GlideLife

For discussion of other cellular automata.
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drc
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GlideLife

Post by drc » April 18th, 2016, 9:25 pm

*WARNING: IF YOU ARE GOING TO SEARCH THIS DON'T UPLOAD TO CATAGOLUE BECAUSE OF ISSUES (GCB [see below] being considered pathological half of the time, and bad glider separation). I WILL REMOVE THIS WHEN IT IS SAFE. POST DISCOVERIES HERE*

Code: Select all

@RULE B34ek5ak_S2-c34z

@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,0,1,0,0,1,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,1,1,0,0,0,1,1
0,1,1,0,1,0,1,1,0,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,0,0,1,1,0,0,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles
This rule has many gliders, however soups tend to devolve into few objects. Here are the gliders:

Code: Select all

x = 22, y = 3, rule = B34ek5ak_S2-c34z
3o2b2o3b3o6b2o$bo4b2o4bo3bo3b2o$5bo6bo3b2obo!
From left to right: T, glider, hawk, glider carrying block (it doesn't seem that useful, however, if necessary, you can call it GCB)

I've also found a p6 oscillator:

Code: Select all

x = 5, y = 5, rule = B34ek5ak_S2-c34z
2o$b2o$3bo$3b2o$4bo!
A T eater:

Code: Select all

x = 5, y = 5, rule = B34ek5ak_S2-c34z
2o$b2o$3bo$3b2o$4bo!
A flipping hawk eater:

Code: Select all

x = 8, y = 8, rule = B34ek5ak_S2-c34z
2b2o$3bo$o2b2o$3o$2bo$5b3o$5bo$5bo!
A T can pull a bi-block:

Code: Select all

x = 7, y = 5, rule = B34ek5ak_S2-c34z
2o$2o3bo$3b2obo$2o3bo$2o!
Some entertaining reactions:

Code: Select all

x = 229, y = 8, rule = B34ek5ak_S2-c34z
b2o18bo19bo19bo20bo19bo17bobo23b2o16bo15b3o18bobo23bo$o2bo16b3o17b3o
17b3o18b3o16bobo17b2o19b2o2b2o17bo15b2o3b2o14b2o18b2o3b3o$o2bo97b2o18b
o18bobo4bo16b3o13bo4b2o15bo17bo2bo2b3o$b2o137b2o79bobo$82bo22b2o53b2o
39bo20bo$5b3o13b3o36b3o17b3o22b2o13b2o38bobo18b2o17b2o$5bo35b3o36bo39b
obo38b2o18b2o18bo$5bo36bo78b2o!
Last edited by drc on May 2nd, 2016, 10:28 pm, edited 2 times in total.
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drc
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Re: GlideLife

Post by drc » April 20th, 2016, 10:12 pm

Loaf->Glider:

Code: Select all

x = 5, y = 8, rule = B34ek5ak_S2-c34z
2bo$bobo$o2bo$b2o2$2bo$2b2o$2b3o!
Synth of a common xs14:

Code: Select all

x = 4, y = 12, rule = B34ek5ak_S2-c34z
2bo$2bo$3o7$b2o$2b2o$bobo!
Glider reflect and T->Ship:

Code: Select all

x = 4, y = 8, rule = B34ek5ak_S2-c34z
bo$2b2o$b2o3$bo$2o$bo!
Potential still life synth:

Code: Select all

x = 18, y = 9, rule = B34ek5ak_S2-c34z
15bo$bo13bo$2o13b3o$bo8bo$9b2o$9bobo$4b2o$3bobo$5bo!
Diag block pull:

Code: Select all

x = 9, y = 9, rule = B34ek5ak_S2-c34z
2bo$2bo$3o3$2b2o$2b2o2b3o$6bo$6bo!
Diag p68 2c/17 fuse:

Code: Select all

x = 41, y = 41, rule = B34ek5ak_S2-c34z
b3o$o$obo$o3$6b2o$6bobo$7b2o6$14b2o$14bobo$15b2o6$22b2o$22bobo$23b2o6$
30b2o$30bobo$31b2o6$38b2o$38bobo$39b2o!
p12 oscillator using the durable T-eater (anybody got a name?):

Code: Select all

x = 12, y = 7, rule = B34ek5ak_S2-c34z
2o8b2o$bo8bo$b2o6b2o$4b3o$b2o6b2o$bo8bo$2o8b2o!
Last edited by drc on May 2nd, 2016, 10:29 pm, edited 1 time in total.
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Re: GlideLife

Post by BlinkerSpawn » April 20th, 2016, 11:10 pm

drc wrote:p12 oscillator using the durable T-eater (anybody got a name?):

Code: Select all

x = 12, y = 7, rule = GlideLife
2o8b2o$bo8bo$b2o6b2o$4b3o$b2o6b2o$bo8bo$2o8b2o!
Resembles one of those emergency spinning lights on police cars and fire trucks. "Siren"?
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Re: GlideLife

Post by drc » April 21st, 2016, 5:48 pm

I've named the teater "snapper".

A new p12 (found by hand oddly enough):

Code: Select all

x = 7, y = 4, rule = B34ek5ak_S2-c34z
3ob3o2$b2ob2o$b2ob2o!
Another c/4. When will these end:

Code: Select all

x = 5, y = 5, rule = B34ek5ak_S2-c34z
b3o$5o$b4o$2b2o$3b2o!
A new natural p2:

Code: Select all

x = 7, y = 4, rule = B34ek5ak_S2-c34z
2bobo$2obob2o$2obob2o$2bobo!
Last edited by drc on May 2nd, 2016, 10:29 pm, edited 1 time in total.
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Re: GlideLife

Post by AbhpzTa » April 22nd, 2016, 10:36 am

p12 135-degree T-to-hawk(60):

Code: Select all

x = 20, y = 11, rule = GlideLife
14bo3bo$14bo3bo$13bo5bo$14b2ob2o$14b2ob2o4$bo$2o$bo!
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).

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Re: GlideLife

Post by glider_rider » April 23rd, 2016, 10:16 am

A p4 and a p16.

Code: Select all

x = 16, y = 20, rule = GlideLife
13b2o$13b2o2$12b4o$12bo2bo2$12bo2bo$bo2bo7b4o$o4bo$2b2o$2b2o$o4bo$bo2b
o7b4o$12bo2bo2$12bo2bo$12b4o2$13b2o$13b2o!
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drc
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Re: GlideLife

Post by drc » April 23rd, 2016, 11:50 pm

After a long night of D8_4 soup searching, a couple of p2,p4,p6 and p15 oscillators:

Code: Select all

x = 33, y = 77, rule = B34ek5ak_S2-c34z
o2b2o12b2o2b2o$obobo6b3o3bo4bo$o11b2o4b4o$2bo6bobobo5bo$2bo5bo10bo$o6b
o3bo6b4o$obobo3bobo6bo4bo$o2b2o4bo7b2o2b2o3$14b2o14b2o$14b2o10b2o2bo$
26b2o2b3o$11bo6bo11bo$10bo8bo$12b6o7b4o$12bo4bo7bobo$7b2o3bob2obo3b2o
4bo$7b2o3bob2obo3b2o$12bo4bo$12b6o$10bo8bo$11bo6bo2$14b2o$14b2o4$3b2o$
3b2o$3b2o$3o$3o3$obo$3o3$3o$obo3$3o$3o$3b2o$3b2o$3b2o3$12b2o$12b2o3$9b
2o4b2o$9b2o4b2o$9b2o4b2o$10b2o2b2o2$4b3o12b3o$4b4o10b4o$7bo10bo$2o22b
2o$2o22b2o$7bo10bo$4b4o10b4o$4b3o12b3o2$10b2o2b2o$9b2o4b2o$9b2o4b2o$9b
2o4b2o3$12b2o$12b2o!
added the p15
Last edited by drc on May 2nd, 2016, 10:30 pm, edited 1 time in total.
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Re: GlideLife

Post by drc » April 26th, 2016, 10:00 pm

D8_1 turned up p2s and p8s:

Code: Select all

x = 52, y = 17, rule = B34ek5ak_S2-c34z
9b2o3b2o2bo2b2o8bo5bo10b2o$10bo2bo2bobobo2bo7b3ob3o10bobo$8b2o3bo3bobo
3bo9bobo9b2obobo$14bo7bo22bo2bob2o$7bo7bo5bo26bo$5b2o6b2o7b2o2b2o13b2o
2bo2bob2o$5b2o8bo5bo5bo5b3o5bo3b2obobo$4bo9bo7bo4b2o3bo3bo3b2o6bobo$2b
o10bo3bobo3bo8bo3bo11b2o$obo10bo2bobobo2bo3b2o3bo3bo3b2o$2o12b2o2bo2b
2o4bo5b3o5bo$26b2o13b2o3$33bobo$31b3ob3o$31bo5bo!
Last edited by drc on May 2nd, 2016, 10:31 pm, edited 1 time in total.
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Re: GlideLife

Post by drc » May 1st, 2016, 3:42 pm

Wondering if this can be reduced:

Code: Select all

x = 14, y = 20, rule = B34ek5ak_S2-c34z
8b2o$6bo2bo$6b3o2$b2ob5o$2bobo4bo$bo3bob3o$b2ob2obo2$ob2ob2o$2obob2o3$
8b2o$8bobo$8bo2$11b3o$11bo$11bo!
EDIT:

Code: Select all

x = 13, y = 15, rule = B34ek5ak_S2-c34z
4b2o$2o3bo3bo$bo3bob3o$b2ob2obo2$ob2ob2o$2obob2o2$7b2o$7bobo$7bo2$10b
3o$10bo$10bo!
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Re: GlideLife

Post by drc » May 1st, 2016, 10:18 pm

Phase switch beacon:

Code: Select all

x = 8, y = 8, rule = B34ek5ak_S2-c34z
2bo$bobo$o2bo$b2o$4b2o$4b2o$6b2o$6b2o!
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Re: GlideLife

Post by muzik » May 3rd, 2016, 8:50 am

This rule looks interesting. Wouldn't mind this in Rainbow.


All ships so far:

Code: Select all

x = 36, y = 49, rule = GlideLife
16$11bobo$11b2o$12bo3$15bo6bo$14bobo5b2o$14bo2bo4bo$15b2o4$19b3o$18b5o
$19b4o$20b2o$21b2o4b2o$27bo2$26bobo$26b2o$27bo!

One-time reflector:

Code: Select all

x = 10, y = 8, rule = GlideLife
8bo$8b2o$8bo2$2o$obo$bobo$2b2o!
Something not too interesting:

Code: Select all

x = 55, y = 11, rule = GlideLife
bo15bo15bo$o15bo15bo$3o13b3o13b3o7$3o13b3ob3o9b3ob3ob3ob3ob3ob3o$bo15b
o3bo11bo3bo3bo3bo3bo3bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: GlideLife

Post by drc » May 23rd, 2016, 9:09 pm

Some more reactions

Code: Select all

x = 35, y = 10, rule = B34ek5ak_S2-c34z
2bo28b3o$2bo27bobobo$3o27b2ob2o$30bobobo$31b3o$7b3o$7b3o$5b2o$5b2o$5b
2o!
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Re: GlideLife

Post by muzik » May 24th, 2016, 3:23 am

Chaining one of the above give this:

Code: Select all

x = 20, y = 20, rule = GlideLife
2bo$2bo$3o3$7b3o$7b3o$5b2o$5b2o$5b2o$12bo$12bo$10b3o3$17b3o$17b3o$15b
2o$15b2o$15b2o!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: GlideLife

Post by muzik » May 27th, 2016, 4:13 pm

I just uploaded a haul to Catagolue? I definitely typed "n" in the first box...


forgive me.

EDIT: Fortunately, there were no badly seperated ships.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: GlideLife

Post by drc » May 27th, 2016, 4:40 pm

Here's a tip: If it asks for a payosha256 key, you've entered yes.

Also, yes there was, that's why PATHOLOGICAL showed up.
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Re: GlideLife

Post by muzik » May 27th, 2016, 5:05 pm

When I proceeded to not upload and search offline, there were non-pathological badly seperated ships...
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: GlideLife

Post by drc » May 27th, 2016, 5:51 pm

muzik wrote:When I proceeded to not upload and search offline, there were non-pathological badly seperated ships...
Yes, but there are two types. The first is several ships lumped together:

Code: Select all

x = 4, y = 8, rule = GlideLife
bo$3o4$b3o$b3o$2bo!
Then there is the separation of tagalongs, resulting in PATHOLOGICAL:

Code: Select all

x = 6, y = 3, rule = GlideLife
b2o$2o3bo$2bob2o!
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Re: GlideLife

Post by drc » June 12th, 2016, 10:27 am

Natural? p12 sparker:

Code: Select all

x = 16, y = 16, rule = B34ek5ak_S2-c34z
3b3o2bob2o3bo$4obo2bob2o2b2o$ob4ob2o5bo$o3b2ob3o3bo$3b5o3b2o$ob4o2bo2b
o3bo$2obobobob2obobo$2b2o3b2o$bob2ob2ob3ob3o$2b2o2bobo2b5o$3bobobo3b3o
bo$o3bo3b4o$3bo2b3o3b2o$2b2ob2ob2o3bo$3o3bo3bobobo$o8bob2obo!
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Re: GlideLife

Post by muzik » June 12th, 2016, 2:07 pm

drc wrote:A new p12 (found by hand oddly enough):

Code: Select all

x = 7, y = 4, rule = B34ek5ak_S2-c34z
3ob3o2$b2ob2o$b2ob2o!
drc wrote:Natural? p12 sparker:

Code: Select all

x = 16, y = 16, rule = B34ek5ak_S2-c34z
3b3o2bob2o3bo$4obo2bob2o2b2o$ob4ob2o5bo$o3b2ob3o3bo$3b5o3b2o$ob4o2bo2b
o3bo$2obobobob2obobo$2b2o3b2o$bob2ob2ob3ob3o$2b2o2bobo2b5o$3bobobo3b3o
bo$o3bo3b4o$3bo2b3o3b2o$2b2ob2ob2o3bo$3o3bo3bobobo$o8bob2obo!
:wink: .
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Re: GlideLife

Post by drc » June 21st, 2016, 2:45 pm

You can test on catagolue by using B34ek5ak_S2-c34cz. Make sure add the c
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Re: GlideLife

Post by muzik » June 24th, 2016, 5:56 am

Two types of glider create a third different one... You should rename this rule "Alchemy" kek

Code: Select all

x = 9, y = 6, rule = GlideLife
6bo$6bobo$6b2o$bo$2o$bo!

Code: Select all

x = 27, y = 5, rule = GlideLife
24bo$24bo$2bo6bo9bo4b3o$2bo6b2o6bobo$3o6bo8b2o!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: GlideLife

Post by drc » August 6th, 2016, 7:21 pm

GlideLife2, now with 1.8x more gliders:

Code: Select all

x = 87, y = 107, rule = B34ek5ak/S2-c34iz5y
b2o3b3o3bo5b2o12b3o5b3o7bobo8bo8bo9b3o$2o4bo5b2o4bo12bo10bo8b2o8b2o8b
2o9bo$2bo3bo5bo5b2o10bo11bo9bo7b2o10bo7b3o$30bo10bo18bo11bo$30bo3bo36b
o$32bo8$2o6b2o7b2o$ob3o3bob4o3bob5o$5o3b6o3b7o$2b2o6b3o6b4o4$41bo19bo
19bo$40b2o4bo13b2o18b2o$41bo4b2o13bo4bo14bo$46bo19b2o17bo$66bo18b2o$
85bo5$2o$obo2bo$o5bo$bobo2bo$2b2o6$45bo$40b3o2bo$42bo2bo$41bo7$2ob2o3b
o11b2o$bobo4b2o11b2o$2ob2o3bo14bo$23b2o$24bo6$3b2o3bo33bo17bo$3bo4b2o
32bo18b2o$2ob2o3bo33bo17b2o$bo$2o$40b3o19b3o$40bobo4$2b2o$3bo$3b2o3bo$
8b2o$3b2o3bo$3bo$2b2o24$41b3o17bo$42bo17b3o3$40bo21bo$40b2o20bo$40b3o
19bo!
The *WSS-like ships are called sharks.
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Re: GlideLife

Post by muzik » August 7th, 2016, 5:48 am

What's with all the blinker predecessors?
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Re: GlideLife

Post by BlinkerSpawn » August 7th, 2016, 6:40 am

muzik wrote:What's with all the blinker predecessors?
Just showing that common Life methuselahs (two B predecessors, R, century, Pi) don't work in this rule.
As for why they're all blinkers, it's just a coincidence.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Re: GlideLife

Post by muzik » August 7th, 2016, 6:46 am

And there's a c/14 in there... nice.


Need a ruletable
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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