patterns up in these kinds of rules, but has anyone seen this knightship??? (Probably yes)

Code: Select all

x = 6, y = 2, rule = M0,2,8,9,1,6,12,7,4,5,10,11,9,13,14,15:T500
bobo$2bob2o!
Edit: It appears that I am a pro at finding almost-certainly-already-discovered oblique ships.

Code: Select all

x=4, y=9, rule=1e234j/3-j/6
.2A3$2A$A.EA$.BEA$2.C$.B2C$2.2A!
i'm back! here have a p12

ZackBuildit777
Posts: 98
Joined: September 26th, 2021, 9:22 pm
Location: tennessee

Re: Margolus-neighborhood rules

Post by ZackBuildit777 » February 15th, 2023, 10:54 am

rutabaga wrote:
February 13th, 2023, 6:38 pm

Code: Select all

x = 8, y = 4, rule = M15,11,7,5,13,3,6,8,14,9,10,4,12,2,1,0
bo3bo3$4bo2bo!
I don't know how to search patterns up in these kinds of rules, but has anyone seen this knightship??? (Probably yes)

Code: Select all

x = 6, y = 2, rule = M0,2,8,9,1,6,12,7,4,5,10,11,9,13,14,15:T500
bobo$2bob2o!
Edit: It appears that I am a pro at finding almost-certainly-already-discovered oblique ships.
Found a north ship in that first rule, 2c/36n:

Code: Select all

x = 4, y = 2, rule = M15,11,7,5,13,3,6,8,14,9,10,4,12,2,1,0
o2bo$b2o!
edit 1:

a simple repeatable reaction in domintons, moves a photon over by 4 and the receiver by 2:

Code: Select all

x = 52, y = 70, rule = M0,2,1,12,8,5,6,7,4,9,10,11,3,13,14,15|M0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
$3bo$2bo$o$bo7$4b2o2$6b2o2$8b2o4$10b2o2$12b2o6$14b2o2$16b2o2$18b2o2$20b
2o2$22b2o2$24b2o2$26b2o2$28b2o2$30b2o8$32b2o2$34b2o2$36b2o2$38b2o2$40b
2o2$42b2o2$44b2o2$46b2o2$48b2o2$50b2o!
apparently something similar works with just one of the osc in the receiver, though the photon is turned 180 degrees;

Code: Select all

x = 50, y = 70, rule = M0,2,1,12,8,5,6,7,4,9,10,11,3,13,14,15|M0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
$bo$o9$2b2o2$4b2o2$6b2o4$8b2o2$10b2o6$12b2o2$14b2o2$16b2o2$18b2o2$20b
2o2$22b2o2$24b2o2$26b2o2$28b2o8$30b2o2$32b2o2$34b2o2$36b2o2$38b2o2$40b
2o2$42b2o2$44b2o2$46b2o2$48b2o!
i wonder if, with a lot of effort, a slower than c/2o spaceship could be engineered? maybe even a diagonal, though that seems unlikely
contact me if ya want help in designing any sort of really weird uncommon types of rules that most people don't like/work with, I'd love to help.

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PHPBB12345
Posts: 1096
Joined: August 5th, 2015, 11:55 pm
Contact:

Re: Margolus-neighborhood rules

Post by PHPBB12345 » February 16th, 2023, 7:45 am

ZackBuildit777 wrote:
February 15th, 2023, 10:54 am
a simple repeatable reaction in domintons, moves a photon over by 4 and the receiver by 2:

Code: Select all

x = 52, y = 70, rule = M0,2,1,12,8,5,6,7,4,9,10,11,3,13,14,15|M0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
$3bo$2bo$o$bo7$4b2o2$6b2o2$8b2o4$10b2o2$12b2o6$14b2o2$16b2o2$18b2o2$20b
2o2$22b2o2$24b2o2$26b2o2$28b2o2$30b2o8$32b2o2$34b2o2$36b2o2$38b2o2$40b
2o2$42b2o2$44b2o2$46b2o2$48b2o2$50b2o!
apparently something similar works with just one of the osc in the receiver, though the photon is turned 180 degrees;

Code: Select all

x = 50, y = 70, rule = M0,2,1,12,8,5,6,7,4,9,10,11,3,13,14,15|M0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
$bo$o9$2b2o2$4b2o2$6b2o4$8b2o2$10b2o6$12b2o2$14b2o2$16b2o2$18b2o2$20b
2o2$22b2o2$24b2o2$26b2o2$28b2o8$30b2o2$32b2o2$34b2o2$36b2o2$38b2o2$40b
2o2$42b2o2$44b2o2$46b2o2$48b2o!
i wonder if, with a lot of effort, a slower than c/2o spaceship could be engineered? maybe even a diagonal, though that seems unlikely
How to make logic gate?

AlbertArmStain
Posts: 1228
Joined: January 28th, 2022, 7:18 pm
Location: Planet Z

Re: Margolus-neighborhood rules

Post by AlbertArmStain » February 16th, 2023, 8:06 am

PHPBB12345 wrote:
February 16th, 2023, 7:45 am
ZackBuildit777 wrote:
February 15th, 2023, 10:54 am
a simple repeatable reaction in domintons, moves a photon over by 4 and the receiver by 2:

Code: Select all

x = 52, y = 70, rule = M0,2,1,12,8,5,6,7,4,9,10,11,3,13,14,15|M0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
$3bo$2bo$o$bo7$4b2o2$6b2o2$8b2o4$10b2o2$12b2o6$14b2o2$16b2o2$18b2o2$20b
2o2$22b2o2$24b2o2$26b2o2$28b2o2$30b2o8$32b2o2$34b2o2$36b2o2$38b2o2$40b
2o2$42b2o2$44b2o2$46b2o2$48b2o2$50b2o!
apparently something similar works with just one of the osc in the receiver, though the photon is turned 180 degrees;

Code: Select all

x = 50, y = 70, rule = M0,2,1,12,8,5,6,7,4,9,10,11,3,13,14,15|M0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
$bo$o9$2b2o2$4b2o2$6b2o4$8b2o2$10b2o6$12b2o2$14b2o2$16b2o2$18b2o2$20b
2o2$22b2o2$24b2o2$26b2o2$28b2o8$30b2o2$32b2o2$34b2o2$36b2o2$38b2o2$40b
2o2$42b2o2$44b2o2$46b2o2$48b2o!
i wonder if, with a lot of effort, a slower than c/2o spaceship could be engineered? maybe even a diagonal, though that seems unlikely
How to make logic gate?
I don’t think a logic gate could be made, there’s always two outputs

ZackBuildit777
Posts: 98
Joined: September 26th, 2021, 9:22 pm
Location: tennessee

Re: Margolus-neighborhood rules

Post by ZackBuildit777 » February 16th, 2023, 10:12 am

PHPBB12345 wrote:
February 16th, 2023, 7:45 am
ZackBuildit777 wrote:
February 15th, 2023, 10:54 am
a simple repeatable reaction in domintons, moves a photon over by 4 and the receiver by 2:

Code: Select all

x = 52, y = 70, rule = M0,2,1,12,8,5,6,7,4,9,10,11,3,13,14,15|M0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
$3bo$2bo$o$bo7$4b2o2$6b2o2$8b2o4$10b2o2$12b2o6$14b2o2$16b2o2$18b2o2$20b
2o2$22b2o2$24b2o2$26b2o2$28b2o2$30b2o8$32b2o2$34b2o2$36b2o2$38b2o2$40b
2o2$42b2o2$44b2o2$46b2o2$48b2o2$50b2o!
apparently something similar works with just one of the osc in the receiver, though the photon is turned 180 degrees;

Code: Select all

x = 50, y = 70, rule = M0,2,1,12,8,5,6,7,4,9,10,11,3,13,14,15|M0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
$bo$o9$2b2o2$4b2o2$6b2o4$8b2o2$10b2o6$12b2o2$14b2o2$16b2o2$18b2o2$20b
2o2$22b2o2$24b2o2$26b2o2$28b2o8$30b2o2$32b2o2$34b2o2$36b2o2$38b2o2$40b
2o2$42b2o2$44b2o2$46b2o2$48b2o!
i wonder if, with a lot of effort, a slower than c/2o spaceship could be engineered? maybe even a diagonal, though that seems unlikely
How to make logic gate?
well so far theres a dual AND+ANDNOT gate:

Code: Select all

x = 50, y = 16, rule = M0,2,1,12,8,5,6,7,4,9,10,11,3,13,14,15|M0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
$o12bo22bo12bo3$5b2o34b2o$5b2o34b2o10$2o34b2o10b2o!
making gates in reversible rules is generally pretty hard and case-based though

also, after further investigation, it seems dots are just as immovable as the blocks in this rule. there's related rules in which they're not i think, but it does make the designing of any sub c/2 spaceship much less likely to be possible
Last edited by ZackBuildit777 on February 16th, 2023, 10:35 am, edited 1 time in total.
contact me if ya want help in designing any sort of really weird uncommon types of rules that most people don't like/work with, I'd love to help.

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PHPBB12345
Posts: 1096
Joined: August 5th, 2015, 11:55 pm
Contact:

Re: Margolus-neighborhood rules

Post by PHPBB12345 » February 16th, 2023, 10:34 am

ZackBuildit777 wrote:
February 16th, 2023, 10:12 am
well so far theres a dual AND+ANDNOT gate:

Code: Select all

x = 50, y = 16, rule = M0,2,1,12,8,5,6,7,4,9,10,11,3,13,14,15|M0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
$o12bo22bo12bo3$5b2o34b2o$5b2o34b2o10$2o34b2o10b2o!
making gates in reversible rules is generally pretty hard and case-based though
P4 oscillator is phase shifted

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muzik
Posts: 5612
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Margolus-neighborhood rules

Post by muzik » March 27th, 2023, 8:55 am

An interesting looking oscillator which also has an interesting looking period map:

Code: Select all

x = 3, y = 26, rule = M0,8,4,3,2,5,9,7,1,6,10,11,12,13,14,15
b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o!

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