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B3/S12 (Flock)

Posted: January 28th, 2016, 3:03 pm
by muzik
This is a rule that dries up pretty harshly. The ashes left behind from random scribbles generally contain a lot of dominos. A lot.

There is the odd oscillator though, and I've decided to investigate those.

Barberpole-style:

Code: Select all

x = 18, y = 5, rule = B3/S12
2o4bo6b2o$o5bobo4bobo$b2o4bo$8b2o5bobo$16b2o!
and the "Pickaxe":

Code: Select all

x = 5, y = 4, rule = B3/S12
2bo$2bo$obobo$2o2bo!

Re: B3/S12

Posted: January 28th, 2016, 3:16 pm
by muzik
Here are period 4 oscillators that mirror themselves on the third generation:

Code: Select all

x = 17, y = 5, rule = B3/S12
14b2o$obo3bobo5bo$o7bo7bo$bo6bo7bo$2b2o3b2o5b2o!
A non-mirroring p4:

Code: Select all

x = 5, y = 5, rule = B3/S12
b2o$o$bobo$4bo$3b2o!
p7, p9 and p14:

Code: Select all

x = 33, y = 8, rule = B3/S12
bo2bo$4bo10b2ob2o$o3bo$b3o2bo19bobo3bo$2bo2b3o11bo6bobo3bo$4bo3bo5b2o
2bo10bo$4bo8bob2o$4bo2bo5bobo!
If anyone else would like to hunt for more oscillators or spaceships I would appreciate it.

Re: B3/S12

Posted: January 28th, 2016, 4:07 pm
by drc

Re: B3/S12

Posted: January 28th, 2016, 4:35 pm
by Alexey_Nigin
Firstly, the database has three spaceships that work in this rule, but those are sadly all very big and clumsy.

Secondly, I have just started apgsearching this rule (D4_+2 symmetry, two cores involved), and the results should soon appear here.

Re: B3/S12

Posted: January 28th, 2016, 5:03 pm
by muzik
drc wrote:http://catagolue.appspot.com/census/b3s12

You should check there ^
A lot of them are just the ones I know with unneccessary stuff added on, but I did find a few more ones I never discovered before. Thanks!

Re: B3/S12

Posted: January 28th, 2016, 5:05 pm
by muzik
Alexey_Nigin wrote:Firstly, the database has three spaceships that work in this rule, but those are sadly all very big and clumsy.

Secondly, I have just started apgsearching this rule (D4_+2 symmetry, two cores involved), and the results should soon appear here.
Shouldn't be way too hard to gun/rake, but you never know. The orthogonal ones are majorly made out of not-so-hard to make polyplets, so all we need to do now is find a genius.

And what exactly is the symmetry? I haven't used any searching tools or anything so I'm kind of a noob to that

Re: B3/S12

Posted: January 28th, 2016, 7:39 pm
by velcrorex
Looks like there's a family of oscillators which mimic a 1D CA.

Code: Select all

x = 25, y = 8, rule = B3/S12
2bobobobobobobobobobobo$2bobobobobobobobobobobo$22bobo$19bo2bobo$obo
16bo$obo$2bobobobobobobobobobobo$2bobobobobobobobobobobo!

Re: B3/S12

Posted: January 28th, 2016, 10:06 pm
by Bullet51
P5, P6, P7 and P9:

Code: Select all

x = 123, y = 17, rule = B3/S12
91b2o$b2o4bo7bo4b2o20bobo66bo2bo$o2bo2bo9bo2bo2bo19bobo47bo2bo15bob3o$
bo3bo11bo3bo18bobobobobo42b5o18b2o$5b2o4bo4b2o22bobo3bobo20bo18bo3b5o
17b2o5b2o$3bo3bo3bo3bo3bo22bo3bo21b3o15b3o24b3o$4b2obobo3bobob2o23bo3b
2o17b3ob2o16b2o26bo2bo2bo$4b3o9b3o23bo26bo2bo14b2o8bo2bo17b5o$4b2obobo
3bobob2o23bo3b2o18bo2bo14bob3o7b3obo8b5o3b5o$3bo3bo3bo3bo3bo22bo3bo21b
2ob3o10bo2bo8b2o10b5o$5b2o4bo4b2o22bobo3bobo19b3o25b2o11bo2bo2bo$bo3bo
11bo3bo18bobobobobo20bo26b3o16b3o$o2bo2bo9bo2bo2bo19bobo43b5o3bo11b2o
5b2o$b2o4bo7bo4b2o20bobo44b5o21b2o$89bo2bo22b3obo$116bo2bo$92b2o!

Re: B3/S12

Posted: January 29th, 2016, 4:44 am
by Saka
It doesn't look like this is found

Code: Select all

x = 6, y = 6, rule = B3/S12
o4bo$o4bo$2b2o$2b2o$o4bo$o4bo!

Re: B3/S12

Posted: January 29th, 2016, 5:10 am
by Saka

Code: Select all

x = 19, y = 19, rule = B3/S12
7b2ob2o3$5bo7bo$6b7o$3bo11bo$4bo2bo3bo2bo$o3bobo5bobo3bo$o3bo9bo3bo$4b
o9bo$o3bo9bo3bo$o3bobo5bobo3bo$4bo2bo3bo2bo$3bo11bo$6b7o$5bo7bo3$7b2ob
2o!
We have a p3!

Code: Select all

x = 10, y = 10, rule = B3/S12
2o2$4o$4bo$2bo$2bo3bo$7bo$4b2obo$7bobo$7bobo!

Re: B3/S12

Posted: January 29th, 2016, 6:42 am
by Alexey_Nigin
muzik wrote:And what exactly is the symmetry? I haven't used any searching tools or anything so I'm kind of a noob to that
apgsearch works by running pseudorandom patterns ("soups") to completion and checking what comes out. I usually ask the program to test symmetric soups, for they usually yield more results. If you want to know what each symmetry is, I can shamelessly self-promote and suggest reading this.

Changing the topic, posting pictures is generally not a good way to share your patterns. It is much faster and better to do the following:
  • Select your entire pattern using Edit>Select All or Ctrl+A if you are on Windows and didn't play much with the settings.
  • Edit>Copy or Ctrl+C.
  • Go here and click Code or write [ c o d e ][ / c o d e ] (without spaces).
  • Put cursor in the middle and paste.
And finally, my search has found a nice p9:

Code: Select all

x = 32, y = 31, rule = B3/S12
bobboobobooobobbbboboooboboobbob$
bobobobbobboobooooboobbobbobobob$
ooobbbbobbooooobbooooobbobbbbooo$
bbboboboobobobboobboboboobobobbb$
oboboobobooooobbbboooooboboobobo$
obboobbobobbbbbbbbbbbbobobboobbo$
oobboooboooobooooooboooobooobboo$
bbobbobobboobobbbboboobbobobbobb$
bbbbobobboboobbbbbboobobbobobbbb$
bobbbbbbobboobobboboobbobbbbbbob$
oobobbbbbboobooooooboobbbbbboboo$
oboooooobbbbboooooobbbbboooooobo$
oobbbobbobbbbboooobbbbbobbobbboo$
bbobbobobbbbboooooobbbbbobobbobb$
oooobobboboooobooboooobobboboooo$
oobbbobboooboooooooobooobbobbboo$
oooobobboboooobooboooobobboboooo$
bbobbobobbbbboooooobbbbbobobbobb$
oobbbobbobbbbboooobbbbbobbobbboo$
oboooooobbbbboooooobbbbboooooobo$
oobobbbbbboobooooooboobbbbbboboo$
bobbbbbbobboobobboboobbobbbbbbob$
bbbbobobboboobbbbbboobobbobobbbb$
bbobbobobboobobbbboboobbobobbobb$
oobboooboooobooooooboooobooobboo$
obboobbobobbbbbbbbbbbbobobboobbo$
oboboobobooooobbbboooooboboobobo$
bbboboboobobobboobboboboobobobbb$
ooobbbbobbooooobbooooobbobbbbooo$
bobobobbobboobooooboobbobbobobob$
bobboobobooobobbbboboooboboobbob!

Re: B3/S12

Posted: January 29th, 2016, 9:03 am
by Bullet51
It seems that drifter and gsearch fail completely in this rule.
All of the oscillators (including the ones I found above) are found by Randagar and WLS:

Code: Select all

x = 95, y = 48, rule = B3/S12
18$28bo$27bo25bo$32bo17bo3bo$25bo2b3o2bo20bo$24bo3b2o20bo3bo$7b2o21bo
4bo19b3o11bo$9bo15bobo4b2o2bo9bobo2b2o5bo11bo$5bo4b2o13b2o5b2o16bo2bo$
5bo3bobo10bo2b2o4bobo16bo2bo13bobo2bo$6bobobobo10bo4bo16bo5b2o2bobo8bo
3bo2bo$7bobo3bo15b2o3bo11b3o15bobo$7b2o4bo11bo2b3o2bo15bo3bo11bo4bo$9b
o16bo22bo18b2o$10b2o19bo17bo3bo13bo$30bo19bo17bo!

Re: B3/S12

Posted: January 31st, 2016, 6:40 am
by muzik
Would guns be possible in this rule?

Re: B3/S12

Posted: January 31st, 2016, 9:53 am
by drc
Bullet51 wrote:It seems that drifter and gsearch fail completely in this rule.
All of the oscillators (including the ones I found above) are found by Randagar and WLS:

Code: Select all

x = 95, y = 48, rule = B3/S12
18$28bo$27bo25bo$32bo17bo3bo$25bo2b3o2bo20bo$24bo3b2o20bo3bo$7b2o21bo
4bo19b3o11bo$9bo15bobo4b2o2bo9bobo2b2o5bo11bo$5bo4b2o13b2o5b2o16bo2bo$
5bo3bobo10bo2b2o4bobo16bo2bo13bobo2bo$6bobobobo10bo4bo16bo5b2o2bobo8bo
3bo2bo$7bobo3bo15b2o3bo11b3o15bobo$7b2o4bo11bo2b3o2bo15bo3bo11bo4bo$9b
o16bo22bo18b2o$10b2o19bo17bo3bo13bo$30bo19bo17bo!
You should probably list the period, e.g.:

Two period 5s, period 22, and a period 6

Re: B3/S12

Posted: January 31st, 2016, 12:38 pm
by velcrorex
muzik wrote:Would guns be possible in this rule?
I'd say it's unlikely. First, what spaceship would the guns shoot? Even the smallest spaceships in this rule are a bit large. Second, we'd need some kind of sparky medium-high period oscillator to provide sparks which would combine to produce the spaceship, which then has to get out of the way before the next sparks come in.

In normal life (B3/S23) the glider is tiny, only 5 cells, and we have some useful oscillators like the queen bee shuttle, and indeed we have such a gun: http://www.conwaylife.com/w/images/b/b6 ... dergun.gif

That said, the usual caveat applies here: anyone is welcome to prove me wrong by finding/constructing such a wonderful object.

tldr; probably not.

Re: B3/S12

Posted: January 31st, 2016, 5:58 pm
by muzik
velcrorex wrote:
muzik wrote:Would guns be possible in this rule?
I'd say it's unlikely. First, what spaceship would the guns shoot? Even the smallest spaceships in this rule are a bit large. Second, we'd need some kind of sparky medium-high period oscillator to provide sparks which would combine to produce the spaceship, which then has to get out of the way before the next sparks come in.

In normal life (B3/S23) the glider is tiny, only 5 cells, and we have some useful oscillators like the queen bee shuttle, and indeed we have such a gun: http://www.conwaylife.com/w/images/b/b6 ... dergun.gif

That said, the usual caveat applies here: anyone is welcome to prove me wrong by finding/constructing such a wonderful object.

tldr; probably not.
Well, for a start, this oscillator could prove to be a potential spark donor:

Code: Select all

x = 20, y = 22, rule = B3/S12
$9bobo2$11bo$11bo2$9b2o$9bo4b2obo$2bo4b2o3bo$7bo3b2o4bo$2bob2o4bo$9b2o
2$8bo$8bo2$8bobo!
How you would arrange them properly I do not know

Re: B3/S12

Posted: January 31st, 2016, 9:16 pm
by drc
B2in3/S123a is a very interesting variant of this rule, I will submit a haul with some weird oscillators.

Edit: It has a very rare GLIDER too!

Re: B3/S12

Posted: February 1st, 2016, 1:29 pm
by velcrorex
c/5 orthogonal:

Code: Select all

x = 24, y = 41, rule = B3/S12
9bo4bo$9b6o$10b4o2$7b2ob4ob2o$6bobo2b2o2bobo$5bobo3b2o3bobo$2b3o
3bo6bo3b3o$bobo4bo6bo4bobo$o2bo3bo8bo3bo2bo$o4b3o8b3o4bo$4bob3o6b
3obo$bobo3bo8bo3bobo2$3bo4b2o4b2o4bo$6bo10bo$3bobo12bobo$9b2o2b2o
$4bo14bo$5bo4b4o4bo$6bo2bo4bo2bo$7b2o6b2o$8b3o2b3o$8bo6bo2$7bo2b
4o2bo2$8bobo2bobo$2b2o2b2ob2o2b2ob2o2b2o$3b2o14b2o$3bo6bo2bo6bo$
3bo3b2obo2bob2o3bo$b2o4bo3b2o3bo4b2o$4bo14bo$5b2o10b2o$5bobobo4b
obobo$8bobo2bobo$6bobo6bobo$7b2o6b2o$8bo2b2o2bo$9bo4bo!

Re: B3/S12

Posted: February 8th, 2016, 12:52 pm
by muzik
Grandparent of "Corkscrew":

Code: Select all

x = 4, y = 4, rule = B3/S12
2o$3bo$2bo$2b2o!

Re: B3/S12

Posted: February 8th, 2016, 1:16 pm
by muzik
Yup, definitely an infinitely extendable oscillator family.

Code: Select all

x = 83, y = 43, rule = B3/S12
26bo$25bo28bo$3bo19bobo3bo23bo$2bo20bobo3bo21bobo3bo21bo$obo3bo18bo25b
obo3bo20bo$obo3bo18bo27bo22bobo3bo$2bo22bo3bo23bo22bobo3bo$2bo22bo25bo
bo3bo20bo$2bo22bo25bobo3bo20bo$obo3bo16bobo3bo23bo24bo3bo$obo3bo16bobo
3bo23bo24bo$2bo22bo27bo22bobo$3bo22bo24bobo3bo18bobo3bo$51bobo3bo20bo
3bo$53bo24bo$53bo24bo$51bobo3bo20bo3bo$51bobo3bo20bo$53bo22bobo$54bo
21bobo3bo$78bo3bo$78bo$78bo$78bo3bo$78bo$76bobo$76bobo3bo$78bo3bo$78bo
$78bo$78bo3bo$78bo$76bobo$76bobo3bo$78bo3bo$78bo$78bo$78bo$78bo$76bobo
3bo$76bobo3bo$78bo$79bo!

Code: Select all

x = 7, y = 515, rule = B3/S12
3bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo
$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo
$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2b
o3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2b
o$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2b
o$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3b
o$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$o
bo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo
3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo
$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo
$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo
$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2b
o3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2b
o$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2b
o$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3b
o$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$o
bo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo
3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo
$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo
$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo
$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2b
o3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2b
o$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2b
o$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3b
o$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$o
bo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo
3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo
$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo
$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo
$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2b
o3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2b
o$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2b
o$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3b
o$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$o
bo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo
3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo
$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo
$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo3bo
$2bo$2bo$obo3bo$obo3bo$2bo$2bo$2bo$2bo$obo3bo$obo3bo$2bo$3bo!

Re: B3/S12

Posted: February 8th, 2016, 3:20 pm
by muzik
I'm trying to find puffers in this rule. Not having much luck.

Re: B3/S12

Posted: February 9th, 2016, 4:18 am
by Saka
muzik wrote:I'm trying to find puffers in this rule. Not having much luck.
Suggestion: put stuff behind sparky spaceships and hope it becomes a puffer

Re: B3/S12

Posted: February 10th, 2016, 4:18 am
by muzik
Saka wrote:
muzik wrote:I'm trying to find puffers in this rule. Not having much luck.
Suggestion: put stuff behind sparky spaceships and hope it becomes a puffer
That's what I was doing. Kind of a shame actually, dominos are so easy to make

Re: B3/S12

Posted: February 15th, 2016, 4:43 am
by muzik
Feel like I'm onto something here. Those five-cell lines produce one cell sparks which create a duplet pulled along until it becomes a domino. Now how would I turn this into a working tagalong or puffer?

Code: Select all

x = 49, y = 41, rule = B3/S12
9bo4bo19bo4bo$9b6o3b5o3b5o3b6o$10b4o21b4o$24bo$7b2ob4ob2o7bo7b2ob4ob2o
$6bobo2b2o2bobo13bobo2b2o2bobo$5bobo3b2o3bobo11bobo3b2o3bobo$2b3o3bo6b
o3b3o5b3o3bo6bo3b3o$bobo4bo6bo4bobo3bobo4bo6bo4bobo$o2bo3bo8bo3bo2bobo
2bo3bo8bo3bo2bo$o4b3o8b3o4bobo4b3o8b3o4bo$4bob3o6b3obo9bob3o6b3obo$bob
o3bo8bo3bobo3bobo3bo8bo3bobo2$3bo4b2o4b2o4bo7bo4b2o4b2o4bo$6bo10bo13bo
10bo$3bobo12bobo7bobo12bobo$9b2o2b2o19b2o2b2o$4bo14bo9bo14bo$5bo4b4o4b
o11bo4b4o4bo$6bo2bo4bo2bo13bo2bo4bo2bo$7b2o6b2o15b2o6b2o$8b3o2b3o17b3o
2b3o$8bo6bo17bo6bo2$7bo2b4o2bo15bo2b4o2bo2$8bobo2bobo17bobo2bobo$2b2o
2b2ob2o2b2ob2o2b2o5b2o2b2ob2o2b2ob2o2b2o$3b2o14b2o7b2o14b2o$3bo6bo2bo
6bo7bo6bo2bo6bo$3bo3b2obo2bob2o3bo7bo3b2obo2bob2o3bo$b2o4bo3b2o3bo4b2o
3b2o4bo3b2o3bo4b2o$4bo14bo9bo14bo$5b2o10b2o11b2o10b2o$5bobobo4bobobo
11bobobo4bobobo$8bobo2bobo17bobo2bobo$6bobo6bobo13bobo6bobo$7b2o6b2o
15b2o6b2o$8bo2b2o2bo17bo2b2o2bo$9bo4bo19bo4bo!

Re: B3/S12

Posted: February 15th, 2016, 7:24 am
by muzik
It's not necessary to have the five cell pentominos regenerate, just this cell:

Image