Wire World Extensible 3 (WWEJ3)
Re: Wire World Extensible 3 (WWEJ3)
I made "ships" as I described, so it breaks most patterns even though the behaviour is almost identical, thease patterns could probbably be reworked. Could we work with this instead for building ships? I will upload to the RTR if it is a success.
http://withlogic.co.uk/a/ships.table
http://withlogic.co.uk/a/ships.colors
http://withlogic.co.uk/a/ships.table
http://withlogic.co.uk/a/ships.colors
Last edited by alan2here on August 8th, 2011, 5:03 pm, edited 4 times in total.
Re: Wire World Extensible 3 (WWEJ3)
It says I do not have permission to view the items.alan2here wrote:I made "ships" as I described, so it breaks most patterns even though the behaviour is almost identical, thease patterns could probbably be reworked. Could we work with this instead for building ships? I will upload to the RTR if it is a success.
ftp://withlogic.co.uk/public_html/a/ships.table
ftp://withlogic.co.uk/public_html/a/ships.colors
Why hasn't a glider exploded yet?
Re: Wire World Extensible 3 (WWEJ3)
Thanks. I've fixed the link, am most greatfull, can't believe that nobody pointed that out before.
Re: Wire World Extensible 3 (WWEJ3)
I'm trying to make ships with your ruletable, but I can't. Can you post a sample ship?
Re: Wire World Extensible 3 (WWEJ3)
phew, right, lets try again, freshly uploaded with corrections.
http://withlogic.co.uk/a/b/ships.table
http://withlogic.co.uk/a/b/ships.colors
Iv'e added some exceptions to better moddel the states in the original WWEJ3, apparently It couldn't be that neet. The extra lines Iv'e added to the rule table are commented accordingly. Tell me if you find anything that won't convert (I expect there will be some things) and I will fix them.
Here is an example.
x = 13, y = 7, rule = ships
$4.B3.B$4.CB.BC$3.D5.D$2.A.A.A.A.A$.A.A.A.A.A.A!
http://withlogic.co.uk/a/b/ships.table
http://withlogic.co.uk/a/b/ships.colors
Iv'e added some exceptions to better moddel the states in the original WWEJ3, apparently It couldn't be that neet. The extra lines Iv'e added to the rule table are commented accordingly. Tell me if you find anything that won't convert (I expect there will be some things) and I will fix them.
Here is an example.
x = 13, y = 7, rule = ships
$4.B3.B$4.CB.BC$3.D5.D$2.A.A.A.A.A$.A.A.A.A.A.A!
Re: Wire World Extensible 3 (WWEJ3)
Predecessor of spaceship which is glide symmetric and produces smaller sparks
Another one
Puffer
Puffer leaving candles!
Edit: One more!
Code: Select all
x = 11, y = 5, rule = ships
3.B3.B$3.CB.BC$2.D5.D$.A.A.A.A.A$A.A.A.A.3A!
Code: Select all
x = 11, y = 7, rule = ships
3.B3.B$3.CB.BC$2.D5.D$.A.A.A.A.A$A.A.A.A3.A2$.A!
Code: Select all
x = 26, y = 6, rule = ships
18.B3.B$3.B3.B10.CB.BC$3.CB.BC9.D5.D$2.D5.D7.A.A.A.A.A$.A.A.A.A.A5.A.
A.A.A.A.A$A.A.A.A.A.A!
Code: Select all
x = 43, y = 9, rule = ships
19.B3.B$19.CB.BC$18.D5.D$3.A3.A9.A.A.A.A.A9.A3.A$2.A.A.A.A7.A.A.A.A.A
.A7.A.A.A.A$2.B2.A2.B25.B2.A2.B$2.C.A.A.C25.C.A.A.C$.D.D.A.D.D23.D.D.
A.D.D$A.A.A.A.A.A21.A.A.A.A.A.A!
Code: Select all
x = 27, y = 5, rule = Ships
3.B3.B11.B3.B$3.CB.BC11.CB.BC$2.D5.D9.D5.D$.A.A.A.A.A7.A.A.A.A.A$A.A.
A.A.A.A5.A.A.A.A.A.A!
Last edited by Wojowu on December 18th, 2011, 12:23 pm, edited 1 time in total.
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?
Re: Wire World Extensible 3 (WWEJ3)
Can you please repost the ship's ruletable and colors? The links are broken...
Thanks you in advance.
Thanks you in advance.
Re: Wire World Extensible 3 (WWEJ3)
http://withlogic.co.uk/a/b/ships.table
http://withlogic.co.uk/a/b/ships.colors
They are before my post, but they aren't linked
http://withlogic.co.uk/a/b/ships.colors
They are before my post, but they aren't linked
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?
Re: Wire World Extensible 3 (WWEJ3)
Excelent, ty peeps. If everyone is ok with this verstion I'm going to put it onto the RTR.
Re: Wire World Extensible 3 (WWEJ3)
None of my ships or puffers from your rule don't work when converted to WWEJ3. Compare these
You can see that expect for changing letters and rule numbers are all the same. But in your rule it produces Christmas candles, and in WWEJ3 not
Code: Select all
x = 43, y = 9, rule = WWEJ3
19.O3.O$19.NO.ON$18.H5.H$3.C3.C9.C.C.C.C.C9.C3.C$2.C.C.C.C7.C.C.C.C.C
.C7.C.C.C.C$2.O2.C2.O25.O2.C2.O$2.N.C.C.N25.N.C.C.N$.H.H.C.H.H23.H.H.
C.H.H$C.C.C.C.C.C21.C.C.C.C.C.C!
Code: Select all
x = 43, y = 9, rule = ships
19.B3.B$19.CB.BC$18.D5.D$3.A3.A9.A.A.A.A.A9.A3.A$2.A.A.A.A7.A.A.A.A.A
.A7.A.A.A.A$2.B2.A2.B25.B2.A2.B$2.C.A.A.C25.C.A.A.C$.D.D.A.D.D23.D.D.
A.D.D$A.A.A.A.A.A21.A.A.A.A.A.A!
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?

 Posts: 80
 Joined: September 16th, 2011, 10:29 pm
Re: Wire World Extensible 3 (WWEJ3)
Shuttle!
Code: Select all
x = 15, y = 2, rule = WWEJ3
3.9D$C.A10C.C!
 Extrementhusiast
 Posts: 1838
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Re: Wire World Extensible 3 (WWEJ3)
For some reason, I am really interested in the oscillators in this rule. Here is a small p8:
And here is a naturallyappearing p6:
I know that some of the cells are not necessary for the oscillator to function, but this was the form I found it in.
Code: Select all
x = 3, y = 4, rule = WWEJ3
.P$.B$C.J$.C!
Code: Select all
x = 9, y = 6, rule = WWEJ3
3.BCIB.D$D.J2.C2.D$2.DOBD$2.D.P$5.3C$5.C.C!
I Like My Heisenburps! (and others)
Re: Wire World Extensible 3 (WWEJ3)
Good stuff Wojowu. I'll get on it now.
Re: Wire World Extensible 3 (WWEJ3)
Nice, now more things work as in WWEJ3. But I found one small thing, this don't change move of most spaceships, but is important in my predecessors of ships. State 0 should change to state 2 only if one of its neighbors is state 4, not 2 or more. This pattern
should make state 2 only on ends (i.e. to the left and to the right). Also, state 4 should evolve into some state 5, which isn't eating wire. I can try to make such table if you want. Also, what is second rule based on? It behaves a lot different than WWEJ3
Code: Select all
x = 3, y = 1, rule = ships
3D!
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?
Re: Wire World Extensible 3 (WWEJ3)
Thanks, your observations are apreceated. However I'm happy with it as is now, it's a nice comprimise. I've uploaded ships_pure and ships_mid to the RTR.
If you wish to create a ships_orig then I'd include that in the entery as well, with the "exceptions" sections of the RT tweaked to better match the original.
If you wish to create a ships_orig then I'd include that in the entery as well, with the "exceptions" sections of the RT tweaked to better match the original.
Re: Wire World Extensible 3 (WWEJ3)
Yes, I'd really appreciate that. Also, you should include that for 3 or more active neighbors wire stays intact
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?

 Posts: 87
 Joined: December 20th, 2014, 8:30 am
Re: Wire World Extensible 3 (WWEJ3)
small p12:Extrementhusiast wrote:For some reason, I am really interested in the oscillators in this rule. Here is a small p8:And here is a naturallyappearing p6:Code: Select all
x = 3, y = 4, rule = WWEJ3 .P$.B$C.J$.C!
I know that some of the cells are not necessary for the oscillator to function, but this was the form I found it in.Code: Select all
x = 9, y = 6, rule = WWEJ3 3.BCIB.D$D.J2.C2.D$2.DOBD$2.D.P$5.3C$5.C.C!
Code: Select all
x = 4, y = 3, rule = WWEJ3
.2C$C2.J$.CB!
 PHPBB12345
 Posts: 767
 Joined: August 5th, 2015, 11:55 pm
 Contact:
Re: Wire World Extensible 3 (WWEJ3)
electron reflector based oscillators:
Code: Select all
x = 9, y = 9, rule = WWEJ3
3.3D$2.6C$DC.D4.C$DC.C.2C.C$2.3C.2C$3.B.2C$3.M2$3.C!
Code: Select all
x = 9, y = 9, rule = WWEJ3
2.2D$2.6C$DC6.C$DC.C.2C.C$2.3C.2C$3.B.2C$3.M2$3.D!
 gameoflifemaniac
 Posts: 1099
 Joined: January 22nd, 2017, 11:17 am
 Location: There too
Re: Wire World Extensible 3 (WWEJ3)
Can you post the rule table?
I was so socially awkward in the past and it will haunt me for my entire life.
Re: Wire World Extensible 3 (WWEJ3)
You can simply find it in the Rule table repository
 PHPBB12345
 Posts: 767
 Joined: August 5th, 2015, 11:55 pm
 Contact:
Re: Wire World Extensible 3 (WWEJ3)
Spiral growth:
Code: Select all
x = 5, y = 7, rule = WWEJ3
3C$C$3CBE$L3.E$B3.C$C3.C$2CE2B!
 Moosey
 Posts: 3337
 Joined: January 27th, 2019, 5:54 pm
 Location: A house, or perhaps the OCA board. Or [click to not expand]
 Contact:
Re: Wire World Extensible 3 (WWEJ3)
Would it be possible to build a geminoid based on replicators?
Killing one half could look like this:
though it would obviously be much larger.
Sorry about the necropost but this rule deserves more investigation.
There are infinitely many ships:
EDIT:
extend a wire while producing signals:
EDIT:
ships are extensible in multiple ways:
Killing one half could look like this:
Code: Select all
x = 16, y = 54, rule = WWEJ3
.C.4C$.C4.C$.C4.C$.C4.C$.C4.C$.C4.C$.6C$6.C$6.C$6.C$6.C$6.C$6.C$.10C$
.C8.C$.C8.C$.C8.C$.C8.C$.C8.C$.C8.C$16C$.C13.C$C.C12.C$3C$.C$.C$.C$.C
.AB2C$.C4.C$.A4.C$.B4.C$.C4.G$.C4.B$.3CGBC$6.C$6.C$6.C$6.C$6.C$6.N$.
10C$.C8.C$.C8.C$.C8.C$.C8.C$.C8.C$.C8.C$16C$.C13.C$C.C12.C$3C$.C$.C$.
C!
Sorry about the necropost but this rule deserves more investigation.
There are infinitely many ships:
Code: Select all
x = 144, y = 232, rule = WWEJ3
72.O3.O$7.O3.O60.NO.ON$7.NO.ON59.H5.H$6.H5.H57.C.C.C.C.C$5.C.C.C.C.C
53.C.C.C.C.C.C.C$4.C.C.C.C.C.C.C49.C.C3.C3.C3.C$3.C3.C3.C3.C.C48.O2.C
.C.C.C.C.C.C$2.C.C.C.C.C.C.C2.O48.NOC.C$13.C.CON47.H2.O.O11.O$.O11.O.
O2.H45.C.N.N.NOC.C.C.C.CON$.NOC.C.C.C.CON.N.N.C43.C4.O.O2.C.C.C.C3.H$
H3.C.C.C.C2.O.O4.C41.C.C13.N.C.C$.C.C.N13.C.C39.C3.C13.C.C$2.C.C13.C
3.C37.C.C3.N.N$15.N.N3.C.C36.O.O2.C.C.C$14.C.C.C2.O.O36.N.NO2.C3.C$
13.C3.C2.ON.N35.H5.C.C.C$14.C.C.C5.H33.C.C.NO4.C$15.C4.ON.C.C31.C3.H$
22.H3.C29.C.C.C$23.C.C.C27.C3.C$24.C3.C25.C.C.C$25.C.C.C24.O2.C$26.C
2.O24.NOC$27.CON23.H$30.H21.C.N$29.N.C19.C$32.C17.C.C$31.C.C15.C3.C$
30.C3.C13.C.C3.N.N$27.N.N3.C.C12.O.O2.C.C$28.C.C2.O.O12.N.NO2.C$29.C
2.ON.N11.H5.C$30.C5.H9.C.C.NO$32.ON.C.C7.C3.H$34.H3.C5.C.C.C$35.C.C.C
2.O4.C$36.C5.NO2.C$37.C2.ON2.O$39.O.O2.NO$39.N3.H$36.C.H.H$35.C.C4.O.
O$34.C3.C3.N.NOC$35.C3.C.H2.O2.C$36.C.C.C.C.C.C$37.C3.C.C.C$42.C.C$
43.C4$37.C$38.C$37.C$36.C.C$37.C4$37.C$38.C$37.C$36.C.C$37.C4$37.C$
38.C$37.C$36.C.C$37.C4$37.C$38.C$37.C$36.C.C$37.C4$37.C$38.C$37.C$36.
C.C$37.C4$37.C$38.C$37.C$36.C.C$37.C4$37.C$38.C91.C3.C$37.C91.C.C.C.C
$36.C.C89.C3.H3.C$37.C89.C.CON.NOC.C$127.O.O2.C2.O.O$125.C.N.N.N.N.N.
N$124.C.H3.H3.H3.H$37.C85.C3.C.C.C.C.C.C.C$38.C83.C.C.C.C11.C$37.C87.
C13.N.C$36.C.C82.O2.C5.C.C7.C.C$37.C83.NO2.C.C.C.C.N5.C.C.C$120.H5.C.
C10.O2.C$119.C18.ONO$118.C.C18.O$37.C79.C3.N$38.C77.C.C$37.C81.C.N.N.
N.N$36.C.C76.O4.C.C3.C$37.C77.N3.C.C$114.H.H3.C$113.C3.NOC$112.C.C.H$
37.C73.C3.C$38.C71.C.C.C$37.C75.C$36.C.C70.O2.C$37.C71.NO$108.H$107.C
$106.C.C$37.C67.C3.N$38.C65.C.C$37.C69.C.N.N$36.C.C64.O4.C.C$37.C65.N
3.C.C$102.H.H3.C$101.C3.NOC$100.C.C.H$37.C61.C3.C$38.C59.C.C.C$37.C
63.C$36.C.C58.O2.C$37.C59.NO$96.H$95.C$94.C.C$37.C55.C3.N$38.C53.C.C$
37.C57.C.N.N$36.C.C52.O4.C.C$37.C53.N3.C.C$90.H.H3.C$89.C3.NOC$88.C.C
.H$37.C49.C3.C$38.C47.C.C.C$37.C51.C$36.C.C46.O2.C$37.C47.NO$84.H$83.
C$82.C.C$37.C43.C3.N$38.C41.C.C$37.C45.C.N.N$36.C.C40.O4.C.C$37.C41.N
3.C.C$78.H.H3.C$77.C3.NOC$76.C.C.H$37.C37.C3.C$38.C35.C.C.C$37.C39.C$
36.C.C34.O2.C$37.C35.NO$72.H$71.C$70.C.C$37.C31.C3.N$38.C29.C.C$37.C
33.C.N.N$36.C.C28.O4.C.C$37.C29.N3.C.C$66.H.H3.C$65.C3.NOC$64.C.C.H$
37.C25.C3.C$38.C23.C.C.C$37.C27.C$36.C.C22.O2.C$37.C23.NO$60.H$59.C$
58.C.C$37.C19.C3.N$38.C17.C.C$37.C21.C.N.N$36.C.C16.O4.C.C$37.C17.N3.
C.C$54.H.H3.C$53.C3.NOC$52.C.C.H$37.C13.C3.C$38.C11.C.C.C$37.C15.C$
36.C.C10.O2.C$37.C11.NO$48.H$47.C$46.C.C$37.C7.C3.N$38.C5.C.C$37.C9.C
.N.N$36.C.C4.O4.C.C$37.C5.N3.C.C$42.H.H3.C$37.N3.N3.NOC$36.C5.C.H$43.
C$42.C2$42.C$35.N7.C$42.C$41.C.C$39.O2.C.C$38.ONOC.C$39.O2.C$39.C.C$
40.C!
extend a wire while producing signals:
Code: Select all
x = 49, y = 37, rule = WWEJ3
28.6C$28.C4.C$27.DC4.C$27.DC3.3C$27.DC3.C.C$28.C4.C$28.C.2C.C$28.3C.
2C$28.C.2C.C$28.C4.C$27.DC4.C$27.DC4.C$27.DC4.C$27.DC4.C$27.DC4.C$27.
DC3.3C9.3C.C$27.DC3.C.C8.C$27.DC4.C8.C$28.C.2C.C.2C4.C$18.3C.3C.5C.4C
.4C$18.C.C.C.C.C3.2C3.2C2.C$18.C.C.C.C.C11.C$18.C.C.C.C.C10.C$18.C.C.
C.C.C9.C$18.C.C.C.C.C8.C$18.C.C.C.C.C7.C$18.C.C.C.C.C6.C$18.C.C.C.C.C
5.C$18.C.C.C.C.C4.C$18.C.C.C.C.C3.C$17.DC.C.C.3C2.C$17.DC.C.C5.C$17.D
C.3C4.C$17.DC7.C$.9D.2C5.C2.2C2.C$A11C.9C.2C$11.2C8.2C!
ships are extensible in multiple ways:
Code: Select all
x = 241, y = 4, rule = WWEJ3
3.C3.C5.C3.C5.C3.C5.C3.C5.C3.C5.C3.C5.C3.C5.C3.C7.C3.C5.C3.C5.C3.C5.C
3.C5.C3.C5.C3.C5.C3.C5.C3.C3.C3.C5.C3.C5.C3.C5.C3.C5.C3.C5.C3.C5.C3.C
5.C3.C$2.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.
C3.C.H.H.C5.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H
.H.C3.C.H.H.C.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C
.H.H.C3.C.H.H.C$.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N
3.C.C3.N3.C3.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.
C3.N3.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C
$C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C.C5.C.C.C
5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C5.C.C.C5.C.C.C5.C.C.C
5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C!
I am a prolific creator of many rather pathetic googological functions
My CA rules can be found here
Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
My CA rules can be found here
Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"