Request a Rule to be "Tamed"

For discussion of other cellular automata.
CasperWen8805181
Posts: 157
Joined: November 5th, 2023, 10:57 pm

Re: Request a Rule to be "Tamed"

Post by CasperWen8805181 » December 30th, 2023, 1:58 am

Disaster16439 wrote:
December 30th, 2023, 1:27 am
Tame the following rule, keeping the 4 basic ships and make this

Code: Select all

x = 7, y = 7, rule = B3-a/S2-c3-cq4w|B2e3/S23-q8
2b3o$bo3bo$o5bo$o5bo$o5bo$bo3bo$2b3o!

still spawn t-ships.
My 184th post!
184=2^3x23

Code: Select all

x = 47, y = 21, rule = B3-a/S2-c3-cq4w|B2e3/S23
8b2o6b4o7b3o5b3o$2o7b2o6b2o9bo6bobo6b3o$obo7bo17bo15b3o$o10bo11$22b3o
$21bo3bo$20bo5bo$20bo5bo$20bo5bo$21bo3bo$22b3o!
+1 free ship and possibly hassle able reaction, still keeping the o making T ships!
My Rules: Hash2F

Disaster16439
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Re: Request a Rule to be "Tamed"

Post by Disaster16439 » December 30th, 2023, 1:37 pm

CasperWen8805181 wrote:
December 30th, 2023, 1:58 am
Disaster16439 wrote:
December 30th, 2023, 1:27 am
Tame the following rule, keeping the 4 basic ships and make this

Code: Select all

x = 7, y = 7, rule = B3-a/S2-c3-cq4w|B2e3/S23-q8
2b3o$bo3bo$o5bo$o5bo$o5bo$bo3bo$2b3o!

still spawn t-ships.
My 184th post!
184=2^3x23

Code: Select all

x = 47, y = 21, rule = B3-a/S2-c3-cq4w|B2e3/S23
8b2o6b4o7b3o5b3o$2o7b2o6b2o9bo6bobo6b3o$obo7bo17bo15b3o$o10bo11$22b3o
$21bo3bo$20bo5bo$20bo5bo$20bo5bo$21bo3bo$22b3o!
+1 free ship and possibly hassle able reaction, still keeping the o making T ships!
First of all, that is not a t ship. Secondly, I want more c/2 forward movement before it turns into tship. Also, it is also too tame.
My 185th post!
185=5x37
I QUIT CA

CasperWen8805181
Posts: 157
Joined: November 5th, 2023, 10:57 pm

Re: Request a Rule to be "Tamed"

Post by CasperWen8805181 » December 30th, 2023, 7:44 pm

Disaster16439 wrote:
December 30th, 2023, 1:37 pm
CasperWen8805181 wrote:
December 30th, 2023, 1:58 am
Disaster16439 wrote:
December 30th, 2023, 1:27 am
Tame the following rule, keeping the 4 basic ships and make this

Code: Select all

x = 7, y = 7, rule = B3-a/S2-c3-cq4w|B2e3/S23-q8
2b3o$bo3bo$o5bo$o5bo$o5bo$bo3bo$2b3o!

still spawn t-ships.
My 184th post!
184=2^3x23

Code: Select all

x = 47, y = 21, rule = B3-a/S2-c3-cq4w|B2e3/S23
8b2o6b4o7b3o5b3o$2o7b2o6b2o9bo6bobo6b3o$obo7bo17bo15b3o$o10bo11$22b3o
$21bo3bo$20bo5bo$20bo5bo$20bo5bo$21bo3bo$22b3o!
+1 free ship and possibly hassle able reaction, still keeping the o making T ships!
First of all, that is not a t ship. Secondly, I want more c/2 forward movement before it turns into tship. Also, it is also too tame.
My 185th post!
185=5x37
Can I claim ownership of the too tame rule?
My Rules: Hash2F

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b-engine
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Re: Request a Rule to be "Tamed"

Post by b-engine » January 2nd, 2024, 2:38 am

Here is the maxrule where the c/2d ship works:

Code: Select all

x = 4, y = 3, rule = B2ac3-jnr45678/S12-k345678
3bo$2bo$obo!
SO now you can remove some transitions to make the rule non-explosive.
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
My rules

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1000th post: 8 March 2024
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LaundryPizza03
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Re: Request a Rule to be "Tamed"

Post by LaundryPizza03 » January 2nd, 2024, 4:55 pm

b-engine wrote:
January 2nd, 2024, 2:38 am
Here is the maxrule where the c/2d ship works:

Code: Select all

x = 4, y = 3, rule = B2ac3-jnr45678/S12-k345678
3bo$2bo$obo!
SO now you can remove some transitions to make the rule non-explosive.
It is actually B2-e3-jnr45678/S12-k345678. This rulespace is very large (2^89), so it would help to narrow down the search space with an interesting dynamic.

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
LaundryPizza03 at Wikipedia

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Period1GliderGun
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Re: Request a Rule to be "Tamed"

Post by Period1GliderGun » January 3rd, 2024, 9:27 pm

LaundryPizza03 wrote:
January 2nd, 2024, 4:55 pm
b-engine wrote:
January 2nd, 2024, 2:38 am
Here is the maxrule where the c/2d ship works:

Code: Select all

x = 4, y = 3, rule = B2ac3-jnr45678/S12-k345678
3bo$2bo$obo!
SO now you can remove some transitions to make the rule non-explosive.
It is actually B2-e3-jnr45678/S12-k345678. This rulespace is very large (2^89), so it would help to narrow down the search space with an interesting dynamic.
viewtopic.php?p=145624#p145624
It's OK to abbreviate my username to "P1GG," but never, never, call me "pig."

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

Haycat2009
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Re: Request a Rule to be "Tamed"

Post by Haycat2009 » January 29th, 2024, 8:50 am

Can B34w/S23 be tamed such that the replicator actually works?
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.

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b-engine
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Re: Request a Rule to be "Tamed"

Post by b-engine » January 29th, 2024, 9:05 am

Haycat2009 wrote:
January 29th, 2024, 8:50 am
Can B34w/S23 be tamed such that the replicator actually works?
Yes. It can work as a quadratic replicator without S3c:

Code: Select all

x = 9, y = 9, rule = B34w/S23-c
6b3o$6bobo$6b3o4$3o$obo$3o!
Most LtL patterns under 8x8 bounding box and smallest LtL camelship
My rules

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100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:

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Do not capitalize my username. Also you can edit quotes cause I don't like very long quotes.

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hotcrystal0
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Re: Request a Rule to be "Tamed"

Post by hotcrystal0 » February 22nd, 2024, 9:19 am

Can this rule be tamed(common lightspeed replicators are still fine) while keeping this 2c/6o?

Code: Select all

x = 3, y = 6, rule = B2ac3n4i/S
obo$obo$obo$2bo2$o!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

iddi01
Posts: 115
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Location: B3-n/S1e2-a3-e4e

Re: Request a Rule to be "Tamed"

Post by iddi01 » March 27th, 2024, 6:48 am

I added b3c to ensure that every annoying chaos generator eventually becomes a puffer. Even though the spaceship itself doesn't work, but there are puffers based on it that could be corderized:

Code: Select all

x = 20, y = 55, rule = B2ac3cn4i/S
3$2bobo$2bobo$2bobo$4bo2$2bo19$13bo$13bo6$13bo$13bo18$13b2o!
Tame this, while keeping the common t-ship...

Code: Select all

x = 10, y = 24, rule = B3-n/S1e2-a3-e
$3bo$3b2o$3bo18$4bo3bo$3b3ob3o$4bo3bo!
...don't! That was a joke. I did it with s4e a long time ago (yes, i constructed that gun):

Code: Select all

x = 133, y = 109, rule = B3-n/S1e2-a3-e4e
4$96b3o$96bobo$96bobo$96b3o27$127b4o$65b4o58bo2bo$65bo2bo23bo4b2o28b4o
$65b4o21bobo$92bo21$99bo$98b3o6$97b3o$97bobo$97bobo$97b3o36$b3o$bobo$b
obo!
Here's a much more difficult one: this is the minimum rule in HROT terms to support all three spaceships:

Code: Select all

x = 168, y = 67, rule = R2,C0,S1,3-4,B4,10,NW0101010201020201020101010
4$138bo$138bo$138bo$138bo$138bo$138bo$138bo$138bo$138bo$138bo$138bo$
138bo$138bo$138bo$138bo$138bo$138bo$138bo$138bo$138bo$138bo$139bo$139b
o4b24o$139b5o$139b2o22$44b3o$44bo5bo$44bo2bobo$46b3o47bo$47bo46bo$46bo
47bo2b2o$45bo48bo$96bo4$3bo2$bo$2bobo!
Since we can't add or remove single transitions in HROT rules, taming this will be very challenging, so...

edit: changed the words a bit to prevent misunderstanding
Last edited by iddi01 on March 30th, 2024, 5:05 am, edited 1 time in total.
Wiki: User:iddi01

I'm making a poll. please contribute.

First gun i constructed:

Code: Select all

x = 69, y = 69, rule = B3-n/S1e2-a3-e4e
2$32b3o$32bobo$32bobo$32b3o27$63b4o$b4o58bo2bo$bo2bo23bo4b2o28b4o$b4o
21bobo$28bo21$35bo$34b3o6$33b3o$33bobo$33bobo$33b3o!

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silversmith
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Re: Request a Rule to be "Tamed"

Post by silversmith » March 27th, 2024, 8:21 am

hotcrystal0 wrote:
February 22nd, 2024, 9:19 am
Can this rule be tamed(common lightspeed replicators are still fine) while keeping this 2c/6o?
Here's my attempt

Code: Select all

x = 46, y = 66, rule = B2ac3nq4aiyn5e/S
43bobo$43bobo$43bobo$45bo2$43bo12$4obo3b2obob4obo4bob2ob2o2bob2o3bo$6b
o2b3o3b3ob3ob4o2bob5ob2o$2b3o2bo2b2o2bobobo5b5o3bo2bo$3o2b2o4bo5b2ob3o
2bo3b2obo2bobob2o$2obobo3b2obobo2bo2bo7bob4obob2obo$ob3o2b4o9b2o2b2o2b
2o2b6o$ob2obo5bo3bobob2o2bo5bobobo2bo3bo$b3ob2o2b6o2bob4obobobobo2b2o$
4bobo2b2ob3ob3o3b4ob2o5bob2obo$b2o3b2o6b3ob2o5b2obo2b2o3b2ob2o$b3ob2ob
obob3ob3ob2o5b3obo2bo3bobo$o2bo2bobob3o3bobo2b2ob3ob5obo3b3o$b3o2b4o2b
2o2bobobob3ob4ob3obo4bo$bobob2o2b2o3bob3ob6o2b2obo6b3o$ob2o2bo4bob2o2b
ob2o2bo3b2ob4obo3b2o$b7o2b4o5bo6bo5b3o2b2obo$2bo4bob3o2b5o2bo3bo3bo5bo
b2obo$b2o2b2ob3o2bobo4b5o2bo2b2o2bo2b2obo$4bobob2obob3obo2bob3o3b3ob2o
b2o2b2o$bob3obob7obobobobo2b5ob2o5b2o$b2o4b3o4bobobob2o2b5obob3obobobo
$2ob2o4b2o2b3o4b2o4b2ob4o2b2obo$2obobo2bo2bob2obobobobo5b3ob3ob3o$4b3o
b5o3bo5b2o5b4o4bobo$b2obobo4b2o2bo3bobobobob2obob2ob2ob2o$ob2o3b3o4b3o
3bo2bo3b3obo6b3o$4b4o6bo2bob2o2bo2bob2ob2obo4bo$b2o3b2ob3o2bobobo2bo2b
2o4bobo3bo2b2o$2b4ob4o2b6o2b6o2b2ob2o2b3obo$5o4bo2bo2bo2b2obo2b4o2bo3b
5o$o2bo2bob3obo5b4obob2o5bo3b2ob2o$3b3o2b3o2b3obob5obobobob2obo4b2o$b
2o2bo4bobo2bo3bobobo3bo2bob3o2bo$bo2bo2bo2bo3b2obo2b3o4bo2b2o2bobobo$
5b2o3bo2b2ob3o2b3o2bo2b4o2b3ob2o$ob2o4b2o2bo3bo5b4o2bob2obobobob2o$bo
2b2obobo2b2o3b3ob4ob4o2b3ob3o$2b2o2bo2b2o2bo2b4o3b2ob3obo2bo$obob2o2b
2ob5o2b2obo5b2o2bo2bo2b2o$2o2bob3ob2o2b5obob2ob2o2bobobo2bo$o3bob4o2b
2o2b2o4bobobob3o4bob4o$4bobo2b2o3bob2o3bo2b4o2b2o2bo5bo$8bo3b2o2b2o5bo
2b2obob2o5b3o$o4b2o11b3o2bob2o2bo2bo2bo3b2o$8o4bo2bob2ob2obo2b2o4bob6o
$o3b3o2bobob2o5bo3b3ob2o2bo3bo2bo$4obob2o3bob4obobobo2b6ob2o4bo$2o3b2o
2bo3b2o3b4o2bobo2b2ob2obob4o$5b3o3bo2b2ob3obo2bo3b2o4bobob2o!
A simulator with the tools I couldn’t find elsewhere: https://www.silversimulations.com/caplayer/
Documentation:https://github.com/teraxtech/caplayer

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