For discussion of other cellular automata.
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b-engine
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by b-engine » March 14th, 2024, 8:22 am
Entity Valkyrie 2 wrote: ↑March 14th, 2024, 8:16 am
In case you're wondering, the current smallest G-to-LWSS converter by population contains 4 cells:
Code: Select all
x = 13, y = 13, rule = StateInvestigator
12.A$10.2A$11.2A2$3.E4$8.E$R3$2.R!
Well,I'm trying to turn it into a G-to-LWSS+G, but sadly I'd done it before:
b-engine wrote: ↑March 2nd, 2024, 6:07 am
EDIT:
Clean:
Code: Select all
x = 43, y = 28, rule = B3/S23Investigator
2.A$A.A$.2A12$42.E3$29.E2$34.E3$24.A.E$22.A.A$23.2A$26.EDE7.E$34.E$31.
E!
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Entity Valkyrie 2
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by Entity Valkyrie 2 » March 14th, 2024, 7:49 pm
b-engine wrote: ↑March 14th, 2024, 8:22 am
Entity Valkyrie 2 wrote: ↑March 14th, 2024, 8:16 am
In case you're wondering, the current smallest G-to-LWSS converter by population contains 4 cells:
Code: Select all
x = 13, y = 13, rule = StateInvestigator
12.A$10.2A$11.2A2$3.E4$8.E$R3$2.R!
Well,I'm trying to turn it into a G-to-LWSS+G, but sadly I'd done it before:
b-engine wrote: ↑March 2nd, 2024, 6:07 am
EDIT:
Clean:
Code: Select all
x = 43, y = 28, rule = B3/S23Investigator
2.A$A.A$.2A12$42.E3$29.E2$34.E3$24.A.E$22.A.A$23.2A$26.EDE7.E$34.E$31.
E!
This B-heptomino + state 5 cell → LWSS interaction has long been known:
Code: Select all
x = 3, y = 5, rule = StateInvestigator
2A$.2A$2A$A$.E!
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b-engine
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by b-engine » March 16th, 2024, 1:15 am
Interesting 1D CA:
Code: Select all
x = 37, y = 37, rule = B3/S23Investigator
32.E$31.ED$30.EDA$29.ED$28.ED4.ADE$27.ED5.DE$26.ED5.DE$25.ED5.DE$24.E
D5.DE$23.ED5.DE$22.ED5.DE$21.ED5.DE$20.ED5.DE$19.ED5.DE$18.ED5.DE$17.
ED5.DE$16.ED5.DE$15.ED5.DE$14.ED5.DE$13.ED5.DE$12.ED5.DE$11.ED5.DE$10.
ED5.DE$9.ED5.DE$8.ED5.DE$7.ED5.DE$6.ED5.DE$5.ED5.DE$4.ED5.DE$3.ED5.DE
$2.ED5.DE$.ED5.DE$ED5.DE$6.DE$5.DE$4.DE$4.E!
I really hopes that it's Turing complete, as the emulated CA contains spaceships, rakes, oscillators (or still lifes) and reactions, which W110 all have.
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TYCF
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by TYCF » March 16th, 2024, 9:35 am
P213 sparker.
Code: Select all
x = 10, y = 11, rule = StateInvestigator
3.2A$2.A3.2A$5.A.A$2.2A.AI2.B$2.2A.4A2$.4A.2A$B2.IA.2A$2.A.A$2.2A3.A$
5.2A!
Last edited by
TYCF on March 17th, 2024, 3:12 pm, edited 1 time in total.
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b-engine
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by b-engine » March 17th, 2024, 3:42 am
P59 glider gun:
Code: Select all
x = 25, y = 29, rule = B3/S23Investigator
9.E5$9.E$11.E6$10.E2$18.E$24.E2$13.H2$2.E$8.E$E$16.E6$15.E!
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TYCF
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by TYCF » March 17th, 2024, 3:23 pm
P404 oscillator.
Code: Select all
x = 19, y = 13, rule = StateInvestigator
C2.B11.C$11.3A$6.8A$5.A.A.2A2I$10.IAI$5.A.A3.A$3.C3.AI.IA3.C$7.A3.A.A
$6.IAI$6.2I2A.A.A$5.8A$5.3A$3.C11.B2.C!
Code: Select all
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!
Code: Select all
x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
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b-engine
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by b-engine » March 23rd, 2024, 9:05 am
Splitter with recovery time 67 (repeat time 64):
Code: Select all
x = 27, y = 21, rule = B3/S23Investigator
18.E$20.Q$16.3A3.E$18.A$17.A$22.E$26.E3$18.E$26.E$24.E$22.E6$3A$2.A$.
A!
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hotcrystal0
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by hotcrystal0 » March 27th, 2024, 10:13 pm
Useless 180° reflector:
Code: Select all
x = 9, y = 10, rule = StateInvestigator
6.A$6.A.A$6.2A4$5.E2$E$2Q!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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b-engine
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by b-engine » March 28th, 2024, 2:26 am
All of these oscillators (variant) had appeared semi-naturally in my new 3-state CA, Ignorance, in an attempt of soup search using nbsearch2a:
Code: Select all
x = 172, y = 17, rule = B3/S23Investigator
166.E$167.E$160.A$143.2E15.A$27.3A30.4A92.E3.A$26.A.A.A27.EA.2A.AE52.
E11.E10.A4.A8.E$2.2A22.A3.A12.A2.A10.E3.2A3.E19.E4.E37.E.3A7.6A13.2A$
A4.A7.A10.2A2.A2.2A10.A2.A10.A8.A9.2A7.EA4.AE8.2A4.2A8.3A10.A3.A25.2A
$A4.A6.A3.A6.A4.E4.A8.A4.A8.A10.A8.A.A6.2A4.2A7.E2A4.2AE6.A3.A$.A2EA8.
A2.AE5.2A.AE.EA.2A7.E.A2.A.E7.3A6.3A8.E2A.E4.EA4.AE7.A.A4.A.A5.EA3.A8.
A3.A31.2A$.A2EA8.A2.AE5.A4.E4.A7.A.A2.A.A7.3A6.3A9.2A7.E4.E8.2A6.2A6.
A3.A9.3A.E30.2A$A4.A8.A.A7.2A2.A2.2A8.2A4.2A7.A10.A49.3A13.E7.6A24.E$
A4.A8.2A10.A3.A26.A8.A74.A4.A19.A3.E$2.2A10.E11.A.A.A26.E3.2A3.E51.E47.
A$27.3A28.EA.2A.AE77.2E21.A$60.4A95.E$160.E!
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hotcrystal0
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by hotcrystal0 » April 1st, 2024, 9:57 am
b-engine wrote: ↑March 28th, 2024, 2:26 am
All of these oscillators (variant) had appeared semi-naturally in my new 3-state CA, Ignorance, in an attempt of soup search using nbsearch2a:
Code: Select all
x = 172, y = 17, rule = B3/S23Investigator
166.E$167.E$160.A$143.2E15.A$27.3A30.4A92.E3.A$26.A.A.A27.EA.2A.AE52.
E11.E10.A4.A8.E$2.2A22.A3.A12.A2.A10.E3.2A3.E19.E4.E37.E.3A7.6A13.2A$
A4.A7.A10.2A2.A2.2A10.A2.A10.A8.A9.2A7.EA4.AE8.2A4.2A8.3A10.A3.A25.2A
$A4.A6.A3.A6.A4.E4.A8.A4.A8.A10.A8.A.A6.2A4.2A7.E2A4.2AE6.A3.A$.A2EA8.
A2.AE5.2A.AE.EA.2A7.E.A2.A.E7.3A6.3A8.E2A.E4.EA4.AE7.A.A4.A.A5.EA3.A8.
A3.A31.2A$.A2EA8.A2.AE5.A4.E4.A7.A.A2.A.A7.3A6.3A9.2A7.E4.E8.2A6.2A6.
A3.A9.3A.E30.2A$A4.A8.A.A7.2A2.A2.2A8.2A4.2A7.A10.A49.3A13.E7.6A24.E$
A4.A8.2A10.A3.A26.A8.A74.A4.A19.A3.E$2.2A10.E11.A.A.A26.E3.2A3.E51.E47.
A$27.3A28.EA.2A.AE77.2E21.A$60.4A95.E$160.E!
The honey farm one reminds me of the InbredLife P5.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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unname4798
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by unname4798 » April 2nd, 2024, 7:34 am
Failed duplicator:
Code: Select all
x = 9, y = 16, rule = B3/S23Investigator
4.C5$C7.C6$4.D2$7.A$4.E.2A$6.A.A!
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hotcrystal0
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by hotcrystal0 » April 2nd, 2024, 5:05 pm
unname4798 wrote: ↑April 2nd, 2024, 7:34 am
Failed duplicator:
Code: Select all
x = 9, y = 16, rule = B3/S23Investigator
4.C5$C7.C6$4.D2$7.A$4.E.2A$6.A.A!
Completed:
Code: Select all
x = 12, y = 20, rule = StateInvestigator
4.C4$E7.E7$4.D3$4.E3$10.2A$9.2A$11.A!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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CasperWen8805181
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by CasperWen8805181 » April 4th, 2024, 3:57 pm
Found this P1200 while goofing around:
Code: Select all
x = 33, y = 22, rule = extendedlifefancy
15.3A2$16.B$16.B$13.A.B.B.A2$8.A7.D7.A$8.A5.A3.A5.A$8.A7.D7.A$3.2A6.A
.A5.A.A6.2A$2.A2.A5.A.A2.D2.A.A5.A2.A$3.2A7.A7.A7.2A$A13.A.D.A13.A$A12.
A2.D2.A12.A$A12.A5.A12.A$16.D$2.3A23.3A$16.D$13.A5.A$16.D2$16.A!
My Rules: Hash2F
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hotcrystal0
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by hotcrystal0 » April 4th, 2024, 7:26 pm
CasperWen8805181 wrote: ↑April 4th, 2024, 3:57 pm
Found this P1200 while goofing around:
Code: Select all
x = 33, y = 22, rule = extendedlifefancy
15.3A2$16.B$16.B$13.A.B.B.A2$8.A7.D7.A$8.A5.A3.A5.A$8.A7.D7.A$3.2A6.A
.A5.A.A6.2A$2.A2.A5.A.A2.D2.A.A5.A2.A$3.2A7.A7.A7.2A$A13.A.D.A13.A$A12.
A2.D2.A12.A$A12.A5.A12.A$16.D$2.3A23.3A$16.D$13.A5.A$16.D2$16.A!
In StateInvestigator:
Code: Select all
x = 33, y = 22, rule = StateInvestigator
15.3A2$16.H$16.H$13.A.H.H.A2$8.A7.N7.A$8.A5.A3.A5.A$8.A7.N7.A$3.2A6.A
.A5.A.A6.2A$2.A2.A5.A.A2.N2.A.A5.A2.A$3.2A7.A7.A7.2A$A13.A.N.A13.A$A12.
A2.N2.A12.A$A12.A5.A12.A$16.N$2.3A23.3A$16.N$13.A5.A$16.N2$16.A!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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b-engine
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by b-engine » April 5th, 2024, 3:07 am
P14 banana gun:
Code: Select all
x = 5, y = 5, rule = B2ce3i/S13aInvestigator
.3O$E3.E$2.H.E$4.E$3.E!
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hotcrystal0
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by hotcrystal0 » April 12th, 2024, 10:20 pm
Dumb glider-to-B which can’t connect to BFx59H or anything else useful:
Code: Select all
x = 11, y = 12, rule = StateInvestigator
2.A$A.A$.2A6$10.C2$6.D$7.C!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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b-engine
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by b-engine » April 12th, 2024, 10:28 pm
p41:
Code: Select all
x = 9, y = 9, rule = B3/S23Investigator
3.O$2.2A$7.A$7.AO$4.H$OA$.A$5.2A$5.O!
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hotcrystal0
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by hotcrystal0 » April 13th, 2024, 3:50 pm
b-engine wrote: ↑April 12th, 2024, 10:28 pm
p41:
Code: Select all
x = 9, y = 9, rule = B3/S23Investigator
3.O$2.2A$7.A$7.AO$4.H$OA$.A$5.2A$5.O!
Why did you use State 15? In most cases where states 4 and 15 work the same, 4 is preferred.
Code: Select all
x = 9, y = 9, rule = StateInvestigator
3.D$2.2A$7.A$7.AD$4.H$DA$.A$5.2A$5.D!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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TYCF
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by TYCF » April 13th, 2024, 4:09 pm
P5 gun in seeds.
Code: Select all
x = 6, y = 5, rule = B2/SInvestigator
.E2.E$E4.E$2.2D$E4.E$.E2.E!
Code: Select all
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!
Code: Select all
x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
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hotcrystal0
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by hotcrystal0 » April 20th, 2024, 3:38 pm
P40
Code: Select all
x = 5, y = 7, rule = StateInvestigator
2.R$.A.A$A3.A$A.I.A$A3.A$.A.A$2.R!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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b-engine
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by b-engine » April 20th, 2024, 8:25 pm
P14:
Code: Select all
x = 11, y = 1, rule = B3/S23Investigator
C4.H4.C!
P13 dot sparker:
Code: Select all
x = 4, y = 1, rule = B3/S23Investigator
E3D!
EDIT:
P10 sparker that undergoes phase shifting reactions:
Code: Select all
x = 131, y = 16, rule = B3/S23Investigator
122.D2.D2.D$107.D2.D2.D6.5DB5D$92.D2.D2.D6.5DB5D4.E9.E$77.D2.D2.D6.5D
B5D4.E9.E$62.D2.D2.D6.5DB5D4.E9.E$47.D2.D2.D6.5DB5D4.E9.E$45.5DB5D4.E
9.E$45.E9.E$32.D2.D2.D$17.D2.D2.D6.5DB5D$15.5DB5D4.E9.E$15.E9.E2$E9.E
4.E9.E4.E9.E4.E9.E4.E9.E4.E9.E4.E9.E4.E9.E4.E9.E$5DB5D4.5DB5D4.5DB5D4.
5DB5D4.5DB5D4.5DB5D4.5DB5D4.5DB5D4.5DB5D$2.D2.D2.D8.D2.D2.D8.D2.D2.D8.
D2.D2.D8.D2.D2.D8.D2.D2.D8.D2.D2.D8.D2.D2.D8.D2.D2.D!
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hotcrystal0
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by hotcrystal0 » April 23rd, 2024, 9:50 pm
b-engine wrote: ↑April 20th, 2024, 8:25 pm
EDIT:
P10 sparker that undergoes phase shifting reactions:
Code: Select all
x = 131, y = 16, rule = B3/S23Investigator
122.D2.D2.D$107.D2.D2.D6.5DB5D$92.D2.D2.D6.5DB5D4.E9.E$77.D2.D2.D6.5D
B5D4.E9.E$62.D2.D2.D6.5DB5D4.E9.E$47.D2.D2.D6.5DB5D4.E9.E$45.5DB5D4.E
9.E$45.E9.E$32.D2.D2.D$17.D2.D2.D6.5DB5D$15.5DB5D4.E9.E$15.E9.E2$E9.E
4.E9.E4.E9.E4.E9.E4.E9.E4.E9.E4.E9.E4.E9.E4.E9.E$5DB5D4.5DB5D4.5DB5D4.
5DB5D4.5DB5D4.5DB5D4.5DB5D4.5DB5D4.5DB5D$2.D2.D2.D8.D2.D2.D8.D2.D2.D8.
D2.D2.D8.D2.D2.D8.D2.D2.D8.D2.D2.D8.D2.D2.D8.D2.D2.D!
Fixed, since using State 5 is generally preferred over using induction coils:
Code: Select all
x = 11, y = 3, rule = StateInvestigator
E9.E$5DB5D$.9E!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!