Code: Select all

```
x = 1 y = 1 rule = B/S
b!
```

- Redstoneboi
**Posts:**372**Joined:**May 14th, 2018, 3:57 am

trivial as can be

Code: Select all

```
x = 1 y = 1 rule = B/S
b!
```

c(>^w^<c)~*

This is 「Fluffy」

「Fluffy」is my*sutando*.

「Fluffy」has the ability to**engineer r e p l i c a t o r s**.

「Fluffy」likes to watch spaceship guns in Golly.

「Fluffy」knows Natsuki best girl.

This is 「Fluffy」

「Fluffy」is my

「Fluffy」has the ability to

「Fluffy」likes to watch spaceship guns in Golly.

「Fluffy」knows Natsuki best girl.

- 2718281828
**Posts:**738**Joined:**August 8th, 2017, 5:38 pm

A 'mirrored' triangle:
something related:
This one is also interesing:

Code: Select all

```
x = 3, y = 5, rule = B2ce3ai5e6n/S1e2ace3-acjk4t
bo$bo3$3o!
```

Code: Select all

```
x = 3, y = 5, rule = B2ce3ai5e6kn7c8/S1e2ace3-acjk4t
bo$bo3$3o!
```

Code: Select all

```
x = 3, y = 5, rule = B2ce3ai6i/S1e2ace3-acjk4t
bo$bo3$3o!
```

8 fold:

Code: Select all

```
x = 3, y = 3, rule = B3ai4cej6ekn7c/S2-a3aeiny4-t5ijkr6-a7c8
bo$obo$bo!
```

she/her

moose#0915

moose#0915

- LaundryPizza03
**Posts:**884**Joined:**December 15th, 2017, 12:05 am**Location:**Unidentified location "https://en.wikipedia.org/wiki/Texas"

I don't recognize this class

Code: Select all

```
x = 3, y = 4, rule = 23-e4in/3/4
3A$A.A$A.A$.A!
```

Code: Select all

```
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
```

The latest edition of new-gliders.db.txt and oscillators.db.txt have 31150 spaceships and 1205 oscillators from outer-totalistic rules. You are invited to help!

- Redstoneboi
**Posts:**372**Joined:**May 14th, 2018, 3:57 am

it replicates, every 8 generations, into 3 copies, one forward, 2 sideward. collisions result in mutual destruction.LaundryPizza03 wrote:I don't recognize this classCode: Select all

`x = 3, y = 4, rule = 23-e4in/3/4 3A$A.A$A.A$.A!`

it seems to be a hybrid between quadruple replicators and sierpinski generators...

c(>^w^<c)~*

This is 「Fluffy」

「Fluffy」is my*sutando*.

「Fluffy」has the ability to**engineer r e p l i c a t o r s**.

「Fluffy」likes to watch spaceship guns in Golly.

「Fluffy」knows Natsuki best girl.

This is 「Fluffy」

「Fluffy」is my

「Fluffy」has the ability to

「Fluffy」likes to watch spaceship guns in Golly.

「Fluffy」knows Natsuki best girl.

Class Q?

Code: Select all

```
x = 3, y = 3, rule = B3aein6n8/S2-a3i4in5e
bo$3o$bo!
```

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

- Redstoneboi
**Posts:**372**Joined:**May 14th, 2018, 3:57 am

It replicates, but once 4 of them are far enough apart it makes a phase shifted replicator in the middle that eventually destroys a third of the replicators' children. After that, it has 4 replicators on 4 corners of a rhombus, that do in fact behave as class Q, albeit on a slightly larger scale.muzik wrote:Class Q?Code: Select all

`x = 3, y = 3, rule = B3aein6n8/S2-a3i4in5e bo$3o$bo!`

c(>^w^<c)~*

This is 「Fluffy」

「Fluffy」is my*sutando*.

「Fluffy」has the ability to**engineer r e p l i c a t o r s**.

「Fluffy」likes to watch spaceship guns in Golly.

「Fluffy」knows Natsuki best girl.

This is 「Fluffy」

「Fluffy」is my

「Fluffy」has the ability to

「Fluffy」likes to watch spaceship guns in Golly.

「Fluffy」knows Natsuki best girl.

Do these two class-U replicators follow an identical replication sequence? I'm finding it difficult to figure out.

Code: Select all

```
x = 5, y = 6, rule = B35a6ae78/S23
2bo$b3o$o3bo$obobo$bobo$2bo!
```

Code: Select all

```
x = 7, y = 7, rule = B2-ek/S
obo2$obo2$4bobo2$4bobo!
```

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Nope.muzik wrote:Do these two class-U replicators follow an identical replication sequence? I'm finding it difficult to figure out.Code: Select all

`x = 5, y = 6, rule = B35a6ae78/S23 2bo$b3o$o3bo$obobo$bobo$2bo!`

Code: Select all

`x = 7, y = 7, rule = B2-ek/S obo2$obo2$4bobo2$4bobo!`

We still have this class to name:

Code: Select all

```
x = 1, y = 1, rule = B1c/S04c
o!
```

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

I think that would be another class U. It's clearly fractal-based, as can be seen most clearly at generations 2^n - 1 for integer n, but I don't think that fractal has a name.

5-way:
A possible new class:

Code: Select all

```
x = 1, y = 1, rule = MAPPICAAIAAAAAEAAAAAAAAAIAAAAAAAAAAAAAAAAAAAAAIAAAAgAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o!
```

Code: Select all

```
x = 1, y = 1, rule = B13i/S
o!
```

Ah, I suppose that five-way replicator sort of counts, though it's not a symmetrical pentagon. That other replicator seems like another class U (it's simulating a sort of a fractal, similar to but different from the Sierpinski carpet).

And that fractal also has an intricate pattern of lines going between the squares.77topaz wrote:Ah, I suppose that five-way replicator sort of counts, though it's not a symmetrical pentagon. That other replicator seems like another class U (it's simulating a sort of a fractal, similar to but different from the Sierpinski carpet).

Code: Select all

```
x = 5, y = 2, rule = B2e3i4a6i/S1c2-an3i
o3bo$b3o!
```

Interesting, the only debris it leaves behind is a single tub in the middle. Other than that, it's completely clean.

PHPBB12345 wrote:Code: Select all

`x = 11, y = 11, rule = 23-e4in/3/4 4.3A$4.A.A$4.A.A$5.A$3A5.3A$A2.A3.A2.A$3A5.3A$5.A$4.A.A$4.A.A$4.3A!`

Code: Select all

```
x = 7, y = 5, rule = B2ei3/S1e2
3bo$bo3bo2$o5bo$bobobo!
```

That's a regular class S.

I accidentally found this:
The rule is a exploding rule...

Code: Select all

```
x = 4, y = 4, rule = B3-n4a/S1e2-a3ijnr
bo$3o$2b2o$2bo!
```

After some random works, I ended up with this Class F(?)

Code: Select all

```
x = 3, y = 3, rule = B3-n4a/S1e2-ak3ijnr
3o$obo$3o!
```

Code: Select all

```
x = 6, y = 6, rule = B2ci3aiy4ew5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8
o2$o3$3bobo!
```

A mesmerising and beautiful pattern, and I love how it's almost a replicator made of spacefillers. I guess it's more class A than class D, though I find it a bit hard to distinguish those two.muzik wrote:Code: Select all

`x = 6, y = 6, rule = B2ci3aiy4ew5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8 o2$o3$3bobo!`

The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki.

I suppose a class A stops replicating and turns into another pattern, and a class D continues replicating at its outer edges but leaves behind chaos in its centre, but even the OP doesn't really make this distinction clear - the second posted class D looks like it could be class A. The first example class D suggests it's supposed to be a sort of "class F but messier".

- jimmyChen2013
**Posts:**135**Joined:**December 11th, 2017, 3:28 am

similarly:muzik wrote:Code: Select all

`x = 6, y = 6, rule = B2ci3aiy4ew5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8 o2$o3$3bobo!`

Code: Select all

```
x = 6, y = 6, rule = B2ci3aiy4ew5cei6c7c8/S1e2ce3acein4ceit5e6cei7c8
o2$o3$3bobo!
```

10min later...

YAY!

Code: Select all

```
x = 6, y = 5, rule = B2ci3aiy4e5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8
o2$o2$3bobo!
```

Failed Replicator!
(That I wish was not failed D:)

Code: Select all

```
x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8
bo$obo$bobo$2bo!
```

That's just a sawtooth. The number of replicator cores does not get larger.jimmyChen2013 wrote: 10min later...

YAY!Code: Select all

`x = 6, y = 5, rule = B2ci3aiy4e5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8 o2$o2$3bobo!`