2D Replicator Classes

For discussion of other cellular automata.
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Redstoneboi
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Re: 2D Replicator Classes

Post by Redstoneboi » May 30th, 2018, 11:19 pm

trivial as can be

Code: Select all

x = 1 y = 1 rule = B/S
b!
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2718281828
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Re: 2D Replicator Classes

Post by 2718281828 » May 31st, 2018, 3:22 am

A 'mirrored' triangle:

Code: Select all

x = 3, y = 5, rule = B2ce3ai5e6n/S1e2ace3-acjk4t
bo$bo3$3o!
something related:

Code: Select all

x = 3, y = 5, rule = B2ce3ai5e6kn7c8/S1e2ace3-acjk4t
bo$bo3$3o!
This one is also interesing:

Code: Select all

x = 3, y = 5, rule = B2ce3ai6i/S1e2ace3-acjk4t
bo$bo3$3o!

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dani
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Re: 2D Replicator Classes

Post by dani » June 12th, 2018, 8:25 pm

8 fold:

Code: Select all

x = 3, y = 3, rule = B3ai4cej6ekn7c/S2-a3aeiny4-t5ijkr6-a7c8
bo$obo$bo!
she/her
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Re: 2D Replicator Classes

Post by LaundryPizza03 » June 14th, 2018, 5:40 am

I don't recognize this class

Code: Select all

x = 3, y = 4, rule = 23-e4in/3/4
3A$A.A$A.A$.A!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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Redstoneboi
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Re: 2D Replicator Classes

Post by Redstoneboi » June 14th, 2018, 9:24 am

LaundryPizza03 wrote:I don't recognize this class

Code: Select all

x = 3, y = 4, rule = 23-e4in/3/4
3A$A.A$A.A$.A!
it replicates, every 8 generations, into 3 copies, one forward, 2 sideward. collisions result in mutual destruction.
it seems to be a hybrid between quadruple replicators and sierpinski generators...
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This is 「Fluffy」
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Re: 2D Replicator Classes

Post by muzik » June 29th, 2018, 2:52 pm

Class Q?

Code: Select all

x = 3, y = 3, rule = B3aein6n8/S2-a3i4in5e
bo$3o$bo!
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Redstoneboi
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Re: 2D Replicator Classes

Post by Redstoneboi » June 29th, 2018, 6:16 pm

muzik wrote:Class Q?

Code: Select all

x = 3, y = 3, rule = B3aein6n8/S2-a3i4in5e
bo$3o$bo!
It replicates, but once 4 of them are far enough apart it makes a phase shifted replicator in the middle that eventually destroys a third of the replicators' children. After that, it has 4 replicators on 4 corners of a rhombus, that do in fact behave as class Q, albeit on a slightly larger scale.
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「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
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Re: 2D Replicator Classes

Post by muzik » June 30th, 2018, 2:27 pm

Do these two class-U replicators follow an identical replication sequence? I'm finding it difficult to figure out.

Code: Select all

x = 5, y = 6, rule = B35a6ae78/S23
2bo$b3o$o3bo$obobo$bobo$2bo!

Code: Select all

x = 7, y = 7, rule = B2-ek/S
obo2$obo2$4bobo2$4bobo!
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Re: 2D Replicator Classes

Post by wwei23 » June 30th, 2018, 3:28 pm

muzik wrote:Do these two class-U replicators follow an identical replication sequence? I'm finding it difficult to figure out.

Code: Select all

x = 5, y = 6, rule = B35a6ae78/S23
2bo$b3o$o3bo$obobo$bobo$2bo!

Code: Select all

x = 7, y = 7, rule = B2-ek/S
obo2$obo2$4bobo2$4bobo!
Nope.

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Re: 2D Replicator Classes

Post by muzik » July 1st, 2018, 3:20 pm

We still have this class to name:

Code: Select all

x = 1, y = 1, rule = B1c/S04c
o!
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77topaz
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Re: 2D Replicator Classes

Post by 77topaz » July 2nd, 2018, 6:45 pm

I think that would be another class U. :? It's clearly fractal-based, as can be seen most clearly at generations 2^n - 1 for integer n, but I don't think that fractal has a name.

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Re: 2D Replicator Classes

Post by muzik » July 17th, 2018, 11:55 am

5-way:

Code: Select all

x = 1, y = 1, rule = MAPPICAAIAAAAAEAAAAAAAAAIAAAAAAAAAAAAAAAAAAAAAIAAAAgAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o!
A possible new class:

Code: Select all

x = 1, y = 1, rule = B13i/S
o!
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77topaz
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Re: 2D Replicator Classes

Post by 77topaz » July 18th, 2018, 12:52 am

Ah, I suppose that five-way replicator sort of counts, though it's not a symmetrical pentagon. That other replicator seems like another class U (it's simulating a sort of a fractal, similar to but different from the Sierpinski carpet).

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KittyTac
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Re: 2D Replicator Classes

Post by KittyTac » July 19th, 2018, 11:03 am

77topaz wrote:Ah, I suppose that five-way replicator sort of counts, though it's not a symmetrical pentagon. That other replicator seems like another class U (it's simulating a sort of a fractal, similar to but different from the Sierpinski carpet).
And that fractal also has an intricate pattern of lines going between the squares.

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Re: 2D Replicator Classes

Post by muzik » August 16th, 2018, 5:02 am

Code: Select all

x = 5, y = 2, rule = B2e3i4a6i/S1c2-an3i
o3bo$b3o!
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Re: 2D Replicator Classes

Post by wwei23 » August 19th, 2018, 9:30 pm

Interesting, the only debris it leaves behind is a single tub in the middle. Other than that, it's completely clean.
PHPBB12345 wrote:

Code: Select all

x = 11, y = 11, rule = 23-e4in/3/4
4.3A$4.A.A$4.A.A$5.A$3A5.3A$A2.A3.A2.A$3A5.3A$5.A$4.A.A$4.A.A$4.3A!

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Rhombic
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Re: 2D Replicator Classes

Post by Rhombic » August 28th, 2018, 7:18 am

Code: Select all

x = 7, y = 5, rule = B2ei3/S1e2
3bo$bo3bo2$o5bo$bobobo!
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77topaz
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Re: 2D Replicator Classes

Post by 77topaz » August 28th, 2018, 3:45 pm

That's a regular class S.

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Re: 2D Replicator Classes

Post by Hunting » September 9th, 2018, 11:46 pm

I accidentally found this:

Code: Select all

x = 4, y = 4, rule = B3-n4a/S1e2-a3ijnr
bo$3o$2b2o$2bo!
The rule is a exploding rule...
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Re: 2D Replicator Classes

Post by Hunting » September 9th, 2018, 11:57 pm

After some random works, I ended up with this Class F(?)

Code: Select all

x = 3, y = 3, rule = B3-n4a/S1e2-ak3ijnr
3o$obo$3o!
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Re: 2D Replicator Classes

Post by muzik » September 20th, 2018, 8:43 am

Code: Select all

x = 6, y = 6, rule = B2ci3aiy4ew5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8
o2$o3$3bobo!
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Re: 2D Replicator Classes

Post by wildmyron » September 20th, 2018, 9:04 am

muzik wrote:

Code: Select all

x = 6, y = 6, rule = B2ci3aiy4ew5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8
o2$o3$3bobo!
A mesmerising and beautiful pattern, and I love how it's almost a replicator made of spacefillers. I guess it's more class A than class D, though I find it a bit hard to distinguish those two.
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77topaz
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Re: 2D Replicator Classes

Post by 77topaz » September 21st, 2018, 8:02 pm

I suppose a class A stops replicating and turns into another pattern, and a class D continues replicating at its outer edges but leaves behind chaos in its centre, but even the OP doesn't really make this distinction clear - the second posted class D looks like it could be class A. The first example class D suggests it's supposed to be a sort of "class F but messier".

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jimmyChen2013
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Re: 2D Replicator Classes

Post by jimmyChen2013 » September 25th, 2018, 2:01 am

muzik wrote:

Code: Select all

x = 6, y = 6, rule = B2ci3aiy4ew5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8
o2$o3$3bobo!
similarly:

Code: Select all

x = 6, y = 6, rule = B2ci3aiy4ew5cei6c7c8/S1e2ce3acein4ceit5e6cei7c8
o2$o3$3bobo!
ain't this more of a "explosion" rule than a actual replicator

10min later...
YAY!

Code: Select all

x = 6, y = 5, rule = B2ci3aiy4e5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8
o2$o2$3bobo!
Failed Replicator!

Code: Select all

x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8
bo$obo$bobo$2bo!
(That I wish was not failed D:)

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KittyTac
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Re: 2D Replicator Classes

Post by KittyTac » September 25th, 2018, 7:45 am

jimmyChen2013 wrote: 10min later...
YAY!

Code: Select all

x = 6, y = 5, rule = B2ci3aiy4e5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8
o2$o2$3bobo!
That's just a sawtooth. The number of replicator cores does not get larger.

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