B2/S0/C4 (another multiple-state rule)

For discussion of other cellular automata.
Extrementhusiast
Posts: 1797
Joined: June 16th, 2009, 11:24 pm
Location: USA

B2/S0/C4 (another multiple-state rule)

This is the thread for this particular rule. It initially appears Brain-like (with four colors), but then settles down. A simple breeder:

Code: Select all

``````11.
..1``````
I had to do visuals because it was so small.
I Like My Heisenburps! (and others)

Axaj
Posts: 232
Joined: September 26th, 2009, 12:23 am

Re: B2/S0/C4 (another multiple-state rule)

I've done a good bit of research in this rule.

Here are the c/2 spaceships so far:

Code: Select all

``````x = 12, y = 3, rule = 0/2/4
.B6.B.AC\$B.B5.ABCA\$ABA7.A!
``````
Here are the oscillators so far:

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``````x = 11, y = 4, rule = 0/2/4
2.A6.A\$.A6.A\$A6.A\$10.A!
``````
That breeder you posted is a pattern which I have been trying to stabilize into a c/12 diagonal spaceship for quite some time. Hmm, what other object with infinite growth that moves at c/12 diagonal has become a spaceship? Anyways, this is the farthest I've gotten:

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``````x = 13, y = 15, rule = 0/2/4
3.2A\$3.2BA\$2.A2CBA\$2.A2.CBA4.A\$.ACA2.CBA\$2.B2CBA.CBA\$2.A2BA3.CBA\$3.2A
4.CBA7\$A!
``````

Extrementhusiast
Posts: 1797
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: B2/S0/C4 (another multiple-state rule)

Another oscillator (p26, I think):

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``````1......
.1.....
..13...
..3.3..
...31..
.....1.
......1``````
The infinite growth thing that you were talking about is probably a switch engine. Here is a breeder:

Code: Select all

``````x = 61, y = 73, rule = 0/2/4
15.CBA\$15.CBA\$14.2B2.CBA\$15.2BA.CBA\$15.A.CBA.CBA\$11.2C3.CBA2.CBA\$11.
2B\$11.2A\$46.CBA\$7.2C38.CBA\$7.2B40.CBA\$7.2A35.C5.CBA5.CBA\$43.3C.AC.A.C
BA3.CBA\$3.2C39.2C2.2C2A.CBA.CBA\$3.2B2.A7.A7.A7.A7.A4.2A2C3.CBA.CBA\$3.
2A40.A2B2.CBA.CBA\$46.2A.CBA\$A47.CBA\$42.2C\$42.2B\$3.2A37.2A\$3.2B32.C\$3.
2C32.B2C\$37.A2B\$7.2A29.2A\$7.2B\$7.2C25.2C\$13.CBA2.CBA13.2B\$11.2A.CBA.C
BA13.2A\$11.2C2A.CBA10.C\$10.2C2A.CBA11.B2C\$12.CBA14.A2B\$12.CBA15.2A2\$
26.2C\$26.2B\$26.2A\$21.C\$21.B2C\$21.A2B\$22.2A2\$18.2C\$18.2B\$18.2A\$13.C\$
13.B2C\$13.A2B\$9.2A3.2A\$8.A2C2A\$9.2A.CBA\$13.CBA\$14.CBA\$15.CBA\$16.CBA\$
17.CBA\$18.CBA\$19.CBA\$20.CBA\$21.CBA\$22.CBA\$23.CBA6.CBA\$24.CBA6.CBA\$25.
CBA6.CBA\$26.CBA6.CBA2.CBA\$27.CBA6.CBA.CBA\$28.CBA7.CBA\$29.CBA5.CBA\$30.
CBA3.CBA\$31.CBA.CBA\$33.CBA\$32.CBA\$31.CBA!
``````
(Yes, I have the new version of Golly.) I know that there are a lot of unnecessary cells in there, but you get the idea.
I Like My Heisenburps! (and others)

David
Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

Re: B2/S0/C4 (another multiple-state rule)

Extrementhusiast wrote: The infinite growth thing that you were talking about is probably a switch engine. Here is a breeder:

Code: Select all

``````x = 61, y = 73, rule = 0/2/4
15.CBA\$15.CBA\$14.2B2.CBA\$15.2BA.CBA\$15.A.CBA.CBA\$11.2C3.CBA2.CBA\$11.
2B\$11.2A\$46.CBA\$7.2C38.CBA\$7.2B40.CBA\$7.2A35.C5.CBA5.CBA\$43.3C.AC.A.C
BA3.CBA\$3.2C39.2C2.2C2A.CBA.CBA\$3.2B2.A7.A7.A7.A7.A4.2A2C3.CBA.CBA\$3.
2A40.A2B2.CBA.CBA\$46.2A.CBA\$A47.CBA\$42.2C\$42.2B\$3.2A37.2A\$3.2B32.C\$3.
2C32.B2C\$37.A2B\$7.2A29.2A\$7.2B\$7.2C25.2C\$13.CBA2.CBA13.2B\$11.2A.CBA.C
BA13.2A\$11.2C2A.CBA10.C\$10.2C2A.CBA11.B2C\$12.CBA14.A2B\$12.CBA15.2A2\$
26.2C\$26.2B\$26.2A\$21.C\$21.B2C\$21.A2B\$22.2A2\$18.2C\$18.2B\$18.2A\$13.C\$
13.B2C\$13.A2B\$9.2A3.2A\$8.A2C2A\$9.2A.CBA\$13.CBA\$14.CBA\$15.CBA\$16.CBA\$
17.CBA\$18.CBA\$19.CBA\$20.CBA\$21.CBA\$22.CBA\$23.CBA6.CBA\$24.CBA6.CBA\$25.
CBA6.CBA\$26.CBA6.CBA2.CBA\$27.CBA6.CBA.CBA\$28.CBA7.CBA\$29.CBA5.CBA\$30.
CBA3.CBA\$31.CBA.CBA\$33.CBA\$32.CBA\$31.CBA!
``````
(Yes, I have the new version of Golly.) I know that there are a lot of unnecessary cells in there, but you get the idea.
This breeder is puffer-shooting-wickstrecher breeder! amazing!
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

ebcube
Posts: 124
Joined: February 27th, 2010, 2:11 pm

Re: B2/S0/C4 (another multiple-state rule)

Interesting rule. I found a spaceship with an arm of arbitrary size:

EDIT: Wrong rule