## Knyght (B2e3/S23-jq)

For discussion of other cellular automata.
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

### Knyght (B2e3/S23-jq)

This rule is named after its incredibly simple (2,1)c/9k knightship, shown here:

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``````x = 5, y = 5, rule = B2e3/S23-jq
b2o\$2obo\$3b2o\$bob2o\$b3o!
``````
It is natural, and it's not the only small spaceship, there are more, of speeds c/2o and 3c/8o:

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``````x = 16, y = 51, rule = B2e3/S23-jq
4bo9b2o\$5bo9bo\$4bo9b2o\$2o\$bo\$14b2o\$15bo\$14b2o2\$12b4o\$15bo\$4bo9b2o\$5bo\$
4bo\$14b2o\$15bo\$12b4o2\$12b4o\$15bo\$14b2o3\$14b2o\$10bo4bo\$10b6o2\$10b6o\$10b
o4bo\$14b2o3\$15bo\$13b3o\$13b3o\$15bo3\$15bo\$13b3o\$13b3o\$15bo\$13b2o3\$13b2o\$
15bo\$13b3o\$13b3o\$15bo\$13b2o!
``````
There's a common weakly sparky p30:

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``````x = 5, y = 5, rule = B2e3/S23-jq
2bo\$o\$2o\$2b2o\$4bo!
``````
Guns couldn't be made with it no matter how hard I tried. However, there was another oscillator I found by hand, also p30:

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``````x = 5, y = 7, rule = B2e3/S23-jq
o\$bo\$4bo\$3bo\$4bo\$bo\$o!
``````
Doubling it up makes a neat p8 too:

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``````x = 14, y = 7, rule = B2e3/S23-jq
o12bo\$bo10bo\$4bo4bo\$3bo6bo\$4bo4bo\$bo10bo\$o12bo!
``````
I found a splitter reaction with the symmetric p30, phase-preserving too, and used it to make this: A p120n, four barreled gun. It can make p60n and p30n when doubled and quadrupled up:

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``````x = 39, y = 39, rule = B2e3/S23-jq
9bo3bo\$8bo5bo\$11bo2\$10bobo\$11bo3\$37bo\$38bo\$34bo\$33bo2bo\$34bo\$38bo\$37bo
2\$11bo\$10bobo\$10bobo6\$bo\$o\$4bo\$2bo2bo\$4bo\$o\$bo3\$27bo\$26bobo2\$27bo\$24bo
5bo\$25bo3bo!
``````

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``````x = 39, y = 39, rule = B2e3/S23-jq
9bo3bo\$8bo5bo\$11bo2\$10bobo\$11bo3\$37bo\$38bo\$34bo\$33bo2bo\$34bo\$38bo\$37bo
2\$11bo\$10bobo\$10bobo2\$26bobo\$26bobo\$27bo2\$bo\$o\$4bo\$2bo2bo\$4bo\$o\$bo3\$
27bo\$26bobo2\$27bo\$24bo5bo\$25bo3bo!
``````

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``````x = 39, y = 39, rule = B2e3/S23-jq
9bo3bo\$8bo5bo\$11bo2\$10bobo\$11bo3\$37bo\$38bo\$20b2o12bo\$22bo10bo2bo\$20b2o
12bo\$38bo\$37bo2\$11bo\$10bobo\$10bobo2\$26bobo\$26bobo\$27bo2\$bo\$o\$4bo12b2o\$
2bo2bo10bo\$4bo12b2o\$o\$bo3\$27bo\$26bobo2\$27bo\$24bo5bo\$25bo3bo!
``````
And a two glider synthesis for the big, sparky T glider leads to this:

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``````x = 83, y = 42, rule = B2e3/S23-jq
24bo5bo\$25bo3bo2\$27bo25bo3bo\$27bo24bo5bo\$26b3o26bo2\$54bobo\$o54bo\$bo\$5b
o\$3b3o75bo\$5bo76bo\$bo76bo\$o76bo2bo\$78bo\$26b3o53bo\$26bobo52bo2\$55bo\$54b
obo\$54bobo3\$38bo\$37bo\$33bo\$33b3o9bo\$33bo10bo\$37bo10bo\$38bo7bo2bo\$48bo\$
44bo\$10b3o32bo\$11bo\$11bo\$71bo\$9bo3bo56bobo\$8bo5bo\$71bo\$68bo5bo\$69bo3bo
!
``````
I'm sure more guns could be discovered, via glider synthesis, and new oscillators.

A reaction to make the big bulky asymmetric glider:

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``````x = 5, y = 5, rule = B2e3/S23-jq
2o\$bo\$2o\$4bo\$3bo!
``````
There's still the fact that we don't know how to eat the photon, desirable would be a p1 eater, although p2 would be fine, too.

Puffers are pretty decently plentiful in this rule. Here's a T-rake:

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``````x = 3, y = 12, rule = B2e3/S23-jq
bo\$2bo\$bo7\$bo\$2o\$bo!
``````
And an omgwtfbbq puffer:

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``````x = 3, y = 13, rule = B2e3/S23-jq
o\$bo\$o8\$2bo\$b2o\$2bo!
``````
Most puffers made from 'extending' photons don't work, S3-q is to blame, however, there's at least one that manages to survive long enough to create a p52 puffer:

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``````x = 4, y = 7, rule = B2e3/S23-jq
2b2o\$3bo\$4o2\$b3o\$o2bo\$2b2o!
``````
There's also a p46 puffer, although if you go this far pretty much anything could be made a puffer, kind of like the line puffers from CGoL:

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``````x = 5, y = 15, rule = B2e3/S23-jq
3b2o\$4bo\$3b2o2\$b4o\$4bo\$5o\$o\$bob2o\$o3bo\$5o2\$b4o\$4bo\$3b2o!
``````
Bonus fun p2:

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``````x = 7, y = 7, rule = B2e3/S23-jq
2bobo\$obobobo\$b2ob2o2\$b2ob2o\$obobobo\$2bobo!
``````
\100\97\110\105

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

### Re: Knyght (B2e3/S23-jq)

p240+30n oscillator:

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``````x = 49, y = 49, rule = B2e3/S23-jq
13bo5bo\$14bo3bo2\$16bo16bobo\$15bobo16bo2\$32bo3bo\$31bo5bo4\$7bo\$6bo\$3bo
44bo\$4bo42bo\$3bo40bo\$6bo38bo\$7bo36bo\$47bo\$48bo10\$o\$bo\$4bo36bo\$3bo38bo\$
4bo40bo\$bo42bo\$o26b2o16bo\$29bo12bo\$27b2o12bo4\$11bo5bo\$12bo3bo2\$14bo16b
obo\$13bobo16bo2\$30bo3bo\$29bo5bo!
``````
p180+15(?)n oscillator, overclocking the block reaction:

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``````x = 47, y = 51, rule = B2e3/S23-jq
14bo\$13bobo\$12bo3bo\$12b2ob2o\$12b2ob2o\$13bobo13bobo\$13b3o14bo2\$11bo5bo
10bo3bo\$12bo3bo10bo5bo4\$45bo\$39b3o4bo\$o37bob4o\$bo35bo5bo\$4bo33bob4o\$3b
o35b3o4bo\$4bo40bo\$bo\$o11bo\$11bobo\$11bobo6\$46bo\$45bo\$bo40bo\$o4b3o35bo\$
3b4obo33bo\$3bo5bo35bo\$3b4obo37bo\$o4b3o\$bo4\$13bo5bo10bo3bo\$14bo3bo10bo
5bo2\$16bo14b3o\$15bobo13bobo\$30b2ob2o\$13bo5bo10b2ob2o\$14b5o11bo3bo\$31bo
bo\$32bo!
``````
Glider shuttle:

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``````x = 27, y = 24, rule = B2e3/S23-jq
9b3o\$10bo\$10bo2\$8bo3bo\$7bo5bo2\$5bo\$4bo21bo\$o24bo\$3o7b2o9bo\$o11bo8b3o\$
4bo5b2o9bo\$5bo19bo\$26bo4\$13b3o\$14bo\$14bo2\$12bo3bo\$11bo5bo!
``````
A p180/p90/p45 gun, by adding cycling gliders:

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``````x = 30, y = 36, rule = B2e3/S23-jq
4bo5bo\$5bo3bo2\$7bo\$6bobo3\$25bo\$26bo\$29bo\$28bo\$29bo\$26bo\$25bo4\$21bobo\$
21bobo\$22bo3\$4bo\$3bo\$o\$bo\$o\$3bo\$4bo3\$21bobo\$22bo2\$20bo3bo\$19bo5bo!
``````
SO DARN CLOSE:

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``````x = 8, y = 22, rule = B2e3/S23-jq
o5bo\$bo3bo2\$3bo\$2bobo13\$4bo\$3b3o2\$bo5bo\$2bo3bo!
``````
\100\97\110\105

Kiran
Posts: 284
Joined: March 4th, 2015, 6:48 pm

### Re: Knyght (B2e3/S23-jq)

Is there a rule table for this?
Kiran Linsuain

Posts: 1938
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Knyght (B2e3/S23-jq)

Kiran wrote:Is there a rule table for this?
There's a script that should generate ruletables for any non-totalistic isotropic rule in this format but you don't need it if you get the latest version of Golly.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Kiran
Posts: 284
Joined: March 4th, 2015, 6:48 pm

### Re: Knyght (B2e3/S23-jq)

Updated Golly, found something potentially useful:

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``````x = 147, y = 119, rule = B2e3/S23-jq
49bo2b2o\$48bo3b2o18\$108bo3b2o\$109bo2b2o20\$64bo5bo\$65bo3bo2\$67bo25bo3bo
\$67bo24bo5bo\$66b3o26bo2\$94bobo\$40bo54bo\$41bo\$45bo\$43b3o75bo\$45bo76bo\$
41bo76bo\$40bo76bo2bo\$118bo\$66b3o53bo\$66bobo52bo2\$95bo\$94bobo\$94bobo3\$
78bo\$2o75bo\$2o71bo\$73b3o9bo60bo\$73bo10bo60bo\$o76bo10bo\$bo76bo7bo2bo\$
88bo56b2o\$84bo60b2o\$50b3o32bo\$51bo\$51bo\$111bo\$49bo3bo56bobo\$48bo5bo\$
111bo\$108bo5bo\$109bo3bo23\$93b2o2bo\$93b2o3bo12\$65b2o3bo\$65b2o2bo!
``````
Kiran Linsuain

Posts: 1938
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Knyght (B2e3/S23-jq)

...is the eater the point of this post?
EDIT: Produces knightship:

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``````x = 12, y = 6, rule = B2e3/S23-jq
9b3o3\$2o\$2bo\$2o!
``````

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``````x = 11, y = 5, rule = B2e3/S23-jq
10bo\$10bo\$2o8bo\$2bo\$2o!
``````
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Hdjensofjfnen
Posts: 1474
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

### Re: Knyght (B2e3/S23-jq)

Sorry if this has already been posted:

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``````x = 5, y = 7, rule = B2e3/S23-jq
3bo\$2b3o\$2b3o3\$2o\$2o!
``````
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

``````x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o\$6bo\$o3b3o\$2o\$bo!
``````

Kiran
Posts: 284
Joined: March 4th, 2015, 6:48 pm

### Re: Knyght (B2e3/S23-jq)

BlinkerSpawn wrote:...is the eater the point of this post?
Yes.

Simple tethered rake:

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``````x = 100, y = 87, rule = B2e3/S23-jq
62bo2b2o\$61bo3b2o22\$8bo\$6bo3bo34bo5bo\$10b2o34bo3bo\$4bo5b2o\$b3o4bobo37b
o\$o47bo\$b3o4bobo36b3o\$4bo5b2o\$10b2o\$6bo3bo64bo\$8bo65bo\$58b2o10bo\$59bo
10b3o\$58b2o10bo\$74bo\$75bo10\$37bo60bo\$38bo60bo\$42bo\$40b3o\$42bo55b2o\$38b
o59b2o\$37bo3\$63b3o\$64bo\$64bo2\$62bo3bo\$61bo5bo23\$46b2o3bo\$46b2o2bo!
``````
Kiran Linsuain

AbhpzTa
Posts: 485
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

### Re: Knyght (B2e3/S23-jq)

Slide gun:

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``````x = 71, y = 55, rule = B2e3/S23-jq
9bo\$8bobo2\$9bo13b2o2bo\$6bo5bo10b2o3bo\$7bo3bo\$4bo25bo\$3bo25bo\$33bo\$31bo
2bo17bo\$3b2o28bo17b3o\$3b2o24bo\$30bo13bo6bobo\$44b2o5b3o\$43b2o\$44bo\$42b
2o5bo5bo\$50bo3bo4\$69b2o\$4bo64b2o\$5bo\$bo20b2o\$o2bo18bo\$bo20b2o\$5bo\$4bo\$
23bo3bo\$22bo5bo\$25bo2\$24bobo\$25bo3\$64bo\$63bo\$59bo\$3b2o54b3o\$3b2o54bo\$
63bo\$64bo\$3bo\$4bo\$7bo3bo\$6bo5bo32bo5bo\$46bo3bo\$8b3o\$9bo38bo\$48bo\$7b5o
35bobo\$6b7o35bo\$8b3o36b3o!``````
EDIT:
3 more rakes:

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``````x = 7, y = 73, rule = B2e3/S23-jq
4bobo\$3bo2bo\$4bobo8\$bo\$2o\$bo18\$3bobo\$2bo2bo\$3bobo10\$o\$bo\$o16\$bobo\$o2bo
\$bobo8\$3bo\$2b2o\$3bo!``````
p1413 dirty knightpuffer:

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``````x = 182, y = 134, rule = B2e3/S23-jq
115bo\$115bo\$111b3o2bo\$112b2obo50b3o\$115b2o47b3o\$116bo46bo4bo\$168bo\$
164bo2bo19\$126bo\$128bo\$123bo4bo\$123bobo\$128bo\$110bob3o11bo2bo\$109bobob
2o11bo2bo\$109bobobo13b2o22bo\$112bo38bo19b2o4b5o\$113b2o32b3o2bo20bo2bob
obo\$148b2obo19b2o3bo3bo\$151b2o25bobo\$152bo28bo\$178bob2o64\$39b3o\$37b3o\$
36bo4bo\$41bo\$37bo2bo13\$17bo\$19bo\$14bo4bo\$14bobo16b3o\$19bo11b3ob2o\$bob
3o11bo2bo10bobo\$obob2o11bo2bo14b2o\$obobo13b2o14b3o\$3bo32bo18bo\$4b2o29b
2o18bo\$51b3o2bo\$52b2obo\$55b2o\$56bo!``````
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

### Re: Knyght (B2e3/S23-jq)

Bumping this thread because I think this rule will be easy to do things with. Also I just got my computer back and I've been itching to search.

bullet+2 blocks=2 bullets:

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``````x = 14, y = 10, rule = B2e3/S23-jq
2o\$bo\$2o2\$10b2o\$10b2o3\$12b2o\$12b2o!
``````
The second block can be moved down 9n cells:

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``````x = 14, y = 19, rule = B2e3/S23-jq
2o\$bo\$2o2\$10b2o\$10b2o12\$12b2o\$12b2o!
``````
Interesting T slowdown:

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``````x = 23, y = 14, rule = B2e3/S23-jq
obo17bobo\$bo19bo11\$3b2o\$3b2o!
``````
T+2 blocks=(one time-)reflected T:

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``````x = 14, y = 7, rule = B2e3/S23-jq
12b2o\$12b2o\$2o\$3o\$2o\$12b2o\$12b2o!
``````
I found another one of those bullet-based spaceships. I am referring to these are bullet trains (I think that's a bit clever). This one's p12:

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``````x = 10, y = 15, rule = B2e3/S23-jq
8b2o\$9bo\$8b2o\$b2o3bo\$3bo3b3o\$o8bo\$o2b7o2\$o2b7o\$o8bo\$3bo3b3o\$b2o3bo\$8b
2o\$9bo\$8b2o!
``````
An example of how messy this rule can be:

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``````x = 47, y = 19, rule = B2e3/S23-jq
2b2o\$o2bo\$b3o2\$4o\$3bo\$2b2o6\$45b2o\$43bo2bo\$44b3o2\$43b4o\$46bo\$45b2o!
``````
No p1 eaters, unfortunately... I tried common constellations of blocks but no luck. There aren't many still lifes in this rule.
\100\97\110\105

dani
Posts: 982
Joined: October 27th, 2017, 3:43 pm
Location: New Jersey, USA
Contact:

### Re: Knyght (B2e3/S23-jq)

Nearly 2 years later, I finally found an eater. Here it is in all its overly big glory:

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``````x = 16, y = 17, rule = B2e3/S23-jq
8b2o\$8bo\$10bob2o\$9b2ob2o2\$9b2ob4o\$9b2obo2bo\$2o\$bo\$2o\$9b2obo2bo\$9b2ob4o
2\$9b2ob2o\$10bob2o\$8bo\$8b2o!
``````
EDIT: 9c/24 eater and related component:

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``````x = 42, y = 34, rule = B2e3/S23-jq
23bo\$21b2o\$20b2o4bo\$20b2o5bo7b2o\$20b2o4bo8bo\$21b2o9b2obobo\$23bo8bobob
2o\$34bo\$34b2ob3obo\$38bob2o\$34b3o\$32bo2bo\$32b2o3bo\$36b2o7\$o7bo14bo\$22bo
\$2bo3bo15bo3bo\$27bo7b2o\$4bo21bo8bo\$20bo11b2obobo\$2bo3bo13bobo9bobob2o\$
34bo\$o7bo25b2ob3obo\$38bob2o\$34b3o\$32bo2bo\$32b2o3bo\$36b2o!
``````
moose#0915

Hdjensofjfnen
Posts: 1474
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

### Re: Knyght (B2e3/S23-jq)

Wow. I posted the 6c/16o in another thread under B2e3/S23-j and dani posts it in Knyght to enlighten me less than 12 hours later.
EDIT: Wait, I posted it in Feb 2017. Double fail.
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

``````x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o\$6bo\$o3b3o\$2o\$bo!
``````

CoolCreeper39
Posts: 58
Joined: June 19th, 2019, 12:18 pm

### Re: Knyght (B2e3/S23-jq)

Methuselahs in Knyght (Non record-breakers are not counted):

1-cell bounding box: 1G

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``````x = 1, y = 1, rule = B2e3/S23-jq
o!``````
4-cell bounding box: 14G

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``````x = 1, y = 4, rule = B2e3/S23-jq
o\$o\$o\$o!``````
8-cell bounding box: 24G

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``````x = 2, y = 4, rule = B2e3/S23-jq
bo\$bo\$2o\$2o!``````
9-cell bounding box: 56G

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``````x = 3, y = 3, rule = B2e3/S23-jq
2bo\$2o\$3o!``````
10-cell bounding box: 341G

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``````x = 2, y = 5, rule = B2e3/S23-jq
bo\$2o\$bo\$o\$2o!``````
11-cell bounding boxes failed to produce any more record-breakers.