## tlife (B3/S2-i34q)

For discussion of other cellular automata.
A for awesome
Posts: 2344
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

### Re: tlife

What I think is a new small p3:

Code: Select all

x = 8, y = 10, rule = tlife
3b2o\$3b2o2\$b6o\$o6bo\$o6bo\$b6o2\$3b2o\$3b2o!
praosylen#5847 (Discord)

of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

Posts: 1981
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: tlife

Block-tie-boat now 3G, boat-tie-boat, boat-tie-ship, and half-bakery now 4G.

Code: Select all

x = 101, y = 33, rule = tlife
52bo\$50bobo\$51b2o9\$9b2o28b2o28b2o28b2o\$8b2o28b2o28b2o28b2o\$4b3o3bo23b
3o3bo23b3o3bo23b3o3bo\$6bo29bo29bo29bo\$5bo29bo29bo29bo\$81b2o\$82b2o\$18b
3o60bo\$20bo\$19bo7\$93bo\$93b2o\$92bobo\$b2o28b2o28b2o\$obo27bobo27bobo\$2bo
29bo29bo!
EDIT: The synthesis database has now been updated after three months, and now includes many new syntheses in the vein of the ones above.
EDIT 2: Irritating (gen 25):

Code: Select all

x = 13, y = 14, rule = tlife
11bo\$10bo\$10b3o8\$o\$obob3o\$2o2bo\$5bo!
EDIT 3: Resolved!

Code: Select all

x = 22, y = 18, rule = tlife
2bo\$3bo16bo\$b3o14b2o\$14bo4b2o\$13bo\$13b3o8\$3bo\$3bobob3o\$3b2o2bo12bo\$8bo
10b2o\$19bobo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

AbhpzTa
Posts: 514
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

### Re: tlife

4G shillelagh synthesis:

Code: Select all

x = 8, y = 15, rule = tlife
4bo\$3bo\$3b3o2\$4bo\$4b2o\$3bobo4\$5b3o\$5bo\$bo4bo\$b2o\$obo!
EDIT: 6G long^4 snake synthesis:

Code: Select all

x = 28, y = 8, rule = tlife
bo4bobo\$b2o4b2o\$obo4bo9bobo\$9bo7b2o\$9b2o7bo\$8bobo9bo4bobo\$19b2o4b2o\$
19bobo4bo!
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).

Posts: 1981
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: tlife

Great! I had seen that near-shillelagh but didn't know how to complete it.
We now have a shillelagh synthesis that allows this component:

Code: Select all

x = 25, y = 30, rule = tlife
11bo\$9bobo\$10b2o4\$16bobo\$17b2o\$17bo4bo\$10bo10bo\$8bobo10b3o\$9b2o3\$bo17b
obo\$2bo7bo9b2o\$3o5bobo9bo\$9b2o\$19b3o\$19bo\$20bo5\$6bo\$7b2o\$6b2o2b3o6b2ob
2o\$12bo5bobobobo\$11bo8bobo!
The elevener is now the only one of Life's 50 most common SL's that functions in tlife but lacks a synthesis.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Sphenocorona
Posts: 526
Joined: April 9th, 2013, 11:03 pm

### Re: tlife

BlinkerSpawn wrote:The elevener is now the only one of Life's 50 most common SL's that functions in tlife but lacks a synthesis.
That problem can be fixed with 13G:

Code: Select all

x = 24, y = 33, rule = tlife
21bo\$19b2o\$20b2o2\$8bobo\$9b2o\$9bo6\$14b2o\$13bobo\$13bo\$obo11bo2b2o\$b2o12b
o2bo\$bo14b2o9\$10bobo\$11b2o\$11bo\$2b3o\$4bo6b2o8b3o\$3bo6bobo8bo\$12bo9bo!

Posts: 1981
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: tlife

Sphenocorona wrote:
BlinkerSpawn wrote:The elevener is now the only one of Life's 50 most common SL's that functions in tlife but lacks a synthesis.
That problem can be fixed with 13G:

Code: Select all

x = 24, y = 33, rule = tlife
21bo\$19b2o\$20b2o2\$8bobo\$9b2o\$9bo6\$14b2o\$13bobo\$13bo\$obo11bo2b2o\$b2o12b
o2bo\$bo14b2o9\$10bobo\$11b2o\$11bo\$2b3o\$4bo6b2o8b3o\$3bo6bobo8bo\$12bo9bo!
or eight:

Code: Select all

x = 31, y = 25, rule = tlife
17bo\$11bo6bo9bo\$12bo3b3o9bobo\$10b3o15b2o4\$obo\$b2o\$bo9\$10bobo\$11b2o\$11b
o\$2b3o\$4bo6b2o8b3o\$3bo6bobo8bo\$12bo9bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

AbhpzTa
Posts: 514
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

### Re: tlife

Sphenocorona wrote:
BlinkerSpawn wrote:The elevener is now the only one of Life's 50 most common SL's that functions in tlife but lacks a synthesis.
That problem can be fixed with 13G:

Code: Select all

x = 24, y = 33, rule = tlife
21bo\$19b2o\$20b2o2\$8bobo\$9b2o\$9bo6\$14b2o\$13bobo\$13bo\$obo11bo2b2o\$b2o12b
o2bo\$bo14b2o9\$10bobo\$11b2o\$11bo\$2b3o\$4bo6b2o8b3o\$3bo6bobo8bo\$12bo9bo!
or eight:

Code: Select all

x = 31, y = 25, rule = tlife
17bo\$11bo6bo9bo\$12bo3b3o9bobo\$10b3o15b2o4\$obo\$b2o\$bo9\$10bobo\$11b2o\$11b
o\$2b3o\$4bo6b2o8b3o\$3bo6bobo8bo\$12bo9bo!
6G synth:

Code: Select all

x = 16, y = 15, rule = tlife
11bobo\$12b2o\$12bo2\$10bo3bo\$8bobo2bo\$9b2o2b3o3\$3o5bo\$2bo4b2o\$bo5bobo\$3b
o\$2b2o\$2bobo!
EDIT: Long snake, long^2 snake, long^3 snake, and snake siamese snake in 6G:

Code: Select all

x = 66, y = 70, rule = tlife
2bo49bo\$2bobo47bobo\$2b2o48b2o\$13bo\$6bo6bobo40bo\$obob2o7b2o35bobob2o\$b
2o2b2o9b2o33b2o2b2o7bo\$bo8b2o4bobo32bo7b2o2b2o\$10bobo3bo43b2obobo\$10bo
48bo2\$62b2o\$61bobo\$63bo37\$6bo46bo3bo\$6bobo45b2obobo\$6b2o45b2o2b2o2\$10b
o52bo\$obo5b2o5bobo4bo39bo\$b2o6b2o4b2o4b2o39b3o\$bo14bo4bobo\$14bo\$13b2o\$
13bobo3\$50b3o\$52bo\$51bo2\$56b2o2b2o\$55bobob2o\$57bo3bo!
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).

glider_rider
Posts: 88
Joined: February 20th, 2013, 5:41 pm
Location: CA

### Re: tlife

Period 33 oscillator:

Code: Select all

x = 13, y = 11, rule = tlife
2bo7bo\$2o9b2o\$2o9b2o\$2o9b2o4\$2o9b2o\$2o9b2o\$2o9b2o\$2bo7bo!
Nico Brown

A for awesome
Posts: 2344
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

### Re: tlife

glider_rider wrote:Period 33 oscillator:

Code: Select all

x = 13, y = 11, rule = tlife
2bo7bo\$2o9b2o\$2o9b2o\$2o9b2o4\$2o9b2o\$2o9b2o\$2o9b2o\$2bo7bo!
Wow! How did you find it?

It appears to give off similar sparks to the p160, so maybe there's a gun using it.

As a side note, it's really fun to run in LifeViewer with step 32.
praosylen#5847 (Discord)

of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

glider_rider
Posts: 88
Joined: February 20th, 2013, 5:41 pm
Location: CA

### Re: tlife

Wow. That is fun. I found it using a basic python brute force script I wrote, similar to gsearch.

Also, it can reflect a glider 90 degrees:

Code: Select all

x = 43, y = 43, rule = tlife
29b3o3b3o\$29b3o3b3o\$28bo9bo2\$2bo7bo\$2o9b2o\$2o9b2o\$2o9b2o3\$28bo9bo\$2o9b
2o16b3o3b3o\$2o9b2o16b3o3b3o\$2o9b2o\$2bo7bo\$26bo\$15b3o6bobo\$17bo7b2o\$16b
o6\$26bo\$16b2o7bo\$16bobo6b3o\$16bo\$32bo7bo\$30b2o9b2o\$5b3o3b3o16b2o9b2o\$
5b3o3b3o16b2o9b2o\$4bo9bo3\$30b2o9b2o\$30b2o9b2o\$30b2o9b2o\$32bo7bo2\$4bo9b
o\$5b3o3b3o\$5b3o3b3o!
EDIT: Here's a p26.

Code: Select all

x = 15, y = 15, rule = tlife
6b2o\$6b2o3\$7bo\$7b2o\$2o5bobo\$2o2b3ob3o2b2o\$5bobo5b2o\$6b2o\$7bo3\$7b2o\$7b
2o!
Nico Brown

AbhpzTa
Posts: 514
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

### Re: tlife

45-degree G-to-T:

Code: Select all

x = 9, y = 30, rule = tlife
o7bo\$b2o3b2o\$ob2ob2obo\$o7bo\$ob2ob2obo2\$ob2ob2obo\$o7bo\$ob2ob2obo\$b2o3b
2o\$o7bo17\$b2o\$obo\$2bo!
135-degree T-to-G:

Code: Select all

x = 40, y = 20, rule = tlife
24bo\$24b3o\$27bo\$26b2o2\$o\$2o\$o2\$31bo7bo\$32b2o3b2o\$31bob2ob2obo\$31bo7bo\$
31bob2ob2obo2\$31bob2ob2obo\$31bo7bo\$31bob2ob2obo\$32b2o3b2o\$31bo7bo!
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).

glider_rider
Posts: 88
Joined: February 20th, 2013, 5:41 pm
Location: CA

### Re: tlife

Nice! Here's a 135 degree G->T:

Code: Select all

x = 49, y = 53, rule = tlife
9\$28bo\$28bobo\$28b2o6\$21bo\$19b2o\$20b2o7\$7b3o7b3o\$6b2ob2o5b2ob2o\$5bo3b3o
3b3o3bo\$5bo5bo3bo5bo\$10b2o3b2o\$6bo3bo5bo3bo\$7b2o9b2o2\$7b2o9b2o\$6bo3bo
5bo3bo\$10b2o3b2o\$5bo5bo3bo5bo\$5bo3b3o3b3o3bo\$6b2ob2o5b2ob2o\$7b3o7b3o!
The 90 degree reflector, 135 degree G->T and 135 degree T->G work at p33, but the 45 degree G->T doesn't.
Nico Brown

muzik
Posts: 3961
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: tlife

Would this be considered explosive growth? It produces many spaceships (and eventually, more replicators) in no particular fashion:

Code: Select all

x = 37, y = 8, rule = B36_S2-i34q
3b3o\$3bobo\$2bo2bo\$bo3bo26b5o\$3o2bo26b5o\$b2obo27b5o\$2b3o\$3b2o!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

Posts: 1981
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: tlife

muzik wrote:Would this be considered explosive growth? It produces many spaceships (and eventually, more replicators) in no particular fashion:

Code: Select all

x = 37, y = 8, rule = B36_S2-i34q
3b3o\$3bobo\$2bo2bo\$bo3bo26b5o\$3o2bo26b5o\$b2obo27b5o\$2b3o\$3b2o!
It would be considered PATHOLOGICAL in the vein of the similar corrupted replicator streams in regular HighLife.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1981
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: tlife

M. I. Wright wrote:that SL makes me wonder, though, if there are any reactions to 'extend' a block diagonally like in Jackk's orthogonal extension reaction.
I think we can say that it's about time (EDIT: 28 gliders):

Code: Select all

x = 135, y = 47, rule = tlife
119bobo\$120b2o\$120bo\$128bobo\$7bo120b2o\$8b2o119bo\$7b2o108bobo3b3o6bo\$
118b2o11bo\$118bo4bobo5b3o\$124bo\$87bo\$85b2o31bobo\$59bobo24b2o31b2o5b2o\$
59b2o58bo5bobo\$51bobo6bo21b3o41bo\$2bo49b2o3bo25bo46bo\$obo49bo2b2o26bo
6bo37b3o\$b2o53b2o30b3o25bo10bo3b2o\$60bo26bo3b2o23b2o9b2o2b2o\$16b2o41bo
bo25b2o2b2o22bobo3b2o10b2o\$16b2o42b2o31b2o27b2o9b2o\$5b2o11b2o42b2o29b
2o26bo\$6b2o10b2o42b2o\$5bo14b2o25bo16b2o62b3o\$20b2o25b2o7b2o6b2o62bo\$
46bobo8b2o51b2o9b2o6bo\$56bo54b2o7bobo\$110bo11bo\$60b3o\$60bo\$61bo\$15bo\$
16b2o\$15b2o4\$13b3o\$15bo\$14bo2b2o\$17bobo\$17bo3\$7bo\$7b2o\$6bobo!
Last edited by BlinkerSpawn on May 27th, 2016, 9:25 pm, edited 2 times in total.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

AbhpzTa
Posts: 514
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

### Re: tlife

A for awesome wrote:It appears to give off similar sparks to the p160, so maybe there's a gun using it.
p231 T gun:

Code: Select all

x = 201, y = 222, rule = tlife
25bo5bo\$23b2ob2ob2ob2o2\$22bo11bo\$24bo2bobo2bo4\$24bo2bobo2bo\$22bo11bo2\$
23b2ob2ob2ob2o\$25bo5bo11\$52b3o\$52bo\$53bo9\$104b3o9b3o\$84b3ob3o12bo15bo\$
82b2o7b2o10bo4b2o3b2o4bo\$82bo9bo9bo6b2ob2o6bo\$82b2ob2ob2ob2o10b2obo9bo
b2o\$84bo5bo12b2o5bobo5b2o\$105b2ob2o3b2ob2o\$84bo5bo14b2ob2o3b2ob2o\$48b
2obobo3bobob2o19b2ob2ob2ob2o\$49bobobo3bobobo20bo9bo12b2ob2o3b2ob2o\$48b
4o2bobo2b4o19b2o7b2o12b2ob2o3b2ob2o\$48b2o2b2o3b2o2b2o21b3ob3o12b2o5bob
o5b2o\$52b2o3b2o44b2obo9bob2o\$102bo6b2ob2o6bo\$38b3o11b2o3b2o44bo4b2o3b
2o4bo\$48b2o2b2o3b2o2b2o40bo15bo\$38bobo7b4o2bobo2b4o36b2o3b3o9b3o\$39bo
9bobobo3bobobo36bobo\$48b2obobo3bobob2o35bo\$97b2o9\$28b3o\$30bo\$29bo\$o7bo
\$b2o3b2o\$ob2ob2obo93b3o\$o7bo94bo\$ob2ob2obo94bo2\$ob2ob2obo\$o7bo\$ob2ob2o
bo\$b2o3b2o\$o7bo7\$50b3o\$41b2o9bo\$42bo8bo\$42bobo\$43b2o3\$48b2ob2o5b2ob2o\$
47bobob2o5b2obobo81bo\$50bo2bo3bo2bo85bo\$50b3o5b3o83b3o\$47b6o5b6o2\$47b
6o5b6o\$50b3o5b3o\$50bo2bo3bo2bo\$47bobob2o5b2obobo\$48b2ob2o5b2ob2o3\$87b
2o\$87b2o\$85bob2o\$86bo2\$66bo5bo\$64b2obo3bob2o\$64bo2bo3bo2bo\$64b3o5b3o2\$
103bo\$103bo\$102bobo2\$103bo2\$64b3o5b3o\$64bo2bo3bo2bo\$64b2obo3bob2o\$48b
3o15bo5bo8bobo52bo3bo\$48bo32b2o31bo19b2o5b2o\$49bo32bo29b2obo17bo3bobo
3bo\$112b2o20b2o5b2o\$112b2o20b2o5b2o2\$134b2o5b2o\$134b2o5b2o\$133bo3bobo
3bo\$134b2o5b2o\$136bo3bo3\$149b2o\$149bobo\$151bo36b2o7b2o\$105b2o3b2o39b2o
\$104bob2ob2obo73bo13bo\$103b2ob2ob2ob2o\$104b3o3b3o33bo41b3o5b3o\$145b3o
40bo2bo3bo2bo\$190b3ob3o\$187b3o7b3o\$104b3o3b3o75bo9bo\$103b2ob2ob2ob2o\$
82b2o20bob2ob2obo\$82bo22b2o3b2o\$80bobo105bo9bo\$80b2o89bo15b3o7b3o\$170b
o19b3ob3o\$170b3o15bo2bo3bo2bo\$64bo9bo113b3o5b3o\$64b2o7b2o\$61b2o2bo7bo
2b2o108bo13bo\$62bob2o7b2obo\$64bo9bo113b2o7b2o2\$64bo9bo\$62bob2o7b2obo\$
61b2o2bo7bo2b2o\$64b2o7b2o\$64bo9bo6\$134b3o3b3o\$134bobo3bobo\$133bo3bobo
3bo\$133bo2bo3bo2bo\$133bo2bo3bo2bo2\$133bo2bo3bo2bo\$100b3o7b3o20bo2bo3bo
2bo\$100bobo7bobo20bo3bobo3bo9b3o\$99bo2bo7bo2bo20bobo3bobo11bo\$100b2o9b
2o21b3o3b3o11bo4\$100b2o9b2o\$99bo2bo7bo2bo\$100bobo7bobo\$100b3o7b3o3\$
133bo\$134bo\$132b3o17\$160b3o5b3o\$160b2obo3bob2o\$159bo3bo3bo3bo\$160b3o5b
3o\$160b3o5b3o6\$160b3o5b3o\$160b3o5b3o\$159bo3bo3bo3bo\$160b2obo3bob2o\$
160b3o5b3o!
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).

A for awesome
Posts: 2344
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

### Re: tlife

Useless but amusing trivial catalysis of the B-heptomino:

Code: Select all

x = 10, y = 16, rule = B3/S2-i34q
8bo\$7bobo\$6bo2bo\$7b2o9\$o\$2o\$b2o\$2o!
Edit: A probably also useless transparent beehive, shown with an eater to preserve it and release a glider:

Code: Select all

x = 6, y = 17, rule = B3/S2-i34q
6bo\$4b3o\$3bo\$3b2o9\$bo\$obo\$obo\$bo3\$5o\$3b2o!
Edit 2: Two transparent beehives involving the S pattern:

Code: Select all

x = 5, y = 9, rule = tlife
bo\$obo3bo\$obo3b2o\$bo3bo2bo\$7bo!

Code: Select all

x = 21, y = 10, rule = tlife
7b2o\$6bo2bo\$7b2o15\$bo\$b2o\$o2bo\$2bo!
The first one is in the same position as the second natural beehive produced by the S, and is immediately deleted and replaced when it interacts, meaning an S generator, properly catalyzed, could act as a beehive keeper. I got really excited when I saw the second one, but the restored beehive is unfortunately the FNB (which is soon destroyed), not the SNB (which is permanent). It could still be useful, though.
praosylen#5847 (Discord)

of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

muzik
Posts: 3961
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: tlife

T moving hive reaction, similar to the glider moving block in regular Life:

Code: Select all

x = 7, y = 9, rule = tlife
3o\$bo4\$5bo\$4bobo\$4bobo\$5bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

A for awesome
Posts: 2344
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

### Re: tlife

Two transparent-block reactions:

Code: Select all

x = 15, y = 13, rule = B3/S2-i34q
11bo\$10bobo\$11b2o5\$2o\$2o3\$bo\$obo2\$3o!

Code: Select all

x = 15, y = 15, rule = B3/S2-i34q
12b2o\$11bo2bo\$12b2o2\$2o\$2o6\$bo\$obo2\$3o!
The first one is more amusing, but I think the second one has more potential. The beehive there does not need to be a beehive exactly; a loaf works too (there may be other things). If there is a catalyst that could also restore the block, it could lead to a stable T reflector.
praosylen#5847 (Discord)

of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

A for awesome
Posts: 2344
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

### Re: tlife

A genuine, if extraordinarily useless, SFx11S conduit:

Code: Select all

x = 9, y = 10, rule = tlife
bo\$b2o\$o2bo4b2o\$2bo4bobo\$8bo2\$2bo\$bobo\$2b2o!
praosylen#5847 (Discord)

of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

muzik
Posts: 3961
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: tlife

ThighLife replicator shuttle can reflect gliders:

Code: Select all

x = 53, y = 13, rule = B36_S2-i34q
2bo\$obo\$b2o2\$21b3o\$22bo3\$2o49b2o\$2o49b2o2\$22bo\$21b3o!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

muzik
Posts: 3961
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: tlife

Behold the might TDryLife rule, which is not explosive and honestly doesn't seem that interesting:

Code: Select all

@RULE B37_S2-i34q

*** File autogenerated by saverule. ***

This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details

@TABLE

n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,1,1,1,1,1,0,1
0,1,1,1,1,1,1,0,1,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,1,0,0,1,0,0,1

# Death
1,a,b,c,d,e,f,g,h,0

@COLORS

@ICONS

circles

Eh, perhaps I spoke too soon.

Code: Select all

x = 43, y = 34, rule = B37/S2-i34q
b4o\$o3b2o\$obobobo\$o3b4o\$bo6bo\$2bo2b3o\$3b4o4\$4b2o\$4b2o19\$39bobo\$35b2o2b
o2bo\$35b2o2bobo\$35b2o!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

wildmyron
Posts: 1518
Joined: August 9th, 2013, 12:45 am
Location: Western Australia

### Re: tlife

muzik wrote:Behold the might TDryLife rule, which is not explosive and honestly doesn't seem that interesting:

Code: Select all

[ruletable]
Eh, perhaps I spoke too soon.

Code: Select all

x = 43, y = 34, rule = B37/S2-i34q
b4o\$o3b2o\$obobobo\$o3b4o\$bo6bo\$2bo2b3o\$3b4o4\$4b2o\$4b2o19\$39bobo\$35b2o2b
o2bo\$35b2o2bobo\$35b2o!
Indeed, I quite like this variation. Here's a pond thief:

Code: Select all

x = 53, y = 36, rule = B37_S2-i34q
8b2o\$8b2o2\$4b3o\$2b4obo3bo\$b2obo6bo\$o6bo3bo\$b3ob2obob2o10bo\$6bobobo10bo
bo\$5b5o10bo3bo\$16bob2o5bo\$14bo4bo4bo\$13bo9bo\$12bo4b6o12b2o\$12bo2bo19b
2o\$15bo3b4o\$14bo7bo8b3o\$15bobo3b2o6b4obo3bo\$16b2ob2o7b2obo6bo\$27bo6bo
3bo\$28b3ob2obob2o10bo\$16b2o15bobobo10bobo\$16b2o14b5o10bo3bo\$43bob2o5bo
\$41bo4bo4bo\$40bo9bo\$39bo4b6o\$39bo2bo\$42bo3b4o\$41bo7bo\$42bobo3b2o\$43b2o
b2o3\$43b2o\$43b2o!
The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki.

muzik
Posts: 3961
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: tlife

I wonder, could you link these puffers up to make "dry corderships"?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

muzik
Posts: 3961
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: tlife

T eating tubs and hives, getting a speed boost as it does so

Code: Select all

x = 39, y = 14, rule = B37/S2-i34q
bo12b2o11b2o6bo\$obo10bo2bo9bo2bo4b2o\$bo12b2o11b2o6bo5\$38bo\$35b4o\$35b2o
\$34bo\$35b2o\$35b4o\$38bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!