Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

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phdanielli
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Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

Post by phdanielli » August 15th, 2019, 11:21 pm

Simple rule string that I created when messing around and it's very easily memorable.
Any orthogonal line is a replicator and diagonal lines with ends capped with orthogonal lines are puffers.
Diagonal masses form cities of sorts and the borders fight quite often.
Sample Patterns:

Code: Select all

x = 15, y = 9, rule = B2ace3acei4ace5acei6ace/S
7b3o$5b2o4b3o$4bo4b2o3bo$4bob3o5bo$2b4o7bo$bobo7b2o$bo8bo$o5b4o$6o!

Code: Select all

x = 20, y = 21, rule = B2ace3acei4ace5acei6ace/S
10bo$10bo$10bo$10bo$10bo$10bo$10bo$10bo$10bo$10bo11$20o!

Code: Select all

x = 149, y = 7, rule = B2ace3acei4ace5acei6ace/S
4o3b3o3b3o3b3o2b5ob5o2b3o3b3o2b5ob5o4b2o2b3o3b3o2b5ob5o2b3o3b3o2b5ob5o
2b3o3b3o3b3o2b5o5bo2b3o$o3bobo3bobo3bobo3bobo9bobo3bobo3bobo7bo5bobobo
3bobo3bobo5bo5bo3bobo3bobo7bo3bo3bobo3bobo3bobo9bobo3bo$o3bo5bobo3bobo
5bo8bo2bo3bobo5bo7bo4bo2bobo3bobo5bo5b4o2bo3bobo5bo7bo3bo5bo3bobo5bo8b
o2bo$4o5bo2b5obo5b4o4b2o2b5obo5b4o4bo3bo3bob5obo5b4o6bob5obo5b4o4bo3b
4o2b5obo5b4o4bo4b3o$o3bo3bo3bo3bobo5bo9bobo3bobo5bo7bo3b5obo3bobo5bo9b
obo3bobo5bo7bo3bo3bobo3bobo5bo6bo8bo$o3bo2bo4bo3bobo3bobo5bo3bobo3bobo
3bobo7bo7bobo3bobo3bobo5bo3bobo3bobo3bobo7bo3bo3bobo3bobo3bobo5bo5bo3b
o$4o2b5obo3bo2b3o2b5o2b3o2bo3bo2b3o2b5ob5o5bobo3bo2b3o2b5o2b3o2bo3bo2b
3o2b5ob5o2b3o2bo3bo2b3o2b5obo6b3o!
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phdanielli
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Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

Post by phdanielli » August 16th, 2019, 7:11 am

A discord user that goes by the handle "Dani" provided me with this puffer:

Code: Select all

x = 7, y = 11, rule = B2ace3acei4ace5acei6ace/S
5bo$4bo$bo2bo$o5bo$o4$o$o$bo!
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Moosey
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Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

Post by Moosey » August 16th, 2019, 3:04 pm

phdanielli wrote:A discord user that goes by the handle "Dani"
That would be This dani

EDIT:
Breeder variant:

Code: Select all

x = 24, y = 19, rule = B2ace3acei4ace5acei6ace/S
23bo$22bo$22bo6$5bo$4bo$bo2bo$o5bo$o4$o$o$bo!
Last edited by Moosey on August 18th, 2019, 8:47 am, edited 2 times in total.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

CoolCreeper39
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Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

Post by CoolCreeper39 » August 16th, 2019, 6:28 pm

c4/4 backrake:

Code: Select all

x = 3, y = 3, rule = B2ace3acei4ace5acei6ace/S
2bo$obo$obo!

It may be possible to create an extendible-period oscillator with a replicator shuttle like this one:

Code: Select all

x = 19, y = 4, rule = B2ace3acei4ace5acei6ace/S
o7bo$8bo9bo$obo$18bo!

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Moosey
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Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

Post by Moosey » August 18th, 2019, 8:49 am

Counter:

Code: Select all

x = 3, y = 4, rule = B2ace3acei4ace5acei6ace/S
2bo$obo$obo$obo!
Tetrational sawtooth:

Code: Select all

x = 15, y = 5, rule = B2ace3acei4ace5acei6ace/S
14bo$12bobo$12bobo$12bobo$obo!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

User avatar
phdanielli
Posts: 110
Joined: May 21st, 2013, 6:15 am
Location: Hong Kong
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Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

Post by phdanielli » August 19th, 2019, 10:36 am

Interesting Variant:

Code: Select all

x = 3, y = 3, rule = B2ace3acei4ace5acei6ace/S4ace
b2o$3o$o!
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