Sticky: a 4 state isotropic photon-based Moore rule

For discussion of other cellular automata.
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Redstoneboi
Posts: 429
Joined: May 14th, 2018, 3:57 am

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by Redstoneboi » July 25th, 2021, 9:18 pm

Yoel wrote:
July 24th, 2021, 8:16 pm
Strangely, it found many guns, but only one rare natural p2 oscillator (recorded multiple times due to Apgsearch's false recognition of the same patterns as different).

Code: Select all

x = 4, y = 6, rule = Sticky
$2.B$2.A$2.B!
this won't go away unless the pull reaction is revamped... never would've thought...
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

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FWKnightship
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Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by FWKnightship » July 25th, 2021, 11:43 pm

Synthesis of the p2 oscillator:

Code: Select all

x = 25, y = 8, rule = Sticky
BC$22.CB2$.BC3.BC$23.CB2$11.C$11.B!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

ColorfulGabrielsp138
Posts: 288
Joined: March 29th, 2021, 5:45 am

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by ColorfulGabrielsp138 » August 10th, 2021, 1:44 am

FWKnightship wrote:
July 25th, 2021, 11:43 pm
Synthesis of the p2 oscillator:

Code: Select all

x = 25, y = 8, rule = Sticky
BC$22.CB2$.BC3.BC$23.CB2$11.C$11.B!
Simpler:

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x = 8, y = 6, rule = Sticky
4.B$4.C$BC4.CB2$3.C$3.B!

Code: Select all

x = 21, y = 21, rule = LifeColorful
11.E$10.3E$10.E.2E$13.E4$2.2B$.2B$2B$.2B15.2D$19.2D$18.2D$17.2D4$7.C$
7.2C.C$8.3C$9.C!
I have reduced the glider cost of quadratic growth to eight and probably to seven. Looking for conduits...

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C28
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Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by C28 » August 31st, 2021, 11:14 am

strange

Code: Select all

x = 29, y = 29, rule = Sticky
2.BAB.BC2.2C.C2.C2.A.A2B.2B$.2B.ABCB.ABA.3BAB5.2B3AB$.B.A.B.B3.CB4.CB
A.BC.B.B.A$3.B.A.2A.B.CB2.C2.3CABC3.B$B2.B3.A2.C2.2A.A2.C8.B$.3A4CB2.
C3.CAC3.B.BAC.2A$B.2B3.BA4.A2.AB2.CA.BABCA$2.2B.C2.A.C3.B.2C2.AC5.BC$
2.2BA3C.BC3.CA3.C.A2.B.BC$2.2AC.B2A2.C5.B2.B.B.AB$.C4.B2A.2C.2C.B2.2C
6.C$B3.CA.B3.B.BC2.CBA.A2.C.B.A$2CACA2C.B.A4C.BC2.AC.CB3.B$.2AC4.C2.C
B2.AB2.2C2.BA3.A$BC5.CB2.B2.2C2AC.A2.A4.C$.ABAB2.B.A.C3.2CB2.B2.2A2.A
C$B2.AB2.AB2.C.C4.2A.A2.A3C$2.C4.BC2.BA2.A2B.BC.C.A3.C$3.B2.C.A2C4.2C
2.C.B.2C$2B3.C2.C.C4.CA.BAB2A.CA2.C$2.B4.A3.AC.BC2.B.A4.C.B$.2C2.BA3.
A2.2ABAC2.A2.A.3A$2B.A13.A.A.2AB2A.BA$A.B2.B.A2C.A2.5AB4.A.A$.B.A.A.3A
2.2BA.C5.C.CBCBA$CBA2.CB2.C2BC.BAB4.B.BAC.2B$C.2C.BCB6.CA2.A2C3.AC.C$
C2.BA2BC3.A.BCA.B.B.C.A.A2.C$.CB3.BC.3AC3.C3B.A2.AB2C!
edit: this one makes something that reminds me of parabolic sawtooth

Code: Select all

x = 29, y = 29, rule = Sticky
CB3.C2B4.A.C.3C.CB3.B.A$A.AB.A3.2B4.CBCA.BC.BA3.C$.C4.4C3.B.ACA2.2A.C
B$B3.C.A.A2.B2.A2.2BA3.BA2.2B$4.B3.A2.3BAB2.C2.B.A4.B$C.2B.2A2.B3.2B.
C.A2C5.CA$2.3B.2A.CACA3.B.B.BA.A.2A.B$B2AC.CB.A.B.B.2C3.2ACB.A2.B$2.2C
.C2.CBC2B2.3C.A.C.CAC.AB$C3.A.A.2B3.3B.2CBCA2.B3.C$AB2.C.B.C.2B.2C.AC
3.B3.C$C3.BC3.BABA2B2.2BA2.BCB.BAC$CA.CABAC2.B3.A.C.2A.2ABC2.2B$AC.BC
2.C.C.CBA.AC.B.B.2B2.AC$C2.BCB2.C2.AC10.C2.B.A$C.B2.BC6.2C.C2.A3.CAC2.
B$2.C.A.2C2.2A3.2BC2.2AC.ACACB$.2C4.2A3C2B.A3.C3BA.ACAB$.BA.CA.4A2.2A
2.A.BC.2A$C.C.ACBA.BC2.A2.B.2A2.2B$.2C2.BC.CB.CA3.BA2B2.AC2A2.A$C.B.C
.2B3.CA.A.C2.A.B2.2C.AC$BA2.C.C.CBA2.B.C2.A.ABC3.B.A$CAB4.C2.B.3AC.3A
.CBC2B.A$2.2AC.2BCABABAC.AC4.A.B.C.C$C.C.C3.2C.B.BCB2.C3.C.2B.A$2.C.2C
B.2ABC.CB.C4.C.ACBC$3A4.A.A2B2.B.B2.B.C.2BC2A$.2A2BA2.B.A3.A2.ACBA.CA
2B2.B!
edit 2: this too is strange

Code: Select all

x = 29, y = 29, rule = Sticky
CB.B3ABA2.2B.A.B.C.A.B2.B.BA$C3.B2ABACAC.B3.C.A.C.C.2AC$BCBC2.C3.BA.B
2.C.CB2.A3.2B$2C2.ACB2.AC2.C.ACA2.A5.B.B$2C4.C2.B.2C.C.A2BCA2.B2.C.A$
B3.A2B5.C3.A.A5.A.BCB$3.A5.AB2.A.A.2C.CB.C2.CB$.BC2BC3.C3.2B4.2A.CBAC
BA$BCA.2B2.C2.C.CAC.2AB3.BA.CAB$BA4.C3.C2.A2.BC3.B4.BA$5.C2.C.C2.CACB
A.A2.C3.2B$.AC2B2.C.AC2.A3.A.2B.ABCA.AB$2.C.A.ACACB2.2B2C6.C2.A$4.2A2C
.2BCAC.C3BAC.A2BA.C$.B2C2.A.2BACA2.A.A3.B2.2BA2B$3A2.A.A3.B.B.B.B2.B2.
A2.CB$3.2ABC2.CB2C5.2B3.3BC$.BC5.2BAC.2ABA3.CB3.C.BC$B2.CA4.CB.B3.C.B
A.BA.A.3A$BA2.2A3.A2.C.A.CA2.BC2.A.B.B$C2.2B2.AC2.B.2ABC.B.B.CBCB2.B$
.A4.2C.C2.B.AB.B4.2B.B2.B$B4.CACB2.AB.CAB4A.A2.C2.B$.A.B2.B2.A3.B2.C4.
B4.2CB$3.2CB.B.C.2C.2B2ACB2.A.B.BCB$C2B.C.B2.2AC.BA.B.A3.AB.C2BC$.C.C
.BCAC.C.A.A2.2A2.2A.3AB$.A.AB.B.B4.C.A2.CB.CB.BACA$BA2.AB3.A4.A.C3.A.
2AC2B.B!
- Christopher D'Agostino

adopted father of the U-turner

Code: Select all

x = 11, y = 15, rule = B3/S23
9bo$8bobo$8bobo$9bo8$b3o$b3o$obo$2o!
the U-turner gallery
255P132
B3/S234z (Zlife)

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breaker's glider gun
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Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by breaker's glider gun » September 1st, 2021, 8:37 am

here's an ONoffONoff display:

Code: Select all

x = 142, y = 46, rule = Sticky
86.3A2.A2.2A3.A2.A.A.3A$86.A3.A.A.A.A.A.A.A.A2.A$86.2A2.3A.A.A.A.A.A.
A2.A$86.A3.A.A.A.A.A.A.A.A2.A$86.A3.A.A.A.A2.A3.2A2.A2$92.11A37.A$92.
8A.BC37.BA$92.7AC3A37.A$92.6ABA.BC37.BA$92.5A.5A37.A$92.4ACABA.BC37.B
A$92.4AB2AC3A37.A$92.4A.3A.BC37.BA$92.3AC7A37.A$92.2ABA.3A.BC37.BA$92.
2A.AB2AC3A37.A$92.2ACACABA.BC37.BA$21.5A66.2AB2A.5A37.A$.6A14.AC.B7A60.
2A.3ABA.BC37.BA$.6A14.ABAC3AC3A60.2AC4AC3A37.A$.3A.BC.BC.BC.BC.BC.BC.
A.BC.B3A60.2AB5A.BC37.BA$.A.C3A14.AB6AC.BC.BC.BC37.BC.BC.BC.BC.BC.BC.
9A37.A$.2AB3A14.ACA2.6A60.2AB5A.BC37.BA$.2A.3A19.6A60.2AC4AC3A37.A$3.
C18.B69.2A.3ABA.BC37.BA$3.B18.C69.2AB2A.5A37.A$17.A.2A71.2ACACABA.BC37.
BA$3.C13.A2.A.B69.2A.AB2AC3A37.A$.2AB6A7.2A.A.C69.2ABA.3A.BC37.BA$.2A
.6A7.A2.A71.3AC7A37.A$.2ACB.CB2A7.AC2A.B69.4A.3A.BC37.BA$.6A.2A7.ABA2.
C69.4AB2AC3A37.A$.2ABC.BC2A7.A.3A.A68.4ACABA.BC37.BA$.2A.6A7.ACB.CBA68.
5A.5A37.A$.2AC6A7.7A68.6ABA.BC37.BA$3.B88.7AC3A37.A$92.8A.BC37.BA$3AC
3A85.11A37.A$3AB3A$3A.3A$2ABC3A$2A.A.2A$3ACB2A$7A$7A!
:?: :?: . . . :!:
Give me a suggestion of something to draw here!

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EvinZL
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Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by EvinZL » September 1st, 2021, 3:36 pm

C28 wrote:
August 31st, 2021, 11:14 am
edit: this one makes something that reminds me of parabolic sawtooth

Code: Select all

x = 29, y = 29, rule = Sticky
CB3.C2B4.A.C.3C.CB3.B.A$A.AB.A3.2B4.CBCA.BC.BA3.C$.C4.4C3.B.ACA2.2A.C
B$B3.C.A.A2.B2.A2.2BA3.BA2.2B$4.B3.A2.3BAB2.C2.B.A4.B$C.2B.2A2.B3.2B.
C.A2C5.CA$2.3B.2A.CACA3.B.B.BA.A.2A.B$B2AC.CB.A.B.B.2C3.2ACB.A2.B$2.2C
.C2.CBC2B2.3C.A.C.CAC.AB$C3.A.A.2B3.3B.2CBCA2.B3.C$AB2.C.B.C.2B.2C.AC
3.B3.C$C3.BC3.BABA2B2.2BA2.BCB.BAC$CA.CABAC2.B3.A.C.2A.2ABC2.2B$AC.BC
2.C.C.CBA.AC.B.B.2B2.AC$C2.BCB2.C2.AC10.C2.B.A$C.B2.BC6.2C.C2.A3.CAC2.
B$2.C.A.2C2.2A3.2BC2.2AC.ACACB$.2C4.2A3C2B.A3.C3BA.ACAB$.BA.CA.4A2.2A
2.A.BC.2A$C.C.ACBA.BC2.A2.B.2A2.2B$.2C2.BC.CB.CA3.BA2B2.AC2A2.A$C.B.C
.2B3.CA.A.C2.A.B2.2C.AC$BA2.C.C.CBA2.B.C2.A.ABC3.B.A$CAB4.C2.B.3AC.3A
.CBC2B.A$2.2AC.2BCABABAC.AC4.A.B.C.C$C.C.C3.2C.B.BCB2.C3.C.2B.A$2.C.2C
B.2ABC.CB.C4.C.ACBC$3A4.A.A2B2.B.B2.B.C.2BC2A$.2A2BA2.B.A3.A2.ACBA.CA
2B2.B!
reduction

Code: Select all

x = 12, y = 6, rule = Sticky
.A.A$A3.2A2.A$3.BA$A2.C.A2.A2.A$.A.2A$5.A!
interesting

Code: Select all

x = 17, y = 6, rule = Sticky
.A.A$A3.2A2.A.A.A.A.A$3.BA$A2.C.A2.A.A.A.A.A$.A.2A$5.A!

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Pavgran
Posts: 220
Joined: June 12th, 2019, 12:14 pm

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by Pavgran » March 6th, 2022, 3:51 pm

A reading operation:

Code: Select all

x = 22, y = 34, rule = Sticky
6.10A$6.10A$6.10A$6.2A.A.2A$20.CB$BC7$12.C$12.B7$6.10A$6.10A$6.10A$6.
2A.A.A$20.CB$BC7$12.C$12.B!
It's very clunky though. And you need to somehow know the width of the structure. It is possible to launch bullets from 2 sides, not from 3, but that requires fiddling with reflectors.

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LLAMASKYWALKER
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Joined: December 2nd, 2021, 1:02 pm

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by LLAMASKYWALKER » March 6th, 2022, 6:46 pm

Pulsating guns:

Code: Select all

x = 19, y = 8, rule = Sticky
4A.14A$4ACB.BC2.8A$6A.3A.8A$6A.3A.8A$AC2.2A.3A.4A2.CA$AB3.BCB4.CB3.BA
$AC2.11A2.CA$19A!

Code: Select all

x = 27, y = 15, rule = Sticky
25.A$12.A6.CB4.CA$25.B$15.C$15.B$18.3A.A$.A16.ABC.A$ACB4.CB7.A.A5.BCA
$.A16.ABC.A$18.3A.A$15.B$15.C$25.B$12.A6.CB4.CA$25.A!
i think the next big project for sticky should be an orthogonoid then a not rule 110 turing machine or a sticky unit cell

Code: Select all

x = 5, y = 5, rule = B3/S12o3H
bo$2obo$3bo$b2obo$3bo!

Code: Select all

x = 15, y = 11, rule = 23/34/10
2$6.F.B$5.GICDA$4.H3I2D2A$4.I3.GF2A$7.FAD2A$8.2A!

Code: Select all

x = 8, y = 14, rule = B3-q4z5y/S234k5j
4b2o$4bo2bo$5b3o7$2o2b3o$2obo3bo$3bo3bo$3bo3bo$4b3o!
CGoL is my hobby

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pipsqueek
Posts: 265
Joined: September 10th, 2022, 4:42 pm

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by pipsqueek » December 7th, 2022, 11:30 pm

rule 30 unit cell epic fail :oops:

Code: Select all

x = 92, y = 54, rule = Sticky
12.A2.A27.A2.A27.A2.A$11.A4.A25.A4.A25.A4.A2$10.2A.A27.2A.A27.2A.A$8.
2A3.A25.2A3.A25.2A3.A$7.A5.A24.A5.A24.A5.A$9.A.A.A26.A.A.A26.A.A.A$
12.A30.A30.A2$7.A.A.A26.A.A.A26.A.A.A$9.A2.A27.A2.A27.A2.A$9.2A.A27.
2A.A27.2A.A$9.A2.A27.A2.A27.A2.A$11.A30.A30.A$7.A.A.A26.A.A.A26.A.A.A
$6.A2.A2.A24.A2.A2.A24.A2.A2.A$8.A.A28.A.A28.A.A$9.A30.A30.A2$6.A.A
28.A.A28.A.A$5.A2.A27.A2.A27.A2.A$7.A30.A30.A$25.A30.A30.A$.A12.A11.A
5.A12.A11.A5.A12.A11.A$A6.A7.A15.A6.A7.A15.A6.A7.A$6.A30.A30.A2$14.2A
.2A26.2A.2A26.2A.2A$10.A8.A21.A8.A21.A8.A$11.A2.A3.A23.A2.A3.A23.A2.A
3.A2$14.A.A.A26.A.A.A26.A.A.A$13.A2.A27.A2.A27.A2.A$13.A.2A27.A.2A27.
A.2A$3.A9.A2.A17.A9.A2.A17.A9.A2.A$A3.A9.A16.A3.A9.A16.A3.A9.A$.A9.A
9.A10.A9.A9.A10.A9.A9.A$10.A5.A5.A18.A5.A5.A18.A5.A5.A$.A13.A.A14.A
13.A.A14.A13.A.A$A3.A11.A14.A3.A11.A14.A3.A11.A$3.A12.A11.A5.A12.A11.
A5.A12.A11.A$15.A8.A4.A12.C3.A8.A4.A16.A8.A4.A$20.A.A.A.A15.B8.A.A.A.
A24.A.A.A.A$2.A17.A6.A5.A17.A6.A5.A17.A6.A$.A5.2A12.A6.A3.A5.2A12.A6.
A3.A5.2A12.A6.A$9.A3.2A6.A2.A15.A3.2A6.A2.A15.A3.2A6.A2.A$.A5.A7.A6.A
4.2A3.A5.A7.A6.A4.2A3.A5.A7.A6.A4.2A$8.A4.A2.A7.A.A12.A4.A2.A7.A.A12.
A4.A2.A7.A.A$14.2A29.2A29.2A$17.A30.A30.A$10.A7.A.A5.A14.A7.A.A5.A14.
A7.A.A5.A$11.A13.A16.A13.A16.A13.A$16.A5.A24.A5.A24.A5.A$17.A3.A26.A
3.A26.A3.A!
the transition circuit works fine, its sending the current state to the neighboring cells that I cant seem to get right

Code: Select all

x=17,y=16,rule=B3/S23
3bo3bobo2bob2o$bobo4bo4b4o$bobo5bobo2b3o$b2obob2o3b2o$3o4b2ob2o2b2o$4b
o4bo$4b2obobob2ob3o$3ob3o2b2o$b3o2bobobo5bo$o3b2o3bobo2b2o$4bo3bob2o3b
o$2obo2bobobo2b2o$3b3o5bo2b2o$2obo4bo2bob2o$o3bob2obo3b2o$2bo8bobobo![[ STOP 3 GPS 4 ]]

fast_photon
Posts: 6
Joined: June 15th, 2021, 5:28 am

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by fast_photon » June 2nd, 2023, 8:51 pm

Is there any gun can spawn photons like this

Code: Select all

x = 2, y = 12, rule = Sticky
.C$.B$C$B$.C$.B$C$B$.C$.B$C$B!

fast_photon
Posts: 6
Joined: June 15th, 2021, 5:28 am

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by fast_photon » June 2nd, 2023, 9:14 pm

fast_photon wrote:
June 2nd, 2023, 8:51 pm
Is there any gun can spawn photons like this

Code: Select all

x = 2, y = 12, rule = Sticky
.C$.B$C$B$.C$.B$C$B$.C$.B$C$B!
here is a weaker version

Code: Select all

x = 38, y = 39, rule = Sticky
3$16.4A$15.A4.A$16.A.CA$18.B7$17.C$17.B7$18.C$18.B2$.7A$.A5.A$.A.3A.A
6.A$.A.3A.A5.ACA$.A.3A.A5.AB6.A7.7A$.ACB5.BC6.C8.CB5.BCA$.7A5.A3.B.A.
A7.A.3A.A$13.4A.A10.A.3A.A$12.5A.A10.A.3A.A$12.A5.A10.A5.A$12.A.3A.A
10.7A$12.A.3A.A$12.A.3ABA$12.A4.CA$12.7A!

fast_photon
Posts: 6
Joined: June 15th, 2021, 5:28 am

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by fast_photon » June 3rd, 2023, 8:32 pm

fast_photon wrote:
June 2nd, 2023, 9:14 pm
fast_photon wrote:
June 2nd, 2023, 8:51 pm
Is there any gun can spawn photons like this

Code: Select all

x = 2, y = 12, rule = Sticky
.C$.B$C$B$.C$.B$C$B$.C$.B$C$B!
here is a weaker version

Code: Select all

x = 38, y = 39, rule = Sticky
3$16.4A$15.A4.A$16.A.CA$18.B7$17.C$17.B7$18.C$18.B2$.7A$.A5.A$.A.3A.A
6.A$.A.3A.A5.ACA$.A.3A.A5.AB6.A7.7A$.ACB5.BC6.C8.CB5.BCA$.7A5.A3.B.A.
A7.A.3A.A$13.4A.A10.A.3A.A$12.5A.A10.A.3A.A$12.A5.A10.A5.A$12.A.3A.A
10.7A$12.A.3A.A$12.A.3ABA$12.A4.CA$12.7A!
here is something interesting.

Code: Select all

x = 67, y = 29, rule = Sticky
3$13.C$13.B22.AC21.C$37.B21.B5$6.7A.A$6.A7.A5.7A31.A.7A$6.A.5A.A5.AC
4.A9.C21.A7.A$6.A.A3.A.A5.AB3A.A6.A2.B21.A.5A.A$6.A.A.A.A.A5.A.3A.A5.
A.A23.A.A3.A.A$6.A.A.A.A.A5.A.3A.A5.A7.A7.7A3.A.A.A.A.A$6.A.A.A.A.A5.
A11.BC7.CB11.A3.A.A.A.A.A$6.A3.ACB.A5.7A5.A5.A.A7.A.3A.A3.A.A.A.A.A$
6.9A17.4A.A10.A.3A.A3.A.BCA3.A$29.7A.A10.A.3ABA3.9A$29.A7.A10.A4.CA$
29.A.5A.A10.7A$29.A.A3.A.A$29.A.A.A.A.A$29.A.A.A.A.A$29.A.A.A.A.A$29.
A3.ACB.A$29.9A!

User avatar
breaker's glider gun
Posts: 670
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by breaker's glider gun » June 3rd, 2023, 9:25 pm

fast_photon wrote:
June 2nd, 2023, 9:14 pm
fast_photon wrote:
June 2nd, 2023, 8:51 pm
Is there any gun can spawn photons like this

Code: Select all

x = 2, y = 12, rule = Sticky
.C$.B$C$B$.C$.B$C$B$.C$.B$C$B!
here is a weaker version

Code: Select all

x = 38, y = 39, rule = Sticky
3$16.4A$15.A4.A$16.A.CA$18.B7$17.C$17.B7$18.C$18.B2$.7A$.A5.A$.A.3A.A
6.A$.A.3A.A5.ACA$.A.3A.A5.AB6.A7.7A$.ACB5.BC6.C8.CB5.BCA$.7A5.A3.B.A.
A7.A.3A.A$13.4A.A10.A.3A.A$12.5A.A10.A.3A.A$12.A5.A10.A5.A$12.A.3A.A
10.7A$12.A.3A.A$12.A.3ABA$12.A4.CA$12.7A!
another

Code: Select all

x = 15, y = 14, rule = Sticky
3$5.6A$4.A6.A$4.A.BCB2.A$5.A4.A5$8.B$8.C!
:?: :?: . . . :!:
Give me a suggestion of something to draw here!

User avatar
squareroot12621
Posts: 614
Joined: March 23rd, 2022, 4:53 pm

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by squareroot12621 » June 3rd, 2023, 9:41 pm

Unrelated, but here's a p4 gun:

Code: Select all

x = 5, y = 4, rule = Sticky
.3A$A3.A$ABCBA$.A.A!

Code: Select all

4b8o$4b8o$4b8o$4b8o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4b8o$4b8o$4b8o$4b8o![[ THEME 0 AUTOSTART GPS 8 Z 16 T 1 T 1 Z 19.027 T 2 T 2 Z 22.627 T 3 T 3 Z 26.909 T 4 T 4 Z 32 T 5 T 5 Z 38.055 T 6 T 6 Z 45.255 T 7 T 7 Z 53.817 LOOP 8 ]]

unname551
Posts: 57
Joined: June 21st, 2023, 12:25 pm

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by unname551 » July 9th, 2023, 4:10 am

Slide gun:

Code: Select all

x = 8, y = 7, rule = Sticky
.6A$A6.A$A.BCB2.A$.A4.A3$3.A!
Have a good day!

unname551

Antonin Duda
Posts: 57
Joined: October 19th, 2023, 10:23 am
Location: 404 not found

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by Antonin Duda » November 8th, 2023, 8:41 am

180° reflector

Code: Select all

x = 17, y = 6, rule = Sticky
12.4A$11.A4.A$7.5A.A2.A$BC12.A.A$7.A8.A$8.8A!

User avatar
breaker's glider gun
Posts: 670
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by breaker's glider gun » November 8th, 2023, 6:55 pm

p3 (true period 6) gun:

Code: Select all

x = 5, y = 7, rule = Sticky
5A$AB2.A$AC2.A$.4A$A3.A$A.BCA$5A!
this one is cooler:

Code: Select all

x = 12, y = 14, rule = Sticky
.A2.A$A3.C3A2.A$4.B2A2.BCA$.B.A3.A$.C.ABC.A$3.5A$4.3A$4.A.A3.B$3.A.A.
A2.C$.B.A.A.A$AC3.ACB3.A$.A2.A.A3.A$5.B$5.C!
:?: :?: . . . :!:
Give me a suggestion of something to draw here!

User avatar
haaaaaands
Posts: 573
Joined: September 7th, 2023, 7:22 am
Location: on the deck of a lwss inside a b3s23 bottle
Contact:

Re: Sticky: a 4 state isotropic photon-based Moore rule

Post by haaaaaands » November 8th, 2023, 7:07 pm

Code: Select all

x = 9, y = 12, rule = Sticky
2.2A.A$2.A$2.A$.2A.A.A$2A2.A.A$A2.A.C.A$A.A2.A2.A$A.A2.A2.A$A.A5.A$A.
3A.3A$A5.A$7A!

Code: Select all

x = 11, y = 13, rule = Sticky
4.ACA$3.2ABA$.C.3A.BC$.B.AC.A$A.AB3A$A.A2.C$.ACBAB2.A$.A.A2.AC2A$.A.A
C.AB.BC$.ABAB2.C.A$.AC3A.3A$.A2.BC.A$.7A!
do you like these guns?

edit: weird.

Code: Select all

x = 64, y = 64, rule = Sticky
.AC2A.A.ABC.A.2A.B5.C2.C4.C4.2C.C.B.2CB.3C.C2.C2.B$4.AB2AB2.4CB.B2.2C
BA3.A2.CA3.C.B.C3AC2.CBA3.AC.A.C2.2C.C$.2B.AC.C9.A2.A2.2C.2BA.B4.A.2B
3.B.B.B.AB2.B2C.C.2CA.A$.B2.3BA.C.C.C.2CAC2B5.C3.B.BACAB.CA.ACBAC.C2.
ACB.B.B.A2.A.C$B3.B.BAC.C.A2.BC.A5.AC.2C4.CBCA2C.2A2.A.C.A.2ACA2.C2.B
C$2A2.C2.2AB.BACAB3.B.AB.C4.B.BC2A2B.BCA.AB.A.CB6.A4.C.B$2.AB4.ABC7.C
2.B12.B.C2BA2C2.A.4CB.2ACB3.C2B.B$2.A2.CA.A2.BC3.C.BA6.C2.BA3.A5.C2.A
.CB.2CAB3.C.ACAB$.4C.CACA2.AC3.A.C4.AB2.BC2A.B2.2C2.C3A2.A.CB2.BC.C2B
C2.A$CB.CA4.A3.A2.A5.AC.ACBC2.2A.A2.2CB.AB2.AB.CACA5.C2.2B.A$BC.CBCA2.
B.2BCA.B2C.C2.A2.2AC.B.A.BAC2A2.2ABC.A2.B2.3A.2C2.BC$3.CA3.A2.C5.2C2.
A5.C.A.A4.BC.2A.A7.A4.A2.AB2.A$.B.C.CB.BA2B3.4B2C.AC.C3.C.BC2.C3.A.C2B
2C2.AC2.ABA.2A2.B.C$B.B.A5.A.CB3.A3.CAC.BACA2C5.CA4.AB.C.C.A4.B3A.B.B
.C$C.AB2C3AB2.AC.AC.C.2ACA2.3CABA3.3ACBCB2.2B2.2C2.BAC2.A.CB$3.C.BA5.
C3.BA.AB2A3B4.2A.BC.CB.AC.AC3.C2.2A.BCA2.A2.BCA$.BA5.AC4.A2.C5.BA.A2.
B.A2.B.2C.C2.ABA.B2C.AC.A2.A.A.C.2B$.B.BA2.A2.2C.C4.2A.CA.2A.BA.CB2.C
.B3C.B2.BCAC.A2B2.B.2C.BC$2.BA2.A3.A2.B.CAB.ACBCBCB2A.C.ABAC.B2.A2CB2.
C.A.CB3.CB.C4.C$C.ACA2.C.3CB3.BC.2AB.CAB6.B2A.2BC11.B.A.A.2B.2C2.B$AC
B.C.BA.2A.CA3.C.A.B.B.B2.CACB.CB2.C3.C.CACB2C3.BCB3.C$BABAC3.B.B2.C2.
2ABAC2.B4.AC.C2.CB.A.B2.B3.2A.C2A.B2CB.B2.CA$.2B3.CAC2.BC.B.B.2C.A.CB
4.AB5.AC.AB3.AB.3C2.C2.2C2.BC2.A$AB2.C.C2.CA3.BA.A2.CB2.AC2.B7.B2C4.C
.B.AB.A6.BAB.2A$2.2CACB2A2B2.AC2.ACB4.B2AC.2BC3.C2BA3C.C3.2BAB2.C.AB2.
2B2.C$C.B2.BA.2C2.ABC.CBC.2B2.C3.C2.A5.B4.2B2A2.A2.B3.A2.B2.C.C$A3BA.
A3.A.A2.A4.C.2A.A2C.C.A2.BACBA.C2.A7.A2.A.BA4.BA$3.CA2.AC.CB3.A4.AB6.
A4.BA2.BCBA.B2.2A.A2C2.C5.B.A$2AC2.2C2.C2.B.A.A.A.B.2C4B.2C.AC.2BC.A2.
C2ABC.B.2C2BC.CA2.C2.A$5.2B2A.A3.A.CA2.B3.B4.B2C2B2A.BC2.ACA2.A2.A3.A
BA5.CA$.C.ACBC3.A3.B3.CA4.AB.AC2.A2.C2B.C9.C.CAB.AC4.A2.A$CB4.A2B5.2C
.AC.2B.C3B2.B.BA.B.AB.B.BCAC4.AB.B.2CA.B.B$CA4.B3.2BCBA3.2B2.B.B2.C2B
3.AC.2CAB4.A.CB7.C5.3B$A.BC.B.C.CA2C.2B2C2A3.B.B3.C2.CB.CBAC.ACA4.CA.
AB.A2.B3.CB$AC.C2.AB2.C2.C7.BCB.4B.2CB.A2.2C.A.C.B.C.3ACABC.BC.CB2.C$
3.CAC2.A3.C.CA3.BCB.CB3A.3C.CA3.C7.A2.A.A2B.C.C2ABA.A$B.ACB.C.3A2.2C8.
BA5.A11.A.B3.CA.BC.B2.A2C2.C$A2.C.A.C2A.B.AC.AB2.AB3.C.B3.2C.B5.CB.AB
3.C2A2B2.B.A.A.2AC$2.B6.A.A.2A.C.BA.B.A.AB2CB2.2BA.CBAB2C.CB.B2.A.BC2.
BA2C.2C.A$CA.C2.2A.2BA.B.C.CBCBC4.B.2A2.B3.2A.B2C.BC3.AB.B3A2B5.AB$B2.
A6.CBC.AB2.BA3.2ACB.C.B.A2.C4.BC.CB.BA2.B2.3A2.B.ABC$.CB3.AB2.ACB.C.B
3.BCAC.B.A3.B2A.BA2C5.A2C.B.2BA.BCA.CBCA.A$3.2AC2.C2.A2.2BA6.A.2A2.B2.
CB.C2.2CB.B.A.B5.2B.B.B2.B2.C$AC10.C3.BAB.B.AC.AC4.C2.BAB2.A2.B2.B.C.
A5.2CBA3.B$BC3.2A.A.C.A2.C2.2CAB.A3.C2.B3.A.BA.2A9.C.B3C2.BACA.B$.ACB
.ACA2CA2.AC.C.C2.3C2.BCBAC2.2CB2.C2.A4.2BC5.C.2CAC2B$2ABCA.A.AC.BCAC.
A3C.A3.2A2.2B2.B2.2C2B4.CA.A.AC.B3.C3.C.B$C.B2A.2CA4.C2BA2CB3.AC.A3.A
2C3.C2.A2C3.ACA2.CBAB.C3.A.B$2C2.2BC3.C.2BC2.B.C3.3BCBCBCBA2.B2.C4.BC
BC2.C.CBC.2B.C.BC$A4.C.A3.C3.2AC4.2A2.CAC6.A.A2.BCA4.A.BC2.2C2.AC.AC.
A$.B.CA.BA2.C.A7.C5.C2.A.C.B4.A2.2A3C3.ABAC.B.CAC2.ACA$.C.B.A.ACABA3.
B7.3B.B.A3.4A2.B.CACA4.B2A2C2.BC.A.AB$B3CAB3.C3.C2A3C3.C.B.CABC2.B3.A
.C.C2B3.A2.AB2C2B2CACB2.A$6.C2.2B2.CAC.B3AB.2ACA.2C.C3.A4.3B.CB2.C3.A
5.B.C.C$11.CACAC2.B2.CAC3.ABC.B.BAC.B.CAB2C2A.CBACA2.AB2.BA.A2B$.B.B2.
2B2.BCB.BC.A3.AB.BA3.CABAC.C.B.C12.BCA2.2CABCA$2.2C2.B.BC.A.A3.B.C7.B
C.BC.C.B.CB3.B.B.A.B2.B2CBA7.A$C.BA.B.AB3.2C2.B.C.BCA3.2BA.A7.C3.BC.B
3.A2.B.CBAB.C3.A$2.2CB2C.2A3.A2.BA3.C.A2.A.AB.B3.C.B2.AC4.3BC2AB2.2A2.
CAC$4.CB.CB.2B.2CB.C2.C2.2C.3BAB6.CB4.B2C4.C.A2BA2.B.C$.CA2.A.BC.A8.A
C.CAB2.AC2.2CACABC.3B.CAC.CB2.C.C2.A4.A.B$5.CB3.2BA2.BAB.A7.BCA.C.C4.
2A2.BACA4.2A3.BCAB3.A$2.C2.BA2.2BABC2B.A3.A2.A3.B4.ABAC4.A4.ACB9.2B.A
.A$.C4.C4.A.C2.B.2BCBA.2B.BC2.B.BC4.C3.CB2C.3C.C.CBC.B.CA.C!
-- haaaaaands with 6 a's



my hands are typing words!

currently offline. work sucks.

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