Re: B3/S12
Posted: February 17th, 2016, 9:13 am
Still am not having much luck.
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x = 3, y = 3, rule = B3/S12
3o$obo$3o!
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x = 5, y = 7, rule = B3/S12
$bo$bobo2$o$b2o!
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x = 38, y = 33, rule = B3/S12
2o3b2o4b4ob2obob3obobo5bo3bo$bobo2bo3b2o3b4obo2bobo3bob2o2b2o$2ob4ob2o
2bobobob2ob6obo2b2o2b2o$4b3o2b4ob2o2b2obo2b10ob3o$4b2o4bob3o2bo2b2o4bo
bo3bo3bo$2bobobob3obo2b2o3bo3bobo3b3o2b2o$o2bo3bobob3ob4o3bo2b4o2bobo$
2o2bobo3bo3b2o3bob2obob2o2bob3ob2o$2o4bo2bo2bo2b2o2b2o3b2o4bobo2bo$4b
2obo2bob4obobo2bob4ob3o3b3o$obo2b2o2b2ob2o2b3o3b5ob4o2b2o$ob3o3bob2obo
bobob3ob4o2b2obo2bo$2o2b2o3b2ob3o2b2o4b4o4bo3b2o$4o2bob2o2b3ob3o3bobob
ob2obo4b2o$4ob8o4bob3obo8b2o$3b2obobo2b2obobo2bobo4bobob2obobo$2o4b2o
2bo3bo2b2obob2obo3b3ob2o2bo$bo3b4obob4ob3ob3o2bo2bobo2bob2o$3o2bob2ob
4ob9o2bo3b2o5bo$2ob3ob2obo2bo3bob2ob3o4b4ob3o$3o6bo4bo2b3ob2ob2o3bob2o
2bobo$2bobob4ob4obo2b6o4bo2b3o2bo$bobo2bobo2bo3bo3b2ob3obo2b5ob3o$3ob
3ob2o4b4o3bob3obo2b2o2b2o$o2b5ob6o2b2o3b3ob3ob2o2bo$b2ob3o2b3o3bob6obo
7bo2bo$3o2bo4b6o2b5obob2obob2o2bobo$b2o3bo2b3ob2o4b4o2bobobo2b4obo$bob
4o2bobo3bo3bobobo2bo3b5obo$2bo6bo3b2ob5o2bob2o2b2ob3ob2o$2b3o2b2o2b3ob
2ob2o4bob4o3bob2o$2b2ob4obobobobo5b3o2bobobob2obo$ob3obob5o2b5o5b2o3b
4ob3o!
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x = 4, y = 15, rule = B3/S12
4$3bo$2bo$bo$bo$o$bo!
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x = 10, y = 7, rule = B3/S12
4b3o$6bo$2b2obo$4bo!
How do you load this rule?drc wrote:B2in3/S123a is a very interesting variant of this rule, I will submit a haul with some weird oscillators.
Edit: It has a very rare GLIDER too!
You should download the script:muzik wrote:How do you load this rule?drc wrote:B2in3/S123a is a very interesting variant of this rule, I will submit a haul with some weird oscillators.
Edit: It has a very rare GLIDER too!
Code: Select all
@RULE B2in3_S123a
*** File autogenerated by saverule. ***
This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}
# Birth
0,1,0,0,0,1,0,0,0,1
0,0,1,0,0,0,1,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
# Survival
1,1,0,0,0,0,0,0,0,1
1,0,1,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
# Death
1,a,b,c,d,e,f,g,h,0
@COLORS
@ICONS
circles
Another one, another one, another one, ...muzik wrote:And another four dominos arrangement:
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x = 4, y = 15, rule = B3/S12 4$3bo$2bo$bo$bo$o$bo!
And another:
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x = 10, y = 7, rule = B3/S12 4b3o$6bo$2b2obo$4bo!
got it.drc wrote:You should download the script:muzik wrote:How do you load this rule?drc wrote:B2in3/S123a is a very interesting variant of this rule, I will submit a haul with some weird oscillators.
Edit: It has a very rare GLIDER too!
Code: Select all
@RULE B2in3_S123a *** File autogenerated by saverule. *** This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood. The notation used to define the rule was originally proposed by Alan Hensel. See http://www.ibiblio.org/lifepatterns/neighbors2.html for details @TABLE n_states:2 neighborhood:Moore symmetries:rotate4reflect var a={0,1} var b={0,1} var c={0,1} var d={0,1} var e={0,1} var f={0,1} var g={0,1} var h={0,1} # Birth 0,1,0,0,0,1,0,0,0,1 0,0,1,0,0,0,1,0,0,1 0,1,1,1,0,0,0,0,0,1 0,1,1,0,1,0,0,0,0,1 0,1,1,0,0,1,0,0,0,1 0,1,1,0,0,0,1,0,0,1 0,1,1,0,0,0,0,1,0,1 0,1,1,0,0,0,0,0,1,1 0,1,0,1,0,1,0,0,0,1 0,1,0,1,0,0,1,0,0,1 0,1,0,0,1,0,1,0,0,1 0,0,1,0,1,0,1,0,0,1 # Survival 1,1,0,0,0,0,0,0,0,1 1,0,1,0,0,0,0,0,0,1 1,1,1,0,0,0,0,0,0,1 1,1,0,1,0,0,0,0,0,1 1,1,0,0,1,0,0,0,0,1 1,1,0,0,0,1,0,0,0,1 1,0,1,0,1,0,0,0,0,1 1,0,1,0,0,0,1,0,0,1 1,1,1,1,0,0,0,0,0,1 # Death 1,a,b,c,d,e,f,g,h,0 @COLORS @ICONS circles
muzik wrote:Feel like I'm onto something here. Those five-cell lines produce one cell sparks which create a duplet pulled along until it becomes a domino. Now how would I turn this into a working tagalong or puffer?
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x = 49, y = 41, rule = B3/S12 9bo4bo19bo4bo$9b6o3b5o3b5o3b6o$10b4o21b4o$24bo$7b2ob4ob2o7bo7b2ob4ob2o $6bobo2b2o2bobo13bobo2b2o2bobo$5bobo3b2o3bobo11bobo3b2o3bobo$2b3o3bo6b o3b3o5b3o3bo6bo3b3o$bobo4bo6bo4bobo3bobo4bo6bo4bobo$o2bo3bo8bo3bo2bobo 2bo3bo8bo3bo2bo$o4b3o8b3o4bobo4b3o8b3o4bo$4bob3o6b3obo9bob3o6b3obo$bob o3bo8bo3bobo3bobo3bo8bo3bobo2$3bo4b2o4b2o4bo7bo4b2o4b2o4bo$6bo10bo13bo 10bo$3bobo12bobo7bobo12bobo$9b2o2b2o19b2o2b2o$4bo14bo9bo14bo$5bo4b4o4b o11bo4b4o4bo$6bo2bo4bo2bo13bo2bo4bo2bo$7b2o6b2o15b2o6b2o$8b3o2b3o17b3o 2b3o$8bo6bo17bo6bo2$7bo2b4o2bo15bo2b4o2bo2$8bobo2bobo17bobo2bobo$2b2o 2b2ob2o2b2ob2o2b2o5b2o2b2ob2o2b2ob2o2b2o$3b2o14b2o7b2o14b2o$3bo6bo2bo 6bo7bo6bo2bo6bo$3bo3b2obo2bob2o3bo7bo3b2obo2bob2o3bo$b2o4bo3b2o3bo4b2o 3b2o4bo3b2o3bo4b2o$4bo14bo9bo14bo$5b2o10b2o11b2o10b2o$5bobobo4bobobo 11bobobo4bobobo$8bobo2bobo17bobo2bobo$6bobo6bobo13bobo6bobo$7b2o6b2o 15b2o6b2o$8bo2b2o2bo17bo2b2o2bo$9bo4bo19bo4bo!
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x = 40, y = 36, rule = B3/S12
6bobo$5bo$9bo$5bo4bo$6b3o$9bo2bo$10bo2bo$11bo3bo$11bo$11bo3bo2b2o$12bo
bo$19bo$16bo$15bo$19bo$15bo4bo$16b3o$19bo2bo$20bo2bo2bobo$21bo6bo$21bo
$21bo3bo$22bobo3bobo$27bo$31bo$27bo4bo$28b3o$31bo2bo$32bo2bo$33bo3bo$
33bo$33bo3bo$34bobo!
I'm in. Apg v3.28 gets 20000 soups per second, btw.muzik wrote:Can a few other people, preferably with a better apgsearch version than me, please search this rule on C1 as well? I want to verify that spaceships indeed can emerge from asymmetric soups.
I usually average around 1000 per second on 1.1, which is kind of healthy considering my mediocre specs. Neat thing is it takes about 1 kilosecond (16 minutes 40 seconds) to submit a haul of 1 millions soups.drc wrote:Apg v3.28 gets 20000 soups per second, btw.
I have mediocre specs too, compared to people like apple bottom and calcyman. Or maybe they just have more computers. Idk.muzik wrote: I usually average around 1000 per second on 1.1, which is kind of healthy considering my mediocre specs.
If apgsearch worked on Nintendo DSi then I would probably be an apgsearch god right nowdrc wrote:Or maybe they just have more computers. Idk.
Let's petition calcyman for apgsearch on atari.muzik wrote: If apgsearch worked on Nintendo DSi
This makes me wonder: what devices could actually support apgsearch? Would an android app be possible? An iOS one would be pretty hard to work out, and as such probably won't exist too soon.drc wrote:Let's petition calcyman for apgsearch on atari.muzik wrote: If apgsearch worked on Nintendo DSi
In all seriousness though, old versions of the 3DS have been exploited, so that might be possible, although not very useful.
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x = 6, y = 8, rule = B3/S12
bo$o$3bobo$ob2obo$bo$2b3o$5bo$4b2o!
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x = 8, y = 6, rule = B3/S12
7bo$7bo$2bo$3b2o$o$o!
First off, what are the known spaceships?muzik wrote:Can someone try to find an infinite growth pattern in this rule?
BlinkerSpawn wrote:First off, what are the known spaceships?muzik wrote:Can someone try to find an infinite growth pattern in this rule?
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x = 130, y = 41, rule = B3/S12
115bo4bo$115b6o$116b4o2$3b2o108b2ob4ob2o$3b2o107bobo2b2o2bobo$111bobo
3b2o3bobo$bo106b3o3bo6bo3b3o$o106bobo4bo6bo4bobo$4bo101bo2bo3bo8bo3bo
2bo$6o100bo4b3o8b3o4bo$b4o105bob3o6b3obo$2b3o2bo99bobo3bo8bo3bobo$5b4o
3b2o$5b3o4b2o95bo4b2o4b2o4bo$5b3o104bo10bo$6b2o2bo98bobo12bobo$7bobo3b
o21bo23bobo7bobo43b2o2b2o$12bo21bo23bo3bo5bo3bo37bo14bo$16bo21bo18bob
3obo3bob3obo37bo4b4o4bo$12b6o16b6o17b2o3b2o3b2o3b2o9b3o3b3o20bo2bo4bo
2bo$13b4o18b4o43b3obobob3o20b2o6b2o$14b3o2bo16b3o2bo16b2ob2o5b2ob2o8bo
3b2ob2o3bo20b3o2b3o$17b4o18b4o17bo9bo9b2o11b2o19bo6bo$17b3o19b3o16b3o
9b3o7bob2o2bobo2b2obo$17b3o19b3o19bo2bobo2bo12bo9bo20bo2b4o2bo$18b2o2b
o17b2o2bo16b2o5b2o16bobo$19bobo19bobo18b3ob3o16bo3bo24bobo2bobo$63bo3b
o18bobo19b2o2b2ob2o2b2ob2o2b2o$82b2obo3bob2o16b2o14b2o$81bo2bo5bo2bo
15bo6bo2bo6bo$109bo3b2obo2bob2o3bo$79b2o13b2o11b2o4bo3b2o3bo4b2o$79bo
2bo9bo2bo14bo14bo$81bo11bo17b2o10b2o$111bobobo4bobobo$114bobo2bobo$
112bobo6bobo$113b2o6b2o$114bo2b2o2bo$115bo4bo!
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x = 16, y = 16, rule = B3/S12
boobboooobobbboo$
bboboboobbbbboob$
oobbboobbbbooboo$
bbbbboobooobbobo$
ooobobbbobbobbob$
obooboobobbbbboo$
boobboobbobbobbb$
obbbooboobbobbbb$
oobbobbbbooobobo$
bobbobbobbbbbobo$
ooobbboobbbooboo$
obobbboooobbbobo$
oobbbobbooboooob$
bobboooobooboooo$
bobobobobbobbobb$
bobbbobobboboboo!
Late reply, but: nope, not me at least.drc wrote:I have mediocre specs too, compared to people like apple bottom and calcyman. Or maybe they just have more computers. Idk.