## DeadlyEnemies

For discussion of other cellular automata.
Rhombic
Posts: 1064
Joined: June 1st, 2013, 5:41 pm

### DeadlyEnemies

To stop the clutter relative to this rule in the Rule Request Thread:

Code: Select all

@RULE DeadlyEnemies

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var i={1,2}
var j={1,2}
var k={1,2}

# Proximity death
# -- don't actually need these, since those cases are caught at the end
# 1,2,a,b,c,d,e,f,g,0
# 2,1,a,b,c,d,e,f,g,0

# Birth
0,1,1,i,0,0,0,0,0,1
0,2,2,i,0,0,0,0,0,2

# Three-neighbor survival
1,1,1,1,0,0,0,0,0,1
2,2,2,2,0,0,0,0,0,2

# Two-neighbor survival
1,1,1,0,0,0,0,0,0,1
2,2,2,0,0,0,0,0,0,2

#Death
i,a,b,c,d,e,f,g,h,0
Some oscillators unique to this rule have been found.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

BlinkerSpawn
Posts: 1964
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: DeadlyEnemies

Novel p2s; first by skomick, second by A for Awesome, last two by me:

Code: Select all

x = 36, y = 10, rule = DeadlyEnemies
21.2A$22.A$12.2B8.A.2A6.2A$.3A7.B2.B8.A2.B6.A$B10.2B.B15.B3.2B$B8.2A 2.B11.2B3.2B3.B$B7.A.A12.3A6.A$8.A2.A10.A.A7.2A$9.2A11.A$21.2A!  Hybrid toads are interesting: Code: Select all x = 4, y = 4, rule = DeadlyEnemies .2A$A$3.B$.2B!

LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

A for awesome
Posts: 2047
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1
Contact:

### Re: DeadlyEnemies

Copperhead front pulling an opposite-color pond:

Code: Select all

x = 8, y = 14, rule = DeadlyEnemies
.2B2.2B$3.2B$3.2B$B.B2.B.B$B6.B2$B6.B$.2B2.2B$2.4B2$3.2A$2.A2.A$2.A2.
A$3.2A!  EDIT: Code: Select all x = 20, y = 14, rule = DeadlyEnemies .2B2.2B6.2B2.2B$3.2B10.2B$3.2B10.2B$B.B2.B.B4.B.B2.B.B$B6.B4.B6.B2$B
6.B4.B6.B$.2B2.2B6.2B2.2B$2.4B8.4B2$3.2A10.2A$2.A2.A8.A2.A$2.A2.A3.2A 3.A2.A$3.2A4.2A4.2A!

EDIT: A nice osc:

Code: Select all

x = 14, y = 12, rule = DeadlyEnemies
2.A.A12.A$A3.A14.A.2A9.3B$A20.2A4.2A3.B.B6.2A$.3A23.2A3.3B6.2A8.3A3. 3A$51.A.A3.A.A$51.3A3.3A2$27.2A3.3B6.2A$27.2A3.B.B6.2A$32.3B3$30.2B6. 2B11.3B3.3B$31.B6.B12.B.B3.B.B$28.3B8.3B9.3B3.3B$28.B12.B3$47.2A13.2A$46.A.A13.A.A$46.A17.A$45.2A5.2A3.2A5.2A$52.2A3.2A!  \100\97\110\105 BlinkerSpawn Posts: 1964 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: DeadlyEnemies Unique twinbee stabilization: Code: Select all x = 28, y = 13, rule = DeadlyEnemies 11.A$7.2A2.A$6.A5.A13.2A$B4.2A2.A.A14.2A$B5.2A3.A$B6.3A2$B6.3A$B5.2A
3.A$B4.2A2.A.A$6.A5.A$7.2A2.A$11.A!

Unique twinbee stabilization of a different sort:

Code: Select all

x = 25, y = 8, rule = DeadlyEnemies
8.3A3.3A$3B4.A2.A3.A2.A4.3B$B2.B3.2A.A3.A.2A3.B2.B$B23.B$B3.B15.B3.B$B3.B15.B3.B$B23.B$.B.B17.B.B!  LifeWiki: Like Wikipedia but with more spaceships. [citation needed] Saka Posts: 3429 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X Contact: ### Re: DeadlyEnemies Useless: Code: Select all x = 13, y = 25, rule = DeadlyEnemies 5.2B$6.B$3.B.B2$.A.A$A$2A6$4A5.B2.B$A3.A3.B$A7.B3.B$.A2.A3.4B2$5.2B$
5.2B$5.2B2$.A2.A3.4B$A7.B3.B$A3.A3.B$4A5.B2.B! How does one search for stuff? Code: Select all o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b obobobo$3bobobob2o3bo2bobo!

(Check gen 3)
Add your computer to the Table of Lifeenthusiast Computers!

Rhombic
Posts: 1064
Joined: June 1st, 2013, 5:41 pm

### Re: DeadlyEnemies

Hybrid toad is a one-time reflector:

Code: Select all

x = 5, y = 9, rule = DeadlyEnemies
.A$2.A$3A3$2.B$.B2.A$.B2.A$3.A!

Portrayal of two very interesting reactions:

Code: Select all

x = 642, y = 645, rule = DeadlyEnemies
A$.2A$2A17$19.A$20.2A$19.2A17$38.A$39.2A$38.2A17$57.A$58.2A$57.2A17$
76.A$77.2A$76.2A17$95.A$96.2A$95.2A17$114.A$115.2A$114.2A17$133.A$
134.2A$133.2A17$152.A$153.2A$152.2A17$171.A$172.2A$171.2A17$190.A$191.2A$190.2A17$209.A$210.2A$209.2A17$228.A$229.2A$228.2A17$247.A$
248.2A$247.2A17$266.A$267.2A$266.2A17$285.A$286.2A$285.2A17$304.A$305.2A$304.2A17$323.A$324.2A$323.2A17$342.A$343.2A$342.2A17$361.A$
362.2A$361.2A17$380.A$381.2A$380.2A17$399.A$400.2A$399.2A17$418.A$419.2A$418.2A17$437.A$438.2A$437.2A17$456.A$457.2A$456.2A3$456.B$455.
B.B3.B$455.B.B3.B$456.B4.B6$463.B$462.B.B$462.B.B2.3B$463.B3$471.B$
470.B.B3.B$470.B.B3.B$471.B4.B6$478.B$477.B.B$477.B.B2.3B$478.B3$486. B$485.B.B3.B$485.B.B3.B$486.B4.B6$493.B$492.B.B$492.B.B2.3B$493.B3$501.B$500.B.B3.B$500.B.B3.B$501.B4.B6$508.B$507.B.B$507.B.B2.3B$508.B
3$516.B$515.B.B3.B$515.B.B3.B$516.B4.B6$523.B$522.B.B$522.B.B2.3B$
523.B3$531.B$530.B.B3.B$530.B.B3.B$531.B4.B6$538.B$537.B.B$537.B.B2. 3B$538.B3$546.B$545.B.B3.B$545.B.B3.B$546.B4.B6$553.B$552.B.B$552.B.B 2.3B$553.B3$561.B$560.B.B3.B$560.B.B3.B$561.B4.B6$568.B$567.B.B$567.B .B2.3B$568.B3$576.B$575.B.B3.B$575.B.B3.B$576.B4.B6$583.B$582.B.B$582.B.B2.3B$583.B3$591.B$590.B.B3.B$590.B.B3.B$591.B4.B6$598.B$597.B.
B$597.B.B2.3B$598.B3$606.B$605.B.B3.B$605.B.B3.B$606.B4.B6$613.B$612.
B.B$612.B.B2.3B$613.B3$621.B$620.B.B3.B$620.B.B3.B$621.B4.B6$628.B$
627.B.B$627.B.B2.3B$628.B3$636.B$635.B.B3.B$635.B.B3.B$636.B4.B!

New p2:

Code: Select all

x = 5, y = 5, rule = DeadlyEnemies
.3B$A3.A$A3.A$A3.A$.3B!

SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

GUYTU6J
Posts: 1072
Joined: August 5th, 2016, 10:27 am
Location: 中国

### Re: DeadlyEnemies

Just for fun

Code: Select all

x = 114, y = 132, rule = DeadlyEnemies
111.B$110.B.B2$110.B2.B$112.2B$113.B25$82.A.A$81.A$82.A2.A$84.3A30$56.B$55.B.B2$55.B2.B$57.2B$58.B25$27.A.A$26.A$27.A2.A$29.3A30$.B$B.B 2$B2.B$2.2B$3.B!

Lifewiki: User:GUYTU6J
---
Someone please find a use for this:

Code: Select all

x = 9, y = 7, rule = B3/S23
6bo$6bobo$5bo2bo$b2o3b2o$o2bo$bobo$2bo!
#C [[ COLOR BACKGROUND 255 200 82 COLOR ALIVE 81 143 51 ]]

I'm not really Equestrated.

Rhombic
Posts: 1064
Joined: June 1st, 2013, 5:41 pm

### Re: DeadlyEnemies

Destruction of a fully built opposite-colour Snark:

Code: Select all

x = 23, y = 29, rule = DeadlyEnemies
14.A$15.2A$14.2A4$17.A$18.A$16.3A3$20.2B$18.B2.B$2B14.5B$.B13.B$.B.B
12.3B$2.2B15.B$16.4B$11.2B3.B3.2B$11.2B4.3B2.B$19.B.2B$19.B$18.2B3$
10.2B$10.B$11.3B$13.B!  SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI what is “sesame oil”? A for awesome Posts: 2047 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: DeadlyEnemies This one-time reflector takes the term "color-changing" to a whole new level: Code: Select all x = 8, y = 3, rule = DeadlyEnemies .2A2.3B$A2.A.B$.2A3.B!  x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce dvgrn Moderator Posts: 6735 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI Contact: ### Re: DeadlyEnemies A "solution" to the very old problem of fitting an Fx119 conduit after an R64: Code: Select all x = 59, y = 49, rule = DeadlyEnemies 22.A$11.2A9.3A$11.2A12.A$24.2A2$5.2A$5.2A$9.2A$9.2A4$4.2A$4.2A2$27.2A$26.A.A$26.A$25.2A2$18.2A$18.A$16.3A$23.2B10.2A11.A$23.2B5.2A3.2A9.3A$30.2A14.A$46.A$57.A$29.2A25.A.A$A29.A4.2A19.A.A$3A24.3A5.2A20.A$3.A
23.A$2.2A14.2A$18.2A12$9.3A7.2A$10.A8.A.A$10.3A8.A$21.2A!
It still seems like there should be a way to do this with only one color... but it's been tried many times before, and it seems there isn't quite enough room. (Not sure anyone has ever tried with Bellman, though.)

Rhombic
Posts: 1064
Joined: June 1st, 2013, 5:41 pm

### Re: DeadlyEnemies

A for awesome wrote:This one-time reflector takes the term "color-changing" to a whole new level:

Code: Select all

x = 8, y = 3, rule = DeadlyEnemies
.2A2.3B$A2.A.B$.2A3.B!

0º colour-changing reflector

Code: Select all

x = 12, y = 8, rule = DeadlyEnemies
.A$2.A$3A3$9.2B$8.B2.B$9.2B!  SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI what is “sesame oil”? 83bismuth38 Posts: 466 Joined: March 2nd, 2017, 4:23 pm Location: Still sitting around in Sagittarius A... Contact: ### Re: DeadlyEnemies Novel p30: Code: Select all x = 81, y = 41, rule = DeadlyEnemies 16$30.2B19.A.A$29.B3.B17.A3.A$13.2B13.B5.B3.2B.2A12.A7.A$13.2B13.B3.B .2B2.2B.2A8.A4.A4.4A$4.2B3.B6.2B10.B5.B20.A4.A.A.2A9.2A$4.B.B3.B5.3B 10.B3.B17.A3.A3.A2.A.3A8.2A$5.5B6.2B12.2B19.A.A6.A.A.2A$6.3B4.2B9.B.B 34.4A$13.2B10.2B36.A$25.B26.A$52.A.A$52.2A3$32.B$33.2B$32.2B11.A$44.A$44.3A!

edit: 90 degree reflector:

Code: Select all

x = 15, y = 9, rule = DeadlyEnemies
2.A$A.A$.2A4.2B$6.B2.B$7.2B2$12.2A$11.A2.A$12.2A!  Code: Select all x = 8, y = 10, rule = B3/S23 3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

No football of any dui mauris said that.

Rhombic
Posts: 1064
Joined: June 1st, 2013, 5:41 pm

### Re: DeadlyEnemies

Unique p3

Code: Select all

x = 3, y = 5, rule = DeadlyEnemies
2B$2B2$.2A$.2A!  SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI what is “sesame oil”? A for awesome Posts: 2047 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: DeadlyEnemies A p2: Code: Select all x = 3, y = 6, rule = DeadlyEnemies .2B$B.B$B$A$A.A$.2A!

x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

BlinkerSpawn
Posts: 1964
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: DeadlyEnemies

A for awesome wrote:A p2:

Code: Select all

x = 3, y = 6, rule = DeadlyEnemies
.2B$B.B$B$A$A.A$.2A!  Trans version is equally valid: Code: Select all x = 6, y = 6, rule = Deadlyenemies 4.2B$3.B.B$3.B$3.A$A.A$2A!

Short version:

Code: Select all

x = 5, y = 4, rule = DeadlyEnemies
3.2B$2.B.B$A.A$2A!  Tub hasslers: Code: Select all x = 19, y = 6, rule = DeadlyEnemies 2.2B6.A3.B.B$.B.B5.A.AB2.B$3.B.2B3.A2.B.B.2B$2B.B.B2.A3.2B.B$3.B2.BA. A5.B.B$2.B.B3.A6.2B!

Extensible:

Code: Select all

x = 63, y = 6, rule = DeadlyEnemies
2.B.B3.A12.2A7.A12.2A7.A6.2B$3.B2.BA.A10.A3.B3.BA.A10.A3.B3.BA.A5.B.B$2B.B.B2.A5.B.B3.2A2.B2.2B.A5.B.B3.2A2.B2.2B.A3.2B.B$3.B.2B3.A.2B2.B 2.2A3.B.B5.A.2B2.B2.2A3.B.B5.A2.B.B.2B$.B.B5.A.AB3.B3.A10.A.AB3.B3.A
10.A.AB2.B$2.2B6.A7.2A12.A7.2A12.A3.B.B!  LifeWiki: Like Wikipedia but with more spaceships. [citation needed] BlinkerSpawn Posts: 1964 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: DeadlyEnemies More extensible oscillators: Code: Select all x = 99, y = 43, rule = DeadlyEnemies 2.A93.A$2.A.A89.A.A$A97.A$6A87.6A$9.A4.B4.A4.B4.A4.B4.A4.B4.A4.B4.A4. B4.A4.B4.A4.B4.A$2.2A.A2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A
2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.A.2A$3.A.A2.A.A2.B.B2.A.A2. B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A 2.A.A$2.A2.A2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.
B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.A2.A$2.2A2.A85.A2.2A$11.2B3.2B3.2B3.2B
3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B2$13.B.B7.B.B7.B.B7.B .B7.B.B7.B.B7.B.B7.B.B$14.B9.B9.B9.B9.B9.B9.B9.B$12.B.B.B5.B.B.B5.B.B .B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B$11.B.B.2B4.B.B.2B4.B.B.2B4.B.B.
2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B$11.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B .B7.B.B$12.2B8.2B8.2B8.2B8.2B8.2B8.2B8.2B4$12.2B8.2B8.2B8.2B8.2B8.2B 8.2B8.2B$11.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B$11.B.B.2B4.B.B.2B 4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B$12.B.B.B5.B.B.B5.B.B
.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B$5.B.2B5.B9.B9.B9.B9.B9.B9.B9.B 5.2B.B$3.2B3.B5.B9.B9.B9.B9.B9.B9.B9.B5.B3.2B$7.B4.B3.B5.B3.B5.B3.B5. B3.B5.B3.B5.B3.B5.B3.B5.B3.B4.B$5.B87.B$7.B3.2B3.2B3.2B3.2B3.2B3.2B3. 2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.B$7.A83.A$8.A.2A2B.2B2A.2A2B. 2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.A$7.
2A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B
2.A.A2.B.B2.A.2A$8.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2. A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A$8.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A
2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A$6.B85.B$6.B4.2B3.
2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B4.B$4.B89.B$4.B.B.B4.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B4.B.B.B$4.B2.2B5.B9.B 9.B9.B9.B9.B9.B9.B5.2B2.B$12.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B
5.B.B.B5.B.B.B$11.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B .2B4.B.B.2B$11.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B$12.2B8.2B8.2B8. 2B8.2B8.2B8.2B8.2B!  LifeWiki: Like Wikipedia but with more spaceships. [citation needed] A for awesome Posts: 2047 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: DeadlyEnemies A p5: Code: Select all x = 14, y = 8, rule = DeadlyEnemies 4.A4.B$3.A.A2.B.B$3.A.A2.B.B$2A.A.A2.B.B.2B$2A.A6.B.2B$3.A6.B$3.A.A2. B.B$4.2A2.2B!

EDIT: There are also an enormous amount of these:

Code: Select all

x = 180, y = 55, rule = DeadlyEnemies
62.2B52.2B$9.2B2.2B47.2B52.2B23.2B$9.2B2.2B22.2A50.2B50.2B24.BA$4.A 14.B10.A3.A5.2B3.B10.A3.A4.A5.B10.A3.2A4.2A3.A10.A3.A.A8.A10.A14.A10. A14.B$3.A.A12.B.B8.A.A12.B.B8.A.A12.B.B8.A.A12.A.A8.A.A12.A.A8.A.A12.
A.A8.A.A12.B.B$3.A.A12.B.B8.A.A12.B.B8.A.A12.B.B8.A.A12.A.A8.A.A12.A. A8.A.A12.A.A8.A.A12.B.B$2A.A.A.5A5B.B.B.2B2.2A.A.A.6A4B.B.B.2B2.2A.A.
A.7A3B.B.B.2B2.2A.A.A.4A2B4A.A.A.2A2.2A.A.A.5A2B3A.A.A.2A2.2A.A.A.3A
4B3A.A.A.2A2.2A.A.A.3A2B2A3B.B.B.2B$2A.A16.B.2B2.2A.A16.B.2B2.2A.A16. B.2B2.2A.A16.A.2A2.2A.A16.A.2A2.2A.A16.A.2A2.2A.A16.B.2B$3.A16.B8.A
16.B8.A16.B8.A16.A8.A16.A8.A16.A8.A16.B$3.A.A4.B2.B4.B.B8.A.A4.B2.B4. B.B8.A.A4.B2.B4.B.B8.A.A4.B2.B4.A.A8.A.A4.B2.B4.A.A8.A.A4.B2.B4.A.A8. A.A4.B2.B4.B.B$4.2A4.4B4.2B10.2A4.4B4.2B10.2A4.4B4.2B10.2A4.4B4.2A10.
2A4.4B4.2A10.2A4.4B4.2A10.2A4.4B4.2B2$12.2B24.2B24.2B24.2B24.2B24.2B 24.2B$12.2B24.2B24.2B24.2B24.2B24.2B24.2B4$11.A25.A25.B$4.A3.A.A2.2B
3.B11.A3.A3.A5.B11.A3.2A8.A$3.A.A11.B.B9.A.A11.B.B9.A.A11.A.A$3.A.A
11.B.B9.A.A11.B.B9.A.A11.A.A$2A.A.A.5A4B.B.B.2B3.2A.A.A.6A3B.B.B.2B3. 2A.A.A.4A2B3A.A.A.2A$2A.A15.B.2B3.2A.A15.B.2B3.2A.A15.A.2A$3.A15.B9.A 15.B9.A15.A$3.A.A4.B.B4.B.B9.A.A4.B.B4.B.B9.A.A4.B.B4.A.A$4.2A4.2B.B 3.2B11.2A4.2B.B3.2B11.2A4.2B.B3.2A$13.B25.B25.B$13.2B24.2B24.2B6$4.A
3.2A2.2B3.B12.A3.A.2A5.B12.A12.A$3.A.A10.B.B10.A.A10.B.B10.A.A10.A.A$
3.A.A10.B.B10.A.A10.B.B10.A.A10.A.A$2A.A.A.4A4B.B.B.2B4.2A.A.A.5A3B.B .B.2B4.2A.A.A.3A2B3A.A.A.2A$2A.A14.B.2B4.2A.A14.B.2B4.2A.A14.A.2A$3.A 14.B10.A14.B10.A14.A$3.A.A4.2B4.B.B10.A.A4.2B4.B.B10.A.A4.2B4.A.A$4. 2A4.2B4.2B12.2A4.2B4.2B12.2A4.2B4.2A7$4.A3.2A6.B$3.A.A9.B.B$3.A.A9.B.
B$2A.A.A.4A3B.B.B.2B$2A.A13.B.2B$3.A13.B$3.A.A9.B.B$4.2A3.3B3.2B!  x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 2047 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: DeadlyEnemies Something else slightly interesting: Code: Select all x = 9, y = 6, rule = DeadlyEnemies 6.2A$6.2A2$.A5.B$A.A3.2B$.A4.B.B!  x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce Rhombic Posts: 1064 Joined: June 1st, 2013, 5:41 pm ### Re: DeadlyEnemies There are obviously many Heisenburps in this rule, but I find some of the glider ones particularly notable. Circuitry in this rule might be shorter, simpler and probably contain many reductions. However, the states make all the difference and some circuits might require certain stable state-changing gliders. Code: Select all x = 14, y = 18, rule = DeadlyEnemies 11.A$12.2A$11.2A3$6.B$5.B.B$5.B.B$6.B2$.2B7.2B$B2.B5.B2.B$.2B7.2B2$6. B$5.B.B$5.3B$6.B!

SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
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A for awesome
Posts: 2047
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1
Contact:

### Re: DeadlyEnemies

Octagon 6:

Code: Select all

x = 18, y = 18, rule = DeadlyEnemies
5.2B4.2B$5.2B4.2B2$6.6A$5.A6.A$2B2.A8.A2.2B$2B.A10.A.2B$3.A10.A$3.A4. 2B4.A$3.A4.2B4.A$3.A10.A$2B.A10.A.2B$2B2.A8.A2.2B$5.A6.A$6.6A2$5.2B4.
A3.2B$7.A3.A$2.2B3.A3.A3.2B$2.B5.3A5.B$B.B13.B.B$2B15.2B2$8.B.B$6.3B. 3B$5.B7.B$5.2B5.2B!  EDIT 2: Code: Select all x = 18, y = 9, rule = DeadlyEnemies 2B$B.B$2.B$2.2B6.A4.A$8.2A.4A.2A$2.2B6.A4.A$2.B$B.B$2B!  x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce Jackk Posts: 80 Joined: March 13th, 2012, 3:49 pm ### Re: DeadlyEnemies Multicoloured B-track: Code: Select all x = 19, y = 120, rule = DeadlyEnemies 7.3B8$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A 4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.
2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A .2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$
14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B
.2A$14.2B.2A2$9.A$8.3A$2A.2B2.2A.A$2A.2B!  BlinkerSpawn Posts: 1964 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: DeadlyEnemies It can be turned into a "wrong-color" track easily: Code: Select all x = 23, y = 120, rule = DeadlyEnemies 9.3B5$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16. 2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16. 2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16. 2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16. 2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16. 2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16. 2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16. 2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16. 2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16. 2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16. 2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16. 2B.2B$3.2B$3.B7.A$2B.B6.3A$B2.B.2B2.2A.A$2.2B.2B!

LifeWiki: Like Wikipedia but with more spaceships. [citation needed]