 Starting with B3S23 and similar rules
 Making fishhooks more common
 Remove B3r. This causes fishhooks to result from what would otherwise be procrestinator predecessors.
 Making figure eights more common
 Add B5i and B8. This causes figure eights to result from what would otherwise be teardrop predecessors.
 Note: Also adding B6c causes the figure eight to form in a different position.
 Add B5i and B8. This causes figure eights to result from what would otherwise be teardrop predecessors.
 Making XWSSes more common
 Add B4a. LWSSes now evolve from o$2o2$bobo$2bo and bo$2o2$bobo$2bo, and the same mechanism of XWSS frontend formation also makes MWSSes and HWSSes more common.
 Note: This makes the rule explosive, but this can be combated by removing some or all of B3k, B3q, B3y, S3c, and S3e.
 Add B4a. LWSSes now evolve from o$2o2$bobo$2bo and bo$2o2$bobo$2bo, and the same mechanism of XWSS frontend formation also makes MWSSes and HWSSes more common.
 Making LWSSes more common
 Add SS4i and S4y and remove S2n. This causes fleet predecessors (which now also evolve from what is the most common loaf parent in B3S23) to produce four LWSSes instead of two shipties.
 Note: This makes the rule explosive, but this can be combated by removing some or all of B3c, B3e, B3k, B3y, B3q, B3r, S3c, S3e, and S3k.
 Add SS4i and S4y and remove S2n. This causes fleet predecessors (which now also evolve from what is the most common loaf parent in B3S23) to produce four LWSSes instead of two shipties.
 Making MWSSes more common
 Add B5i, B6k, and S6n. This causes Bheptominos to become MWSSes.
 Making eleveners more common
 Add B4e. This causes fleet predecessors in B3S23 to produce two eleveners instead of two shipties.
 Making octagon 2s more common
 Add B5a, S4i, S4j, S4n, S4y, S5a, and S6e, and remove S3a. This causes fleet predecessors (which now also evolve from what is the most common loaf parent in B3S23) in B3S23 to produce an octagon 2 instead of two shipties.
 Making canoes more common
 Add B4t, B5a, B5c, S4i, S4n, S4t, S4y, and S5a, and remove S3a. This causes canoes to evolve from boats and preponds.
 Making aircraft carriers more common
 Add B6a, B6c, B6i, and B6k. This causes a somewhat common sibling of the piheptomino to become two aircraft carriers and a blinker.
 Making long barges more common
 Add B5y. This causes fleet predecessors (which now also evolve from buns) to create two long barges instead of two shipties.
 Note: Also adding B7e makes the Bheptomino a long barge puffer.
 Add B5y. This causes fleet predecessors (which now also evolve from buns) to create two long barges instead of two shipties.
 Making integral signs more common
 Remove S3j. This causes the two similar edgeshootable regions 3o$3bo$o3bo$5bo$5bo and 3o$3bo$o3bo$5bo$4bo to become integral signs.
 Making very long canoes more common
 Add B5k, B7e, and S4y. This causes loaves (and their common predecessors) to become very long canoes.
 Note: This makes the rule explosive, but this can be combated by removing some or all of B3k, B3q, B3y, S2i, S3k, and S3y.
 Add B5k, B7e, and S4y. This causes loaves (and their common predecessors) to become very long canoes.
 Making fishhooks more common
How to make certain patterns more common

 Posts: 4683
 Joined: August 31st, 2020, 5:58 pm
How to make certain patterns more common
 GUYTU6J
 Posts: 1411
 Joined: August 5th, 2016, 10:27 am
 Location: 拆哪！I repeat, CHINA! (a.k.a. 种花家)
 Contact:
Re: How to make certain patterns more common
Natural phoenicies:isorulemin = B2n34cenr6ce/S23a4cityCode: Select all
x = 3, y = 3, rule = B2n34cenr6ce/S23a4city o$2o$b2o!
isorulemax = B2n34cenryz5ceir6an/S23a4city6aei7e8
Natural eleveners:isorulemin = B3aijn4e/S2in3acekCode: Select all
x = 4, y = 4, rule = B34ajnw5aqy/S23a4c 3o$o2bo$o2bo$b3o!
isorulemax = B2cik34ajnw5aqy6cei78/S01c234aceqrtz5678
I remember some rules in which a bookend eventually stabilize into an eater, but I lost it.
Natural tripole:isorulemin = B2n3k4jkw/S23qyCode: Select all
x = 3, y = 3, rule = B2n3k4jkw/S23qy o$2o$b2o!
isorulemax = B2n34ceijkqw5enry6aci7e8/S23q4ctz6ei78
I'm afraid there's arrival but no departure.In the drama The Peony Pavilion, Tang Xianzu wrote: 原来姹紫嫣红开遍，似这般都付与断井颓垣。
(Here multiflorate splendour blooms forlorn
Midst broken fountains, mouldering walls.)
Chinese people, enjoy your and !
Re: How to make certain patterns more common
Code: Select all
x = 2, y = 3, rule = B3cy4e5i6ck/S23kq4w5j8
o$2o$o!
Code: Select all
x = 3, y = 2, rule = B3kqy4ej5k7e/S234qw6n7c
3o$bo!

 Posts: 4683
 Joined: August 31st, 2020, 5:58 pm
Re: How to make certain patterns more common
I will add the rule where fleet predecessors make eleveners because sometimes, two fishhooks need to be welded in that way, but I don't see how the other two are useful.
Re: How to make certain patterns more common
I would put them in the "useless but pretty" classification.MathAndCode wrote: ↑April 1st, 2021, 10:20 pml
I will add the rule where fleet predecessors make eleveners because sometimes, two fishhooks need to be welded in that way, but I don't see how the other two are useful.
Ampere found another cloverleaf interchange rule:
Code: Select all
x = 3, y = 3, rule = B3cky4e5n6cn8/S2n3e4y5er6i7
2o$b2o$bo!
Code: Select all
x = 4, y = 4, rule = B35c/S2i3a4n
2bo$b3o$3o$bo!
Code: Select all
x = 3, y = 3, rule = B2i3ky4qty5ck7c/S2in3aek4centz5jn6n7e
bo$2o$2bo!
Code: Select all
x = 3, y = 3, rule = B3cy4ai5cq6an7c/S2i3aeky4ijnqt5aej6aei7
bo$2o$2bo!
Code: Select all
x = 3, y = 3, rule = B3ky4ajnqtyz5ackq6ce7c/S2i3aeky4cnqrt5ajn6i
bo$2o$2bo!
Code: Select all
x = 3, y = 3, rule = B3cky4cjny5c6c7c/S2in3aeky4jnqryz5ej6ei8
bo$2o$2bo!
Code: Select all
x = 3, y = 3, rule = B3cky4t5ceqy6aci7c/S2i3ak4cenqz5iq6ae7e8
bo$2o$2bo!
Code: Select all
x = 3, y = 3, rule = B3cky4ajt5ce6e7/S2i3ak4jn5aejnq6in8
bo$2o$2bo!
Code: Select all
x = 3, y = 3, rule = B2i3cy4acj5cqr6i7c/S2in3aek4cnr5einq6ac7c8
bo$2o$2bo!
Code: Select all
x = 3, y = 3, rule = B3ky4aqt5acy6e/S2i3aeky4cnqyz5aenqr6cek7c
o$b2o$bo!
Edit 11: Diamond ring:
Code: Select all
x = 3, y = 4, rule = B3k4a5e6ci8/S234en5eq6in8
b2o$obo$obo$bo!
 Attachments

 Still lives0.txt
 (13.09 KiB) Downloaded 20 times
Re: How to make certain patterns more common

 Posts: 109
 Joined: March 29th, 2021, 5:45 am
Re: How to make certain patterns more common
Could you give some example soups?
Code: Select all
x = 21, y = 21, rule = LifeColorful
11.E$10.3E$10.E.2E$13.E4$2.2B$.2B$2B$.2B15.2D$19.2D$18.2D$17.2D4$7.C$
7.2C.C$8.3C$9.C!
Re: How to make certain patterns more common
It's this sequence that does it:
Code: Select all
x = 4, y = 3, rule = B3r/S235a
2o$obo$2b2o!
Re: How to make certain patterns more common
Code: Select all
x = 3, y = 3, rule = B34ct/S235e8
3o$obo$obo!
[[ ZOOM 10 ]]
Code: Select all
x = 3, y = 4, rule = B35y/S23
2o$obo$obo$bo!
[[ ZOOM 10 ]]
Code: Select all
x = 4, y = 3, rule = B35y7e/S23
bo$3o$ob2o!
Maybe B4e, not B4c?MathAndCode wrote: ↑April 1st, 2021, 5:59 pm
 Making eleveners more common
 Add B4c. This causes fleet predecessors in B3S23 to produce two eleveners instead of two shipties.
Code: Select all
x = 4, y = 4, rule = B34c/S23
2b2o$bobo$b2o$o!
[[ ZOOM 10 ]]
Code: Select all
x = 4, y = 4, rule = B34e/S23
2b2o$bobo$b2o$o!
[[ ZOOM 10 ]]

 Posts: 4683
 Joined: August 31st, 2020, 5:58 pm
Re: How to make certain patterns more common
Yes, thank you for catching that. I've corrected it and also added your way to make long barges more common. I didn't add your way to make hats more common because it doesn't appear to work in a large rulespace (likely due to the longer development time).
Re: How to make certain patterns more common
Code: Select all
x = 3, y = 12, rule = B35r/S23
bo$obo$obo$bo6$3o$obo$obo!

 Posts: 4683
 Joined: August 31st, 2020, 5:58 pm
Re: How to make certain patterns more common
Just because a still life is formed when a common active region hits a common still life in a particular way doesn't mean that the resulting still life is common. For example, in B3S23, a big S is formed when a pi sequence hits a boat in a certain way, but according to Catagolue, it is less than half as common as a paperclip, which also has fourteen cells, also requires seven cells, also has C2_2 symmetry, results when one half of a big S is shifted by two cells orthogonally in a certain direction, and does not result from any reactions consisting of a common active region hitting a common still life that I know of. (I think that I once found a wing+beehive reaction that forms a temporary paperclip, but Catagolue only counts the final ash of soups, not any intermittent objects, so I'm not counting it for this purpose.) I ran two dozen 64x64 soups in B35rS23, and I didn't see any hats or any cismirrored Rbees in the final ash.
Re: How to make certain patterns more common
Code: Select all
x = 3, y = 4, rule = B3k4a5e6ci8/S234en5eq6in8
b2o$obo$obo$bo!
Re: How to make certain patterns more common
I ran a couple of 1,000x1,000 soups, and one hat and around 6 cismirrored Rbees were in the soups. Also, this is probably the reason that the paperclip is common:MathAndCode wrote: ↑April 23rd, 2021, 5:56 pmJust because a still life is formed when a common active region hits a common still life in a particular way doesn't mean that the resulting still life is common. For example, in B3S23, a big S is formed when a pi sequence hits a boat in a certain way, but according to Catagolue, it is less than half as common as a paperclip, which also has fourteen cells, also requires seven cells, also has C2_2 symmetry, results when one half of a big S is shifted by two cells orthogonally in a certain direction, and does not result from any reactions consisting of a common active region hitting a common still life that I know of. (I think that I once found a wing+beehive reaction that forms a temporary paperclip, but Catagolue only counts the final ash of soups, not any intermittent objects, so I'm not counting it for this purpose.) I ran two dozen 64x64 soups in B35rS23, and I didn't see any hats or any cismirrored Rbees in the final ash.
Code: Select all
x = 8, y = 10, rule = B3/S23
2o$2o$6b2o$bo4b2o$obo$obo$bo$2$2o$2o!

 Posts: 4683
 Joined: August 31st, 2020, 5:58 pm
Re: How to make certain patterns more common
I didn't see a paperclip in that, and four specific objects being placed in that particular way without reacting with each other prematurely is unlikely in any particular soup, even for common objects.cgoler2 wrote: ↑April 23rd, 2021, 6:20 pmThis is probably the reason that the paperclip is common:Code: Select all
x = 8, y = 10, rule = B3/S23 2o$2o$6b2o$bo4b2o$obo$obo$bo$2$2o$2o!
Re: How to make certain patterns more common
Code: Select all
x = 20, y = 6, rule = B36k/S23
2b2o$bobo13b3o$b2o13bo2bo$o14bo3bo$16bobo$17bo!
Code: Select all
x = 5, y = 5, rule = B3/S23c
2bo$bobo$o3bo$o2bo$3o!
Code: Select all
x = 20, y = 5, rule = B36k/S23c
2bo15b2o$bobo13bobo$o3bo12b2o$o2bo12bo$3o!
Code: Select all
x = 3, y = 3, rule = B37c/S23c
2bo$2bo$3o!

 Posts: 109
 Joined: March 29th, 2021, 5:45 am
Re: How to make certain patterns more common
Code: Select all
x = 21, y = 21, rule = LifeColorful
11.E$10.3E$10.E.2E$13.E4$2.2B$.2B$2B$.2B15.2D$19.2D$18.2D$17.2D4$7.C$
7.2C.C$8.3C$9.C!
 bibunsekibun
 Posts: 139
 Joined: April 17th, 2021, 7:58 pm
 Location: TRAPPIST1e
Re: How to make certain patterns more common
Code: Select all
x = 3, y = 2, rule = B3/S234n
3o$bo!
Code: Select all
x = 3, y = 3, rule = B3/S234z
3o$obo$obo!
Code: Select all
x = 4, y = 4, rule = B35k/S234j
b2o$o2bo$bobo$2bo!
Code: Select all
x = 4, y = 4, rule = B3ek4tw5a6e/S23k4j6e
3o2$o2bo$b3o!
I'm not good at English, so please let me know if you have any grammatical mistakes
My Favorite Pattern is 60P312
Re: How to make certain patterns more common
Code: Select all
x = 4, y = 3, rule = B35i6k/S236n
2bo$b3o$2obo!
Code: Select all
x = 4, y = 3, rule = B3eq4ek5i6k7e/S2n34ny7e
2bo$b3o$2obo!
 Moosey
 Posts: 4204
 Joined: January 27th, 2019, 5:54 pm
 Location: A house, or perhaps the OCA board. Or [click to not expand]
 Contact:
Re: How to make certain patterns more common
Code: Select all
x = 3, y = 3, rule = B3y/S2i3
bo$3o$obo!
Code: Select all
x = 3, y = 2, rule = B2n3aijnr4jz5aky/S2n34cnqtwy5cek6cin7e8
2o$b2o!
Code: Select all
x = 3, y = 2, rule = B3/S2i34ct
3o$bo!
Code: Select all
x = 3, y = 2, rule = B2i3cekq4j5y/S234ct5eq6c
bo$3o!
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
Nanho walåt derwo esaato?
leaplife advertising bad!
Re: How to make certain patterns more common
Code: Select all
x = 3, y = 3, rule = B3/S234ijq
o$o$3o!
 bibunsekibun
 Posts: 139
 Joined: April 17th, 2021, 7:58 pm
 Location: TRAPPIST1e
Re: How to make certain patterns more common
Code: Select all
x = 5, y = 3, rule = B3/S23ce4q8
3bo$o2bo$2o2bo!
Code: Select all
x = 3, y = 3, rule = B34cey5kqy7e8/S234y
3o$o$o!
I'm not good at English, so please let me know if you have any grammatical mistakes
My Favorite Pattern is 60P312
Re: How to make certain patterns more common
Code: Select all
x = 4, y = 4, rule = B3cy4ekz/S2n3ey4cqyz5ek6en
bo$obo$bobo$2bo!

 Posts: 4683
 Joined: August 31st, 2020, 5:58 pm
Re: How to make certain patterns more common
Is that a useful catalyst or something? I'll add it if it's useful enough.Moosey wrote: ↑May 12th, 2021, 5:45 pmA very broad method that yields a lot of rules for a common sl:Code: Select all
x = 3, y = 3, rule = B3y/S2i3 bo$3o$obo!
I'll put that in because it turns out to only require three transitions to be different from ConwayLife (and because it can be used as a snaketype catalyst), but in the future, please minimize the number of differences from ConwayLife (or any other rule that is often tweaked) yourself. I almost didn't check how many transitions from ConwayLife your canoemaking reaction really requires.bibunsekibun wrote: ↑May 16th, 2021, 4:39 amLong^2 Canoe!Code: Select all
x = 3, y = 3, rule = B34cey5kqy7e8/S234y 3o$o$o!