B2/S0/C4 (another multiple-state rule)

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Extrementhusiast
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B2/S0/C4 (another multiple-state rule)

Post by Extrementhusiast » March 10th, 2010, 7:54 pm

This is the thread for this particular rule. It initially appears Brain-like (with four colors), but then settles down. A simple breeder:

Code: Select all

11.
..1
I had to do visuals because it was so small.
I Like My Heisenburps! (and others)

Axaj
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Joined: September 26th, 2009, 12:23 am

Re: B2/S0/C4 (another multiple-state rule)

Post by Axaj » March 10th, 2010, 11:27 pm

I've done a good bit of research in this rule.

Here are the c/2 spaceships so far:

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x = 12, y = 3, rule = 0/2/4
.B6.B.AC$B.B5.ABCA$ABA7.A!
Here are the oscillators so far:

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x = 11, y = 4, rule = 0/2/4
2.A6.A$.A6.A$A6.A$10.A!
That breeder you posted is a pattern which I have been trying to stabilize into a c/12 diagonal spaceship for quite some time. Hmm, what other object with infinite growth that moves at c/12 diagonal has become a spaceship? Anyways, this is the farthest I've gotten:

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x = 13, y = 15, rule = 0/2/4
3.2A$3.2BA$2.A2CBA$2.A2.CBA4.A$.ACA2.CBA$2.B2CBA.CBA$2.A2BA3.CBA$3.2A
4.CBA7$A!
Image

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Extrementhusiast
Posts: 1798
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: B2/S0/C4 (another multiple-state rule)

Post by Extrementhusiast » March 10th, 2010, 11:57 pm

Another oscillator (p26, I think):

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1......
.1.....
..13...
..3.3..
...31..
.....1.
......1
The infinite growth thing that you were talking about is probably a switch engine. Here is a breeder:

Code: Select all

x = 61, y = 73, rule = 0/2/4
15.CBA$15.CBA$14.2B2.CBA$15.2BA.CBA$15.A.CBA.CBA$11.2C3.CBA2.CBA$11.
2B$11.2A$46.CBA$7.2C38.CBA$7.2B40.CBA$7.2A35.C5.CBA5.CBA$43.3C.AC.A.C
BA3.CBA$3.2C39.2C2.2C2A.CBA.CBA$3.2B2.A7.A7.A7.A7.A4.2A2C3.CBA.CBA$3.
2A40.A2B2.CBA.CBA$46.2A.CBA$A47.CBA$42.2C$42.2B$3.2A37.2A$3.2B32.C$3.
2C32.B2C$37.A2B$7.2A29.2A$7.2B$7.2C25.2C$13.CBA2.CBA13.2B$11.2A.CBA.C
BA13.2A$11.2C2A.CBA10.C$10.2C2A.CBA11.B2C$12.CBA14.A2B$12.CBA15.2A2$
26.2C$26.2B$26.2A$21.C$21.B2C$21.A2B$22.2A2$18.2C$18.2B$18.2A$13.C$
13.B2C$13.A2B$9.2A3.2A$8.A2C2A$9.2A.CBA$13.CBA$14.CBA$15.CBA$16.CBA$
17.CBA$18.CBA$19.CBA$20.CBA$21.CBA$22.CBA$23.CBA6.CBA$24.CBA6.CBA$25.
CBA6.CBA$26.CBA6.CBA2.CBA$27.CBA6.CBA.CBA$28.CBA7.CBA$29.CBA5.CBA$30.
CBA3.CBA$31.CBA.CBA$33.CBA$32.CBA$31.CBA!
(Yes, I have the new version of Golly.) I know that there are a lot of unnecessary cells in there, but you get the idea.
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David
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Re: B2/S0/C4 (another multiple-state rule)

Post by David » May 24th, 2010, 5:52 am

Extrementhusiast wrote: The infinite growth thing that you were talking about is probably a switch engine. Here is a breeder:

Code: Select all

x = 61, y = 73, rule = 0/2/4
15.CBA$15.CBA$14.2B2.CBA$15.2BA.CBA$15.A.CBA.CBA$11.2C3.CBA2.CBA$11.
2B$11.2A$46.CBA$7.2C38.CBA$7.2B40.CBA$7.2A35.C5.CBA5.CBA$43.3C.AC.A.C
BA3.CBA$3.2C39.2C2.2C2A.CBA.CBA$3.2B2.A7.A7.A7.A7.A4.2A2C3.CBA.CBA$3.
2A40.A2B2.CBA.CBA$46.2A.CBA$A47.CBA$42.2C$42.2B$3.2A37.2A$3.2B32.C$3.
2C32.B2C$37.A2B$7.2A29.2A$7.2B$7.2C25.2C$13.CBA2.CBA13.2B$11.2A.CBA.C
BA13.2A$11.2C2A.CBA10.C$10.2C2A.CBA11.B2C$12.CBA14.A2B$12.CBA15.2A2$
26.2C$26.2B$26.2A$21.C$21.B2C$21.A2B$22.2A2$18.2C$18.2B$18.2A$13.C$
13.B2C$13.A2B$9.2A3.2A$8.A2C2A$9.2A.CBA$13.CBA$14.CBA$15.CBA$16.CBA$
17.CBA$18.CBA$19.CBA$20.CBA$21.CBA$22.CBA$23.CBA6.CBA$24.CBA6.CBA$25.
CBA6.CBA$26.CBA6.CBA2.CBA$27.CBA6.CBA.CBA$28.CBA7.CBA$29.CBA5.CBA$30.
CBA3.CBA$31.CBA.CBA$33.CBA$32.CBA$31.CBA!
(Yes, I have the new version of Golly.) I know that there are a lot of unnecessary cells in there, but you get the idea.
This breeder is puffer-shooting-wickstrecher breeder! amazing!
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ebcube
Posts: 124
Joined: February 27th, 2010, 2:11 pm

Re: B2/S0/C4 (another multiple-state rule)

Post by ebcube » May 24th, 2010, 3:06 pm

Interesting rule. I found a spaceship with an arm of arbitrary size:

EDIT: Wrong rule :oops:

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