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B2/S0/C4 (another multiple-state rule)

Posted: March 10th, 2010, 7:54 pm
by Extrementhusiast
This is the thread for this particular rule. It initially appears Brain-like (with four colors), but then settles down. A simple breeder:

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11.
..1
I had to do visuals because it was so small.

Re: B2/S0/C4 (another multiple-state rule)

Posted: March 10th, 2010, 11:27 pm
by Axaj
I've done a good bit of research in this rule.

Here are the c/2 spaceships so far:

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x = 12, y = 3, rule = 0/2/4
.B6.B.AC$B.B5.ABCA$ABA7.A!
Here are the oscillators so far:

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x = 11, y = 4, rule = 0/2/4
2.A6.A$.A6.A$A6.A$10.A!
That breeder you posted is a pattern which I have been trying to stabilize into a c/12 diagonal spaceship for quite some time. Hmm, what other object with infinite growth that moves at c/12 diagonal has become a spaceship? Anyways, this is the farthest I've gotten:

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x = 13, y = 15, rule = 0/2/4
3.2A$3.2BA$2.A2CBA$2.A2.CBA4.A$.ACA2.CBA$2.B2CBA.CBA$2.A2BA3.CBA$3.2A
4.CBA7$A!

Re: B2/S0/C4 (another multiple-state rule)

Posted: March 10th, 2010, 11:57 pm
by Extrementhusiast
Another oscillator (p26, I think):

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1......
.1.....
..13...
..3.3..
...31..
.....1.
......1
The infinite growth thing that you were talking about is probably a switch engine. Here is a breeder:

Code: Select all

x = 61, y = 73, rule = 0/2/4
15.CBA$15.CBA$14.2B2.CBA$15.2BA.CBA$15.A.CBA.CBA$11.2C3.CBA2.CBA$11.
2B$11.2A$46.CBA$7.2C38.CBA$7.2B40.CBA$7.2A35.C5.CBA5.CBA$43.3C.AC.A.C
BA3.CBA$3.2C39.2C2.2C2A.CBA.CBA$3.2B2.A7.A7.A7.A7.A4.2A2C3.CBA.CBA$3.
2A40.A2B2.CBA.CBA$46.2A.CBA$A47.CBA$42.2C$42.2B$3.2A37.2A$3.2B32.C$3.
2C32.B2C$37.A2B$7.2A29.2A$7.2B$7.2C25.2C$13.CBA2.CBA13.2B$11.2A.CBA.C
BA13.2A$11.2C2A.CBA10.C$10.2C2A.CBA11.B2C$12.CBA14.A2B$12.CBA15.2A2$
26.2C$26.2B$26.2A$21.C$21.B2C$21.A2B$22.2A2$18.2C$18.2B$18.2A$13.C$
13.B2C$13.A2B$9.2A3.2A$8.A2C2A$9.2A.CBA$13.CBA$14.CBA$15.CBA$16.CBA$
17.CBA$18.CBA$19.CBA$20.CBA$21.CBA$22.CBA$23.CBA6.CBA$24.CBA6.CBA$25.
CBA6.CBA$26.CBA6.CBA2.CBA$27.CBA6.CBA.CBA$28.CBA7.CBA$29.CBA5.CBA$30.
CBA3.CBA$31.CBA.CBA$33.CBA$32.CBA$31.CBA!
(Yes, I have the new version of Golly.) I know that there are a lot of unnecessary cells in there, but you get the idea.

Re: B2/S0/C4 (another multiple-state rule)

Posted: May 24th, 2010, 5:52 am
by David
Extrementhusiast wrote: The infinite growth thing that you were talking about is probably a switch engine. Here is a breeder:

Code: Select all

x = 61, y = 73, rule = 0/2/4
15.CBA$15.CBA$14.2B2.CBA$15.2BA.CBA$15.A.CBA.CBA$11.2C3.CBA2.CBA$11.
2B$11.2A$46.CBA$7.2C38.CBA$7.2B40.CBA$7.2A35.C5.CBA5.CBA$43.3C.AC.A.C
BA3.CBA$3.2C39.2C2.2C2A.CBA.CBA$3.2B2.A7.A7.A7.A7.A4.2A2C3.CBA.CBA$3.
2A40.A2B2.CBA.CBA$46.2A.CBA$A47.CBA$42.2C$42.2B$3.2A37.2A$3.2B32.C$3.
2C32.B2C$37.A2B$7.2A29.2A$7.2B$7.2C25.2C$13.CBA2.CBA13.2B$11.2A.CBA.C
BA13.2A$11.2C2A.CBA10.C$10.2C2A.CBA11.B2C$12.CBA14.A2B$12.CBA15.2A2$
26.2C$26.2B$26.2A$21.C$21.B2C$21.A2B$22.2A2$18.2C$18.2B$18.2A$13.C$
13.B2C$13.A2B$9.2A3.2A$8.A2C2A$9.2A.CBA$13.CBA$14.CBA$15.CBA$16.CBA$
17.CBA$18.CBA$19.CBA$20.CBA$21.CBA$22.CBA$23.CBA6.CBA$24.CBA6.CBA$25.
CBA6.CBA$26.CBA6.CBA2.CBA$27.CBA6.CBA.CBA$28.CBA7.CBA$29.CBA5.CBA$30.
CBA3.CBA$31.CBA.CBA$33.CBA$32.CBA$31.CBA!
(Yes, I have the new version of Golly.) I know that there are a lot of unnecessary cells in there, but you get the idea.
This breeder is puffer-shooting-wickstrecher breeder! amazing!

Re: B2/S0/C4 (another multiple-state rule)

Posted: May 24th, 2010, 3:06 pm
by ebcube
Interesting rule. I found a spaceship with an arm of arbitrary size:

EDIT: Wrong rule :oops:

Re: B2/S0/C4 (another multiple-state rule)

Posted: December 2nd, 2023, 5:39 am
by Quantum-mechanics
My all found pattern:

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x = 549, y = 38, rule = 0/2/4
173.CBA$173.CBA19.ABC$195.ABC$180.CBA$180.CBA73.CBA$69.CBA26.CBA3.A8.
ABC10.ABC127.CBA20.ABC$69.CBA26.CBA12.ABC10.ABC150.ABC$184.2A77.CBA31.
ABC$102.A81.2B77.CBA31.ABC$184.2C2$267.2A$267.2B$267.2C2$479.CBA$479.
CBA$546.ABC$391.2C87.2A48.CBA13.ABC$CBA10.CBA10.CBA10.CBA10.CBA10.CBA
6.A316.2B87.2B29.CBA16.CBA9.A$CBA10.CBA10.CBA10.CBA10.CBA10.CBA323.2A
87.2C15.CBA11.CBA$497.CBA$72.A441.CBA$500.CBA11.CBA$500.CBA$517.CBA$272.
2A227.2A14.CBA$272.2B227.2B$112.BA158.2C112.CBA112.2C15.2A$113.B272.C
BA129.2B$67.A44.ACA295.ABC105.2C$73.CBA36.CA273.2A21.ABC$65.A7.CBA311.
2B$387.2C2$74.BA$75.B$74.BA!
13 years!

Re: B2/S0/C4 (another multiple-state rule)

Posted: December 2nd, 2023, 5:42 am
by Quantum-mechanics
Extrementhusiast wrote:
March 10th, 2010, 11:57 pm
Another oscillator (p26, I think):

Code: Select all

1......
.1.....
..13...
..3.3..
...31..
.....1.
......1
The infinite growth thing that you were talking about is probably a switch engine. Here is a breeder:

Code: Select all

x = 61, y = 73, rule = 0/2/4
15.CBA$15.CBA$14.2B2.CBA$15.2BA.CBA$15.A.CBA.CBA$11.2C3.CBA2.CBA$11.
2B$11.2A$46.CBA$7.2C38.CBA$7.2B40.CBA$7.2A35.C5.CBA5.CBA$43.3C.AC.A.C
BA3.CBA$3.2C39.2C2.2C2A.CBA.CBA$3.2B2.A7.A7.A7.A7.A4.2A2C3.CBA.CBA$3.
2A40.A2B2.CBA.CBA$46.2A.CBA$A47.CBA$42.2C$42.2B$3.2A37.2A$3.2B32.C$3.
2C32.B2C$37.A2B$7.2A29.2A$7.2B$7.2C25.2C$13.CBA2.CBA13.2B$11.2A.CBA.C
BA13.2A$11.2C2A.CBA10.C$10.2C2A.CBA11.B2C$12.CBA14.A2B$12.CBA15.2A2$
26.2C$26.2B$26.2A$21.C$21.B2C$21.A2B$22.2A2$18.2C$18.2B$18.2A$13.C$
13.B2C$13.A2B$9.2A3.2A$8.A2C2A$9.2A.CBA$13.CBA$14.CBA$15.CBA$16.CBA$
17.CBA$18.CBA$19.CBA$20.CBA$21.CBA$22.CBA$23.CBA6.CBA$24.CBA6.CBA$25.
CBA6.CBA$26.CBA6.CBA2.CBA$27.CBA6.CBA.CBA$28.CBA7.CBA$29.CBA5.CBA$30.
CBA3.CBA$31.CBA.CBA$33.CBA$32.CBA$31.CBA!
(Yes, I have the new version of Golly.) I know that there are a lot of unnecessary cells in there, but you get the idea.
You need to enter the x, y and rule name, like this:

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x=7, y=7, rule=0/2/4
A$.A$2.AC$2.C.C$3.CA$5.A$6.A!
EDIT:
The tagalong:

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x = 81, y = 76, rule = 0/2/4
$64.AB$64.B.B$64.AB.AC$68.AC!

Re: B2/S0/C4 (another multiple-state rule)

Posted: December 2nd, 2023, 10:25 am
by azulavoir
With analogy to Brian's Brain and Live Free or Die, I'm going to call this rule Think Free or Die.

Re: B2/S0/C4 (another multiple-state rule)

Posted: December 2nd, 2023, 11:22 pm
by Quantum-mechanics
azulavoir wrote:
December 2nd, 2023, 10:25 am
With analogy to Brian's Brain and Live Free or Die, I'm going to call this rule Think Free or Die.
It’s also like the Star Wars.

Re: B2/S0/C4 (another multiple-state rule)

Posted: December 2nd, 2023, 11:30 pm
by b-engine
Quantum-mechanics wrote:
December 2nd, 2023, 11:22 pm
azulavoir wrote:
December 2nd, 2023, 10:25 am
With analogy to Brian's Brain and Live Free or Die, I'm going to call this rule Think Free or Die.
It’s also like the Star Wars.
It's also like FireWorld too.

Re: B2/S0/C4 (another multiple-state rule)

Posted: December 14th, 2023, 8:47 am
by Yoel
More like Star Wars (also 4 states).
b-engine wrote:
December 2nd, 2023, 11:30 pm
It's also like FireWorld too.

Re: B2/S0/C4 (another multiple-state rule)

Posted: December 14th, 2023, 9:14 am
by b-engine
In fact I'd investigated the rule before the topic was created; I'd been trying to corderize the slow moving spiral growth:

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x = 85, y = 86, rule = 0/2/4
.A83$A.A$.BA$.A82.A!
EDIT:
Better:

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x = 112, y = 117, rule = 0/2/4
28.A81$A110.A2$27.A.A$28.BA$28.A31$25.A!

Re: B2/S0/C4 (another multiple-state rule)

Posted: December 15th, 2023, 6:23 pm
by eRroR_6o6
puffer

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x = 30, y = 18, rule = 0/2/4
6$9.AB$9.ABC.A$11.A2BA$13.B$13.AC$14.BC$14.2A!
Edit: closest i've been to stabilization of the breeder

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x = 10, y = 10, rule = 0/2/4
9.A3$3.A$3.A$4.A3$.A!

Re: B2/S0/C4 (another multiple-state rule)

Posted: December 16th, 2023, 3:02 am
by Quantum-mechanics
eRroR_6o6 wrote:
December 15th, 2023, 6:23 pm
puffer

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RLE
This isn’t puffer.

Re: B2/S0/C4 (another multiple-state rule)

Posted: December 16th, 2023, 2:34 pm
by eRroR_6o6
Quantum-mechanics wrote:
December 16th, 2023, 3:02 am
eRroR_6o6 wrote:
December 15th, 2023, 6:23 pm
puffer

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RLE
This isn’t puffer.
ye it's technically a puffer with a wickstretcher
i haven't found a way to remove the wickstretcher though