Miscellaneous Discoveries in Other Cellular Automata

For discussion of other cellular automata.
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Layz Boi
Posts: 265
Joined: October 25th, 2018, 3:57 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Layz Boi » May 1st, 2020, 12:59 pm

LaundryPizza03 wrote:
May 1st, 2020, 3:15 am
A p36 billiard-like oscillator in B03/S0123 (I believe the stator is minimal):

Code: Select all

x = 15, y = 16, rule = B03/S0123
5bobo2b2o2$2b10obo$11bobo$ob8obob2o$obo8bobo$2bobo2b3obobo$obo8bob2o$
2bo4b2o$2bobobo5b3o$2bobobo$4bob3ob5o2$4b8o2$4b2o2bo!
p10 billiard in the same rule:

Code: Select all

x = 13, y = 12, rule = B03/S0123
7bo2bo$3bobob4o$3bobo$3bob6obo$bobobo4bobo$bobo4bobo$2obo4bobo$8bobo$
2b3obobo$6bobo$2b3obobo$4bobo!
Also a p14:

Code: Select all

x = 11, y = 12, rule = B03/S0123
3bobobobo$3bobobobo$2b2obo$7b4o$b3obo$5bob4o$4o$7b3o$2obobo$bobobob3o$
bobobobo$3bobo!
I think there are many more periods to be found.

Some lower-period oscillators. (Since it is very hard to construct vanishing numerals, I've counted out half the period with squares.)

Code: Select all

x = 60, y = 31, rule = B03/S0123
18b4o4bo6b2o6bo7b2o6b3o$18bo2bo19b2o6b2o6bobo$18bo2bo35b3o$18b4o5$12b
4o2b4o4bo6bo8bo2b2o$12bo2bo2bo2bo14bo$12bo2bo2bo2bo4bobo13b5o$12b4o2b
4o$42b2o2bo4$6b4o2b4o2b4o4bo3bo$6bo2bo2bo2bo2bo2bo$6bo2bo2bo2bo2bo2bo
4bo3bo$6b4o2b4o2b4o5$4o2b4o2b4o2b4o4bo3bo$o2bo2bo2bo2bo2bo2bo2bo$o2bo
2bo2bo2bo2bo2bo2bo4b6o$4o2b4o2b4o2b4o$26b6o2$26b2o2b2o!
Apparently no spaceships are known yet.

Mmmm... Oscillators (arranged in rows: P{2-26(evens),30,38,42,64,72,76})

Code: Select all

x = 108, y = 298, rule = B03/S0123
4bo$2bobobo$3bobo7b3o$b2obob2o5bobo$3bobo7b3o$2bobobo$4bo10$48bo$15bo
6bo33bobobo5bobo$2bo28b4o22bobo8bobo6bobobo4b3ob3o$2bo53bobobo19bo7bo
bo$6bo10b4o11b2o13bo9bobo9b2o9bo7bobo$50bo5bobobo20bo4b3ob3o$18b2o49b
o8$67bobo$94bobobo$65bobobobo8bo3bo9bo3bo$b2o21b8o19bobobo11bobo24bob
obo5bo$12bobobo7bo15b5o6bo3bo7bob3ob3obo6b5o$4o10bo9b4ob3o19bobobo38b
obobo5b2obo$14bo27bo8bobobo7bob3ob3obo8bo$o2bo8bobobo34bo3bo11bobo24b
obobo$40b5o6bobobo9bobobobo22bo3bo$80bo3bo9bobobo$67bobo8$32b3o$14o20b
o$ob10obo16bob2o$4o6b4o16bobo17bobo2bobo$4obo2bob4o16b2o2bo64bo3bob2o
$2o2bo4bo2b2o36bo6bo7bobobo20bobo6bobo$2obobo2bobob2o51bobo9bo4bo18b5o
$2o10b2o51b3o9bobo2bo5bobo8bobo2bo$2o10b2o10bo17b3o5bo6bo43bo2bobo$2o
bobo2bobob2o12bobo15bo20b5o18bo11b5o$2o2bo4bo2b2o10bobobo14b2o5bobo2b
obo46bobo$4obo2bob4o10bo3bo70b2obo3bo$4o6b4o10b3obo$ob10obo26bo$14o13$
37bo2b7o2bo$39bo7bo$38b2obo3bob2o$37bo11bo10bobo$3bo9bo6bo2bo2bo2bo7b
obo7bobo10bob2o$7b3o27bo11bo$22b6o9bo11bo10b4o$7b3o10b2o6b2o7bo11bo10b
o$37bobo7bobo10bo2bo$37bo11bo$38b2obo3bob2o$39bo7bo$37bo2b7o2bo12$6b3o
b3o21b3obobo6bo7bo$40bo6bo7bo$6b7o7b9o5b5obo6bob5obo$47bobo3bobo$6b5o
bo7b3obob3o7b5o6bobobobobo$12bo$6b3obobo21bob5o9$6bob4obo$6bob4obo$7b
6o$6bobo2bobo$6b3o2b3o9$7b3o2$7b4o$11bo$7bobobo2$7b5o11$8b3obo2$8b2o$
8bobobo9$13bo4bo$14b4o$14bo2bo2$13bo4bo8$10bo3bo3$12bo2$12bo$10bobobo
10$12bo4bo2$12b3ob2o2$12bo4bo10$10bo2bo$10bo3bo$10b3obobo$10bobobobo$
10b3obobo8$12bo7bo3$14bo3bo2$12bo7bo11$14bo3bo2$11b6obo2$11b5o2$14bo9$
18b3o$9bo3bo11bo3bo$13bo4b3o4bo$9bob3o11b3obo2$9b6o9b6o2$9b3ob2o9b2ob
3o12$9b5o$11bobo$11bobo2$9b5o12$10bobobo$12bobo$12bobo$12bo3$10bobo9$
11b3o$11bobo$11bobo$11bobo$11bo$11bobo$11bobo!
The prospect of ships being in this rule looks kind of promising!

Code: Select all

x = 34, y = 8, rule = B03/S0123
2bo25bob3o$2ob2o23bo$ob3o24b3o$2o2bo$5o24bobobo$o30bo$o3bo23bobobo$30b
obo!
Some big and chunky disappearing numberals: Imo, not real usefull being so big. Maybe smaller ones can be made.

Code: Select all

x = 138, y = 15, rule = B03/S0123
12bo39bo6bo$11b3o37b3o4b3o$18bo19bo39bo15bo6bo$8o4bo4b2ob9o8b2ob8o4bo
6bo8b9ob2o4b9ob2o4b2ob7o4b8o8b8o$o6bo4bo5bo9bo9bo8bo4bo6bo8bo9bo5bo9b
o6bo7bo4bo6bo8bo6bo$o6bo4bo15bo18bo4bo6bo8bo15bo24bo4bo6bo8bo6bo$o6bo
4bo15bo9bo8bo4bo6bo8bo15bo24bo4bo6bo8bo6bo$o6bo4bo8b8o8b2ob8o4b8o8b8o
8b8o17bo4b8o8b8o$o6bo4bo8bo16bo8bo11bo15bo8bo6bo17bo4bo6bo15bo$o6bo4b
o8bo25bo11bo15bo8bo6bo17bo4bo6bo15bo$o6bo4bo8bo9bo6bo8bo11bo5bo9bo8bo
6bo17bo4bo6bo5bo9bo$8o4bo8b9ob2o4b2ob8o11bo4b2ob9o8b8o17bo4b8o4b2ob9o
$31bo6bo26bo61bo$11b3o44b3o47b3o$12bo46bo49bo!

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LuxiusGOL
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by LuxiusGOL » May 1st, 2020, 2:11 pm

Layz Boi wrote:
April 29th, 2020, 4:27 pm
Hdjensofjfnen wrote:
April 29th, 2020, 2:15 pm
p20:

Code: Select all

x = 7, y = 8, rule = 2-e34/3aij/3
3.4A$3.A2BA$3.A2.A$.A2.2A$A.A$.A2.A$3.A.A$4.A!
EDIT: Just realized how cool the 2-state version is:

Code: Select all

x = 8, y = 11, rule = B3aij/S2-e34
5bo$4bo$5b3o$5b3o4$2bo$bobo$2obo$o!

Code: Select all

x = 9, y = 16, rule = B3aij/S2-e34
6b2o$5bo$6b2o$7b2o5$b2o$b2o3$b2o$b2o$o2bo$3bo!
Neat rule!

Code: Select all

x = 74, y = 70, rule = 2-e34/3aij/3
60.A$12.2A45.A.A$12.2A44.A.A$55.A2.A5.A$29.2A23.A.A2.2A2.A.A$10.B4AB10.
A2.2A24.A.A3.A2.A$12.2A10.AB2A29.A.2ABA$21.2A.2BA31.2A.BA$12.2A7.2A.3A
32.2B$12.2A45.2A$46.A$31.2A9.2A.3A$31.2A9.5A.A$48.A.A$32.A11.4A.A.A$30.
2A.B10.2A4.A$11.2A17.2A3.A25.2A$10.A2.A2.A13.3A.A.A24.2A$6.3A2.2A2.AB
17.A.A22.2A2.2A$6.2A.A4.2A4.A14.A23.2A2.A$6.2A2.4A5.A.A39.2A2.A$8.2A4.
3A3.A38.2A3.A.A$11.2A2.2A15.B11.A5.2A7.AB.2A.A$10.A2.A29.A.A3.A2.A9.2A
$10.A2.A30.A2.B2.2A$11.2A31.2A2.A$45.B2A.2A$46.A2.2A2$17.2A$17.2A15.2A
$30.3A.2A$17.3A10.3A26.A$17.3A9.A3.5A20.A.A$18.3AB8.AB.2A.2A19.A2.3A$
21.A36.A2.A2.A$20.2A.2A9.2A21.3A3.2A$20.2A.2A9.2A23.2A.A2.2A$62.A2.2A
$59.3A.2A$58.A4.2A$9.A49.B$8.A.A16.2A26.2A$9.A16.A2.A25.2A$27.2A$9.2A
26.A3.2A$8.2A.B15.2A7.A.A.A.2A3.A$4.A2.A2B17.3A7.A2.A.2A2.A.A$3.A.A2.
3A17.A2.A7.A2.A4.A$4.A5.A13.4A2.A.A5.A2.A2.A$8.AB2A12.AB5.A7.2A2.A.A$
8.ABA11.A2.BA15.A.A$9.A11.A.A.2A16.A$11.A9.A.A$10.A.A9.A$11.A$35.A21.
A$34.A.A19.A.A$35.A11.A4.AB3.A$18.A18.A8.A.A2.3A11.A.A.A$4.A12.A.A14.
3A.A7.A.A2.3A10.A.A.A.A.A$3.ABA12.A2.A11.A2.A.A8.A4.A2.A9.A2.A2.A.A$2.
2AB2A10.A2.A.A8.B.2A2.A11.2A.A.A.A10.A.A2.A$3.A2.A9.A2.A2.A.B8.A2.A12.
3A3.A11.A2.A$4.A.A10.2A2.2A.B4.2A2.A.A11.2A4.A14.3A$.2A2.A2.A13.A6.2A
.2A2.A9.A2.A2.A.A13.3A$A2.A.A.A.A7.2A.2A10.2A.A.A8.A.A2.A.A$.A.A2.A.A
7.A2.A16.A10.A4.A$2.A14.A2.A$18.2A!
Pseudo still life

Code: Select all

x = 13, y = 15, rule = B3aij/S2-e34
6b2o$5bo2bo$5bo2bo$2bo3b2o3bo$bobo6bobo$2bo3b2o3bo$3b8o2$2b8o$bo3b2o3b
o$obo6bobo$bo3b2o3bo$4bo2bo$4bo2bo$5b2o!
iambackhooray

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yujh
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by yujh » May 1st, 2020, 9:12 pm

LuxiusGOL wrote:
May 1st, 2020, 2:11 pm
Layz Boi wrote:
April 29th, 2020, 4:27 pm
Hdjensofjfnen wrote:
April 29th, 2020, 2:15 pm
p20:

Code: Select all

x = 7, y = 8, rule = 2-e34/3aij/3
3.4A$3.A2BA$3.A2.A$.A2.2A$A.A$.A2.A$3.A.A$4.A!
EDIT: Just realized how cool the 2-state version is:

Code: Select all

x = 8, y = 11, rule = B3aij/S2-e34
5bo$4bo$5b3o$5b3o4$2bo$bobo$2obo$o!

Code: Select all

x = 9, y = 16, rule = B3aij/S2-e34
6b2o$5bo$6b2o$7b2o5$b2o$b2o3$b2o$b2o$o2bo$3bo!
Neat rule!

Code: Select all

x = 74, y = 70, rule = 2-e34/3aij/3
60.A$12.2A45.A.A$12.2A44.A.A$55.A2.A5.A$29.2A23.A.A2.2A2.A.A$10.B4AB10.
A2.2A24.A.A3.A2.A$12.2A10.AB2A29.A.2ABA$21.2A.2BA31.2A.BA$12.2A7.2A.3A
32.2B$12.2A45.2A$46.A$31.2A9.2A.3A$31.2A9.5A.A$48.A.A$32.A11.4A.A.A$30.
2A.B10.2A4.A$11.2A17.2A3.A25.2A$10.A2.A2.A13.3A.A.A24.2A$6.3A2.2A2.AB
17.A.A22.2A2.2A$6.2A.A4.2A4.A14.A23.2A2.A$6.2A2.4A5.A.A39.2A2.A$8.2A4.
3A3.A38.2A3.A.A$11.2A2.2A15.B11.A5.2A7.AB.2A.A$10.A2.A29.A.A3.A2.A9.2A
$10.A2.A30.A2.B2.2A$11.2A31.2A2.A$45.B2A.2A$46.A2.2A2$17.2A$17.2A15.2A
$30.3A.2A$17.3A10.3A26.A$17.3A9.A3.5A20.A.A$18.3AB8.AB.2A.2A19.A2.3A$
21.A36.A2.A2.A$20.2A.2A9.2A21.3A3.2A$20.2A.2A9.2A23.2A.A2.2A$62.A2.2A
$59.3A.2A$58.A4.2A$9.A49.B$8.A.A16.2A26.2A$9.A16.A2.A25.2A$27.2A$9.2A
26.A3.2A$8.2A.B15.2A7.A.A.A.2A3.A$4.A2.A2B17.3A7.A2.A.2A2.A.A$3.A.A2.
3A17.A2.A7.A2.A4.A$4.A5.A13.4A2.A.A5.A2.A2.A$8.AB2A12.AB5.A7.2A2.A.A$
8.ABA11.A2.BA15.A.A$9.A11.A.A.2A16.A$11.A9.A.A$10.A.A9.A$11.A$35.A21.
A$34.A.A19.A.A$35.A11.A4.AB3.A$18.A18.A8.A.A2.3A11.A.A.A$4.A12.A.A14.
3A.A7.A.A2.3A10.A.A.A.A.A$3.ABA12.A2.A11.A2.A.A8.A4.A2.A9.A2.A2.A.A$2.
2AB2A10.A2.A.A8.B.2A2.A11.2A.A.A.A10.A.A2.A$3.A2.A9.A2.A2.A.B8.A2.A12.
3A3.A11.A2.A$4.A.A10.2A2.2A.B4.2A2.A.A11.2A4.A14.3A$.2A2.A2.A13.A6.2A
.2A2.A9.A2.A2.A.A13.3A$A2.A.A.A.A7.2A.2A10.2A.A.A8.A.A2.A.A$.A.A2.A.A
7.A2.A16.A10.A4.A$2.A14.A2.A$18.2A!
Pseudo still life

Code: Select all

x = 13, y = 15, rule = B3aij/S2-e34
6b2o$5bo2bo$5bo2bo$2bo3b2o3bo$bobo6bobo$2bo3b2o3bo$3b8o2$2b8o$bo3b2o3b
o$obo6bobo$bo3b2o3bo$4bo2bo$4bo2bo$5b2o!
Pond on pond is one.
And you should know posting still lives in a rule where it is not rare is not very nice.
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

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LaundryPizza03
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by LaundryPizza03 » May 2nd, 2020, 6:30 am

p192 quadratic replicator hassler, using a p64 sparker found by Josh Ball in 2014.

Code: Select all

x = 93, y = 124, rule = B3578/S238
42b2o$41bo2bo$41bo2bo$38b3ob2ob3o2$42b2o$42b2o2$38b3ob2ob3o$41bo2bo$
41bo2bo$42b2o27$3bo4bo$3bo4bo$3bo4bo$b2o6b2o$o2bob2obo2bo$o2bob2obo2bo
31b3o$b2o6b2o32bobo$3bo4bo34b3o38bo4bo$3bo4bo75bo4bo$3bo4bo38b3o34bo4b
o$44bo2bobo32b2o6b2o$47b3o31bo2bob2obo2bo$81bo2bob2obo2bo$82b2o6b2o$
84bo4bo$84bo4bo$84bo4bo15$5b2o$4bo2bo$4bo2bo$b3ob2ob3o2$5b2o$5b2o$86b
2o$b3ob2ob3o74bo2bo$4bo2bo77bo2bo$4bo2bo74b3ob2ob3o$5b2o$86b2o$86b2o2$
82b3ob2ob3o$85bo2bo$85bo2bo$86b2o27$47bo4bo$47bo4bo$47bo4bo$45b2o6b2o$
44bo2bob2obo2bo$44bo2bob2obo2bo$45b2o6b2o$47bo4bo$47bo4bo$47bo4bo!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
LaundryPizza03 at Wikipedia

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Saka
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » May 3rd, 2020, 7:27 am

More Random Neat LLS Results
2c/5o width 3

Code: Select all

x = 10, y = 3, rule = B2-a3c4ckntw5-aiqy6cei7e/S01e2ik3ijkry4cinqrw5aeikr6kn7c8
b6o2bo$obo2bo2bo$5b2o2bo!
c/5d width 3

Code: Select all

x = 7, y = 2, rule = B2-a3acqry4acerwyz5-cjnq6-n7c/S1e2-en3-aijr4cqryz5ejkry6-n7e8
3o2b2o$bo2bobo!
Slope 3 Period 8 width 3

Code: Select all

x = 5, y = 2, rule = B2cen3ky4acejnty5-acei6e7/S01c2aik3-cqy4centz5-ijn6-in7e8
o2b2o$b2obo!
Cool c/8o width 3

Code: Select all

x = 15, y = 3, rule = B3ai4ceknqwy5ceqy6-en7e/S12ack3-air4-iky5ijkry6ikn7c
o2bobo4bo2bo$b2obob4ob4o$o2bobobobob2obo!
c/8o in a rule with only B3ai for birth.

Code: Select all

x = 4, y = 7, rule = B3ai/S1e2-i3-ik4eijkrtz5-aj6-k7e8
obo$bo$b3o$ob2o$b3o$bo$obo!
c/5d in a rule with only B3ai for birth (Rule doesnt seem too bad, anyone want to apgsearch?)

Code: Select all

x = 5, y = 4, rule = B3ai/S3a4-cjknt5ainy67
o2b2o$2b3o$5o$2bo!
Last edited by Saka on May 3rd, 2020, 11:27 pm, edited 2 times in total.

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FWKnightship
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by FWKnightship » May 3rd, 2020, 7:49 am

A 2D replicator in a rule close to B - ibis:

Code: Select all

x = 5, y = 5, rule = B2n34cyz6n8/S2-n3-a4ciq68
3o$o2bo$o3bo$bo2bo$2b3o!
72c/144 puffer:

Code: Select all

x = 49, y = 157, rule = B2n34cyz6n8/S2-n3-a4ciq68
22bo3bo$21b3ob3o$21bobobobo$19b2o2bobo2b2o$18b2o3bobo3b2o$17bobobobobo
bobobo$16b2o2b2o5b2o2b2o$17bo2b3o3b3o2bo$18b4o5b4o$19b3o5b3o12$17b2o
11b2o$20bo7bo$18b3o7b3o$20b2o5b2o$16bo2bo9bo2bo$15b4o11b4o$15bo2bob2o
5b2obo2bo$15bob3o9b3obo$15bo17bo$15b2o2bo9bo2b2o$21bo5bo$18bo11bo$18b
3o7b3o2$23b3o3$18b2o9b2o$19bo9bo$18bo11bo4$14b2o17b2o$14b3o15b3o$12b2o
2bobo11bobo2b2o$12bo3bob2o9b2obo3bo$13b2o2bo13bo2b2o$18b2o9b2o$19bo9bo
$13b2o2bobo9bobo2b2o$13bo3bo13bo3bo2$14bobob2o9b2obobo$17b2o11b2o5$9b
2o27b2o$o2b2o3bo2bo25bo2bo3b2o2bo$obob5o31b5obobo$o4b2o2bo2bo23bo2bo2b
2o4bo$b2o3bo3b3o23b3o3bo3b2o$5bo37bo$3bo41bo2$19bo9bo$19bo9bo$17b2obo
7bob2o$16b2o2b2o5b2o2b2o$15b2o3b2o5b2o3b2o$16bo2bobo5bobo2bo2$18b3o7b
3o$21bo5bo2$22b2ob2o$20bo7bo2$22bobobo$20bo7bo$22bo3bo2$22bo3bo2$21bo
5bo$21bo5bo$23bobo$20bo2bobo2bo$21b3ob3o27$14bo19bo$14bo19bo$14bo19bo
24$3b3o37b3o12$17b3o9b3o!
54c/108 boat puffer:

Code: Select all

x = 15, y = 16, rule = B2n34cyz6n8/S2-n3-a4ciq68
4b3ob3o$3bo2bobo2bo$6bobo$6bobo$2bobobobobobo$b2obo5bob2o$5o5b5o$b2o9b
2o$2bobo5bobo$2b2ob2ob2ob2o$2b2ob2ob2ob2o$6bobo$6bobo$5b2ob2o$6bobo$5b
2ob2o!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

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yujh
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by yujh » May 3rd, 2020, 8:58 am

In another close relative of B - ibis,
A P64 appeared(better say to it's a pair))

Code: Select all

x = 16, y = 16, rule = B2n34cyz6n7c8_S2-n3-a4q68
3o3b5ob3o$b2o3b2o6bo$3b6o6bo$6b4o4bo$2bo2b5obo2bo$bobo2b2ob7o$bobobob
2o4b2o$3b5obo2b2obo$b3o2bobobo3b2o$bob2o2bob2ob4o$3o2b3ob2ob4o$bo4bob
2obo3bo$3obo3bo$4ob2obo5b2o$4obo2b2ob2ob2o$ob4o5bo!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

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Posts: 920
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by bprentice » May 3rd, 2020, 10:46 pm

A gun:

Code: Select all

import java.util.*;

public class RuleTreeGen
{
  final static int numStates = 4;
  final static int numNeighbors = 8;
  final static int numCounts = 20;
  private int stateWeights[] = {0,2,-1,-1};
  private int neighborWeights[][] =
  {
    {1,2,1},
    {2,3,2},
    {1,2,1}
  };
  private int ruleTable[][] =
  {
    {0,0,0,0,1,3,0,0,3,1,3,0,0,0,0,0,2,0,0,0},
    {2,2,2,0,2,2,1,2,2,2,2,2,2,2,2,2,2,1,2,2},
    {0,0,3,3,3,3,2,2,3,3,3,3,3,3,3,3,2,3,3,3},
    {0,0,3,0,0,0,0,2,0,0,0,0,0,3,0,0,0,0,0,0}
  };

  /* order for nine neighbors is nw, ne, sw, se, n, w, e, s, c */
  int f(int[] a)
  {
    int count =
      stateWeights[a[0]] * neighborWeights[0][0] +
      stateWeights[a[4]] * neighborWeights[0][1] +
      stateWeights[a[1]] * neighborWeights[0][2] +

      stateWeights[a[5]] * neighborWeights[1][0] +
      stateWeights[a[8]] * neighborWeights[1][1] +
      stateWeights[a[6]] * neighborWeights[1][2] +

      stateWeights[a[2]] * neighborWeights[2][0] +
      stateWeights[a[7]] * neighborWeights[2][1] +
      stateWeights[a[3]] * neighborWeights[2][2];
    if ((count >= 0) && (count < numCounts))
      return ruleTable[a[8]][count];
    else
      return 0;
  }

  final static int numParams = numNeighbors + 1;
  HashMap<String, Integer> world = new HashMap<String, Integer>();
  ArrayList<String> r = new ArrayList<String>();
  int[] params = new int[numParams];
  int nodeSeq = 0;

  int getNode(String n)
  {
    Integer found = world.get(n);
    if (found == null)
    {
      found = nodeSeq++;
      r.add(n);
      world.put(n, found);
    }
    return found;
  }

  int recur(int at)
  {
    if (at == 0)
      return f(params);
    String n = "" + at;
    for (int i=0; i<numStates; i++)
    {
      params[numParams-at] = i;
      n += " " + recur(at-1);
    }
    return getNode(n);
  }

  void writeRuleTree()
  {
    System.out.println("@RULE RT005");
    System.out.println("@TREE");
    System.out.println("num_states=" + numStates);
    System.out.println("num_neighbors=" + numNeighbors);
    System.out.println("num_nodes=" + r.size());
    for (int i=0; i<r.size(); i++)
      System.out.println(r.get(i));
  }

  public static void main(String[] args) throws Exception
  {
    RuleTreeGen rtg = new RuleTreeGen();
    rtg.recur(numParams);
    rtg.writeRuleTree();
  }
}

Code: Select all

@RULE RT005
@TREE
num_states=4
num_neighbors=8
num_nodes=112
1 0 1 0 0
1 1 2 0 0
1 0 2 0 0
2 0 1 2 2
1 3 2 3 0
2 1 4 2 2
2 2 2 2 2
3 3 5 6 6
1 0 2 3 0
2 4 8 8 8
2 2 8 0 0
3 5 9 10 10
2 2 0 2 2
3 6 10 12 12
4 7 11 13 13
1 2 0 3 3
1 3 2 2 2
2 8 15 16 16
2 8 16 1 1
3 9 17 18 18
3 10 18 3 3
4 11 19 20 20
1 0 0 0 0
2 2 2 22 22
3 12 3 23 23
4 13 20 24 24
5 14 21 25 25
1 0 0 3 0
2 16 27 4 4
3 18 28 5 5
4 20 29 7 7
2 27 27 8 8
3 28 31 9 9
4 29 32 11 11
5 30 33 14 14
2 2 8 2 2
2 22 2 2 2
3 23 35 36 36
1 0 1 3 0
1 3 2 3 3
2 8 38 39 39
2 2 39 2 2
3 35 40 41 41
3 36 41 23 23
4 37 42 43 43
1 1 2 2 0
2 38 27 45 45
2 39 45 2 2
3 40 46 47 47
3 41 47 23 23
4 42 48 49 49
2 22 22 22 22
3 23 23 51 51
4 43 49 52 52
5 44 50 53 53
6 26 34 54 54
2 15 27 27 27
3 17 56 28 28
4 19 57 29 29
5 21 58 30 30
2 45 8 8 8
3 47 60 35 35
4 49 61 37 37
2 8 27 38 38
3 60 63 40 40
4 61 64 42 42
5 62 65 44 44
6 34 59 66 66
2 22 2 22 22
3 23 6 68 68
4 24 7 69 69
5 25 30 70 70
6 54 66 71 71
7 55 67 72 72
2 27 27 15 15
3 31 74 17 17
4 32 75 19 19
5 33 76 21 21
1 0 0 2 0
2 27 78 8 8
3 46 79 60 60
4 48 80 61 61
5 50 81 62 62
6 59 77 82 82
6 66 82 26 26
7 67 83 84 84
3 51 36 68 68
4 52 37 86 86
5 53 62 87 87
6 71 26 88 88
7 72 84 89 89
8 73 85 90 90
2 27 22 27 27
3 56 92 31 31
4 57 93 32 32
5 58 94 33 33
2 27 27 27 27
3 63 96 46 46
4 64 97 48 48
5 65 98 50 50
6 77 95 99 99
6 82 99 34 34
7 83 100 101 101
7 84 101 55 55
8 85 102 103 103
3 68 12 68 68
4 69 13 105 105
5 70 14 106 106
6 88 54 107 107
7 89 55 108 108
8 90 103 109 109
9 91 104 110 110

Code: Select all

x = 7, y = 4, rule = RT005
6.A3$A!
A replicator:

Code: Select all

x = 9, y = 6, rule = RT005
.A5.A$3A3.3A$.A5.A$.A5.A$3A3.3A$.A5.A!

Brian Prentice

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Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » May 6th, 2020, 7:46 am

You've seen Eater 2 pattern variants... but have you seen Eater 2 rule variants? (Apologies for tons of patterns, but these are different rules after all.)

Code: Select all

x = 12, y = 12, rule = B2kn3-ceky4k5j6-ik7c/S2-in3-cei4-jkr5aq6akn78
10bo$9bo$9b3o3$3bob2o$b3ob2o$o$b3ob2o$3bobo$3bobo$4bo!

Code: Select all

x = 12, y = 12, rule = B2n3-cery4ty5ceq7e8/S02-in3-cey4-ik5cjkny
10bo$9bo$9b3o3$3bob2o$b3ob2o$o$b3ob2o$3bobo$3bobo$4bo!

Code: Select all

x = 12, y = 12, rule = B2n3-cey4ejkn5cejr7c/S2-in3-y4ejnqt5cejq
10bo$9bo$9b3o3$3bob2o$b3ob2o$o$b3ob2o$3bobo$3bobo$4bo!

Code: Select all

x = 12, y = 12, rule = B2in3-ckr4jnqtz5ciq6aen7c/S02-n3-cek4cetwz5cekq6in
10bo$9bo$9b3o3$3bob2o$b3ob2o$o$b3ob2o$3bobo$3bobo$4bo!

Code: Select all

x = 12, y = 12, rule = B2n3-cery4tz5eq6an7e8/S23-cei4aqrz5-ceqy6-i7c
10bo$9bo$9b3o3$3bob2o$b3ob2o$o$b3ob2o$3bobo$3bobo$4bo!

Code: Select all

x = 12, y = 12, rule = B2ikn3-ek4ktz5ijk6an7c/S2-i3-cy4eijnqyz5aenqr
10bo$9bo$9b3o3$3bob2o$b3ob2o$o$b3ob2o$3bobo$3bobo$4bo!

Code: Select all

x = 12, y = 12, rule = B2ikn3-ceky4ejqty5ir6ac7/S2-in3-cik4ejnqtw5aj
10bo$9bo$9b3o3$3bob2o$b3ob2o$o$b3ob2o$3bobo$3bobo$4bo!

Code: Select all

x = 12, y = 12, rule = B2ikn3aijnq4jknwy5kr6ckn/S2-in3-ciky4eiqwy5ijknr
10bo$9bo$9b3o3$3bob2o$b3ob2o$o$b3ob2o$3bobo$3bobo$4bo!
EDITS++:
More different things but still calcyman

Code: Select all

x = 15, y = 11, rule = B2ik3-cer4jt5eijkr6ae7c/S23-cqy4-akqyz5cijny6ce7c8
3bob2o$b3ob2o$o$b3ob2o$3bobo$3bobo$4bo2$12b3o$12bo$13bo!

Code: Select all

x = 15, y = 11, rule = B3-kq4enwz5ejqr6ak7e8/S2-i3aijnr4-kqz5eiknq6-e7c
3bob2o$b3ob2o$o$b3ob2o$3bobo$3bobo$4bo2$12b3o$12bo$13bo!

Code: Select all

x = 15, y = 11, rule = B3-cry4knqtw5ceq6cen/S2-in3-ciqy4eijz5-aijn6c
3bob2o$b3ob2o$o$b3ob2o$3bobo$3bobo$4bo2$12b3o$12bo$13bo!

Code: Select all

x = 3, y = 3, rule = B2k3-cekr5ciq6ak/S2-i3-ceiq5-knry6-k
3bob2o$b3ob2o$o$b3ob2o$3bobo$3bobo$4bo2$12b3o$12bo$13bo!
.

Code: Select all

x = 18, y = 8, rule = B2n3-cenq4nqyz5ijq6-in/S23-ck4cikqrtz5cekqr6cei7e
14b2o$3bob2o5bo4bo$b3ob2o4bo$o10bo5bo$b3ob2o4b6o$3bobo$3bobo$4bo!

Code: Select all

x = 18, y = 8, rule = B3-cnry4wz5ejq6ek7e/S23-ceky4eijkry5a6-ek
14b2o$3bob2o5bo4bo$b3ob2o4bo$o10bo5bo$b3ob2o4b6o$3bobo$3bobo$4bo!

Code: Select all

x = 18, y = 8, rule = B2n3aijky4eknrtwz5-aciy6cen8/S2-n3-q4ijkqt5ekqr6-ck
14b2o$3bob2o5bo4bo$b3ob2o4bo$o10bo5bo$b3ob2o4b6o$3bobo$3bobo$4bo!
.

Code: Select all

x = 3, y = 3, rule = B2n3-cej4qrt5eknr6-i7c8/S1c2-i34acejkt5-a6-en
bo$2bo$3o!

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yujh
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by yujh » May 6th, 2020, 9:38 am

Saka wrote:
May 6th, 2020, 7:46 am

Code: Select all

x = 3, y = 3, rule = B2n3-cej4qrt5eknr6-i7c8/S1c2-i34acejkt5-a6-en
bo$2bo$3o!
wow.
This is weird.
Hello Calcyman,btw.
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

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Posts: 1471
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by FWKnightship » May 6th, 2020, 10:05 am

Code: Select all

x = 36, y = 45, rule = B3aiknr4rt5n6-ai7c8/S1c2-in34ajt5-aekq6-en
9b4o$9bo2bo2$8b2o2b2o6$7b4ob4o$7bo2bobo2bo$10bobo$6b2o7b2o5$32b3o$32b
3o$5b4o5b4o14bobo$5bo2bo5bo2bo13bobobo$8bob3obo17b3o$4b2o4b3o4b2o$10bo
bo6$5b4ob4ob4o$5bo2bobo2bobo2bo$8bobo2bobo$4b2o12b2o10$bo$2bo$3o!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

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LaundryPizza03
Posts: 2326
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by LaundryPizza03 » May 6th, 2020, 5:26 pm

Almost an RRO, except for the outer tubs:

Code: Select all

x = 64, y = 31, rule = B3-j4w/S234i
39b3o$38bo3bo$37bo5bo$37bo5bo$37b3ob3o5$28bo$27b2o$28bo2$15bo46bo$15b
2o45b2o$15bo46bo5$3ob3o40b3ob3o$o5bo40bo5bo$o5bo40bo5bo$bo3bo22bo19bo
3bo$2b3o22b2o20b3o$28bo3$57bo$56bobo$57bo!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
LaundryPizza03 at Wikipedia

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yujh
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by yujh » May 6th, 2020, 7:17 pm

Bunp!
a P8

Code: Select all

x = 16, y = 16, rule = B3-cnry4wz5ejq6ek7e_S23-ceky4eijkry5a6-ek
ob4o2bo6bo$3b2o4bo2bo$6obo6b2o$o4bob4o2b3o$bob2obobobo2b2o$2ob4ob6obo$
o6bo2b4o$4bo3bobo2b2o$2bo4b2ob3o$o3bo2b2obobob2o$o2b3ob2o4b2o$3o2bo2b
3o3bo$4b3ob2ob2obo$o5bob3ob2o$2ob2o5bo3b2o$5obo3b2o3bo!
OOps

Code: Select all

x = 31, y = 16, rule = B3-cnry4wz5ejq6ek7e_S23-ceky4eijkry5a6-ek
16b2o3b2ob3o$15b3o2bobo5bobo$15bo4b2obobobobo$15b4o3bo3b3obo$15bob2ob
2obo2bobo$15b2obo2b2o3bo2bo$15b4ob3o2b2obobo$15b2obo3bobo2bo2bo$3bob2o
9b6o2bo4bo$b3ob2o10b3ob2o4b2obo$o14bo2b4o3bob4o$b3ob2o8b4o2b3ob4o$3bob
o13bo2bo2bob3o$3bobo11b3o2bo2bo3b2o$4bo10b5o2b2o2b2obo$16b4obobobobobo
!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by AforAmpere » May 6th, 2020, 11:29 pm

There are a lot of unusually dense ships out there that don't look like they should exist.

There are some easy cases where the ships are C orthogonal, and can be infinitely extended:

Code: Select all

x = 19, y = 19, rule = B1e4a/S01234-a5-a67c8
b18o$18o$18o$b18o$18o$18o$b18o$18o$18o$b18o$18o$18o$b18o$18o$18o$b18o$
18o$18o$b18o!
But then there are ships like these C/2 diagonals:

Code: Select all

x = 4, y = 4, rule = B1e2-ae3-ij45678/S012-ak3-a4-a567
4o$4o$4o$3o!

Code: Select all

x = 5, y = 5, rule = B1e2-ae3-ij4-a5678/S02cen3-aijn4-ai56-n
5o$5o$5o$2obo$5o!

Code: Select all

x = 6, y = 6, rule = B1e2-ae3-ir45678/S02acn3-aijr4-r5-k67
6o$6o$6o$4obo$3ob2o$5o!

Code: Select all

x = 11, y = 11, rule = B1e2-ae3-i4-ir5-ai68/S012acn3-aej4-acjr56-c7c
11o$11o$11o$4ob4obo$3ob4ob2o$5ob5o$11o$10o$6ob4o$3obob4o$9obo!

Code: Select all

x = 12, y = 12, rule = B1e2-ae3-i4-r5-i6aei7e/S012ace3-aej4-ajkr5aijkr67c
12o$12o$12o$3obob4obo$9ob2o$3obo2b5o$12o$11o$8ob3o$4ob6o$3ob8o$7obobo!
Sometimes there are multiple weird C/2d ships

Code: Select all

x = 42, y = 13, rule = B1e2-ae3-i4-ry56-ei78/S012ace3cinqr4-anr5-anq6ack7c
13o9b5o11b4o$13o9b5o11b4o$13o9b5o11b4o$3ob3ob3obo9b3obo11b3o$13o9b4o2b
o$10ob2o14b2o$6ob6o13b2o$3ob6o2bo$13o$9ob3o$5obob5o$3ob3ob4o$11obo!
Some others can be extended:

Code: Select all

x = 24, y = 20, rule = B2aek3-ciy4ainqrt5-ce6cen/S12-ae3acnq4ainqtyz5-cj6-ci7c8
bobobobobobobobobobobobo$24o$b23o$24o$b23o$22obo$b21o$24o$b23o$24o$b
23o$22obo$b21o$24o$b23o$24o$b23o$22obo$bobob2obob2obob2obob2o$4ob4ob4o
b4ob4o!
This behavior is not limited to C/2d. Here are some other examples:

C/2o:

Code: Select all

x = 7, y = 7, rule = B1e2-a3-i4-a5-ir6-a7/S0123-an4-c5-i6ein7c
7o$3ob2o$7o$7o$7o$3ob2o$7o!

Code: Select all

x = 8, y = 8, rule = B2cen3-i45-ciq6-n7e8/S1c2-c34-y5-i6-ac8
8o$2ob4o$8o$8o$4ob3o$7o$2ob5o$7o!

Code: Select all

x = 14, y = 10, rule = B1e2-a3-aij4-et5-j67/S012an3-eijr4-ajkn5-cy6-c7c8
14o$14o$ob11o$14o$ob11o$ob11o$14o$ob11o$14o$14o!

Code: Select all

x = 11, y = 11, rule = B2-a3-air4-airy5-i67e/S1e2akn3iknqy45-c6-c7c8
10o$11o$10o$ob9o$11o$3obob4o$9obo$ob9o$10o$11o$10o!
C/3d:

Code: Select all

x = 5, y = 5, rule = B1e2-ai3-ei4-cw567/S1e23-ajr4-i5-i67c8
5o$5o$5o$3obo$5o!

Code: Select all

x = 11, y = 11, rule = B1e2-ai3-ceiy4-ckw5-ein6-en8/S02-a3-acj4-ik5-i6-kn7c
11o$11o$11o$3ob5obo$11o$11o$11o$7ob3o$11o$3ob5obo$11o!
(2,1)c/3:

Code: Select all

x = 5, y = 5, rule = B2-ek3ejry4-anwy5-cjr6-a7e/S1e2ein3-iknq4cenryz5eikqr6-a8
bo2bo$5o$b3o$b4o$5o!

Code: Select all

x = 8, y = 8, rule = B1e2cn3-n4-aertz5-acj6acn7e8/S012-in3-aik4cekqtwy5-cknr6cik7e8
2b2o2b2o$8o$6obo$b4ob2o$b7o$8o$7o$2b2obo!
(3,1)c/4:

Code: Select all

x = 8, y = 8, rule = B2aci3ajknq4ejkrtyz5-ain6-ae/S2ac3ajnqr4ajknqtz5aceij6-i
3bo3bo$b6o$b7o$7o$b2obob2o$b5obo$8o$b6o!
2c/3o never really got that dense:

Code: Select all

x = 8, y = 8, rule = B1e2ek3-ackq4ijrwy5-ce6ack7e/S012ain3-eijy4cijknqw5-i6ak8
b2ob2o$4ob3o$8o$b7o$b7o$8o$4ob3o$b2ob2o!

Code: Select all

x = 9, y = 9, rule = B2-ek3nq4-aekq5-ceny6cin7c8/S01c2ek3-ry4-einr56-kn7c
bo2bo2bo$7obo$b8o$b8o$2ob3ob2o$b8o$b8o$7obo$bo2bo2bo!

Code: Select all

x = 9, y = 9, rule = B2-ek3ejkqy4ijnt5-ar6-ae7e/S1c2ik3-qr4-aew5-jr6-ac7e8
bo2bo2bo$8o$b8o$b8o$3ob5o$b8o$b8o$8o$bo2bo2bo!

Code: Select all

x = 9, y = 9, rule = B1e2ekn3-acj4cijkrtz5eknry6in/S01c2ci3aiky4aeqy5aejqy6-cn7
b2o2b2o$b7o$9o$6ob2o$b8o$7obo$9o$2b7o$2b2o2b2o!
Another oddity:

Code: Select all

x = 17, y = 12, rule = B1e2-ac3-ijn4-air5678/S012ain3cikqy4-ain5-r6-ae78
17o$16o$b16o$b14o$7ob8o$ob4obobob6o$ob8ob5o$9ob7o$b15o$b16o$16o$17o!
EDIT, this is hilarious:

Code: Select all

x = 10, y = 10, rule = B2-a3-cir4-einqz5-eijq6-ce7e8/S12-ae3-y4-ijntw5-acei6ek8
10o$10o$10o$10o$10o$7ob2o$10o$10o$10o$10o!
Another:

Code: Select all

x = 11, y = 11, rule = B1e2cik3-ijry4-eiz5-i6ckn7e/S1c2aik3-aen4-ijtz5-an6en8
11o$11o$11o$11o$11o$6ob4o$11o$11o$11o$11o$11o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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yujh
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by yujh » May 7th, 2020, 12:43 am

Code: Select all

x=0,y=0,rule= B2-a3-i45678/S123456-ae78
!
Testing ground for B2ae/S,and is not expanding or exploding. But it is actuallyB2ae/S5i6a
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by LaundryPizza03 » May 7th, 2020, 1:35 am

AforAmpere wrote:
May 6th, 2020, 11:29 pm

Code: Select all

x = 11, y = 11, rule = B2-a3-air4-airy5-i67e/S1e2akn3iknqy45-c6-c7c8
10o$11o$10o$ob9o$11o$3obob4o$9obo$ob9o$10o$11o$10o!
This rule has exotic explosion dynamics as well:

Code: Select all

x = 64, y = 64, rule = B2-a3-air4-airy5-i67e/S1e2akn3iknqy45-c6-c7c8
b2obobob2obo2b5o2bo5b5ob3o3bo2b2obo2bob2obob2o3b3o$3bobo2b3ob4o3bob2ob
obo2b8obo5b5o2bobo3b4ob2o$2bob2o2bo4bobo3b2ob2o7bo2b2ob3ob3o2b4o2b3o2b
2o3b2o$3bo3bobo4b2o2b2ob2o2b2o2bo2bo8b2obo2bo2b2o4b4ob2o$b2ob3obob3ob
2ob2ob5ob2ob3o4bo2b2ob3o2b2obob3ob2o2b4o$o2b3o2bo2bo2bo2b4ob2o2bobob2o
bobo3bobob2obob2o2b5obob3o$bo2bo4b3o3bobo4b3o3b2o3bo4b5ob2o2bo2bob2obo
3bo2bo$4obo5b5o2b3o2bo2bo2bo2b2o3bobo4b2o2b4o2b3ob3o$2ob7o4b2o2bo2bobo
3b2ob5obob2o5b2ob5obo2bo3b3o$2o3bob6obo2bo2b7obob2ob2obobob4obo6bo2bob
ob3obo$o2b4ob3ob2ob2ob2ob2o4b4obob2o2bob2o2bob3o10bo2bo$b4obobo2b4obob
2obobobo2bobo2b3obo2bo6b4obo5b2o$2bo7bo3bo2bo3b3o2b3o4bobobob2o7b2o2bo
2b3o2b3o$2obobo2bo3bo3b3obob3o2bo4bobo3b2o4b2o4bo2b3o3b2obo$5obo2b2o2b
obobo5bo2bobo2bo3b4o3bo3bobobob2ob2obob2o$b6o4bob3obo2bob2ob2obobo3b2o
bo4b2o7bob2o2b2o$2obo4b3obo2bob4obo3bo3bob2o2bo2bo4b3obob7ob2o2bo$2bo
4bobob3o3b5obob2o3bo3bobo2bo3bobo3b4o2bo6b2o$obo2b2o3b3obob4o3bo2b4o3b
2o2b2o4bo6b2ob2o2bob3o$3o2b2obo4b2ob2o2b2obo3b2obob2o2bob2obob2o5b2ob
3o2bo2bobo$6b4obo3bo2b2obob2o4b2obob3o2b2o3bob2o4b2o2b2o3bobo$bob2obo
3bobo2bo5b2obo7bo2bo2b5obo3b3obobo3b3o$2ob4o2bo3bo3bobobo3bob4ob2ob3o
3bo3b2obob3o7bob2o$5bo2bo4bo5b2o2bobo2bo2b3obob4o2bob2o3b3o2b4o3b2o$5b
o3bobob2ob3obo2b6ob2ob2o4b2o5bo2bo2bo7bo$obo3bo2b2o2b4obo3bobo4b2o2b2o
2bob2obob3ob6ob2o2b4o$5b4ob2o2bob3ob2o2bo2bob2obo6bobob2obobo4b5o2b4o$
2b2ob2o2bob2ob2obob4obo2b4obo2bobob4o3bobo3bo2bob2obo2bo$3ob3o3bo3bobo
6b2ob3obob4obobob4o2bo2b4ob2obo2bo$2b3ob2o4b2o3b2obob2o6b3obo2bo2b2ob
2obo2b2o2b7obobo$2bo2bob2obob2obob2o3b2obo4b3ob2o2bo2b2o2b3o2b2o3bo2b
2obobo$2b4o2b2obobo3bob6o5b2ob3obo4bo4b2obobo4b2o2bobo$o4b3obobob6o3b
2o2bo2b2o5bob2o4bo4bob7ob4o$b2o2bob7ob2obob2ob3o2b2obobo3b4obo2b2o2b2o
bob2ob7o$o5bo2bob2o3b3o2bo3b5ob2ob2ob2o3bo4bo2b3o2bo3bob2o$bo2bobo6bob
3ob5ob3obo2b3o2b2o2b2o3bo2b2o2bo2bo2b2o$obobo3bobobob5o2bob3ob4obobob
2o2bo2b4obo2b9ob2o$3bo4b3ob5ob2o3b3ob8obob3obob2ob2o2b2ob3ob5o$bo2b2ob
o2bo3bo2b2o3bo2b3ob4ob7o3bobo4b2obo2bob3obo$4o7bobob2o2b2o3bob2o2bo2b
3ob2o5bobob3o4b2o3bo2bo$5o4b2ob4o10bobob2ob2o3b2obo2b7ob2ob5ob2o$2bo3b
obob2o3bobo2bob3o4bo3b3o4b2obo4bo5b2o6bo$3b4o2bo3b3obobo6bobo4bobo2bob
ob7obo2bob3obo2b2o$2b3ob5ob3o2b2o2bob3o2b3o2bo2bo4b6o6b6o3bo$5bob6obob
obo3bo2bobo2b3obo3bob2ob2ob2obo2b4obob4o$2ob2obobo3b2obob2o7b2ob3ob2ob
o2bo2b2o2b3o4b2o5bobo$obo3b2ob4o2bob2o2b2ob3obobob4o4b5o8b3obob5o$2bo
3bo3b2ob3o2bo4bob3obo2bobobob2o2b2o2b5obobobob2o2b2o$o3bo4bob2ob2obo2b
3o3b3obo2b4ob3o3b3obobo2b2obob3o$o2bob2ob2o2b2o4b2ob2o3bob2ob2o2bo2bo
2bo5b2obobob2obo4b2o$6o2bo2bobobo3bo2b3o2bob4ob2obo3b7obo2bob2obob2o2b
o$bobobob2o3bobobo2bob4obob2ob3o5b2o2b2o3b3ob2ob5o$2bobo3b7o2bobob3o2b
3ob2o2b2ob2o4bob5o3bob3o3bobo$bobobobo2b3o3b3o5bo3b2obo2b7ob3ob4o3b6ob
2obo$o2b2o3bobo2b4o7b3o5b3obo2bo2b4o2bo4b3ob7o$o5bobobob2obo2bob2ob2ob
o2b2o8b2ob2o3bobo5b2o3b4o$bob2ob3obob2ob3obo2b3ob2o2b5obobo5bob4obo3bo
3bobobo$o3b4obobob2o3b3o4bob2o2bob3obob2obob4o2bob2obo2b2ob3o$o4b2obob
2obo6bo2bo2b2ob2ob4o6bob2o4bobo3b4o2bo$3b3o2b3o3bo3bo8b2ob2o3bob2ob4ob
4ob4o2bo2bo3bo$bobobo5b6ob3o2b2o3bob2o7b3obo2b4o3bo4bobo$2o3bo3b2ob7o
3b3o2b2obobo3bobob3obob2obob2o5b3obo$obob2o3b2obo4b2o2bob4o2bo4bob2o3b
4ob2obo2bo3bo2b2ob2o$bo4b3o2b2obobob2obo4bo2bo2b3obo2bob2ob3o4b2obo2b
4obo!
It is the only one whose minimal rule, B2cek3ejky4jkt5cejny6ae7e/S2n3inq4aiqr5aeijn6-c7c8, is stable.

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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AforAmpere
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by AforAmpere » May 7th, 2020, 1:54 am

Here's something that just looks impossible. Before you run it, try and guess its speed and direction:

Code: Select all

x = 15, y = 15, rule = B1e2-an3knqry4-qtwz5ekny6cek7/S012ekn3-acn4jkrtwy5kr6ckn7e8
15o$15o$15o$15o$15o$15o$15o$8ob6o$15o$15o$15o$15o$15o$15o$15o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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yujh
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by yujh » May 7th, 2020, 2:23 am

AforAmpere wrote:
May 7th, 2020, 1:54 am
Here's something that just looks impossible. Before you run it, try and guess its speed and direction:

Code: Select all

x = 15, y = 15, rule = B1e2-an3knqry4-qtwz5ekny6cek7/S012ekn3-acn4jkrtwy5kr6ckn7e8
15o$15o$15o$15o$15o$15o$15o$8ob6o$15o$15o$15o$15o$15o$15o$15o!
Wow. Is it possible to tame the rule?
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

Hunting
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Hunting » May 7th, 2020, 2:41 am

yujh wrote:
May 7th, 2020, 2:23 am
AforAmpere wrote:
May 7th, 2020, 1:54 am
Here's something that just looks impossible. Before you run it, try and guess its speed and direction:

Code: Select all

x = 15, y = 15, rule = B1e2-an3knqry4-qtwz5ekny6cek7/S012ekn3-acn4jkrtwy5kr6ckn7e8
15o$15o$15o$15o$15o$15o$15o$8ob6o$15o$15o$15o$15o$15o$15o$15o!
Wow. Is it possible to tame the rule?
No. There are only a few non-explosive B1e rules, and I'm pretty sure that there won't be one in that very specific rulespace.

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by LaundryPizza03 » May 7th, 2020, 3:00 am

An odd scrubber-like oscillator that is completely B2-agnostic.

Code: Select all

x = 7, y = 7, rule = B23/S34
2bo2bo$ob3o$bo3b2o$bo3bo$2o3bo$2b3obo$bo2bo!
There are quite a few similar ones across the B23 rulespace. Here's another example:

Code: Select all

x = 9, y = 9, rule = B23/S5678
bo2bo2bo$2b5o$9o$b7o$b7o$b7o$9o$2b5o$bo2bo2bo!
The cavity can be filled with higher-period rotors. The tricky part is that there are no still lifes, except for the dot when S0 is on.

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » May 7th, 2020, 4:23 am

Inspired by AforAmpere, I too have started playing around with ships which are a solid box with one cell missing
7x11 c/9o

Code: Select all

x = 7, y = 11, rule = B2-ak3-ei4-kntw5-iky6-i78/S01c2-a3-eiqr4-ekryz5ceijq6acn8
7o$7o$7o$7o$7o$4ob2o$7o$7o$7o$7o$7o!
11x7 c/9o

Code: Select all

x = 11, y = 7, rule = B1e2cn3acnqr4acknqt5aiknq6aei78/S12-ai3-acny4-cknyz5cknry6aen7c8
11o$11o$11o$6ob4o$11o$11o$11o!
11x8 c/9o

Code: Select all

x = 11, y = 8, rule = B2-an3cjq4acjny5-ejq6-ik78/S012-n3-aciq4-aqty5-jnq6-a7e
11o$11o$9obo$11o$11o$11o$11o$11o!
some more constraints...
7x7 c/9o

Code: Select all

x = 7, y = 7, rule = B2-a3-ik4-ce5-einr6akn7e8/S12-an3aciky4-inrty5-aj6-ck78
7o$7o$7o$6o$7o$7o$7o!
9x9 c/9o

Code: Select all

x = 9, y = 9, rule = B2-ae3aejy4-cqrw5-ekn6-cn7/S12an3-kqy4-kq5-ackr6-ci7e8
9o$9o$9o$9o$8o$9o$9o$9o$9o!
9x9 c/11o

Code: Select all

x = 9, y = 9, rule = B2ce3-ir4-aewz5-aej6ce7c/S12c3-jr4-cinty5-ac6-an78
9o$9o$9o$9o$7obo$9o$9o$9o$9o!
9x9 c/11o II

Code: Select all

x = 9, y = 9, rule = B2-ae3acry4-ijkwz5-aqy6-ak78/S2acn3-eknr4-ae5-kn6ckn78
9o$9o$9o$9o$8o$9o$9o$9o$9o!
Diagonal 9x9 c/9d

Code: Select all

x = 9, y = 9, rule = B2-a3aekry4-ent5ajkny6-i7c8/S2-ik3-jr4-eirtw5-cy6cen7e8
9o$9o$9o$9o$9o$9o$9o$9o$8o!
11x7 c/9o but with more constraints

Code: Select all

x = 11, y = 7, rule = B1e2cik3akq4aeiqyz5-ar6-e7e/S2-ek3acir4-eqtyz5-ajn6-ik7e8
11o$11o$11o$3ob7o$11o$11o$11o!
Ditto

Code: Select all

x = 11, y = 7, rule = B2cn3-ceij4-enrwy5aeijr6ain7e/S2ack3-knq4-jtz5cinqr6akn7e8
11o$11o$11o$7ob3o$11o$11o$11o!
10x9 c/10o

Code: Select all

x = 10, y = 9, rule = B1e2-ai3-aikn4-akrtz5-anqy6aei7c8/S01e2aik3ackny4aqrtwyz5-cj6ei
10o$10o$10o$10o$3ob6o$10o$10o$10o$10o!
Ditto, but constraints

Code: Select all

x = 10, y = 9, rule = B1e2-ae3acejn4jkrwy5-ciqr6-en7c8/S01c2ac3-ackq4ainqrtw5-aky6ak7c8
10o$10o$10o$10o$6ob3o$10o$10o$10o$10o!
11x11 c/10d!

Code: Select all

x = 11, y = 11, rule = B1e2cn3aejy4ej5-i6-an7c8/S01c2aci3-cer4-cijr5eikry6eik7e8
11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$10o!
Constraints!

Code: Select all

x = 11, y = 11, rule = B2-a3aekry4-ejnz5aejkq6ekn7c8/S012cin3-eqy4-inqrw5-jk6-en7
11o$11o$11o$11o$11o$11o$11o$11o$11o$9obo$11o!

Code: Select all

x = 11, y = 11, rule = B2ce3cenq4-acnyz5-qy6-ik7e/S2-ei3acejn4-er5-qy6ekn8
11o$11o$11o$11o$11o$11o$11o$11o$11o$11o$10o!
Changing shapes.
Corcle at c/10o

Code: Select all

x = 9, y = 9, rule = B2cen3jkny4eknqwz5-ceir6ik7e/S01e2ck3eijry4-aikw5ejnqr6cei7c8
3b3o$b7o$b7o$9o$3ob5o$9o$b7o$b7o$3b3o!
Hmm. I don't like it. Constraints!

Code: Select all

x = 9, y = 9, rule = B1e2-ae3ceqry4-awz5acky6ei7e/S12ai3-ekn4-eiknw5-ajny6-c7c8
3b3o$b7o$b7o$9o$8o$9o$b7o$b7o$3b3o!
Ah, that's better!

Code: Select all

x = 9, y = 9, rule = B2cik3aejkn4-acikr5-cy6-ik8/S012cik3acknr4aiqtwyz5-acr6a78
3b3o$b7o$b7o$9o$6ob2o$9o$b7o$b7o$3b3o!
ᗡ-:
More!

Code: Select all

x = 9, y = 9, rule = B2ci3acqr4eirtw5-ejr6-ik/S2an3-jk4-wyz5-cnq67c8
3b3o$b7o$b7o$9o$3ob5o$9o$b7o$b7o$3b3o!

Code: Select all

x = 9, y = 9, rule = B2cn3aenqy4artz5-ak6in8/S02-n3-er4aciknry5ijr6cen7e
3b3o$b2o3b2o$bo5bo$o7bo$o5bobo$o7bo$bo5bo$b2o3b2o$3b3o!

Code: Select all

x = 9, y = 9, rule = B2-ak3cery4-ejn5ceiy6ein7c/S1e2-a3-kny4cin5-aijy6an78
3b3o$b2o3b2o$bo5bo$o7bo$o5bobo$o7bo$bo5bo$b2o3b2o$3b3o!

Code: Select all

x = 9, y = 9, rule = B2cen3aenry4aceikt5ace6-ck/S2-c3-enry4ackrw5ejknr6ack
3b3o$b2o3b2o$bo5bo$o7bo$o4bo2bo$o7bo$bo5bo$b2o3b2o$3b3o!

Code: Select all

x = 9, y = 9, rule = B1e2ce3acnry4aetwz5-ceny6aek78/S1c2-cn3ejnq4cirz5ejnq6k7e8
3b3o$b2o3b2o$bo5bo$o7bo$o4bo2bo$o7bo$bo5bo$b2o3b2o$3b3o!

Code: Select all

x = 9, y = 9, rule = B1e2cik3eknq4-anrwy5ajnr6-an/S012-ac3cenq4-aknqz5ackqr6-an7c
3b3o$b2o3b2o$bo5bo$o7bo$o4bo2bo$o7bo$bo5bo$b2o3b2o$3b3o!
Diamond
c/9o

Code: Select all

x = 9, y = 9, rule = B2aik3cq4cekqyz5-y6cen7e8/S2c3-acnr4acnrtyz5-iq6-ei7e8
4bo$3b3o$2b5o$b7o$6ob2o$b7o$2b5o$3b3o$4bo!

Code: Select all

x = 9, y = 9, rule = B2-ac3-acry4acjnrtw5-inq6akn7/S02ac3-ijnq4-ainqy5-ainq6-ik7e
4bo$3b3o$2b5o$b7o$7obo$b7o$2b5o$3b3o$4bo!

Code: Select all

x = 9, y = 9, rule = B2cen3ckqry4-ak5-eijy6-ak78/S1c2-e3eikr4-ajnw5-cein6-kn7
4bo$3b3o$2b5o$b7o$6ob2o$b7o$2b5o$3b3o$4bo!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » May 8th, 2020, 1:12 am

[ Apologies for the double post ]
Well, I now no longer have 3333 posts.
I looked for spaceships which are kind of the opposite of "one cell missing" spaceships above. Ships that consist of a box with a single dot somewhere inside.
9x9 box, c/9o

Code: Select all

x = 9, y = 9, rule = B1e2-ai3ejk4jktwz5eiky6-a7c/S1e2-ck3cenr4jkqrz5aijn6in7
9o$o7bo$o7bo$o7bo$o4bo2bo$o7bo$o7bo$o7bo$9o!
9x9 box, c/11o

Code: Select all

x = 9, y = 9, rule = B1e2cn3-ijny4-cejkz5-ary6-ik7c/S01e2ein3cjqr4-qy5-cek6ikn
9o$o7bo$o7bo$o7bo$o4bo2bo$o7bo$o7bo$o7bo$9o!
11x11, c/10o

Code: Select all

x = 11, y = 11, rule = B1e2cek3jn4cjr5kqr6cek7c8/S01e2ein3knqr4cekwy5-aci6-ei78
11o$o9bo$o9bo$o9bo$o9bo$o5bo3bo$o9bo$o9bo$o9bo$o9bo$11o!
11x11, c/10o, but the dot is in a different position

Code: Select all

x = 11, y = 11, rule = B1e2ce3ajkn4-iknrw5ceikq6-ik/S01e2-n3-acik4ejnrwy5acjn6-ae7e
11o$o9bo$o9bo$o9bo$o9bo$o6bo2bo$o9bo$o9bo$o9bo$o9bo$11o!
11x11, c/10o but with a domino

Code: Select all

x = 11, y = 11, rule = B1e2-ai3jn4cekr5iy6-a7c8/S1c2eik3-ajnq4cjktz5-qry6ekn7e
11o$o9bo$o9bo$o9bo$o9bo$o4b2o3bo$o9bo$o9bo$o9bo$o9bo$11o!
biggest one so far, 13x13 c/11o

Code: Select all

x = 13, y = 13, rule = B1e2-ak3ekqy4eq5in6-ck7/S02eik3eqr4cejtwy5aenry6ek7e8
13o$o11bo$o11bo$o11bo$o11bo$o11bo$o6bo4bo$o11bo$o11bo$o11bo$o11bo$o11b
o$13o!
9x9 box, c/10d

Code: Select all

x = 9, y = 9, rule = B1e2-ai3ekr4jrtwz5eknry6ekn/S1e2-kn3cenry4-aceiy5acejn6-a8
9o$o7bo$o7bo$o7bo$o7bo$o4bo2bo$o7bo$o7bo$9o!
11x11 2-thick box, c/10o

Code: Select all

x = 11, y = 11, rule = B1e2cn3enr4aeinqry5cqr6-ek78/S2ac3aijq4acijnqr5eijky6aci7
11o$11o$2o7b2o$2o7b2o$2o7b2o$2o4bo2b2o$2o7b2o$2o7b2o$2o7b2o$11o$11o!
11x7, c/12o

Code: Select all

x = 11, y = 7, rule = B1e2ckn3ajkn4ceijkny5cjqy6ack8/S23ejkry4ciknty5-aikr
11o$o9bo$o9bo$o6bo2bo$o9bo$o9bo$11o
13x5, c/12o

Code: Select all

x = 13, y = 5, rule = B1e2cek3aen4cjkz5nqry6-ak/S1e2-cn3ejnr4cjtw5aeknr6a7c
13o$o11bo$o6bo4bo$o11bo$13o!
16x5, c/14o

Code: Select all

x = 16, y = 5, rule = B1e2cek3-eiqr4krwy5cjkr6aen7/S012-c3eknr4aikqrwz5-cijk6aen78
16o$o14bo$o11bo2bo$o14bo$16o!
6x11, c/9o (stable rule)

Code: Select all

x = 6, y = 11, rule = B2ce3acr4aejqrtz5c6-en78/S12-an3cjqry4ae5ajk67c8
6o$o4bo$o4bo$o4bo$o4bo$o2bobo$o4bo$o4bo$o4bo$o4bo$6o!
6x11, c/9o

Code: Select all

x = 6, y = 11, rule = B1e2cek3akn4ceijq5cnqr6ae7e/S01e2-an3-aen4acqt5cejkq6ae7e8
6o$o4bo$o4bo$o4bo$o4bo$o2bobo$o4bo$o4bo$o4bo$o4bo$6o!
11x11 circle, c/10o

Code: Select all

x = 11, y = 11, rule = B1e2ckn3en4kq5eikqr6in/S1e2-ce3kqry4-cin5aqr6in8
4b3o$2b2o3b2o$bo7bo$bo7bo$o9bo$o5bo3bo$o9bo$bo7bo$bo7bo$2b2o3b2o$4b3o!

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yujh
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by yujh » May 8th, 2020, 2:40 am

Saka wrote:
May 8th, 2020, 1:12 am
[ Apologies for the double post ]
Well, I now no longer have 3333 posts.
6x11, c/9o (stable rule)

Code: Select all

x = 6, y = 11, rule = B2ce3acr4aejqrtz5c6-en78/S12-an3cjqry4ae5ajk67c8
6o$o4bo$o4bo$o4bo$o4bo$o2bobo$o4bo$o4bo$o4bo$o4bo$6o!
Congratulations!
I won’t make you double posting.
Edit: There’s a c/2 wickstretcher in your rule.
Not in the edit:
Here is a rule with:

Code: Select all

x=4,y=3,rule= B3-ckq4z5y6i78/S2-c3-a4iq5kn6ikn8
bo$3o$ob2o!
Can be made into a gun!
(I already made one)
Edit 2:
A c/2 for my rule.

Code: Select all

 x = 11, y = 7, rule = B3-ckq4z5y6i78/S2-c3-a4iq5kn6ikn8
...o.......$
..ooo...o..$
.o..oo.ooo.$
.ooooo...o.$
o.o.o..o.oo$
o.....ooo..$
........o..!
Extensible C/3
#Edit 2
Because of no B3ckq
Edit 2 ended#

Code: Select all

 x = 21, y = 32, rule = B3-ckq4z5y6i78/S2-c3-a4iq5kn6ikn8
...o.............o...$
..oooo.........oooo..$
.oo...o.......o...oo.$
....o..o.....o..o....$
..oo....o...o....oo..$
..oo...o.....o...oo..$
......o.......o......$
.......oo...oo.......$
.........ooo.........$
...o.....ooo.....o...$
..oooo..oo.oo..oooo..$
.oo...o.......o...oo.$
....o..o.....o..o....$
..oo....o...o....oo..$
..oo...o.....o...oo..$
......o.......o......$
.......oo...oo.......$
.........ooo.........$
...o.....ooo.....o...$
..oooo..oo.oo..oooo..$
.oo...o.......o...oo.$
....o..o.....o..o....$
..oo....o...o....oo..$
..oo...o.....o...oo..$
......o.......o......$
.......oo...oo.......$
.........ooo.........$
.........ooo.........$
........oo.oo........$
.....................$
.....................$
.....................!
Edit 3:
Width 19 C/4 search is not even completed.
No results for 18 and 17.
Edit 4:
Possibly a dead end

Code: Select all

 x = 19, y = 32, rule = B3-ckq4z5y6i78/S2-c3-a4iq5kn6ikn8
......o.....o......$
.....oo.....oo.....$
....oo.o...o.oo....$
....oo.oo.oo.oo....$
.....ooo.o.ooo.....$
.....o.o...o.o.....$
......ooo.ooo......$
....oo.......oo....$
....oo...o...oo....$
....oo..o.o..oo....$
.....o.......o.....$
......o.....o......$
.......oo.oo.......$
....oo.ooooo.oo....!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

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yujh
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by yujh » May 8th, 2020, 3:28 am

For my laziness I don’t want to go editing again.
c/2

Code: Select all

 x = 5, y = 12, rule = B2ce3acr4aejqrtz5c6-en78/S12-an3cjqry4ae5ajk67c8
..o..$
oooo.$
o..o.$
..ooo$
....o$
o.ooo$
o..oo$
.....$
...o.$
..ooo$
..o.o$
.....!
c/3

Code: Select all

 x = 5, y = 5, rule = B2ce3acr4aejqrtz5c6-en78/S12-an3cjqry4ae5ajk67c8
..o..$
.o.o.$
oo.oo$
ooo.o$
..o..!
c/4

Code: Select all

 x = 9, y = 16, rule = B2ce3acr4aejqrtz5c6-en78/S12-an3cjqry4ae5ajk67c8
..o..o...$
...oo....$
.oooooo..$
.oooooo..$
o.oooo.o.$
o......o.$
oo.....o.$
.......o.$
.oo....o.$
.oo.o..o.$
o..o.o.o.$
..o....o.$
..oo.....$
....o....$
...o.....$
.........!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

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Saka
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » May 9th, 2020, 3:04 am

Box that gets pushed by a ship inside it @ c13o

Code: Select all

x = 9, y = 9, rule = B2ck3acejn4ejnqty5eq6ai/S01c2eik3cejnr4aeijr5acqr6ac7e8
9o$o7bo$o7bo$o3bo3bo$o2bo4bo$o3bo3bo$o7bo$o7bo$9o!
EDIT:
11x9 @ c/21o!

Code: Select all

x = 11, y = 9, rule = B2cik3-cikn4ackqty5ejknq6-kn8/S012eik3-aik4-enwy5ajq6acn7
11o$o9bo$o9bo$o3bo5bo$o2bo6bo$o3bo5bo$o9bo$o9bo$11o!
A rule where the box grows

Code: Select all

x = 10, y = 9, rule = B2ci3-in4cjkntwy6ckn7c/S1c2eik3-ijq4-ejtw5-aiqr6cek7e
10o$o8bo$o8bo$o4bo3bo$o3bo4bo$o4bo3bo$o8bo$o8bo$10o!
Some triangle-shaped ships @ c/8o

Code: Select all

x = 6, y = 11, rule = B2cek3-ain4-jkz5-cq6-ik78/S2ack3-a4cjkqrwy5-ijq67c8
o$2o$3o$4o$5o$6o$5o$4o$3o$2o$o!

Code: Select all

x = 6, y = 11, rule = B2ce3cry4-cet5-acry6-i7c8/S12-ei3aeikq4-cjt5aeiqy6ekn78
o$2o$3o$4o$5o$2ob3o$5o$4o$3o$2o$o!

Code: Select all

x = 6, y = 11, rule = B2-ai3-aei4ceintyz5ejknr6-ae7c/S2aen3-ij4-aejqz5-ckqr6cik7c
o$2o$3o$4o$5o$6o$5o$4o$3o$2o$o!

Code: Select all

x = 6, y = 11, rule = B2-an3cjkny4-aijr5-ay678/S2-c3-acq4-aj5-iq6ce7c8
o$2o$3o$4o$5o$6o$5o$4o$3o$2o$o!
2 triangle ships in this rule, c/8o and a very weird 2c/26o

Code: Select all

x = 7, y = 28, rule = B2-a3-ainr4-eqrwy56-k7/S12akn3-aer4-enqwz5-ceiy678
o$2o$3o$4o$5o$6o$5o$4o$3o$2o$o5$o$2o$3o$4o$5o$6o$7o$6o$5o$4o$3o$2o$o!
Ship made of only dots @ c/7o

Code: Select all

x = 7, y = 7, rule = B2cin3aceiq4cenqry5eijr6-ek7e8/S13acejy4ejknqr5eqr6-ce8
2bo2$2bo2$obobo2$2bobobo!
"Against the grain" triangles @ c/9o

Code: Select all

x = 6, y = 11, rule = B2ce3cjy4-qtw5-nr6/S2-k3-cjk4acekqrz5-i6-ak78
5bo$4b2o$3b3o$2b4o$b5o$6o$b5o$2b4o$3b3o$4b2o$5bo!

Code: Select all

x = 6, y = 11, rule = B2cen3ejr4ejqrtyz5-cjk6-ik7e8/S2-ik3-ijk4-knr5ikqy6ikn7
5bo$4b2o$3b3o$2b4o$b5o$6o$b5o$2b4o$3b3o$4b2o$5bo!
Hollow with the grain triangles @ c/8o

Code: Select all

x = 6, y = 11, rule = B2-a3cejkr4ijnqtwy5aikqr6ak/S2-e3-jn4eiknwz5-ikqy6-ci
o$2o$obo$o2bo$o3bo$o4bo$o3bo$o2bo$obo$2o$o!

Code: Select all

x = 6, y = 11, rule = B2ci3-eikn4nqrtwyz5-ekny6-ik7e8/S2cin3-iny4-ckqw5cjry6-en7e8
o$2o$obo$o2bo$o3bo$o4bo$o3bo$o2bo$obo$2o$o!
Cross shapes @ c/7o

Code: Select all

x = 7, y = 7, rule = B1e2cin3acjnr4ackty5ceiny6ack7c8/S1c2akn3-c4-eiknw5-ace6acn8
2b3o$2bobo$3ob3o$o4b2o$3ob3o$2bobo$2b3o!

Code: Select all

x = 7, y = 7, rule = B2-ak3aknqy4akrwy5ijky6ikn8/S01c2ek3ceinq4eijknyz5aceiq6-k7c8
2b3o$2bobo$3ob3o$o4b2o$3ob3o$2bobo$2b3o!

Code: Select all

x = 7, y = 7, rule = B2-ai3kqry4jq5ciknq6-a7/S12-ek3-cry4aceknwy5ceiqr6-ce
2b3o$2b3o$7o$2ob4o$7o$2b3o$2b3o!
Last edited by Saka on May 9th, 2020, 4:49 am, edited 1 time in total.

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