Non-totalistic CA Growth Challenge

For discussion of other cellular automata.
User avatar
Moosey
Posts: 4306
Joined: January 27th, 2019, 5:54 pm
Location: here
Contact:

Re: Non-totalistic CA Growth Challenge

Post by Moosey » April 11th, 2021, 8:26 pm

good fig for a 2-cell
but not good enough

Code: Select all

x = 3, y = 1, rule = B2-ae3aeq4aeirtyz5-y6-en7e/S01c2-i3akn4aejqyz5ainq6-in78
obo!
better

660086209 in 70028 = 4700.9 still not good enough

Code: Select all

x = 3, y = 1, rule = B2-ae3aeq4-cjknq5-y6-en7e/S01c2-i3akn4aejqyz5ainq6-in78
obo!
after almost 3M generations this one has come shockingly close to stability

Code: Select all

x = 3, y = 1, rule = B2-ae3aekq4-cjknq5-y6-en7e/S01c2-i3akn4aejqyz5ainq6-in78
obo!
it's possible it's the record, because it seems very likely it might stabilize
if so its FIG is probably going to be > 1m



EDIT:
I DID IT

496090 gens, final population 5.6699450e10, initial population 2, FIG = 57146

Code: Select all

x = 3, y = 1, rule = B2-ae3aeqy4aeikrty5-y6-en7e/S01c2-i3akn4aejqyz5-cejk6-in78
obo!
not active here but active on discord

User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: Non-totalistic CA Growth Challenge

Post by toroidalet » April 11th, 2021, 10:04 pm

New record (sorry, Moosey):
FIG 693,203.1 (over an order of magnitude more), population 1.17*10^13, lasting 8,421,403 generations (I like the descending powers of 2 there):

Code: Select all

x = 3, y = 1, rule = B2-ae3aekq4-cjknq5-y6-en78/S01c2-i3akn4aejqyz5aeinq678
obo!
It forms a perfect square with side length 3,416,941 (I square-rooted the exact population to make sure).
Any sufficiently advanced software is indistinguishable from malice.

User avatar
yujh
Posts: 3066
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: Non-totalistic CA Growth Challenge

Post by yujh » April 12th, 2021, 5:40 am

Macbi wrote:
March 22nd, 2021, 1:11 pm
yujh wrote:
March 22nd, 2021, 9:08 am
Bump! real dynamic rule and a pattern which can probably break the record?

Code: Select all

x = 3, y = 1, rule = B2-an3-ciq4acikny5-aej6-ai8/S012-e3-in4-ej5-anr6-ci78
obo!
(sorry for dp)Help!(looks like a near miss, though)
I think this stabilises at around population 3.9642324e11. I didn't catch the generation though.
Heh. It’s quite hard to beat 693203.1 right now, so I’ll request about to check this one again(which will be very painful)

Code: Select all

x=2,y=1,rule=B2-ae3aekq4-cjknq5-y6-en78/S01c2-i3akn4ajqy5aeinq678
obo!
This one seems to be ery interesting. I'm checking that anfd it already ran for 36m gens.(giving up)
here's it
B0412.mc
(2.69 MiB) Downloaded 85 times
a RANDOM 17,886.513241966848782294656912677

Code: Select all

x = 3, y = 1, rule = B2-ae3aekq4-cjknq5-y6-e78/S01c2-i3akn4aqy5aeinq6-i78
obo!
I really need a new rulespace(since i'm not good at creating them) wich leads to some 127ish

Code: Select all

127.71021075581395348837209302326

Code: Select all

x = 3, y = 1, rule = B2-ae3aekq4-cjknq5-ay6-e78/S01c2-i3ackn4akqy5aeinq6-i78
obo!
!!!!!!!!!!ends as a 57,458,465*57,458,465 square!!!!!!!!!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

User avatar
yujh
Posts: 3066
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: Non-totalistic CA Growth Challenge

Post by yujh » April 12th, 2021, 8:39 am

Bump for a 10,848,565.778784627245671627972293!

Code: Select all

x = 3, y = 1, rule = B2-ae3aekq4-cjknq5-y6-en78/S01c2-i3akn4ajqy5aeinq678
obo!
:? :shock: :) :D :lol: :o :!: sorry toroidalet!

F 3301475200156225
I 2
G 152161828

Double comfirm rulestring

Code: Select all

B2-ae3aekq4-cjknq5-y6-en78/S01c2-i3akn4ajqy5aeinq678
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

User avatar
yujh
Posts: 3066
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: Non-totalistic CA Growth Challenge

Post by yujh » April 17th, 2021, 2:57 am

Another rulespace:

Code: Select all

x = 3, y = 1, rule = B2cin3-i4aik5jq6ack7c8/S02a3-i4ai5aijn678
obo!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

User avatar
bibunsekibun
Posts: 345
Joined: April 17th, 2021, 7:58 pm
Location: Japan

Re: Non-totalistic CA Growth Challenge

Post by bibunsekibun » April 20th, 2021, 5:30 am

This is a..........11,413,534.89927861467

Code: Select all

x = 3, y = 1, rule = B2-a3ajkq4aikqrz5-kq6-n78/S01c2-i3ajn4-cikrt5aeikn678
obo!
:o :shock: :o :shock: sorry yujh!
F 3592865098703169/I 2/G 157394932
The final result size is almost four times the size of the Linear Propagator!
sorry I can only speak Japanese, English is made by machine translation
I'm a fan of methuselahs

User avatar
yujh
Posts: 3066
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: Non-totalistic CA Growth Challenge

Post by yujh » April 20th, 2021, 5:33 am

bibunsekibun wrote:
April 20th, 2021, 5:30 am
This is a..........11,413,534.89927861467

Code: Select all

x = 3, y = 1, rule = B2-a3ajkq4aikqrz5-kq6-n78/S01c2-i3ajn4-cikrt5aeikn678
obo!
:o :shock: :o :shock: sorry yujh!
F 3592865098703169/I 2/G 157394932
The final result size is almost four times the size of the Linear Propagator!
I’ll probably call someone to verify that but congrats!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

User avatar
bibunsekibun
Posts: 345
Joined: April 17th, 2021, 7:58 pm
Location: Japan

Re: Non-totalistic CA Growth Challenge

Post by bibunsekibun » April 21st, 2021, 4:00 am

Woo-hoo! Fig index is 18,605,566.57692029699

Code: Select all

x = 3, y = 1, rule = B2-a3ajkq4aikqrz5-q6-n78/S01c2-i3ajn4-cikrt5aeikn678
obo!
Sorry myself(22.5 hours ago)! :shock: :shock: :shock:
F 4439231884808721/I 2/G 119298487
sorry I can only speak Japanese, English is made by machine translation
I'm a fan of methuselahs

User avatar
yujh
Posts: 3066
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: Non-totalistic CA Growth Challenge

Post by yujh » April 21st, 2021, 4:08 am

bibunsekibun wrote:
April 21st, 2021, 4:00 am
Woo-hoo! Fig index is 18,605,566.57692029699

Code: Select all

x = 3, y = 1, rule = B2-a3ajkq4aikqrz5-q6-n78/S01c2-i3ajn4-cikrt5aeikn678
obo!
Sorry myself(22.5 hours ago)! :shock: :shock: :shock:
F 4439231884808721/I 2/G 119298487
Ouch! Congrats!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

User avatar
bibunsekibun
Posts: 345
Joined: April 17th, 2021, 7:58 pm
Location: Japan

Re: Non-totalistic CA Growth Challenge

Post by bibunsekibun » April 21st, 2021, 4:29 am

I can't believe it! 23,809,186.2395607158!?

Code: Select all

x = 3, y = 1, rule = B2-a3ajkq4aikqr5-k6-n78/S01c2-i3ajn4-cikrt5aeikn678
obo!
:o :o :o :shock: :shock: :shock: The memory B cells in my body are also surprised!
F 13358918785862521/I 2/G 280541272
sorry I can only speak Japanese, English is made by machine translation
I'm a fan of methuselahs

User avatar
yujh
Posts: 3066
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: Non-totalistic CA Growth Challenge

Post by yujh » April 21st, 2021, 7:54 am

That's a piece of cake, what about this one: 109,728,649.65127395385750433103171

Code: Select all

x = 3, y = 1, rule = B2-a3ajkq4aikqr5-k6-n78/S02-ik3ajn4-cikrt5aeikn678
obo!
Final pop 604,375,200,148,286,961
Gen 2753953512
Initial pop 2
Double confirm

Code: Select all

B2-a3ajkq4aikqr5-k6-n78/S02-ik3ajn4-cikrt5aeikn678
No sorry here just too tired
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

User avatar
bibunsekibun
Posts: 345
Joined: April 17th, 2021, 7:58 pm
Location: Japan

Re: Non-totalistic CA Growth Challenge

Post by bibunsekibun » April 26th, 2021, 6:24 am

And I counterattacked with Fig Index 339,546,757.75539124

Code: Select all

x = 3, y = 1, rule = B2-a3ajq4-nqz5-k6-n78/S02-ik3aj4akqwyz5-cjry678
obo!
:D :) :o :shock: 8) :lol: :P :wink: :!: :idea: :mrgreen: Sorry yujh!
F 3359631054192951769/I 2/G 4947228883
sorry I can only speak Japanese, English is made by machine translation
I'm a fan of methuselahs

User avatar
bibunsekibun
Posts: 345
Joined: April 17th, 2021, 7:58 pm
Location: Japan

Re: Non-totalistic CA Growth Challenge

Post by bibunsekibun » April 8th, 2023, 6:13 am

Sorry for necroposting and dubleposting, but NEW RECORD!!!
Fig index is 379362312.067044735

Code: Select all

x = 3, y = 1, rule = B2-a3aj4-cnqz5-k6-n78/S02-ik3aj4akqwyz5-cjry678
obo!
F 4,358,153,970,136,262,521 ÷ I 2 ÷ G 5,744,052,351
Also, with this, it surpassed the fig score of the following pattern by toroidalet(360176056.173), and became the first place in total!

Code: Select all

x = 9, y = 9, rule = B2c3-i4567/S3-r4-t5-enq6-an78
2ob6o$ob2ob4o$b2o2bo$b3o4bo$o2bobo$b5ob2o$3bo2b3o$2o2bo$2b3obobo!
sorry I can only speak Japanese, English is made by machine translation
I'm a fan of methuselahs

Post Reply