I added b3c to ensure that every annoying chaos generator eventually becomes a puffer. Even though the spaceship itself doesn't work, but there are puffers based on it that could be corderized:
Code: Select all
x = 20, y = 55, rule = B2ac3cn4i/S
3$2bobo$2bobo$2bobo$4bo2$2bo19$13bo$13bo6$13bo$13bo18$13b2o!
Tame this, while keeping the common t-ship...
Code: Select all
x = 10, y = 24, rule = B3-n/S1e2-a3-e
$3bo$3b2o$3bo18$4bo3bo$3b3ob3o$4bo3bo!
...don't! That was a joke. I did it with s4e a long time ago (yes, i constructed that gun):
Code: Select all
x = 133, y = 109, rule = B3-n/S1e2-a3-e4e
4$96b3o$96bobo$96bobo$96b3o27$127b4o$65b4o58bo2bo$65bo2bo23bo4b2o28b4o
$65b4o21bobo$92bo21$99bo$98b3o6$97b3o$97bobo$97bobo$97b3o36$b3o$bobo$b
obo!
Here's a much more difficult one: this is the minimum rule in HROT terms to support all three spaceships:
Code: Select all
x = 168, y = 67, rule = R2,C0,S1,3-4,B4,10,NW0101010201020201020101010
4$138bo$138bo$138bo$138bo$138bo$138bo$138bo$138bo$138bo$138bo$138bo$
138bo$138bo$138bo$138bo$138bo$138bo$138bo$138bo$138bo$138bo$139bo$139b
o4b24o$139b5o$139b2o22$44b3o$44bo5bo$44bo2bobo$46b3o47bo$47bo46bo$46bo
47bo2b2o$45bo48bo$96bo4$3bo2$bo$2bobo!
Since we can't add or remove single transitions in HROT rules, taming this will be very challenging, so...
edit: changed the words a bit to prevent misunderstanding