For discussion of other cellular automata.
wildmyron
Posts: 1343
Joined: August 9th, 2013, 12:45 am

toroidalet wrote:
wildmyron wrote:Accidentally found this logarithmic growth whilst looking for spaceships.

Code: Select all

``sqrt(t) growth``
Adding 1 transition allows for c/2n+1 diagonal wickstretchers, starting at n=3:

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``<snip> linear growth``
There are quite a few light speed signals and reburnable fuses in this rule. Some examples:

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``````x = 21, y = 22, rule = B2n3aeij/S01c2n3ack4q5a6e
o3\$b3o\$4bo\$5bo\$6bo\$7bo\$8bo\$9bo\$10bo\$11bo\$12bo\$13bo\$14bo\$15bo\$16bo\$17bo
\$18bo\$19bo\$20bo\$18bo!``````

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``````x = 21, y = 21, rule = B2n3aeij/S01c2n3ack4q5a6e
o3\$b3o2\$b5o\$6bo\$7bo\$8bo\$9bo\$10bo\$11bo\$12bo\$13bo\$14bo\$15bo\$16bo\$17bo\$
18bo\$19bo\$20bo!``````

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``````x = 23, y = 24, rule = B2n3aeij/S01c2n3ack4q5a6e
bo2\$b2o\$3o\$3bo\$4bo\$5bo\$6bo\$7bo\$8bo\$9bo\$10bo\$11bo\$12bo\$13bo\$14bo\$15bo\$
16bo\$17bo\$18bo\$19bo\$20bo\$21bo\$22bo!``````
I'm certain that there are suitable tail-end reactions to be found in this rulespace which allow for other adjustable speed spaceships.
Majestas32 wrote:Can somebody check the min and max transitions rules?
Do you mean for these diagonal growth patterns?

The sqrt growth works in 2^74 rules: B3aeij/S01c2n3ack4q5a6e - B2i3aceijkqry4aceikntwyz5aceijknry678/S012ceikn34aceijknqtwyz5678

The wickstretchers work in 2^72 rules: B2n3aeij/S01c2n3ack4q5a6e - B2ikn3aeijkqy4aceijknqtwyz5aceijknry678/S01c2cein3aceijkqry4aceijknqtwyz5678

Note that the B2n required for the wickstretchers makes them mutually exclusive.

Edit: It is of course just the reflector for the sqrt growth I used which is incompatible with the wickstretcher. As a double ended sqrt growth it is compatible with the wickstretcher, and works in 2^79 rules: B3aeij/S1c2n3ack4q5a6e - B2ikn3aceijkqry4aceijknqtwyz5aceijknry678/S012ceikn34aceijknqtwyz5678

An alternative reflector allows for a single ended sqrt growth which also works with (but doesn't require) B2n.

Code: Select all

``````x = 6, y = 6, rule = B2n3aeij/S01c2n3ack4q5a6e
bo\$o\$2bo\$3bobo\$4bo\$3bo!``````
It works in 2^75 rules: B3aeij/S1c2n3ack4q5a6e - B2in3aceijry4aceijkntwyz5aceijknry678/S012ceikn34aceijknqtwyz5678
Last edited by wildmyron on January 15th, 2018, 1:15 am, edited 1 time in total.
The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki.

Majestas32
Posts: 524
Joined: November 20th, 2017, 12:22 pm
Location: 'Merica

Thanx

LaundryPizza03
Posts: 527
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

More guns!

p14, c/3, also a GMOS:

Code: Select all

``````x = 5, y = 3, rule = B2ek3ei4acjr6i/S02ack3kny4acny
o3bo\$2bo\$o3bo!
``````

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``````x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o\$b2o\$2o!
``````
LaundryPizza03 at Wikipedia

LaundryPizza03
Posts: 527
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

LaundryPizza03 wrote:More guns!

p14, c/3, also a GMOS:

Code: Select all

``````x = 5, y = 3, rule = B2ek3ei4acjr6i/S02ack3kny4acny
o3bo\$2bo\$o3bo!
``````
EDIT: p21, 3c/6:

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``````x = 9, y = 4, rule = B2ce5e/S14an56-c7c8
b2o3b2o\$4ob4o\$4ob4o\$b2o3b2o!
``````

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``````x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o\$b2o\$2o!
``````
LaundryPizza03 at Wikipedia

toroidalet
Posts: 1054
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

That rule has a lot of guns:

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``````x = 270, y = 81, rule = B2ce5e/S14an56-c7c8
247b2o9b2o\$246b4o7b4o\$246b4o7b4o\$246b4o7b4o\$247b2o9b2o4\$140b2o\$139b4o\$
109b2o28b4o\$108b4o28b2o\$8b2o79b2o17b4o47b2o9b2o\$7b4o77b4o17b2o47b4o7b
4o\$7b4o39b2o36b4o66b4o7b4o31b2o9b2o\$8b2o39b4o36b2o67b4o7b4o30b4o7b4o
29b2o9b2o\$49b4o106b2o9b2o31b4o7b4o28b4o7b4o\$34b2o14b2o151b4o7b4o28b4o
7b4o\$15b2o16b4o158b2o7b2o9b2o7b2o20b4o7b4o\$14b4o15b4o34b2o9b2o110b4o
25b4o11b2o7b2o9b2o7b2o\$14b4o16b2o34b4o7b4o109b4o25b4o10b4o25b4o\$15b2o
53b4o7b4o110b2o27b2o11b4o25b4o\$71b2o9b2o154b2o27b2o\$b2o3b2o10b2o3b2o\$
4ob4o8b4ob4o11b2o3b2o9b2o3b2o14b2o3b2o\$4ob4o8b4ob4o10b4ob4o7b4ob4o12b
4ob4o9b2o3b2o\$4o2b2o10b2o2b4o10b4ob4o7b4ob4o12b4ob4o8b4ob4o12b2o3b2o\$b
2o20b2o12b2o2b4o8b2o2b4o13b2o2b4o8b4ob4o11b4ob4o23b2o3b2o13b2o3b2o38b
2o3b2o\$42b2o14b2o19b2o10b2o2b4o11b4ob4o22b4ob4o11b4ob4o36b4ob4o35b2o3b
2o\$96b2o13b2o2b4o22b4ob4o11b4ob4o36b4ob4o34b4ob4o\$116b2o24b2o2b4o12b2o
2b4o37b2o2b4o34b4ob4o\$147b2o18b2o43b2o36b2o2b4o\$255b2o24\$111b2o\$100b2o
8b4o\$99b4o7b4o\$91b2o6b4o8b2o\$80b2o8b4o6b2o\$62b2o15b4o7b4o\$51b2o8b4o14b
4o8b2o\$50b4o7b4o15b2o18b2o\$50b4o8b2o35b4o\$51b2o46b4o\$80b2o18b2o\$79b4o\$
51b2o26b4o\$50b4o26b2o\$50b4o26b2o18b2o\$50b4o3bo21b4o16b4o\$51b2o3bobo20b
4o3bo12b4o3bo\$80b2o3bobo12b2o3bobo2\$51b2o\$50b4o8b2o16b2o18b2o\$50b4o7b
4o14b4o8b2o6b4o8b2o\$51b2o8b4o14b4o7b4o5b4o7b4o\$62b2o16b2o8b4o6b2o8b4o\$
91b2o18b2o!
``````
(The bottom guns are adjustable, p40+12n)
"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett

AbhpzTa
Posts: 485
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

A block is a (1,0)c/2 [xq2_57] duplicator (transparent block) (a carrier is a (1,0)c/2 [xq2_57] eater) :

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``````x = 47, y = 12, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
2o\$bo43b2o\$2o43b2o7\$15b2o\$13bo2bo\$13b2o!``````
Repeat time is 100.

p100+n guns based on the above:

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``````x = 235, y = 41, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
27b2o98b2o\$25bo2bo96bo2bo\$25b2o98b2o3\$16b2o\$15bo2bo97b2o\$15bo100b2o\$
16bo2bo\$2o\$o16b2o40b2o\$2bo57bo\$b2o\$54b5o\$54b5o\$30b2o83b3o5b2o49b2o48bo
2bo\$32bo82bobo7bo49bo52bo\$30b2o91b2o49b2o48bo3bo\$100b2o123b3o\$100bo\$6b
2o2b2o90bo\$6b2obo91b2o\$10b2o2\$51b4o\$51bo2bo9b2o166b2o\$52b2o10bo167bo\$
52b2o12bo167bo\$52bo12b2o40b3o123b2o\$51bo54bo3bo48b2o49b2o\$51b2o53bo52b
o49bo7bobo\$107bo2bo48b2o49b2o5b3o8\$217b2o\$217b2o!``````
Natural p4 and p6, unnatural p4:

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``````x = 43, y = 10, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
obo7bobo17b2o9b2o\$3bo9bo16bo2b2o4bo2bo\$o3bo5bo21bo6b2o\$bo9bobo22b2o\$2b
obo28bo2b2o\$33bo2b2o\$36b2o\$32bo6b2o\$30bo2b2o4bo2bo\$30b2o9b2o!``````
This rule has a (1,0)c/2 p2 mod2 hatship:

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``````x = 5, y = 4, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
2bo\$bobo\$bobo\$2ob2o!``````
EDIT: XOR gate:

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``````x = 180, y = 54, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
88bobo77bobo\$88b3o77b3o50\$2o158b2o\$bo16b2o78b2o61bo16b2o\$2o16b2o78b2o
60b2o16b2o!``````
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).

77topaz
Posts: 1467
Joined: January 12th, 2018, 9:19 pm

A GMOS, found with apgsearch:

Code: Select all

``````x = 30, y = 17, rule = B2cek3i/S12cei
3\$9b2o8b2o\$9b2o8b2o\$5bo2b2o10b2o2bo2\$4bobo16bobo\$3bo6bo8bo6bo\$4bobo16b
obo2\$5bo2b2o10b2o2bo\$9b2o8b2o\$9b2o8b2o!``````
On Catagolue: http://catagolue.appspot.com/object/yl4 ... ek3is12cei

Posts: 422
Joined: May 7th, 2016, 8:53 am
Contact:

AbhpzTa wrote:...

EDIT: XOR gate:

Code: Select all

``````x = 180, y = 54, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
88bobo77bobo\$88b3o77b3o50\$2o158b2o\$bo16b2o78b2o61bo16b2o\$2o16b2o78b2o
60b2o16b2o!``````
Nice!

The XOR gate works in rules between: B2e3ainqr4w/S1c2acek3aiq5q7c - B2e3ainqr4w/S1c2acek3aiq4ce5q6en7c

Remark for those who want to create the usual rule-110 unit cell: the logic gate (with 3 inputs) implemented in rule-110 can be:
• ((NOT left) AND middle) OR (middle XOR right)
[APPEND]

Colour-preserving signal duplicator (gen198):

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``````#C [[ STOP 198 ]]
x = 23, y = 21, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
2o\$bo19b2o\$2o19b2o5\$2o\$2o9\$7b2o\$8bo\$6bo\$6b2o!
``````
And right-angle turn:

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``````#C [[ STOP 198 ]]
x = 23, y = 21, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
2o\$bo19b2o\$2o19b2o5\$2o\$2o7\$16b2o\$16bo2bo\$7b2o9b2o\$8bo\$6bo\$6b2o!
``````
Trivials.

Posts: 422
Joined: May 7th, 2016, 8:53 am
Contact:

AbhpzTa wrote:...

EDIT: XOR gate:

Code: Select all

``````x = 180, y = 54, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
88bobo77bobo\$88b3o77b3o50\$2o158b2o\$bo16b2o78b2o61bo16b2o\$2o16b2o78b2o
60b2o16b2o!``````
Nice!

blablabla
Logical OR gate (more or less trivial, can be compacted with glider delay mechanism, when a block splitter's unwanted output is eaten):

Code: Select all

``````#C [[ STOP 720 ]]
x = 314, y = 360, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
71bobo105bobo\$71b3o105b3o262\$10b2o106b2o121b2o\$10b2o106b2o121b2o11\$77b
2o106b2o121b2o\$77bo2bo104bo2bo119bo2bo\$79b2o106b2o121b2o7\$18b2o106b2o
121b2o\$18bo107bo122bo\$20bo107bo122bo\$19b2o106b2o121b2o26\$31b2o106b2o
121b2o\$32bo107bo122bo\$30bo7b2o7b2o89bo7b2o7b2o104bo7b2o7b2o\$30b2o6bo9b
o89b2o6bo9bo104b2o6bo9bo\$40bo5bo101bo5bo116bo5bo\$39b2o5b2o99b2o5b2o
114b2o5b2o4\$81b2o106b2o121b2o\$81b2o106b2o121b2o2\$15b2o106b2o121b2o\$16b
o107bo122bo\$14bo7b2o8b2o88bo7b2o8b2o103bo7b2o8b2o\$14b2o6bo9b2o88b2o6bo
9b2o103b2o6bo9b2o\$24bo107bo122bo\$23b2o40b2o64b2o40b2o79b2o40b2o\$63bo2b
o104bo2bo119bo2bo\$63b2o106b2o121b2o\$53b2o106b2o121b2o\$53b2o106b2o121b
2o5\$16b2o106b2o121b2o\$16b2o106b2o121b2o5\$37b2o106b2o121b2o\$37b2o106b2o
121b2o5\$2o106b2o121b2o\$2o106b2o121b2o5\$2o19b2o106b2o100b2o19b2o\$bo19b
2o106b2o101bo19b2o\$2o229b2o!
``````

Posts: 422
Joined: May 7th, 2016, 8:53 am
Contact:

p110 and ignition reaction:

Code: Select all

``````#C [[ STOP 110 ]]
x = 45, y = 16, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
25b2o2\$25b2o\$29bobo\$31bo\$28bobo\$28b2o\$25b2o\$2o23bobo\$2o4\$2o12b2o13b2o
12b2o\$bo12b2o14bo12b2o\$2o27b2o!``````
p118 and ign.:

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``````#C [[ STOP 118 ]]
x = 55, y = 16, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
33b2o2\$33b2o\$37bobo\$39bo\$36bobo\$36b2o\$33b2o\$2o31bobo\$2o4\$2o14b2o19b2o
14b2o\$bo14b2o20bo14b2o\$2o35b2o!``````
not colour-preserving right angle turn (150 gens.)

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``````#C [[ STOP 150 ]]
x = 17, y = 8, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
2o\$2o4\$2o13b2o\$bo13b2o\$2o!``````
p130+n*2 (n>=0) double-barrelled gun family (increase horizontal distance between blocks with n)

Code: Select all

``````#C [[ STOP 130 ]]
x = 71, y = 16, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
46b2o\$59b3o\$46b2o11bobo\$50bobo\$52bo\$49bobo\$49b2o\$46b2o\$2o44bobo\$2o4\$2o
17b2o29b2o17b2o\$bo17b2o30bo17b2o\$2o48b2o!``````
Some of them listed before? Rather trivials, but useful for glider logic.

Posts: 422
Joined: May 7th, 2016, 8:53 am
Contact:

AbhpzTa wrote:rles
Turing-complete. Rule-110 unit cell is ready, see here: ../forums/viewtopic.php?f=11&t=2597&start=25#p56996

LaundryPizza03
Posts: 527
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

Code: Select all

``````x = 3, y = 3, rule = B3-cek5a/S2ace34a5a
o\$o\$3o!
``````
The top corner of the square advances at 6c/18 orthogonal.

What led me to this discovery was the rule family containing this 3c/4 diagonal fuse:

Code: Select all

``````x = 34, y = 34, rule = B3-cek5a/S2ace34a5a
bo10bo\$2bo10bo\$3o8b3o3\$5b2o\$5b2o2\$8b2o\$8b2o2\$11b2o\$11b2o2\$14b2o\$14b2o
2\$17b2o\$17b2o2\$20b2o\$20b2o2\$23b2o\$23b2o2\$26b2o\$26b2o2\$29b2o\$29b2o2\$32b
2o\$32b2o!
``````
Although this particular rule is explosive (like pretty much every rule with a quadratic replicator), there is at least one stable rule containing the fuse.

Code: Select all

``````x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o\$b2o\$2o!
``````
LaundryPizza03 at Wikipedia

LaundryPizza03
Posts: 527
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

Apparently, the replicator can be hassled into signals:

Code: Select all

``````x = 39, y = 18, rule = B3-cek5a/S2ace34a5a
7b2o4b2o4b2o4b2o4b2o\$7b2o4b2o4b2o4b2o4b2o5\$27bo\$2o25bo\$2o25b3o2\$37b2o\$
37b2o2\$10b2o4b2o4b2o\$10b2o4b2o4b2o2\$27b2o\$27b2o!
``````
It is very likely that the signal can be turned, but I haven't found a way yet.

It also seems that a certain collision could be utilized to make a glider gun.

EDIT: It also has its own 3c/4 diagonal fuse:

Code: Select all

``````x = 20, y = 20, rule = B3-cek5a/S2ace34a5a
2bo2\$o\$3b3o\$3b2o\$3bo\$6b2o\$6b2o2\$9b2o\$9b2o2\$12b2o\$12b2o2\$15b2o\$15b2o2\$
18b2o\$18b2o!
``````

Code: Select all

``````x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o\$b2o\$2o!
``````
LaundryPizza03 at Wikipedia

LaundryPizza03
Posts: 527
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

Code: Select all

``````x = 4, y = 3, rule = B2ae3er4ai5-k67c8/S2cn3enqy56-i78
b2o\$o2bo\$b2o!
``````

Code: Select all

``````x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o\$b2o\$2o!
``````
LaundryPizza03 at Wikipedia

LaundryPizza03
Posts: 527
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

A weird wickstretcher (precursor):

Code: Select all

``````x = 21, y = 3, rule = B012-a3678/S23-e5e
bo18bo\$2o\$bo18bo!
``````

Code: Select all

``````x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o\$b2o\$2o!
``````
LaundryPizza03 at Wikipedia

LaundryPizza03
Posts: 527
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

Surprise! Its a (3, 5)c/17 puffer!

Code: Select all

``````x = 3, y = 6, rule = B2e3eiky4kn5ac6i78/S23-ar4aeqy5y7c
bo\$3o2\$2bo\$3o\$bo!
``````
This rule might not be explosive since the breeder (identical to the one in my last post) is easily destroyed by random debris:

Code: Select all

``````x = 54, y = 38, rule = B2e3eiky4kn5ac6i78/S23-ar4aeqy5y7c
bo\$obo\$obo\$bo32\$51bo\$51bobo\$51b3o!
``````

Code: Select all

``````x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o\$b2o\$2o!
``````
LaundryPizza03 at Wikipedia

77topaz
Posts: 1467
Joined: January 12th, 2018, 9:19 pm

Another puffer in that rule:

Code: Select all

``````x = 42, y = 24, rule = B2e3eiky4kn5ac6i78/S23-ar4aeqy5y7c
25bo8bo\$24b3o6b3o\$25bo8bo2\$29bo8bo\$16bo11b3o6b3o\$15bobo11bo8bo\$18bo4bo
8bo8bo\$13b4obo3b2o5bob2o5bob2o\$14bobo11b3o6b3o\$15bo13bo8bo2\$24bo8bo\$
14bo9bo8bo\$7bo7bo8bo8bo\$6bobo\$5bo2bobo\$5bobob3o7b2o7b2o7b2o\$7bo2bo8bo
8bo8bo\$6bo\$3o3bo\$ob2o\$o\$2o!
``````

LaundryPizza03
Posts: 527
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

A 5c/10 replicator that happens to produce long-lived intermediate sparks at multiples of 20 generations (every 2 periods):

Code: Select all

``````x = 5, y = 4, rule = B3-e4ny56i7e/S2-ck3r4-nt5jq6
b3o\$2ob2o\$2ob2o\$b3o!
``````

Code: Select all

``````x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o\$b2o\$2o!
``````
LaundryPizza03 at Wikipedia

wwei23
Posts: 949
Joined: May 22nd, 2017, 6:14 pm
Location: The (Life?) Universe

LaundryPizza03 wrote:A 5c/10 replicator that happens to produce long-lived intermediate sparks at multiples of 20 generations (every 2 periods):

Code: Select all

``````x = 5, y = 4, rule = B3-e4ny56i7e/S2-ck3r4-nt5jq6
b3o\$2ob2o\$2ob2o\$b3o!
``````
Nice, it’s a non-rule 90 that triplicates before annihilating. Most replicators duplicate then annihilate. Impressive!

LaundryPizza03
Posts: 527
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

An unusual failed reverse Sierpiński generator.

Code: Select all

``````x = 7, y = 2, rule = B3/S23-a4i6c
3ob3o\$obobobo!
``````

Code: Select all

``````x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o\$b2o\$2o!
``````
LaundryPizza03 at Wikipedia

LaundryPizza03
Posts: 527
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

toroidalet wrote: EDIT: I believe this is now the weirdest sierpinski builder in existence:

Code: Select all

``````x = 4, y = 3, rule = B3aeiy4-twy5n6ce7e8/S23-ky4c5k6ei78
2o\$b3o\$2bo!
``````
Remove S3a and it becomes a replicator!

Code: Select all

``````x = 4, y = 3, rule = B3aeiy4-twy5n6ce7e8/S23-aky4c5k6ei78
2b2o\$3o\$bo!
``````

Code: Select all

``````x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o\$b2o\$2o!
``````
LaundryPizza03 at Wikipedia

LaundryPizza03
Posts: 527
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

A 24c/54 orthogonal spaceship based on a 4c/9 double short table puffer (that is also a failed replicator):

Code: Select all

``````x = 24, y = 10, rule = B36n8/S2-k34iqt5y6a7c
8b2o5b2o\$7bobo5bobo\$7b2o7b2o\$7bobo5bobo\$8b3o4b2o\$bo7bo\$o2bo2b2obo\$ob2o
b2ob2o6b2obob2o\$b2o4b2o6b2o5b2o\$16b2obob2o!
``````

Code: Select all

``````x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o\$b2o\$2o!
``````
LaundryPizza03 at Wikipedia

Posts: 1938
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

LaundryPizza03 wrote:A 24c/54 orthogonal spaceship based on a 4c/9 double short table puffer (that is also a failed replicator):

Code: Select all

``````x = 24, y = 10, rule = B36n8/S2-k34iqt5y6a7c
8b2o5b2o\$7bobo5bobo\$7b2o7b2o\$7bobo5bobo\$8b3o4b2o\$bo7bo\$o2bo2b2obo\$ob2o
b2ob2o6b2obob2o\$b2o4b2o6b2o5b2o\$16b2obob2o!
``````
Probably not minimal breeder:

Code: Select all

``````x = 33, y = 23, rule = B36n8/S2-k34iqt5y6a7c
15bobo5bobo\$14bo3bo3bo3bo\$14b2o2bo3b5o\$14bo7bo3bo\$16bobo4bobo\$19bo\$7bo
8bo7bo5bo\$7bo9b2o4bobo3bobo\$3bo3bo14bo9bo\$3bo19bobo3bobo\$2bo2bo18bo5bo
\$2o2b2o\$2b3o\$o3bo19bo5bo\$23b2o5b2o\$4b2o16b2o7b2o\$3b2o18b2o5b2o\$17b2o5b
o5bo\$10bobo4b2o5bo\$10bo2b2o3bo\$10b2ob3obo4bo3bo\$12b2o7b7o\$22bo3bo!
``````
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

LaundryPizza03
Posts: 527
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

An incredibly small growing spaceship:

Code: Select all

``````x = 3, y = 3, rule = B1e2ce/S1e2ik
2o\$2bo\$2o!
``````
Frontend is c, backend is c/2.

Adding one transition results in this 3c/3:

Code: Select all

``````x = 3, y = 3, rule = B1e2ce6i/S1e2ik
2o\$2bo\$2o!
``````

Code: Select all

``````x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o\$b2o\$2o!
``````
LaundryPizza03 at Wikipedia

jimmyChen2013
Posts: 133
Joined: December 11th, 2017, 3:28 am

This fuse creates... what?

Code: Select all

``````x = 244, y = 5, rule = B2i34ceity5c6-c78/S2-a34ceit5ceik6-k78
242bo\$241b3o\$2obobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobob2obo\$238ob2o\$2obobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobo!
``````
a (slanted) moving...wick? wall?

Code: Select all

``````x = 363, y = 54, rule = B2i34ceity5c6-c78/S2-a34ceit5ceik6-k78
358bobobo\$357bob2o\$356bob3obo\$344b3o10b3obo\$343b2o2b2o7b3ob3o\$330b3o
10bob4o10b4o\$316bo13b3o10bob2obo7bobob2o\$314bob2o11bo2bo11b2o\$314b5o9b
2ob5o8b3o3b3o\$293bobobo16bobo11bo2b2ob2o15b2o\$295b2obo16b3o10b2o4b2o
12bob2obo\$293bob3obo30bob2o14b4obo\$277b3o14bob3o31b3o15b2o2b2o\$275b2o
2b2o12b3ob3o50b3o\$259b3o13b4obo12b4o12b2o14b2o14b2o14b2o\$243bo15b3o13b
ob2obo13b2obobo9b2o14b2o14b2o14b2o\$242b2obo13bo2bo15b2o\$241b5o10b5ob2o
7b3o3b3o\$230bobobo8bobo10b2ob2o2bo7b2o31b2o\$229bob2o9b3o11b2o4b2o6bob
2obo8b2ob2o14b3o\$228bob3obo23b2obo8bob4o8bob4o14b2o\$216b3o10b3obo25b3o
8b2o2b2o8b2ob3o\$215b2o2b2o7b3ob3o36b3o10bobobo14b3o\$202b3o10bob4o10b4o
14b2o14b2o17b4obo14bo\$188bo13b3o10bob2obo7bobob2o15b2o14b2o19b2o\$186bo
b2o11bo2bo11b2o67bobobo\$186b5o9b2ob5o8b3o3b3o\$165bobobo16bobo11bo2b2ob
2o15b2o29b2o\$167b2obo16b3o10b2o4b2o12bob2obo13b2ob2o10b3o\$165bob3obo
30bob2o14b4obo12b4obo10b2o\$149b3o14bob3o31b3o15b2o2b2o12b3ob2o\$147b2o
2b2o12b3ob3o50b3o14bobobo10b3o\$131b3o13b4obo12b4o12b2o14b2o14b2o14b2o
7bob4o11bo\$115bo15b3o13bob2obo13b2obobo9b2o14b2o14b2o14b2o9b2o\$114b2ob
o13bo2bo15b2o86bobobo\$113b5o10b5ob2o7b3o3b3o\$102bobobo8bobo10b2ob2o2bo
7b2o31b2o\$101bob2o9b3o11b2o4b2o6bob2obo8b2ob2o14b3o\$100bob3obo23b2obo
8bob4o8bob4o14b2o\$88b3o10b3obo25b3o8b2o2b2o8b2ob3o\$87b2o2b2o7b3ob3o36b
3o10bobobo14b3o\$74b3o10bob4o10b4o14b2o14b2o17b4obo14bo\$60bo13b3o10bob
2obo7bobob2o15b2o14b2o19b2o\$58bob2o11bo2bo11b2o67bobobo\$58b5o9b2ob5o8b
3o3b3o\$37bobobo16bobo11bo2b2ob2o15b2o29b2o\$39b2obo16b3o10b2o4b2o12bob
2obo13b2ob2o10b3o\$2b2o33bob3obo30bob2o14b4obo12b4obo10b2o\$21b3o14bob3o
31b3o15b2o2b2o12b3ob2o\$5o14b2o2b2o12b3ob3o50b3o14bobobo10b3o\$o2bo15b4o
bo12b4o12b2o14b2o14b2o14b2o7bob4o11bo\$ob2o2bo12bob2obo13b2obobo9b2o14b
2o14b2o14b2o9b2o\$ob2o2bo15b2o86bobobo\$b2o2b2o14b3o!
``````

Code: Select all

``````x = 4, y = 4, rule = B2i34ceity5c6-c78/S2-a34ceit5ceik6-k78
4o\$bobo\$b3o\$3bo!
``````

...Waht?
Failed Replicator!

Code: Select all

``````x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8
bo\$obo\$bobo\$2bo!
``````
(That I wish was not failed D:)