The "Gray Cells" in LifeHistory Rule
Re: The "Gray Cells" in LifeHistory Rule
I suspect the capitalization issue will be fixed in the next few weeks, but in the meantime Just Don't Do That.
-- And mostly try to keep gray-cell patterns on this thread, okay? State 6 cells belong to the Dark Side, and can cause great confusion and consternation in real Life.
- TheoSwartz
- Posts: 72
- Joined: March 8th, 2016, 3:24 am
Re: The "Gray Cells" in LifeHistory Rule
That p2 only needs 1 grey cell to work. At 4 cells maximum, it should be the smallest possible oscillator using grey cells. For future reference I'm going to call this 'Tickler' because whenever I see them it looks like they're tickling the grey surfaces they're attached to.Lewis wrote:This tiny P2 fits in a 2x3 box (it's probably already known.Code: Select all
x = 3, y = 2, rule = LifeHistory F2A$FBA!
Code: Select all
# "Tickler"
x = 3, y = 2, rule = LifeHistory
F2A$.BA!
Here's some other small p2s I found that no one else has written in the thread yet (though these have undoubtedly been seen):
Code: Select all
# "Half-Beacon"
x = 3, y = 3, rule = LifeHistory
.2C$.BC$F!
Code: Select all
# "Fliptry" - Flips a triomino (pre-block)
x = 4, y = 4, rule = LifeHistory
3.F$.CA$.BC$F!
Code: Select all
# "Flipzy" - Flips a Z Tetromino
x = 2, y = 5, rule = LifeHistory
.F$AB$2C$BA$F
Code: Select all
# "Cuddler"
x = 5, y = 5, rule = LifeHistory
FBC$.AC$3.2C$3.AB$4.F!
Code: Select all
# "Flipzy Link"
x = 6, y = 6, rule = LifeHistory
2.2ABF$.FB2A$AB$2A$BA$F!
Code: Select all
# Extensions of Tickler and Flipzy
x = 71, y = 25, rule = LifeHistory
4.F18.F$4.BA16.AB$4.2C16.2C$.FBC2.CA14.BA$2.AC2.CBF10.ACB.FAC$4.2C2.B
A8.FBCAF.BC$4.AB2.2C7.AB3.AB$5.FBC2.CA5.2C3.2C$4.F.AC2.CBF4.BA3.BA$2C
2.BA2.2C8.FACBF$AB2.2C2.AB9.BCA27.F7.F$.FBC2.CA.F21.F16.BA6.BA$2.AC2.
CBF22.BA9.2AB3.2A6.2A$4.2C2.BA21.2A8.FB2AF2.AB6.AB8.2AB$4.AB2.2C21.AB
7.AB7.F7.F7.FB2AF$5.FBC2.CA19.F8.2A6.AB6.AB6.AB3.AB$6.AC2.CBF18.AB7.B
A6.2A6.2A6.2A3.2A$8.2C2.BA17.2A8.F2ABF2.BA6.BA6.BA3.BA$8.AB2.2C17.BA
7.F.B2A4.F7.F7.F3.F$9.F2.AB18.F2AB4.AB6.BA6.BA6.BA3.BA$13.FBC15.F.B2A
F3.2A6.2A6.2A6.2A3.2A$14.AC15.AB3.AB2.BA6.AB6.AB6.AB3.AB$31.2A3.2A3.F
2ABF3.FB2AF3.FB2AF3.FB2AF$31.BA3.BA4.B2A5.2AB5.2AB5.2AB$31.F4.F!
Code: Select all
# "Chaingang 2"
x = 3, y = 10, rule = LifeHistory
2.F$CA$2C$.B$FBC$.AC$.A$2C$CB$2.F!
Code: Select all
# "Flipwhy" - Flips a Y shape
x = 5, y = 5, rule = LifeHistory
2.F$.BA$FACBF$2.BA$2.F!
Code: Select all
# "LT"
x = 5, y = 5, rule = LifeHistory
2.FA$.A2BC$BC.BA$.AC$F!
Code: Select all
# "Caution Light"
x = 7, y = 7, rule = LifeHistory
3.F$3.B$2.CAC$FBA.ABF$2.CAC$3.B$3.F!
Code: Select all
# "Polisher" - inspired by Scrubber
x = 11, y = 11, rule = LifeHistory
6.C$6.3C$9.C$4.3C2.C$3.C3.C.2C$3.CAFBC$2C.C3.C$.C2.3C$.C$2.3C$4.C!
Code: Select all
# Extensions of Polisher
x = 35, y = 36, rule = LifeHistory
4.2C.C15.2C$4.C.2C15.2C2$5.3C13.6C$4.C3.C11.C.B.A2.C$.C2.CB.AC2.C8.C.
F2.FBC$C.C.C.F.C.C.C4.2C.CA5.C.2C$.C2.CA.BC2.C5.2C.C5.AC.2C$4.C3.C11.
CBF2.F.C$5.3C12.C2.A.B.C$21.6C$5.2C.C$5.C.2C14.2C$23.2C5$4.2C.C15.2C
2.2C$4.C.2C15.2C2.2C2$5.3C13.10C$4.C3.C11.C.A.B.A.B2.C$4.CB.AC11.C.F
2.F3.FAC$.2C.C.F.C.2C5.2C.CB9.C.2C$.2C.CA.BC.2C5.2C.C9.BC.2C$4.C3.C
11.CA7.F.C$.2C.CB.AC.2C8.C.F7.AC$.2C.C.F.C.2C5.2C.CB9.C.2C$4.CA.BC8.
2C.C9.BC.2C$4.C3.C11.CAF3.F2.F.C$5.3C12.C2.B.A.B.A.C$21.10C$5.2C.C$5.
C.2C14.2C2.2C$23.2C2.2C!
Code: Select all
# "Flipty"
x = 9, y = 11, rule = LifeHistory
.BA3.AB$A.CB.BC.A$BC.A.A.CB$.AB.F.BA$4.B$3.3C$4.A$.BA.F.AB$AC.B.B.CA$
B.CA.AC.B$.AB3.BA!
Code: Select all
# "Polish-T"
x = 11, y = 13, rule = LifeHistory
2.BA3.AB$.A.CB.BC.A$.BC.A.A.CB$2.AB.F.BA$5.B$4.3C$2C.C.A.C$.C.C.F.C$C
2.C.B.C.2C$2C2.3C2.C$9.C$6.3C$6.C!
Code: Select all
# "Polish-2T"
x = 15, y = 15, rule = LifeHistory
5.2C.2C$5.C3.C$6.3C$.AB4.B4.AB$B.CA3.B3.BC.A$AC.B2.3C2.A.CB$.BA2.C3.C
2.BA$3.FBCAFBCAF$.BA2.C3.C2.BA$AC.B2.3C2.A.CB$B.CA3.B3.BC.A$.AB4.B4.A
B$6.3C$5.C3.C$5.2C.2C!
Code: Select all
# "Coil-T"
x = 9, y = 11, rule = LifeHistory
.BA3.AB$A.CB.BC.A$BC.A.A.CB$.AB.F.BA$4.B$3.3C$4.A$4.A$3.3C$2.C3.C$2.
2C.2C!
Code: Select all
x = 7, y = 9, rule = LifeHistory
3.F$.F.2B$2.3B$.5B$3BA3B$.B3AB$F.4BF$3.B$3.F!
- TheoSwartz
- Posts: 72
- Joined: March 8th, 2016, 3:24 am
Re: The "Gray Cells" in LifeHistory Rule
Here's all the oscillators that don't involve "tracks" so far (as far as I know):Lewis wrote:Is anyone maintaining a pattern collection for this rule?
Code: Select all
x = 320, y = 212, rule = LifeHistory
12.2A.A6.FAC5.2C7.F5.F6.A6.FAC10.F17.F6.F.B.F6.F6.FA7.2C8.F7.B2AF10.F
9.F9.F8.BA8.B10.B8.BA3.AB6.AB3.BA11.C12.2C.C15.2C12.AB3.BA11.2C.2C$
12.A.2A7.BC5.AC5.CB5.BA4.FBCB6.BC10.BA15.BA7.ACA5.CA6.A2BC5.C2.C5.BAB
6.F2AB10.AB9.A7.CB8.AC.B5.FACAF6.FACAF5.A.CB.BC.A4.B.CA.AC.B10.3C10.C
.2C15.2C11.B.CA.AC.B10.C3.C$16.2A11.F7.AC5.2C5.ABAF7.2C8.2C14.FACBF5.
BA.C4.2C5.BC.BA5.AC.C4.AC.AC4.BA13.2C8.CBC6.2C8.B.CA5.A.B.A6.A.B.A5.B
C.A.A.CB4.AC.B.B.CA13.C41.AC.B.B.CA11.3C$16.A19.F7.AB5.F10.BA5.FBC2.C
A14.BA8.2C5.B6.AC6.F.BC6.B2AC4.2A13.BA6.FAB.BAF5.A6.F2.AB5.BCBFBCB4.B
CBFBCB5.AB.F.BA6.BA.F.AB9.3C2.C10.3C13.6C10.BA.F.AB7.BA4.A4.BA$17.A
26.F18.F6.AC2.CBF13.F15.FBC4.F9.F9.FB5.AB10.ACB.FAC6.CBC6.FAC4.F.A9.A
.B.A6.A.B.A9.B12.A11.C3.C.2C8.C3.C11.C.B.A2.C12.A9.A.CB3.A3.AC.B$16.
2A54.2C2.BA29.AC31.F10.FBCAF.BC7.A8.BC5.B2C8.FACAF6.FACAF8.3C10.3C10.
CBFAC8.C2.CB.AC2.C8.C.F2.FBC11.3C8.BC.A2.3C2.B.CA$12.2A.A56.AB2.2C72.
AB3.AB9.F8.B5.C3.C9.B8.A.B.A9.A12.B8.2C.C3.C7.C.C.C.F.C.C.C4.2C.CA5.C
.2C4.2C.C.B.C8.AB2.C3.C2.AB$12.A.2A57.FBC2.CA70.2C3.2C17.2C5.2C.2C17.
BCBFBCB8.A9.AB.F.BA6.C2.3C9.C2.CA.BC2.C5.2C.C5.AC.2C5.C.C.F.C10.FACBF
ACBF$10.2A60.F.AC2.CBF69.BA3.BA17.CA28.A.B.A8.3C7.BC.A.A.CB5.C17.C3.C
11.CBF2.F.C7.C2.C.A.C.2C5.AB2.C3.C2.AB$10.A57.2C2.BA2.2C73.FACBF20.F
27.FACAF7.C3.C6.A.CB.BC.A6.3C15.3C12.C2.A.B.C7.2C2.3C2.C5.BC.A2.3C2.B
.CA$11.A56.AB2.2C2.AB74.BCA49.A.B.A7.2C.2C7.BA3.AB9.C31.6C17.C5.A.CB
3.A3.AC.B$10.2A57.FBC2.CA.F125.BCBFBCB50.2C.C32.3C7.BA4.A4.BA$12.2A.A
54.AC2.CBF127.A.B.A51.C.2C14.2C16.C14.3C$12.A.2A56.2C2.BA126.FACAF69.
2C30.C3.C$72.AB2.2C126.A.B.A101.2C.2C$73.FBC2.CA123.BCBFBCB$74.AC2.CB
F123.A.B.A$76.2C2.BA122.FACAF$12.A.2A8.2C50.AB2.2C124.B$12.2A.A6.FB2A
B50.F2.AB$16.2A5.A.A55.FBC$17.A4.B2ABF55.AC$16.A6.2C$16.2A$12.A.2A$
12.2A.A$16.2A$17.A$16.A$16.2A$12.A.2A$12.2A.A5$12.2A.A10.F7.B.F$12.A.
2A8.AB.F5.C2A$10.2A11.B2AB5.BA.AB$10.A12.B3A6.BACAF$11.A10.F.2B6.F.2B
$10.2A11.F11.F$12.2A.A$12.A.2A$10.2A4.2A$10.A5.A$11.A5.A$10.2A4.2A$
12.2A.A$12.A.2A5$12.2A.A6.FBA2BF4.F2.F$12.A.2A7.2B2A5.4B$10.2A4.2A6.B
A6.AB2A$10.A5.A6.ABAB6.BA$11.A5.A5.ABAB5.ABAB$10.2A4.2A6.AB6.ABAB$12.
2A.A17.AB$12.A.2A$10.2A4.2A$10.A5.A$11.A5.A$10.2A4.2A$12.2A.A$12.A.2A
5$12.2A.A9.2B$6.2A4.A.2A8.B3A$6.A3.2A4.2A5.2B.2A$7.A2.A5.A5.FAC2B$6.
2A3.A5.A6.BA$6.A3.2A4.2A6.F$7.A2.A5.A$6.2A3.A5.A$6.A3.2A4.2A$7.A2.A5.
A$6.2A3.A5.A$6.A3.2A4.2A$7.A4.2A.A$6.2A4.A.2A5$12.2A.A11.F$6.2A4.A.2A
9.3B$6.A9.2A5.FABAB.F$7.A8.A5.FBABA3B$6.2A9.A4.2B3A3B$6.A9.2A4.3B3A2B
$7.A4.2A.A6.7B$6.2A4.A.2A8.B2ABF$6.A3.2A12.3B$7.A2.A14.F$6.2A3.A$6.A
3.2A$7.A4.2A.A$6.2A4.A.2A5$12.A.2A$8.2A2.2A.A$9.A6.2A7.F$8.A8.A5.F.BA
$8.2A6.A7.3A$9.A6.2A5.3B2A$8.A5.2A6.7B$8.2A5.A7.2BA2B$9.A4.A7.F.BA2BF
$8.A5.2A9.A$8.2A2.2A11.F$9.A3.A$8.A3.A$8.2A2.2A5$6.2A18.F$6.A5.2A.A8.
ABA$7.A4.A.2A6.FA2BA$6.2A2.2A4.2A5.5B$6.A3.A5.A6.2A3BF$7.A3.A5.A5.2B
2A2B$6.2A2.2A4.2A4.F2B3AB$6.A5.2A.A8.5BF$7.A4.A.2A9.3B$6.2A8.2A6.F$6.
A9.A$7.A9.A$6.2A8.2A6$2.A.2A6.2A.A9.F10.2BF10.F10.F$2.2A.A6.A.2A8.4B
6.5B8.3B9.A2B$6.2A2.2A4.2A5.6B5.4BAB4.F.5B7.ABA3BF$7.A2.A5.A6.6B5.5BA
5.BA5B4.FBABA3B$6.A4.A5.A5.B3A2B5.BA3BA5.2BA3B6.3BA3B$6.2A2.2A4.2A4.F
BABA2BF4.2B3A5.FBAB2AF7.2BA3B$2.A.2A6.2A.A7.B3A2B7.2BF7.4B8.F5BF$2.2A
.A6.A.2A8.4B17.F.3A9.2ABAB$2A8.2A4.2A7.F22.B11.B2A$.A8.A5.A46.F$A10.A
5.A$2A8.2A4.2A$2.A.2A6.2A.A$2.2A.A6.A.2A5$4.A.2A4.A.2A11.F$4.2A.A4.2A
.A7.F3.2B$8.2A6.2A6.2B3ABABF$9.A7.A6.BAB3A3B$8.A7.A6.B2ABAB3A2B$8.2A
6.2A4.F.A3BABA3B$4.A.2A4.A.2A9.BAB2A4BF$4.2A.A4.2A.A8.F2.6B$8.2A6.2A
9.F.4B$9.A7.A12.B$8.A7.A12.F$8.2A6.2A$4.A.2A4.A.2A$4.2A.A4.2A.A5$2.2A
.A36.B$2.A.2A4.2A4.2A22.5B$2A8.A5.A18.3B2.5B$A10.A5.A11.F3B2.BA10B$.A
8.2A4.2A6.F.BA5BAB4A10B$2A10.2A.A8.2BA3BA7B2A9B$2.2A.A6.A.2A6.13B2A2B
2A8B$2.A.2A10.2A4.2BA3BA2BA7BA9B$6.2A8.A5.BA3BA4B2A3B2A10B$6.A10.A4.
2BABA6B2.14B$7.A8.2A4.3BA5B6.11B$6.2A8.A5.8B11.2B$2.2A.A11.A4.8B$2.A.
2A10.2A5.6B$24.4B$24.2B3$2.A.2A6.2A.A9.B.F$2.2A.A6.A.2A8.4B$2A8.2A4.
2A4.F3BA2B$.A8.A5.A6.3BA3BF$A10.A5.A5.4BA2B$2A8.2A4.2A6.2BA2BABF$2.A.
2A6.2A.A7.F.2BABA$2.2A.A6.A.2A8.F.2BA$2A4.2A2.2A4.2A10.F$.A5.A2.A5.A$
A5.A4.A5.A$2A4.2A2.2A4.2A$2.A.2A6.2A.A$2.2A.A6.A.2A!
Code: Select all
x = 27, y = 16, rule = LifeHistory
20.B$18.5B$13.3B2.5B$7.F3B2.12B$2.F.3BA19B$2.4BABA18B$5BA3BA17B$6BABA
18B$7BA19B$11B2.14B$9B6.11B$8B11.2B$8B$.4B2A$2.4B$2.2B!
Re: The "Gray Cells" in LifeHistory Rule
This just made most sparkers fade into oblivion. I have seldom seen sparks of such size.Just found a bizarre new p54 that's mostly unbounded - only 2 grey cells.
- TheoSwartz
- Posts: 72
- Joined: March 8th, 2016, 3:24 am
Re: The "Gray Cells" in LifeHistory Rule
Found a few more oscillators from soups, first another p2:
Code: Select all
# "Loafbiter"
x = 5, y = 5, rule = LifeHistory
2.2C$.C2.C$.AC.C$F.BC$.F!
Code: Select all
# "Leapfrog"
x = 6, y = 6, rule = LifeHistory
2.B.F$.CAB$BA.2B$.BACBF$F.AB$3.F!
Code: Select all
x = 4, y = 7, rule = LifeHistory
F2.F$4B$AB2A$.BA$ABAB$ABAB$.AB!
Re: The "Gray Cells" in LifeHistory Rule
Code: Select all
x = 75, y = 75, rule = LifeHistory
72.3A$71.4A$70.5A$69.2A.2A$71.2A$69.A.A6$54.F7.2A$62.2A5$56.2A$56.2A
2$53.2A8.F$53.2A$51.2A$51.2A5$37.F7.2A$45.2A5$39.2A$39.2A2$36.2A8.F$
37.A$34.A$34.2A5$20.F7.2A$28.2A5$22.2A$22.2A2$19.2A8.F$19.2A$17.2A$
17.2A5$3.F7.2A$11.2A5$5.2A$5.2A2$2.2A8.F$3.A$A$2A!
- Extrementhusiast
- Posts: 1966
- Joined: June 16th, 2009, 11:24 pm
- Location: USA
Re: The "Gray Cells" in LifeHistory Rule
Code: Select all
x = 9, y = 9, rule = LifeHistory
3.B.F$2.4B$F6B$.3B2A2BF$.2BA2BAB$2.2BABA2B$.F.B3AB$2.F.3B$6.F!
Re: The "Gray Cells" in LifeHistory Rule
Code: Select all
x = 49, y = 49, rule = LifeHistory
29.F10.F$12.F30.F$9.F2$5.F$.F22.F19.F3$F$46.F3$47.F7$F5$5.F37.F5$48.F
7$.F$28.A$27.2A$2.F23.2A$27.2A19.F3$4.F19.F22.F$43.F2$39.F$5.F30.F$8.
F10.F!
Re: The "Gray Cells" in LifeHistory Rule
( ͡° ͜ʖ ͡°)muzik wrote:sexy
Re: The "Gray Cells" in LifeHistory Rule
( ͡O ͜ʖ ͡O)drc wrote:( ͡° ͜ʖ ͡°)muzik wrote:sexy
Another one, not quite as impressive:
Code: Select all
x = 36, y = 36, rule = LifeHistory
5.F21.F3$21.F2$35.F2$7.2A$F6.2A6$3.F7$32.F5$24.A$7.2A14.2A10.F$7.2A
14.3A$25.A2.A.A$F24.2A.A.A$28.3A$14.F3$8.F21.F!
Re: The "Gray Cells" in LifeHistory Rule
Code: Select all
x = 57, y = 57, rule = LifeHistory
25.F2$40.2F$10.F7$16.F36.F3$21.F19.F$14.F21.F5.F$2.F10.F$2.F43.F4$14.
F$43.F2$11.A$8.A$8.A2.A44.F$7.3A$7.3A$7.A2.A$8.A.A$8.3A$F4$13.F$42.F
4$10.F43.F$43.F10.F$14.F5.F21.F$15.F19.F3$3.F36.F7$46.F$15.2F2$31.F!
- TheoSwartz
- Posts: 72
- Joined: March 8th, 2016, 3:24 am
Re: The "Gray Cells" in LifeHistory Rule
Re: The "Gray Cells" in LifeHistory Rule
Code: Select all
x = 8, y = 10, rule = LifeHistory
5.2A$4.A2.A$5.2A$4.D$CDA2.2D$DCA.2D$.A2$2.2A$2.2A!
Re: The "Gray Cells" in LifeHistory Rule
Re: The "Gray Cells" in LifeHistory Rule
Code: Select all
x = 8, y = 10, rule = LifeHistory
6.F2$2.2A$2.2A$F$7.F$F$2.3A$4.A$3.A!
8x7 repeat time: 53
Reposting older discoveries:
Code: Select all
x = 32, y = 29, rule = LifeHistory
8.F8$9.F2$F10.F$30.F5$30.F2$20.F$22.F$24.F2$12.F2$7.2A3.2A11.2A3.2A$.
F4.A.A3.2A10.A.A3.2A$8.A17.A$28.F$12.F!
- Entity Valkyrie 2
- Posts: 1764
- Joined: February 26th, 2019, 7:13 pm
- Contact:
Re: The "Gray Cells" in LifeHistory Rule
I call them red cells, because:Extrementhusiast wrote: ↑May 3rd, 2010, 11:17 pmAs far as I know, the gray cells do not change, they do not influence birth, and they kill all of the eight cells surrounding them, unless the cell in question is also gray. This stuff is fun! Here is a H->G that only uses one gray cell:You can also call them grey cells, it doesn't matter what the spelling is, as long as it's one of the two spellings mentioned.Code: Select all
x = 5, y = 6, rule = LifeHistory F3$.3C$2.C$2.3C!
A gray cell in LifeHistory:
Code: Select all
x = 8, y = 10, rule = LifeHistory
6.F2$2.2A$2.2A$F$7.F$F$2.3A$4.A$3.A!
Code: Select all
x = 8, y = 10, rule = StateInvestigator
6.C2$2.2A$2.2A$C$7.C$C$2.3A$4.A$3.A!
Ah, but the red cells in StateInvestigator are actually designed for this eight-directional killer purpose, unlike the LifeHistory gray cell, which is used for separating subpatterns. So, if you want to use LifeHistory gray cells for anything like this thread does, you might as well use StateInvestigator red cells.
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Re: The "Gray Cells" in LifeHistory Rule
anythingsonata wrote:July 2nd, 2020, 8:33 pmconwaylife signatures are amazing[citation needed]
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Re: The "Gray Cells" in LifeHistory Rule
Yep. Just being an archeologist and digging up old threads
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Re: The "Gray Cells" in LifeHistory Rule
Code: Select all
x = 116, y = 50, rule = LifeHistory
18.5B30.3A58.2A$13.3B2.5B4.3B22.3BA57.ABA$7.F3B2.10BF2.5B2.F2B15.3BA
57.3BA$2.F.34B2.F.2B6.4B57.4B$2.10B3AB2A4B2A16B.3B5.4B57.4B$3BA15B2A
2BA21B3.4B57.4B$2B3A11B3A4BA15B2A5B.4B57.4B$B5A13BA2BA16B2A4B.4B57.4B
$5B2A4B2.8BF.2B.2B.5B.8B2.4B57.4B$BA3B3AB6.10BF4.F4.B3A4B.4B57.4B$2B
2ABA2B11.2B14.5A7B57.4B$2B2A4B27.2A2B2A5B57.4B$.6B26.7B2A3B57.4B$2.4B
26.5B4A3B57.4B$2.2B27.6B3A3B57.4B$32.6BA4B56.4B$33.11B54.4B$33.12B52.
4B$36.9B51.4B$37.7B51.4B$37.6B51.4B$38.3B52.4B$37.F54.4B$91.4B$90.4B$
89.4B$88.4B$87.2A2B$86.ABAB$85.3BA$84.4B$83.4B$82.4B$81.4B$80.4B$79.
4B10.5B$78.12B3.5B2.3B$77.14B.F10B2.3BF$76.36B.F$74.F30B2A3B2A2B$75.
29B2A5B2A3B$75.30B2A3B2A4B$76.30BA3BA5B$79.B.6B.2B.2B.F8B2.3BA7B$82.F
.3B3.F10B6.BA7B$85.B9.2B11.8B$84.F23.8B$109.6B$110.4B$112.2B!
Code: Select all
x = 48, y = 15, rule = LifeHistory
18.5B$13.3B2.5B4.3B$7.F3B2.10BF2.5B2.F2B$2.F.22BA10B.F.2B$2.25BA10B.
4BAB$27B2A14B2A2B$24B4A15B3A2B$4BABA17B3A16B2A2B$2B2A3B2A2B2.8BF.BA.
2B.5B.8BAB$7BAB6.10BF10.7B$6B2A11.2B16.6B$3B4AB29.F$.2B3AB$2.4B$2.2B!
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Re: The "Gray Cells" in LifeHistory Rule
Code: Select all
x = 32, y = 12, rule = LifeHistory
22.F$17.A$2A15.2A5.F$2A16.2A$13.2A2.2A4$13.2A2.2A9.2A$2A16.2A8.2A$2A15.2A$17.A!
- ihatecorderships
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Re: The "Gray Cells" in LifeHistory Rule
Code: Select all
x = 55, y = 7, rule = LifeHistory
2.2F2.2F2.2F2.2F2.2F2.2F2.2F2.2F2.2F2.2F2.2F2.2F2.2F2$47.7A$47.A6.A$
47.A$48.A5.A$2F2.2F2.2F2.2F2.2F2.2F2.2F2.2F2.2F2.2F2.2F2.2F2.2F!
Edit: P9 Nonathlon, Octathlon, or Hexathlon (however you call it)
Code: Select all
x = 1, y = 8, rule = LifeHistory
F$A$A$A$A$A$A$F!
Don't drink and drive, think and derive.
Re: The "Gray Cells" in LifeHistory Rule
It depends on what you're trying to do. If you're trying to find patterns that do interesting things and work, yes, these cells can be useful - i.e. if the pattern doesn't work in the standard rules, just fudge the rules!
However, their usability is very limited, because the patterns stand alone, and can't be generalized. E.g. you couldn't use this OWSS to build an OWSS gun, because you'd need to create puffers to generate the grey cells ahead of it - and unfortunately, there's no way to generate new grey cells.
It might be possible to do something useful like that, if such a mechanism existed. Bob Wainwright once created a rule with four states: normal 0+1 like Life, and also nullcells and permcells that behaved just like Life cells, but never changed. I once toyed with a variation of this, where they could be created and destroyed with great difficulty. i.e.: if a cell has 8 neighbors, its permanency status is flipped. Such a rule would at least permit use in complex constructions.
- Entity Valkyrie 2
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Re: The "Gray Cells" in LifeHistory Rule
Please click here for my own pages.
My recent rules:
StateInvestigator 3.0
B3-kq4ej5i6ckn7e/S2-i34q6a7
B3-kq4ej5y6c/S2-i34q5e
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- ihatecorderships
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Re: The "Gray Cells" in LifeHistory Rule
Just simplifying it but keeping the gray cells.
Code: Select all
@RULE killerlife
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
0,1,1,1,0,0,0,0,0,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,1,1,1,1,0,0,0,0,0
1,1,1,1,1,1,0,0,0,0
1,1,1,1,1,1,1,0,0,0
1,1,1,1,1,1,1,1,0,0
1,1,1,1,1,1,1,1,1,0
1,2,0,0,0,0,0,0,0,0
1,2,2,0,0,0,0,0,0,0
1,2,2,2,0,0,0,0,0,0
1,2,2,2,2,0,0,0,0,0
1,2,2,2,2,2,0,0,0,0
1,2,2,2,2,2,2,0,0,0
1,2,2,2,2,2,2,2,0,0
1,2,2,2,2,2,2,2,2,0
1,2,1,0,0,0,0,0,0,0
1,2,1,1,0,0,0,0,0,0
1,2,1,1,1,0,0,0,0,0
1,2,1,1,1,1,0,0,0,0
1,2,1,1,1,1,1,0,0,0
1,2,1,1,1,1,1,1,0,0
1,2,1,1,1,1,1,1,1,0
1,2,2,1,0,0,0,0,0,0
1,2,2,1,1,0,0,0,0,0
1,2,2,1,1,1,0,0,0,0
1,2,2,1,1,1,1,0,0,0
1,2,2,1,1,1,1,1,0,0
1,2,2,1,1,1,1,1,1,0
1,2,2,2,1,0,0,0,0,0
1,2,2,2,1,1,0,0,0,0
1,2,2,2,1,1,1,0,0,0
1,2,2,2,1,1,1,1,0,0
1,2,2,2,1,1,1,1,1,0
1,2,2,2,2,1,0,0,0,0
1,2,2,2,2,1,1,0,0,0
1,2,2,2,2,1,1,1,0,0
1,2,2,2,2,1,1,1,1,0
1,2,2,2,2,2,1,0,0,0
1,2,2,2,2,2,1,1,0,0
1,2,2,2,2,2,1,1,1,0
1,2,2,2,2,2,2,1,0,0
1,2,2,2,2,2,2,1,1,0
1,2,2,2,2,2,2,2,1,0
@COLORS
0 0 0 0
1 0 255 0
2 90 90 90
Also. the t-tetromino is a replicator in a grey cell tube
Code: Select all
x = 9, y = 559, rule = killerlife
B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.
B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$
B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.
B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$
B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.
B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$
B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.
B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$
B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.
B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$
B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.
B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$
B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.
B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$
B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.
B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$
B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.
B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$
B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.
B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$
B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.
B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$
B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.
B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$B7.B2$
B7.B2$B7.B$3.3A$B3.A3.B2$B7.B!
Don't drink and drive, think and derive.
Re: The "Gray Cells" in LifeHistory Rule
Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉞㉟㊱㊳㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,68,70,73,74S,75,76S,80,84,88,90,96
100,02S,06,08,10,12,14G,16,17G,20,26G,28,38,44,47,48,54,56,72,74,80,92,96S
217,486,576
S: SKOP
G: gun