Movostill 2 (B3acijk/S23-a4)

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Saka
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Movostill 2 (B3acijk/S23-a4)

Post by Saka » December 4th, 2016, 12:21 am

A variant of my old Movostill rule made by "FlameandFury". The rule is more "diverse". Most objects still remain the same:

Code: Select all

x = 69, y = 12, rule = B3acijk/S23-a4
b2o6b2o34b2o$obo6bobo33bo$o10bo18bo13b2o3bobo$bo8bo15bob3o14bobobobo$o
10bo14b3o16b3obo$obo6bobo$bob2o2b2obo52bo$3bo4bo54b4o$b2o6b2o55bo$bobo
4bobo52b2ob3o$2bo6bo54bo3bo$64b2o!
Here are the new ones:

Code: Select all

x = 118, y = 97, rule = B3acijk/S23-a4
4b2o$4b2o$6b2o$ob2o2b2o$6o2$6o$ob2o2b2o$6b2o$4b2o$4b2o55$59b3o$59bobo$
59bobo$62b3o$64bo$62b3o$30bo$29b2o$28b2o$29bo$29b2o10$114b2o$113b5o$
113b2o2bo5$111bo2bobo$109b2o3bo2bo$106b2obo4b4o$107bob2o$106b2o!
A gun found by BlinkerSpawn

Code: Select all

x = 42, y = 14, rule = B3acijk/S23-a4
b2o$3o9b3o$o12bo$3o9bo$b2o9b3o$14bo$12b3o$28b2o$28bo$28bo$29bo9b3o$28b
o11b2o$28b2o10bo$29bo9b2o!

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Re: Movostill 2 (B3acijk/S23-a4)

Post by GUYTU6J » December 4th, 2016, 12:39 am

Code: Select all

x = 24, y = 12, rule = B3acijk/S23-a4
2bobo$2b3o2$3b2o$3bo11bobo$2ob2o10b3o$bobobo12bo$2obobobo6b4o2bobo$3b
3o2bo5bobob3o2bo$6b3o9bo2b3o$2b3o13b2o$2bobo!

Code: Select all

x = 9, y = 11, rule = B3acijk/S23-a4
b2o$2bo2b2o$2o3bo$ob2ob2o$2bo2bo$2bo2bo$obo$2ob4obo$2bo4b2o$2b2o2bo$6b
2o!

Bullet51
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Bullet51 » December 4th, 2016, 2:05 am

Linear growth:

Code: Select all

x = 17, y = 18, rule = B3acijk_S23-a4
3bo9bo$2b3o7b3o$2b2o9b2o$4b2o5b2o$2bobo2bobo2bobo$5ob2ob2ob5o$o6bobo6b
o$2b4obobob4o$2bo3bo3bo3bo$3b2o7b2o$bobo3bobo3bobo$b3ob3ob3ob3o$5bo5bo
$3bobo5bobo$b4o7b4o$bo13bo$3b3o5b3o$3bobo5bobo!
Still drifting.

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Saka
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Saka » December 4th, 2016, 2:52 am

2G Synthesis:

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x = 8, y = 91, rule = B3acijk/S23-a4
b2o2$3o2$2o$o3bo$5o$2bo76$5bo$3b5o$3bo3bo$3b2o2$3b3o2$4b2o!

Code: Select all

x = 8, y = 89, rule = B3acijk/S23-a4
b2o2$3o2$2o$o3bo$5o$2bo74$5bo$3b5o$3bo3bo$3b2o2$3b3o2$4b2o!

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Re: Movostill 2 (B3acijk/S23-a4)

Post by glider_rider » December 4th, 2016, 3:04 am

Patterns, including a p46 gun. (One of the oscillators is already known, but the stator is reduced.)

Code: Select all

x = 119, y = 37, rule = B3acijk/S23-a4
85bo12b2o$78b2obo3b4o9bo$76bob4o6bo3bo3bobo8bo$76b2o9b2ob3o2bobobo6bob
ob2o5bo$79bo10bo5b2obo7b2obo5b2o$78b2o19b2o10bo6bo$107b3o6bo$107bobo7b
2o$117bo$90b2o10bobo$69bo7bo2b2o8bo10b4o6b2o$68bobo5bobobo10bo20bo2bo$
68b2o7b2obo6b5o11bo8bobobo$70bo9bo18b5o8bob2o$68b3o5b5o9b2o7bo12bo$66b
2o8bo12bobo4b2obob2o8b2o$67bo2bo18bo7bob2obo6bo$68b3o17b2o6b2o11b3o$
108bo2bo$69b2o38bo$69bobo36b2o$2bo67bo9b2o$bobo73b2obo$2b2o73bo2b2o$bo
3b3o7b2o61b2o$b2o2b2o9bo17bo40b3o$5b2o9b2o15bobo39bobo$bo5bo8b2o15b2o
42bo$b3obo9b2o13b2o45b2o$4b2o9bo4b2o5b2obob3o$b2o16b2o7bo5bo$obo16b2o
8bo$bo18b2o5bobo3b2o$21bo6b2o4bo$32b2o$32bobo$33bo!
Nico Brown

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Saka
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Saka » December 4th, 2016, 3:10 am

glider_rider wrote:Patterns, including a p46 gun. (One of the oscillators is already known, but the stator is reduced.)

Code: Select all

Guns n' stuff
Nice! Actually, more than one of the oscillators there are already known, you should check out the original movostill thread.

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Re: Movostill 2 (B3acijk/S23-a4)

Post by glider_rider » December 4th, 2016, 3:31 am

More oscillators. (In particular, a nice period doubler for the p38 and p46.)

Code: Select all

x = 67, y = 36, rule = B3acijk/S23-a4
$16bo4bo$16b3obobo28b2o$18bob2o10b2ob2o8b2o5bo$6bo9b3o11bo2bobobo7bo6b
2o$5b2o9bo13b2obo2bo10bo7bo4bo$5bo23bo2bo9b2ob3o5b3o3bobo$6bo9bo13bo
11bo2bo7bo2bo2b2o$5bo22bob2o12b2o9bo$5bo22b2obo22b2ob3o$5b2o50bobo5$
26bo$25bobo9bo5bo$25b2o9bobo3bobo$27bo9b2obob2o$25b3o13bo$25bo12bo2bo$
24bo2bo11b2o$25b3o9b2o$10b2o24bobo$7b2obo15b2o9bo$6bobob3o13bobo$7bo4b
o14bo!
Nico Brown

FlameandFury
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Re: Movostill 2 (B3acijk/S23-a4)

Post by FlameandFury » December 5th, 2016, 12:07 am

Code: Select all

x = 64, y = 55, rule = B3acijk/S23-a4
5$23bo$22bobo$23b2o$22bo3b3o7b2o$22b2o2b2o9bo17bo$26b2o9b2o15bobo$22bo
5bo8b2o15b2o$22b3obo9b2o13b2o$25b2o9bo4b2o5b2obob3o$22b2o16b2o7bo5bo$
21bobo16b2o8bo$22bo18b2o5bobo3b2o$42bo6b2o4bo$53b2o$53bobo$54bo14$12bo
bob2o$11bob2obobo$11bo4b2o$9b2ob2o$10bobo$9b2ob2o$12bo$12b2o!
Period doubler for gun.
what is sesame oil?

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Saka
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Saka » December 5th, 2016, 3:34 am

FlameandFury wrote:

Code: Select all

2 stage eater
Period doubler for gun.
???

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Rhombic
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Rhombic » December 5th, 2016, 6:34 am

The apgsearch is turning out to find so many patterns that this rule might even be unsearchable! Let's see once I get to 10000 soups.

EDIT: Searchable, good results. Call for apgsearch?


xq22_1ns is usually eaten by domino-based eaters (any pre-block receiving the 1ns on the domino will effectively act as an eater). However, I have synthesised a non-domino based eater for 1ns with 4G:

Code: Select all

x = 139, y = 33, rule = B3acijk/S23-a4
33bo$32b2o$30bobo$30bobo$5bo24b3o$4b2o$2bobo$2bobo$2b3o76b2o45b2o$82bo
46bo$76bobo3b2o39bobo3b2o$76b5obo40b5obo$81b2o45b2o$37bo40b3o44b3o$36b
obo38bo2bo43bo2bo$36b3o38b2o45b2o2$34b3o38b3o$34bobo38bobo$35bo40bo3$
3o$obo$obo$2b2o$3bo2$134b3o$91b2o41bob3o$88b4o46bo$88bo$88b3o!
...which funnily enough, allows this Heisenburp reflection:

Code: Select all

x = 28, y = 13, rule = B3acijk/S23-a4
5b2o$6bo$obo3b2o$5obo15b3o$5b2o15bo4bo$2b3o17b6o$bo2bo20bo$b2o3$6b3o$
6bob3o$10bo!
Another non-domino-based 1ns eater 4G synthesis:

Code: Select all

x = 80, y = 23, rule = B3acijk/S23-a4
2b2o$2bo$b2o3bo$2bobob2o$2b3obo$24b2o22bobob2o15bo$24bo20bo2b3obo15bob
obo$23b2o19bobo5bo15b5o$24bobo17b8o22b2o$24b3o43b3o2bo$46b7o17bob2o$
23b3o20bo2bo2bo$b3o19bobo$bobo20bo$bobo$2o$o2$31b3o19b3o$31bobo19bobo$
31bobo19bobo19b3o$30b2o20b2o21bob3o$30bo21bo26bo!
4G synth of p19

Code: Select all

x = 139, y = 35, rule = B3acijk/S23-a4
82b3o$79bo4bo$2b2o75b6o$81bo$2b3o$15b2o$15bo$3b2o9b2o4bobo$o3bo10bobo
2bobo113b2o$5o10b3o2bo116bo$2bo134b2o$88b2o45bobo$89bob2o42b3o$88b2obo
$89bob2o41b2o$88b2o45bob2o$134b2obo$135bob2o$134b2o11$129b3o$129bobo$
129bobo$131b2o$131bo$130b2o!
3G synthesis of eater and mechanism:

Code: Select all

x = 85, y = 32, rule = B3acijk/S23-a4
68bo$67b2o$3o62bobo$o64bobo$4o61b3o$3b2o29b2o$34bo$33b2o$34bobo$34b3o
2$34b3o45bobo$34bobo43b5o$3b2o28b2o45bo$4o30bo42b2obob3o$o33b2o41bob2o
bobo$3o11$41b3o$41bobo$41bobo$40b2o$40bo!
Synthesis (4G) of another eater and eating mechanism:

Code: Select all

x = 63, y = 37, rule = B3acijk/S23-a4
46bo$45b2o$43bobo$43bobo$43b3o7$17b3o$17bo$b2o14b4o40b2o$bo18b2o39bo$
2o58b2o2$58b5o$58bobobo$57b2o13$12b3o$12bobo$12bobo$11b2o$11bo!
3G synth of clean component:

Code: Select all

x = 60, y = 30, rule = B3acijk/S23-a4
6bo17bo$5b2o16b2o$3bobo15bobo$3bobo15bobo$3b3o15b3o9$51b2o$34bo16bobo$
15b2o13bo3b3o16bob2o$16bob2o8b3o5bob2o14bobob2o$16bo2bo8bo7bo2bo16bo2b
o$17b2o18b2o18b2o7$3o$obo$obo$2b2o$3bo!
Heisenburp:

Code: Select all

x = 9, y = 18, rule = B3acijk/S23-a4
6b2o$7bo$bobo3b2o$b5obo$6b2o$3b3o$2bo2bo$2b2o2$3o$obo$bo3$2bo$6o$o4bo$
3b3o!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Re: Movostill 2 (B3acijk/S23-a4)

Post by Sphenocorona » December 6th, 2016, 3:32 am

p14 and p12 which also work in original Movostill rule:

Code: Select all

x = 29, y = 9, rule = B3acijk/S23-a4
22bo$21bobo$21b2o2$2bo8bo5bo8bo$4o6b4ob4o6b4o$o3bo4bo3bobo3bo4bo3bo$2b
obo4bobo5bobo4bobo$b2ob2o2b2ob2o3b2ob2o2b2ob2o!

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Saka
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Saka » December 6th, 2016, 4:08 am

Rhombic wrote:The apgsearch is turning out to find so many patterns that this rule might even be unsearchable! Let's see once I get to 10000 soups.

EDIT: Searchable, good results. Call for apgsearch?

What apgsearch are you using? Sorry, I forgot everything...

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Re: Movostill 2 (B3acijk/S23-a4)

Post by Saka » December 6th, 2016, 4:57 am

Some billiard tables

Code: Select all

x = 29, y = 12, rule = B3acijk/S23-a4
2bo2bo12bo2bo$ob4o3bobo4bob4o2bo2bo$3o6b3o4b3o5b4o$3b3o13b3o$2obo4b4o
4b2obo4b4o$bob2o3bobobo4bob2o3bobobo$bob2o3bobobo4bob2o3bobobo$2obo4b
4o4b2obo4b4o$3b3o13b3o$3o6b3o4b3o5b4o$ob4o3bobo4bob4o2bo2bo$2bo2bo12bo
2bo!

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Re: Movostill 2 (B3acijk/S23-a4)

Post by BlinkerSpawn » December 6th, 2016, 11:52 am

Saka wrote:Some billiard tables

Code: Select all

two p7s
Reduced:

Code: Select all

x = 27, y = 12, rule = B3acijk/S23-a4
3bobo14bob2o$3b3o3b2o9b3o2bo$6bo2bo14b2o$3b2o5bo8b3o$3bo4b2o9bo4b2o$2o
b2o3bobo5b2ob2o3bobo$bob2o3bobo6bob2o3bobo$2obo4b2o6b2obo4b2o$3b2o5bo
8b3o$6bo2bo14b2o$3b3o3b2o9b3o2bo$3bobo14bob2o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Saka
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Saka » December 7th, 2016, 4:43 am

Ok lets see... We still need a reflector, more spaceships, an orthogonal spaceship (Unfortunately, Rocknlol's c/7 doesn't work here), and a gun for the knightship. And then we can expand into turing machines, universal constructors, conduits, signals, sawtooths... and then a wiki.

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