Thread for basic non-CGOL questions

For discussion of other cellular automata.
User avatar
confocaloid
Posts: 3063
Joined: February 8th, 2022, 3:15 pm

Re: Thread for basic non-CGOL questions

Post by confocaloid » March 9th, 2024, 7:53 am

Tangential: https://english.stackexchange.com/quest ... s-quantity

I would be more interested in specific sets of survival (S) and stagnation (A) conditions, either neighbour-counting or isotropic, that allow indestructible structures. I think knowing just the lowest number of A/S conditions is unlikely to lead to further interesting consequences.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

Mathemagician314
Posts: 96
Joined: November 15th, 2023, 3:15 pm
Location: Toroidal Universe MKA-84

Re: Thread for basic non-CGOL questions

Post by Mathemagician314 » March 13th, 2024, 6:32 pm

Would the following objects count as OMOS's and SMOS's respectively, even though the spaceships never actually complete a full cycle?

Code: Select all

x = 13, y = 4, rule = B2ci3-ein4einrty5en6-ae8/S02ace3-ejkr4cijknqy5er6ace7c8
obo$b2o7bobo$obo7b2o$10bobo!

Code: Select all

x = 9, y = 9, rule = B2ci3-ein4einrty5en6-ae8/S02ace3-ejkr4cijknqy5er6ace7c8
3o$bo$obo4$6bobo$7b2o$6bobo!
Here's the spaceship on its own for reference, it has a speed of 10c/39o:

Code: Select all

x = 3, y = 3, rule = B2ci3-ein4einrty5en6-ae8/S02ace3-ejkr4cijknqy5er6ace7c8
3o$bo$obo!
Can we make a (28,3)c/84 spaceship??

Code: Select all

x = 6, y = 7, rule = B3-e4i5-a/S2-i3-a4cr5e6c
3o$o$o2$5bo$5bo$3b3o!
[[ THEME PCA ]]

Code: Select all

x = 6, y = 5, rule = 2-ak34/2kn3-r4aijnr5c/5
.3A$.ABA$DAD2A$.ABADC$.3A2B!
[[ THEME BLUES ]]

User avatar
NimbleRogue
Posts: 538
Joined: January 11th, 2021, 11:48 pm

Re: Thread for basic non-CGOL questions

Post by NimbleRogue » March 13th, 2024, 7:37 pm

Mathemagician314 wrote:
March 13th, 2024, 6:32 pm
Would the following objects count as OMOS's and SMOS's respectively, even though the spaceships never actually complete a full cycle?
Yes they would be

Also question, what is the largest amount of cells of the smallest still life in a rule?
For example life's smallest still life is the block, with 4 cells, but in this rule, the smallest still life has 17 cells

Code: Select all

x = 5, y = 5, rule = B4a/S2a3i5cn7e8
bobo$5o$b3o$5o$bobo!

Code: Select all

x = 4, y = 3, rule = B3-cnqy4e5kr6n7c/S2-i3-ay4einrtyz5cejn6cin78
bo$3o$ob2o!

Code: Select all

#14c/85265o
x = 10, y = 4, rule = B2-an3-iqy4iknrtz5aijqy6aei78/S02ck3nqy4eiqrtwy5-ekq6-i78
2bo4bo$3b4o$ob6obo$2b6o!

User avatar
yujh
Posts: 3069
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: Thread for basic non-CGOL questions

Post by yujh » March 13th, 2024, 8:31 pm

I definitely don't have an answer for int, but for outer totalistic rules according to this sheet it might be B24678/S246 with minimum 364.

Code: Select all

x = 36, y = 36, rule = B24678/S246
18bo$16bob2o$15b2ob2obo$13bob2o2bob2o3bo$8bo3b2obo5b2obob2o$7b2obob2o
8bob2ob2o$6b2ob2obo7b2obobo2b2o$5b2o2bobob2o3bobob2o5b2o$4b2o5b2obobob
2obo8b2o$3b2o8bob2ob3ob3o3b2o$5b2o3b3ob3o2b3ob3o3b2o$4b2o3b3ob3o6bob2o
b2o$6b2ob2obo7b2obobobob3o$3b3obobobob2o6b2obobobob3o$2b3obobobob2o8bo
b2ob2o$6b2ob2obo11b3o4b3o$b3o4b3o14b3o4b3o$3o4b3o$26b3o4b3o$b3o4b3o14b
3o4b3o$2b3o4b3o11bob2ob2o$7b2ob2obo8b2obobobob3o$3b3obobobob2o6b2obobo
bob3o$4b3obobobob2o7bob2ob2o$7b2ob2obo6b3ob3o3b2o$5b2o3b3ob3o2b3ob3o3b
2o$6b2o3b3ob3ob2obo8b2o$4b2o8bob2obobob2o5b2o$5b2o5b2obobo3b2obobo2b2o
$6b2o2bobob2o7bob2ob2o$7b2ob2obo8b2obob2o$8b2obob2o5bob2o3bo$9bo3b2obo
2b2obo$14bob2ob2o$16b2obo$17bo!

TYCF
Posts: 523
Joined: August 7th, 2023, 3:44 am
Location: England, United Kingdom,

Re: Thread for basic non-CGOL questions

Post by TYCF » March 16th, 2024, 11:06 am

Is this agar called waffle? Some spaceships containing this agar are called waffle ships.

Code: Select all

x = 9, y = 9, rule = B2-ce3ejknq4aceikwy5-ikq6-in7e/S1c2cn3cikqr4-ajrw5cejkq6-k7e8
bobobobo$9o$bobobobo$9o$bobobobo$9o$bobobobo$9o$bobobobo!

Code: Select all

x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!

Code: Select all

x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!



hotdogPi
Posts: 1627
Joined: August 12th, 2020, 8:22 pm

Re: Thread for basic non-CGOL questions

Post by hotdogPi » March 16th, 2024, 11:26 am

It's currently unnamed as far as I know, but it's as good a name as any.
User:HotdogPi/My discoveries

Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉞㉟㊱㊳㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,68,70,73,74S,75,76S,80,84,88,90,96
100,02S,06,08,10,12,14G,16,17G,20,26G,28,38,47,48,54,56,72,74,80,92,96S
217,486,576

S: SKOP
G: gun

User avatar
eRroR_6o6
Posts: 178
Joined: August 15th, 2023, 1:24 am
Location: somewhere over the rainbow

Re: Thread for basic non-CGOL questions

Post by eRroR_6o6 » March 16th, 2024, 10:55 pm

How does the LTL custom neighborhood actually work?

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!

Haycat2009
Posts: 783
Joined: April 26th, 2023, 5:47 am
Location: Bahar Junction, Zumaland

Re: Thread for basic non-CGOL questions

Post by Haycat2009 » March 17th, 2024, 12:06 am

Where can I find the Glider database since Internet achieve does not save everything? And how do I tell what is Glider 13264, 7171, 190, 4139?
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.

User avatar
confocaloid
Posts: 3063
Joined: February 8th, 2022, 3:15 pm

Re: Thread for basic non-CGOL questions

Post by confocaloid » March 17th, 2024, 3:41 am

Haycat2009 wrote:
March 17th, 2024, 12:06 am
Where can I find the Glider database since Internet achieve does not save everything? [...]
glider.db (archived copy): https://web.archive.org/web/20221104201 ... /glider.db
Haycat2009 wrote:
March 17th, 2024, 12:06 am
[...] And how do I tell what is Glider 13264, 7171, 190, 4139?
Glider 7171: https://web.archive.org/web/20150422141 ... s0/g4.html
xq6_1owo1z128821/b2s0
viewtopic.php?p=16447#p16447

Glider 190: https://web.archive.org/web/20060916083 ... /g190.html

Code: Select all

#C Glider 190
#C ::B0126/S245:B0126/S245:20:1:-1:3:3:2bo2$3o!
x = 3, y = 3, rule = B0126/S245
2bo2$3o!
I believe the following is Glider 13264 (derived from this, this and glider.db):

Code: Select all

#C ::B0123458/S02346:B0123458/S02346:20:0:-10:15:7:obob2o3b2obobo$obo9bobo$3ob2o3b2ob3o$bo11bo$bobo7bobo2$2b2o7b2o!
x = 15, y = 7, rule = B0123458/S02346
obob2o3b2obobo$obo9bobo$3ob2o3b2ob3o$bo11bo$bobo7bobo2$2b2o7b2o!
I believe the following is Glider 4139 (derived from glider.db and this):

Code: Select all

#C ::B015/S023:B0158/S023:10:-1:0:7:5:2obo$o2bo2bo$o4bo$o2bo2bo$2obo!
x = 7, y = 5, rule = B015/S023
2obo$o2bo2bo$o4bo$o2bo2bo$2obo!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

User avatar
confocaloid
Posts: 3063
Joined: February 8th, 2022, 3:15 pm

Re: Thread for basic non-CGOL questions

Post by confocaloid » March 17th, 2024, 3:45 am

eRroR_6o6 wrote:
March 16th, 2024, 10:55 pm
How does the LTL custom neighborhood actually work?
https://golly.sourceforge.io/Help/Algor ... tml#custom

Haycat2009
Posts: 783
Joined: April 26th, 2023, 5:47 am
Location: Bahar Junction, Zumaland

Re: Thread for basic non-CGOL questions

Post by Haycat2009 » March 24th, 2024, 6:29 am

How do I make a custom rule such that some transitions use rotate8reflect, while others use permute?
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.

User avatar
muzik
Posts: 5652
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Thread for basic non-CGOL questions

Post by muzik » March 25th, 2024, 2:47 pm

Are there any ways to make this replicator truly clean without using more than two states?

Code: Select all

x = 6, y = 6, rule = B34qtw5y/S23
3b3o$3bobo$3b3o2$2o$2o!
I made this absurd 10-state demo some years ago, but we can surely do better.

Code: Select all

x = 6, y = 6, rule = twyRepTamed
3b3o$3bobo$3b3o2$2o$2o!

User avatar
confocaloid
Posts: 3063
Joined: February 8th, 2022, 3:15 pm

Re: Thread for basic non-CGOL questions

Post by confocaloid » March 25th, 2024, 3:06 pm

muzik wrote:
March 25th, 2024, 2:47 pm
Are there any ways to make this replicator truly clean without using more than two states?

Code: Select all

x = 6, y = 6, rule = B34qtw5y/S23
3b3o$3bobo$3b3o2$2o$2o!
I made this absurd 10-state demo some years ago, but we can surely do better.

Code: Select all

x = 6, y = 6, rule = twyRepTamed
3b3o$3bobo$3b3o2$2o$2o!
Differential rulegolfing shows that the nine living conditions { B4q, B5n, B5q, B6c, S3k, S4q, S5r, S6e, S8 } are not queried before T = 95, but are queried before T = 110. Toggling some nonempty subset of those conditions might lead to interesting results.

In particular, toggling B5n kills the gliders:

Code: Select all

x = 6, y = 6, rule = B34qtw5ny/S23
3b3o$3bobo$3b3o2$2o$2o!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

User avatar
Period1GliderGun
Posts: 736
Joined: March 9th, 2022, 1:50 am
Location: Everywhere you look
Contact:

Re: Thread for basic non-CGOL questions

Post by Period1GliderGun » March 25th, 2024, 3:09 pm

confocaloid wrote:
March 25th, 2024, 3:06 pm
In particular, toggling B5n kills the gliders:

Code: Select all

x = 6, y = 6, rule = B34qtw5ny/S23
3b3o$3bobo$3b3o2$2o$2o!
14c/272o in that rule:

Code: Select all

x = 5, y = 8, rule = B34qtw5ny/S23
bo$bo$obo$bo$bo2$3b2o$3b2o!
It's OK to abbreviate my username to "P1GG," but never, never, call me "pig."

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

User avatar
muzik
Posts: 5652
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Thread for basic non-CGOL questions

Post by muzik » March 25th, 2024, 3:21 pm

confocaloid wrote:
March 25th, 2024, 3:06 pm
Differential rulegolfing shows that the nine living conditions { B4q, B5n, B5q, B6c, S3k, S4q, S5r, S6e, S8 } are not queried before T = 95, but are queried before T = 110. Toggling some nonempty subset of those conditions might lead to interesting results.
Are there programs that can be used to check this automatically?

I remember the following failed replicator also having a version that replicates correctly, but searching back then turned up no results (hence why I did a three-state stabilization).

Code: Select all

x = 3, y = 3, rule = B38/S2378
3o$obo$obo!

Code: Select all

x = 3, y = 3, rule = ForcedRepl
3o$obo$obo!
B34tw5y/S23 (the rule I originally got the other quadratic replicator from) also has this, which may be too messy to tame into a 17c/47 orthogonal quadratic replicator:

Code: Select all

x = 3, y = 3, rule = B34tw5y/S23
3o$obo$3o!

Code: Select all

x = 20, y = 20, rule = B34tw5y/S23
17b3o$17bobo$17b3o15$3o$obo$3o!

User avatar
confocaloid
Posts: 3063
Joined: February 8th, 2022, 3:15 pm

Re: Thread for basic non-CGOL questions

Post by confocaloid » March 25th, 2024, 3:26 pm

muzik wrote:
March 25th, 2024, 3:21 pm
Are there programs that can be used to check this automatically?
I used a script from viewtopic.php?p=148838#p148838 twice, to compute which conditions are queried before a certain generation, and copied the results into a text editor. Then derived the differences by eyes.
Writing a script that takes two generation numbers and does everything else automatically is left as an exercise.

edit:
muzik wrote:
March 25th, 2024, 3:21 pm
B34tw5y/S23 (the rule I originally got the other quadratic replicator from) also has this, which may be too messy to tame into a 17c/47 orthogonal quadratic replicator:
I got this after several attempts (there might be something better):

Code: Select all

x = 3, y = 2, rule = B34tw5cy6a/S23
3o$obo!

User avatar
confocaloid
Posts: 3063
Joined: February 8th, 2022, 3:15 pm

Re: Thread for basic non-CGOL questions

Post by confocaloid » March 25th, 2024, 7:24 pm

Mathemagician314 wrote:
March 13th, 2024, 6:32 pm
Would the following objects count as OMOS's and SMOS's respectively, even though the spaceships never actually complete a full cycle?

Code: Select all

x = 13, y = 4, rule = B2ci3-ein4einrty5en6-ae8/S02ace3-ejkr4cijknqy5er6ace7c8
obo$b2o7bobo$obo7b2o$10bobo!

Code: Select all

x = 9, y = 9, rule = B2ci3-ein4einrty5en6-ae8/S02ace3-ejkr4cijknqy5er6ace7c8
3o$bo$obo4$6bobo$7b2o$6bobo!
Here's the spaceship on its own for reference, it has a speed of 10c/39o:

Code: Select all

x = 3, y = 3, rule = B2ci3-ein4einrty5en6-ae8/S02ace3-ejkr4cijknqy5er6ace7c8
3o$bo$obo!
I think the diagonal 3c/46 spaceship is not SMOS, because It is impossible to rewind the two orthogonal 10c/39 spaceships arbitrarily far back in time without interactions. Hence there is no obvious way to actually make the 3c/46d out of two colliding 10c/39o. (I did not find a non-obvious synthesis either, but that would not change the answer.)

Whether or not the p77 oscillator is OMOS is more or less a choice, whenever you're collecting/classifying them. Some may consider the p77 oscillator to be OMOS, because the two colliding 10c/39o spaceships are rewindable arbitrarily far back in time without interactions. Others may choose to reject it, because once the oscillator is formed, the spaceships never go through their full period without interacting.

Code: Select all

#C [[ STOP 39 ]]
x = 33, y = 4, rule = B2ci3-ein4einrty5en6-ae8/S02ace3-ejkr4cijknqy5er6ace7c8
obo$b2o27bobo$obo27b2o$30bobo!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

Haycat2009
Posts: 783
Joined: April 26th, 2023, 5:47 am
Location: Bahar Junction, Zumaland

Re: Thread for basic non-CGOL questions

Post by Haycat2009 » March 25th, 2024, 7:35 pm

Why is 3x3 named that even though 3x3 blocks do not emulate anything?

(This is a real Lifeviewer alias)
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.

User avatar
confocaloid
Posts: 3063
Joined: February 8th, 2022, 3:15 pm

Re: Thread for basic non-CGOL questions

Post by confocaloid » March 25th, 2024, 7:37 pm

Haycat2009 wrote:
March 25th, 2024, 7:35 pm
Why is 3x3 named that even though 3x3 blocks do not emulate anything?

(This is a real Lifeviewer alias)
Please give or link the rule definition in the question.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

Haycat2009
Posts: 783
Joined: April 26th, 2023, 5:47 am
Location: Bahar Junction, Zumaland

Re: Thread for basic non-CGOL questions

Post by Haycat2009 » March 25th, 2024, 7:55 pm

confocaloid wrote:
March 25th, 2024, 7:37 pm
Haycat2009 wrote:
March 25th, 2024, 7:35 pm
Why is 3x3 named that even though 3x3 blocks do not emulate anything?

(This is a real Lifeviewer alias)
Please give or link the rule definition in the question.
Try it in a Lifeviewer - B35cky/
Last edited by Haycat2009 on March 25th, 2024, 7:56 pm, edited 1 time in total.
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.

User avatar
Period1GliderGun
Posts: 736
Joined: March 9th, 2022, 1:50 am
Location: Everywhere you look
Contact:

Re: Thread for basic non-CGOL questions

Post by Period1GliderGun » March 25th, 2024, 7:56 pm

Haycat2009 wrote:
March 25th, 2024, 7:55 pm
Try it in a Lifeviewer - I am not sure of its rulestring.
Using the "copy rule" function gives the rulestring as B35cky68/S0245-c6n.
It's OK to abbreviate my username to "P1GG," but never, never, call me "pig."

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

Haycat2009
Posts: 783
Joined: April 26th, 2023, 5:47 am
Location: Bahar Junction, Zumaland

Re: Thread for basic non-CGOL questions

Post by Haycat2009 » March 25th, 2024, 7:57 pm

Period1GliderGun wrote:
March 25th, 2024, 7:56 pm
Haycat2009 wrote:
March 25th, 2024, 7:55 pm
Try it in a Lifeviewer - I am not sure of its rulestring.
Using the "copy rule" function gives the rulestring as B35cky68/S0245-c6n.
So why is it named 3x3 despite a lack of 3x3 simulation?
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.

User avatar
confocaloid
Posts: 3063
Joined: February 8th, 2022, 3:15 pm

Re: Thread for basic non-CGOL questions

Post by confocaloid » March 25th, 2024, 8:01 pm

Haycat2009 wrote:
March 25th, 2024, 7:57 pm
So why is it named 3x3 despite a lack of 3x3 simulation?
So why do you believe "3x3 simulation" should be relevant for this question?
Period1GliderGun wrote:
March 25th, 2024, 7:56 pm
Haycat2009 wrote:
March 25th, 2024, 7:55 pm
Try it in a Lifeviewer - I am not sure of its rulestring.
Using the "copy rule" function gives the rulestring as B35cky68/S0245-c6n.
I think the alias was added to Catagolue in this commit: https://gitlab.com/hatsya/open-source/c ... 7f0a490b68
The commit summary reads "a correction and more isonontot rules from the dark ages of the forums".
Searching "B35cky68" on the forum did not help me to find anything relevant. That might be because "dark ages" referred to time before modern Hensel notation, or because forum search for some reason does not find some old posts.

#added later: Rule:3x3 exists and links to viewtopic.php?p=26264#p26264 in the comment section. That linked forum post includes a 2-state rueltable and what amounts to an explanation of the name:
praosylen wrote:
December 28th, 2015, 11:22 am

Code: Select all

@RULE 3x3
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,1,0,1,0,1,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,0,1,0,1,1,0,1
0,0,0,1,1,1,1,1,1,1
0,0,1,0,1,1,1,1,1,1
0,0,1,1,0,1,1,1,1,1
0,0,1,1,1,0,1,1,1,1
0,1,0,1,0,1,1,1,1,1
0,1,0,1,1,1,0,1,1,1
0,1,1,1,1,1,1,1,1,1
1,0,0,0,0,0,0,0,0,1
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,0
1,1,1,0,1,0,0,0,0,0
1,1,1,0,0,1,0,0,0,0
1,1,1,0,0,0,1,0,0,0
1,1,1,0,0,0,0,1,0,0
1,1,1,0,0,0,0,0,1,0
1,1,0,1,0,1,0,0,0,0
1,1,0,1,0,0,1,0,0,0
1,1,0,0,1,0,1,0,0,0
1,0,1,0,1,0,1,0,0,0
1,1,1,1,1,0,0,0,0,1
1,1,1,1,0,1,0,0,0,1
1,1,1,1,0,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,1,0,1,0,0,1
1,1,1,0,1,0,0,1,0,1
1,1,1,0,1,0,0,0,1,1
1,1,1,0,0,1,1,0,0,1
1,1,1,0,0,1,0,1,0,1
1,1,1,0,0,1,0,0,1,1
1,1,1,0,0,0,1,1,0,1
1,1,0,1,0,1,0,1,0,1
1,0,1,0,1,0,1,0,1,1
1,0,0,0,1,1,1,1,1,1
1,0,0,1,0,1,1,1,1,1
1,0,0,1,1,0,1,1,1,1
1,0,0,1,1,1,0,1,1,1
1,0,0,1,1,1,1,0,1,1
1,0,0,1,1,1,1,1,0,1
1,0,1,0,1,0,1,1,1,1
1,0,1,0,1,1,0,1,1,1
1,0,1,1,0,1,0,1,1,1
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,1
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0
This rule is loosely a variant of Move and is designed to have a very large diversity of objects that fit inside a 3x3 bounding box in all phases. Here they are in order from left to right of decreasing frequency:

Code: Select all

x = 74, y = 3, rule = 3x3
6bo4bo6bo5bo11bo6bo3bobo4b2o3bobo4b2o3bobo$bo4bo5b2o3b3o3b3o3b3o3bobo
3bo6bo5bo4bo5b3o3b2o$6bo5bo11bo4b2o5bo4b2o4b2o4b2o5b2o3b2o5bo!
[...]
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

Haycat2009
Posts: 783
Joined: April 26th, 2023, 5:47 am
Location: Bahar Junction, Zumaland

Re: Thread for basic non-CGOL questions

Post by Haycat2009 » March 25th, 2024, 9:08 pm

confocaloid wrote:
March 25th, 2024, 8:01 pm
Haycat2009 wrote:
March 25th, 2024, 7:57 pm
So why is it named 3x3 despite a lack of 3x3 simulation?
So why do you believe "3x3 simulation" should be relevant for this question?
[...]
[/quote]

I thought that it was analogous to 2x2, where 2x2 blocks simulate something, so I expected 3x3 to have 3x3 blocks simulating something.
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.

User avatar
confocaloid
Posts: 3063
Joined: February 8th, 2022, 3:15 pm

Re: Thread for basic non-CGOL questions

Post by confocaloid » March 25th, 2024, 9:14 pm

I think the rule was named so because it was designed to have many objects that fit inside a 3x3 bounding box in all phases. (See the quoted post above)

Post Reply