Wire World Extensible 3 (WWEJ3)

For discussion of other cellular automata.
alan2here
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Re: Wire World Extensible 3 (WWEJ3)

Post by alan2here » October 23rd, 2010, 6:20 pm

I made "ships" as I described, so it breaks most patterns even though the behaviour is almost identical, thease patterns could probbably be reworked. Could we work with this instead for building ships? I will upload to the RTR if it is a success.

http://with-logic.co.uk/a/ships.table
http://with-logic.co.uk/a/ships.colors
Last edited by alan2here on August 8th, 2011, 5:03 pm, edited 4 times in total.

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12Glider
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Re: Wire World Extensible 3 (WWEJ3)

Post by 12Glider » August 7th, 2011, 8:25 pm

alan2here wrote:I made "ships" as I described, so it breaks most patterns even though the behaviour is almost identical, thease patterns could probbably be reworked. Could we work with this instead for building ships? I will upload to the RTR if it is a success.

ftp://with-logic.co.uk/public_html/a/ships.table
ftp://with-logic.co.uk/public_html/a/ships.colors
It says I do not have permission to view the items.
Image

Why hasn't a glider exploded yet?

alan2here
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Re: Wire World Extensible 3 (WWEJ3)

Post by alan2here » August 8th, 2011, 5:04 pm

Thanks. I've fixed the link, am most greatfull, can't believe that nobody pointed that out before.

ebcube
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Re: Wire World Extensible 3 (WWEJ3)

Post by ebcube » August 14th, 2011, 10:15 am

I'm trying to make ships with your ruletable, but I can't. Can you post a sample ship?

alan2here
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Re: Wire World Extensible 3 (WWEJ3)

Post by alan2here » August 14th, 2011, 7:55 pm

phew, right, lets try again, freshly uploaded with corrections.

http://with-logic.co.uk/a/b/ships.table
http://with-logic.co.uk/a/b/ships.colors

Iv'e added some exceptions to better moddel the states in the original WWEJ3, apparently It couldn't be that neet. The extra lines Iv'e added to the rule table are commented accordingly. Tell me if you find anything that won't convert (I expect there will be some things) and I will fix them.

Here is an example.

x = 13, y = 7, rule = ships
$4.B3.B$4.CB.BC$3.D5.D$2.A.A.A.A.A$.A.A.A.A.A.A!

alan2here
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Re: Wire World Extensible 3 (WWEJ3)

Post by alan2here » December 18th, 2011, 10:55 am

bump

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Wojowu
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Re: Wire World Extensible 3 (WWEJ3)

Post by Wojowu » December 18th, 2011, 11:49 am

Predecessor of spaceship which is glide symmetric and produces smaller sparks

Code: Select all

x = 11, y = 5, rule = ships
3.B3.B$3.CB.BC$2.D5.D$.A.A.A.A.A$A.A.A.A.3A!
Another one

Code: Select all

x = 11, y = 7, rule = ships
3.B3.B$3.CB.BC$2.D5.D$.A.A.A.A.A$A.A.A.A3.A2$.A!
Puffer

Code: Select all

x = 26, y = 6, rule = ships
18.B3.B$3.B3.B10.CB.BC$3.CB.BC9.D5.D$2.D5.D7.A.A.A.A.A$.A.A.A.A.A5.A.
A.A.A.A.A$A.A.A.A.A.A!
Puffer leaving candles!

Code: Select all

x = 43, y = 9, rule = ships
19.B3.B$19.CB.BC$18.D5.D$3.A3.A9.A.A.A.A.A9.A3.A$2.A.A.A.A7.A.A.A.A.A
.A7.A.A.A.A$2.B2.A2.B25.B2.A2.B$2.C.A.A.C25.C.A.A.C$.D.D.A.D.D23.D.D.
A.D.D$A.A.A.A.A.A21.A.A.A.A.A.A!
Edit: One more!

Code: Select all

x = 27, y = 5, rule = Ships
3.B3.B11.B3.B$3.CB.BC11.CB.BC$2.D5.D9.D5.D$.A.A.A.A.A7.A.A.A.A.A$A.A.
A.A.A.A5.A.A.A.A.A.A!
Last edited by Wojowu on December 18th, 2011, 12:23 pm, edited 1 time in total.
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Hektor
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Re: Wire World Extensible 3 (WWEJ3)

Post by Hektor » December 18th, 2011, 12:08 pm

Can you please re-post the ship's ruletable and colors? The links are broken...
Thanks you in advance.

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Wojowu
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Re: Wire World Extensible 3 (WWEJ3)

Post by Wojowu » December 18th, 2011, 12:24 pm

First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?

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Hektor
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Re: Wire World Extensible 3 (WWEJ3)

Post by Hektor » December 18th, 2011, 12:26 pm

Thanks! :D

alan2here
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Re: Wire World Extensible 3 (WWEJ3)

Post by alan2here » December 18th, 2011, 12:38 pm

Excelent, ty peeps. If everyone is ok with this verstion I'm going to put it onto the RTR.

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Wojowu
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Re: Wire World Extensible 3 (WWEJ3)

Post by Wojowu » December 18th, 2011, 1:15 pm

None of my ships or puffers from your rule don't work when converted to WWEJ3. Compare these

Code: Select all

x = 43, y = 9, rule = WWEJ3
19.O3.O$19.NO.ON$18.H5.H$3.C3.C9.C.C.C.C.C9.C3.C$2.C.C.C.C7.C.C.C.C.C
.C7.C.C.C.C$2.O2.C2.O25.O2.C2.O$2.N.C.C.N25.N.C.C.N$.H.H.C.H.H23.H.H.
C.H.H$C.C.C.C.C.C21.C.C.C.C.C.C!

Code: Select all

x = 43, y = 9, rule = ships
19.B3.B$19.CB.BC$18.D5.D$3.A3.A9.A.A.A.A.A9.A3.A$2.A.A.A.A7.A.A.A.A.A
.A7.A.A.A.A$2.B2.A2.B25.B2.A2.B$2.C.A.A.C25.C.A.A.C$.D.D.A.D.D23.D.D.
A.D.D$A.A.A.A.A.A21.A.A.A.A.A.A!
You can see that expect for changing letters and rule numbers are all the same. But in your rule it produces Christmas candles, and in WWEJ3 not
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?

edwardfanboy
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Re: Wire World Extensible 3 (WWEJ3)

Post by edwardfanboy » January 14th, 2012, 10:58 pm

Shuttle!

Code: Select all

x = 15, y = 2, rule = WWEJ3
3.9D$C.A10C.C!

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Extrementhusiast
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Re: Wire World Extensible 3 (WWEJ3)

Post by Extrementhusiast » January 16th, 2012, 1:30 pm

For some reason, I am really interested in the oscillators in this rule. Here is a small p8:

Code: Select all

x = 3, y = 4, rule = WWEJ3
.P$.B$C.J$.C!
And here is a naturally-appearing p6:

Code: Select all

x = 9, y = 6, rule = WWEJ3
3.BCIB.D$D.J2.C2.D$2.DOBD$2.D.P$5.3C$5.C.C!
I know that some of the cells are not necessary for the oscillator to function, but this was the form I found it in.
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alan2here
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Re: Wire World Extensible 3 (WWEJ3)

Post by alan2here » January 22nd, 2012, 6:37 pm

Good stuff Wojowu. I'll get on it now.


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Wojowu
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Re: Wire World Extensible 3 (WWEJ3)

Post by Wojowu » January 24th, 2012, 2:11 pm

Nice, now more things work as in WWEJ3. But I found one small thing, this don't change move of most spaceships, but is important in my predecessors of ships. State 0 should change to state 2 only if one of its neighbors is state 4, not 2 or more. This pattern

Code: Select all

x = 3, y = 1, rule = ships
3D!
should make state 2 only on ends (i.e. to the left and to the right). Also, state 4 should evolve into some state 5, which isn't eating wire. I can try to make such table if you want. Also, what is second rule based on? It behaves a lot different than WWEJ3
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alan2here
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Re: Wire World Extensible 3 (WWEJ3)

Post by alan2here » May 13th, 2012, 11:12 am

Thanks, your observations are apreceated. However I'm happy with it as is now, it's a nice comprimise. I've uploaded ships_pure and ships_mid to the RTR.

If you wish to create a ships_orig then I'd include that in the entery as well, with the "exceptions" sections of the RT tweaked to better match the original.

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Wojowu
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Re: Wire World Extensible 3 (WWEJ3)

Post by Wojowu » May 14th, 2012, 10:12 am

Yes, I'd really appreciate that. Also, you should include that for 3 or more active neighbors wire stays intact
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?

unname66609
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Re: Wire World Extensible 3 (WWEJ3)

Post by unname66609 » February 1st, 2015, 3:31 am

Extrementhusiast wrote:For some reason, I am really interested in the oscillators in this rule. Here is a small p8:

Code: Select all

x = 3, y = 4, rule = WWEJ3
.P$.B$C.J$.C!
And here is a naturally-appearing p6:

Code: Select all

x = 9, y = 6, rule = WWEJ3
3.BCIB.D$D.J2.C2.D$2.DOBD$2.D.P$5.3C$5.C.C!
I know that some of the cells are not necessary for the oscillator to function, but this was the form I found it in.
small p12:

Code: Select all

x = 4, y = 3, rule = WWEJ3
.2C$C2.J$.CB!

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PHPBB12345
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Re: Wire World Extensible 3 (WWEJ3)

Post by PHPBB12345 » February 2nd, 2017, 7:46 am

electron reflector based oscillators:

Code: Select all

x = 9, y = 9, rule = WWEJ3
3.3D$2.6C$DC.D4.C$DC.C.2C.C$2.3C.2C$3.B.2C$3.M2$3.C!

Code: Select all

x = 9, y = 9, rule = WWEJ3
2.2D$2.6C$DC6.C$DC.C.2C.C$2.3C.2C$3.B.2C$3.M2$3.D!

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gameoflifemaniac
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Re: Wire World Extensible 3 (WWEJ3)

Post by gameoflifemaniac » February 16th, 2017, 1:36 pm

Can you post the rule table?
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MarkJ
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Re: Wire World Extensible 3 (WWEJ3)

Post by MarkJ » March 20th, 2017, 2:59 am

You can simply find it in the Rule table repository

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PHPBB12345
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Re: Wire World Extensible 3 (WWEJ3)

Post by PHPBB12345 » January 14th, 2018, 12:32 am

Spiral growth:

Code: Select all

x = 5, y = 7, rule = WWEJ3
3C$C$3CBE$L3.E$B3.C$C3.C$2CE2B!

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Moosey
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Re: Wire World Extensible 3 (WWEJ3)

Post by Moosey » March 7th, 2019, 4:19 pm

Would it be possible to build a geminoid based on replicators?
Killing one half could look like this:

Code: Select all

x = 16, y = 54, rule = WWEJ3
.C.4C$.C4.C$.C4.C$.C4.C$.C4.C$.C4.C$.6C$6.C$6.C$6.C$6.C$6.C$6.C$.10C$
.C8.C$.C8.C$.C8.C$.C8.C$.C8.C$.C8.C$16C$.C13.C$C.C12.C$3C$.C$.C$.C$.C
.AB2C$.C4.C$.A4.C$.B4.C$.C4.G$.C4.B$.3CGBC$6.C$6.C$6.C$6.C$6.C$6.N$.
10C$.C8.C$.C8.C$.C8.C$.C8.C$.C8.C$.C8.C$16C$.C13.C$C.C12.C$3C$.C$.C$.
C!
though it would obviously be much larger.
Sorry about the necropost but this rule deserves more investigation.

There are infinitely many ships:

Code: Select all

x = 144, y = 232, rule = WWEJ3
72.O3.O$7.O3.O60.NO.ON$7.NO.ON59.H5.H$6.H5.H57.C.C.C.C.C$5.C.C.C.C.C
53.C.C.C.C.C.C.C$4.C.C.C.C.C.C.C49.C.C3.C3.C3.C$3.C3.C3.C3.C.C48.O2.C
.C.C.C.C.C.C$2.C.C.C.C.C.C.C2.O48.NOC.C$13.C.CON47.H2.O.O11.O$.O11.O.
O2.H45.C.N.N.NOC.C.C.C.CON$.NOC.C.C.C.CON.N.N.C43.C4.O.O2.C.C.C.C3.H$
H3.C.C.C.C2.O.O4.C41.C.C13.N.C.C$.C.C.N13.C.C39.C3.C13.C.C$2.C.C13.C
3.C37.C.C3.N.N$15.N.N3.C.C36.O.O2.C.C.C$14.C.C.C2.O.O36.N.NO2.C3.C$
13.C3.C2.ON.N35.H5.C.C.C$14.C.C.C5.H33.C.C.NO4.C$15.C4.ON.C.C31.C3.H$
22.H3.C29.C.C.C$23.C.C.C27.C3.C$24.C3.C25.C.C.C$25.C.C.C24.O2.C$26.C
2.O24.NOC$27.CON23.H$30.H21.C.N$29.N.C19.C$32.C17.C.C$31.C.C15.C3.C$
30.C3.C13.C.C3.N.N$27.N.N3.C.C12.O.O2.C.C$28.C.C2.O.O12.N.NO2.C$29.C
2.ON.N11.H5.C$30.C5.H9.C.C.NO$32.ON.C.C7.C3.H$34.H3.C5.C.C.C$35.C.C.C
2.O4.C$36.C5.NO2.C$37.C2.ON2.O$39.O.O2.NO$39.N3.H$36.C.H.H$35.C.C4.O.
O$34.C3.C3.N.NOC$35.C3.C.H2.O2.C$36.C.C.C.C.C.C$37.C3.C.C.C$42.C.C$
43.C4$37.C$38.C$37.C$36.C.C$37.C4$37.C$38.C$37.C$36.C.C$37.C4$37.C$
38.C$37.C$36.C.C$37.C4$37.C$38.C$37.C$36.C.C$37.C4$37.C$38.C$37.C$36.
C.C$37.C4$37.C$38.C$37.C$36.C.C$37.C4$37.C$38.C91.C3.C$37.C91.C.C.C.C
$36.C.C89.C3.H3.C$37.C89.C.CON.NOC.C$127.O.O2.C2.O.O$125.C.N.N.N.N.N.
N$124.C.H3.H3.H3.H$37.C85.C3.C.C.C.C.C.C.C$38.C83.C.C.C.C11.C$37.C87.
C13.N.C$36.C.C82.O2.C5.C.C7.C.C$37.C83.NO2.C.C.C.C.N5.C.C.C$120.H5.C.
C10.O2.C$119.C18.ONO$118.C.C18.O$37.C79.C3.N$38.C77.C.C$37.C81.C.N.N.
N.N$36.C.C76.O4.C.C3.C$37.C77.N3.C.C$114.H.H3.C$113.C3.NOC$112.C.C.H$
37.C73.C3.C$38.C71.C.C.C$37.C75.C$36.C.C70.O2.C$37.C71.NO$108.H$107.C
$106.C.C$37.C67.C3.N$38.C65.C.C$37.C69.C.N.N$36.C.C64.O4.C.C$37.C65.N
3.C.C$102.H.H3.C$101.C3.NOC$100.C.C.H$37.C61.C3.C$38.C59.C.C.C$37.C
63.C$36.C.C58.O2.C$37.C59.NO$96.H$95.C$94.C.C$37.C55.C3.N$38.C53.C.C$
37.C57.C.N.N$36.C.C52.O4.C.C$37.C53.N3.C.C$90.H.H3.C$89.C3.NOC$88.C.C
.H$37.C49.C3.C$38.C47.C.C.C$37.C51.C$36.C.C46.O2.C$37.C47.NO$84.H$83.
C$82.C.C$37.C43.C3.N$38.C41.C.C$37.C45.C.N.N$36.C.C40.O4.C.C$37.C41.N
3.C.C$78.H.H3.C$77.C3.NOC$76.C.C.H$37.C37.C3.C$38.C35.C.C.C$37.C39.C$
36.C.C34.O2.C$37.C35.NO$72.H$71.C$70.C.C$37.C31.C3.N$38.C29.C.C$37.C
33.C.N.N$36.C.C28.O4.C.C$37.C29.N3.C.C$66.H.H3.C$65.C3.NOC$64.C.C.H$
37.C25.C3.C$38.C23.C.C.C$37.C27.C$36.C.C22.O2.C$37.C23.NO$60.H$59.C$
58.C.C$37.C19.C3.N$38.C17.C.C$37.C21.C.N.N$36.C.C16.O4.C.C$37.C17.N3.
C.C$54.H.H3.C$53.C3.NOC$52.C.C.H$37.C13.C3.C$38.C11.C.C.C$37.C15.C$
36.C.C10.O2.C$37.C11.NO$48.H$47.C$46.C.C$37.C7.C3.N$38.C5.C.C$37.C9.C
.N.N$36.C.C4.O4.C.C$37.C5.N3.C.C$42.H.H3.C$37.N3.N3.NOC$36.C5.C.H$43.
C$42.C2$42.C$35.N7.C$42.C$41.C.C$39.O2.C.C$38.ONOC.C$39.O2.C$39.C.C$
40.C!
EDIT:
extend a wire while producing signals:

Code: Select all

x = 49, y = 37, rule = WWEJ3
28.6C$28.C4.C$27.DC4.C$27.DC3.3C$27.DC3.C.C$28.C4.C$28.C.2C.C$28.3C.
2C$28.C.2C.C$28.C4.C$27.DC4.C$27.DC4.C$27.DC4.C$27.DC4.C$27.DC4.C$27.
DC3.3C9.3C.C$27.DC3.C.C8.C$27.DC4.C8.C$28.C.2C.C.2C4.C$18.3C.3C.5C.4C
.4C$18.C.C.C.C.C3.2C3.2C2.C$18.C.C.C.C.C11.C$18.C.C.C.C.C10.C$18.C.C.
C.C.C9.C$18.C.C.C.C.C8.C$18.C.C.C.C.C7.C$18.C.C.C.C.C6.C$18.C.C.C.C.C
5.C$18.C.C.C.C.C4.C$18.C.C.C.C.C3.C$17.DC.C.C.3C2.C$17.DC.C.C5.C$17.D
C.3C4.C$17.DC7.C$.9D.2C5.C2.2C2.C$A11C.9C.2C$11.2C8.2C!
EDIT:
ships are extensible in multiple ways:

Code: Select all

x = 241, y = 4, rule = WWEJ3
3.C3.C5.C3.C5.C3.C5.C3.C5.C3.C5.C3.C5.C3.C5.C3.C7.C3.C5.C3.C5.C3.C5.C
3.C5.C3.C5.C3.C5.C3.C5.C3.C3.C3.C5.C3.C5.C3.C5.C3.C5.C3.C5.C3.C5.C3.C
5.C3.C$2.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.
C3.C.H.H.C5.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H
.H.C3.C.H.H.C.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C
.H.H.C3.C.H.H.C$.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N
3.C.C3.N3.C3.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.
C3.N3.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C
$C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C.C5.C.C.C
5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C5.C.C.C5.C.C.C5.C.C.C
5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

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