Search found 1150 matches

by gmc_nxtman
July 10th, 2018, 2:28 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3236
Views: 1492098

Re: Thread for your unsure discoveries

Assuming this is known:

Code: Select all

x = 26, y = 14, rule = B3/S23
12bo$13b2o$12b2o2$10b2o$9bobo$11bo$24bo$bo21b2o$b2o20bobo$obo3b2o$7b2o
5bo$6bo7b2o$13bobo!
by gmc_nxtman
July 9th, 2018, 2:50 am
Forum: The Sandbox
Topic: Solitaire of Life
Replies: 214
Views: 80327

Re: Solitaire of Life

New puzzle:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.C2.C$8.C$3.C2.C$.C2.C$.C2.C$4.2C2.C$8.C$C$3.C5.C$4.2C!
by gmc_nxtman
July 8th, 2018, 4:24 pm
Forum: General Discussion
Topic: Catagolue quota
Replies: 44
Views: 30878

Re: Catagolue quota

Same here. I'm excited
by gmc_nxtman
April 6th, 2018, 1:19 am
Forum: The Sandbox
Topic: Reveal Yourself
Replies: 14
Views: 7738

Re: Reveal Yourself

[removed]
by gmc_nxtman
March 24th, 2018, 12:26 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3133
Views: 1137876

Re: Spaceship Discussion Thread

AforAmpere wrote:Here is what I think to be a new C/10 spaceship/pushalong, copperhead based...It can be extended as well...Is this known? It seems to be too simple not to be.
I'm pretty sure that's new. And it's really nice.
by gmc_nxtman
March 6th, 2018, 11:50 pm
Forum: Patterns
Topic: Elementary knightship
Replies: 136
Views: 345443

Re: Elementary knightship

Congratulations!
by gmc_nxtman
February 24th, 2018, 4:23 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 840
Views: 290183

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

x = 15, y = 14, rule = B3/S23 7bo$6bobo2b2o$5bobobo2bo$5bobob2o$2b2obo5b4o$3bobo3b2o3bo$3bob2o3bobo$ 2obobo2bobob2o$bobobo2b2obo$bobobo5bo$2b2obob4o$4bobo$4bo3bo$3b2o2b2o! x = 14, y = 14, rule = B3/S23 9b2o$6b2o2bo$5bobobo$5bobob2o$2b2obo5bo$bobobo3b2obo$bobob2o3bobo$2obo bo2bobob2o$3bobo2b2obo$3bo...
by gmc_nxtman
February 12th, 2018, 4:57 pm
Forum: The Sandbox
Topic: Solitaire of Life
Replies: 214
Views: 80327

Re: Solitaire of Life

Population should be minimal, but bounding box isn't.
by gmc_nxtman
February 11th, 2018, 1:51 pm
Forum: The Sandbox
Topic: Solitaire of Life
Replies: 214
Views: 80327

Re: Solitaire of Life

I believe BlinkerSpawn's last solution is minimal at 30 cells in population and 96 cells in area:

Code: Select all

x = 12, y = 8, rule = LifeHistory
6.2A$.A5.A$.A2C3.C.CA$4.C.AC.A$.CACA.A4.A$C5.C3.AC$.C3AC$3.C!
New puzzle:

Code: Select all

x = 10, y = 12, rule = LifeHistory
C$C$3.C2$2.2C$6.C$4.2C3.C$6.C$3.2C.C$8.C2$6.C!
by gmc_nxtman
February 11th, 2018, 2:52 am
Forum: The Sandbox
Topic: Solitaire of Life
Replies: 214
Views: 80327

Re: Solitaire of Life

27 for that one, probably minimal: x = 10, y = 10, rule = LifeHistory 2A3.2A$2C3.C.C$7.A$6.AC.C$.A3.C2.AC$C.C2.2A$.A$5.2C$5.A2.C$7.2A! That is probably minimal, seeing as the smallest I could achieve was 29. New one, hopefully harder than the last one: x = 12, y = 6, rule = LifeHistory 2.2C3.C.C$4....
by gmc_nxtman
February 10th, 2018, 9:10 pm
Forum: The Sandbox
Topic: Solitaire of Life
Replies: 214
Views: 80327

Re: Solitaire of Life

38:

Code: Select all

x = 15, y = 10, rule = LifeHistory
4.CA.AC$5.A.A2.A$CA3.C2.CA.C.AC$A3.AC5.A.A$.A6.2A.C.C$CA6.AC.2A$2.CA$
2.A$3.C2A$5.C!
Here's a new puzzle, in case that one is minimal:

Code: Select all

x = 10, y = 8, rule = LifeHistory
2C3.C.C2$7.C.C$5.C3.C$C.C2$5.2C$8.C!
by gmc_nxtman
February 10th, 2018, 6:25 pm
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 627
Views: 182189

Re: Synthesising Oscillators

10: x = 113, y = 31, rule = B3/S23 33bo$31b2o$32b2o4$36bo$35bo$35b3o5$2bobo$3b2o$3bo2$44bo31bo31bo$15bobo 26b3obo27b3obo27b3obo$15b2o30b2o4b2o24b2o4b2o24b2o$16bo27b2o7b2o21b2o 7b2o21b2o$45bob2o28bob2o7b2o19bob2o$13b2o28bobob2o26bobob2o7bobo16bobo b2o$12b2o29b2o30b2o11bo18b2o$2o6bobo3bo$b2o6b2o$o8bo$...
by gmc_nxtman
February 1st, 2018, 11:49 pm
Forum: The Sandbox
Topic: Testing Grounds
Replies: 464
Views: 172862

Re: Testing Grounds

Code: Select all

#C [[ AUTOSTART STEP 6 ]]
x = 7, y = 8, rule = B3ai4a6ack78/S456-ei7c8:T100,100
4b2o$3b3o$2b5o$3o$5o$6o$3o$2b2o!
by gmc_nxtman
February 1st, 2018, 7:13 pm
Forum: The Sandbox
Topic: Challenges
Replies: 327
Views: 148199

Re: Challenges

Code: Select all

x = 37, y = 6, rule = B3/S23
4b2o13b2o13b2o$3bo2bo11bo2bo11bo2bo$3bob2o11bob2o11bob2o$2obo12b2obo
12b2obo$o2bo12bo2bo12bo2bo$b2o14b2o14b2o!
by gmc_nxtman
January 28th, 2018, 3:23 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 963
Views: 284344

Re: Thread for basic non-CGOL questions

Can somebody tell me the growth rate of this pattern?

Code: Select all

x = 17, y = 6, rule = B3ain/S2a4-ceitw56-n7
15bo$bobob2ob2ob2ob3o$6ob9o$5ob2o3b2ob3o$bo3b2obo6bo$4bo!
by gmc_nxtman
January 28th, 2018, 2:26 pm
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 679
Views: 312503

Re: apgsearch - haul requests

Can somebody search B2-a3-ai4-an5678/S1e2a5678? I want to see how apgsearch handles its dynamic.

EDIT: Not sure if it will work in all honesty, it's not explosive but it would be very difficult to classify most patterns that come from soup...
by gmc_nxtman
January 27th, 2018, 5:02 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 972
Views: 338015

Re: Rules with interesting dynamics

x = 32, y = 16, rule = B2c3ajnr4rt5a6ae7/S1c5678 30obo$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o! EDIT: x = 16, y = 16, rule = B2-a3-ai4-an5678/S1e2a5678 2obobob2ob2o2b2o$3obo2bo$obob6o3b2o$bo3bobo2b6o$5b2obob2o3bo$ob2o3bobo 2b4o$bo3bobob6o$2bo2bo2b4ob3o$4bo2b2ob2obobo$2o2b2o2bo2b...
by gmc_nxtman
January 27th, 2018, 5:02 am
Forum: Patterns
Topic: Pattern of the Year 2017 -- votes
Replies: 35
Views: 28995

Re: Pattern of the Year 2017 -- votes

#03 *
#04 ***
#05 **
#07 *
#09 *
#10 *
#11 **
#13 *
#14 **
#18 ***
#19 **
#20 *
#21 **
#22 **
by gmc_nxtman
January 21st, 2018, 3:19 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 972
Views: 338015

Re: Rules with interesting dynamics

This rule doesn't work very well with small starting configurations, but it has the capability to stabilize with very large final populations and lacks linear growth. Case in point, a pattern that stabilizes with 983,823,576 cells: x = 48, y = 48, rule = B2c3an4a5ai6a78/S3i4a5ai6ac78 11ob5ob7ob21o$b...
by gmc_nxtman
January 20th, 2018, 5:34 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 972
Views: 338015

Re: Rules with interesting dynamics

B2-ai3cj4i5678/S125678 and some nearby rules are very difficult to predict, forming large yet temporary structures with 100% density, and meandering over the place. Small patterns sometimes wander all over the place before growing. x = 3, y = 4, rule = B2-ai3cj4i5678/S125678 2bo$obo$2bo$2o! EDIT: Ne...
by gmc_nxtman
January 19th, 2018, 6:50 pm
Forum: The Sandbox
Topic: Random posts
Replies: 5930
Views: 1585578

danny wrote:8 is not a number.
by gmc_nxtman
January 15th, 2018, 3:34 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 972
Views: 338015

Re: Rules with interesting dynamics

B2c3-kqry6-k78/S2c4ace5678, another rule that generates crystal-like structures: x = 224, y = 5, rule = B2c3-kqry6-k78/S2c4ace5678 b3o3b2ob2ob3o4bob4obob7ob4o2bobob4o2b3ob4o3b2ob6obobo2b2ob11obob6o2bob ob2ob2ob2ob6obo2b5ob7ob2ob4ob2ob3o3b7obobob4ob7ob6obob5ob4ob2ob7ob2obo b4o$2ob14o2b4ob4ob2o2b3ob7o...
by gmc_nxtman
January 12th, 2018, 8:55 am
Forum: The Sandbox
Topic: Random posts
Replies: 5930
Views: 1585578

Re: Random posts

spoilerImage
by gmc_nxtman
January 12th, 2018, 8:31 am
Forum: Patterns
Topic: Soup search results
Replies: 2589
Views: 1910690

Re: Soup search results

Seven gliders: x = 37, y = 36, rule = LifeHistory 14.ABA$14.B2AB$15.A3B$16.4B$17.4B$18.4B2.D2BD$5.BA4.B7.3B3D2B3D$4.ABA B2.3B7.BD8BD$5.2A6B8.B3D2B3D$5.9B5.5B4DB$4.11B4.10B$3.6BA6B.B.5B2D4B$ 3.7BA12BD2BD5B$2.6B3A13B2D7B$3.9BA9B.9B$4.8B2A7B2.7B$5.6BABA7B3.6B$7. 13B4.7B$7.3B.9B5.2B.4B$6.4B.10B8.4B$5.4B...
by gmc_nxtman
January 8th, 2018, 9:27 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 972
Views: 338015

Re: Rules with interesting dynamics

Another odd variant of the "crystallographic defect" rule, with some weird phenomena: x = 64, y = 4, rule = B2cn3-eqry4ckr/S01c2c3c4c 6o2bob2o3b2o3bo2b3o3bob2o2b4o2bobob5o2bob3o2b2o2bo$bo2bob3o2bo3b2ob9o 8bobobobo2b2o2b5o4bo2b2obo$4b3obo2bo7b7o2b2o2b3o2b2o2bo5b2ob6o2bo2bo$ 2b2o3b2ob2o2b2o2bo3bob2ob2...