Dotlife(B3/S023)

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Bullet51
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Dotlife(B3/S023)

Post by Bullet51 » August 12th, 2015, 11:44 am

Although the rule is explosive, Dotlife shares many patterns with life.
To start this topic, here are some non-life patterns:
P6:

Code: Select all

x = 7, y = 7, rule = B3/S023
2bo$2bo2bo$3bo$obo3bo$3bo$2bo2bo$2bo!
P7:

Code: Select all

x = 34, y = 17, rule = B3/S023
10bo$5b2obo$4bobob5o10b2o$4bo8bo9bo$2bobo2b6o11b3ob2o2b2o$4bobo12b2o5b
obobo2bo$3b2ob2o2bo8bobo8b3o$5bo2bo12bo7bo$2o3bo2b2o11b2o2bo2bobo$5bo
2bo18bobobo$3b2ob2o2bo10b6o4bo$4bobo13bo6b4o$2bobo2b6o8b3o2bo$4bo8bo9b
o2b2obobo$4bobob5o$5b2obo$10bo!
P8:

Code: Select all

x = 7, y = 6, rule = B3/S023
o5bo$2b2o$2b2o$2b2o$2b2o$o5bo!
P42:

Code: Select all

x = 13, y = 13, rule = B3/S023
9b3o$8bo3bo$7bo4bo$7bo$11bo$7b2obo$8b2o$2b2obo$bo3b2o$o5bo$o4bo$o3bo$b
2o!
Small c/4 diagonal ship which is not the glider:

Code: Select all

x = 11, y = 11, rule = B3/S023
5b2o$4b2obo$5bo$5bo$bo2bobobo$4o3bo$o3bob2obo$bo3b2o$4bo5bo$6bo$8bo!
2c/4 spaceship which is based on the LWSS:

Code: Select all

x = 15, y = 15, rule = B3/S023
7bo$b2o4bo$2ob2o2bobo$b4ob3o$2b4o3bo$6b3o2b2o$5bo2bo2b2obo$5b2o5b2o$5b
2o$4bo2b2o2b3o$12b2o$b2o3b2obo$2ob4o2bo$b7o$2b2o!
Last edited by Bullet51 on August 12th, 2015, 10:36 pm, edited 1 time in total.
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M. I. Wright
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Re: Dotlife(B3/S023)

Post by M. I. Wright » August 12th, 2015, 1:56 pm

Bullet51 wrote:Small c/4 diagonal ship which is not the glider:

Code: Select all

x = 11, y = 11, rule = B3/S023
5b2o$4b2obo$5bo$5bo$bo2bobobo$4o3bo$o3bob2obo$bo3b2o$4bo5bo$6bo$8bo!
Still uses the tetromino engine, though - I guess it's DotLife's equivalent of the big glider.
Bullet51 wrote:2c/4 spaceship which is based on the LWSS:

Code: Select all

x = 15, y = 15, rule = B3/S023
7bo$b2o4bo$2ob2o2bobo$b4ob3o$2b4o3bo$6b3o2b2o$5bo2bo2b2obo$5b2o5b2o$5b
2o$4bo2b2o2b3o$12b2o$b2o3b2obo$2ob4o2bo$b7o$2b2o!
Nice one, did you find it? I like how the only thing stopping it from working in normal Life is the single spark at the front.

Probably known already, but the B heptomino can be stabilized into a spaceship:

Code: Select all

x = 5, y = 9, rule = B3/S023
2b3o$bo2bo$b2obo3$o3bo$4bo$o3bo$2bo!
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lukebradford
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Re: Dotlife(B3/S023)

Post by lukebradford » August 12th, 2015, 2:42 pm

I like this rule a lot, especially because after you've watched it for a while, you'll notice that the same sort of B-heptomino growth patterns occur in Life, they just die a lot faster.

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velcrorex
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Re: Dotlife(B3/S023)

Post by velcrorex » August 12th, 2015, 3:02 pm

c/5 diagonal

Code: Select all

x = 32, y = 32, rule = B3/S023
6bo$5b4o$7bobo$5bo$5bob3o$bob2o$2o6b3ob5o$b2obo6b3o3bo$bo2bobo3bo6bo$
2bobobo6bo3bo$6bobo4bobob2o$7bo6bo2bo2bo$6b2o9bob4o$6b2ob2o5b2o2bobo$
6bo4bo4bo4bobo$6bo3bo4bo$6bo6b2o6bobo$7b7o6bo3bo$10bo9bo2b2obobo$12bo
6bo3b4o$11b3o3b2o3bo$12bobobo4bo$12b2o6bo5b3o$14bobob2o4bo2bobo$17b3o
3bo$19bo7bo$18b2o2bo8bo$22b2obobobobo$18bo3bo7bo$23bo3bo$28bo2bo$26b2o
2bo!
-Josh Ball.

Bullet51
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Re: Dotlife(B3/S023)

Post by Bullet51 » August 12th, 2015, 10:41 pm

2c/6:

Code: Select all

x = 15, y = 16, rule = B3/S023
4b2o3bo$9b2o$5bo$4bobo4b2o$4bo2bo4bo$3bo3bobo2bo$4b2obobob2o$2b
o$6bo4bo$2bo3bobo3bo$2bobobobobobo$6bobo$bobo2bobo2bobo$o3bobobo
bo3bo$b2obobobobob2o$3b3o3b3o!
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Bullet51
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Re: Dotlife(B3/S023)

Post by Bullet51 » August 13th, 2015, 4:01 am

p5 partial:

Code: Select all

x = 21, y = 13, rule = B3/S023
12b2o2bo$12b2obobob2o$16bo2b2o3$6b2o2bo$6b2obobob2o$10bo2b2o3$2o2bo$2o
bobob2o$4bo2b2o!
p6 with 8 cells:

Code: Select all

x = 7, y = 7, rule = B3/S023
o$2bo2$b2ob2o2$4bo$6bo!
p7 with 29 cells:

Code: Select all

x = 11, y = 9, rule = B3/S023
5bo$2o5bo$o2b4obo$b2o5bo$3bo4bobo$b2o5bo$o2b4obo$2o5bo$5bo!
p8 with loaf-flipping reaction:

Code: Select all

x = 26, y = 15, rule = B3/S023
5b2o$6bo$4bo$18b2o$2bo2b2o11b2o$o3bo2bo14bo$2o2bobo14b2o$5bo3bo10b3o$
8bobo2b2o10bo$7bo2bo3bo9bo$8b2o2bo10bobo2$10bo$8bo$8b2o!
Combining them makes a p9:

Code: Select all

x = 10, y = 10, rule = B3/S023
bo$2o$4bo$3bobo2b2o$2bo2bo3bo$3b2o2bo2$5bo$3bo$3b2o!
p10 with 31 cells:

Code: Select all

x = 9, y = 11, rule = B3/S023
4bo$2bo3bo$bob3obo$bo3bobo$2o5b2o$5bo$2o5b2o$bo3bobo$bob3obo$2bo3bo$4b
o!
And a c/4 wick:

Code: Select all

x = 9, y = 95, rule = B3/S023
b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob
2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo
$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo
2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obo
b2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7b
o$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo
2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obo
b2o$o7bo$bo5bo!
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velcrorex
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Re: Dotlife(B3/S023)

Post by velcrorex » August 13th, 2015, 7:47 am

2c/5 dot puffer.

Code: Select all

x = 37, y = 8, rule = B3/S023
7b2o19b2o$5b2obo19bob2o$2bobo5b6o5b6o5bobo$b2o4b8obo3bob8o4b2o$2o2b2ob
2ob4o3bobo3b4ob2ob2o2b2o$2o15bobo15b2o$17bobo$18bo!
-Josh Ball.

Bullet51
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Re: Dotlife(B3/S023)

Post by Bullet51 » August 13th, 2015, 10:12 am

velcrorex wrote:2c/5 dot puffer.

Code: Select all

x = 37, y = 8, rule = B3/S023
7b2o19b2o$5b2obo19bob2o$2bobo5b6o5b6o5bobo$b2o4b8obo3bob8o4b2o$2o2b2ob
2ob4o3bobo3b4ob2ob2o2b2o$2o15bobo15b2o$17bobo$18bo!
Amazing! How did you find it? By WLS?
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velcrorex
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Re: Dotlife(B3/S023)

Post by velcrorex » August 13th, 2015, 5:22 pm

Bullet51 wrote:Amazing! How did you find it? By WLS?
Yes, WLS. I was looking for a spaceship, but I'm happy I found a puffer instead.
-Josh Ball.

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velcrorex
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Re: Dotlife(B3/S023)

Post by velcrorex » August 15th, 2015, 7:03 am

Here's a c/2 p8 puffer from gsearch.

Code: Select all

x = 9, y = 15, rule = B3/S023
6b3o$8bo$6bobo$6b2o$o$4b2o$o3bobo$6bo$o3bobo$4b2o$o$6b2o$6bobo$8bo$6b3o!
-Josh Ball.

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Saka
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Re: Dotlife(B3/S023)

Post by Saka » August 15th, 2015, 7:16 am

Quadratic breeder:

Code: Select all

x = 16, y = 3, rule = B3/S023
3o10b3o$o2bo8bo2bo$ob2o8b2obo!
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Kiran
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Re: Dotlife(B3/S023)

Post by Kiran » August 15th, 2015, 9:51 pm

Quadratic breeder:
Technically an explosion.
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Saka
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Re: Dotlife(B3/S023)

Post by Saka » August 16th, 2015, 12:19 am

Kiran wrote:
Quadratic breeder:
Technically an explosion.
No breeder, it doesn't work on the viewer for some reason
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Kiran
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Re: Dotlife(B3/S023)

Post by Kiran » August 16th, 2015, 12:21 pm

It is not a regular breeder on Golly either.
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Saka
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Re: Dotlife(B3/S023)

Post by Saka » November 24th, 2015, 11:15 pm

Sorry to bump a (kind of) old topic

Code: Select all

x = 23, y = 13, rule = B3/S023
21b2o$4b2o2bobo7bob3o$4bob2o9bob2o$5b2o4b4ob2ob2o$11b3ob2obob3o$o3bo3b
o4b3o5b2o$2o2bo$o3bo3bo4b3o5b2o$11b3ob2obob3o$5b2o4b4ob2ob2o$4bob2o9bo
b2o$4b2o2bobo7bob3o$21b2o!
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drc
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Re: Dotlife(B3/S023)

Post by drc » April 12th, 2016, 8:27 pm

Did nobody think to gfind this rule?

Code: Select all

x = 25, y = 18, rule = B3/S023
6bob3o9bobobo$6bo3bo9bobobo$3o2bo2b3o3b3o2bo2b3o$o3bo5bo3bo3bo5bo$3obo
3b3o3b3obo5bo6$bo2bobo2bo10b2ob2o$o2b2ob2o2bo9bo3bo$b3o3b3o$22bo2$21b
3o$21b3o$22bo!
\100\97\110\105

muzik
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Re: Dotlife(B3/S023)

Post by muzik » April 13th, 2016, 5:03 am

The stabilised B-heptomino spaceship comes out the right of this thing's explosion about 3700 gens in:

Code: Select all

x = 16, y = 17, rule = B3/S023
4b3o$4o3b2o$8b3o$9bobo$9bo2bo$9bo2bo$9bo3bo$10bo3bo$10bo3bo$10bo4bo$
11bo3bo$11bo3bo$12bo2bo$12bobo$12bobo$13b2o$13bo!
EDIT: And about the top of it like 4600 gems in. So it is a common ship.
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A for awesome
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Re: Dotlife(B3/S023)

Post by A for awesome » September 13th, 2016, 8:27 am

A few various ships:

Code: Select all

x = 13, y = 24, rule = B3/S023
6bo$6bo$5bobo3$2bo3bo3bo$2obob3obob2o$3b7o$5bobo$2ob2o3b2ob2o$2b3o3
b3o$2b2o5b2o$bobo5bobo$4bo3bo$4bo3bo$b2o2bobo2b2o$4b2ob2o2$2b2o5b2o
$2b2o5b2o$2b2o5b2o2$2o2b2ob2o2b2o$2o2b2ob2o2b2o!

Code: Select all

x = 15, y = 21, rule = B3/S023
3bo7bo$2b3o5b3o$2bob2o3b2obo$3b3o3b3o$3b2o5b2o$7bo$3o2bo3bo2b3o$2o1
1b2o$5bo3bo2$5b5o$4bo2bo2bo$3b3o3b3o$2bo3b3o3bo$2bo2bo3bo2bo$b2obob
3obob2o$4b2o3b2o$b3o3bo3b3o$bo5bo5bo2$3b2o5b2o!

Code: Select all

x = 16, y = 69, rule = B3/S023
3bo8bo$2bobo6bobo$bo2bo6bo2bo$2b3o6b3o$4b3o2b3o$bo4bo2bo4bo$4bobo2b
obo$5b6o$5b6o$3bo8bo$2bo10bo$2b12o$2bobobo2bobobo$3b2o6b2o$2bo10bo$
2b2o8b2o$3ob8ob3o2$6b4o$5bob2obo$5bo4bo$2bo3b4o3bo$2b2o8b2o$4bo6bo$
2b2o8b2o$2b3o6b3o$3b3o4b3o$2bo3bo2bo3bo$2bo3bo2bo3bo$4bob4obo2$6b4o
$2bob2ob2ob2obo$bo12bo$bo2bo6bo2bo$5bo4bo$5bo4bo$2bo2bo4bo2bo2$bo3b
o4bo3bo$2b4o4b4o$5bo4bo2$6b4o$6b4o$7b2o2$2b5o2b5o$4b3o2b3o$4bo6bo2$
2b2o3b2o3b2o$bo4bo2bo4bo$2bob3o2b3obo$5b6o$7b2o2$5b6o$5bo4bo$3b3o4b
3o$b2obo6bob2o$b3o8b3o2$4bo6bo$3bobo4bobo$5bo4bo$bo2bo6bo2bo2$b2o10
b2o!
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x₁=ηx
V*_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

wildmyron
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Re: Dotlife(B3/S023)

Post by wildmyron » September 13th, 2016, 11:26 am

A for awesome wrote:A few various ships
The c/4 was posted by Saka above.

A 2c/5 ship

Code: Select all

x = 13, y = 10, rule = B3/S023
4b2ob2o$5bobo$3b2o3b2o$ob2o5b2obo2$2b3obob3o$o2b2o3b2o2bo$2ob2o3b2ob2o
$bobo5bobo$2bo7bo!
Here are two c/6 spaceships, one of which is extensible. I don't think it would be readily converted to a wickstretcher as the wick is p50.

Code: Select all

x = 52, y = 53, rule = B3/S023
46bo$45b3o2$43b2o3b2o2$42bo7bo$43b7o$46bo$45bobo3$45bobo$44bobobo2$44b
o3bo$44bobobo3$46bo$45bobo$44bo3bo$44b2ob2o$44b2ob2o$45bobo$46bo$26bo$
25b3o17b3o$45b3o$23b2o3b2o14b5o2$22bo7bo13bo3bo$23b7o15b3o$26bo17bo3bo
$25bobo17bobo3$25bobo17bobo$24bobobo15bobobo2$24bo3bo15bo3bo$24bobobo
15bobobo3$23b2obob2o13b2obob2o2$22bobo3bobo11bobo3bobo$4bo2bo15bo5bo
13bo5bo$26bo19bo$b2obo2bob2o14bobo17bobo$3bob2obo15b2ob2o15b2ob2o$2o2b
4o2b2o9bo9bo9bo9bo$4o4b4o9b3o5b3o9b3o5b3o$b2o6b2o10b2o7b2o9b2o7b2o!
The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki.

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Re: Dotlife(B3/S023)

Post by Naszvadi » February 25th, 2017, 5:02 pm

Saka wrote:Sorry to bump a (kind of) old topic
...
+1

Find the smallest dirty puffer based on this well-known head:

Code: Select all

x = 11, y = 24, rule = B3/S023
6b3o$2bo2bo2bo$7bo2$3bo2bo$3bo2bo$4bobob2o$3bo6bo$b2o2b2o3bo$2o3b2o2bo
$3o$b2o$2o2bo$3o2b2obo$3b3o2bo$4bo$bo2b4o$bo3b3o$2b2o3b2o3$2b2obo$3b3o
$4bo!
A glider-gun would be handy in this rule, too!

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Mr. Missed Her
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Re: Dotlife(B3/S023)

Post by Mr. Missed Her » March 1st, 2017, 11:40 am

muzik wrote:The stabilised B-heptomino spaceship comes out the right of this thing's explosion about 3700 gens in:

Code: Select all

x = 16, y = 17, rule = B3/S023
4b3o$4o3b2o$8b3o$9bobo$9bo2bo$9bo2bo$9bo3bo$10bo3bo$10bo3bo$10bo4bo$
11bo3bo$11bo3bo$12bo2bo$12bobo$12bobo$13b2o$13bo!
EDIT: And about the top of it like 4600 gems in. So it is a common ship.
And two have formed to the left by gen 5500. I don't know that this ship's that common, though, it just comes from a lot of patterns because lots of patterns have lots of things coming from them. That's what happens in a very explosive rule.
There is life on Mars. We put it there with not-completely-sterilized rovers.
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Re: Dotlife(B3/S023)

Post by Pete-omino » January 12th, 2019, 11:57 am

This rule could do with more investigation! I've noticed that the R-pentomino (the only methusaleh pentomino in Conway) explodes in this rule - maybe the smallest exploder in Dotlife? And the resulting splodge emits plenty of those "stabilised B-heptomino" SS's - as well as stable versions of the dirty puffer based on that ship.

Other Conway methusalehs, on the other hand, like 'acorn', do not explode in Dotlife - instead they vanish.

I created a rotationally symmetric explosion just by putting together two R-pentominoes.

Code: Select all

x = 6, y = 4, rule = B3/S023
b2o$2o2bo$bo2b2o$3b2o!

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dani
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Re: Dotlife(B3/S023)

Post by dani » January 12th, 2019, 12:36 pm

4-cell explosion:

Code: Select all

x = 3, y = 5, rule = B3/S023
bo2$o$2bo$o!
she/her

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Re: Dotlife(B3/S023)

Post by Hdjensofjfnen » January 17th, 2019, 7:47 pm

danny wrote:4-cell explosion:

Code: Select all

x = 3, y = 5, rule = B3/S023
bo2$o$2bo$o!
There are many:

Code: Select all

x = 6, y = 3, rule = B3/S023
3bo$o4bo$3bo!

Code: Select all

x = 5, y = 4, rule = B3/S023
4bo$2bo$4bo$o!
EDIT: I think dani's is the best for the bounding box though.
EDIT: Along with this one:

Code: Select all

x = 3, y = 5, rule = B3/S023
o$2bo$o2$2bo!
EDIT: Meanwhile, we have a candidate for "longest methuselah made out of four cells that doesn't explode" (88 gens).

Code: Select all

x = 3, y = 5, rule = B3/S023
o$2bo$o2$o!
Second and third place don't come remotely close.

Code: Select all

x = 5, y = 3, rule = B3/S023
4bo$obo$4bo!

Code: Select all

x = 4, y = 3, rule = B3/S023
2o2$bobo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Location: r cis θ

Re: Dotlife(B3/S023)

Post by Hdjensofjfnen » January 17th, 2019, 8:05 pm

The eater for the B ship is, well, just that.

Code: Select all

x = 24, y = 8, rule = B3/S023
14b3o4bo$13b2o5bobo$12b2o2bo5b2o$13bo$2b2o10b2o$bobo15b2o$bo$2o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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