More B36/S245 replicator emulators:
Code: Select all
x = 2, y = 4, rule = B2e3aij4anr5ry6k/S02ak3ary5j6ac
o$bo$bo$o!
Code: Select all
x = 2, y = 3, rule = B2ek3aeinr4ei6i/S02c5e
bo$o$bo!
Code: Select all
x = 2, y = 4, rule = B2ek3-ckny4n6ik/S1e2k3j4a5q7c
o$bo$bo$o!
Code: Select all
x = 2, y = 4, rule = B2eik3aijq6k/S1e2k3inr4a7
o$bo$bo$o!
A very unusual extremely slowly growing pattern that moves at C. I'm not sure exactly how quickly it is growing, anyone up for it?
Code: Select all
x = 2, y = 4, rule = B2ae4i5i/S1e2k3a4r5i6c
o$bo$bo$o!
O(log_2(t)) bounding box growth
Code: Select all
x = 2, y = 4, rule = B2e3aeijn4a5r6k/S2-cn3ajy4q5ijq6c7e
o$bo$bo$o!
Unusual sqrt where it bounces halfway a few times each overall trip:
Code: Select all
x = 2, y = 4, rule = B2e3aijq4a5ry6k/S01e2ak3y4r5i
o$bo$bo$o!
Another weird sqrt, but it takes a bit to see what is happening:
Code: Select all
x = 2, y = 4, rule = B2ek3aijr4n/S1e2k3n4a7e
o$bo$bo$o!
This one is cool too:
Code: Select all
x = 2, y = 4, rule = B2eik3aij4i5i/S1e2cek3an4a5i6ac7e
o$bo$bo$o!
This is somehow sqrt, even with the weird increasing signal count inside:
Code: Select all
x = 2, y = 4, rule = B2eik3aij4i5i/S1e2cek3a4aq5i6c7e
o$bo$bo$o!
This one's pretty odd too. A slow signal goes out with some continuous faster ones, and they push the edges forward, but the cycle only restarts when the slow one gets back to the center
Code: Select all
x = 2, y = 4, rule = B2eik3aij4inrw5iy6i/S1e2k3jr4aq5ij6a
o$bo$bo$o!
Also sqrt, but it's very nonobvious. Regressions up to a few hundred million gens do suggest it though:
Code: Select all
x = 2, y = 4, rule = B2ek3aijq4air5y6i/S1e2k3r4a5i6c
o$bo$bo$o!
Code: Select all
x = 2, y = 4, rule = B2ek3aeijq4nr6i/S01e2ek3iry4a5jq7e
o$bo$bo$o!
sqrt bounding box, but mostly constant pop:
Code: Select all
x = 2, y = 4, rule = B2ek3aijq5iy/S2-cn3a4aq6a
o$bo$bo$o!
Highly irregular one which appears to have a bounding box width around 2.5*cbrt(t):
Code: Select all
x = 2, y = 4, rule = B2e3eiq4an5r/S012ak3aiy4q5i6c7e
o$bo$bo$o!
And last but probably the most interesting,
Bounding box width of 6*log_(1+phi)(t)-3.59:
Code: Select all
x = 2, y = 4, rule = B2eik3aijq4nr5ry/S1e2ik3air4a5j
o$bo$bo$o!
EDIT, another cbrt:
Code: Select all
x = 2, y = 4, rule = B2e3ain4an5r/S012-n3y5ijq
o$bo$bo$o!
EDIT 2, the thing inside bounces around for about 9.5M gens before forming a 6c/22469 puffer:
Code: Select all
x = 2, y = 4, rule = B3aijn4ar5iry6k/S12ck3ay4qr5i6ac7
o$bo$bo$o!
EDIT 3, similar one, but takes 96M gens instead, forming a 10c/822 puffer:
Code: Select all
x = 2, y = 4, rule = B2e3aij4an5r6ik/S012ai3inr4r5q
o$bo$bo$o!
EDIT 4, a really strange binary counter that is very hard to see working on an odd step:
Code: Select all
x = 2, y = 3, rule = B2cek3y4ait5iy6ci7e8/S012eik3ejnr4airt5i
o$bo$o!
EDIT 5, I think this is a log_phi, but it is less regular than the others:
Code: Select all
x = 2, y = 3, rule = B2e3ijy4ce5ey/S012ac3aij4ac5iy6i
o$bo$o!