Thread for basic non-CGOL questions

For discussion of other cellular automata.
Haycat2009
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Re: Thread for basic non-CGOL questions

Post by Haycat2009 » December 30th, 2023, 12:08 pm

confocaloid wrote:
December 30th, 2023, 11:42 am
Haycat2009 wrote:
December 30th, 2023, 11:38 am
confocaloid wrote:
December 30th, 2023, 11:38 am

I did try it out. Neither "NE" nor "ND" is listed in Golly 4.2 help system, and neither is supported as a neighbourhood type.
I meant in Lifeviewer.
In that case, see search.php?keywords=aligned+checkerboard

Code: Select all

x = 1, y = 1, rule = R3,C0,S,B1,NB
o!
#C [[ STARTFROM 1 ]]

Code: Select all

x = 1, y = 1, rule = R3,C0,S,B1,ND
o!
#C [[ STARTFROM 1 ]]
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confocaloid
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Re: Thread for basic non-CGOL questions

Post by confocaloid » January 1st, 2024, 11:16 am

confocaloid wrote:
August 31st, 2022, 3:25 pm
Is there a true period p12 glider gun in any INT rule supporting period-12 glider streams? I think this rulespace contains 2^78 rules (representative rule B3-q4q/S23, optional conditions B2i B3cekry B4aceijkntwyz B5aceijkqry B6 B7 B8 S0 S2cikn S3aceikqy S4aceijnqrtwyz S5 S6 S7 S8).
LaundryPizza03 wrote:
August 31st, 2022, 11:06 am
B3-q4q/S23, glider streams can be reduced to period 12 compared to 13 for B3-q/S23 and 14 for Life.

Code: Select all

x = 66, y = 7, rule = B3-q4q/S23
bo29bo29bo$2bo29bo29bo$3o27b3o27b3o$64bo$5bo27bobo29bo$3bobo28b2o27b3o
$4b2o28bo!
More unsolved questions: ("Glider" means the xq4_153/b3s23 glider.)

Is there an integer N >= 0 such that the following statement is true? If yes, what is the smallest such N?
For every integer p >= 14, a true period p glider gun exists in some two-state isotropic rule with range-1 Moore neighbourhood which is at most N toggled Hensel conditions away from Life.
Are there known true period guns with periods 14, 15, 17, 19?
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Re: Thread for basic non-CGOL questions

Post by TYCF » January 2nd, 2024, 11:35 am

Is there a collection of omniperiodic CA?

Code: Select all

x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!

Code: Select all

x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!



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confocaloid
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Re: Thread for basic non-CGOL questions

Post by confocaloid » January 10th, 2024, 9:54 pm

Can there be spaceships in B23678/S3478?

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rutabaga
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Re: Thread for basic non-CGOL questions

Post by rutabaga » January 16th, 2024, 6:01 pm

Code: Select all

x = 5, y = 5, rule = 23-q4qyz5aj7/2-a36-i/7
.3A$.AB.E$2AB.F$ABA.F$ABA!
is this the smallest known flamingoship in terms of bounding box in a generations rule? in this phase it fits inside a 5x5 box (and even vaguely resembles part of a flamingo :D) and i couldn't find any smaller. i don't know how to search these kinds of things across all generations rules so if there's a way you could do that please let me know.

the only smaller one i could find is this one by muzik, but it isn't in a generations rule:

Code: Select all

x = 5, y = 3, rule = B367/S023-a4i5i
2bo$b3o$o2b2o!

Code: Select all

x=4, y=9, rule=1e234j/3-j/6
.2A3$2A$A.EA$.BEA$2.C$.B2C$2.2A!
i'm back! here have a p12

CasperWen8805181
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Re: Thread for basic non-CGOL questions

Post by CasperWen8805181 » January 21st, 2024, 11:01 pm

Code: Select all

x = 7, y = 6, rule = B3-e5n8/S2-cn3-y4i678
2b2o$2b2obo$2o$2o3b2o$2obob2o$2b3o!
anyone able to give me the speed of this puffer in a Di-Pi variant?
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Period1GliderGun
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Re: Thread for basic non-CGOL questions

Post by Period1GliderGun » January 21st, 2024, 11:21 pm

CasperWen8805181 wrote:
January 21st, 2024, 11:01 pm

Code: Select all

x = 7, y = 6, rule = B3-e5n8/S2-cn3-y4i678
2b2o$2b2obo$2o$2o3b2o$2obob2o$2b3o!
anyone able to give me the speed of this puffer in a Di-Pi variant?
This appears to be a still life, so its speed is 0. However, if you were referring to the puffer below, its speed is 23c/490d:

Code: Select all

x = 10, y = 10, rule = B3-e5n8/S2-cn3-y4i678
6b3o$6bo2bo$6bo2bo$8bo5$2o$2o!
It's OK to abbreviate my username to "P1GG," but never, never, call me "pig."

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

CasperWen8805181
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Re: Thread for basic non-CGOL questions

Post by CasperWen8805181 » January 22nd, 2024, 12:23 am

Period1GliderGun wrote:
January 21st, 2024, 11:21 pm
CasperWen8805181 wrote:
January 21st, 2024, 11:01 pm

Code: Select all

x = 7, y = 6, rule = B3-e5n8/S2-cn3-y4i678
2b2o$2b2obo$2o$2o3b2o$2obob2o$2b3o!
anyone able to give me the speed of this puffer in a Di-Pi variant?
This appears to be a still life, so its speed is 0. However, if you were referring to the puffer below, its speed is 23c/490d:

Code: Select all

x = 10, y = 10, rule = B3-e5n8/S2-cn3-y4i678
6b3o$6bo2bo$6bo2bo$8bo5$2o$2o!
Yeah, thanks. For some reason, on my computer, that appeared as one of the states.
Edit: is that speed impressive?
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Re: Thread for basic non-CGOL questions

Post by Haycat2009 » January 22nd, 2024, 12:53 am

CasperWen8805181 wrote:
January 22nd, 2024, 12:23 am
Period1GliderGun wrote:
January 21st, 2024, 11:21 pm
CasperWen8805181 wrote:
January 21st, 2024, 11:01 pm

Code: Select all

x = 7, y = 6, rule = B3-e5n8/S2-cn3-y4i678
2b2o$2b2obo$2o$2o3b2o$2obob2o$2b3o!
anyone able to give me the speed of this puffer in a Di-Pi variant?
This appears to be a still life, so its speed is 0. However, if you were referring to the puffer below, its speed is 23c/490d:

Code: Select all

x = 10, y = 10, rule = B3-e5n8/S2-cn3-y4i678
6b3o$6bo2bo$6bo2bo$8bo5$2o$2o!
Yeah, thanks. For some reason, on my computer, that appeared as one of the states.
Edit: is that speed impressive?
High periods are impressive, but mostly for naturalistic objects. But 490 is astronomically high, so yes.
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
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CasperWen8805181
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Re: Thread for basic non-CGOL questions

Post by CasperWen8805181 » January 22nd, 2024, 10:34 pm

:o :o :o :o :o

Thanks so much! also just wondering, is there a LTL neighborhood where the neighborhood is a circle?
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Re: Thread for basic non-CGOL questions

Post by Haycat2009 » January 22nd, 2024, 11:15 pm

CasperWen8805181 wrote:
January 22nd, 2024, 10:34 pm
:o :o :o :o :o

Thanks so much! also just wondering, is there a LTL neighborhood where the neighborhood is a circle?
Yes. NC is the circle neighbourhood. N2 is also nice to play with if you want a circle.
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Also, support Conway and Friends story mode!
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NimbleRogue
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Re: Thread for basic non-CGOL questions

Post by NimbleRogue » January 23rd, 2024, 7:27 pm

Has anyone found a rule where C1 contains every period of oscillator, and every speed of ship(even unreduced ones where it's non-trivial? The Hive-like rule from this post holds that property viewtopic.php?f=11&t=3120&start=900#p176061
Here are the stats, I am omitting most low-period stuff, but it still holds for them too. D2_+1, and D2_+2 have only the p652 ship. At least D2_x has something with the p270, p540, and p810 oscillators, and the original p494 ship(trivial). Also, all non-ship symmetries have all the oscillators except the p224, and a boring p8

Code: Select all

x = 4, y = 3, rule = B3-cnqy4e5kr6n7c/S2-i3-ay4einrtyz5cejn6cin78
bo$3o$ob2o!

Code: Select all

#14c/85265o
x = 10, y = 4, rule = B2-an3-iqy4iknrtz5aijqy6aei78/S02ck3nqy4eiqrtwy5-ekq6-i78
2bo4bo$3b4o$ob6obo$2b6o!

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Re: Thread for basic non-CGOL questions

Post by Haycat2009 » January 23rd, 2024, 7:38 pm

NimbleRogue wrote:
January 23rd, 2024, 7:27 pm
Has anyone found a rule where C1 contains every period of oscillator, and every speed of ship(even unreduced ones where it's non-trivial? The Hive-like rule from this post holds that property viewtopic.php?f=11&t=3120&start=900#p176061
Here are the stats, I am omitting most low-period stuff, but it still holds for them too. D2_+1, and D2_+2 have only the p652 ship. At least D2_x has something with the p270, p540, and p810 oscillators, and the original p494 ship(trivial). Also, all non-ship symmetries have all the oscillators except the p224, and a boring p8
Nay. For there to be every period of oscillator and spaceship, there has to be an infinite number of soups and objects, which is impossible.
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Re: Thread for basic non-CGOL questions

Post by NimbleRogue » January 23rd, 2024, 8:40 pm

Haycat2009 wrote:
January 23rd, 2024, 7:38 pm
Nay. For there to be every period of oscillator and spaceship, there has to be an infinite number of soups and objects, which is impossible.
Ah, I see how my wording was bad, I meant that all periods and speeds contained in the other symmetries are also contained in C1(while being nontrivial, eg. there are objects of the other Symmetries, and high period stuff), I did not mean that every period possible is in C1.

Code: Select all

x = 4, y = 3, rule = B3-cnqy4e5kr6n7c/S2-i3-ay4einrtyz5cejn6cin78
bo$3o$ob2o!

Code: Select all

#14c/85265o
x = 10, y = 4, rule = B2-an3-iqy4iknrtz5aijqy6aei78/S02ck3nqy4eiqrtwy5-ekq6-i78
2bo4bo$3b4o$ob6obo$2b6o!

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Re: Thread for basic non-CGOL questions

Post by Haycat2009 » January 23rd, 2024, 10:40 pm

NimbleRogue wrote:
January 23rd, 2024, 8:40 pm
Haycat2009 wrote:
January 23rd, 2024, 7:38 pm
Nay. For there to be every period of oscillator and spaceship, there has to be an infinite number of soups and objects, which is impossible.
Ah, I see how my wording was bad, I meant that all periods and speeds contained in the other symmetries are also contained in C1(while being nontrivial, eg. there are objects of the other Symmetries, and high period stuff), I did not mean that every period possible is in C1.
Yes. B/S012345678 is an example of such a rule. So is B3/S.
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Re: Thread for basic non-CGOL questions

Post by NimbleRogue » January 23rd, 2024, 11:47 pm

Haycat2009 wrote:
January 23rd, 2024, 10:40 pm
Yes. B/S012345678 is an example of such a rule. So is B3/S.
NimbleRogue wrote:
January 23rd, 2024, 8:40 pm
(while being nontrivial, eg. there are objects of the other Symmetries, and high period stuff)
I would consider those to be trivial, B3/S seems to have only P2's, and B/S012345678 only still lives, so I would consider those to be super trivial. The most important thing is the rule contains a variety of oscillators, and ships, with high-period ones. It does not need the 30 or so this rule has, but it should pass as a reasonable rule to search
Last edited by NimbleRogue on January 24th, 2024, 2:51 am, edited 1 time in total.

Code: Select all

x = 4, y = 3, rule = B3-cnqy4e5kr6n7c/S2-i3-ay4einrtyz5cejn6cin78
bo$3o$ob2o!

Code: Select all

#14c/85265o
x = 10, y = 4, rule = B2-an3-iqy4iknrtz5aijqy6aei78/S02ck3nqy4eiqrtwy5-ekq6-i78
2bo4bo$3b4o$ob6obo$2b6o!

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Re: Thread for basic non-CGOL questions

Post by Haycat2009 » January 24th, 2024, 1:02 am

NimbleRogue wrote:
January 23rd, 2024, 11:47 pm
Haycat2009 wrote:
January 23rd, 2024, 10:40 pm
Yes. B/S012345678 is an example of such a rule. So is B3/S.
NimbleRogue wrote:
January 23rd, 2024, 8:40 pm
(while being nontrivial, eg. there are objects of the other Symmetries, and high period stuff)
I would consider those to be trivial, B3/S seems to have no surviving patterns, and B/S012345678 only still lives, so I would consider those to be super trivial. The most important thing is the rule contains a variety of oscillators, and ships, with high-period ones. It does not need the 30 or so this rule has, but it should pass as a reasonable rule to search
Phoenixes? B3/S has only p2 oscs,
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Re: Thread for basic non-CGOL questions

Post by NimbleRogue » January 24th, 2024, 4:07 pm

Haycat2009 wrote:
January 24th, 2024, 1:02 am
Phoenixes? B3/S has only p2 oscs,
For an absolute baseline, it would need 5 periods, and something over period 10. But that is a super open baseline. I would like a rule that has at least 1 ship and at least 10 periods with some being over p20.

Code: Select all

x = 4, y = 3, rule = B3-cnqy4e5kr6n7c/S2-i3-ay4einrtyz5cejn6cin78
bo$3o$ob2o!

Code: Select all

#14c/85265o
x = 10, y = 4, rule = B2-an3-iqy4iknrtz5aijqy6aei78/S02ck3nqy4eiqrtwy5-ekq6-i78
2bo4bo$3b4o$ob6obo$2b6o!

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Re: Thread for basic non-CGOL questions

Post by Haycat2009 » January 24th, 2024, 7:48 pm

NimbleRogue wrote:
January 24th, 2024, 4:07 pm
Haycat2009 wrote:
January 24th, 2024, 1:02 am
Phoenixes? B3/S has only p2 oscs,
For an absolute baseline, it would need 5 periods, and something over period 10. But that is a super open baseline. I would like a rule that has at least 1 ship and at least 10 periods with some being over p20.
Then I cannot help you, I do not search random censuses.
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.

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Re: Thread for basic non-CGOL questions

Post by Haycat2009 » January 28th, 2024, 7:46 pm

[ DATA EXPUNGED ]
Last edited by Haycat2009 on January 28th, 2024, 8:42 pm, edited 1 time in total.
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confocaloid
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Re: Thread for basic non-CGOL questions

Post by confocaloid » January 28th, 2024, 8:13 pm

You already asked that question. Please do not spam
Haycat2009 wrote:
November 23rd, 2023, 3:32 am
Other then B/S012345678, are there any other reversable INT CA?
toroidalet wrote:
November 23rd, 2023, 2:21 pm
In addition to B/S012345678, I know that the following rules are reversible: B1357/S1357, B1357/S2468, B1e2ak3einqy4jnry5einqy6ak7e/S1e2ak3einqy4jnry5einqy6ak7e (B13/S13V), B1e2ak3einqy4jnry5einqy6ak7e/S01c2-ak3-einqy4-jnry5-einqy6-ak7c8 (B13/S024V), B1c2ak3-einqy4jnry5-einqy6ak7c/S1c2ak3-einqy4jnry5-einqy6ak7c (B13/S13V with corner cells) and B1c2ak3-einqy4jnry5-einqy6ak7c/S01e2-ak3einqy4-jnry5einqy6-ak7e8 (B13/S024V with corner cells).
Additionally, the B0 versions of those rules are also reversible: B012345678/S, B02468/S02468, B02468/S1357, B01c2-ak3-einqy4-jnry5-einqy6-ak7c8/S01c2-ak3-einqy4-jnry5-einqy6-ak7c8, B1e2ak3einqy4jnry5einqy6ak7e/S01c2-ak3-einqy4-jnry5-einqy6-ak7c8, B01e2-ak3einqy4-jnry5einqy6-ak7e8/S01e2-ak3einqy4-jnry5einqy6-ak7e8 and B01e2-ak3einqy4-jnry5einqy6-ak7e8/S1c2ak3-einqy4jnry5-einqy6ak7c.
Note that for all the replicator rules, a predecessor is guaranteed (even if the pattern is infinite) but it may not necessarily be unique. While for finite patterns the existence of two different patterns with the same descendant guarantees the existence of a garden of Eden, this is not the case for infinite patterns. See this post for more information.
Haycat2009 wrote:
January 28th, 2024, 7:46 pm
Other than B/S012345678, are there any other reversible INT rules?
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

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Re: Thread for basic non-CGOL questions

Post by CasperWen8805181 » February 1st, 2024, 11:26 pm

What would be the nickname of a slope 2/15 ship be called?
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confocaloid
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Re: Thread for basic non-CGOL questions

Post by confocaloid » February 1st, 2024, 11:31 pm

CasperWen8805181 wrote:
February 1st, 2024, 11:26 pm
What would be the nickname of a slope 2/15 ship be called?
I guess something like "(15,2)c/2023 oblique spaceship" or "p436 (15,2)c/109 oblique spaceship" or something like this?
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

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Re: Thread for basic non-CGOL questions

Post by CasperWen8805181 » February 1st, 2024, 11:46 pm

confocaloid wrote:
February 1st, 2024, 11:31 pm
CasperWen8805181 wrote:
February 1st, 2024, 11:26 pm
What would be the nickname of a slope 2/15 ship be called?
I guess something like "(15,2)c/2023 oblique spaceship" or "p436 (15,2)c/109 oblique spaceship" or something like this?
Oh, okay, I was thinking more like how (3, 1)c/3 is called a camelship (camelwise) and (2, 1)c/6 is called a knightship (knightwise)
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confocaloid
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Re: Thread for basic non-CGOL questions

Post by confocaloid » February 2nd, 2024, 12:08 am

CasperWen8805181 wrote:
February 1st, 2024, 11:46 pm
confocaloid wrote:
February 1st, 2024, 11:31 pm
CasperWen8805181 wrote:
February 1st, 2024, 11:26 pm
What would be the nickname of a slope 2/15 ship be called?
I guess something like "(15,2)c/2023 oblique spaceship" or "p436 (15,2)c/109 oblique spaceship" or something like this?
Oh, okay, I was thinking more like how (3, 1)c/3 is called a camelship (camelwise) and (2, 1)c/6 is called a knightship (knightwise)
I'd say a (15,2)c/2023 oblique spaceship could be described as a sqrt229leapership, as its Euclidean displacement distance is the square root of 229, and it's otherwise bound to be a nameless leaper. Compare https://www.chessvariants.org/piececlop ... oot50.html Unfortunately bound to cause technical problems with pagenames / article titles / whatever.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

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