## Dotlife(B3/S023)

For discussion of other cellular automata.
Bullet51
Posts: 564
Joined: July 21st, 2014, 4:35 am

### Dotlife(B3/S023)

Although the rule is explosive, Dotlife shares many patterns with life.
To start this topic, here are some non-life patterns:
P6:

Code: Select all

x = 7, y = 7, rule = B3/S023
2bo$2bo2bo$3bo$obo3bo$3bo$2bo2bo$2bo!
P7:

Code: Select all

x = 34, y = 17, rule = B3/S023
10bo$5b2obo$4bobob5o10b2o$4bo8bo9bo$2bobo2b6o11b3ob2o2b2o$4bobo12b2o5b obobo2bo$3b2ob2o2bo8bobo8b3o$5bo2bo12bo7bo$2o3bo2b2o11b2o2bo2bobo$5bo 2bo18bobobo$3b2ob2o2bo10b6o4bo$4bobo13bo6b4o$2bobo2b6o8b3o2bo$4bo8bo9b o2b2obobo$4bobob5o$5b2obo$10bo!

P8:

Code: Select all

x = 7, y = 6, rule = B3/S023
o5bo$2b2o$2b2o$2b2o$2b2o$o5bo!  P42: Code: Select all x = 13, y = 13, rule = B3/S023 9b3o$8bo3bo$7bo4bo$7bo$11bo$7b2obo$8b2o$2b2obo$bo3b2o$o5bo$o4bo$o3bo$b 2o!  Small c/4 diagonal ship which is not the glider: Code: Select all x = 11, y = 11, rule = B3/S023 5b2o$4b2obo$5bo$5bo$bo2bobobo$4o3bo$o3bob2obo$bo3b2o$4bo5bo$6bo$8bo!  2c/4 spaceship which is based on the LWSS: Code: Select all x = 15, y = 15, rule = B3/S023 7bo$b2o4bo$2ob2o2bobo$b4ob3o$2b4o3bo$6b3o2b2o$5bo2bo2b2obo$5b2o5b2o$5b 2o$4bo2b2o2b3o$12b2o$b2o3b2obo$2ob4o2bo$b7o$2b2o!  Last edited by Bullet51 on August 12th, 2015, 10:36 pm, edited 1 time in total. Still drifting. M. I. Wright Posts: 372 Joined: June 13th, 2015, 12:04 pm ### Re: Dotlife(B3/S023) Bullet51 wrote:Small c/4 diagonal ship which is not the glider: Code: Select all x = 11, y = 11, rule = B3/S023 5b2o$4b2obo$5bo$5bo$bo2bobobo$4o3bo$o3bob2obo$bo3b2o$4bo5bo$6bo$8bo!  Still uses the tetromino engine, though - I guess it's DotLife's equivalent of the big glider. Bullet51 wrote:2c/4 spaceship which is based on the LWSS: Code: Select all x = 15, y = 15, rule = B3/S023 7bo$b2o4bo$2ob2o2bobo$b4ob3o$2b4o3bo$6b3o2b2o$5bo2bo2b2obo$5b2o5b2o$5b 2o$4bo2b2o2b3o$12b2o$b2o3b2obo$2ob4o2bo$b7o$2b2o!  Nice one, did you find it? I like how the only thing stopping it from working in normal Life is the single spark at the front. Probably known already, but the B heptomino can be stabilized into a spaceship: Code: Select all x = 5, y = 9, rule = B3/S023 2b3o$bo2bo$b2obo3$o3bo$4bo$o3bo$2bo!  gamer54657 wrote:God save us all. God save humanity. hgkhjfgh nutshelltlifeDiscord 'Conwaylife Lounge' lukebradford Posts: 100 Joined: October 11th, 2013, 8:07 pm Location: Cambridge, MA Contact: ### Re: Dotlife(B3/S023) I like this rule a lot, especially because after you've watched it for a while, you'll notice that the same sort of B-heptomino growth patterns occur in Life, they just die a lot faster. velcrorex Posts: 339 Joined: November 1st, 2009, 1:33 pm ### Re: Dotlife(B3/S023) c/5 diagonal Code: Select all x = 32, y = 32, rule = B3/S023 6bo$5b4o$7bobo$5bo$5bob3o$bob2o$2o6b3ob5o$b2obo6b3o3bo$bo2bobo3bo6bo$
2bobobo6bo3bo$6bobo4bobob2o$7bo6bo2bo2bo$6b2o9bob4o$6b2ob2o5b2o2bobo$6bo4bo4bo4bobo$6bo3bo4bo$6bo6b2o6bobo$7b7o6bo3bo$10bo9bo2b2obobo$12bo
6bo3b4o$11b3o3b2o3bo$12bobobo4bo$12b2o6bo5b3o$14bobob2o4bo2bobo$17b3o 3bo$19bo7bo$18b2o2bo8bo$22b2obobobobo$18bo3bo7bo$23bo3bo$28bo2bo$26b2o
2bo!

-Josh Ball.

Bullet51
Posts: 564
Joined: July 21st, 2014, 4:35 am

### Re: Dotlife(B3/S023)

2c/6:

Code: Select all

x = 15, y = 16, rule = B3/S023
4b2o3bo$9b2o$5bo$4bobo4b2o$4bo2bo4bo$3bo3bobo2bo$4b2obobob2o$2b o$6bo4bo$2bo3bobo3bo$2bobobobobobo$6bobo$bobo2bobo2bobo$o3bobobo bo3bo$b2obobobobob2o$3b3o3b3o!  Still drifting. Bullet51 Posts: 564 Joined: July 21st, 2014, 4:35 am ### Re: Dotlife(B3/S023) p5 partial: Code: Select all x = 21, y = 13, rule = B3/S023 12b2o2bo$12b2obobob2o$16bo2b2o3$6b2o2bo$6b2obobob2o$10bo2b2o3$2o2bo$2o
bobob2o$4bo2b2o!  p6 with 8 cells: Code: Select all x = 7, y = 7, rule = B3/S023 o$2bo2$b2ob2o2$4bo$6bo!  p7 with 29 cells: Code: Select all x = 11, y = 9, rule = B3/S023 5bo$2o5bo$o2b4obo$b2o5bo$3bo4bobo$b2o5bo$o2b4obo$2o5bo$5bo!  p8 with loaf-flipping reaction: Code: Select all x = 26, y = 15, rule = B3/S023 5b2o$6bo$4bo$18b2o$2bo2b2o11b2o$o3bo2bo14bo$2o2bobo14b2o$5bo3bo10b3o$8bobo2b2o10bo$7bo2bo3bo9bo$8b2o2bo10bobo2$10bo$8bo$8b2o!

Combining them makes a p9:

Code: Select all

x = 10, y = 10, rule = B3/S023
bo$2o$4bo$3bobo2b2o$2bo2bo3bo$3b2o2bo2$5bo$3bo$3b2o!

p10 with 31 cells:

Code: Select all

x = 9, y = 11, rule = B3/S023
4bo$2bo3bo$bob3obo$bo3bobo$2o5b2o$5bo$2o5b2o$bo3bobo$bob3obo$2bo3bo$4b
o!

And a c/4 wick:

Code: Select all

x = 9, y = 95, rule = B3/S023
b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob 2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo 2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obo b2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7b o$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo 2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obob2o$o7bo$bo5bo2$b2obo b2o$o7bo$bo5bo!  Still drifting. velcrorex Posts: 339 Joined: November 1st, 2009, 1:33 pm ### Re: Dotlife(B3/S023) 2c/5 dot puffer. Code: Select all x = 37, y = 8, rule = B3/S023 7b2o19b2o$5b2obo19bob2o$2bobo5b6o5b6o5bobo$b2o4b8obo3bob8o4b2o$2o2b2ob 2ob4o3bobo3b4ob2ob2o2b2o$2o15bobo15b2o$17bobo$18bo!

-Josh Ball.

Bullet51
Posts: 564
Joined: July 21st, 2014, 4:35 am

### Re: Dotlife(B3/S023)

velcrorex wrote:2c/5 dot puffer.

Code: Select all

x = 37, y = 8, rule = B3/S023
7b2o19b2o$5b2obo19bob2o$2bobo5b6o5b6o5bobo$b2o4b8obo3bob8o4b2o$2o2b2ob
o4b3o5b2o$2o2bo$o3bo3bo4b3o5b2o$11b3ob2obob3o$5b2o4b4ob2ob2o$4bob2o9bo b2o$4b2o2bobo7bob3o$21b2o!  Currently taking a little break, but still hanging around on the Discord server. Add your computer to the Table of Lifeenthusiast Computers! drc Posts: 1664 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Dotlife(B3/S023) Did nobody think to gfind this rule? Code: Select all x = 25, y = 18, rule = B3/S023 6bob3o9bobobo$6bo3bo9bobobo$3o2bo2b3o3b3o2bo2b3o$o3bo5bo3bo3bo5bo$3obo 3b3o3b3obo5bo6$bo2bobo2bo10b2ob2o$o2b2ob2o2bo9bo3bo$b3o3b3o$22bo2$21b
3o$21b3o$22bo!

\100\97\110\105

muzik
Posts: 3925
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Dotlife(B3/S023)

The stabilised B-heptomino spaceship comes out the right of this thing's explosion about 3700 gens in:

Code: Select all

x = 16, y = 17, rule = B3/S023
4b3o$4o3b2o$8b3o$9bobo$9bo2bo$9bo2bo$9bo3bo$10bo3bo$10bo3bo$10bo4bo$
11bo3bo$11bo3bo$12bo2bo$12bobo$12bobo$13b2o$13bo!

EDIT: And about the top of it like 4600 gems in. So it is a common ship.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

A for awesome
Posts: 2160
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

### Re: Dotlife(B3/S023)

A few various ships:

Code: Select all

x = 13, y = 24, rule = B3/S023
6bo$6bo$5bobo3$2bo3bo3bo$2obob3obob2o$3b7o$5bobo$2ob2o3b2ob2o$2b3o3
b3o$2b2o5b2o$bobo5bobo$4bo3bo$4bo3bo$b2o2bobo2b2o$4b2ob2o2$2b2o5b2o$2b2o5b2o$2b2o5b2o2$2o2b2ob2o2b2o$2o2b2ob2o2b2o!  Code: Select all x = 15, y = 21, rule = B3/S023 3bo7bo$2b3o5b3o$2bob2o3b2obo$3b3o3b3o$3b2o5b2o$7bo$3o2bo3bo2b3o$2o1
1b2o$5bo3bo2$5b5o$4bo2bo2bo$3b3o3b3o$2bo3b3o3bo$2bo2bo3bo2bo$b2obob 3obob2o$4b2o3b2o$b3o3bo3b3o$bo5bo5bo2$3b2o5b2o!  Code: Select all x = 16, y = 69, rule = B3/S023 3bo8bo$2bobo6bobo$bo2bo6bo2bo$2b3o6b3o$4b3o2b3o$bo4bo2bo4bo$4bobo2b obo$5b6o$5b6o$3bo8bo$2bo10bo$2b12o$2bobobo2bobobo$3b2o6b2o$2bo10bo$
2b2o8b2o$3ob8ob3o2$6b4o$5bob2obo$5bo4bo$2bo3b4o3bo$2b2o8b2o$4bo6bo$
2b2o8b2o$2b3o6b3o$3b3o4b3o$2bo3bo2bo3bo$2bo3bo2bo3bo$4bob4obo2$6b4o
$2bob2ob2ob2obo$bo12bo$bo2bo6bo2bo$5bo4bo$5bo4bo$2bo2bo4bo2bo2$bo3b o4bo3bo$2b4o4b4o$5bo4bo2$6b4o$6b4o$7b2o2$2b5o2b5o$4b3o2b3o$4bo6bo2$
2b2o3b2o3b2o$bo4bo2bo4bo$2bob3o2b3obo$5b6o$7b2o2$5b6o$5bo4bo$3b3o4b 3o$b2obo6bob2o$b3o8b3o2$4bo6bo$3bobo4bobo$5bo4bo$bo2bo6bo2bo2$b2o10
b2o!

praosylen#5847 (Discord)

x₁=ηx
V*_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

wildmyron
Posts: 1487
Joined: August 9th, 2013, 12:45 am
Location: Western Australia

### Re: Dotlife(B3/S023)

A for awesome wrote:A few various ships
The c/4 was posted by Saka above.

A 2c/5 ship

Code: Select all

x = 13, y = 10, rule = B3/S023
4b2ob2o$5bobo$3b2o3b2o$ob2o5b2obo2$2b3obob3o$o2b2o3b2o2bo$2ob2o3b2ob2o
$bobo5bobo$2bo7bo!
Here are two c/6 spaceships, one of which is extensible. I don't think it would be readily converted to a wickstretcher as the wick is p50.

Code: Select all

x = 52, y = 53, rule = B3/S023
46bo$45b3o2$43b2o3b2o2$42bo7bo$43b7o$46bo$45bobo3$45bobo$44bobobo2$44b o3bo$44bobobo3$46bo$45bobo$44bo3bo$44b2ob2o$44b2ob2o$45bobo$46bo$26bo$25b3o17b3o$45b3o$23b2o3b2o14b5o2$22bo7bo13bo3bo$23b7o15b3o$26bo17bo3bo
$25bobo17bobo3$25bobo17bobo$24bobobo15bobobo2$24bo3bo15bo3bo$24bobobo 15bobobo3$23b2obob2o13b2obob2o2$22bobo3bobo11bobo3bobo$4bo2bo15bo5bo
13bo5bo$26bo19bo$b2obo2bob2o14bobo17bobo$3bob2obo15b2ob2o15b2ob2o$2o2b
4o2b2o9bo9bo9bo9bo$4o4b4o9b3o5b3o9b3o5b3o$b2o6b2o10b2o7b2o9b2o7b2o!
The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki.

Posts: 726
Joined: May 7th, 2016, 8:53 am
Contact:

### Re: Dotlife(B3/S023)

Saka wrote:Sorry to bump a (kind of) old topic
...
+1

Find the smallest dirty puffer based on this well-known head:

Code: Select all

x = 11, y = 24, rule = B3/S023
6b3o$2bo2bo2bo$7bo2$3bo2bo$3bo2bo$4bobob2o$3bo6bo$b2o2b2o3bo$2o3b2o2bo
$3o$b2o$2o2bo$3o2b2obo$3b3o2bo$4bo$bo2b4o$bo3b3o$2b2o3b2o3$2b2obo$3b3o$4bo!
A glider-gun would be handy in this rule, too!

Mr. Missed Her
Posts: 90
Joined: December 7th, 2016, 12:27 pm
Location: Somewhere within [time in years since this was entered] light-years of you.

### Re: Dotlife(B3/S023)

muzik wrote:The stabilised B-heptomino spaceship comes out the right of this thing's explosion about 3700 gens in:

Code: Select all

x = 16, y = 17, rule = B3/S023
4b3o$4o3b2o$8b3o$9bobo$9bo2bo$9bo2bo$9bo3bo$10bo3bo$10bo3bo$10bo4bo$
11bo3bo$11bo3bo$12bo2bo$12bobo$12bobo$13b2o$13bo!

EDIT: And about the top of it like 4600 gems in. So it is a common ship.
And two have formed to the left by gen 5500. I don't know that this ship's that common, though, it just comes from a lot of patterns because lots of patterns have lots of things coming from them. That's what happens in a very explosive rule.
There is life on Mars. We put it there with not-completely-sterilized rovers.
And, for that matter, the Moon, Jupiter, Titan, and 67P/Churyumov–Gerasimenko.

Pete-omino
Posts: 4
Joined: December 23rd, 2018, 3:11 pm

### Re: Dotlife(B3/S023)

This rule could do with more investigation! I've noticed that the R-pentomino (the only methusaleh pentomino in Conway) explodes in this rule - maybe the smallest exploder in Dotlife? And the resulting splodge emits plenty of those "stabilised B-heptomino" SS's - as well as stable versions of the dirty puffer based on that ship.

Other Conway methusalehs, on the other hand, like 'acorn', do not explode in Dotlife - instead they vanish.

I created a rotationally symmetric explosion just by putting together two R-pentominoes.

Code: Select all

x = 6, y = 4, rule = B3/S023
b2o$2o2bo$bo2b2o$3b2o!  dani Posts: 1012 Joined: October 27th, 2017, 3:43 pm Location: New Jersey, USA Contact: ### Re: Dotlife(B3/S023) 4-cell explosion: Code: Select all x = 3, y = 5, rule = B3/S023 bo2$o$2bo$o!

she/her

Hdjensofjfnen
Posts: 1615
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

### Re: Dotlife(B3/S023)

danny wrote:4-cell explosion:

Code: Select all

x = 3, y = 5, rule = B3/S023
bo2$o$2bo$o!  There are many: Code: Select all x = 6, y = 3, rule = B3/S023 3bo$o4bo$3bo!  Code: Select all x = 5, y = 4, rule = B3/S023 4bo$2bo$4bo$o!

EDIT: I think dani's is the best for the bounding box though.
EDIT: Along with this one:

Code: Select all

x = 3, y = 5, rule = B3/S023
o$2bo$o2$2bo!  EDIT: Meanwhile, we have a candidate for "longest methuselah made out of four cells that doesn't explode" (88 gens). Code: Select all x = 3, y = 5, rule = B3/S023 o$2bo$o2$o!

Second and third place don't come remotely close.

Code: Select all

x = 5, y = 3, rule = B3/S023
4bo$obo$4bo!


Code: Select all

x = 4, y = 3, rule = B3/S023
2o2$bobo!  Code: Select all x = 5, y = 9, rule = B3-jqr/S01c2-in3 3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!


Hdjensofjfnen
Posts: 1615
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

### Re: Dotlife(B3/S023)

The eater for the B ship is, well, just that.

Code: Select all

x = 24, y = 8, rule = B3/S023
14b3o4bo$13b2o5bobo$12b2o2bo5b2o$13bo$2b2o10b2o$bobo15b2o$bo$2o!  Code: Select all x = 5, y = 9, rule = B3-jqr/S01c2-in3 3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!