Yes, obviously, but are the rules reversible?Hunting wrote: ↑February 16th, 2020, 10:45 amBecause there is B1, there's no pattern that can die out.muzik wrote: ↑February 15th, 2020, 6:40 pmAre b1357s1357, b1357s02468, b02468s1357 and b02468s02468 reversible? I've heard on multiple occasions that they are but given the way large patterns tend to immediately die out at generations 2^n it doesn't seem at all possible for an outertotalistic rule to generate these patterns from a void.
Thread for basic nonCGOL questions
Re: Thread for basic nonCGOL questions
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
 Moosey
 Posts: 3401
 Joined: January 27th, 2019, 5:54 pm
 Location: A house, or perhaps the OCA board. Or [click to not expand]
 Contact:
Re: Thread for basic nonCGOL questions
Yes there is an algorithm which can generate those patterns from a void surrounded by the replicated patternsmuzik wrote: ↑February 16th, 2020, 10:57 amYes, obviously, but are the rules reversible?Hunting wrote: ↑February 16th, 2020, 10:45 amBecause there is B1, there's no pattern that can die out.muzik wrote: ↑February 15th, 2020, 6:40 pmAre b1357s1357, b1357s02468, b02468s1357 and b02468s02468 reversible? I've heard on multiple occasions that they are but given the way large patterns tend to immediately die out at generations 2^n it doesn't seem at all possible for an outertotalistic rule to generate these patterns from a void.
I am a prolific creator of many rather pathetic googological functions
My CA rules can be found here
Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
My CA rules can be found here
Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
Re: Thread for basic nonCGOL questions
Is there a totalistic B2*/* lifelike rule (withOUT B0) that supports at least one of the following gliders and there are at least one rightangle nonexploding collision between two gliders AND streams?
Code: Select all
x = 20 , y = 3 , rule=B2/S
boo6boo6boo$obbo4bo$11bobbbbobbo!
 Entity Valkyrie 2
 Posts: 639
 Joined: February 26th, 2019, 7:13 pm
 Location: Hijuatl, Zumaland
 Contact:
Re: Thread for basic nonCGOL questions
Can anyone please apgsearch the following rule?
Code: Select all
B34t5y7/S23
Bx222 IS MY WORST ENEMY.
Please click here for my own pages.
Also, please apgsearch B34t5y7/S23 (Blife)
The ENEERGy of the EVAD is watching.
The 70th NAIve guy is watching.
Please click here for my own pages.
Also, please apgsearch B34t5y7/S23 (Blife)
The ENEERGy of the EVAD is watching.
The 70th NAIve guy is watching.
Re: Thread for basic nonCGOL questions
That belongs to the apgsearch  haul requests thread, and you already posted that multiple times as well.Entity Valkyrie 2 wrote: ↑April 8th, 2020, 8:25 amCan anyone please apgsearch the following rule?
Code: Select all
B34t5y7/S23
 Entity Valkyrie 2
 Posts: 639
 Joined: February 26th, 2019, 7:13 pm
 Location: Hijuatl, Zumaland
 Contact:
Re: Thread for basic nonCGOL questions
I neither have the latest version of apgsearch, nor know how to compile, run or use it. I don't know how to use gccg++, git or whatever is needed to run it.
Bx222 IS MY WORST ENEMY.
Please click here for my own pages.
Also, please apgsearch B34t5y7/S23 (Blife)
The ENEERGy of the EVAD is watching.
The 70th NAIve guy is watching.
Please click here for my own pages.
Also, please apgsearch B34t5y7/S23 (Blife)
The ENEERGy of the EVAD is watching.
The 70th NAIve guy is watching.
 Saka
 Posts: 3519
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
 Contact:
Re: Thread for basic nonCGOL questions
What problem are you getting, exactly? Did you try following the "Contributing to Catagolue" tutorial on the wiki?Entity Valkyrie 2 wrote: ↑April 8th, 2020, 8:29 amI neither have the latest version of apgsearch, nor know how to compile, run or use it. I don't know how to use gccg++, git or whatever is needed to run it.
Tutorials/Contributing_to_Catagolue
Code: Select all
o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
Add your computer to the Table of Lifeenthusiast Computers!
Re: Thread for basic nonCGOL questions
Help I can't upload the results to Catagolue.
Re: Thread for basic nonCGOL questions
Help I can’t get Apgsearch here at all!!!!
I have python 2.7.1,golly 3.2 and nothing else. No twitter or access to Catagolue.
I have python 2.7.1,golly 3.2 and nothing else. No twitter or access to Catagolue.
B34kz5e7c8/S23a4ityz5k!!!
Mission: find a rule with 25ob,715d,35o ships and 4 sparky hp osc.
B2ikn35j6i/S23a8
B2ck3ar4ac5e6c7/S1e2an3ejnr4air5iy6c7c8
Mission: find a rule with 25ob,715d,35o ships and 4 sparky hp osc.
B2ikn35j6i/S23a8
B2ck3ar4ac5e6c7/S1e2an3ejnr4air5iy6c7c8
Re: Thread for basic nonCGOL questions
Download apgsearch, run it in Golly, what's the problem with this method?
Re: Thread for basic nonCGOL questions
Where to download?
B34kz5e7c8/S23a4ityz5k!!!
Mission: find a rule with 25ob,715d,35o ships and 4 sparky hp osc.
B2ikn35j6i/S23a8
B2ck3ar4ac5e6c7/S1e2an3ejnr4air5iy6c7c8
Mission: find a rule with 25ob,715d,35o ships and 4 sparky hp osc.
B2ikn35j6i/S23a8
B2ck3ar4ac5e6c7/S1e2an3ejnr4air5iy6c7c8
 LaundryPizza03
 Posts: 895
 Joined: December 15th, 2017, 12:05 am
 Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
Re: Thread for basic nonCGOL questions
David Eppstein mentions on his website that B3/S45678 contains a small p22 oscillator. Does anyone have any knowledge of this?
Code: Select all
x = 4, y = 3, rule = B3q4z5y/S234k5j
2b2o$b2o$2o!
The latest edition of newgliders.db.txt and oscillators.db.txt have 31150 spaceships and 1205 oscillators from outertotalistic rules. You are invited to help!
Re: Thread for basic nonCGOL questions
Not really, found from random seeds: P2s, P3s, P5 and P114LaundryPizza03 wrote: ↑April 21st, 2020, 2:44 amDavid Eppstein mentions on his website that B3/S45678 contains a small p22 oscillator. Does anyone have any knowledge of this?
Code: Select all
x = 40, y = 98, rule = B3/S45678
11b3o12bo8b2o$10bo3bo10b3o7b2o$14bo11bo8b2o$14bo20b2o$12b2o$11bo$10bo$
10bo$10b5o17$11b3o12b2o8b2o$10bo3bo10b4o6b4o$14bo10b4o6b4o$14bo11b2o8b
3o$12b2o$14bo$14bo$10bo3bo$11b3o22$10b5o11b2o$10bo14b4o$10bo15b2o$10bo
$10b4o$14bo$14bo$10bo3bo$11b3o22$2bo4bo5bo14b2o2bo$b2o3b2o4b2o12b6o5bo
$obo2bobo3bobo11b8ob3o$2bo4bo2bo2bo11b12o$2bo4bo2b5o10b14o$2bo4bo5bo
12bob3ob7o$2bo4bo5bo12b3o2bob7o$2bo4bo5bo12bob3ob7o$2bo4bo5bo11b14o$
25b12o$25b8ob3o$26b6o5bo$28b2o2bo!
Re: Thread for basic nonCGOL questions
I found it with LLS:LaundryPizza03 wrote: ↑April 21st, 2020, 2:44 amDavid Eppstein mentions on his website that B3/S45678 contains a small p22 oscillator. Does anyone have any knowledge of this?
Code: Select all
x = 5, y = 6, rule = B3/S45678
bobo$2ob2o$5o$b3o$b3o$2bo!
Re: Thread for basic nonCGOL questions
Can anyone find a c/2 in this rule?(a rule with gliders)(is it possible?)(searching width 75!!!)
Code: Select all
x=0,y=0,rule= B3aijn/S2ae3jnr
!
B34kz5e7c8/S23a4ityz5k!!!
Mission: find a rule with 25ob,715d,35o ships and 4 sparky hp osc.
B2ikn35j6i/S23a8
B2ck3ar4ac5e6c7/S1e2an3ejnr4air5iy6c7c8
Mission: find a rule with 25ob,715d,35o ships and 4 sparky hp osc.
B2ikn35j6i/S23a8
B2ck3ar4ac5e6c7/S1e2an3ejnr4air5iy6c7c8
Re: Thread for basic nonCGOL questions
Not up to logical width 13 of every symmetry.yujh wrote: ↑April 21st, 2020, 8:42 amCan anyone find a c/2 in this rule?(a rule with gliders)(is it possible?)(searching width 75!!!)Code: Select all
x=0,y=0,rule= B3aijn/S2ae3jnr !
 Saka
 Posts: 3519
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
 Contact:
Re: Thread for basic nonCGOL questions
Is there a known Isotropic Totalistic / NonTotalistic rule that can be made to explode at a relativistic speed (speeds between c/2 and c) in all directions. By "be made", I mean that it is ok to specify a pattern, but it has to chaotically explode at a relativistic speed forever (Without any c explosions overtaking).
Kinda like this, but this still has some c replicators and it is eventually overtaken by a c explosion
Kinda like this, but this still has some c replicators and it is eventually overtaken by a c explosion
Code: Select all
x = 6, y = 13, rule = B2ac3ae/S1c2i3i
5bo$4b2o$5bo8$bo2bo$2o3bo$bo!
Code: Select all
o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
Add your computer to the Table of Lifeenthusiast Computers!

 Posts: 235
 Joined: January 24th, 2020, 7:39 am
 Location: 小红点 (if you know where that is)
Re: Thread for basic nonCGOL questions
How do B0 rules work without instanteaous filling up every cell in the plane? I just realised my current definition of naive rules would allow such behaviour (even though my implementation does not).
Download CAViewer: https://github.com/jedlimlx/CellularAutomatonViewer
Supports:
BSFKL, Extended Generations, Regenerating Generations, Naive Rules, R1 Moore, R2 Cross and R2 Von Neumann INT
And some others...
Supports:
BSFKL, Extended Generations, Regenerating Generations, Naive Rules, R1 Moore, R2 Cross and R2 Von Neumann INT
And some others...
 Saka
 Posts: 3519
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
 Contact:
Re: Thread for basic nonCGOL questions
Golly runs the inverse rule every odd generation. Details copypasted from Golly:lemon41625 wrote: ↑May 21st, 2020, 3:57 amHow do B0 rules work without instanteaous filling up every cell in the plane? I just realised my current definition of naive rules would allow such behaviour (even though my implementation does not).
Golly wrote:Emulating B0 rules
Rules containing B0 are tricky to handle in an unbounded universe because every dead cell becomes alive in the next generation. If the rule doesn't contain Smax (where max is the number of neighbors in the neighborhood: 8 for Moore, 6 for Hexagonal or 4 for Von Neumann) then the "background" cells alternate from allalive to alldead, creating a nasty strobing effect. To avoid these problems, Golly emulates rules with B0 in the following way:
A totalistic rule containing B0 and Smax is converted into an equivalent rule (without B0) by inverting the neighbor counts, then using S(maxx) for the B counts and B(maxx) for the S counts. For example, B0123478/S01234678 (AntiLife) is changed to B3/S23 (Life) via these steps: B0123478/S01234678 > B56/S5 > B3/S23.
A nontotalistic rule is converted in a similar way. The isotropic letters are inverted and then S(maxx)(letters) is used for B counts and B(maxx)(letters) is used for the S counts. The 4 neighbor letters are swapped using the following table:
4c > 4e
4e > 4c
4k > 4k
4a > 4a
4i > 4t
4n > 4r
4y > 4j
4q > 4w
4j > 4y
4r > 4n
4t > 4i
4w > 4q
4z > 4z
A totalistic rule containing B0 but not Smax is converted into a pair of rules (both without B0): one is used for the even generations and the other for the odd generations. The rule for even generations uses inverted neighbor counts. The rule for odd generations uses S(maxx) for the B counts and B(maxx) for the S counts. For example, B03/S23 becomes B1245678/S0145678 (even) and B56/S58 (odd).
A nontotalistic rule is converted in a similar way. For even generations invert both B(x)(letter) and S(x)(letter). For odd generations except 4neighbor letters, use B(x)(letter) if and only if the original rule has S(maxx)(letter) and use S(x)(letter) if and only if the original rule has B(maxx)(letter). For 4neighbor isotropic letters use the table above. For example, B0124k/S1c25 becomes B34k5678/S01c34678 (even) and B367c/S4k678 (odd).
For a MAP rule B0 is equivalent to the first bit being 1. Smax is equivalent to the 511th bit being 1. For B0 with Smax the rule is converted to NOT(REVERSE(bits)). For B0 without Smax the even rule is NOT(bits) and the odd rule is REVERSE(bits).
In all cases, the replacement rule(s) generate patterns that are equivalent to the requested rule. However, you need to be careful when editing an emulated pattern in a rule that contains B0 but not Smax. If you do a cut or copy then you should only paste into a generation with the same parity.
Code: Select all
o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
Add your computer to the Table of Lifeenthusiast Computers!
Re: Thread for basic nonCGOL questions
B02357/S2356 explodes with 3c/4 speed in all directions, as do the other 3 rules that have the spaceship below:Saka wrote: ↑May 8th, 2020, 8:56 amIs there a known Isotropic Totalistic / NonTotalistic rule that can be made to explode at a relativistic speed (speeds between c/2 and c) in all directions. By "be made", I mean that it is ok to specify a pattern, but it has to chaotically explode at a relativistic speed forever (Without any c explosions overtaking).
[/code]
Code: Select all
#C Glider 2096, 3c/4 diagonal
#C
#C B012345678 S012345678
#C XXX XX XXXX
#C
x = 6, y = 3, rule = B02357/S2356
b2o$o2b3o$ob4o!
 LaundryPizza03
 Posts: 895
 Joined: December 15th, 2017, 12:05 am
 Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
Re: Thread for basic nonCGOL questions
Is there a proof that the maximum speed in B0 is 3c/4 diagonal? I'm pretty sure it is, but is there an explicit proof that speeds between 3c/4 and c diagonal are impossible?
Code: Select all
x = 4, y = 3, rule = B3q4z5y/S234k5j
2b2o$b2o$2o!
The latest edition of newgliders.db.txt and oscillators.db.txt have 31150 spaceships and 1205 oscillators from outertotalistic rules. You are invited to help!
 toroidalet
 Posts: 1124
 Joined: August 7th, 2016, 1:48 pm
 Location: My computer
 Contact:
Re: Thread for basic nonCGOL questions
A 3c/4 frontend alternates between moving ahead by a full diagonal (due to B1c) and a half diagonal. The only way to move faster is to have 2 full diagonals, but this means that B1c is on in both even and odd generations, meaning that the rule explodes at c.
Without B0, we can only move a half diagonal per generation, which is why c/2 is the fastest diagonal speed for nonB0.
Without B0, we can only move a half diagonal per generation, which is why c/2 is the fastest diagonal speed for nonB0.
"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."
Terry Pratchett
Terry Pratchett
 NoAyeBeardo
 Posts: 134
 Joined: June 16th, 2020, 12:38 pm
 Location: A house, or a flat, or a [click to expand]
Re: Thread for basic nonCGOL questions
...... https://www.conwaylife.com/forums/view ... =11&t=2597
There’s an infinite amount of rules that are omniperiodic, I suppose.
B34kz5e7c8/S23a4ityz5k!!!
Mission: find a rule with 25ob,715d,35o ships and 4 sparky hp osc.
B2ikn35j6i/S23a8
B2ck3ar4ac5e6c7/S1e2an3ejnr4air5iy6c7c8
Mission: find a rule with 25ob,715d,35o ships and 4 sparky hp osc.
B2ikn35j6i/S23a8
B2ck3ar4ac5e6c7/S1e2an3ejnr4air5iy6c7c8
 NoAyeBeardo
 Posts: 134
 Joined: June 16th, 2020, 12:38 pm
 Location: A house, or a flat, or a [click to expand]
Re: Thread for basic nonCGOL questions
What do you mean by infinite (all? some?)
Not inactive any more!