dancing life

For discussion of other cellular automata.
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artem
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Joined: April 5th, 2024, 2:27 pm

dancing life

Post by artem » April 5th, 2024, 2:33 pm

i found this rulespace that i call "dancing life", here's how to describe it:
b35o015
i also found patterns and all of them were generated in a soup, these patterns include knocker, banananas and flippers.
experiment with this ruleset to create new patterns!

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hotcrystal0
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Re: dancing life

Post by hotcrystal0 » April 5th, 2024, 4:22 pm

Welcome to the forums! If you want to show a pattern, get the RLE by saving the pattern in LifeViewer and then copying it, and then surrounding it in [ pattern ] tags. It should appear like this:

Code: Select all

x = 20, y = 20, rule = B35/S015
2o2b4obob4o2b3o$o3bob2obo3b2o2bobo$o2b4ob3obobobob2o$o5b2o2b4o2bo2bo$
2ob3o3b2o6b2o$b4o3bob2ob2ob4o$o2b6obob2ob2o2bo$2b2obob3obob3obobo$b2o
bo2bo2b2obo2bobo$bobo5bob4o2bo$5obo2b2obob2obobo$2bo4bob2obo2bo2b2o$3b
5o3b3o3bobo$2o2b2o2bo2bo2bo4bo$bobob2o2b2o2bo2b4o$o3b2ob3ob2o3b3o$ob6o
b2ob2o2bo2bo$2bo2bobob2o2b2o2b3o$3bo3b3o3bo4bo$bo8bob3ob3o!
Or, not recommended, but you can use code tags by pressing the </>:

Code: Select all

x = 20, y = 20, rule = B35/S015
2o2b4obob4o2b3o$o3bob2obo3b2o2bobo$o2b4ob3obobobob2o$o5b2o2b4o2bo2bo$
2ob3o3b2o6b2o$b4o3bob2ob2ob4o$o2b6obob2ob2o2bo$2b2obob3obob3obobo$b2o
bo2bo2b2obo2bobo$bobo5bob4o2bo$5obo2b2obob2obobo$2bo4bob2obo2bo2b2o$3b
5o3b3o3bobo$2o2b2o2bo2bo2bo4bo$bobob2o2b2o2bo2b4o$o3b2ob3ob2o3b3o$ob6o
b2ob2o2bo2bo$2bo2bobob2o2b2o2b3o$3bo3b3o3bo4bo$bo8bob3ob3o!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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eRroR_6o6
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Re: dancing life

Post by eRroR_6o6 » April 5th, 2024, 5:57 pm

Here's a p3 (that you probably did not find from a soup):

Code: Select all

x = 7, y = 7, rule = B35/S015
o5bo$bobobo$2bobo$bo3bo$2bobo$bobobo$o5bo!
(tbh this rule is really stable)

Edit: monomer

Code: Select all

x = 4, y = 4, rule = B35/S015
2bo2$obo$3bo!

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!

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b-engine
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Re: dancing life

Post by b-engine » April 6th, 2024, 2:37 am

These p2s are extensible:

Code: Select all

x = 7, y = 30, rule = B35/S015
bo$ob2o3$bobo$obo3$bobo$obobo3$bob2o$obo3$bobobo$obobo3$bobo$obob2o3$
bobob2o$obobo3$bobobo$obobobo!
Why most newcomers here don't like to capitalize their posts?
Welcome to the forums! If you decide to share your OCA discoveries, please post them in Thread for your Unrecognized CA or Miscellaneous discoveries in OCA. Please pin those threads now. Don't make a new thread for everything you discovered.

Can a mod merge this thread into Unrecognized CA thread, please?


EDIT:
Once I get to home, I'll use WLS to try search more oscillators (and very likely known).
Last edited by b-engine on April 6th, 2024, 5:08 am, edited 1 time in total.
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confocaloid
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Re: dancing life

Post by confocaloid » April 6th, 2024, 3:50 am

Crossposting some discoveries in B35/S015:
Layz Boi wrote:
December 8th, 2020, 6:36 pm
Ships aren't really my thing. I wrote a slow&bad ship building program in python for practice, being a novice programmer.
Have a bunch of spammy c/2s and a couple c/3s found before I got bored of it and moved on:

c/2
[...][...]

Code: Select all

x = 14, y = 74, rule = B35/S015
6b3o$5b5o$5bob3obo$4bo3bo$4bob2obo$3bo6b2o$4b2o2b2obobo$3bo2bo$bobo2b
o$3o5b3o$bo6b4o$bobo2bo2b2o$11bo$2bo3bobo$b3o3b2o2bo$o5b2o3bo$5b2o2b2o
$b2o2bobobo2bo$7b2o3b2o$4b3ob2ob2o$5bo5b2o$3bobo4bo$6bo2b2o$11bo$6b3o
bo$5bobobobo$3bobo5bo$2bo$b2o3bo3bobo$6bo2b4o$4bo2b2o4bo$3b2o2bobo2bo
$8bob2obo$9bo2bo2$9bobo$9b4o$7bo$6b2o2bo$5bo4bobo$3bobob2o$8b2o$bobob
obob2o$3b3o3bo$bo2b6o$o4bob2obo$2bob2o2b2o$10bo$bob2o5bo$o4b2o2bobo$2b
o2b3o2bo$3bo2bo5bo$6bo3bo$3bobobobo$6bo2bo$3b2obo$4bobo$4bo$6bo$2bobo
bo$4b4o$bobo2b2obo2$bo2bob3o$3bo2b2o$bo3bobo2$3o2b2o$bo4b2o$bobo2b2o$
9bo$bobobobo2bo$bob2o2bo2b2o$2bob2o!
[...][...]
LaundryPizza03 wrote:
December 11th, 2020, 1:34 pm
[...]
B35/S015 - B3578/S0158:

Code: Select all

x = 33, y = 8, rule = B35/S015
b3o20b3o$5o18b5o$b3o17bob2o3bo$bobo22bobobo$2bo21bo6bo$4bo17b2o3b2o2b
2o$2bo2bo18bobo$ob2o!
[...]
According to gliderdb-searcher, the following spaceships / spaceship speeds are known:

Code: Select all

#C (0, 1)/2
#C Min Rule: B3/S015
#C Max Rule: B3578/S015
x = 6, y = 8, rule = B35/S015
ob2o$2bo2bo$4bo$2bo$bobo$b3o$5o$b3o!

Code: Select all

#C (0, 1)/8
#C Min Rule: B35/S015
#C Max Rule: B3578/S015678
x = 10, y = 6, rule = B35/S015
2bo4bo$bo6bo$bo6bo$o8bo$2ob4ob2o$bo6bo!

Code: Select all

#C (0, 1)/2
#C Min Rule: B35/S015
#C Max Rule: B3578/S01578
x = 12, y = 7, rule = B35/S015
3bobo$b2o3b2o2b2o$3bo6bo$5bobobo$ob2o3bo$2b5o$3b3o!

Code: Select all

#C (0, 1)/4
#C Min Rule: B35/S015
#C Max Rule: B3578/S01578
x = 12, y = 21, rule = B35/S015
5b2o2$4bo2bo2$b3o4b3o2$b2o6b2o2$2bobo2bobo$obobo2bobobo$3bo4bo$3o6b3o$bo8bo$b2o6b2o2$2bobo2bobo$2bo6b
o$3bob2obo$3b6o$5b2o$4bo2bo!

Code: Select all

#C (0, 1)/3
#C Min Rule: B35/S015
#C Max Rule: B3578/S01578
x = 20, y = 31, rule = B35/S015
6bo6bo$6bo6bo$6bo6bo$2bobo10bobo$2b2ob3ob2ob3ob2o$bo16bo2$2bob2o8b2obo$4bo10bo$2bo14bo$3bobo8bobo$3bo
12bo$2b2o2bo6bo2b2o$b3o12b3o$2b2o12b2o$3b2o10b2o$2bo2bobo4bobo2bo$2bo2bo8bo2bo$bobo12bobo2$3b3obo4bo
b3o$4bo2bo4bo2bo$8b4o$3bobo8bobo$o3b3obo2bob3o3bo$2b2o2b2o4b2o2b2o$7b2o2b2o$7b2o2b2o$6bo6bo$3bobob6o
bobo$5bo8bo!

Code: Select all

#C (0, 1)/5
#C Discovered by: Rocknlol, 2020
#C Min Rule: B35/S015
#C Max Rule: B35/S01578
x = 11, y = 25, rule = B35/S015
bo3bo3bo2$bo2bobo2bo$bobobobobo$b2o5b2o2$obo5bobo2$4bobo$2b2o3b2o$bo7bo$2b2o3b2o$2bo2bo2bo$4bobo$3bob
obo$5bo$b3obob3o$3bo3bo2$3b5o$obo5bobo$o2b5o2bo$b2obobob2o$2bo2bo2bo$5bo!

Code: Select all

#C (0, 1)/5
#C Discovered by: Rocknlol, 2020
#C Min Rule: B35/S015
#C Max Rule: B357/S0158
x = 11, y = 40, rule = B35/S015
5bo$bobo3bobo$b3o3b3o2$obob3obobo$5bo$2o2bobo2b2o$o9bo$bobo3bobo$b3o3b3o2$5bo$2bo5bo$obobobobobo2$o4b
o4bo$2b2o3b2o2$3bo3bo$4b3o2$5bo$3b2ob2o$2bo5bo$bo7bo$bobobobobo$3bobobo2$4bobo$2bobobobo$2bo2bo2bo$b
o7bo$2bo2bo2bo2$bo7bo$b9o$ob2o3b2obo$4bobo$2bo5bo$5bo!

Code: Select all

#C (0, 1)/5
#C Discovered by: Rocknlol, 2020
#C Min Rule: B35/S015
#C Max Rule: B358/S0158
x = 13, y = 39, rule = B35/S015
b2o3bo3b2o$2b2obobob2o$3b3ob3o$4bo3bo$5bobo$3bo5bo$2bo7bo$2bo7bo$2o4bo4b2o$b4o3b4o$4bo3bo$obobo3bobob
o$4bo3bo$2bobo3bobo$2bo3bo3bo$2b2ob3ob2o2$4b5o$4bobobo$2o9b2o$b3obobob3o$b2o7b2o$obo2bobo2bobo$2b3o3
b3o$3bo5bo2$3bo5bo$5bobo$5b3o2$3bobobobo$2bo7bo2$bo2b5o2bo$2bo3bo3bo$5bobo$5b3o$bo3b3o3bo$3bo5bo!

Code: Select all

#C (0, 1)/6
#C Discovered by: Rocknlol, 2020
#C Min Rule: B35/S015
#C Max Rule: B35/S015
x = 9, y = 25, rule = B35/S015
b2o3b2o$2bo3bo$3b3o$3b3o$2b5o$4bo$2bo3bo$3bobo$4bo$2bo3bo2$2bo3bo$2bobobo$bo5bo$bo2bo2bo$obobobobo$bo
2bo2bo$3bobo$2bobobo$o2bobo2bo$2bobobo2$bo5bo$2bobobo$4bo!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
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LaundryPizza03
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Re: dancing life

Post by LaundryPizza03 » April 8th, 2024, 11:32 pm

c/7o is new in this rule:

Code: Select all

x = 14, y = 56, rule = B35/S015
4bo4bo$bobo6bobo$6b2o$3bo6bo2$4b6o$bo2bo4bo2bo$4bo4bo$4bo4bo$3b
2o4b2o$3b2o4b2o$4bo4bo$5bo2bo$5bo2bo2$b2o2bo2bo2b2o2$4bo4bo$2bo8b
o$3bo6bo$2bo8bo$b2obo4bob2o$4bo4bo$2bo8bo$bo3bo2bo3bo3$3b3o2b3o$
ob3o4b3obo$2bo8bo$b4o4b4o$3bo6bo$2bo8bo$2bo8bo$4bob2obo2$3bo6bo$
bobo6bobo$2bobo4bobo2$2bo8bo$2bo2bo2bo2bo$3bo6bo$2bo8bo$5bo2bo$6b
2o$2bobo4bobo$bo3bo2bo3bo$5bo2bo$2b3ob2ob3o$bo10bo$b2o8b2o$o12bo
$3b3o2b3o2$2bobo4bobo!
Also, no diagonal spaceships are currently known.

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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b-engine
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Re: dancing life

Post by b-engine » April 9th, 2024, 3:39 am

Anyone noticed marsblock oscillators yet?

Code: Select all

x = 174, y = 2, rule = B35/S015
4o2b6o2b8o2b10o2b12o2b14o2b16o2b18o2b20o2b22o2b24o$4o2b6o2b8o2b10o2b12o
2b14o2b16o2b18o2b20o2b22o2b24o!
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LaundryPizza03
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Re: dancing life

Post by LaundryPizza03 » April 9th, 2024, 11:45 am

This is a very fast-settling rule, but there are still interesting objects at period multiples of c/2 orthogonal. Of particular note are a p8 spaceship that is the same size as the smallest p2 (13 cells), and a p46 puffer.

Code: Select all

x = 15, y = 9, rule = B35/S015
3bo8bo$bobobo4bobobo2$2bobo6bobo$10bo$2bo6b3o$4bo5b2o$2bo2bo6bo$ob2o!

Code: Select all

x = 24, y = 7, rule = B35/S015
16bo$4bo3bo5b4o4bo$6bo3bo3b2o4bo$o3b3ob3ob2ob4o3b2o$6bo3bo3b2o4bo$4bo
9b4o4bo$16bo!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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LaundryPizza03
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Re: dancing life

Post by LaundryPizza03 » April 10th, 2024, 10:07 pm

c/4d in Dancing Life, the first diagonal spaceship:

Code: Select all

x = 17, y = 16, rule = B35/S015
11bo2$10b3o2bo$11bobo2bo$10bo$8b2o3b3o$6b2o2bo$5bo$4bo$4bo$obo$bo$bo$b3o$2bob2o$4bo!
I'm also currently searching c/5d in ikpx2.

EDIT: 2c/9o partials. There are also good c/9o partials, but I can't get them right now.

Code: Select all

x = 55, y = 34, rule = B35/S015
2bo2bo6bo5bo11b2o9bobobo3bobobo$3bob2o8bo13bo2bo10bo7bo$2b3o5bobo5bobo
24bo3bo$3bo2bo2bo2b3ob3o2bo6bob2obo7bo2b2o3b2o2bo$4bo5bo2b2ob2o2bo4bob
3o2b3obo7bo5bo$3b2o4bob2o2bo2b2obo4b3ob2ob3o8bo5bo$3bobo4b3o5b3o7bo4bo
9bobo3bobo$10b2obo3bob2o8bo2bo$bo2bo23b6o8bob2o3b2obo$2b2o10b3o10b3o2b
3o6b3o2bobo2b3o$2b2o8bobobobo9bo4bo10bo5bo$b2obo24bo2bo$obo39bo9bo$3bo
8bo2bo2bo7bobo4bobo5b2ob2o3b2ob2o$5bo4bo3bobo3bo7bo4bo8bobo5bobo$o2b2o
4bo3bobobo3bo3b2obo4bob2o7bobobobo$bo2bobo2b2o9b2o6bo4bo11bo3bo$3bo2bo
4bo3bo3bo5bo2bo4bo2bo4b2o9b2o$28bo4bo9b4ob4o$bobo7bobobobobo10b2o8bo2b
obo3bobo2bo$bob4o5bobobobo8bobo2bobo6b2ob2o3b2ob2o$13bobobo9b8o7b2o2bo
bo2b2o$11bo2bobo2bo7b2ob2ob2o8bobo3bobo$11bo3bo3bo5b2obo4bob2o4b3o2bob
o2b3o$11b4ob4o5bo2bo4bo2bo3bo2bo7bo2bo$12b2obob2o6b4o4b4o$15bo14b2o$9b
obob2ob2obobo4b2obo2bob2o$12bob3obo5bobo3b2o3bobo$10b2obobobob2o6bo6bo
$10bobo2bo2bobo9b2o$10b4o3b4o4b3o6b3o$10b2o2bobo2b2o3b3o3b2o3b3o$9b2o
2bobobo2b2o2bo2bob4obo2bo!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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eRroR_6o6
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Re: dancing life

Post by eRroR_6o6 » April 15th, 2024, 11:43 pm

b-engine wrote:
April 9th, 2024, 3:39 am
Anyone noticed marsblock oscillators yet?

Code: Select all

x = 174, y = 2, rule = B35/S015
4o2b6o2b8o2b10o2b12o2b14o2b16o2b18o2b20o2b22o2b24o$4o2b6o2b8o2b10o2b12o
2b14o2b16o2b18o2b20o2b22o2b24o!
those are called margolus oscillators, not marsblock

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!

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b-engine
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Re: dancing life

Post by b-engine » April 16th, 2024, 6:01 am

eRroR_6o6 wrote:
April 15th, 2024, 11:43 pm
those are called margolus oscillators, not marsblock
I remember that muzik called margolus oscillators make of 2x2 blocks "Marblocks". That's a typo.
-
p4 partial:

Code: Select all

x = 3, y = 5, rule = B35/S015
bo$bo2$obo$bo!
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