Gliders and replicators in Neumann neigborhood {4,4} CA

For discussion of other cellular automata.
Naszvadi
Posts: 1256
Joined: May 7th, 2016, 8:53 am
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Re: Gliders and replicators in Neumann neigborhood {4,4} CA

Post by Naszvadi » April 29th, 2024, 5:56 am

CasperWen8805181 wrote:
April 26th, 2024, 9:44 pm

Code: Select all

x = 13, y = 4, rule = B02/S0V
bobo5bobo$bobobobobobo$2o2bo3bo2b2o$4b2ob2o!
Prolly already discovered, found from soup.
Is there a corresponding deeplink to catagolue or whenever the soup can be found?

CasperWen8805181
Posts: 163
Joined: November 5th, 2023, 10:57 pm

Re: Gliders and replicators in Neumann neigborhood {4,4} CA

Post by CasperWen8805181 » May 3rd, 2024, 4:08 pm

Naszvadi wrote:
April 29th, 2024, 5:56 am
CasperWen8805181 wrote:
April 26th, 2024, 9:44 pm

Code: Select all

x = 13, y = 4, rule = B02/S0V
bobo5bobo$bobobobobobo$2o2bo3bo2b2o$4b2ob2o!
Prolly already discovered, found from soup.
Is there a corresponding deeplink to catagolue or whenever the soup can be found?
Sadly no, as it was a very large, random soup that I randomly got, and it was also half-engineered, because the other half of the original ship was an exploding puffer.
Also tried recovering the original soup for:

Code: Select all

x = 7, y = 4, rule = B02/S0V
b2ob2o$2o3b2o$b2ob2o$o5bo!
that I found completely naturally, which sadly failed. :cry: :cry: :cry:
Also found a possible start to a wickstretcher?

Code: Select all

x = 11, y = 7, rule = B02/S0V
b2o5b2o$5o2b4o$2b5obo$b7o$b7o$b7o$b7o!
My Rules: Hash2F

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