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### B012-i34/S2-a3-i4-w6

Posted: August 16th, 2019, 4:13 pm
Here's a very basic description of this rule:
EvinZL wrote:This c/2-exploding rule is pretty cool!
B012-i34/S2-a3-14-w6:

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``````x = 12, y = 6, rule = B012-i34/S2-a3-i4-w6
8b3o\$9o2bo\$o10bo\$2o9bo\$b2o6b2o\$2b8o!
``````
Edit: Can someone measure the speed of the domino?

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``````x = 2, y = 1, rule = B012-i34/S2-a3-i4-w6
2o!
``````
Edit: There are 3 common ships, I call them Glider A, Glider B, Bomber

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``````x = 31, y = 13, rule = B012-i34/S2-a3-i4-w6
18bo8bobo\$bo14bo3bo5bobobo\$o13bo5bo6bobo\$26bobobo\$o13bo12bobo\$bo14bo5\$
o\$2bo\$o!
``````
Edit 2:
This rule is actually really cool! An infinite family of p4/2 oscillators:

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``````x = 10, y = 18, rule = B012-i34/S2-a3-i4-w6
4b2o\$3bo2bo\$3bo2bo\$4b2o4\$4b2o\$3bo2bob2o\$3bo2bob2o\$4b2o4\$4b2o\$2obo2bob
2o\$2obo2bob2o\$4b2o!
``````
I don't think it's actually possible to describe this in a reasonable amount of space. It's actually really cool!!!

### Re: B012-i34/S2-a3-i4-w6

Posted: August 16th, 2019, 4:31 pm
(By the way, one of your RLEs is in the wrong generation)
The domino appears to be 15c/48.
You probably shouldn't call the last ship "bomber" since that's the highlife ship.
More ships:

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``````x = 21, y = 14, rule = B012-i34/S2-a3-i4-w6
16bobo2\$15bo3bo\$18bo\$20bo\$obo14b3o2\$bo2\$b2o2\$obo2\$2o!
``````
Also, the blobs don't explode at c/2 since in that case they wouldn't emit any ships.
Also, there are two different "bomber" isomers:

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``````x = 9, y = 16, rule = B012-i34/S2-a3-i4-w6
6bobo\$2bobo3bo\$o3bobo2\$o\$2bo5\$4bobo\$2bobo3bo\$o5bobo2\$o\$2bo!
``````
New ship, which could be called p2 or p1:

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``````x = 3, y = 4, rule = B012-i34/S2-a3-i4-w6
o\$2bo\$2bo\$o!
``````
My main issue with this rule is that, like seeds, it's not very engineerable.

### Re: B012-i34/S2-a3-i4-w6

Posted: August 16th, 2019, 7:41 pm
The blobs seem to explode around c/3. Maybe they explode at domino speed?