Code: Select all
@RULE 3x3
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,1,0,1,0,1,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,0,1,0,1,1,0,1
0,0,0,1,1,1,1,1,1,1
0,0,1,0,1,1,1,1,1,1
0,0,1,1,0,1,1,1,1,1
0,0,1,1,1,0,1,1,1,1
0,1,0,1,0,1,1,1,1,1
0,1,0,1,1,1,0,1,1,1
0,1,1,1,1,1,1,1,1,1
1,0,0,0,0,0,0,0,0,1
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,0
1,1,1,0,1,0,0,0,0,0
1,1,1,0,0,1,0,0,0,0
1,1,1,0,0,0,1,0,0,0
1,1,1,0,0,0,0,1,0,0
1,1,1,0,0,0,0,0,1,0
1,1,0,1,0,1,0,0,0,0
1,1,0,1,0,0,1,0,0,0
1,1,0,0,1,0,1,0,0,0
1,0,1,0,1,0,1,0,0,0
1,1,1,1,1,0,0,0,0,1
1,1,1,1,0,1,0,0,0,1
1,1,1,1,0,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,1,0,1,0,0,1
1,1,1,0,1,0,0,1,0,1
1,1,1,0,1,0,0,0,1,1
1,1,1,0,0,1,1,0,0,1
1,1,1,0,0,1,0,1,0,1
1,1,1,0,0,1,0,0,1,1
1,1,1,0,0,0,1,1,0,1
1,1,0,1,0,1,0,1,0,1
1,0,1,0,1,0,1,0,1,1
1,0,0,0,1,1,1,1,1,1
1,0,0,1,0,1,1,1,1,1
1,0,0,1,1,0,1,1,1,1
1,0,0,1,1,1,0,1,1,1
1,0,0,1,1,1,1,0,1,1
1,0,0,1,1,1,1,1,0,1
1,0,1,0,1,0,1,1,1,1
1,0,1,0,1,1,0,1,1,1
1,0,1,1,0,1,0,1,1,1
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,1
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0
This rule is loosely a variant of Move and is designed to have a very large diversity of objects that fit inside a 3x3 bounding box in all phases. Here they are in order from left to right of decreasing frequency:
There are unfortunately no spaceships (that I have found) in this rule.
Edit 2: I really don't understand how this oscillator managed to form naturally: