## Whichlife (B2in3aeijn/S234e)

For discussion of other cellular automata.
Moosey
Posts: 3401
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

### Whichlife (B2in3aeijn/S234e)

http://www.conwaylife.com/forums/viewto ... 325#p77112
http://www.conwaylife.com/forums/viewto ... 325#p77119
http://www.conwaylife.com/forums/viewto ... 325#p77128
http://www.conwaylife.com/forums/viewto ... 325#p77131
http://www.conwaylife.com/forums/viewto ... 325#p77132
Before posting here.

A brief summary:
Whichlife is an apgsearchable life-like rule which I selected for its lifelike feel, or, as I put it:
I wrote:It’s rather life-y, it doesn’t feel too easy, but it supports the G. It also supports the same small SLs and the blinker, but it still has a little different feel— there’s the occasional weird thing:
[soup]
Personally, I like the feel of this rule— soups are surprisingly similar to life soups, save that:
There’s a lack of TLs (probably the most obvious problem)
Less gliders are emitted
Patterns don’t usually last as long (not very noticeable at all to me though, until I run that soup in life)
There are weird things.
Later, testiemqlstudop found this oscillator with the impressive apgcode xp34_69996269996

Code: Select all

x = 11, y = 4, rule = B2in3aeijn/S234e
b3o3b3o$o3b3o3bo$o3bobo3bo$b3o3b3o! Which was a sort of loaf hassler. Soon, I had synthesized it... Code: Select all x = 37, y = 39, rule = B2in3aeijn/S234e 35bo$34bo$34b3o23$6bobo$7b2o$7bo2$5b3o$5bo$6bo3$2bo$obo$b2o3bo$5b2o$5b
obo!
And done other things too— I made two pi eaters, both of which are loaves:

Code: Select all

x = 28, y = 13, rule = B2in3aeijn/S234e
25b2o$24bo2bo$25bobo$26bo$b2o$o2bo$obo$bo3$4b3o14b3o$4bobo14bobo$4bobo
14bobo!
And now I have decided I needed a thread for the rule, to keep from bumping that thread with the same old rule.

The ruleprobably supports conduits.

Anybody up to use ntzfind?

EDIT:
Catagolue:
https://catagolue.appspot.com/census/b2in3aeijns234e
Last edited by Moosey on June 29th, 2019, 4:13 pm, edited 1 time in total.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

testitemqlstudop
Posts: 1366
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

### Re: Whichlife (B2in3aeijn/S234e)

some c/3s, in order of finding:

Code: Select all

x = 108, y = 50, rule = B2in3aeijn/S234e
4bo9bo51bo11bo21bo$3b4o5b4o17bo9bo22b2o9b2o20bobo$2bo3b2o3b2o3bo15b4o
5b4o21bob2o5b2obo19bo3bo$3bo4bobo4bo15bo3b2o3b2o3bo19bo2bob2ob2obo2bo 20bo$5b2obobob2o18bo4bobo4bo20bo2bo2bobo2bo2bo14b3o7b3o$5b2obobob2o20b 2obobob2o28bobo19bo13bo$6b2o3b2o21b2obobob2o28bobo20bo3bo3bo3bo$4bobo 5bobo20b2o3b2o28b2ob2o21b2o5b2o$4b3o5b3o18bobo5bobo26b2ob2o21bobo3bobo
$4bo2bo3bo2bo18b3o5b3o25bobobobo$3bo11bo17bo2bo3bo2bo21b2o11b2o$3bo11b o16bo11bo20b2obo7bob2o$5b3o3b3o18bo11bo20bo13bo$6bo5bo21b3o3b3o24b3o5b 3o$35bo5bo25bo9bo$2b3o9b3o51bo7bo$5b2o5b2o17b3o9b3o$bo3b2o5b2o3bo16b2o 5b2o$2b2obo7bob2o13bo3b2o5b2o3bo$5b2o5b2o17b2obo7bob2o$34b2o5b2o$6bo2b o2bo$b2o5bobo5b2o17bo2bo2bo$b2ob2obo3bob2ob2o12b2o5bobo5b2o$o3bob2obob
2obo3bo11b2ob2obo3bob2ob2o$4b3o5b3o14bo3bob2obob2obo3bo$bo3b2o5b2o3bo
15b3o5b3o$bo15bo16b2o5b2o$obo13bobo$3bo11bo$2b2o11b2o$2b2o11b2o$2bo13b
o$b2obo9bob2o$5b2o5b2o$bo3bob2ob2obo3bo$8bobo$5bo2bobo2bo$4b3obobob3o$4b4o3b4o$5bo7bo2$5b2o5b2o2$3bobo7bobo$2b2o11b2o$bo3bo7bo3bo$5bo7bo$4bo
bo5bobo$4bo9bo!  EDIT: Catalyst to replace block? Code: Select all x = 10, y = 7, rule = B2in3aeijn/S234e 2ob2o$o3bo$b3o3$8b2o$8b2o! [[ STOP 50 ]]  A for awesome Posts: 2080 Joined: September 13th, 2014, 5:36 pm Location: Pembina University, Home of the Gliders Contact: ### Re: Whichlife (B2in3aeijn/S234e) 2c/4: Code: Select all x = 15, y = 13, rule = B2in3aeijn/S234e 2bo9bo$b3o7b3o$2obo7bob2o$3o9b3o$3o9b3o2$2bo3b3o3bo$2b2ob2ob2ob2o$2b5o
b5o$bo5bo5bo$7bo2$3bo7bo! Code: Select all x = 15, y = 18, rule = B2in3aeijn/S234e 2bo9bo$b3o7b3o$2obo7bob2o$3o9b3o$3o9b3o2$2bo3b3o3bo$2b2ob2ob2ob2o$2b5o
b5o$bo5bo5bo$7bo2$3bo7bo$2bo3bobo3bo$2bo4bo4bo$bo5bo5bo$3bobo3bobo$4b
o2bo2bo!

Code: Select all

x = 15, y = 19, rule = B2in3aeijn/S234e
2bo9bo$b3o7b3o$2obo7bob2o$3o9b3o$3o9b3o2$2bo3b3o3bo$2b2ob2ob2ob2o$2b5o b5o$bo5bo5bo$7bo2$3bo7bo$2bo9bo$2bo9bo$bo5bo5bo$3bob2ob2obo2$4b3ob3o! 2c/5: Code: Select all x = 13, y = 16, rule = B2in3aeijn/S234e 6bo$4b5o$3b2obob2o$2bo7bo$b2o2b3o2b2o$2bo2b3o2bo$ob2o5b2obo$obo7bobo$2bo7bo2$2bo7bo$2bo7bo$2o9b2o$bo2bo3bo2bo$2b2o5b2o$3bo5bo! Code: Select all x = 13, y = 38, rule = B2in3aeijn/S234e 6bo$4b5o$3b2obob2o$2bo7bo$b2o2b3o2b2o$2bo2b3o2bo$ob2o5b2obo$obo7bobo$2bo7bo2$2bo7bo$2bo7bo$2o9b2o$bo2bo3bo2bo$2b2o5b2o$3bo5bo3$2bo7bo$2ob2o 3b2ob2o2$2ob2o3b2ob2o3$b3o5b3o$b3o5b3o2$2bo7bo2$10bo$9bobo$9bobo$9bob o2$10bo$10bo$9bobo$8b2ob2o! c/5: Code: Select all x = 11, y = 13, rule = B2in3aeijn/S234e 2bo5bo$bobo3bobo$4bobo$4bobo$b2obobob2o$obobobobobo$4bobo$3b2ob2o$4bo bo2$2bo5bo$2b2o3b2o$2b2o3b2o!
c/6:

Code: Select all

x = 14, y = 10, rule = B2in3aeijn/S234e
2bo8bo$bobo6bobo$2obo6bob2o$2bo3b2o3bo$6b2o$5bo2bo$5bo2bo$4bo4bo$5bo2b
o$6b2o! praosylen#5847 (Discord) x₁=ηx V*_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ testitemqlstudop Posts: 1366 Joined: July 21st, 2016, 11:45 am Location: in catagolue Contact: ### Re: Whichlife (B2in3aeijn/S234e) Diehard408: (see methuselae census) Code: Select all x = 16, y = 16, rule = B2in3aeijn/S234e obobob2obobo$2ob2o2b3o2bo$bobo2b3o2bob2o$b2o4b2ob3o2bo$ob2ob4o2bobo$o
4bobob2ob3o$2bobob7o2bo$o4bobob2o2b3o$3bo4bobob2o$3ob2obo2bo4bo$bo2bo 3bo2b2o2bo$obo2bo3bo3bobo$b3obo7bo$obo2b2ob2obobobo$b4ob2o2b3obo$3bobo
bo2b3o!

Diehard412:

Code: Select all

x = 16, y = 16, rule = B2in3aeijn/S234e
b3ob3o3b3o$b3o2bob2o3b3o$bob2o6bo$bo4b2obobob3o$2bo2b3obob2o2bo$obobo 2bo2b3ob2o$4o5bobo2b2o$2o5b5o2bo$4obo2bo2bob2o$b3o2bobob2o2bo$o2b3o2bo
b5o$2ob3o2bob2o2bo$3bob2o4bob2o$4o3bo5b3o$o2bob2o2bob3obo$2obobo2bo4b 3o!  wildmyron Posts: 1423 Joined: August 9th, 2013, 12:45 am ### Re: Whichlife (B2in3aeijn/S234e) This rule suits the 4G collision search reasonable well, as the majority of collisions which produce interesting objects do so fairly quickly and with minimal ash. The search is underway, results here: http://catagolue.appspot.com/census/b2i ... tdin_WM_4G Unfortunately, there's no soups for quite a few of the very common small SLs. I think I can rectify that with a smaller search run, but to be honest I haven't actually investigated what exactly the criteria for "too common to store sample soups" is and where it is implemented. A few selected results: 4G Hive test tube baby: Code: Select all x = 8, y = 8, rule = B2in3aeijn/S234e b2o2b2o$obo2bobo$2bo2bo3$bo4bo$b2o2b2o$obo2bobo!
5G for the most common p9:

Code: Select all

x = 29, y = 28, rule = B2in3aeijn/S234e
6b2o$6bobo$6bo$2b2o$bobo$3bo6$b2o$obo12b2o$2bo12bobo$15bo11$26b2o$26bo bo$26bo!
Two 25bit SLs, both 4G:

Code: Select all

x = 65, y = 16, rule = B2in3aeijn/S234e
5b2o$5bobo$5bo50b2o$b2o53bobo$obo11b2o40bo$2bo10b2o$15bo$51b3o$53bo$52bo$3b2o$4b2o$3bo30b2o$35b2o25b2o$34bo27bobo$62bo! Edit: OK, it looks like Catagolue discards the sample soups when hauls are committed to the census, and it's based on frequency, so the smaller hauls didn't help. But this does mean that the sample soups are available in the hauls themselves, so just go directly to one of the hauls to find soups for any common SL with no stored soups. For example: 4G Integral: Code: Select all x = 21, y = 21, rule = B2in3aeijn/S234e 11b3o$11bo$12bo2$8b2o$7bobo8b3o$9bo8bo$19bo11$b2o$obo$2bo!
Last edited by wildmyron on June 6th, 2019, 12:55 am, edited 1 time in total.
The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki.

testitemqlstudop
Posts: 1366
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

### Re: Whichlife (B2in3aeijn/S234e)

Diehard636!!!!

Code: Select all

x = 16, y = 16, rule = B2in3aeijn/S234e
o3bob2o3b4o$3bo3bo2b4obo$ob5obo2b3obo$3o12bo$b2obobo2bo2b2obo$obo2b2o 3bo2b2o$bob4o2bobob3o$3b3o2bo4bo$bob3ob2o3b2o$b2ob5ob2ob3o$obob3ob2o2b
3o$3o3bo2bo2b3o$5obobo2b3obo$obo2b2ob3o3b2o$b2obo2bo4b3o$o2b3ob2ob4obo !  testitemqlstudop Posts: 1366 Joined: July 21st, 2016, 11:45 am Location: in catagolue Contact: ### Re: Whichlife (B2in3aeijn/S234e) EDIT: Since i'm in China I'm just waiting for Moosey to wake up, check the forums and fall over his/her chair Golly gee I found quite a lot of things searching D8_1 and D8_4. This xs39 (yes, 39 bits, look in methuselae census) constructed in an oddly satisfying way Code: Select all x = 16, y = 16, rule = B2in3aeijn/S234e 2bo2bobob2o4bo$3bobo2bo3bo$2o4bob3ob3o$ob3o2b2ob4o$o4b2o3bo3b2o$o2b2ob
obobo4bo$2b2o2bo4bobo$3obo3bo2b2obo$2o2b3o2bob3obo$bo2b3o4b2ob2o$2bo3b 6o2b2o$4o2b2o2b3o$3obob2o2b2ob3o$ob4obobob4o$4bo4bob3o$bob2o3b2o4b2o!

EDIT: Hello my dear xp28

Code: Select all

x = 32, y = 32, rule = B2in3aeijn/S234e
bobbbbooooobbboooobbbooooobbbbob$oboobbobbbbobbboobbbobbbbobboobo$
booobbbbooobboooooobbooobbbbooob$boobobobobboobooooboobboboboboob$
bbboobbooobboobooboobbooobboobbb$bbbbbboobobbbboooobbbboboobbbbbb$
oobobooobbobbboooobbbobboooboboo$obbboooooobobbboobbboboooooobbbo$
obooobboboobobobboboboobobbooobo$oboboobooobbbobbbbobbboooboobobo$
obobbbobobbobboooobbobbobobbbobo$bobobbbobbooboobbooboobbobbbobob$
bbboobbbobbbboobboobbbbobbboobbb$bbobobbbboboobobboboobobbbbobobb$
oboobooboboooooooooooobobooboobo$oooooooobbobbboooobbbobboooooooo$
oooooooobbobbboooobbbobboooooooo$oboobooboboooooooooooobobooboobo$
bbobobbbboboobobboboobobbbbobobb$bbboobbbobbbboobboobbbbobbboobbb$
bobobbbobbooboobbooboobbobbbobob$obobbbobobbobboooobbobbobobbbobo$
oboboobooobbbobbbbobbboooboobobo$obooobboboobobobboboboobobbooobo$
obbboooooobobbboobbboboooooobbbo$oobobooobbobbboooobbbobboooboboo$
bbbbbboobobbbboooobbbboboobbbbbb$bbboobbooobboobooboobbooobboobbb$
boobobobobboobooooboobboboboboob$booobbbbooobboooooobbooobbbbooob$
oboobbobbbbobbboobbbobbbbobboobo$bobbbbooooobbboooobbbooooobbbbob!  EDIT: And my xp7 Code: Select all x = 32, y = 32, rule = B2in3aeijn/S234e bbboboooboobobobboboboobooobobbb$
bbooooooobobboooooobbobooooooobb$boooobobboobboboobobboobboboooob$
ooobbbbobboooobbbboooobbobbbbooo$boobobbbboobobboobboboobbbboboob$
oobbboobbobbobbbbbbobbobboobbboo$ooobbooobbobobboobbobobbooobbooo$
oobobboboooboobooboobooobobboboo$bobbbbboobobooooooooboboobbbbbob$
oboboobobbbbobboobbobbbboboobobo$oooooboooboobbbbbbbboobooobooooo$
bbbobbbbbbooooobbooooobbbbbbobbb$obbooooooobooobbbbooobooooooobbo$
booobbboobboobooooboobboobbbooob$oobbbbbbobboboboobobobbobbbbbboo$
booboboooobbboobboobbbooooboboob$booboboooobbboobboobbbooooboboob$
oobbbbbbobboboboobobobbobbbbbboo$booobbboobboobooooboobboobbbooob$
obbooooooobooobbbbooobooooooobbo$bbbobbbbbbooooobbooooobbbbbbobbb$
oooooboooboobbbbbbbboobooobooooo$oboboobobbbbobboobbobbbboboobobo$
bobbbbboobobooooooooboboobbbbbob$oobobboboooboobooboobooobobboboo$
ooobbooobbobobboobbobobbooobbooo$oobbboobbobbobbbbbbobbobboobbboo$
boobobbbboobobboobboboobbbboboob$ooobbbbobboooobbbboooobbobbbbooo$
boooobobboobboboobobboobboboooob$bbooooooobobboooooobbobooooooobb$
bbboboooboobobobboboboobooobobbb!

Alternate snacker stab:

Code: Select all

x = 32, y = 32, rule = B2in3aeijn/S234e
bbbobboobooobbbbbbbboooboobbobbb$bobobbbobboboooooooobobbobbbobob$
bboobbbbobbbboooooobbbbobbbboobb$oooobooobbbobboooobbobbboooboooo$
bbbbbobbbbboboooooobobbbbbobbbbb$bbboobobobbbbbobbobbbbboboboobbb$
obbobobooooobbboobbbooooobobobbo$oobobboobboboooooooobobboobboboo$
bbobboobobboobooooboobboboobbobb$obbbbbobboobbbboobbbboobbobbbbbo$
oobbbbooboobbboooobbbooboobbbboo$obboobobobbboboooobobbboboboobbo$
bobbbbboobboobboobboobboobbbbbob$boobobbobbbbbboooobbbbbbobboboob$
booooobooboobobbbbobooboobooooob$boooobooooooooboobooooooooboooob$
boooobooooooooboobooooooooboooob$booooobooboobobbbbobooboobooooob$
boobobbobbbbbboooobbbbbbobboboob$bobbbbboobboobboobboobboobbbbbob$
obboobobobbboboooobobbboboboobbo$oobbbbooboobbboooobbbooboobbbboo$
obbbbbobboobbbboobbbboobbobbbbbo$bbobboobobboobooooboobboboobbobb$
oobobboobboboooooooobobboobboboo$obbobobooooobbboobbbooooobobobbo$
bbboobobobbbbbobbobbbbboboboobbb$bbbbbobbbbboboooooobobbbbbobbbbb$
oooobooobbbobboooobbobbboooboooo$bboobbbbobbbboooooobbbbobbbboobb$
bobobbbobboboooooooobobbobbbobob$bbbobboobooobbbbbbbboooboobbobbb!  Oh strewth EDIT: And also to my xp69! Code: Select all x = 31, y = 31, rule = B2in3aeijn/S234e bbobooobbbooooboboooobbbooobobb$
bbobooobobobbbbobbbbobobooobobb$oooooooobobbobooobobboboooooooo$
bbooboboooooboooooboooooboboobb$ooobbbooooobooooooobooooobbbooo$
ooooboboboobobbobbobooboboboooo$ooobobobooboobbbbbooboobobobooo$
bboooobobbbbbooboobbbbboboooobb$boboobobboobbbooobbboobboboobob$
bbooooobobbbbbooobbbbbobooooobb$oobooobboboobbbobbboobobboooboo$
obbobbobbbobobooobobobbbobbobbo$obobooobbbbobbobobbobbbbooobobo$
obboobbobbbbbooboobbbbbobboobbo$bbooobbooobooobobooobooobbooobb$
oooooobboooobbooobboooobboooooo$bbooobbooobooobobooobooobbooobb$
obboobbobbbbbooboobbbbbobboobbo$obobooobbbbobbobobbobbbbooobobo$
obbobbobbbobobooobobobbbobbobbo$oobooobboboobbbobbboobobboooboo$
bbooooobobbbbbooobbbbbobooooobb$boboobobboobbbooobbboobboboobob$
bboooobobbbbbooboobbbbboboooobb$ooobobobooboobbbbbooboobobobooo$
ooooboboboobobbobbobooboboboooo$ooobbbooooobooooooobooooobbbooo$
bbooboboooooboooooboooooboboobb$oooooooobobbobooobobboboooooooo$
bbobooobobobbbbobbbbobobooobobb$bbobooobbbooooboboooobbbooobobb!  EDIT: And also xp12 Code: Select all x = 31, y = 31, rule = B2in3aeijn/S234e obbboobboobbobbobbobboobboobbbo$
boboooobbooboobbbooboobboooobob$bbbbbooooobobobobobobooooobbbbb$
boboobobbooboboboboboobboboobob$oobooobobooobbbobbboooboboooboo$
oooboooboobbobbobbobboobooobooo$booobooooobbooobooobbooooobooob$
bbobobobbbbbbooboobbbbbbobobobb$obobboobobbobbbobbbobboboobbobo$
ooooooobboobbooooobboobbooooooo$boboobbbbooboooboooboobbbboobob$
bbobobbbobbbbooooobbbbobbbobobb$ooboboobbbobobobobobobbbooboboo$
boobbboobooobbbobbboooboobbboob$bbbobbooboooobooobooooboobbobbb$
oboboobbooboboobooboboobboobobo$bbbobbooboooobooobooooboobbobbb$
boobbboobooobbbobbboooboobbboob$ooboboobbbobobobobobobbbooboboo$
bbobobbbobbbbooooobbbbobbbobobb$boboobbbbooboooboooboobbbboobob$
ooooooobboobbooooobboobbooooooo$obobboobobbobbbobbbobboboobbobo$
bbobobobbbbbbooboobbbbbbobobobb$booobooooobbooobooobbooooobooob$
oooboooboobbobbobbobboobooobooo$oobooobobooobbbobbboooboboooboo$
boboobobbooboboboboboobboboobob$bbbbbooooobobobobobobooooobbbbb$
boboooobbooboobbbooboobboooobob$obbboobboobbobbobbobboobboobbbo!  EDIT: Nontrivial p45 Code: Select all x = 32, y = 32, rule = B2in3aeijn/S234e oooooobbboobbbbbbbbbboobbboooooo$
obbooobobbbobboooobbobbbobooobbo$oboobboooobbobbbbbbobboooobboobo$
oooooooboobbbbobbobbbboobooooooo$oobobooobbboboboobobobbboooboboo$
oobooobobooboboooobobooboboooboo$bbooobooobobbbbbbbbbbobooobooobb$
boobooobbooobbobbobbooobboooboob$bboobboboooobbbbbbbboooobobboobb$
obooboboooboobobbobooboooboboobo$obbbboooobobobooooboboboooobbbbo$
bobbobboooboobboobboobooobbobbob$bbobbobbboooobbbbbboooobbbobbobb$
bbbbobbbbbbbboboobobbbbbbbbobbbb$boboboboboobbbbbbbbbboobobobobob$
bobboobbbboobobbbboboobbbboobbob$bobboobbbboobobbbboboobbbboobbob$
boboboboboobbbbbbbbbboobobobobob$bbbbobbbbbbbboboobobbbbbbbbobbbb$
bbobbobbboooobbbbbboooobbbobbobb$bobbobboooboobboobboobooobbobbob$
obbbboooobobobooooboboboooobbbbo$obooboboooboobobbobooboooboboobo$
bboobboboooobbbbbbbboooobobboobb$boobooobbooobbobbobbooobboooboob$
bbooobooobobbbbbbbbbbobooobooobb$oobooobobooboboooobobooboboooboo$
oobobooobbboboboobobobbboooboboo$oooooooboobbbbobbobbbboobooooooo$
oboobboooobbobbbbbbobboooobboobo$obbooobobbbobboooobbobbbobooobbo$
oooooobbboobbbbbbbbbboobbboooooo!


wildmyron
Posts: 1423
Joined: August 9th, 2013, 12:45 am

### Re: Whichlife (B2in3aeijn/S234e)

@testitem: Nice collection of oscillators

c/4 orthogonal:

Code: Select all

x = 21, y = 136, rule = B2in3aeijn/S234e
8bo3bo$5b5ob5o$b2obo4bobo4bob2o$bo7bobo7bo$bo7bobo7bo$bo2bobo7bobo2bo$
2bobo5bo5bobo$9b3o$10bo$4b2o9b2o$3bob2o3bo3b2obo$4b3o2bobo2b3o$4b3ob2o
b2ob3o$4b3ob2ob2ob3o$4b2o4bo4b2o$3bo3bo5bo3bo$6b3o3b3o$7b2o3b2o$7b2o3b
2o$6b2o5b2o2$2b3o5bo5b3o$bo7bobo7bo$bo3bo3bobo3bo3bo$bo4b2obobob2o4bo$
bo2bo4bobo4bo2bo$2bo3bo2bobo2bo3bo$9bobo$7bo5bo$8b5o$3b3o9b3o$2bo7bo7b
o$2bo3bo7bo3bo$2bo3bo2b3o2bo3bo$2bo5bo3bo5bo$2bo2bo9bo2bo$3bo3b2obob2o 3bo$6b3o3b3o$5bo9bo$4bo4bobo4bo2$7bo5bo$4bo2bo5bo2bo$4bobo3bo3bobo$4bo
2bo2bo2bo2bo$6b2o2bo2b2o$6b2o5b2o2$2b2o5bobo5b2o$bob2o3bo3bo3b2obo$2b 3o3b2ob2o3b3o$2b3o3bo3bo3b3o$2b2o4bo3bo4b2o$bo17bo$8b2ob2o$6b2obobob2o
$5bobobobobobo$5b3obobob3o$5b2o2bobo2b2o$6b2obobob2o$3b2obo2bobo2bob2o$3b2o4bobo4b2o$3bo3bobobobo3bo$5b2ob2ob2ob2o$5b3o5b3o$6bo7bo$7bo5bo$8b
o3bo$4b2o3bobo3b2o$4bo2bobobobo2bo$4bobobo3bobobo$3bo4bo3bo4bo$b2o15b 2o$o5bo7bo5bo$7b3ob3o$3o5b5o5b3o3$7b2obob2o$6bo2bobo2bo$5bo2bo3bo2bo$
4bo11bo$4bobo3bo3bobo$4bobo7bobo$4b3o7b3o2$2bo15bo$bob4o7b4obo$2b5o3bo
3b5o$3b3o9b3o$5bob2o3b2obo$6bob5obo2$3bobo2bo3bo2bobo$2b2o3bobobobo3b 2o$bobo3bobobobo3bobo$3o3bo2bobo2bo3b3o$3o4bobobobo4b3o$b2o2bo3bobo3bo 2b2o$5bobobobobobo$7bobobobo2$8b2ob2o$3bo2b2obobob2o2bo$b3o5bobo5b3o$4bo2b2o3b2o2bo$4b2o9b2o$bo2bo11bo2bo$3bobo9bobo$8b2ob2o$7bobobobo$9bob o$6b2obobob2o$3b2obobo3bobob2o$2bobo11bobo$3bo2bo7bo2bo$3bo2b2o5b2o2bo
$4bo11bo$4bo4b3o4bo$7bo5bo$3b3obo2bo2bob3o$3bobobobobobobobo$7bo2bo2bo
$3bob2o3bo3b2obo$2b2o4bo3bo4b2o$2b3o2bo2bo2bo2b3o$7bo2bo2bo$10bo$6b3o
3b3o2$2b3o11b3o$bo17bo$bo3bo9bo3bo$bo3bo9bo3bo$bo17bo$2bobo11bobo!
4G synth of the xp34 (includes bonus hive eating reaction):

Code: Select all

x = 26, y = 18, rule = B2in3aeijn/S234e
12b2o$8b2o2bobo$7bobo2bo$9bo13b3o$23bo$24bo10$b2o$obo$2bo!
The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki.

testitemqlstudop
Posts: 1366
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

### Re: Whichlife (B2in3aeijn/S234e)

Thanks for the synthesis!

xp8:

Code: Select all

x = 31, y = 31, rule = B2in3aeijn/S234e
bbboobobbobbobbobbobbobboboobbb$boobbbooobbooooooooobbooobbboob$
bobooboooooboboboboboooooboobob$oboooboooooobbooobboooooobooobo$
oboooobboooobbooobboooobboooobo$bbbbobbobbbbbooboobbbbbobbobbbb$
oooobbbooobbobbobbobbooobbboooo$boooboobobbobbooobbobboboobooob$
booooboooboobobbbobooboooboooob$obooobobbbboobbbbboobbbbobooobo$
bbooobbbobobobbbbbobobobbbooobb$boboobbooobbobbobbobbooobboobob$
ooobbbobbooooobobooooobbobbbooo$bobbbobbobbboobbboobbbobbobbbob$
booooobobbbbbbobobbbbbbobooooob$oobooboobbboobbbbboobbboobooboo$
booooobobbbbbbobobbbbbbobooooob$bobbbobbobbboobbboobbbobbobbbob$
ooobbbobbooooobobooooobbobbbooo$boboobbooobbobbobbobbooobboobob$
bbooobbbobobobbbbbobobobbbooobb$obooobobbbboobbbbboobbbbobooobo$
booooboooboobobbbobooboooboooob$boooboobobbobbooobbobboboobooob$
oooobbbooobbobbobbobbooobbboooo$bbbbobbobbbbbooboobbbbbobbobbbb$
oboooobboooobbooobboooobboooobo$oboooboooooobbooobboooooobooobo$
bobooboooooboboboboboooooboobob$boobbbooobbooooooooobbooobbboob$
bbboobobbobbobbobbobbobboboobbb!

How trivial would it be to modify the script for 5G collisions?

testitemqlstudop
Posts: 1366
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

### Re: Whichlife (B2in3aeijn/S234e)

Organic, all-natural xs31:

Code: Select all

x = 16, y = 16, rule = B2in3aeijn/S234e
oboobobobbboobbo$bbbbooobbooobbbb$
obobbobbbbboobbo$obobbboboobooboo$
bbbooooboobooboo$oboboobobobooobb$
obbooboooboooboo$oboobbboobbobboo$
obbobbbobbobbbbb$ooboboobbboooooo$
ooobboboobboboob$bboobooobobboboo$
bbboooboboobbbob$bbobobbooboboobb$
bbbbbboobbbbbboo$bbbbboooobbboboo!  Even more organic xp12: Code: Select all x = 16, y = 16, rule = B2in3aeijn/S234e bobobbooboobbooo$
bobobbobobbobboo$obbobobbboooobbo$
bbbboobbbbbbobob$oooooboobbobbbob$
bbooobbbooobbbbo$ooooooboobbooobo$
bobobobobooobooo$bobbooooboooooob$
bbobbboobboobboo$ooobooooboooobob$
obbobboobbobbboo$oooooooobobbbboo$
boobobobobooboob$booobbboobbbobbb$
ooobobobbbooooob!


wildmyron
Posts: 1423
Joined: August 9th, 2013, 12:45 am

### Re: Whichlife (B2in3aeijn/S234e)

testitemqlstudop wrote:How trivial would it be to modify the script for 5G collisions?
Fairly trivial, really. Just add another iterator and nest another loop. The only difficulty is in choosing the parameters of the 5th glider's placement. Currently I use three separate instances of the program to generate collisions from 2, 3, and 4 directions. It would probably make sense to add the 4th glider to the current 3 direction program.

But a few issues with this:

- Even though I'm running this search for a few new rules I believe the improvements I mentioned in the hacking apgsearch thread are needed to get greater benefit from running this type of search, especially if it's going to be expanded. It's just too awkward to find the good new syntheses as the search progresses.

- The current 4G search takes on the order of hours. Without changing the parameters of the first 4 iterators, adding the fifth G is going to multiply that by however many iterations of the 5th G placement there are (which for a reasonable 5G search would be on the order of hundreds at least.

I've been thinking about writing a version of hashsoup which allows an arbitrary number of gliders to be placed randomly. It would probably work similar to the blonksoup search, but only place gliders.

Edit: btw, the current 4Gcoll run in this rule is taking a fair bit longer because it's running on a laptop with throttled CPU and it has been going to sleep on me. It would be finished by now if I had run it on my desktop.

Edit 2: 6G synth of the most common p3:

Code: Select all

x = 36, y = 45, rule = B2in3aeijn/S234e
9bo$10bo$8b3o4$bo$2bo$3o16$24b3o$15b3o6bo$17bo7bo$16bo3$33b2o$33bobo$
33bo10$18b3o$20bo$19bo! The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki. testitemqlstudop Posts: 1366 Joined: July 21st, 2016, 11:45 am Location: in catagolue Contact: ### Re: Whichlife (B2in3aeijn/S234e) Omy goody Code: Select all x = 16, y = 16, rule = B2in3aeijn/S234e 2bobo4b3obo$b3obo3bobo$4o2bo4b2o$b2ob2o2bo3bob2o$o6bobo5bo$2bo2b2o2bo
3b2o$obobobobob3o$2bobo4b3o2bo$2obobob2o2b3obo$3bobobo4bobo$ob2obo4b3o bo$5o2bobob4o$o3bo3b2o4bo$3bo4bobo2bo$o2bobo4b4obo$2ob2o3bo4bo!

Still goody (xp14)

Code: Select all

x = 31, y = 31, rule = B2in3aeijn/S234e
bbboobbbobbobobobboooboooobbbob$ooooobobbbbbbbooooooobbboobbbob$
bboobbboobbbobbobobobooooooboob$bbbobbooobobbbbobbbobbbbbbooooo$
bboobbobobbbobboboooobobbobbboo$oooboboobbbobooooobbobobobbbbbb$
ooobboobbboobobbbobboboboooobob$obobbbbbobobobboobobbbobboboobb$
obobooooboobbobboobboobobbooobo$bbobbbbbobooobboooboobobbbbbbbb$
oobboooboobbbboooobbboooobbobbb$ooooobbbboboobbooboobobboobbbbo$
oobbobbobbboobbooboobobobbobobb$boobooobooobbobooobbbboboobbbbo$
bobbbobooooooobbbbbbobbbbobbbob$ooooooboboooooboboooooboboooooo$
bobbbobbbbobbbbbbooooooobobbbob$obbbboobobbbbooobobboooboooboob$
bbobobbobobooboobboobbbobbobboo$obbbboobbobooboobboobobbbbooooo$
bbbobboooobbboooobbbboobooobboo$bbbbbbbboboobooobbooobobbbbbobb$
obooobboboobboobbobbooboooobobo$bboobobbobbboboobbobobobbbbbobo$
boboooobobobbobbboboobbboobbooo$bbbbbbobobobbooooobobbboobobooo$
oobbbobboboooobobbobbbobobboobb$ooooobbbbbbobbbobbbbobooobbobbb$
booboooooobobobobbobbboobbboobb$bobbboobbbooooooobbbbbbbobooooo$
bobbboooobooobbobobobbobbboobbb!

Goody! xp10

Code: Select all

x = 32, y = 32, rule = B2in3aeijn/S234e
bboooboboboooboobbbobobbbooboobb$boboooobboobooobbbobooboobbobbob$
obbooboboooooooooobbobooobooobbo$obooobooobobbboooobobboobboooooo$
boooobbbboobbbbbobooobbooboooooo$obooooooboobbbobbbobboboboobbbob$
obbbbobbbbbooboobooobbobbboboooo$boobobbbbbbobobbobooobbbbbobobbb$
booooobbooboboboobobbboobbbboobo$bboobboboobooooobobobboobbooboob$
oobbbobbbbbbobobooooobbbbboooooo$boobobbobboooooooobboboooobbbobo$
obboobooboobboobooobooobbobbbooo$bobbooooobobobboobboobooobbbboob$
bboobbobboooobbbbbboooobbooboooo$bbooobbooboooobbbboboboobobboobo$
oboobboboobobobbbbooooboobbooobb$ooooboobboooobbbbbboooobbobboobb$
boobbbboooboobboobbobobooooobbob$ooobbbobboooboooboobboobooboobbo$
obobbboooobobboooooooobbobboboob$oooooobbbbbooooobobobbbbbbobbboo$
booboobboobboboboooooboobobboobb$oboobbbboobbbobooboboboobbooooob$
bbbobobbbbbooobobbobobbbbbboboob$oooobobbbobbooobooboobbbbbobbbbo$
bobbboobobobbobbbobbbooboooooobo$ooooooboobbooobobbbbboobbbboooob$
oooooobboobboboooobbbobooobooobo$obbooobooobobbooooooooooboboobbo$
bobbobbooboobobbboooboobboooobob$bbooboobbbobobbboobooobobobooobb!  Owee goody pathoolyyy! Code: Select all x = 32, y = 32, rule = B2in3aeijn/S234e 3o2b2o2bob2o2bobo4bobo2bob3o$o2b2o4b2o2b2o3bobob3o2b2o2bo$o5bob5ob3o2b 2o4b4o2bo$b2obo2b2ob2obo2bob2o2b3ob2o2bo$5o2bo3b4obo3b2o3bob2obo$2b2ob
2ob2obob3obobo2bo3bo4bo$2bobo2bo2bob3o4bobo4bo2bobo$2obo3bobobo3b2o2bo
bob3ob2o$bobo3bo2bobo3b2obobo4bob2o$2obobo3bob8o3bobobo2b3o$4bob3o2bo 2bob2o2bo2bobo2b3o$b2obo5bob2o4b2ob2obob4obo$2b2ob4o2b2obo2b4ob2obobob obo$bobo5bob2ob4o2bobo2b4obo$o4bo2b3ob2ob2ob2ob2o2b3ob2o$2b3o2b4o2b6o
3bobobo2bobo$obo2bobobo3b6o2b4o2b3o$b2ob3o2b2ob2ob2ob2ob3o2bo4bo$bob4o 2bobo2b4ob2obo5bobo$obobobob2ob4o2bob2o2b4ob2o$ob4obob2ob2o4b2obo5bob 2o$b3o2bobo2bo2b2obo2bo2b3obo$3o2bobobo3b8obo3bobob2o$2b2obo4bobob2o3b
obo2bo3bobo$3b2ob3obobo2b2o3bobobo3bob2o$obo2bo4bobo4b3obo2bo2bobo$o4b o3bo2bobob3obob2ob2ob2o$bob2obo3b2o3bob4o3bo2b5o$bo2b2ob3o2b2obo2bob2o b2o2bob2o$o2b4o4b2o2b3ob5obo5bo$o2b2o2b3obobo3b2o2b2o4b2o2bo$3obo2bobo
4bobo2b2obo2b2o2b3o!

A bit goody

Code: Select all

x = 31, y = 31, rule = B2in3aeijn/S234e
bbooooooooboooooobbbobbobobbbob$obobbbbobbobooobobbbooooboboobb$
bobobbbboobooobobbbobbobobbbboo$bobboboboobooobbbboooooobbobobo$
bbboooobbboobbobbobbbobbbooobbo$oobbobbbboobbbboboobobooobobbbo$
bbobboboobooobbobobobobbbboobbo$ooboboboooboboooobobboboobbbboo$
booobobbobboobooooooobooobboobo$bobooboobbbbbobbboooobboboboobo$
oobobobboobobobbbbobbbbbooobbob$bboobboboobobooobbboobooobooobo$
bbboboboooobbobooobbbbobobboooo$bbbboooboobboobboooooobobbboooo$
oobbbbboobbboobobbbobboobbobboo$obobboooobbooboooboobboooobbobo$
oobbobboobbobbboboobbboobbbbboo$oooobbboboooooobboobboobooobbbb$
oooobbobobbbbooobobboooobobobbb$oboooboooboobbboooboboobobboobb$
bobbooobbbbbobbbboboboobboboboo$oboobobobboooobbbobbbbbooboobob$
oboobboooboooooooboobbobbobooob$oobbbboobobbobooooboboooboboboo$
obboobbbbobobobobboooboobobbobb$obbboboooboboobobbbboobbbbobboo$
obbooobbbobbbobbobboobbboooobbb$obobobboooooobbbboooboobobobbob$
oobbbbobobbobbboboooboobbbbobob$bbooboboooobbbobooobobbobbbbobo$
bobbbobobbobbbooooooboooooooobb!


Moosey
Posts: 3401
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

### Re: Whichlife (B2in3aeijn/S234e)

I’m awake and haven’t fallen out of a chair since I’m in a bed.
Here’s a statorless nontrivial p476, 38 cells

Code: Select all

x = 15, y = 17, rule = B2in3aeijn/S234e
5b2o5b2o$4bob2o3b2obo$4bo2b2ob2o2bo$5b2o5b2o8$5b2o$5b2o2$3bo4bo$bo2b4o 2bo$ob2o4b2obo!

A nice pi eater, not a loaf

Code: Select all

x = 9, y = 7, rule = B2in3aeijn/S234e
7b2o$6bobo$7bo2$2ob2o$o3bo$b3o!  Compatible with testitem’s almost conduit Code: Select all x = 13, y = 15, rule = B2in3aeijn/S234e 2ob2o$o3bo$b3o3$8b2o$8b2o6$11bo$10bobo$11b2o!

3G eater and 3G barge

Code: Select all

x = 16, y = 25, rule = B2in3aeijn/S234e
13b2o$12bo2bo$13bobo$14bo3$2b2o$bobo$3bo8$13b2o$12bo2bo$13bobo$14bo3$b 2o$obo$2bo!  EDIT: Removing irrelevant parts testitemqlstudop wrote:Firstly the "chaotic puffer" is a spaceship, and secondly the spaceship's in Aintlife. Oh testitemqlstudop wrote: Did you not see my first linear growth engine? I like how two sparks (honeyfarm + TL) make a puffer engine. I did Testitem suggested naming their oscillator “jumping loaves” or “loaves hassling domino”, and I like the first. Last edited by Moosey on June 6th, 2019, 8:52 am, edited 1 time in total. I am a prolific creator of many rather pathetic googological functions My CA rules can be found here Also, the tree game Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?" testitemqlstudop Posts: 1366 Joined: July 21st, 2016, 11:45 am Location: in catagolue Contact: ### Re: Whichlife (B2in3aeijn/S234e) Firstly the "chaotic puffer" is a spaceship, and secondly the spaceship's in Aintlife. Did you not see my first linear growth engine? I like how two sparks (honeyfarm + TL) make a puffer engine. Moosey Posts: 3401 Joined: January 27th, 2019, 5:54 pm Location: A house, or perhaps the OCA board. Or [click to not expand] Contact: ### Re: Whichlife (B2in3aeijn/S234e) I tried to make one of these but it didn’t work. testitemqlstudop wrote: Code: Select all x = 32, y = 32, rule = B2in3aeijn/S234e 3o2b2o2bob2o2bobo4bobo2bob3o$o2b2o4b2o2b2o3bobob3o2b2o2bo$o5bob5ob3o2b 2o4b4o2bo$b2obo2b2ob2obo2bob2o2b3ob2o2bo$5o2bo3b4obo3b2o3bob2obo$2b2ob
2ob2obob3obobo2bo3bo4bo$2bobo2bo2bob3o4bobo4bo2bobo$2obo3bobobo3b2o2bo
bob3ob2o$bobo3bo2bobo3b2obobo4bob2o$2obobo3bob8o3bobobo2b3o$4bob3o2bo 2bob2o2bo2bobo2b3o$b2obo5bob2o4b2ob2obob4obo$2b2ob4o2b2obo2b4ob2obobob obo$bobo5bob2ob4o2bobo2b4obo$o4bo2b3ob2ob2ob2ob2o2b3ob2o$2b3o2b4o2b6o
3bobobo2bobo$obo2bobobo3b6o2b4o2b3o$b2ob3o2b2ob2ob2ob2ob3o2bo4bo$bob4o 2bobo2b4ob2obo5bobo$obobobob2ob4o2bob2o2b4ob2o$ob4obob2ob2o4b2obo5bob 2o$b3o2bobo2bo2b2obo2bo2b3obo$3o2bobobo3b8obo3bobob2o$2b2obo4bobob2o3b
obo2bo3bobo$3b2ob3obobo2b2o3bobobo3bob2o$obo2bo4bobo4b3obo2bo2bobo$o4b o3bo2bobob3obob2ob2ob2o$bob2obo3b2o3bob4o3bo2b5o$bo2b2ob3o2b2obo2bob2o b2o2bob2o$o2b4o4b2o2b3ob5obo5bo$o2b2o2b3obobo3b2o2b2o4b2o2bo$3obo2bobo
4bobo2b2obo2b2o2b3o
!
This suggests a 5G short canoe

Code: Select all

x = 33, y = 45, rule = B2in3aeijn/S234e
7b2o$6bobo$7bo4$3o$obo$3o34$30b2o$30bobo$30bo!

An uncomfortable R -> BH factory

Code: Select all

x = 7, y = 6, rule = B2in3aeijn/S234e
5b2o$5b2o2$2bo$3o$bo!

And an uncomfortable HF -> R

Code: Select all

x = 10, y = 5, rule = B2in3aeijn/S234e
8b2o$8b2o$b3o$o3bo$b3o!

I like this huge (useless) SL which gets converted to a PseudoSL when hit with a tiny spark.
Are there any NT catalyst searchers?

Code: Select all

x = 10, y = 21, rule = B2in3aeijn/S234e
3bo$2bobo$bo3bo$bo3bo$bo3bo$2bobo$3bo5$8b2o$bobo2bo2bo$ob2o2b2o$o6bo$b ob4o$2obo3b3o$4b2o3bo$5bo$4bo$4b2o!

Like, an NTbellman?

EDIT:
Nontrivial p9

Code: Select all

x = 8, y = 13, rule = B2in3aeijn/S234e
2b2o$2b2o$6b2o$5bobo$6bo2$b2o$2bo$o2bo$2o2b2o$2bo2bo$3bo$3b2o!  Which actually is related to a “use” for a longboat: Code: Select all x = 59, y = 13, rule = B2in3aeijn/S234e 19bo37bo$18bo37bo$18b3o35b3o$8bo37bo$7bobo35bobo$6bobo35bobo$6b2o36b2o$2o36b2o$2o36b2o$4b2o36b2o$4b2o36b2o2$2bo!

They can eat grins but don’t eat the blocks that the grins would become.

Code: Select all

x = 6, y = 9, rule = B2in3aeijn/S234e
4bo$3bobo$2bobo$2b2o2$o$bo$bo$o!  11G 32pm based on arie paap’s 4G search Code: Select all x = 332, y = 340, rule = B2in3aeijn/S234e 329bo$329bobo$329b2o37$278bo$278bobo$278b2o133$190bo$189bo$189b3o10$
176bo$175bo$139bo35b3o$139bobo$139b2o8$124bo$124bobo$124b2o43bo$168bo$168b3o119$22b2o$21b2o$13b3o7bo$15bo$14bo3$29b2o$29bobo$29bo7$bo$b2o$ob
o!

A 27x1 pre-jumpingloaves

Code: Select all

x = 27, y = 1, rule = B2in3aeijn/S234e
ob3ob3ob2ob3ob8obo!

which is

Code: Select all

x = 18, y = 7, rule = B2in3aeijn/S234e
17bo$17bo$b2o3b2o5b2o2bo$o2bobo2bo3bo2bo$b2o3b2o5b2o2bo$17bo$17bo!

Here's something suggestive of an 8G (or fewer) synth for a rare oscillator:

Code: Select all

x = 15, y = 4, rule = B2in3aeijn/S234e
o4b2o5b3o$o3bo2bo6bo$o3bobo5b3o$5bo!  the loaf can be replaced with a BH Code: Select all x = 15, y = 3, rule = B2in3aeijn/S234e o4b2o5b3o$o3bo2bo6bo$o4b2o5b3o!  Last edited by Moosey on June 7th, 2019, 4:20 pm, edited 7 times in total. I am a prolific creator of many rather pathetic googological functions My CA rules can be found here Also, the tree game Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?" testitemqlstudop Posts: 1366 Joined: July 21st, 2016, 11:45 am Location: in catagolue Contact: ### Re: Whichlife (B2in3aeijn/S234e) So far we have periods: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15 (Ian07), 28, 34, 43 (Ian07), 45, 69, 476 Will update with new discoveries LLS-ing p13, sym D8 Hdjensofjfnen Posts: 1571 Joined: March 15th, 2016, 6:41 pm Location: r cis θ ### Re: Whichlife (B2in3aeijn/S234e) This is painfully close to a glider eater. Code: Select all x = 15, y = 13, rule = B2in3aeijn/S234e 7bobo$7b2o$8bo3$3o$2bo$bo3$12b2o$12bobo$12bo!  EDIT: Also, can the self-lengthening XWSS be stabilized with a flotilla? I tried for fifteen minutes and couldn't come up with anything. Code: Select all x = 5, y = 4, rule = B2in3aeijn/S234e o2bo$4bo$o3bo$b4o!

EDIT:
Moosey wrote: Any 2G ships?
Sure:

Code: Select all

x = 11, y = 12, rule = B2in3aeijn/S234e
bo$2bo$3o3$8bobo$9b2o$9bo2$4b3o$6bo$5bo!

That improves the current synthesis by one (?)

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x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo! Code: Select all x = 7, y = 5, rule = B3/S2-i3-y4i 4b3o$6bo$o3b3o$2o$bo!  2718281828 Posts: 738 Joined: August 8th, 2017, 5:38 pm ### Re: Whichlife (B2in3aeijn/S234e) Some small ships: Code: Select all x = 44, y = 73, rule = B2in3aeijn/S234e 4$14bo$13bobo2$13b3o$9bo3bo$9b2o2bo3bobo$6bo3bo2bo3bo2bo$4b2o6bob4obo$5b2o6bo2$14b2o$15b2o3$12bobo$12b2o$13bo6b2o$22bo$20b2o$19bo3bo$17bo4bo
$16bo5b3o$16b3o6$23bobo$24bo2bo$24bo2b2o$20bobo3b3o$20b2o5b2o$21bo$23b obo$23b2o$24bo$31b3o$31b3o$32bo$34bob2o$26bobo2b4o$26b2o3b3o$27bo3bo2$30bobo$30b2o$31bo7$27b2o2bo$27b2o$28bob2o$28bobo$26bob2obo$30bo2bo$24b
3o4b2o$24b3o3b3o$24b2obo2b2obo$25b3o3b3o$26bo5bo!


Hdjensofjfnen
Posts: 1571
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

### Re: Whichlife (B2in3aeijn/S234e)

2718281828 wrote:Some small ships:
Nice! I'd thought there were some glider tagalongs, but couldn't find any. Also, good job with stabilizing the XWSSes.

EDIT: There's the glider eater I wanted!

Code: Select all

x = 10, y = 8, rule = B2in3aeijn/S234e
2b2o$2b2o$o$2o2$7b2o$7bobo$7bo!

EDIT: Component:

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x = 32, y = 10, rule = B2in3aeijn/S234e
13bo$12bobo$13bo16bo$29bobo$30bo$2o15b2o$2o15b2o$5b3o14b3o$5bobo14bobo
$5bobo14bobo!  EDIT: On the road to a synthesis: Code: Select all x = 20, y = 9, rule = B2in3aeijn/S234e 2b3o11b3o$3bobo11bobo$4bo13bo5$2o3b2o7b2o$2o3b2o7b2o!  EDIT: That reaction that normally produces a blinker in life seems to be the star of the show: Code: Select all x = 13, y = 11, rule = B2in3aeijn/S234e b2o$4o$4bo$4bo2$b2o$3b2o$10bo$8b2ob2o$b3o5bobo$10bo!

Last edited by Hdjensofjfnen on June 13th, 2019, 6:49 pm, edited 1 time in total.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo! Code: Select all x = 7, y = 5, rule = B3/S2-i3-y4i 4b3o$6bo$o3b3o$2o$bo!  Moosey Posts: 3401 Joined: January 27th, 2019, 5:54 pm Location: A house, or perhaps the OCA board. Or [click to not expand] Contact: ### Re: Whichlife (B2in3aeijn/S234e) Hdjensofjfnen wrote: EDIT: That reaction that normally produces a blinker in life seems to be the star of the show: Code: Select all x = 13, y = 11, rule = B2in3aeijn/S234e 3o$4o$4bo$4bo2$b2o$3b2o$10bo$8b2ob2o$b3o5bobo$10bo!

Yup, see the original 5G jumping loaves

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x = 37, y = 39, rule = B2in3aeijn/S234e
35bo$34bo$34b3o23$6bobo$7b2o$7bo2$5b3o$5bo$6bo3$2bo$obo$b2o3bo$5b2o$5b obo! I’m glad it has a 2G synth; it’s very useful. I am a prolific creator of many rather pathetic googological functions My CA rules can be found here Also, the tree game Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?" Hdjensofjfnen Posts: 1571 Joined: March 15th, 2016, 6:41 pm Location: r cis θ ### Re: Whichlife (B2in3aeijn/S234e) Whew! It was a tough time timing the insertion of the block, but I pulled it off! Code: Select all x = 20, y = 37, rule = B2in3aeijn/S234e 15bo$14bo$14b3o12$4bo$2bobo$3b2o3$4bo7bo$3b2o5b2o$3bobo5b2o8$bo$b2o$ob
o3$17b3o$17bo$18bo!  EDIT: Bounding box optimization EDIT: Description: 6G synthesis of an xs23 EDIT: Code: Select all x = 20, y = 14, rule = B2in3aeijn/S234e 10b2o$9bo2bo$10bobo$11bo$2o$b2o$o5$18b2o$17b2o$19bo!

EDIT:
6G downboat-demicarrier:

Code: Select all

x = 84, y = 81, rule = B2in3aeijn/S234e
58bo$58bobo$58b2o32$4bobo28b2o$4b2o28bo2bo$5bo29bobo$36bo$3o22b2o$o25b
2o$bo23bo26$53b2o$52b2o$54bo10$82bo$81b2o$81bobo!  3G long^2 boat: Code: Select all x = 13, y = 14, rule = B2in3aeijn/S234e 4bo$2b2o$3b2o5$bo$b2o$obo2$10b3o$10bo$11bo!  Code: Select all x = 5, y = 9, rule = B3-jqr/S01c2-in3 3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!


Hdjensofjfnen
Posts: 1571
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

### Re: Whichlife (B2in3aeijn/S234e)

I think I can add a new post now.
HB in 5 gliders:

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x = 88, y = 88, rule = B2in3aeijn/S234e
85bo$85bobo$85b2o41$61bo$61bobo$61b2o3$48bo$46bobo$47b2o3$57bo$56b2o$56bobo30$3o$2bo$bo!

?-loaf-demicarrier in 6:

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x = 78, y = 83, rule = B2in3aeijn/S234e
75bo$75bobo$75b2o40$53bo$53bobo$53b2o3$40bo$38bobo$39b2o3$49bo$48b2o$48bobo24$2o$b2o$o60b2o$61bobo$61bo!


Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo! Code: Select all x = 7, y = 5, rule = B3/S2-i3-y4i 4b3o$6bo$o3b3o$2o$bo!  Moosey Posts: 3401 Joined: January 27th, 2019, 5:54 pm Location: A house, or perhaps the OCA board. Or [click to not expand] Contact: ### Re: Whichlife (B2in3aeijn/S234e) 4G synth of an SL, discovered via curiosity, not by Catagolue soups Code: Select all x = 15, y = 35, rule = B2in3aeijn/S234e 13bo$12bo$12b3o12$2bo$obo$b2o3$2bo$b2o$bobo11$11b2o$11bobo$11bo!

Synth?

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x = 10, y = 6, rule = B2in3aeijn/S234e
5b3o$4bo3bo$4bo4bo$4bo4bo$2o3bo3bo$2o4b3o!  Reaction found by hand (and CTRL-5) EDIT Darn, the problem with this rule is that big SLs form too quickly; here’s a slice of a soup one generation in; the SL forms really quickly. Code: Select all x = 21, y = 21, rule = B2in3aeijn/S234e 3bobo2bobo8b2o$o4b3o$bo2b2o11b2obo$bo4b2o6bo$bob4o9b2obo$6bo7bobo$bob 2o11bo$4bobo13bo$4bo6bo7bo$6bo4bobo5bo$5bo4b3o2bo$3bobo4bo2bo2bo$o2bob ob3o3bo$14bo4b2o$o5bob4o$o8bobo7b2o$2bo13bo2bo$o8bo$3bo10bo4bo$5b2o4bo
bo5b2o$bo4bobo4bob2ob3o!  EDiT: Wow. Code: Select all x = 15, y = 11, rule = B2in3aeijn/S234e 13bo$12bo$12b3o$bobo$b2o$2bo3$b2o$obo$2bo!  I don’t recall seeing that constellation before but apparently it has a tiny seed (A b and a spark) Very long ship in 4G: Code: Select all x = 26, y = 37, rule = B2in3aeijn/S234e 24bo$23bo$23b3o18$bobo$b2o$2bo3$b2o$obo$2bo7$12b2o$12bobo$12bo!

Useful component

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x = 9, y = 7, rule = B2in3aeijn/S234e
2o$2o5b2o2$2bo2b3o$bobo2bobo$bobo3b2o$2bo5bo!  Are there any longboat synths? Given we already have a 3G veryLB I doubt we will need a more expensive Longboat synth unless it would be impossible to place a VLB. (Or if there is a 2G/3G LB anyways) Code: Select all x = 12, y = 21, rule = B2in3aeijn/S234e 10bo$9bo$9b3o15$2o$b2o2bo$o3bo$4b3o! Just wondering because of the useful grin-eating property of x-longboats/x-longships I am a prolific creator of many rather pathetic googological functions My CA rules can be found here Also, the tree game Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?" Hdjensofjfnen Posts: 1571 Joined: March 15th, 2016, 6:41 pm Location: r cis θ ### Re: Whichlife (B2in3aeijn/S234e) Improvement to this 6-glider synthesis could be possible, but this synthesis is lucky enough already: Code: Select all x = 17, y = 14, rule = B2in3aeijn/S234e 2bo$bo$b3o$12bo$10b2o$11b2o$bobo$b2o$2bo$15b2o$14b2o$b2o7bo5bo$obo6b2o$2bo6bobo!
#C [[ THEME Life32 ]]

EDIT: 4G carrier:

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x = 18, y = 8, rule = B2in3aeijn/S234e
b2o4b2o$obo4bobo$2bo4bo$15b2o$15bobo$b2o12bo$obo$2bo! #C [[ THEME Life32 ]]  EDIT: WOW! The utility of the long boat yields a remarkable 6 glider synthesis! Code: Select all x = 32, y = 22, rule = B2in3aeijn/S234e 31bo$29b2o$30b2o4$16bo$17bo$15b3o5$16b2o$16bobo$17bobo$18bobo$19bo2$bo
$b2o$obo!
#C [[ THEME Life32 ]]

EDIT: The other flavor of short-alef:

Code: Select all

x = 32, y = 18, rule = B2in3aeijn/S234e
31bo$29b2o$30b2o3$obo$b2o13bo$bo15bo$15b3o5$16b2o$16bobo$17bobo$18bobo
$19bo! #C [[ THEME Life32 ]]  EDIT: But wait, there's more! Code: Select all x = 33, y = 19, rule = B2in3aeijn/S234e 32bo$30b2o$31b2o4$17bo$18bo$16b3o$8bobo$9b2o$9bo2$17b2o$17bobo$9b2o7bo
bo$2o8b2o7bobo$b2o6bo10bo$o! #C [[ THEME Life32 ]]  EDIT: I... need a rest. Code: Select all x = 34, y = 19, rule = B2in3aeijn/S234e o32bo$b2o28b2o$2o30b2o4$18bo$19bo$17b3o$9bobo$10b2o$10bo2$18b2o$18bobo$10b2o7bobo$b2o8b2o7bobo$obo7bo10bo$2bo! #C [[ THEME Life32 ]]  Code: Select all x = 5, y = 9, rule = B3-jqr/S01c2-in3 3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!


Moosey
Posts: 3401
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

### Re: Whichlife (B2in3aeijn/S234e)

A pi pulls a tub

Code: Select all

x = 3, y = 10, rule = B2in3aeijn/S234e
obo$obo$3o5$bo$obo$bo!  4G LB— is there no 3G? Code: Select all x = 25, y = 25, rule = B2in3aeijn/S234e 23bo$22bo$22b3o2$12bo$11bo$11b3o6$15bo$14b2o$14bobo8$b2o$obo$2bo!

EDIT: there is, if there’s a 2G tub.

Code: Select all

x = 9, y = 15, rule = B2in3aeijn/S234e
7bo$6bo$6b3o10$bo$obo$bo!  Can someone enumerate 2G collisions? EDIT: Are you joking? Code: Select all x = 50, y = 14, rule = B2in3aeijn/S234e 36b2o$b2o14b2o16bo2bo$o2bo12bo2bo15bobo$obo13bobo17bo$bo15bo$47b2o$47b obo$47bo3$21b2o$5b2o14bobo$5bobo13bo$5bo!

It looks like I’m closer to a 3G LONG INTEGRAL than a 3G longboat.

Code: Select all

x = 11, y = 11, rule = B2in3aeijn/S234e
5bo$6bo$4b3o3$8bo$8bobo$8b2o$b2o$obo$2bo!
#C [[ STOP 14 ]]

I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"