Code: Select all
x = 26, y = 14, rule = B3/S23
12bo$13b2o$12b2o2$10b2o$9bobo$11bo$24bo$bo21b2o$b2o20bobo$obo3b2o$7b2o
5bo$6bo7b2o$13bobo!
Code: Select all
x = 26, y = 14, rule = B3/S23
12bo$13b2o$12b2o2$10b2o$9bobo$11bo$24bo$bo21b2o$b2o20bobo$obo3b2o$7b2o
5bo$6bo7b2o$13bobo!
Code: Select all
x = 10, y = 10, rule = LifeHistory
5.C2.C$8.C$3.C2.C$.C2.C$.C2.C$4.2C2.C$8.C$C$3.C5.C$4.2C!
I'm pretty sure that's new. And it's really nice.AforAmpere wrote:Here is what I think to be a new C/10 spaceship/pushalong, copperhead based...It can be extended as well...Is this known? It seems to be too simple not to be.
Code: Select all
x = 12, y = 8, rule = LifeHistory
6.2A$.A5.A$.A2C3.C.CA$4.C.AC.A$.CACA.A4.A$C5.C3.AC$.C3AC$3.C!
Code: Select all
x = 10, y = 12, rule = LifeHistory
C$C$3.C2$2.2C$6.C$4.2C3.C$6.C$3.2C.C$8.C2$6.C!
Code: Select all
x = 15, y = 10, rule = LifeHistory
4.CA.AC$5.A.A2.A$CA3.C2.CA.C.AC$A3.AC5.A.A$.A6.2A.C.C$CA6.AC.2A$2.CA$
2.A$3.C2A$5.C!
Code: Select all
x = 10, y = 8, rule = LifeHistory
2C3.C.C2$7.C.C$5.C3.C$C.C2$5.2C$8.C!
Code: Select all
#C [[ AUTOSTART STEP 6 ]]
x = 7, y = 8, rule = B3ai4a6ack78/S456-ei7c8:T100,100
4b2o$3b3o$2b5o$3o$5o$6o$3o$2b2o!
Code: Select all
x = 37, y = 6, rule = B3/S23
4b2o13b2o13b2o$3bo2bo11bo2bo11bo2bo$3bob2o11bob2o11bob2o$2obo12b2obo
12b2obo$o2bo12bo2bo12bo2bo$b2o14b2o14b2o!
Code: Select all
x = 17, y = 6, rule = B3ain/S2a4-ceitw56-n7
15bo$bobob2ob2ob2ob3o$6ob9o$5ob2o3b2ob3o$bo3b2obo6bo$4bo!