Thread for basic non-CGOL questions
- confocaloid
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Re: Thread for basic non-CGOL questions
I would be more interested in specific sets of survival (S) and stagnation (A) conditions, either neighbour-counting or isotropic, that allow indestructible structures. I think knowing just the lowest number of A/S conditions is unlikely to lead to further interesting consequences.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Re: Thread for basic non-CGOL questions
Code: Select all
x = 13, y = 4, rule = B2ci3-ein4einrty5en6-ae8/S02ace3-ejkr4cijknqy5er6ace7c8
obo$b2o7bobo$obo7b2o$10bobo!
Code: Select all
x = 9, y = 9, rule = B2ci3-ein4einrty5en6-ae8/S02ace3-ejkr4cijknqy5er6ace7c8
3o$bo$obo4$6bobo$7b2o$6bobo!
Code: Select all
x = 3, y = 3, rule = B2ci3-ein4einrty5en6-ae8/S02ace3-ejkr4cijknqy5er6ace7c8
3o$bo$obo!
Code: Select all
x = 6, y = 7, rule = B3-e4i5-a/S2-i3-a4cr5e6c
3o$o$o2$5bo$5bo$3b3o!
[[ THEME PCA ]]
Code: Select all
x = 6, y = 5, rule = 2-ak34/2kn3-r4aijnr5c/5
.3A$.ABA$DAD2A$.ABADC$.3A2B!
[[ THEME BLUES ]]
- NimbleRogue
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Re: Thread for basic non-CGOL questions
Yes they would beMathemagician314 wrote: ↑March 13th, 2024, 6:32 pmWould the following objects count as OMOS's and SMOS's respectively, even though the spaceships never actually complete a full cycle?
Also question, what is the largest amount of cells of the smallest still life in a rule?
For example life's smallest still life is the block, with 4 cells, but in this rule, the smallest still life has 17 cells
Code: Select all
x = 5, y = 5, rule = B4a/S2a3i5cn7e8
bobo$5o$b3o$5o$bobo!
Code: Select all
x = 4, y = 3, rule = B3-cnqy4e5kr6n7c/S2-i3-ay4einrtyz5cejn6cin78
bo$3o$ob2o!
Code: Select all
#14c/85265o
x = 10, y = 4, rule = B2-an3-iqy4iknrtz5aijqy6aei78/S02ck3nqy4eiqrtwy5-ekq6-i78
2bo4bo$3b4o$ob6obo$2b6o!
- yujh
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Re: Thread for basic non-CGOL questions
Code: Select all
x = 36, y = 36, rule = B24678/S246
18bo$16bob2o$15b2ob2obo$13bob2o2bob2o3bo$8bo3b2obo5b2obob2o$7b2obob2o
8bob2ob2o$6b2ob2obo7b2obobo2b2o$5b2o2bobob2o3bobob2o5b2o$4b2o5b2obobob
2obo8b2o$3b2o8bob2ob3ob3o3b2o$5b2o3b3ob3o2b3ob3o3b2o$4b2o3b3ob3o6bob2o
b2o$6b2ob2obo7b2obobobob3o$3b3obobobob2o6b2obobobob3o$2b3obobobob2o8bo
b2ob2o$6b2ob2obo11b3o4b3o$b3o4b3o14b3o4b3o$3o4b3o$26b3o4b3o$b3o4b3o14b
3o4b3o$2b3o4b3o11bob2ob2o$7b2ob2obo8b2obobobob3o$3b3obobobob2o6b2obobo
bob3o$4b3obobobob2o7bob2ob2o$7b2ob2obo6b3ob3o3b2o$5b2o3b3ob3o2b3ob3o3b
2o$6b2o3b3ob3ob2obo8b2o$4b2o8bob2obobob2o5b2o$5b2o5b2obobo3b2obobo2b2o
$6b2o2bobob2o7bob2ob2o$7b2ob2obo8b2obob2o$8b2obob2o5bob2o3bo$9bo3b2obo
2b2obo$14bob2ob2o$16b2obo$17bo!
Re: Thread for basic non-CGOL questions
Code: Select all
x = 9, y = 9, rule = B2-ce3ejknq4aceikwy5-ikq6-in7e/S1c2cn3cikqr4-ajrw5cejkq6-k7e8
bobobobo$9o$bobobobo$9o$bobobobo$9o$bobobobo$9o$bobobobo!
Code: Select all
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!
Code: Select all
x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
Re: Thread for basic non-CGOL questions
Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉞㉟㊱㊳㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,68,70,73,74S,75,76S,80,84,88,90,96
100,02S,06,08,10,12,14G,16,17G,20,26G,28,38,47,48,54,56,72,74,80,92,96S
217,486,576
S: SKOP
G: gun
Re: Thread for basic non-CGOL questions
Code: Select all
x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!
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Re: Thread for basic non-CGOL questions
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
- confocaloid
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Re: Thread for basic non-CGOL questions
glider.db (archived copy): https://web.archive.org/web/20221104201 ... /glider.dbHaycat2009 wrote: ↑March 17th, 2024, 12:06 amWhere can I find the Glider database since Internet achieve does not save everything? [...]
Glider 7171: https://web.archive.org/web/20150422141 ... s0/g4.htmlHaycat2009 wrote: ↑March 17th, 2024, 12:06 am[...] And how do I tell what is Glider 13264, 7171, 190, 4139?
xq6_1owo1z128821/b2s0
viewtopic.php?p=16447#p16447
Glider 190: https://web.archive.org/web/20060916083 ... /g190.html
Code: Select all
#C Glider 190
#C ::B0126/S245:B0126/S245:20:1:-1:3:3:2bo2$3o!
x = 3, y = 3, rule = B0126/S245
2bo2$3o!
Code: Select all
#C ::B0123458/S02346:B0123458/S02346:20:0:-10:15:7:obob2o3b2obobo$obo9bobo$3ob2o3b2ob3o$bo11bo$bobo7bobo2$2b2o7b2o!
x = 15, y = 7, rule = B0123458/S02346
obob2o3b2obobo$obo9bobo$3ob2o3b2ob3o$bo11bo$bobo7bobo2$2b2o7b2o!
Code: Select all
#C ::B015/S023:B0158/S023:10:-1:0:7:5:2obo$o2bo2bo$o4bo$o2bo2bo$2obo!
x = 7, y = 5, rule = B015/S023
2obo$o2bo2bo$o4bo$o2bo2bo$2obo!
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
- confocaloid
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Re: Thread for basic non-CGOL questions
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
Re: Thread for basic non-CGOL questions
Code: Select all
x = 6, y = 6, rule = B34qtw5y/S23
3b3o$3bobo$3b3o2$2o$2o!
Code: Select all
x = 6, y = 6, rule = twyRepTamed
3b3o$3bobo$3b3o2$2o$2o!
- confocaloid
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Re: Thread for basic non-CGOL questions
Differential rulegolfing shows that the nine living conditions { B4q, B5n, B5q, B6c, S3k, S4q, S5r, S6e, S8 } are not queried before T = 95, but are queried before T = 110. Toggling some nonempty subset of those conditions might lead to interesting results.muzik wrote: ↑March 25th, 2024, 2:47 pmAre there any ways to make this replicator truly clean without using more than two states?I made this absurd 10-state demo some years ago, but we can surely do better.Code: Select all
x = 6, y = 6, rule = B34qtw5y/S23 3b3o$3bobo$3b3o2$2o$2o!
Code: Select all
x = 6, y = 6, rule = twyRepTamed 3b3o$3bobo$3b3o2$2o$2o!
In particular, toggling B5n kills the gliders:
Code: Select all
x = 6, y = 6, rule = B34qtw5ny/S23
3b3o$3bobo$3b3o2$2o$2o!
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
- Period1GliderGun
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Re: Thread for basic non-CGOL questions
14c/272o in that rule:confocaloid wrote: ↑March 25th, 2024, 3:06 pmIn particular, toggling B5n kills the gliders:Code: Select all
x = 6, y = 6, rule = B34qtw5ny/S23 3b3o$3bobo$3b3o2$2o$2o!
Code: Select all
x = 5, y = 8, rule = B34qtw5ny/S23
bo$bo$obo$bo$bo2$3b2o$3b2o!
Code: Select all
x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]
Re: Thread for basic non-CGOL questions
Are there programs that can be used to check this automatically?confocaloid wrote: ↑March 25th, 2024, 3:06 pmDifferential rulegolfing shows that the nine living conditions { B4q, B5n, B5q, B6c, S3k, S4q, S5r, S6e, S8 } are not queried before T = 95, but are queried before T = 110. Toggling some nonempty subset of those conditions might lead to interesting results.
I remember the following failed replicator also having a version that replicates correctly, but searching back then turned up no results (hence why I did a three-state stabilization).
Code: Select all
x = 3, y = 3, rule = B38/S2378
3o$obo$obo!
Code: Select all
x = 3, y = 3, rule = ForcedRepl
3o$obo$obo!
Code: Select all
x = 3, y = 3, rule = B34tw5y/S23
3o$obo$3o!
Code: Select all
x = 20, y = 20, rule = B34tw5y/S23
17b3o$17bobo$17b3o15$3o$obo$3o!
- confocaloid
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Re: Thread for basic non-CGOL questions
I used a script from viewtopic.php?p=148838#p148838 twice, to compute which conditions are queried before a certain generation, and copied the results into a text editor. Then derived the differences by eyes.
Writing a script that takes two generation numbers and does everything else automatically is left as an exercise.
edit:
I got this after several attempts (there might be something better):
Code: Select all
x = 3, y = 2, rule = B34tw5cy6a/S23
3o$obo!
- confocaloid
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Re: Thread for basic non-CGOL questions
I think the diagonal 3c/46 spaceship is not SMOS, because It is impossible to rewind the two orthogonal 10c/39 spaceships arbitrarily far back in time without interactions. Hence there is no obvious way to actually make the 3c/46d out of two colliding 10c/39o. (I did not find a non-obvious synthesis either, but that would not change the answer.)Mathemagician314 wrote: ↑March 13th, 2024, 6:32 pmWould the following objects count as OMOS's and SMOS's respectively, even though the spaceships never actually complete a full cycle?
Code: Select all
x = 13, y = 4, rule = B2ci3-ein4einrty5en6-ae8/S02ace3-ejkr4cijknqy5er6ace7c8 obo$b2o7bobo$obo7b2o$10bobo!
Here's the spaceship on its own for reference, it has a speed of 10c/39o:Code: Select all
x = 9, y = 9, rule = B2ci3-ein4einrty5en6-ae8/S02ace3-ejkr4cijknqy5er6ace7c8 3o$bo$obo4$6bobo$7b2o$6bobo!
Code: Select all
x = 3, y = 3, rule = B2ci3-ein4einrty5en6-ae8/S02ace3-ejkr4cijknqy5er6ace7c8 3o$bo$obo!
Whether or not the p77 oscillator is OMOS is more or less a choice, whenever you're collecting/classifying them. Some may consider the p77 oscillator to be OMOS, because the two colliding 10c/39o spaceships are rewindable arbitrarily far back in time without interactions. Others may choose to reject it, because once the oscillator is formed, the spaceships never go through their full period without interacting.
Code: Select all
#C [[ STOP 39 ]]
x = 33, y = 4, rule = B2ci3-ein4einrty5en6-ae8/S02ace3-ejkr4cijknqy5er6ace7c8
obo$b2o27bobo$obo27b2o$30bobo!
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Re: Thread for basic non-CGOL questions
(This is a real Lifeviewer alias)
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
- confocaloid
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Re: Thread for basic non-CGOL questions
Please give or link the rule definition in the question.Haycat2009 wrote: ↑March 25th, 2024, 7:35 pmWhy is 3x3 named that even though 3x3 blocks do not emulate anything?
(This is a real Lifeviewer alias)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Re: Thread for basic non-CGOL questions
Try it in a Lifeviewer - B35cky/confocaloid wrote: ↑March 25th, 2024, 7:37 pmPlease give or link the rule definition in the question.Haycat2009 wrote: ↑March 25th, 2024, 7:35 pmWhy is 3x3 named that even though 3x3 blocks do not emulate anything?
(This is a real Lifeviewer alias)
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
- Period1GliderGun
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Re: Thread for basic non-CGOL questions
Using the "copy rule" function gives the rulestring as B35cky68/S0245-c6n.Haycat2009 wrote: ↑March 25th, 2024, 7:55 pmTry it in a Lifeviewer - I am not sure of its rulestring.
Code: Select all
x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]
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Re: Thread for basic non-CGOL questions
So why is it named 3x3 despite a lack of 3x3 simulation?Period1GliderGun wrote: ↑March 25th, 2024, 7:56 pmUsing the "copy rule" function gives the rulestring as B35cky68/S0245-c6n.Haycat2009 wrote: ↑March 25th, 2024, 7:55 pmTry it in a Lifeviewer - I am not sure of its rulestring.
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
- confocaloid
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Re: Thread for basic non-CGOL questions
So why do you believe "3x3 simulation" should be relevant for this question?Haycat2009 wrote: ↑March 25th, 2024, 7:57 pmSo why is it named 3x3 despite a lack of 3x3 simulation?
I think the alias was added to Catagolue in this commit: https://gitlab.com/hatsya/open-source/c ... 7f0a490b68Period1GliderGun wrote: ↑March 25th, 2024, 7:56 pmUsing the "copy rule" function gives the rulestring as B35cky68/S0245-c6n.Haycat2009 wrote: ↑March 25th, 2024, 7:55 pmTry it in a Lifeviewer - I am not sure of its rulestring.
The commit summary reads "a correction and more isonontot rules from the dark ages of the forums".
Searching "B35cky68" on the forum did not help me to find anything relevant. That might be because "dark ages" referred to time before modern Hensel notation, or because forum search for some reason does not find some old posts.
#added later: Rule:3x3 exists and links to viewtopic.php?p=26264#p26264 in the comment section. That linked forum post includes a 2-state rueltable and what amounts to an explanation of the name:
praosylen wrote: ↑December 28th, 2015, 11:22 amThis rule is loosely a variant of Move and is designed to have a very large diversity of objects that fit inside a 3x3 bounding box in all phases. Here they are in order from left to right of decreasing frequency:Code: Select all
@RULE 3x3 @TABLE n_states:2 neighborhood:Moore symmetries:rotate4reflect 0,1,1,1,0,0,0,0,0,1 0,1,1,0,1,0,0,0,0,1 0,1,1,0,0,1,0,0,0,1 0,1,1,0,0,0,1,0,0,1 0,1,1,0,0,0,0,1,0,1 0,1,1,0,0,0,0,0,1,1 0,1,0,1,0,1,0,0,0,1 0,1,0,1,0,0,1,0,0,1 0,1,0,0,1,0,1,0,0,1 0,0,1,0,1,0,1,0,0,1 0,1,1,1,0,1,0,1,0,1 0,1,1,0,1,1,0,1,0,1 0,1,1,0,1,0,1,1,0,1 0,0,0,1,1,1,1,1,1,1 0,0,1,0,1,1,1,1,1,1 0,0,1,1,0,1,1,1,1,1 0,0,1,1,1,0,1,1,1,1 0,1,0,1,0,1,1,1,1,1 0,1,0,1,1,1,0,1,1,1 0,1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,0,1 1,1,0,0,0,0,0,0,0,0 1,0,1,0,0,0,0,0,0,0 1,1,1,0,0,0,0,0,0,1 1,1,0,1,0,0,0,0,0,1 1,1,0,0,1,0,0,0,0,1 1,1,0,0,0,1,0,0,0,1 1,0,1,0,1,0,0,0,0,1 1,0,1,0,0,0,1,0,0,1 1,1,1,1,0,0,0,0,0,0 1,1,1,0,1,0,0,0,0,0 1,1,1,0,0,1,0,0,0,0 1,1,1,0,0,0,1,0,0,0 1,1,1,0,0,0,0,1,0,0 1,1,1,0,0,0,0,0,1,0 1,1,0,1,0,1,0,0,0,0 1,1,0,1,0,0,1,0,0,0 1,1,0,0,1,0,1,0,0,0 1,0,1,0,1,0,1,0,0,0 1,1,1,1,1,0,0,0,0,1 1,1,1,1,0,1,0,0,0,1 1,1,1,1,0,0,1,0,0,1 1,1,1,0,1,1,0,0,0,1 1,1,1,0,1,0,1,0,0,1 1,1,1,0,1,0,0,1,0,1 1,1,1,0,1,0,0,0,1,1 1,1,1,0,0,1,1,0,0,1 1,1,1,0,0,1,0,1,0,1 1,1,1,0,0,1,0,0,1,1 1,1,1,0,0,0,1,1,0,1 1,1,0,1,0,1,0,1,0,1 1,0,1,0,1,0,1,0,1,1 1,0,0,0,1,1,1,1,1,1 1,0,0,1,0,1,1,1,1,1 1,0,0,1,1,0,1,1,1,1 1,0,0,1,1,1,0,1,1,1 1,0,0,1,1,1,1,0,1,1 1,0,0,1,1,1,1,1,0,1 1,0,1,0,1,0,1,1,1,1 1,0,1,0,1,1,0,1,1,1 1,0,1,1,0,1,0,1,1,1 1,1,0,1,0,1,0,1,1,0 1,0,0,1,1,1,1,1,1,0 1,0,1,0,1,1,1,1,1,0 1,0,1,1,0,1,1,1,1,0 1,0,1,1,1,0,1,1,1,0 1,1,0,1,0,1,1,1,1,0 1,1,0,1,1,1,0,1,1,1 1,0,1,1,1,1,1,1,1,0 1,1,0,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1,0
[...]Code: Select all
x = 74, y = 3, rule = 3x3 6bo4bo6bo5bo11bo6bo3bobo4b2o3bobo4b2o3bobo$bo4bo5b2o3b3o3b3o3b3o3bobo 3bo6bo5bo4bo5b3o3b2o$6bo5bo11bo4b2o5bo4b2o4b2o4b2o5b2o3b2o5bo!
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
-
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Re: Thread for basic non-CGOL questions
[/quote]confocaloid wrote: ↑March 25th, 2024, 8:01 pmSo why do you believe "3x3 simulation" should be relevant for this question?Haycat2009 wrote: ↑March 25th, 2024, 7:57 pmSo why is it named 3x3 despite a lack of 3x3 simulation?
[...]
I thought that it was analogous to 2x2, where 2x2 blocks simulate something, so I expected 3x3 to have 3x3 blocks simulating something.
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
- confocaloid
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