B3/S12 (Flock)

For discussion of other cellular automata.
muzik
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Re: B3/S12

Post by muzik » February 17th, 2016, 9:13 am

Still am not having much luck.
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Re: B3/S12

Post by muzik » February 18th, 2016, 1:25 pm

Here is the list of familiar fours:

Flock (four duplets):

Code: Select all

x = 3, y = 3, rule = B3/S12
3o$obo$3o!
Radiator (four dominoes):

Code: Select all

x = 5, y = 7, rule = B3/S12
$bo$bobo2$o$b2o!


And here's a section of a random 50/50 soup I generated in golly, containing the p14 "Tetris Shuttle":

Code: Select all

x = 38, y = 33, rule = B3/S12
2o3b2o4b4ob2obob3obobo5bo3bo$bobo2bo3b2o3b4obo2bobo3bob2o2b2o$2ob4ob2o
2bobobob2ob6obo2b2o2b2o$4b3o2b4ob2o2b2obo2b10ob3o$4b2o4bob3o2bo2b2o4bo
bo3bo3bo$2bobobob3obo2b2o3bo3bobo3b3o2b2o$o2bo3bobob3ob4o3bo2b4o2bobo$
2o2bobo3bo3b2o3bob2obob2o2bob3ob2o$2o4bo2bo2bo2b2o2b2o3b2o4bobo2bo$4b
2obo2bob4obobo2bob4ob3o3b3o$obo2b2o2b2ob2o2b3o3b5ob4o2b2o$ob3o3bob2obo
bobob3ob4o2b2obo2bo$2o2b2o3b2ob3o2b2o4b4o4bo3b2o$4o2bob2o2b3ob3o3bobob
ob2obo4b2o$4ob8o4bob3obo8b2o$3b2obobo2b2obobo2bobo4bobob2obobo$2o4b2o
2bo3bo2b2obob2obo3b3ob2o2bo$bo3b4obob4ob3ob3o2bo2bobo2bob2o$3o2bob2ob
4ob9o2bo3b2o5bo$2ob3ob2obo2bo3bob2ob3o4b4ob3o$3o6bo4bo2b3ob2ob2o3bob2o
2bobo$2bobob4ob4obo2b6o4bo2b3o2bo$bobo2bobo2bo3bo3b2ob3obo2b5ob3o$3ob
3ob2o4b4o3bob3obo2b2o2b2o$o2b5ob6o2b2o3b3ob3ob2o2bo$b2ob3o2b3o3bob6obo
7bo2bo$3o2bo4b6o2b5obob2obob2o2bobo$b2o3bo2b3ob2o4b4o2bobobo2b4obo$bob
4o2bobo3bo3bobobo2bo3b5obo$2bo6bo3b2ob5o2bob2o2b2ob3ob2o$2b3o2b2o2b3ob
2ob2o4bob4o3bob2o$2b2ob4obobobobo5b3o2bobobob2obo$ob3obob5o2b5o5b2o3b
4ob3o!
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Re: B3/S12

Post by muzik » February 18th, 2016, 1:28 pm

And another four dominos arrangement:

Code: Select all

x = 4, y = 15, rule = B3/S12
4$3bo$2bo$bo$bo$o$bo!

And another:

Code: Select all

x = 10, y = 7, rule = B3/S12
4b3o$6bo$2b2obo$4bo!
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Re: B3/S12

Post by muzik » February 19th, 2016, 6:13 pm

drc wrote:B2in3/S123a is a very interesting variant of this rule, I will submit a haul with some weird oscillators.

Edit: It has a very rare GLIDER too!
How do you load this rule?
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Re: B3/S12

Post by drc » February 19th, 2016, 6:42 pm

muzik wrote:
drc wrote:B2in3/S123a is a very interesting variant of this rule, I will submit a haul with some weird oscillators.

Edit: It has a very rare GLIDER too!
How do you load this rule?
You should download the script:

Code: Select all

@RULE B2in3_S123a

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,0,0,0,1,0,0,0,1
0,0,1,0,0,0,1,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1

# Survival
1,1,0,0,0,0,0,0,0,1
1,0,1,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles
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Re: B3/S12

Post by drc » February 19th, 2016, 6:44 pm

muzik wrote:And another four dominos arrangement:

Code: Select all

x = 4, y = 15, rule = B3/S12
4$3bo$2bo$bo$bo$o$bo!

And another:

Code: Select all

x = 10, y = 7, rule = B3/S12
4b3o$6bo$2b2obo$4bo!
Another one, another one, another one, ...

https://youtu.be/FSswEzWJdWo?t=6s
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muzik
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Re: B3/S12

Post by muzik » February 19th, 2016, 7:05 pm

drc wrote:
muzik wrote:
drc wrote:B2in3/S123a is a very interesting variant of this rule, I will submit a haul with some weird oscillators.

Edit: It has a very rare GLIDER too!
How do you load this rule?
You should download the script:

Code: Select all

@RULE B2in3_S123a

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,0,0,0,1,0,0,0,1
0,0,1,0,0,0,1,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1

# Survival
1,1,0,0,0,0,0,0,0,1
1,0,1,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles
got it.

Should we make a new thread for it?
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drc
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Re: B3/S12

Post by drc » February 19th, 2016, 8:10 pm

"should we make a thread for it"

I guess, if you want.
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muzik
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Re: B3/S12

Post by muzik » February 20th, 2016, 10:05 am

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: B3/S12

Post by muzik » April 12th, 2016, 3:42 pm

Bump because I'm still at a loss for creating tagalongs. Here is the main post about it for reference:
muzik wrote:Feel like I'm onto something here. Those five-cell lines produce one cell sparks which create a duplet pulled along until it becomes a domino. Now how would I turn this into a working tagalong or puffer?

Code: Select all

x = 49, y = 41, rule = B3/S12
9bo4bo19bo4bo$9b6o3b5o3b5o3b6o$10b4o21b4o$24bo$7b2ob4ob2o7bo7b2ob4ob2o
$6bobo2b2o2bobo13bobo2b2o2bobo$5bobo3b2o3bobo11bobo3b2o3bobo$2b3o3bo6b
o3b3o5b3o3bo6bo3b3o$bobo4bo6bo4bobo3bobo4bo6bo4bobo$o2bo3bo8bo3bo2bobo
2bo3bo8bo3bo2bo$o4b3o8b3o4bobo4b3o8b3o4bo$4bob3o6b3obo9bob3o6b3obo$bob
o3bo8bo3bobo3bobo3bo8bo3bobo2$3bo4b2o4b2o4bo7bo4b2o4b2o4bo$6bo10bo13bo
10bo$3bobo12bobo7bobo12bobo$9b2o2b2o19b2o2b2o$4bo14bo9bo14bo$5bo4b4o4b
o11bo4b4o4bo$6bo2bo4bo2bo13bo2bo4bo2bo$7b2o6b2o15b2o6b2o$8b3o2b3o17b3o
2b3o$8bo6bo17bo6bo2$7bo2b4o2bo15bo2b4o2bo2$8bobo2bobo17bobo2bobo$2b2o
2b2ob2o2b2ob2o2b2o5b2o2b2ob2o2b2ob2o2b2o$3b2o14b2o7b2o14b2o$3bo6bo2bo
6bo7bo6bo2bo6bo$3bo3b2obo2bob2o3bo7bo3b2obo2bob2o3bo$b2o4bo3b2o3bo4b2o
3b2o4bo3b2o3bo4b2o$4bo14bo9bo14bo$5b2o10b2o11b2o10b2o$5bobobo4bobobo
11bobobo4bobobo$8bobo2bobo17bobo2bobo$6bobo6bobo13bobo6bobo$7b2o6b2o
15b2o6b2o$8bo2b2o2bo17bo2b2o2bo$9bo4bo19bo4bo!

Also, something kind of cool is that the diagonal ship gives off bigger sparks when paired together:

Code: Select all

x = 40, y = 36, rule = B3/S12
6bobo$5bo$9bo$5bo4bo$6b3o$9bo2bo$10bo2bo$11bo3bo$11bo$11bo3bo2b2o$12bo
bo$19bo$16bo$15bo$19bo$15bo4bo$16b3o$19bo2bo$20bo2bo2bobo$21bo6bo$21bo
$21bo3bo$22bobo3bobo$27bo$31bo$27bo4bo$28b3o$31bo2bo$32bo2bo$33bo3bo$
33bo$33bo3bo$34bobo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: B3/S12

Post by muzik » May 11th, 2016, 1:27 pm

Currently apging the hell (as much of a hell as you can get from apgsearch 1.1 on a cheapish computer) out of this on C1. Currently spaceships (specifically the diagonal one) have only been found on the symmetrical rules.

Can a few other people, preferably with a better apgsearch version than me, please search this rule on C1 as well? I want to verify that spaceships indeed can emerge from asymmetric soups.
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Re: B3/S12

Post by drc » May 11th, 2016, 3:34 pm

muzik wrote:Can a few other people, preferably with a better apgsearch version than me, please search this rule on C1 as well? I want to verify that spaceships indeed can emerge from asymmetric soups.
I'm in. Apg v3.28 gets 20000 soups per second, btw.
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Re: B3/S12

Post by muzik » May 11th, 2016, 3:46 pm

drc wrote:Apg v3.28 gets 20000 soups per second, btw.
I usually average around 1000 per second on 1.1, which is kind of healthy considering my mediocre specs. Neat thing is it takes about 1 kilosecond (16 minutes 40 seconds) to submit a haul of 1 millions soups.

Can't wait until I can figure out how to get mera to work
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Re: B3/S12

Post by drc » May 11th, 2016, 4:44 pm

muzik wrote: I usually average around 1000 per second on 1.1, which is kind of healthy considering my mediocre specs.
I have mediocre specs too, compared to people like apple bottom and calcyman. Or maybe they just have more computers. Idk.
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Re: B3/S12

Post by muzik » May 11th, 2016, 4:45 pm

drc wrote:Or maybe they just have more computers. Idk.
If apgsearch worked on Nintendo DSi then I would probably be an apgsearch god right now

loafers would be spewing out of every soup
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Re: B3/S12

Post by drc » May 11th, 2016, 6:17 pm

muzik wrote: If apgsearch worked on Nintendo DSi
Let's petition calcyman for apgsearch on atari.
In all seriousness though, old versions of the 3DS have been exploited, so that might be possible, although not very useful.
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muzik
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Re: B3/S12

Post by muzik » May 11th, 2016, 6:31 pm

drc wrote:
muzik wrote: If apgsearch worked on Nintendo DSi
Let's petition calcyman for apgsearch on atari.
In all seriousness though, old versions of the 3DS have been exploited, so that might be possible, although not very useful.
This makes me wonder: what devices could actually support apgsearch? Would an android app be possible? An iOS one would be pretty hard to work out, and as such probably won't exist too soon.

Back on topic, how come we haven't seen a natural p3 in c1 yet? We have plenty p6es, which rely on p3 and p2 rotors, so really it shouldn't be way too far away.

Code: Select all

x = 6, y = 8, rule = B3/S12
bo$o$3bobo$ob2obo$bo$2b3o$5bo$4b2o!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: B3/S12

Post by muzik » May 12th, 2016, 6:18 pm

Finally got mera to work, and it looks like I've got better specs than you. 32000 or so soups/second.

Can a ship or an extremely exotic oscillator or a 47 cell still life just turn up already?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: B3/S12

Post by muzik » May 12th, 2016, 7:53 pm

We now have some p3s!

Image


Next thing to look for would be a natural p28 (Tetris shuttle + p4) or p42 (Tetris shuttle + p3) or p18 (p9 + p2) or anything else really.



So here's a reaction that could possibly be tamed into an oscillator if the dominos can get regenerated somehow:

Code: Select all

x = 8, y = 6, rule = B3/S12
7bo$7bo$2bo$3b2o$o$o!
which would give what appears to be a p26. Although it probably won't be too small, if it was we should probably have seen one already
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Re: B3/S12

Post by muzik » May 14th, 2016, 11:08 am

Can someone try to find an infinite growth pattern in this rule?
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Re: B3/S12

Post by BlinkerSpawn » May 14th, 2016, 5:10 pm

muzik wrote:Can someone try to find an infinite growth pattern in this rule?
First off, what are the known spaceships?
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

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Re: B3/S12

Post by muzik » May 14th, 2016, 5:14 pm

BlinkerSpawn wrote:
muzik wrote:Can someone try to find an infinite growth pattern in this rule?
First off, what are the known spaceships?

Code: Select all

x = 130, y = 41, rule = B3/S12
115bo4bo$115b6o$116b4o2$3b2o108b2ob4ob2o$3b2o107bobo2b2o2bobo$111bobo
3b2o3bobo$bo106b3o3bo6bo3b3o$o106bobo4bo6bo4bobo$4bo101bo2bo3bo8bo3bo
2bo$6o100bo4b3o8b3o4bo$b4o105bob3o6b3obo$2b3o2bo99bobo3bo8bo3bobo$5b4o
3b2o$5b3o4b2o95bo4b2o4b2o4bo$5b3o104bo10bo$6b2o2bo98bobo12bobo$7bobo3b
o21bo23bobo7bobo43b2o2b2o$12bo21bo23bo3bo5bo3bo37bo14bo$16bo21bo18bob
3obo3bob3obo37bo4b4o4bo$12b6o16b6o17b2o3b2o3b2o3b2o9b3o3b3o20bo2bo4bo
2bo$13b4o18b4o43b3obobob3o20b2o6b2o$14b3o2bo16b3o2bo16b2ob2o5b2ob2o8bo
3b2ob2o3bo20b3o2b3o$17b4o18b4o17bo9bo9b2o11b2o19bo6bo$17b3o19b3o16b3o
9b3o7bob2o2bobo2b2obo$17b3o19b3o19bo2bobo2bo12bo9bo20bo2b4o2bo$18b2o2b
o17b2o2bo16b2o5b2o16bobo$19bobo19bobo18b3ob3o16bo3bo24bobo2bobo$63bo3b
o18bobo19b2o2b2ob2o2b2ob2o2b2o$82b2obo3bob2o16b2o14b2o$81bo2bo5bo2bo
15bo6bo2bo6bo$109bo3b2obo2bob2o3bo$79b2o13b2o11b2o4bo3b2o3bo4b2o$79bo
2bo9bo2bo14bo14bo$81bo11bo17b2o10b2o$111bobobo4bobobo$114bobo2bobo$
112bobo6bobo$113b2o6b2o$114bo2b2o2bo$115bo4bo!
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Re: B3/S12

Post by muzik » May 21st, 2016, 4:24 am

We have a natural p7!

Code: Select all

x = 16, y = 16, rule = B3/S12
boobboooobobbboo$
bboboboobbbbboob$
oobbboobbbbooboo$
bbbbboobooobbobo$
ooobobbbobbobbob$
obooboobobbbbboo$
boobboobbobbobbb$
obbbooboobbobbbb$
oobbobbbbooobobo$
bobbobbobbbbbobo$
ooobbboobbbooboo$
obobbboooobbbobo$
oobbbobbooboooob$
bobboooobooboooo$
bobobobobbobbobb$
bobbbobobboboboo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: B3/S12

Post by muzik » June 5th, 2016, 9:58 am

b3s12/C1 is now the third most searched rule (after b3s01367, which it probably won't surpass any time soon), and yet still no natural spaceship...
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Re: B3/S12

Post by Apple Bottom » July 3rd, 2016, 3:39 pm

drc wrote:I have mediocre specs too, compared to people like apple bottom and calcyman. Or maybe they just have more computers. Idk.
Late reply, but: nope, not me at least. ;)
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