B2 Rules

For discussion of other cellular automata.
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cgoler2
Posts: 224
Joined: March 10th, 2021, 2:32 pm
Location: Living in a half-bakery

Re: B2 Rules

Post by cgoler2 » April 1st, 2021, 1:51 pm

Period-236 reflectorless rotating oscillator in JustFriends:

Code: Select all

x = 9, y = 8, rule = B2-a/S12
$bobo3bo$2obo$bobo3bo2$2bo!

affamatodidio
Posts: 212
Joined: September 14th, 2021, 7:45 pm

Re: B2 Rules

Post by affamatodidio » September 15th, 2021, 6:46 pm

explosive rule with extremely customize-able spaceships. two rakes i have found.

Code: Select all

x = 16, y = 21, rule = B2ae3-jq/S
2bobo$bobo$o2bo3bobobo$obo5bobo$4bo5bo$obobob3o$o2bobo3bo2bo$o10bo$bo
10bo2bo$13b2o2$5bobo$5bo$5bobo2$bobob2o2bo$bob2o2b2o$10bo$obo9bo$o9b2o
$obo!
after a little testing, i found another rake.

Code: Select all

x = 30, y = 27, rule = B2ae3-jq/S
3bobo4bo4bo$9bobo2bobo$3bobo4bobo4bo$bo5bo3bo3bobo9bo$2bo2bo9bo10bobo
$bo4bo7bo5bo3bo4bo$13bo5bo3bo3bobo$7bobo3bo5bobo$3bo3bo5bo5bo3bo3bobo
$2bo5bo5bo5bo3bo4bo$26bobo$27bo6$11bo$12bo$10bobo2$4b2o2b2obo$3bo2b2o
bobo2$5bobo$7bo$6bo!

In the same vein, I found a serpinski triangle maker.

Code: Select all

x = 25, y = 27, rule = B2ae3-jq/S
b2o19b2o$3bo17bo$bo21bo$o23bo$bo21bo$o23bo$bo21bo$obo19bobo$bobo17bob
o$b2o19b2o$b2o19b2o$o23bo$5b2o11b2o2$2bobobo11bobobo$3bo17bo$6bo11bo2$
2bob3o11b3obo$3b2o15b2o$2bo2bo13bo2bo$3bo17bo$5bo13bo$3bo17bo$3bo7b3o
7bo$2bo7bo3bo7bo$12bo! 
Explosive growth rules are so fun, dude.

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breaker's glider gun
Posts: 670
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: B2 Rules

Post by breaker's glider gun » September 19th, 2021, 8:35 am

Two-way reflector:

Code: Select all

x = 8, y = 15, rule = B2a/S12678
6bo$bo5bo$o10$3b2o$3b2o$2bo2bo!
little gun:

Code: Select all

x = 15, y = 14, rule = B2a/S12
6$bo$o11bo$10bo2bo$bo6b2o$2bo5b3o3bo$3bo9bo$10bo$11bo!
big gun:

Code: Select all

x = 125, y = 8, rule = B2a/S12
bo$o84bo36bo$86b2o35bo$bo84b2o$2bo82bo38bo$3bo119bo$120bo$121bo!
EDIT:double gun:

Code: Select all

x = 125, y = 8, rule = B2a/S12
bo119bo$o54bo66bo$56b2o65bo$bo54b2o$2bo52bo68bo$3bo119bo$117bo$116bo!
another type of gun:

Code: Select all

x = 8, y = 10, rule = B2a/S12678
6bo$bo5bo$o2$2bo2bo$3b2o$o2b2o$bo5bo$6bo!
:?: :?: . . . :!:
Give me a suggestion of something to draw here!

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