The "Gray Cells" in LifeHistory Rule

For discussion of other cellular automata.
qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by qqd » July 27th, 2023, 8:00 am

hotcrystal0 wrote:
July 23rd, 2023, 9:48 pm
P7 and P18 based off of drifty eater 3:

Code: Select all

 x = 32, y = 24, rule = LifeHistory
12$5.F14.F$2A13.2A$A2.2A3.F6.A2.2A4.F$.3A.2A9.3A.2A$5.A.A2.A9.A.A2.A$
3.3A.4A7.3A.4A$2.A3.A10.A3.A$2.2A2.A.A8.2A2.A.A$7.2A13.2A!
P8 exists too:

Code: Select all

x = 11, y = 9, rule = LifeHistory
5.F$2A$A2.2A2.F$.3A.2A$5.A.A2.A$3.3A.4A$2.A3.A$2.2A2.A.A$7.2A!
EDIT: P40 honey farm shuttle:

Code: Select all

x = 12, y = 9, rule = LifeHistory
4.F2.F2$F2.3A5.F$2.A3.A$.A5.A$.A5.A$.A5.A$2.A3.A$F2.3A5.F!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

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C_R_116
Posts: 536
Joined: April 15th, 2021, 2:49 pm
Location: At my home doing other random stuff.

Re: The "Gray Cells" in LifeHistory Rule

Post by C_R_116 » July 30th, 2023, 2:49 am

Amazing (A mazing)

Code: Select all

x = 7, y = 7, rule = LifeHistory
2F2.F2$6.F$2.3A2$3.A2.F$6.F!
By: C.R. Hilton, currently working on another cool spaceship.

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by qqd » July 30th, 2023, 2:42 pm

A glider eater with a transparent beehive:

Code: Select all

x = 28, y = 31, rule = LifeHistory
A.A$.2A$.A11$15.A$16.A$14.3A2$22.F5$24.A$23.A.A$23.A.A.F$24.A5$23.F!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

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Period1GliderGun
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Re: The "Gray Cells" in LifeHistory Rule

Post by Period1GliderGun » July 30th, 2023, 3:05 pm

P124 glider gun:

Code: Select all

x = 31, y = 33, rule = LifeHistory
13$11.F3.F2$F2$6.2A$9.2A$4.2A.A$4.2A3.A.2A$4.2A.A3.2A$9.A.2A$6.2A$.F7.
2A4$26.F4$13.F3.F!
P61 glider gun:

Code: Select all

x = 46, y = 22, rule = LifeHistory
20.4B$20.6B$19.8B$19.8B$18.9B$16.F2.9B$15.14B$14.16B$13.18B$13.18B$14.
17BF$15.11B2A6B.F$15.10BA2B2AB4A$17.7B2AB3ABA3BA$18.7B3ABABA3BA$19.F6B
2ABABAB2A2B$21.4B2.BA3BA4BF$30.B.4B$31.4B.F$30.4B2$33.F!
P162 glider gun:

Code: Select all

x = 47, y = 24, rule = LifeHistory
$31.F2$21.F2$27.F2$28.3A$28.A.A$28.3A$24.F9.F2$23.F9.F5$30.F2$36.F2$26.
F!
P168:

Code: Select all

x = 38, y = 38, rule = LifeHistory
7$14.F2$7.F19.F$3.F$24.3A$24.A.A$24.3A.F9$F30.F8$3.F3$28.F$4.F19.F3$15.
F!
EDIT:
Seed for p108 2-barrel gun:

Code: Select all

x = 56, y = 34, rule = LifeHistory
5$11.A$10.A$10.3A$5.F5$4.F$7.2A$7.2A8$12.F10$11.F!
TL-to-HWSS:

Code: Select all

x = 17, y = 17, rule = LifeHistory
$4.F7$3.3A$3.A.A$3.3A10.F$.F5$6.F!
66p41 with two gray cells:

Code: Select all

x = 222, y = 51, rule = LifeHistory
$18.A$16.3A$15.A$2A13.2A$.A$.A.A$2.2A$8.A$7.A.A$6.2A.2A8.A$7.A2.A9.A$
7.2A.2A6.3A$8.A.A$9.A$9.A$9.A5.2A$10.A4.A3.A$16.4A$7.F22.F$18.4A$18.A
3.A4.A$21.2A5.A$28.A$28.A$27.A.A$17.3A6.2A.2A$17.A9.A2.A$18.A8.2A.2A$
28.A.A$29.A$34.2A$34.A.A$36.A$21.2A13.2A$22.A$19.3A$19.A!
It's OK to abbreviate my username to "P1GG," but never, never, call me "pig."

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

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hotcrystal0
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Location: United States

Re: The "Gray Cells" in LifeHistory Rule

Post by hotcrystal0 » July 30th, 2023, 5:46 pm

qqd wrote:
July 30th, 2023, 2:42 pm
A glider eater with a transparent beehive:

Code: Select all

x = 28, y = 31, rule = LifeHistory
A.A$.2A$.A11$15.A$16.A$14.3A2$22.F5$24.A$23.A.A$23.A.A.F$24.A5$23.F!
The extra beehive is seemingly impossible to remove...

Code: Select all

x = 33, y = 44, rule = LifeHistory
14$16.A$14.A.A$15.2A$22.F3$15.F2$8.F15.C$23.C.C$13.2C8.C.C.F$13.2C9.C
4$14.F.2A$16.2A5.F!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by qqd » July 31st, 2023, 9:24 am

p324 gun:

Code: Select all

x = 20, y = 30, rule = LifeHistory
9.F6.F7$F17.F4$11.F12$13.3A$13.A.A.F$13.3A4$16.F!
EDIT: p972 oscillator (Period multiplied by 18):

Code: Select all

x = 14, y = 37, rule = LifeHistory
F2$6.F5$11.F7$13.F4$6.F12$8.3A$8.A.A.F$8.3A4$11.F!
EDIT2: This is perhaps the sparkiest oscillator known using killer cells:

Code: Select all

x = 18, y = 35, rule = LifeHistory
10.F5$15.F2$F5$17.F4$9.2F12$12.3A$12.A.A.F$12.3A4$15.F!
EDIT3: Oh my goodness! Period multiplication of 19! p1026 gun!

Code: Select all

x = 29, y = 43, rule = LifeHistory
F8$21.F5$26.F2$11.F5$28.F4$20.2F12$23.3A$23.A.A.F$23.3A4$26.F!
EDIT4: A block stops everything:

Code: Select all

x = 18, y = 51, rule = LifeHistory
7.F16$10.F5$15.F2$F4$F$17.F3$2.F$9.2F12$12.3A$12.A.A.F$12.3A4$15.F!
EDIT5: p1350 gun (Multiplication of 25):

Code: Select all

x = 35, y = 30, rule = LifeHistory
25.F6.F5$7.F2$11.F22.F4$19.F7.F9$15.F2$F$6.F22.3A$29.A.A.F$29.3A4$32.
F!
EDIT6: 45-degree 'dependent' gilder reflector:

Code: Select all

x = 40, y = 35, rule = LifeHistory
37.A.A$37.2A$38.A6$2.A$3.A$.3A9$2.2A$3.2A$3.A$10.F5$6.F7$F!
EDIT7: A smaller gilderless LWSS gun:

Code: Select all

x = 8, y = 44, rule = LifeHistory
4.F4$.3A$.A.A.F$.3A11$3.A2.F$2.2A$.2A4.A$2A.5A$.A3.2A$.A.A3.F3$.F12$
3.3A$3.A.A.F$3.3A4$6.F!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

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C_R_116
Posts: 536
Joined: April 15th, 2021, 2:49 pm
Location: At my home doing other random stuff.

Re: The "Gray Cells" in LifeHistory Rule

Post by C_R_116 » August 2nd, 2023, 3:02 am

P102 Dual Pi Shuttle:

Code: Select all

x = 21, y = 45, rule = LifeHistory
F2$7.F5.F4$10.F$3.F13.F3$20.F9$3.F13.F$6.3A3.3A$6.A.A3.A.A$6.A.A3.A.A
5$3.F13.F9$F19.F3$3.F13.F$10.F4$7.F5.F!
The spark can be perturbed into different objects. :)
By: C.R. Hilton, currently working on another cool spaceship.

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by qqd » August 2nd, 2023, 12:07 pm

Really small p46 gun:

Code: Select all

x = 27, y = 11, rule = LifeHistory
15.A$15.2A$16.2A$15.2A9.F2$F20.F$23.F$15.2A$16.2A$15.2A$15.A!
EDIT: And this p138 gun:

Code: Select all

x = 34, y = 24, rule = LifeHistory
26.F5$20.F8$15.A$15.2A16.F$16.2A$15.2A$26.F$F20.F$23.F$15.2A$16.2A$
15.2A$15.A!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

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hotcrystal0
Posts: 2257
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: The "Gray Cells" in LifeHistory Rule

Post by hotcrystal0 » August 4th, 2023, 4:52 pm

P54 single-engine tornado-based gun that does not use any extra gray cells:

Code: Select all

x = 25, y = 24, rule = LifeHistory
8.2A$4.2A.A.A$5.A.A$5.A.A$4.2A3.A.2A.2A$3.A3.4A.A.A$4.3A3.A3.A$7.4A.2A
$4.2A$3.A.2A.8A$3.A12.A$4.3A.4A.3A$6.2A4.2A$20.2A$2.A$2.2A$2.2A$3.A$19.
A$18.A.A$17.A3.A$18.A.A$19.A4.F$19.F!
Edit: Alternative design:

Code: Select all

x = 25, y = 34, rule = LifeHistory
A$3A$3.A15.A$2.2A14.A.A$6.2A3.2A4.A3.A$5.A7.A2.A3.A$4.2A2.2A$5.2A7.A3.
A$6.4A.A5.A2.F$8.A6.F4$4.2A10.2A$4.A2.8A2.A$5.3A.4A.3A2$5.12A$4.A4.4A
4.A$5.4A4.4A2$7.3A2.3A$6.A8.A$6.2A6.2A2$10.2A$9.4A$8.A4.A$5.A.A.A2.A.
A.A$3.3A.A.A2.A.A.3A$2.A3.2A.4A.2A3.A$3.2A3.A4.A3.2A$5.2A2.A2.A2.2A$5.
A.2A4.2A.A!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

Disaster16439
Posts: 191
Joined: June 30th, 2023, 9:17 am
Location: Suffocating(my coordinates are 3,-64,192929929)

Re: The "Gray Cells" in LifeHistory Rule

Post by Disaster16439 » August 5th, 2023, 12:33 am

Twister 5

Code: Select all

x = 8, y = 12, rule = LifeHistory
3.2A$3.2A2$.6A$A6.A$2A.F.A.A$5.2A$3.A$3.4A$7.A$5.A.A$5.2A!
I QUIT CA

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by qqd » August 5th, 2023, 1:14 pm

p32 traffic light shuttle:

Code: Select all

x = 12, y = 7, rule = LifeHistory
.F8.F$F10.F$2.3A$2.A.A$2.3A$F10.F$.F8.F!
EDIT: p36 traffic light shuttle:

Code: Select all

x = 10, y = 7, rule = LifeHistory
2.F4.F$F8.F$2.3A$2.A.A$2.3A$F8.F$2.F4.F!
EDIT2: p100 (yes!) traffic light hassler:

Code: Select all

x = 15, y = 17, rule = LifeHistory
6.F2$3.F$5.3A$5.A.A$5.3A$14.F$.F$.F11.F$13.F$F4$11.F2$8.F!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

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C_R_116
Posts: 536
Joined: April 15th, 2021, 2:49 pm
Location: At my home doing other random stuff.

Re: The "Gray Cells" in LifeHistory Rule

Post by C_R_116 » August 5th, 2023, 5:10 pm

P57 Pre-pulsar hassler, gun variant:

Code: Select all

x = 11, y = 21, rule = LifeHistory
2.F5.F$F9.F5$.3A3.3A$.A.A3.A.A$.3A3.3A12$5.F!
Crazy sparky P456:

Code: Select all

x = 65, y = 53, rule = LifeHistory
18.B27.B$16.5B.2B17.2B.5B$15.10B15.10B$15.11B13.11B$13.14B2.F5.F2.14B
$11.16BF.2B3.2B.F16B$10.21B3.21B$8.F23B.23BF$9.14B2.7B.7B2.14B$9.14B
3.6B.6B3.14B$8.16B2.2B3AB.B3A2B2.16B$7.17B.3BABAB.BABA3B.17B$7.17B.3B
3AB.B3A3B.17B$7.25B.25B$8.24B.24B$8.17B.6B.6B.17B$8.16B2.6B.6B2.16B$
6.18B3.5B.5B3.18B$5.19B3.5B.5B3.19B$6.19B.F5B.5BF.19B$5.20B2.BABAB.BA
BAB2.20B$4.21B.FBA2BA.A2BABF.21B$3.22B2.A3BA.A3BA2.22B$3.22B2.BA2BA.A
2BAB2.22B$.25B.B3AB.B3AB.25B$25B.F5B.5BF.25B$.25BF5B.5BF25B$2.24BF5B.
5BF24B$.31B.31B$.31B.31B$.31B.31B$4.28B.28B$5.27B.27B$4.28B.28B$5.25B
AB.BA25B$5.24BABA.ABA24B$5.5B.18BABA.ABA18B.5B$6.3B3.B.16BAB.BA16B.B
3.3B$16.15B.F.15B$16.16B.16B$17.15B.15B$18.14B.14B$17.15B.15B$17.15B.
15B$18.14B.14B$20.12B.12B$21.11B.11B$22.10B.10B$22.10B.10B$23.9B.9B$
23.9B.9B$24.6B5.6B$28.B7.B!
By: C.R. Hilton, currently working on another cool spaceship.

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by qqd » August 6th, 2023, 5:29 am

Almost p30:

Code: Select all

x = 30, y = 14, rule = LifeHistory
.F5.F14.F5.F$15.F3$3A3.3A3.3A$A.A3.A.A3.A.A$3A3.3A3.3A$21.3A3.3A$21.A
.A3.A.A$15.F5.3A3.3A4$.F5.F14.F5.F!
If the center two killer cells shifted left and right every 15 ticks, this would be a p30 oscillator.
EDIT: Weird p60 pre-pulsar shuttle:

Code: Select all

x = 15, y = 15, rule = LifeHistory
10.F3$F$14.F4$4.3A3.3A$F3.A.A3.A.A$4.3A3.3A4$5.F5.F!
EDIT2: Even more weird p90 pre-pulsar shuttle:

Code: Select all

x = 16, y = 15, rule = LifeHistory
4.F6.F4$F14.F4$5.3A3.3A$5.A.A3.A.A$5.3A3.3A4$3.F2.F2.F2.F!
EDIT3: p58, similar to the p60:

Code: Select all

x = 15, y = 15, rule = LifeHistory
4.F$9.F3$F$13.F4$3.3A3.3A$F2.A.A3.A.A2.F$3.3A3.3A3$4.F5.F!
EDIT4: p29:

Code: Select all

x = 15, y = 13, rule = LifeHistory
4.F5.F4$F13.F2$3.3A3.3A$3.A.A3.A.A$3.3A3.3A4$4.F5.F!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

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FWKnightship
Posts: 1473
Joined: June 23rd, 2019, 3:10 am
Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!

Re: The "Gray Cells" in LifeHistory Rule

Post by FWKnightship » August 8th, 2023, 8:28 am

P24 glider gun:

Code: Select all

x = 15, y = 5, rule = LifeHistory
F13.F$6.F.F$2.A9.A$.A.2A5.2A.A$2.2A7.2A!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

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hotcrystal0
Posts: 2257
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Location: United States

Re: The "Gray Cells" in LifeHistory Rule

Post by hotcrystal0 » August 8th, 2023, 8:35 am

FWKnightship wrote:
August 8th, 2023, 8:28 am
P24 glider gun:

Code: Select all

x = 15, y = 5, rule = LifeHistory
F13.F$6.F.F$2.A9.A$.A.2A5.2A.A$2.2A7.2A!
Monomer:

Code: Select all

x = 15, y = 16, rule = LifeHistory
$12.2A$12.A.A$9.2A.A.A$9.A.A.A$F10.A$6.F2.A2.A$2.A9.A$.A.2A3.A3.A$2.2A
8.A$9.A2.A$11.A$9.A.A.A$9.2A.A.A$12.A.A$12.2A!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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JP21
Posts: 1876
Joined: October 26th, 2019, 5:39 am
Location: PH

Re: The "Gray Cells" in LifeHistory Rule

Post by JP21 » August 8th, 2023, 9:32 am

hotcrystal0 wrote:
August 8th, 2023, 8:35 am
FWKnightship wrote:
August 8th, 2023, 8:28 am
P24 glider gun:

Code: Select all

x = 15, y = 5, rule = LifeHistory
F13.F$6.F.F$2.A9.A$.A.2A5.2A.A$2.2A7.2A!
Monomer:

Code: Select all

x = 15, y = 16, rule = LifeHistory
$12.2A$12.A.A$9.2A.A.A$9.A.A.A$F10.A$6.F2.A2.A$2.A9.A$.A.2A3.A3.A$2.2A
8.A$9.A2.A$11.A$9.A.A.A$9.2A.A.A$12.A.A$12.2A!
Reduction:

Code: Select all

x = 12, y = 9, rule = LifeHistory
F$6.F$2.A$.A.2A$2.2A4.F$9.A$10.2A$8.2A$10.A!
[12 days later edit] How silly, I missed... a better reduction :(

Code: Select all

x = 9, y = 8, rule = LifeHistory
F$6.F$2.A$.A.2A$2.2A$8.F2$7.F!
Last edited by JP21 on August 20th, 2023, 3:38 am, edited 1 time in total.

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hotcrystal0
Posts: 2257
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: The "Gray Cells" in LifeHistory Rule

Post by hotcrystal0 » August 8th, 2023, 9:38 am

P30 honey farm shuttle

Code: Select all

x = 14, y = 18, rule = LifeHistory
3.F5.F3$F$2.3A$.A3.A$A5.A$A5.A$A5.A$.A3.A$2.3A5.F3$.F5.F!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
JP21
Posts: 1876
Joined: October 26th, 2019, 5:39 am
Location: PH

Re: The "Gray Cells" in LifeHistory Rule

Post by JP21 » August 8th, 2023, 9:53 am

P47 glider gun:

Code: Select all

x = 18, y = 10, rule = LifeHistory
13.F2$6.F10.F2$4.A$3.3A$3.A2.A$4.2A$F$7.F!

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by qqd » August 9th, 2023, 1:04 pm

p62 traffic light hassler:

Code: Select all

x = 9, y = 10, rule = LifeHistory
3.F3$F$2.3A$2.A.A$2.3A3.F3$5.F!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

User avatar
JP21
Posts: 1876
Joined: October 26th, 2019, 5:39 am
Location: PH

Re: The "Gray Cells" in LifeHistory Rule

Post by JP21 » August 9th, 2023, 1:41 pm

qqd wrote:
August 9th, 2023, 1:04 pm
p62 traffic light hassler:

Code: Select all

x = 9, y = 10, rule = LifeHistory
3.F3$F$2.3A$2.A.A$2.3A3.F3$5.F!
Just need to point out, that I discovered it yesterday, so it's most likely known.
These are all known I believe:

Code: Select all

x = 74, y = 28, rule = LifeHistory
10.F.B.F$11.3B43.F3B$3D.D.3D.2BA2B42.6B$D.D.D3.D3BA3B27.3D.3D.3D.9B$
3D.D.3D.BABAB28.D.D.D5.DF9B$D3.D3.DF2BA2BF27.3D.3D.3D.3BA4B$D3.D.3D2.
BAB19.B.F7.D3.D.D.D2.3B3A3BF$10.F.B.F16.4B8.D3.3D.3D9B$18.3D.3D.3DF5B
2.F17.6B$18.D.D3.D.D.D.3BA3B20.3BF$18.3D.3D.3D3B3A3B$18.D5.D.D.D8B$
18.D3.3D.3D.B.5BF$31.F.B.F4$67.B.B$16.F.B.F44.F5B$17.3B32.3D.D.D.3D.F
.5B$15.F5BF16.F2.B.F8.D.D.D.D.D.DF.2BA5B$16.5B18.4B9.3D.3D.D.D.B2AB2A
3B$4.3D.3D.3D3BA3B4.3D.3D.3DF5B2.F6.D5.D.D.D.3BA4B.F$4.D.D3.D.D2.3BA
3B4.D.D3.D3.D.3BA3B7.D5.D.3D3.5B.F$4.3D.3D.3D.BABAB5.3D.3D.3D3B3A3B
20.5BF$4.D5.D.D.DF2BA2BF4.D5.D.D2.8B22.B.B$4.D3.3D.3D2.BAB6.D3.3D.3D.
B.5BF$16.F.B.F18.F.B.F!
(all found yesterday-today)

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by qqd » August 11th, 2023, 2:47 am

90 and 180-degree reflectors:

Code: Select all

x = 66, y = 34, rule = LifeHistory
2.A31.A$A.A29.A.A$.2A30.2A16$20.A7.F23.A11.F$21.A31.A$19.3A29.3A$26.F
31.F$33.F31.F9$27.F31.F$29.2A.F28.2A.F$29.2A30.2A!
Semi-snark versions of these reflectors can be obtained by removing the leftmost killer cell.
EDIT: And this G-to-H:

Code: Select all

x = 19, y = 19, rule = LifeHistory
.A$2.A$3A$8.F3$10.F$17.F8$18.F$11.F$13.2A.F$13.2A!
EDIT2: Dependent H-to-B:

Code: Select all

x = 13, y = 4, rule = LifeHistory
2A$.2A9.F$2A$A!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

User avatar
hotcrystal0
Posts: 2257
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: The "Gray Cells" in LifeHistory Rule

Post by hotcrystal0 » August 11th, 2023, 12:46 pm

qqd wrote:
August 11th, 2023, 2:47 am
90 and 180-degree reflectors:

Code: Select all

x = 66, y = 34, rule = LifeHistory
2.A31.A$A.A29.A.A$.2A30.2A16$20.A7.F23.A11.F$21.A31.A$19.3A29.3A$26.F
31.F$33.F31.F9$27.F31.F$29.2A.F28.2A.F$29.2A30.2A!
Semi-snark versions of these reflectors can be obtained by removing the leftmost killer cell.
EDIT: And this G-to-H:

Code: Select all

x = 19, y = 19, rule = LifeHistory
.A$2.A$3A$8.F3$10.F$17.F8$18.F$11.F$13.2A.F$13.2A!
EDIT2: Dependent H-to-B:

Code: Select all

x = 13, y = 4, rule = LifeHistory
2A$.2A9.F$2A$A!
CP reflector, repeat time 49:

Code: Select all

x = 31, y = 30, rule = LifeHistory
5$6.A$7.A$5.3A7$23.F$22.F3$17.A.A2.F$18.2A$18.A$30.F4$17.2A$16.A.A10.
F$16.A5.F$15.2A7.2A.F$24.2A!
Note: overclocking to periods 48, 47, and 46 delete every other input.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
Period1GliderGun
Posts: 740
Joined: March 9th, 2022, 1:50 am
Location: Everywhere you look
Contact:

Re: The "Gray Cells" in LifeHistory Rule

Post by Period1GliderGun » August 11th, 2023, 7:44 pm

hotcrystal0 wrote:
August 11th, 2023, 12:46 pm

CP reflector, repeat time 49:

Code: Select all

x = 31, y = 30, rule = LifeHistory
5$6.A$7.A$5.3A7$23.F$22.F3$17.A.A2.F$18.2A$18.A$30.F4$17.2A$16.A.A10.
F$16.A5.F$15.2A7.2A.F$24.2A!
Note: overclocking to periods 48, 47, and 46 delete every other input.
6 fewer cells:

Code: Select all

x = 26, y = 25, rule = LifeHistory
.A$2.A$3A7$18.F$17.F3$12.A.A2.F$13.2A$13.A$25.F5$15.F8.F$17.F$19.2A.F
$19.2A!
It's OK to abbreviate my username to "P1GG," but never, never, call me "pig."

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

qqd
Posts: 425
Joined: September 10th, 2022, 4:24 pm

Re: The "Gray Cells" in LifeHistory Rule

Post by qqd » August 14th, 2023, 5:23 am

I don't know if this p2 is known:

Code: Select all

x = 6, y = 8, rule = LifeHistory
2.2A$2.2A2$6A$A4.A$3.A$2.A.AF$2.2A!
EDIT: A variation on worker bee:

Code: Select all

x = 8, y = 1, rule = LifeHistory
F6AF!
My new p2p:

Code: Select all

x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!

mniemiec
Posts: 1590
Joined: June 1st, 2013, 12:00 am

Re: The "Gray Cells" in LifeHistory Rule

Post by mniemiec » August 14th, 2023, 3:36 pm

qqd wrote:
August 14th, 2023, 5:23 am
I don't know if this p2 is known: ...
This is a fairly simple rotor; I would be surprised if it wasn't already known. The stator can also be reduced:

Code: Select all

x = 5, y = 8, rule = LifeHistory
.2A$2.A$A$5A$4.A$2.A$.A.AF$.2A!
Last edited by mniemiec on August 16th, 2023, 4:17 am, edited 1 time in total.

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