Crylife (B2n3-cry4kn6i7c/S23-a4i6c)

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Moosey
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Crylife (B2n3-cry4kn6i7c/S23-a4i6c)

Post by Moosey » February 2nd, 2019, 2:16 pm

Yay, another one of those B2n rules I found! Actually found before eatsplosion!
To start,
a spaceship collection (copied from my first post on the rule)

Code: Select all

x = 237, y = 47, rule = B2n3-cry4kn6i7c/S23-a4i6c
195b3o9b3o16b3ob3ob3o$177bo17bo2bo7bo2bo17bo3bo3bo$11b3o83b3o9b3o6b3o
13bo12bo13b3o12b3o15bo2b2o7b2o2bo$11bo2bo54b3o17b3o4bo2bo8bo2bo7bo13b
3o10b3o12bo2bo10bo2b2o14b2o13b2o16bob2ob2obo$10bo2b2o53bo2bo17bo2bo5b
2o10b2o20bo2b2o8b2o2bo10bo3bo10b2o3bo$10b2o56b2o2bo16bob2o6bo11bo7bo
12b2o14b2o9b3o2b2o8bo3bobo$71b2o23b2o10b2o49bo3b2o9b3obob2o$159b2o18b
2o19b2ob2o$160bo18b2o19bo3bo$16b2o120b2o2b2o58bo$16bobo46b2o71bob2obo
57bobo$17b2o45bobo19bo79b2o4b2o27b3o$64b2o19b2o52bo2bo23bobo2bobo$58b
3o24b2o53b2o25b2o2b2o$58bo2bo24bo$58b2o26b2o$17b3o38bo27b2o111bo5bo$
60b2ob3o20bo2b3o75b2o30bo5bo$15bobo149b2o30bo5bo$15b2o48bobo99bo3bo$
66b2o97bo$15b2o148bo5bo$16bobo47b2o97bo5b2o$17b2o45bobo106bo$64b2o104b
5o$173bo$20b2o149b2o$15b3o2b2o$22bo$17bobob2o$bo14bob5o$3o17bo$3o2$5b
2o$4b3o$5b2o3$40b3o$41bo2$41bo2$39bo$36bob2o$39bo!
A rake that evolves from the B heptomino

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x = 65, y = 32, rule = B2n3-cry4kn6i7c/S23-a4i6c
49b3o$48bo2bo$48b2obo4$54b2o$54bobo$50bo5bo$55bo3$54b2o$b3o50b3o$bo2bo
46bobobo$o51b3o$53bo3$51bo2bo$51b2o$51bobo$52b3o7$64bo$61bob2o$64bo!
A p92 reflectorless flipping oscillator

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x = 8, y = 5, rule = B2n3-cry4kn6i7c/S23-a4i6c
2o$obo4bo$2bobob2o$ob2o2bo$2o4bo!
The first gun in the rule, based on the p92:

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x = 12, y = 17, rule = B2n3-cry4kn6i7c/S23-a4i6c
2o$obo4bo$2bobob2o$ob2o2bo$2o4bo8$4b2o4bo$4bob2o2bo$6bobob2o$4bobo4bo$
4b2o!
A très très large T backrake:

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x = 335, y = 581, rule = B2n3-cry4kn6i7c/S23-a4i6c
182b3o$181bo2bo$181b2obo4$187b2o$187bobo47b3o$183bo5bo47bo2bo$188bo48b
ob2o3$187b2o$187b3o43b2o$184bobobo43bobo$185b3o44bo5bo$186bo46bo2$187b
2o$187bobo43b2o$188b2o42b3o$151b3o79bobobo$150bo2bo80b3o$150b2obo81bo$
187b2ob3o$187bo4bo40b2o$184bo2bo2bob2o38bobo$156b2o26b2obobobo40b2o$
156bobo$152bo5bo$157bo$177b2o50b3ob2o$176b3o50bo4bo$156b2o19b2o49b2obo
2bo2bo$156b3o71bobobob2o$153bobobo$154b3o$155bo$243b2o$156b2o85b3o$
156bobo84b2o$157b2o50bo$206bob2o$209bo2$156b2ob3o$156bobo2bo$153bo7b2o
$154b2obo2bo51bo$157b2o53b2obo$212bo2$146b2o$145b3o5bo$146b2o5bo114bo$
163b2o102b3o$163b2ob2o99b3o$165bo2$159b2o$159b2o$161bo$160bo106bo$160b
o106bo2$233bo$230bob2o$233bo5$188bo$188b2obo$188bo2$122b2o$121b3o$122b
2o11$257bo$254bob2o$176bo80bo$177b2o$167bo8b2o$166b3o$166bo2b2o$166b2o
3bo$167bo3bo2$168b3o$98b2o$97b3o$98b2o5$281b3o$158b2o122bo$157b2o$159b
o122bo2$280bo2$278bob2o$281bo5$146b2o$145b2o$147bo2$74b2o$73b3o$74b2o$
188bo$189b2o$188b2o3$134b2o$133b2o$135bo10$122b2o$121b2o$123bo2$50b2o$
49b3o$50b2o6$110b2o$109b2o$111bo5$27bo172bo$26b3o172b2o$26b3o171b2o3$
98b2o$97b2o$99bo10$86b2o$85b2o$87bo10$74b2o$73b2o$75bo5$212bo$213b2o$
212b2o3$62b2o$61b2o$63bo10$50b2o$49b2o$51bo10$38b2o$37b2o$39bo5$224bo$
225b2o$224b2o3$26b2o$25b2o$27bo9$2b3o$bo2bo9b2o$bo3bo7b2o$2o2b2o9bo$b
2o4$7b2o$7bobo$8b2o5$8b3o7b2o$19b2o$6bobo9bo$6bo$6bo$236bo$237b2o$236b
2o5$30b2o$31b2o$30bo10$42b2o$43b2o$6bo35bo$6bo$6bo8$54b2o$55b2o$54bo3$
248bo$249b2o$248b2o5$66b2o$67b2o$6bo59bo$6bo$6bo8$78b2o$79b2o$78bo10$
90b2o$91b2o$6bo83bo$6bo$6bo$260bo$261b2o$260b2o5$102b2o$103b2o$102bo3$
21b3o$21bo2bo$19bo3b2o$19bobo2$18b2ob2o$19b2o3b2o$22b4o88b2o$23b2o90b
2o$6bo107bo$6bo$6bo$17b2o$16bobo$16b2o5$15b3o108b2o$17bo109b2o$17bo
108bo$21b2o$20b3o$20bo251bo$20bobo250b2o$16bo5b2o248b2o$15b2o4b2o$14b
2obo$15b2o17bo$16bo16b3o$33b3o102b2o$139b2o$18bobo117bo10$150b2o$151b
2o$150bo10$162b2o$163b2o$162bo3$284bo$285b2o$284b2o5$174b2o$175b2o$
174bo10$186b2o$187b2o$186bo10$198b2o$199b2o$198bo3$296bo$297b2o$296b2o
5$210b2o$211b2o$210bo10$222b2o$223b2o$222bo10$234b2o$235b2o$234bo3$
308bo$309b2o$308b2o5$246b2o$247b2o$246bo10$258b2o$259b2o$258bo10$270b
2o$271b2o$270bo3$320bo$321b2o$320b2o5$282b2o$283b2o$282bo10$294b2o$
295b2o$294bo10$306b2o$307b2o$306bo3$332bo$333b2o$332b2o5$318b2o$319b2o
$318bo10$330b2o$331b2o$330bo!
There are many small breeders, yet the rule is not usually explosive:

Code: Select all

x = 24, y = 4, rule = B2n3-cry4kn6i7c/S23-a4i6c
21bo$b3o16b3o$bo2bo15bob2o$o!
It's fairly easy to make large things based on rakes and t's, take this glider backrake:

Code: Select all

x = 86, y = 241, rule = B2n3-cry4kn6i7c/S23-a4i6c
54b3o8bo$12b3o38bo2bo7b3o$11bo2bo38bo3bo5bo2b2o$11bo3bo36b2o2b2o5b2o2b
o$10b2o2b2o37b2o7bo3b2o$11b2o49b3o4$17b2o50b2o$17bobo42bo6bobo$18b2o
42bo7b2o$62bo3$71bo$18b3o50bo$56b2ob2o10bo$16bobo37bo3bo$16bo40b3o7b3o
$14bobo41bo$13bo51bo$12bo48b2o$12bo4bo42b2o$12b2o4bo44bo5b2o$18bo44bo
2bo2b3o$15bo2bo47b2o2bo$15b3o49b3o$68bo2$bo$3o$3o26bo$26bob2o$29bo2$
69b3o11$64b3o$57b2o$56bobo$56b2o6$53bo$50bob2o$53bo$57b3o2$60bo$58b2ob
o$59b3o28$40b2obo$39b3ob2obo$40b2obo7$23bo26b3o$22b3o$22b3o31$84bo$85b
o$83b3o13$50b3o31$19b3o$19bo2bo$19bo2bo2$23bo$20bo$19bo4b2o$20b2o3bo$
20b2o3bo$22b2o$22b3o$22bo2bo$21b2ob2o$22b3o$23bo3$24b2o24b3o$24bobo$
25b2o3$25bo$24bo2bo$23bo4b2o$22b2obo3bo$11bo10bo4b2o$10b3o10b3ob2o$10b
3o10b2o2$15b2o$14b3o$15b2o8$45bo$42bob2o$45bo16$69b3o$70bo2$70bo!
EDIT:
a pushalong in the style of the c/7 eatsplosion pushalong.

Code: Select all

x = 18, y = 3, rule = B2n3-cry4kn6i7c/S23-a4i6c
o3b2obo3b2obo$2ob3ob2ob3ob2obo$o3b2obo3b2obo!
EDIT:
Thus there are "forking", if not branching, spaceships:

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x = 19, y = 15, rule = B2n3-cry4kn6i7c/S23-a4i6c
13bo$12b3o$12b3o2$3o9b3o$bo11bo2$bo7bo3bo$3o5b3ob3o$3o5b3ob3o2$3ob3ob
3ob3ob3o$bo3bo3bo3bo3bo2$bob2ob2obob2ob2obo!
sub-EDIT:
Oh, shoot. Those are trivial flotillas, I believe. Correct me If I'm wrong.
EDIT:
Another spaceship:

Code: Select all

x = 19, y = 34, rule = B2n3-cry4kn6i7c/S23-a4i6c
b3o$o2bo12b3o$2obo11bo2bo$15bo2bo2$14bo$6b2o9bo$6bobo3b2o4bo$2bo5bo3bo
3b2o$7bo4bo3b2o$14b2o$13b3o$6b2o4bo2bo$6b3o3b2ob2o$3bobobo5b3o$4b3o7bo
$5bo2$6b2o4b2o$6bobo2bobo$7b2o2b2o7$14b2o$14bo$14bobo$17b2o$15b2o$18bo
$16b2o!
EDIT:
ANOTHER:

Code: Select all

x = 20, y = 9, rule = B2n3-cry4kn6i7c/S23-a4i6c
14b3o$13bo2bo$3b3o7b2o3bo$3bo2bo5bo3bobo$bo3b2o5bobo$bobo3bo3bo2b2obob
o$5bobo8b2o$obob2o2bo$2b2o!
EDIT:
etc.

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x = 19, y = 6, rule = B2n3-cry4kn6i7c/S23-a4i6c
14b3o$2b3o9bo2bo$bo2bo8bo3bo$bo3bo7b2o2b2o$2o2b2o10b2o$b2o!
EDIT:
smaller G backrake:

Code: Select all

x = 41, y = 44, rule = B2n3-cry4kn6i7c/S23-a4i6c
29b3o$9b3o16bo2bo$9bo2bo15b2o2bo$8bo2b2o18b2o$8b2o3$25b2o$14b2o8bobo$
14bobo7b2o$15b2o4$23b3o$15b3o$25bobo$13bobo11bo$13bo13bo$13bo$28b3o$
10b3o14bo2bo$10bo2bo12bo2b2o$10b2o2bo11bobo$12bobo11b3o$12b3o$39bo$bo
36b3o$3o35b3o$3o6$21bob3o$20b2o2bobo$19b2o3b3o$20b3o2b2o$15b2o4b2o$14b
2o$15bobo$15b6o$17bo!
EDIT:
biblinker puffer:

Code: Select all

x = 14, y = 11, rule = B2n3-cry4kn6i7c/S23-a4i6c
2bo$b3o$2o2bo6b3o$o2b2o5bo2bo$2o10b2o$13bo$10b2o$6b3o$8bo2$6b4o!
Fancy blinker puffer:

Code: Select all

x = 32, y = 9, rule = B2n3-cry4kn6i7c/S23-a4i6c
b3o$o2bo5b3o16b3o$2b2o5bo2bo7b3o5bo2bo$3bo4bo3bo6bo2bo5b2o$2o5b3o2b2o
5bo3bo4bo$7bo3b2o5b2o2b3o5b2o$7b2o10b2o3bo$8bo14b2o$23bo!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

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danny
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Re: Crylife (B2n3-cry4kn6i7c/S23-a4i6c)

Post by danny » February 2nd, 2019, 8:37 pm

I think the first breeder is a ruler generator of some sorts.
she/they // Please stop using my full name. Refer to me as dani.

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testitemqlstudop
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Re: Crylife (B2n3-cry4kn6i7c/S23-a4i6c)

Post by testitemqlstudop » February 2nd, 2019, 8:37 pm

2-T tagalong, found w/ ntzfind:

Code: Select all

x = 27, y = 10, rule = B2n3-cry4kn6i7c/S23-a4i6c
bo3bo15bo3bo$3ob3o13b3ob3o$3ob3o13b3ob3o2$2b4o15b4o$bo4bo13bo4bo2$2bo
2bo15bo2bo$3b2o17b2o$3b2o17b2o!

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Re: Crylife (B2n3-cry4kn6i7c/S23-a4i6c)

Post by Moosey » February 2nd, 2019, 8:43 pm

danny wrote:I think the first breeder is a ruler generator of some sorts.
Yes, I noticed that pattern, but it doesn't appear to be a ruler.
doesn't look like a ruler.png
doesn't look like a ruler.png (12.48 KiB) Viewed 2251 times
testitemqlstudop wrote:2-T tagalong, found w/ ntzfind:

Code: Select all

x = 27, y = 10, rule = B2n3-cry4kn6i7c/S23-a4i6c
bo3bo15bo3bo$3ob3o13b3ob3o$3ob3o13b3ob3o2$2b4o15b4o$bo4bo13bo4bo2$2bo
2bo15bo2bo$3b2o17b2o$3b2o17b2o!
cool

EDIT:
@dani:
It seems to be close to an abacabadabacaba sequence generator or maybe a binary counter at the bottom, but I noticed it starts showing weird behavior closer to the top.
Uh oh
Uh oh
Screen Shot 2019-02-02 at 7.43.50 PM.png (15.33 KiB) Viewed 2246 times
EDIT2:
"chandelier puffer"

Code: Select all

x = 21, y = 3, rule = B2n3-cry4kn6i7c/S23-a4i6c
b3o13b3o$bo2bo11bo2bo$o8b3o8bo!
EDIT3:

Code: Select all

x = 18, y = 13, rule = B2n3-cry4kn6i7c/S23-a4i6c
b3o10b3o$o2bo10bo2bo$2obo10bob2o4$6b2o2b2o$6bo4bo$2bo5b2o5bo$7b4o3$6b
2o2b2o!
EDIT4:
biblink puffer again

Code: Select all

x = 12, y = 10, rule = B2n3-cry4kn6i7c/S23-a4i6c
8b3o$7bo2bo$3o4b2o2bo$bo8b2o2$bo2$3b3o$2bo2bo$3b2o!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

CoolCreeper39
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Re: Crylife (B2n3-cry4kn6i7c/S23-a4i6c)

Post by CoolCreeper39 » August 11th, 2019, 12:03 pm

Methuselahs in Crylife (Non record-breakers are not shown):

1-cell bounding box: 1G

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x = 1, y = 1, rule = B2n3-cry4kn6i7c/S23-a4i6c
o!
4-cell bounding box: 3G

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x = 1, y = 4, rule = B2n3-cry4kn6i7c/S23-a4i6c
o$o$o$o!
5-cell bounding box: 4G

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x = 1, y = 5, rule = B2n3-cry4kn6i7c/S23-a4i6c
o$o$o$o$o!
6-cell bounding box: 9G

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x = 2, y = 3, rule = B2n3-cry4kn6i7c/S23-a4i6c
2o$bo$2o!
8-cell bounding box: 45G

Code: Select all

x = 2, y = 4, rule = B2n3-cry4kn6i7c/S23-a4i6c
o$bo$2o$bo!
10-cell bounding box: 50G

Code: Select all

x = 2, y = 5, rule = B2n3-cry4kn6i7c/S23-a4i6c
bo$bo$2o$o$2o!
The smallest infinite-growth pattern in Crylife is this pattern, with a 9-cell bounding box:

Code: Select all

x = 3, y = 3, rule = B2n3-cry4kn6i7c/S23-a4i6c
bo$obo$3o!
Compare this with Life’s smallest infinite growth pattern, with a 24-cell bounding box:

Code: Select all

x = 2, y = 12, rule = B3/S23
2o2$bo$2o$2o$bo$o$2o$2o$o$o$2o!

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Re: Crylife (B2n3-cry4kn6i7c/S23-a4i6c)

Post by Hdjensofjfnen » August 12th, 2019, 11:03 pm

CoolCreeper39 wrote:Methuselahs in Crylife (Non record-breakers are not shown):
I'm starting to think this user is a bot.
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: Crylife (B2n3-cry4kn6i7c/S23-a4i6c)

Post by Moosey » August 13th, 2019, 6:48 am

Hdjensofjfnen wrote:
CoolCreeper39 wrote:Methuselahs in Crylife (Non record-breakers are not shown):
I'm starting to think this user is a bot.
I doubt it; they responded when I PM'd them something along the lines of "holy mustard; why bounding box?!? A couple people are saying "use mcps!"." They didn't respond when I asked them about bumping threads like this. Nobody, including me, really cares about this one anymore, for instance. If these posts were showing great new stuff that makes this rule special, then I'd be fine with it, but I'm sick of these bumps-of-forgotten-threads-to-share-tabulations-of-methuselahs-by-bounding-box-rather-than-MCPS-which-everyone-uses (yes, supposedly coolcreeper doesn't have their hands on all the 4-cell polyplets, but can't they just start with incomplete tabulations and then update them? Just because I post an MCPS=100 methuselah doesn't mean it is the best MCPS=100 methuselah there is.)

I think coolcreeper probably just has a format they copy-paste; presumably looking something like this:
Methuselahs in x (Non record-breakers are not shown):
Bounding box = 1

Code: Select all

rle
Bounding box = 2

Code: Select all

rle
...
(When applicable):
The smallest infinite growth pattern in x is this:

Code: Select all

rle
Compare it with this, the smallest infinite growth pattern in life:

Code: Select all

Isn't that 10-cell one smaller both in population AND mcps?
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

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